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| 1 | Let's make a game! | |
| 2 | - | -Progress |
| 2 | + | -Progress Gain Only |
| 3 | -by Apotheosis | |
| 4 | - | -created on 11/7/2017 |
| 4 | + | |
| 5 | - | -last updated on 11/7/2017 |
| 5 | + | |
| 6 | ||
| 7 | Settings : | |
| 8 | ||
| 9 | -prices increase by 100% | |
| 10 | -selling gives back 80% | |
| 11 | - | -prices increase by 100.5% |
| 11 | + | |
| 12 | -clickables are hidden by default | |
| 13 | -buildings are hidden by default | |
| 14 | -upgrades are hidden by default | |
| 15 | ||
| 16 | Resources : | |
| 17 | ||
| 18 | *labor | |
| 19 | -named Labor | |
| 20 | - | *MP |
| 20 | + | |
| 21 | - | -named Manpower |
| 21 | + | |
| 22 | *food | |
| 23 | -named Food | |
| 24 | - | *progress |
| 24 | + | |
| 25 | - | -named Progress |
| 25 | + | |
| 26 | - | -visible |
| 26 | + | |
| 27 | -named Wood | |
| 28 | ||
| 29 | *fur | |
| 30 | -named Furs | |
| 31 | ||
| 32 | *gold | |
| 33 | -named Gold | |
| 34 | ||
| 35 | - | *seed |
| 35 | + | *gem |
| 36 | - | -named Seeds |
| 36 | + | -named Gems |
| 37 | ||
| 38 | *knowledge | |
| 39 | -named Knowledge | |
| 40 | ||
| 41 | *stone | |
| 42 | -named Stone | |
| 43 | ||
| 44 | *copper | |
| 45 | -named Copper | |
| 46 | ||
| 47 | *bronze | |
| 48 | -named Bronze | |
| 49 | ||
| 50 | - | *marble |
| 50 | + | |
| 51 | - | -named Marble |
| 51 | + | |
| 52 | ||
| 53 | *iron | |
| 54 | -named Iron | |
| 55 | ||
| 56 | *steel | |
| 57 | -named Steel | |
| 58 | ||
| 59 | *currency | |
| 60 | -named Currency | |
| 61 | ||
| 62 | - | *legacy |
| 62 | + | |
| 63 | - | -named Legacy |
| 63 | + | |
| 64 | ||
| 65 | *gunpowder | |
| 66 | -named Gun Powder | |
| 67 | ||
| 68 | *alloy | |
| 69 | -named Alloy | |
| 70 | ||
| 71 | *energy | |
| 72 | -named Energy | |
| 73 | ||
| 74 | *chemical | |
| 75 | -named Chemical | |
| 76 | ||
| 77 | - | *book |
| 77 | + | *se |
| 78 | - | -named Books |
| 78 | + | -named Space Exploration |
| 79 | ||
| 80 | - | *oil |
| 80 | + | *progress |
| 81 | - | -named Oil |
| 81 | + | -named Progress |
| 82 | ||
| 83 | - | *data |
| 83 | + | *time |
| 84 | - | -named Data |
| 84 | + | -named Time |
| 85 | ||
| 86 | - | *uranium |
| 86 | + | |
| 87 | - | -named Uranium |
| 87 | + | |
| 88 | *work | |
| 89 | - | *spacecraft |
| 89 | + | |
| 90 | - | -named Spacecraft |
| 90 | + | -gives 10 labor |
| 91 | -gives 10 progress | |
| 92 | -gains 10% per time | |
| 93 | -gains .01% per gem | |
| 94 | - | *cheat |
| 94 | + | |
| 95 | - | -named Cheat |
| 95 | + | |
| 96 | - | -gives 10000 MP |
| 96 | + | |
| 97 | -named Gather | |
| 98 | -gives 5 wood, 100 food for 100 labor | |
| 99 | -unlocks at 1 labor | |
| 100 | ||
| 101 | - | -gives 1 MP, 1 progress |
| 101 | + | *massgatheringpost |
| 102 | - | -gains 1% per legacy |
| 102 | + | -named Gathering Hoard |
| 103 | -gives 1000 gatheringpost for 15000000 labor | |
| 104 | -unlocks at 1000 gatheringpost | |
| 105 | ||
| 106 | *hunt | |
| 107 | - | -gives 10 wood, 1 seed for 50 MP |
| 107 | + | |
| 108 | - | -unlocks at 1 tent |
| 108 | + | -gives 125 food, 1 fur for 100 labor |
| 109 | -unlocks at 1 hovel | |
| 110 | ||
| 111 | *sellfur | |
| 112 | - | -gives 125 food, 1 fur for 100 MP |
| 112 | + | |
| 113 | -gives 1 gold for 40 fur | |
