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Rules:
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-CHARACTER OVERVIEW-
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-Lowest possible mana cost for a spell is fifty. When the spell deals damage, the cost has to be at least one-hundred.
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Burst Sheet
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-If your opponent is a player, you cannot kill them.
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-Everyone is neutral to each other unless the relation is stated to be different.
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Name: ??? "Siren Tyde"
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-Damage is listed in “stages,” those being “No,” “Low,” “Mid,” “High,” and “Extreme.”
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Age: 24
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-Spells cannot be dodged unless you have over 5 speed in your base stats Otherwise, you must reflect, absorb, or deflect the spell. If you cannot do this, you WILL get hit.
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-You cannot have more than two homing spells in a deck of cards.
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-INFO-
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-The stats of a character will always affect the battle, e.g. high physical strength allows for stronger weapon damage but lower spell damage, or having high power but low stamina makes your character tire very quickly.
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Birthplace: ???
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-Ultimate attacks take away the remainder of your power.
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Date of Birth:December 29th
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-Keep godmoding at a minimum.
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Nationality: Mixed Race Caucasian/Asian.
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-Do NOT put names and stuff IN THE BRACKETS. Replace the ENTIRE THING with the name or piece of data!!!
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Sexuality: ???
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Religion/Beliefs: ???
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CHARACTER OVERVIEW
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Favourite Colour: Purple
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~~~~~~~~~~~~~~~~~~
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Favourite Food: Crab
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 Brust Sheet
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Favourite Number: 13
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Hobbies: Racing, Swimming.
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Name: (First name needed) [Nickname optional] [last name optional]
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Professions: Assassin, Bodyguard, Personal Assistant.
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Age: 
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Likes: ???
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Dislikes: ???
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STATISTICS: base stats
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Personality: Calm but ruthless when necessary. Has a strong sense of whats right.
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Level:[you start at level 5]
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Physical Strength (weapon damage):                                                                 Physical Strength:   
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-APPEARANCE-
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Magical Strength (spell damage/potency):                                                           Magical Strength:
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Height: 5"7
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Physical Defense (HP, how well you take a melee/weapon attack):                                    Physical Defense:
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Hair Colour: Dark Brown(Coloured purple)
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Magical Defense (how many spells you can take):                                                    Magical Defense:
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Eye colour: Red
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Mana Power: [0-5000, cannot increase]                                                              Mana Power:
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Wisdom (How well you are with plans and weapon-wielding):                                          Wisdom:
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-STATS[Level: 1]-                                                                      
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Stamina (How long you can battle without tiring):                                                  Stamina
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HP/Aura:17,000(18,700 with armour boost)
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Movement Speed (How fast are you and your reflexes):                                               Movement Speed:
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Strength:8                                                              
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Stealth (How good you are when you need to get around without being noticed):                      Stealth:
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Magic:9                                                           
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Physical Defence:7                               
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Strengths:
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Magical Defence:9                                                                                                            
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Weaknesses:
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Mana Power:5000                                                              
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Wisdom:9  
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Hobbies/Professions/Likes:
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Intelligence:7                                      
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Dislikes:
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Stamina:6                                                
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Movement Speed:7                                            
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Personality:
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Stealth:10
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Close Friends:
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-GEAR-
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Disguise Kit
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Possible Relationships:
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E(Effect):Can be used to obscure the users true identity. Once revealed loses all effect.
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Power-Ups: Doubles Stealth
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Physical Appearance: [put as much information as you can about your character here, remove the brackets S.V.P]
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-WEAPONRY-
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Mace/Flail
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BURST MAGIC:
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E(Effect):A Mace that also functions as a flail for close and long distant attacks.
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Power-ups: +5 physical strength/defence, -5 speed and stealth, -2 stamina.
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Sniper Rifle + Scope + Silencer
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Passive- 
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E(Effect): A rifle that allows the user to attack from a long distance
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Power-ups: +50 Physical Strength (when firing). -5 Speed, Defence, Magical Defence.
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Automatic Machine Gun
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E(Effect): A machine gun that allows the user to shoot multiple shots quickly.
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Power-ups: +10 Physical Strength (when firing). -5 All stats except strength. 50% accuracy.
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Basic Spell One- 
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Handgun + Silencer
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E(Effect): A gun that the user can use, Contains regular bullets but can be used to fire bolts of magical energy.
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Power-ups: +5 Physical Strength -2 Stealth.
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BURST MAGIC: Cascade Water
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Basic Spell Two- 
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PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
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Passive- Groundswell
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E(Effect): When at less than half HP, users water attacks are boosted by 50%.
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Basic Spell Three- 
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Basic Spell One- Emaciate (Only in Human Form)
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E(Effect): The user twirls their mace around, anyone who is hit has their physical defence reduced by 1/3.
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D(Damage): Mid
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C(Cost): 250
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Basic Spell Four- 
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R(Recoil/Drawback): takes 15 seconds for the user to stop the attack and in this time they cannot attack again
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Basic Spell Two- Foam Shroud
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E(Effect): The user sprays foam around them which serves as a substitute for any incoming attack
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D(Damage):-
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C(Cost): 300
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Basic Spell Five (Only w/o weapon)- 
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R(Recoil/Drawback): Can only be used 3 times a battle
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Basic Spell Three- Oceans Fountain
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E(Effect): The user restores their HP by 50%, Mana by 5% and all stats drops are undone. The Effects are Doubled in rain, The effects are Trebled in storms. Fails in Extremely dry or hot temperatures.
