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[Engine.Engine]
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bAllowMatureLanguage=True
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ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x64TilingNoiseHighFreq
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LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
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LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
6-
ImageReflectionTextureSize=512
6+
TerrainTessellationCheckCount=30
7-
TerrainTessellationCheckCount=99
7+
TerrainTessellationCheckBorder=0.0
8-
TerrainTessellationCheckBorder=0.5
8+
TerrainTessellationCheckDistance=1024.0
9-
TerrainTessellationCheckDistance=4096.0
9+
MaxPixelShaderAdditiveComplexityCount=512
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TimeBetweenPurgingPendingKillObjects=-1
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bUseBackgroundLevelStreaming=False
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RenderLightMapDensityColorScale=0.5
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MaxFluidNumVerts=128
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FluidSimulationTimeLimit=60.0
15-
MaxParticleResizeWarn=533
15+
16-
MaxParticleVertexMemory=2048
16+
MaxParticleVertexMemory=1024
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MipFadeInSpeed0=0.0
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MipFadeOutSpeed0=0.0
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MipFadeInSpeed1=0.0
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MipFadeOutSpeed1=0.0
21-
bDisablePhysXHardwareSupport=true
21+
bDisablePhysXHardwareSupport=True
22-
PhysXGpuHeapSize=16
22+
PhysXGpuHeapSize=32
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PhysXMeshCacheSize=4
23+
PhysXMeshCacheSize=8
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bShouldGenerateSimpleLightmaps=True
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bUseNormalMapsForSimpleLightMaps=False
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MaxSmoothedFrameRate=160
26+
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MinSmoothedFrameRate=60
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MaxSmoothedFrameRate=144
29-
[Engine.ISVHacks]
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30-
DisableATITextureFilterOptimizationChecks=False
30+
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[Core.System]
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MaxObjectsNotConsideredByGC=0
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StaleCacheDays=1
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35-
 
35+
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DisplayGamma=2.2
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MinDesiredFrameRate=60.000000
37+
MinDesiredFrameRate=75.000000
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38+
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[Engine.Player]
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PP_DesaturationMultiplier=-0.90
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PP_HighlightsMultiplier=1.02
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PP_MidTonesMultiplier=1.2
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PP_ShadowsMultiplier=1.02
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44+
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[TextureStreaming]
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PoolSize=768
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PoolSize=360
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DropMipLevelsLimit=20
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StopIncreasingLimit=18
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StopStreamingLimit=12
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MinEvictSize=12
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MinFudgeFactor=0.5
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FudgeFactorDecreaseRateOfChange=-0.5
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MinTimeToGuaranteeMinMipCount=0
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MaxTimeToGuaranteeMinMipCount=0
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UseTextureFileCache=False
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LoadMapTimeLimit=10.0
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LightmapStreamingFactor=0.05
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ShadowmapStreamingFactor=0.05
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MaxLightmapRadius=4000.0
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AllowStreamingLightmaps=False
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TextureFileCacheChunkDataAlignment=262144
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UsePriorityStreaming=False
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bAllowSwitchingStreamingSystem=True
64-
MaxDefragRelocations=64
64+
65-
MaxDefragDownShift=8
65+
BoostPlayerTextures=0
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BoostPlayerTextures=1.5
66+
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68-
 
68+
69-
[DevOptions.Shaders]
69+
70-
ThreadedShaderCompileThreshold=4
70+
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bDumpShaderPDBs=False
71+
[MemoryPools]
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bPromptToRetryFailedShaderCompiles=False
72+
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73+
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[SystemSettings]
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UsePrecaching=True
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bUseMaxQualityMode=False
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StaticDecals=True
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DynamicDecals=True
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UnbatchedDecals=True
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DynamicLights=False
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DynamicShadows=False
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LightEnvironmentShadows=True
84-
DynamicLights=True
84+
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SHSecondaryLighting=True
86-
LightEnvironmentShadows=False
86+
DirectionalLightmaps=True
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MotionBlur=False
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MotionBlurPause=False
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MotionBlurSkinning=0
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DepthOfField=False
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AmbientOcclusion=False
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Bloom=False
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bAllowLightShafts=False
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Distortion=False
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FilteredDistortion=False
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DropParticleDistortion=False
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bAllowDownsampledTranslucency=False
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SpeedTreeLeaves=True
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SpeedTreeFronds=True
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OnlyStreamInTextures=True
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LensFlares=False
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FogVolumes=False
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OneFrameThreadLag=True
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UseVsync=False
105-
AllowImageReflections=True
105+
UpscaleScreenPercentage=True
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Borderless=True
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Fullscreen=False
108-
bAllowPostProcess=True
108+
109-
SkeletalMeshLODBias=1
109+
110-
ParticleLODBias=10
110+
AllowImageReflections=False
111-
DetailMode=2
111+
112-
MaxDrawDistanceScale=0.750000
112+
bAllowSeparateTranslucency=False
113-
MaxMultiSamples=1
113+
bAllowPostprocessMLAA=False
114-
bAllowD3D9MSAA=True
114+
115-
;bAllowPostprocessMLAA=True
115+
bAllowWeatherEffect=False
116-
;FXAA=True
116+
bAllowPostProcess=False
117-
;bAllowTemporalAA=True
117+
SkeletalMeshLODBias=-1
118-
MinShadowResolution=16
118+
ParticleLODBias=-1
119-
MinPreShadowResolution=0
119+
DetailMode=0
120-
MaxShadowResolution=16
120+
MaxAnisotropy=0
121-
MaxWholeSceneDominantShadowResolution=0
121+
MaxMultiSamples=0
122-
ShadowFadeResolution=0
122+
bAllowD3D9MSAA=False
123-
PreShadowFadeResolution=0
123+
bAllowTemporalAA=False
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ShadowFadeExponent=0.250000
125-
ShadowTexelsPerPixel=0.00
125+
126-
PreShadowResolutionFactor=0.000000
126+
bAllowHardwareShadowFiltering=True
127-
bEnableForegroundSelfShadowing=False
127+
128-
bAllowWholeSceneDominantShadows=False
128+
129-
ShadowFilterRadius=0.000000
129+
130-
ShadowDepthBias=0.000000
130+
ApexDestructionMaxChunkSeparationLOD=0.500000