View difference between Paste ID: P5eyp8sm and YTATwAfm
SHOW: | | - or go back to the newest paste.
1
*Nemesis Designs*
2
3
Note: Most notational methodology is future-proofing
4
5
Costs: +10% for a redesign, +100% for a tested new build, +25% for untested new builds if you give reports, +50% for untested new builds if you give no reports, -75% for pre-existing experimental gear if you give reports, -50% for pre-existing experimental gear if you give no reports, percentages are additive.
6
7-
Weapons are given in the form [Type Letter][Style Letter][Size Number], with a following A[Version Number] for revisions of the design
7+
8
9
Weapons are given in the form [Type Letter][Style Letter][Size Number], with a following A[Version Number] for revisions of the design. If the design ends in an X, it is experimental, and may not work as intended.
10
11
Type letter can be a number of things, as noted below:
12
    L - Laser weaponry. Typically has high penetrative power but only medium damage. Further, range drop-off is noticeably greater in smaller weapon classes
13
    P - Plasma weaponry. Typically hits noticeably harder but has much reduced penetrative power.
14
    R - Radiation weaponry. Typically has pisspoor range but more or less ignores armour
15
    F - Flame weaponry. Just sets things the fuck on fire. Shit versus armour or at range, shitty damage, absolutely terrifying.
16
    S - Sonic weaponry. An oddity, this has garbage range, mediocre damage and only medium penetrative power but causes nausea and deafness in targets, making for an excellent non-lethal crowd control option.
17
    C - Cold weaponry. Another oddity, this is unaffected by armour but only causes damage by freezing people over and forcing them to not move. Can be lethal, but can also be used as an effective crowd control weapon.
18
    E - Electricity weaponry. A final oddity, this is essentially controlled arcs of lightning. Short range and next to no penetrative power, but arcs from target to target, ripping through unarmoured crowds with impunity.
19
    K - Kinetic. Does everything, but not necessarily at once. Also has limited ammo, whereas the others can use Zero Point Energy to essentially fire forever.
20
21
Style letters are defined below:
22
    R - Repeater. A rotary-style weapon designed with high RoF and medium accuracy.
23
    S - Sniper. A single shot weapon with bolt action or smei-automatic rate of rife and very high range and accuracy.
24
    B - Burst. Essentially a shotgun, with multiple shots per trigger pull, inherent spread and very high range dropoff.
25
    L - Line. Fires a single continuous beam, with high damage, penetration, range and accuracy. Downsides involve it only being a single shot weapon, and the damage needing time to mount up.
26
    G - Grenade. A catch-all for high explosive launchers, with low RoF, medium-high range, and AoE on hit.
27
    M - Melee. Exactly what it says on the tin.
28
    D - Defensive. Shields and the like
29
30
Size numbers are as below:
31
    1 - Pistol scale. Small knives and all pistols from holdouts to chunky revolvers.
32
    2 - SMG/Carbine scale. Machetes, uzis, MP5s and similar fit here.
33
    3 - Assault Rifle/Short Sniper scale. Swords, shields, AR-15s, M4s, AK47s, and all Designated Marksman Rifles fit here.
34
    4 - SAW/Sniper scale. Mauls, Dragunovs, LMGs, RPGs, essentially the top end of man portable weaponry.
35
    5 - Vehicle mounted scale. At this point, it needs to be fitted on a drone or similar vehicle.
36
37-
KS1A3 - A semi-automatic pistol not dissimilar from a M1911.
37+
38-
LS1A8 - The current generation of laser pistol
38+
Size 1: $5k
39-
LR1A6 - Essentially a laser machine pistol
39+
KS1A1 - A semi-automatic pistol not dissimilar from a M1911.
40-
KB1A2 - A hand-held flak gun that acts like a tiny-ass shotgun
40+
LS1A3 - The current generation of laser pistol
41-
SS1A18 - A wrist-mounted sonic stunner that can knock unconscious in a single shot, if lucky
41+
LR1A2 - Essentially a laser machine pistol
42-
RL1X - A handheld gamma pistol designed to cause an exponential reaction in terms of rapid cancer production and subsequent rapid thermal expansion/detonation of the flesh. Does not necessarily work like this
42+
KB1 - A hand-held flak gun that acts like a tiny-ass shotgun
43
SS1A13 - A wrist-mounted sonic stunner that can knock unconscious in a single shot, if lucky
44
RL1A1 - A handheld gamma pistol designed to cause an exponential reaction in terms of rapid cancer production and subsequent rapid thermal expansion/detonation of the flesh. 
45-
LM1A5 - A laser cutter
45+
46-
PD1A20 - A personal plasma shield Does not necessarily function as intended.
46+
47
LM1A2 - A laser cutter
48
PD1X - A personal plasma shield. Does not necessarily function as intended.
49
EM1X - Taser gloves. Does not necessarily function as intended.
50-
SB2A1 - A concussive sonic weapon that is designed to incapacitate rather than kill
50+
51-
PR2A3 - A plasma SMG using the standard rotary design
51+
52-
ES2A5 - A directed EMP weapon that can cause taser-like effects in people
52+
Size 2: $10k
53-
LR2A13 - A cut-down carbine version of the LR3A12
53+
SB2 - A concussive sonic weapon that is designed to incapacitate rather than kill
54-
RR2A13 - A cut-down carbine version of the RR3A12
54+
PR2 - A plasma SMG using the standard rotary design
55-
LL2A4 - A directed laser weapon designed to tear into targets at range.
55+
ES2A3 - A directed EMP weapon that can cause taser-like effects in people
56-
EM2A5 - An electric tonfa that imparts a large amount of kinetic energy on strike.