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D(Damage):-
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C(Cost): 400
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Basic Burst Spell-
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R(Recoil/Drawback): Takes 30 seconds to charge
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Basic Spell Four (Only w/o weapon)- Bosun's Sword
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E(Effect): the user creates a sword out of compressed water which can cut through any material
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D(Damage): High
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C(Cost):450
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R(Recoil/Drawback): if the sword is struck by an attack it will break instantly
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Basic Spell Five- Tides Wrath
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E(Effect): The battlefield is swamped with water powering up spells: healing moves heal 50% more, attacks do 50% more damage
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D(Damage):Low
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C(Cost): 500
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R(Recoil/Drawback): Can only be used twice.
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Basic Burst Spell- Transportation
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E(Effect): The user picks up heavy or dangerous objects with a stream of water and crashes them into the target.
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D(Damage): Mid
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C(Cost): 300
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R(Recoil/Drawback): Takes 30 seconds to charge
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SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
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Secret Art One- “[name here]”
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E(Effect):
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D(Damage):
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C(Cost):
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Secret Art Four (Only w/o weapon)- “[name here]”
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Secret Art Two- “[name here]”
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E(Effect):
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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Secret Art Three- “[name here]”
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E(Effect):
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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Forbidden Art One- “[name here]”
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Secret Art Four (Only w/o weapon)- Whirlpool Wipe out
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E(Effect): using the last of their strength the user creates a huge whirlpool to fight without using a weapon
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D(Damage): High
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C(Cost): 500
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R(Recoil/Drawback): Can only be used once
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Forbidden Art Two- “[name here]”
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E(Effect):
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D(Damage):
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C(Cost):
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R(Recoil):
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FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
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Forbidden Art One- "Riptide"
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E(Effect): Can only be used when tides wrath is in effect: The user draws back the water rapidly dragging anyone on the battlefield underwater and smashing them against the ground. The Targets will lose any held items in the lurch during this process.
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D(Damage):Extreme
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C(Cost):600
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R(Recoil/Drawback): Two time use
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Forbidden Spell Two- "Scorching Ocean"
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E(Effect): Geysers burst from the ground hitting the targets with scalding hot water leaving them with a burn, unavoidable
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D(Damage): Extreme
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C(Cost): 750
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Forbidden Burst Art-
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R(Recoil/Drawback): 1 minute cool down.
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Forbidden Art Three- “[name here]”
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E(Effect):
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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Ultimate Move- “[name here]”
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E(Effect):
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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Forbidden Burst Art- "Shadow Wave"
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E(Effect): A huge dark aura bursts from the user causing water to form a huge wave that crash's down on the targets from behind.
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Takeover- “[name here]”
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D(Damage):Extreme AF
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C(Cost):2000 mana
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R(Recoil/Drawback):if a miss then you lose all your mana power and 25% of your original stats
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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Burst Takeover-
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Ultimate Move- “Liquify”
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E(Effect): User channels all their control of water onto the target imploding the water that makes up their body, reducing them to liquid.
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D(Damage): Instant Death
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C(Cost):All Mana
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R(Recoil/Drawback):24 hour cool down.
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Overdrive - “[name here]”
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R:
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Takeover- “Piscapien Form”
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E(Effect): User transforms into a mermaid like creature, stats are halved on land, doubled in water.
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Overdriven Art - “[name here]”
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D(Damage):-
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C(Cost):None
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D:
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R(Recoil/Drawback): Stats are halved when not in water. User must be at 1/4th of hp to transform.
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R:
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C:
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Burst Takeover- "Waters Ward"
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E(Effect): Two swirling streams of water rotate around the user like a shield protecting them from most damage. The user can raise and lower them to their command. Reduces damage from all attacks by 50%.
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Burst Overdrive-
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D(Damage): None
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C(Cost):None
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R(Recoil/Drawback):User has to have taken damage to be able to use this takeover.
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Overdrive - “Deity of the Seas”
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E: The user is covered in a watery armour that boosts both defences and strengths by 50%
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Weapon:
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R: Lowers stealth, speed and stamina by 50%
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Power-ups:
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Overdriven Art - “Water Cataclysm”
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E: The user channels all of their power and all the water in the area towards the battle field submerging it in water and creating a massive water twister in the middle destroying everything it touches.
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D: Extreme
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R: the user cannot create or use any water based spells for the rest of the battle
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Upgrades:
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C: 2/3rds of remaining Mana
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Burst Overdrive-"Dark Empress of the Seven Oceans"
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E(Effect): The user transforms into a giant Dragon that absorbs all water around them replenishing health and strength.
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Equiptment: They can be related to your character or just what they pick up over time.
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D(Damage): Extreme
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C(Cost):5000 Mana
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Equiptment:
207+
R(Recoil/Drawback): Ranged attacks against the user do double damage.
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UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
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Upgrades: Combat Armour
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E: Armour that covers the users body but is lightweight and comfortable. 
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Power-Ups: Reduces damage from long range attacks by 30%, +10% HP.
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Equipment: They can be related to your character or just what they pick up over time.
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Equipment:
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E:
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Power-Ups:
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Extra Spells(Optional)
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