Twoiko

AMD Optimized DB config 23/05/16

Jan 30th, 2016
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  1. [Engine.Engine]
  2. bAllowMatureLanguage=True
  3. ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x64TilingNoiseHighFreq
  4. LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
  5. LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
  6. ImageReflectionTextureSize=512
  7. TerrainTessellationCheckCount=99
  8. TerrainTessellationCheckBorder=0.5
  9. TerrainTessellationCheckDistance=4096.0
  10. TimeBetweenPurgingPendingKillObjects=-1
  11. RenderLightMapDensityColorScale=0.5
  12. MaxFluidNumVerts=128
  13. FluidSimulationTimeLimit=60.0
  14. MaxParticleResize=532
  15. MaxParticleResizeWarn=533
  16. MaxParticleVertexMemory=2048
  17. MipFadeInSpeed0=0.0
  18. MipFadeOutSpeed0=0.0
  19. MipFadeInSpeed1=0.0
  20. MipFadeOutSpeed1=0.0
  21. bDisablePhysXHardwareSupport=true
  22. PhysXGpuHeapSize=16
  23. PhysXMeshCacheSize=4
  24. bSmoothFrameRate=True
  25. MinSmoothedFrameRate=60
  26. MaxSmoothedFrameRate=160
  27. AllowScreenDoorFade=True
  28.  
  29. [Engine.ISVHacks]
  30. DisableATITextureFilterOptimizationChecks=False
  31.  
  32. [Core.System]
  33. MaxObjectsNotConsideredByGC=0
  34. StaleCacheDays=1
  35.  
  36. [Engine.Client]
  37. MinDesiredFrameRate=60.000000
  38.  
  39. [Engine.Player]
  40. PP_DesaturationMultiplier=-0.90
  41. PP_HighlightsMultiplier=1.02
  42. PP_MidTonesMultiplier=1.2
  43. PP_ShadowsMultiplier=1.02
  44.  
  45. [TextureStreaming]
  46. PoolSize=768
  47. DropMipLevelsLimit=20
  48. StopIncreasingLimit=18
  49. StopStreamingLimit=12
  50. MinEvictSize=12
  51. MinFudgeFactor=0.5
  52. FudgeFactorDecreaseRateOfChange=-0.5
  53. MinTimeToGuaranteeMinMipCount=0
  54. MaxTimeToGuaranteeMinMipCount=0
  55. LoadMapTimeLimit=10.0
  56. LightmapStreamingFactor=0.05
  57. ShadowmapStreamingFactor=0.05
  58. MaxLightmapRadius=4000.0
  59. TextureFileCacheChunkDataAlignment=262144
  60. UseTextureFileCache=False
  61. UsePriorityStreaming=False
  62. bAllowSwitchingStreamingSystem=True
  63. UseDynamicStreaming=False
  64. MaxDefragRelocations=64
  65. MaxDefragDownShift=8
  66. BoostPlayerTextures=1.5
  67. TemporalAAMemoryReserve=0.0
  68.  
  69. [DevOptions.Shaders]
  70. ThreadedShaderCompileThreshold=4
  71. bDumpShaderPDBs=False
  72. bPromptToRetryFailedShaderCompiles=False
  73.  
  74. [Engine.StaticLightCollectionActor]
  75. MaxLightComponents=20
  76.  
  77. [SystemSettings]
  78. UsePrecaching=True
  79. bFirstRun=False
  80. bUseMaxQualityMode=False
  81. StaticDecals=True
  82. DynamicDecals=True
  83. UnbatchedDecals=True
  84. DynamicLights=True
  85. DynamicShadows=False
  86. LightEnvironmentShadows=False
  87. CompositeDynamicLights=True
  88. SHSecondaryLighting=True
  89. MotionBlur=False
  90. MotionBlurPause=False
  91. MotionBlurSkinning=0
  92. DepthOfField=False
  93. AmbientOcclusion=False
  94. Bloom=False
  95. bAllowLightShafts=False
  96. Distortion=False
  97. FilteredDistortion=False
  98. DropParticleDistortion=False
  99. OnlyStreamInTextures=True
  100. LensFlares=False
  101. FogVolumes=False
  102. OneFrameThreadLag=True
  103. AllowRadialBlur=False
  104. AllowSubsurfaceScattering=False
  105. AllowImageReflections=True
  106. AllowImageReflectionShadowing=False
  107. bAllowHighQualityMaterials=True
  108. bAllowPostProcess=True
  109. SkeletalMeshLODBias=1
  110. ParticleLODBias=10
  111. DetailMode=2
  112. MaxDrawDistanceScale=0.750000
  113. MaxMultiSamples=1
  114. bAllowD3D9MSAA=True
  115. ;bAllowPostprocessMLAA=True
  116. ;FXAA=True
  117. ;bAllowTemporalAA=True
  118. MinShadowResolution=16
  119. MinPreShadowResolution=0
  120. MaxShadowResolution=16
  121. MaxWholeSceneDominantShadowResolution=0
  122. ShadowFadeResolution=0
  123. PreShadowFadeResolution=0
  124. SceneCaptureStreamingMultiplier=0.000000
  125. ShadowTexelsPerPixel=0.00
  126. PreShadowResolutionFactor=0.000000
  127. bEnableForegroundSelfShadowing=False
  128. bAllowWholeSceneDominantShadows=False
  129. ShadowFilterRadius=0.000000
  130. ShadowDepthBias=0.000000
  131. PerObjectShadowTransition=0.000000
  132. CSMSplitSoftTransitionDistanceScale=0.000000
  133. CSMSplitDepthBiasScale=0.000000
  134. UnbuiltWholeSceneDynamicShadowRadius=0.000000
  135. bAllowFracturedDamage=False
  136. ApexLODResourceBudget=1024.000000
  137. ApexDestructionMaxChunkIslandCount=50
  138. ApexDestructionMaxChunkIslandCountHigh=50
  139. ApexDestructionMaxChunkSeparationLOD=0.500000
  140. bEnableParallelAPEXClothingFetch=False
  141. TEXTUREGROUP_World=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  142. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  143. TEXTUREGROUP_WorldSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  144. TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  145. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  146. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  147. TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  148. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  149. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  150. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  151. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  152. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  153. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  154. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  155. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  156. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  157. TEXTUREGROUP_Lightmap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  158. TEXTUREGROUP_Shadowmap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  159. TEXTUREGROUP_RenderTarget=(MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  160. TEXTUREGROUP_MobileFlattened=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  161. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  162. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  163. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  164. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  165. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Point,MipGenSettings=TMGS_Blur5)
  166. TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  167. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  168.  
  169. [Engine.PhysicsLODVerticalEmitter]
  170. ParticlePercentage=64
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