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ThenThereWereThings

Nemesis Designs

Jul 16th, 2018
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  1. *Nemesis Designs*
  2.  
  3. Note: Most notational methodology is future-proofing
  4.  
  5. Weapons:
  6.  
  7. Weapons are given in the form [Type Letter][Style Letter][Size Number], with a following A[Version Number] for revisions of the design
  8.  
  9. Type letter can be a number of things, as noted below:
  10. L - Laser weaponry. Typically has high penetrative power but only medium damage. Further, range drop-off is noticeably greater in smaller weapon classes
  11. P - Plasma weaponry. Typically hits noticeably harder but has much reduced penetrative power.
  12. R - Radiation weaponry. Typically has pisspoor range but more or less ignores armour
  13. F - Flame weaponry. Just sets things the fuck on fire. Shit versus armour or at range, shitty damage, absolutely terrifying.
  14. S - Sonic weaponry. An oddity, this has garbage range, mediocre damage and only medium penetrative power but causes nausea and deafness in targets, making for an excellent non-lethal crowd control option.
  15. C - Cold weaponry. Another oddity, this is unaffected by armour but only causes damage by freezing people over and forcing them to not move. Can be lethal, but can also be used as an effective crowd control weapon.
  16. E - Electricity weaponry. A final oddity, this is essentially controlled arcs of lightning. Short range and next to no penetrative power, but arcs from target to target, ripping through unarmoured crowds with impunity.
  17. K - Kinetic. Does everything, but not necessarily at once. Also has limited ammo, whereas the others can use Zero Point Energy to essentially fire forever.
  18.  
  19. Style letters are defined below:
  20. R - Repeater. A rotary-style weapon designed with high RoF and medium accuracy.
  21. S - Sniper. A single shot weapon with bolt action or smei-automatic rate of rife and very high range and accuracy.
  22. B - Burst. Essentially a shotgun, with multiple shots per trigger pull, inherent spread and very high range dropoff.
  23. L - Line. Fires a single continuous beam, with high damage, penetration, range and accuracy. Downsides involve it only being a single shot weapon, and the damage needing time to mount up.
  24. G - Grenade. A catch-all for high explosive launchers, with low RoF, medium-high range, and AoE on hit.
  25. M - Melee. Exactly what it says on the tin.
  26. D - Defensive. Shields and the like
  27.  
  28. Size numbers are as below:
  29. 1 - Pistol scale. Small knives and all pistols from holdouts to chunky revolvers.
  30. 2 - SMG/Carbine scale. Machetes, uzis, MP5s and similar fit here.
  31. 3 - Assault Rifle/Short Sniper scale. Swords, shields, AR-15s, M4s, AK47s, and all Designated Marksman Rifles fit here.
  32. 4 - SAW/Sniper scale. Mauls, Dragunovs, LMGs, RPGs, essentially the top end of man portable weaponry.
  33. 5 - Vehicle mounted scale. At this point, it needs to be fitted on a drone or similar vehicle.
  34.  
  35.  
  36.  
  37. KS1A3 - A semi-automatic pistol not dissimilar from a M1911.
  38. LS1A8 - The current generation of laser pistol
  39. LR1A6 - Essentially a laser machine pistol
  40. KB1A2 - A hand-held flak gun that acts like a tiny-ass shotgun
  41. SS1A18 - A wrist-mounted sonic stunner that can knock unconscious in a single shot, if lucky
  42. RL1X - A handheld gamma pistol designed to cause an exponential reaction in terms of rapid cancer production and subsequent rapid thermal expansion/detonation of the flesh. Does not necessarily work like this
  43. PG1A4 - A chunky plasma pistol designed to cause high energy explosions.
  44. KM1 - A KABAR knife
  45. LM1A5 - A laser cutter
  46. PD1A20 - A personal plasma shield Does not necessarily function as intended.
  47. EM1X - Taser gloves. Does not necessarily function as intended.
  48. FL1X - A flamethrower pistol. Does not necessarily function as intended.
  49.  
  50. SB2A1 - A concussive sonic weapon that is designed to incapacitate rather than kill
  51. PR2A3 - A plasma SMG using the standard rotary design
  52. ES2A5 - A directed EMP weapon that can cause taser-like effects in people
  53. LR2A13 - A cut-down carbine version of the LR3A12
  54. RR2A13 - A cut-down carbine version of the RR3A12
  55. LL2A4 - A directed laser weapon designed to tear into targets at range.
  56. EM2A5 - An electric tonfa that imparts a large amount of kinetic energy on strike.
  57. ER2A12X - A lightning uzi. Does not necessarily function as intended.
  58. SM2A3X - A sonic knife. Does not necessarily function as intended.
  59.  
  60. LR3A12 - A rotary rifle that fires high energy laser shots
  61. RB3A3 - A gamma shotgun that breaks down the target from the inside out.
  62. FL3 - A flammenwerfer. It werfs flammen.
  63. LS3A9 - A chargeable high-range laser rifle with a scope
  64. PR3A12 - A plasma version of the LR3A12
  65. FM3A3 - A Macuahuitl-like design that can ignite. Designed primarily for intimidation, but not disuseful as a weapon
  66. PM3A70 - A sword made of magnetically contained plasma.
  67. KM3A4 - A folding sword with a chainsaw-like edge.
  68. KD3A2 - A simple mechanical folding shield
  69. EB3X - A concical EMP cannon. Does not necessarily function as intended.
  70.  
