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Fairy Ring(HA)-Ally Fairy-type Pokémon are protected from status conditions and the lowering of their stats
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Pyrokinesis- All Fire type moves are treated as Psychic moves at the same time, and get a 20% power up boost
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Power Plant- All Grass type moves are treated as Electric moves at the same time, and get a 20% power up boost
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Liquid Metal- All water type moves are treated as Steel moves at the same time, and get a 20% power up boost
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Ironise - Turns Rock-type moves into Steel-type moves.
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Time Eater: a pokemon has the 20% chance to repeat in the same turn the move twice.
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Space Dominion: a pokemon has the 20% chance to avoid the opposite move.
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Creator Light: Mega/Primal Arceus has no weakness; all its moves receive the stab (x1.5)
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Shock Absorber: negates Ground type damage
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Omniscale: Doubles the Pokemon's Defense
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Repression: Mega/Primal Giratina always attacks last
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Foliate: Causes all Normal type moves used by the Pokémon to become Grass type and receive a 30% boost in addition to all other modifiers.
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Hail Driver: Causes active hail to become permanent. This doesn't set the weather condition, however.
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Vitality: Pokemon heals 1/8 of its health each turn.
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Maestro: Powers up sound-based moves used in succession. 
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Critical Cutter: Slash moves always result in a critical-hit.
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Illusory Mirror: The Pokemon's illusion becomes its shield.
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Fortified: Pokemon raises defenses when hit with a contact move.
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Big Bang: Pokemon detonates upon fainting damaging the opponent by 1/8. 
20-
Phantom: Pokemon will execute its move even upon fainting.
20+
Phantom: Pokemon will execute its move even upon fainting.
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Overload: Charging, recharge turns, and negative stat loss are eliminated at the cost of HP
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Alloy Head: Prevents recoil damage and stat reduction.
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Colossus: Reduces damage taken from smaller Pokemon.
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Intoxicate: Normal-type moves become Poison-type moves and gives them a 2.0 power boost.
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Quick Draw: Gives priority to cutting moves.
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Rage Mode: Raises Attack each time the Pokemon is hit, at the cost of Defense.
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Fear Drive: Opponent loses 1/6 of their maximum HP when sleeping. Wielder regains 1/2 of the HP taken.
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Pearl Glow: Raises Special Attack By 2 Stages and Speed by 1 stage each time its hit by a super effective move.
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Giant's Bone: Doubles the attack stat.
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Eternal Bliss: All residual damage will heal the amount of HP it would normally reduce. Any toxic damage will only heal 1/8 of its maximum HP.
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Glamorous: Lowers the foe's Special Attack.
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Forest Friend: 40 precent chance to eat the berry its holding each turn. 80 precent chance in sun.
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Stable Burn: Atk rises if opponent becomes burned.
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Static Fall: Succesful Elec attacks lower opponents Sp.Def.
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Active Current: Paralyzed foes take 1/16th damage every turn.
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Frozen Core: Pokemon has a 1/16 chance of healing all statuses afflicted to party every turn.
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Typhoon: Foe loses 1/16th of health in rain except for water types.
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Tribe: Defense goes up 15% for every pokemon on your team.
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Parry: If the foe makes contact, the attack only does 50% damage and the foe loses 25% health.
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Tempered Shield: Defense and Speed go up one stage if hit by Fighting type move.
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Torn Tissue - at 50% health, Attack and Accuracy go up, Defense lowers.