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1 | Fairy Ring(HA)-Ally Fairy-type Pokémon are protected from status conditions and the lowering of their stats | |
2 | Pyrokinesis- All Fire type moves are treated as Psychic moves at the same time, and get a 20% power up boost | |
3 | Power Plant- All Grass type moves are treated as Electric moves at the same time, and get a 20% power up boost | |
4 | Liquid Metal- All water type moves are treated as Steel moves at the same time, and get a 20% power up boost | |
5 | Ironise - Turns Rock-type moves into Steel-type moves. | |
6 | Time Eater: a pokemon has the 20% chance to repeat in the same turn the move twice. | |
7 | Space Dominion: a pokemon has the 20% chance to avoid the opposite move. | |
8 | Creator Light: Mega/Primal Arceus has no weakness; all its moves receive the stab (x1.5) | |
9 | Shock Absorber: negates Ground type damage | |
10 | Omniscale: Doubles the Pokemon's Defense | |
11 | Repression: Mega/Primal Giratina always attacks last | |
12 | Foliate: Causes all Normal type moves used by the Pokémon to become Grass type and receive a 30% boost in addition to all other modifiers. | |
13 | Hail Driver: Causes active hail to become permanent. This doesn't set the weather condition, however. | |
14 | Vitality: Pokemon heals 1/8 of its health each turn. | |
15 | Maestro: Powers up sound-based moves used in succession. | |
16 | Critical Cutter: Slash moves always result in a critical-hit. | |
17 | Illusory Mirror: The Pokemon's illusion becomes its shield. | |
18 | Fortified: Pokemon raises defenses when hit with a contact move. | |
19 | Big Bang: Pokemon detonates upon fainting damaging the opponent by 1/8. | |
20 | - | Phantom: Pokemon will execute its move even upon fainting. |
20 | + | Phantom: Pokemon will execute its move even upon fainting. |
21 | Overload: Charging, recharge turns, and negative stat loss are eliminated at the cost of HP | |
22 | Alloy Head: Prevents recoil damage and stat reduction. | |
23 | Colossus: Reduces damage taken from smaller Pokemon. | |
24 | Intoxicate: Normal-type moves become Poison-type moves and gives them a 2.0 power boost. | |
25 | Quick Draw: Gives priority to cutting moves. | |
26 | Rage Mode: Raises Attack each time the Pokemon is hit, at the cost of Defense. | |
27 | Fear Drive: Opponent loses 1/6 of their maximum HP when sleeping. Wielder regains 1/2 of the HP taken. | |
28 | Pearl Glow: Raises Special Attack By 2 Stages and Speed by 1 stage each time its hit by a super effective move. | |
29 | Giant's Bone: Doubles the attack stat. | |
30 | Eternal Bliss: All residual damage will heal the amount of HP it would normally reduce. Any toxic damage will only heal 1/8 of its maximum HP. | |
31 | Glamorous: Lowers the foe's Special Attack. | |
32 | Forest Friend: 40 precent chance to eat the berry its holding each turn. 80 precent chance in sun. | |
33 | Stable Burn: Atk rises if opponent becomes burned. | |
34 | Static Fall: Succesful Elec attacks lower opponents Sp.Def. | |
35 | Active Current: Paralyzed foes take 1/16th damage every turn. | |
36 | Frozen Core: Pokemon has a 1/16 chance of healing all statuses afflicted to party every turn. | |
37 | Typhoon: Foe loses 1/16th of health in rain except for water types. | |
38 | Tribe: Defense goes up 15% for every pokemon on your team. | |
39 | Parry: If the foe makes contact, the attack only does 50% damage and the foe loses 25% health. | |
40 | Tempered Shield: Defense and Speed go up one stage if hit by Fighting type move. | |
41 | Torn Tissue - at 50% health, Attack and Accuracy go up, Defense lowers. |