  71. PR4A8 - Essentially a plasma mini-gun
  72. PG4A3 - A shoulder-aimed plasma cannon, with effects not dissimilar to a rocket launcher
  73. KG4 - A rocket launcher
  74. LS4A3 - A high-energy laser sniper rifle
  75. LL4A8 - A laser AM rifle with a beam that continually fires for a second or so before requiring cooldown
  76. EL/B4A6 - A large weapon that fires a continuous wave of electricity powerful enough to rip open faraday cages and cause heart attacks. Referred to as a "Tesla Vanquisher"
  77. SM4A4 - A huge maul with rockets stapled on the back for additional force and a sonic generator on the front for additional impact
  78. KM4A3 - A huge sword which vibrates at high frequencies to chew through armour
  79. KD4A6 - A tower shield designed to withstand constant bombardment from conventional arms
  80.  
  81. C/SG5A2 - A weapon that combines a burst of cold with a burst of sound. Referred to as a "Shatter-point Obliterator"
  82. LS5A1 - A drone-mounted laser sniper designed to put holes in the building behind the building it was fired at
  83. KS5A3 - A fucking rail gun
  84. EB5A4 - A centered-on-self electrical burst designed to shut down nearby unshielded electronics
  85. CL5A3 - A freeze ray
  86. FL5 - A gigant flammenwerfer. It werfs flammen in a gigant manner.
  87. RG5A6X - A directed gamma cannon designed to cause atomic breakdown in the target area. Does not necessarily work like this
  88.  
  89. =====
  90.  
  91. Armour:
  92.  
  93. Armour uses the notation [Weight][Role][Version Number]
  94.  
  95. Weight classes:
  96. S - Superlight. Essentially nonexistent, with a focus on high mobility over any form of protection
  97. L - Light. More armour than superlight but more maneuverable than medium.
  98. M - Medium. Boring and balanced.
  99. H - Heavy. You are huge, but you ain't gonna be winning sprints.
  100. X - Superheavy. Essentially a walking tank.
  101.  
  102. Roles:
  103. S - Stealth. Cloaking capabilities and high maneuverability.
  104. I - Infantry. Reasonably balanced.
  105. C - Commander. Improved radio range.
  106. A - Artillery. Increased lifting capacity. Often used to mule goods.
  107. U - Support. Contains interesting tools and similar.
  108. R - Reconnaissance. High sensory capacity.
  109.  
  110.  
  111.  
  112. SS13 - Essentially a power armour ninja suit.
  113. SR8 - A suit of armour with increased climbing and similar capabilities and vastly increased visual sensors
  114. LU4 - An engineer's suit of power armour, with integrated tools
  115. MI901 - Standard issue foot soldier gear
  116. HC3 - A field commander's suit, designed to stop in one place and relay orders
  117. XA3 - Human heavy weapons platform.
  118.  
  119. =====
  120.  
  121. Drones:
  122.  
  123. Drones use the same classification settings as armour, with a -D[Movement mode] on the end.
  124.  
  125. Movement modes common amongst drones are as follows:
  126. W - Walker
  127. G - Wheeled
  128. T - Tracked
  129. F - Flying, not found on heavy/superheavy drones and very rare on medium drones
  130. B - Boat/sea
  131. N - Submarine
  132.  
  133.  
  134.  
  135. SS4-DW - A centipede drone designed to connect to a digital system and infilotrate it
  136. SC3-DT - A small tracked unit that relays commands and can self-destruct
  137. LI12-DW - A chicken-legged walker carrying a LR3A12
  138. LR4-DB - A lily-pad-like unit that uses sonar to detect underseas objects
  139. MI4-DW - A low, tripod unit with twin LR2A13s and a PS4A2 mounted on it, as well as two KD3A2s
  140. MC3-DN - A seal-like unit that carries a KG4 modified for underwater firing
  141. HI2-DW - A low, tripod unit with an RB3, twin LR3A12s and a PS4A2 mounted on it, as well as four KD4A6s.
  142. HA4-DG - A wheeled unit that carries a LL4A8, four KD4A6s and two KD3A2s.
  143. XA1-DW - A car-sized tripod bristling with weaponry, though of note is the only extant dedicated mount for a C/SG5A2
  144. XA7-DT - A tank drone that has side sponsons for PR4A8s, a front sponson for either a FL5 or a CL5A3, a rear sponson for twin PR3A12s or LR3A12s, a top sponson for a PR4A8 and a main barrel that can fit a pair of identical size 5 weapons, as well as troop capacity for twenty. Heavily armoured, with KD3A2s concealed across the body to deploy for a "hunker down" mode.
  145. SU12-DF - A flying unit that carries a tool kit and an energy charger, for devices that somehow run out of power
  146. SR12-DF - A flying spy, in essence, with great spotter capabilities.
  147. SS6-DF - A stealthed flying camera, designed for observing ongoing conflicts involving human combatants.
  148. LC4-DF - A flying radio relay beacon
  149. LI183-DF - A bird-like flying unit that carries a single LR2A13. Variants exist with PR2A13s
  150. MC27-DF - A flying chair keyed to Nemesis' armour, and otherwise inoperable. Full to the brim with experimental and otherwise unusual weapons, toys, defensive measures and similar
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