saiyanscaris

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Jun 12th, 2017
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  1. Fairy Ring(HA)-Ally Fairy-type Pokémon are protected from status conditions and the lowering of their stats
  2. Pyrokinesis- All Fire type moves are treated as Psychic moves at the same time, and get a 20% power up boost
  3. Power Plant- All Grass type moves are treated as Electric moves at the same time, and get a 20% power up boost
  4. Liquid Metal- All water type moves are treated as Steel moves at the same time, and get a 20% power up boost
  5. Ironise - Turns Rock-type moves into Steel-type moves.
  6. Time Eater: a pokemon has the 20% chance to repeat in the same turn the move twice.
  7. Space Dominion: a pokemon has the 20% chance to avoid the opposite move.
  8. Creator Light: Mega/Primal Arceus has no weakness; all its moves receive the stab (x1.5)
  9. Shock Absorber: negates Ground type damage
  10. Omniscale: Doubles the Pokemon's Defense
  11. Repression: Mega/Primal Giratina always attacks last
  12. Foliate: Causes all Normal type moves used by the Pokémon to become Grass type and receive a 30% boost in addition to all other modifiers.
  13. Hail Driver: Causes active hail to become permanent. This doesn't set the weather condition, however.
  14. Vitality: Pokemon heals 1/8 of its health each turn.
  15. Maestro: Powers up sound-based moves used in succession.
  16. Critical Cutter: Slash moves always result in a critical-hit.
  17. Illusory Mirror: The Pokemon's illusion becomes its shield.
  18. Fortified: Pokemon raises defenses when hit with a contact move.
  19. Big Bang: Pokemon detonates upon fainting damaging the opponent by 1/8.
  20. Phantom: Pokemon will execute its move even upon fainting.
  21. Overload: Charging, recharge turns, and negative stat loss are eliminated at the cost of HP
  22. Alloy Head: Prevents recoil damage and stat reduction.
  23. Colossus: Reduces damage taken from smaller Pokemon.
  24. Intoxicate: Normal-type moves become Poison-type moves and gives them a 2.0 power boost.
  25. Quick Draw: Gives priority to cutting moves.
  26. Rage Mode: Raises Attack each time the Pokemon is hit, at the cost of Defense.
  27. Fear Drive: Opponent loses 1/6 of their maximum HP when sleeping. Wielder regains 1/2 of the HP taken.
  28. Pearl Glow: Raises Special Attack By 2 Stages and Speed by 1 stage each time its hit by a super effective move.
  29. Giant's Bone: Doubles the attack stat.
  30. Eternal Bliss: All residual damage will heal the amount of HP it would normally reduce. Any toxic damage will only heal 1/8 of its maximum HP.
  31. Glamorous: Lowers the foe's Special Attack.
  32. Forest Friend: 40 precent chance to eat the berry its holding each turn. 80 precent chance in sun.
  33. Stable Burn: Atk rises if opponent becomes burned.
  34. Static Fall: Succesful Elec attacks lower opponents Sp.Def.
  35. Active Current: Paralyzed foes take 1/16th damage every turn.
  36. Frozen Core: Pokemon has a 1/16 chance of healing all statuses afflicted to party every turn.
  37. Typhoon: Foe loses 1/16th of health in rain except for water types.
  38. Tribe: Defense goes up 15% for every pokemon on your team.
  39. Parry: If the foe makes contact, the attack only does 50% damage and the foe loses 25% health.
  40. Tempered Shield: Defense and Speed go up one stage if hit by Fighting type move.
  41. Torn Tissue - at 50% health, Attack and Accuracy go up, Defense lowers.
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