56+
LR2A6 - A cut-down carbine version of the LR3A12
57
RR2A6 - A cut-down carbine version of the RR3A12
58
LL2A1 - A directed laser weapon designed to tear into targets at range.
59
EM2A2 - An electric tonfa that imparts a large amount of kinetic energy on strike
60-
LR3A12 - A rotary rifle that fires high energy laser shots
60+
PB2A9X - A plasma sawn-off. Does not necessarily function as intended.
61-
RB3A3 - A gamma shotgun that breaks down the target from the inside out.
61+
62
SM2A3X - A sonic knife. Does not necessarily function as intended.
63-
LS3A9 - A chargeable high-range laser rifle with a scope
63+
64-
PR3A12 - A plasma version of the LR3A12
64+
Size 3: $25k
65
LR3A5 - A rotary rifle that fires high energy laser shots
66
RB3 - A gamma shotgun that breaks down the target from the inside out.
67-
KM3A4 - A folding sword with a chainsaw-like edge.
67+
68-
KD3A2 - A simple mechanical folding shield
68+
LS3A7 - A chargeable high-range laser rifle with a scope
69
PR3A5 - A plasma version of the LR3A12
70
FM3A3 - A Macuahuitl-like design that can ignite. Designed primarily for intimidation, but not disuseful as a weapon
71-
PR4A8 - Essentially a plasma mini-gun
71+
72-
PG4A3 - A shoulder-aimed plasma cannon, with effects not dissimilar to a rocket launcher
72+
KM3A2 - A folding sword with a chainsaw-like edge.
73
KD3 - A simple mechanical folding shield
74-
LS4A3 - A high-energy laser sniper rifle
74+
75-
LL4A8 - A laser AM rifle with a beam that continually fires for a second or so before requiring cooldown
75+
76-
EL/B4A6 - A large weapon that fires a continuous wave of electricity powerful enough to rip open faraday cages and cause heart attacks. Referred to as a "Tesla Vanquisher"
76+
Size 4: $50k
77-
SM4A4 - A huge maul with rockets stapled on the back for additional force and a sonic generator on the front for additional impact
77+
PR4A5 - Essentially a plasma mini-gun
78-
KM4A3 - A huge sword which vibrates at high frequencies to chew through armour
78+
PG4A1 - A shoulder-aimed plasma cannon, with effects not dissimilar to a rocket launcher
79-
KD4A6 - A tower shield designed to withstand constant bombardment from conventional arms
79+
80
LS4A1 - A high-energy laser sniper rifle
81-
C/SG5A2 - A weapon that combines a burst of cold with a burst of sound. Referred to as a "Shatter-point Obliterator"
81+
LL4A3 - A laser AM rifle with a beam that continually fires for a second or so before requiring cooldown
82-
LS5A1 - A drone-mounted laser sniper designed to put holes in the building behind the building it was fired at
82+
EL/B4A3 - A large weapon that fires a continuous wave of electricity powerful enough to rip open faraday cages and cause heart attacks. Referred to as a "Tesla Vanquisher"
83-
KS5A3 - A fucking rail gun
83+
SM4A1 - A huge maul with rockets stapled on the back for additional force and a sonic generator on the front for additional impact
84-
EB5A4 - A centered-on-self electrical burst designed to shut down nearby unshielded electronics
84+
KM4A1 - A huge sword which vibrates at high frequencies to chew through armour
85-
CL5A3 - A freeze ray
85+
KD4A4 - A tower shield designed to withstand constant bombardment from conventional arms
86-
FL5 - A gigant flammenwerfer. It werfs flammen in a gigant manner.
86+
FG4X - A napalm launcher. Does not necessarily function as intended.
87-
RG5A6X - A directed gamma cannon designed to cause atomic breakdown in the target area. Does not necessarily work like this
87+
88
=====
89
90
Armour:
91
92
Armour uses the notation [Weight][Role][Version Number]
93
94
Weight classes:
95
    S - Superlight. Essentially nonexistent, with a focus on high mobility over any form of protection. $10k
96-
    S - Superlight. Essentially nonexistent, with a focus on high mobility over any form of protection
96+
    L - Light. More armour than superlight but more maneuverable than medium. $25k
97-
    L - Light. More armour than superlight but more maneuverable than medium.
97+
    M - Medium. Boring and balanced. $50k
98-
    M - Medium. Boring and balanced.
98+
    H - Heavy. You are huge, but you ain't gonna be winning sprints. $100k
99-
    H - Heavy. You are huge, but you ain't gonna be winning sprints.
99+
    X - Superheavy. Essentially a walking tank. $250k
100-
    X - Superheavy. Essentially a walking tank.
100+
101
Roles:
102
    S - Stealth. Cloaking capabilities and high maneuverability.
103
    I - Infantry. Reasonably balanced.
104
    C - Commander. Improved radio range.
105
    A - Artillery. Increased lifting capacity. Often used to mule goods.
106
    U - Support. Contains interesting tools and similar.
107
    R - Reconnaissance. High sensory capacity.
108
109
110
111
SS10 - Essentially a power armour ninja suit.
112-
SS13 - Essentially a power armour ninja suit.
112+
SR5 - A suit of armour with increased climbing and similar capabilities and vastly increased visual sensors
113-
SR8 - A suit of armour with increased climbing and similar capabilities and vastly increased visual sensors
113+
LU2 - An engineer's suit of power armour, with integrated tools
114-
LU4 - An engineer's suit of power armour, with integrated tools
114+
MI765 - Standard issue foot soldier gear
115-
MI901 - Standard issue foot soldier gear
115+
HC1 - A field commander's suit, designed to stop in one place and relay orders
116-
HC3 - A field commander's suit, designed to stop in one place and relay orders
116+
XA1 - Human heavy weapons platform.