Twoiko

Potato DB config 19/03/16

Mar 18th, 2016
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  1. [Engine.Engine]
  2. bAllowMatureLanguage=True
  3. ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x64TilingNoiseHighFreq
  4. LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
  5. LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
  6. TerrainTessellationCheckCount=30
  7. TerrainTessellationCheckBorder=0.0
  8. TerrainTessellationCheckDistance=1024.0
  9. MaxPixelShaderAdditiveComplexityCount=512
  10. TimeBetweenPurgingPendingKillObjects=-1
  11. bUseBackgroundLevelStreaming=False
  12. RenderLightMapDensityColorScale=0.5
  13. MaxFluidNumVerts=128
  14. FluidSimulationTimeLimit=60.0
  15. MaxParticleResize=532
  16. MaxParticleVertexMemory=1024
  17. MipFadeInSpeed0=0.0
  18. MipFadeOutSpeed0=0.0
  19. MipFadeInSpeed1=0.0
  20. MipFadeOutSpeed1=0.0
  21. bDisablePhysXHardwareSupport=True
  22. PhysXGpuHeapSize=32
  23. PhysXMeshCacheSize=8
  24. bShouldGenerateSimpleLightmaps=True
  25. bUseNormalMapsForSimpleLightMaps=False
  26. bSmoothFrameRate=True
  27. MinSmoothedFrameRate=60
  28. MaxSmoothedFrameRate=144
  29. AllowScreenDoorFade=True
  30.  
  31. [Core.System]
  32. MaxObjectsNotConsideredByGC=0
  33. StaleCacheDays=1
  34.  
  35. [Engine.Client]
  36. DisplayGamma=2.2
  37. MinDesiredFrameRate=75.000000
  38.  
  39. [Engine.Player]
  40. PP_DesaturationMultiplier=-0.90
  41. PP_HighlightsMultiplier=1.02
  42. PP_MidTonesMultiplier=1.2
  43. PP_ShadowsMultiplier=1.02
  44.  
  45. [TextureStreaming]
  46. PoolSize=360
  47. DropMipLevelsLimit=20
  48. StopIncreasingLimit=18
  49. StopStreamingLimit=12
  50. MinEvictSize=12
  51. MinFudgeFactor=0.5
  52. FudgeFactorDecreaseRateOfChange=-0.5
  53. MinTimeToGuaranteeMinMipCount=0
  54. MaxTimeToGuaranteeMinMipCount=0
  55. UseTextureFileCache=False
  56. LoadMapTimeLimit=10.0
  57. LightmapStreamingFactor=0.05
  58. ShadowmapStreamingFactor=0.05
  59. MaxLightmapRadius=4000.0
  60. AllowStreamingLightmaps=False
  61. TextureFileCacheChunkDataAlignment=262144
  62. UsePriorityStreaming=False
  63. bAllowSwitchingStreamingSystem=True
  64. UseDynamicStreaming=False
  65. BoostPlayerTextures=0
  66. TemporalAAMemoryReserve=0.0
  67.  
  68. [Engine.StaticLightCollectionActor]
  69. MaxLightComponents=20
  70.  
  71. [MemoryPools]
  72. AllowScreenDoorFade=True
  73.  
  74. [SystemSettings]
  75. UsePrecaching=True
  76. bFirstRun=False
  77. bUseMaxQualityMode=False
  78. StaticDecals=True
  79. DynamicDecals=True
  80. UnbatchedDecals=True
  81. DynamicLights=False
  82. DynamicShadows=False
  83. LightEnvironmentShadows=True
  84. CompositeDynamicLights=True
  85. SHSecondaryLighting=True
  86. DirectionalLightmaps=True
  87. MotionBlur=False
  88. MotionBlurPause=False
  89. MotionBlurSkinning=0
  90. DepthOfField=False
  91. AmbientOcclusion=False
  92. Bloom=False
  93. bAllowLightShafts=False
  94. Distortion=False
  95. FilteredDistortion=False
  96. DropParticleDistortion=False
  97. bAllowDownsampledTranslucency=False
  98. SpeedTreeLeaves=True
  99. SpeedTreeFronds=True
  100. OnlyStreamInTextures=True
  101. LensFlares=False
  102. FogVolumes=False
  103. OneFrameThreadLag=True
  104. UseVsync=False
  105. UpscaleScreenPercentage=True
  106. Borderless=True
  107. Fullscreen=False
  108. AllowRadialBlur=False
  109. AllowSubsurfaceScattering=False
  110. AllowImageReflections=False
  111. AllowImageReflectionShadowing=False
  112. bAllowSeparateTranslucency=False
  113. bAllowPostprocessMLAA=False
  114. bAllowHighQualityMaterials=True
  115. bAllowWeatherEffect=False
  116. bAllowPostProcess=False
  117. SkeletalMeshLODBias=-1
  118. ParticleLODBias=-1
  119. DetailMode=0
  120. MaxAnisotropy=0
  121. MaxMultiSamples=0
  122. bAllowD3D9MSAA=False
  123. bAllowTemporalAA=False
  124. ShadowFadeExponent=0.250000
  125. SceneCaptureStreamingMultiplier=0.000000
  126. bAllowHardwareShadowFiltering=True
  127. ApexLODResourceBudget=1024.000000
  128. ApexDestructionMaxChunkIslandCount=50
  129. ApexDestructionMaxChunkIslandCountHigh=50
  130. ApexDestructionMaxChunkSeparationLOD=0.500000
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