| 114 | -unlocks at 1 market | |
| 115 | ||
| 116 | - | -gives 1 gold for 20 fur |
| 116 | + | |
| 117 | -named Buy Copper | |
| 118 | -gives 20 copper for 1 gold | |
| 119 | -unlocks at 1 market | |
| 120 | ||
| 121 | *buyship | |
| 122 | -named Buy Ship | |
| 123 | - | *buyiron |
| 123 | + | -gives 1 ship for 400 gold |
| 124 | - | -named Buy Iron |
| 124 | + | |
| 125 | - | -gives 10 iron for 2 gold |
| 125 | + | *conquest |
| 126 | - | -gains 1000% per stockexchange |
| 126 | + | -named Conquest |
| 127 | -gives 1 territory for 200000 labor | |
| 128 | - | *conquer |
| 128 | + | -unlocks at 1 barracks |
| 129 | - | -named Conquer |
| 129 | + | -gains .0001% per labor |
| 130 | - | -gives 1 territory for 5000 MP |
| 130 | + | |
| 131 | *gunconquest | |
| 132 | - | *woodmarbletrade |
| 132 | + | -named Gun Conquest |
| 133 | - | -named Trade Wood for Marble |
| 133 | + | -gives 1 territory for 2 gunpowder |
| 134 | - | -gives 1 marble for 400 wood, 100 MP |
| 134 | + | -gains 5% per gunpowder |
| 135 | ||
| 136 | *tradepowder | |
| 137 | - | *foodgoldtrade |
| 137 | + | -named Alchemist Trade |
| 138 | - | -named Trade Food for Gold |
| 138 | + | -gives 1 gunpowder for 10 gold |
| 139 | - | -gives 1 gold for 2500 food, 100 MP |
| 139 | + | |
| 140 | ||
| 141 | *tradeknowledge | |
| 142 | - | *fursteeltrade |
| 142 | + | -named Trade Knowledge |
| 143 | - | -named Trade Fur for Steel |
| 143 | + | -gives 3 knowledge for 50000 food |
| 144 | - | -gives 1 steel for 50 fur, 100 MP |
| 144 | + | |
| 145 | ||
| 146 | *tradealloy | |
| 147 | - | *buyland |
| 147 | + | -named Trade Alloy |
| 148 | - | -named Buy Real Estate |
| 148 | + | -gives 1 alloy for 50 currency |
| 149 | - | -gives 5 territory for 100 currency |
| 149 | + | |
| 150 | ||
| 151 | - | *makebook |
| 151 | + | *mission1 |
| 152 | - | -named Write Book |
| 152 | + | -named Orbit the Planet 1000 |
| 153 | - | -gives 1 book for 500 knowledge |
| 153 | + | -gives 1000 gems for 1000 se |
| 154 | - | -gains 10% per printingpress |
| 154 | + | -locks mission1 |
| 155 | -unlocks mission2 | |
| 156 | -unlocks at 1 se | |
| 157 | - | *garden |
| 157 | + | |
| 158 | - | -"A natural garden that provides a modest amount of food. <b>+1 Food</b>" |
| 158 | + | *mission2 |
| 159 | - | -costs 5 MP |
| 159 | + | -named Land on the Moon 4000 |
| 160 | - | -gives 1 food |
| 160 | + | -gives 3000 gems for 4000 se |
| 161 | - | -price increases by 110% |
| 161 | + | -locks mission2 |
| 162 | - | -gains .1% per legacy |
| 162 | + | -unlocks mission3 |
| 163 | - | -named Garden|Gardens |
| 163 | + | |
| 164 | *mission3 | |
| 165 | -named Build a Space Station 9000 | |
| 166 | - | *tent |
| 166 | + | -gives 6000 gems for 9000 se |
| 167 | - | -"A tent where a single person can live. <b>-1 Food/+1 Manpower</b>" |
| 167 | + | -locks mission3 |
| 168 | - | -costs 10 food |
| 168 | + | -unlocks mission4 |
| 169 | - | -gives 1 MP, 1 progress for 1 food |
| 169 | + | |
| 170 | - | -gains .1% per legacy |
| 170 | + | *mission4 |
| 171 | - | -named Tent|Tents |
| 171 | + | -named Build a Lunar Colony 16000 |
| 172 | - | -unlocks at 1 garden |
| 172 | + | -gives 10000 gems for 16000 se |
| 173 | -locks mission4 | |
| 174 | -unlocks mission5 | |
| 175 | ||
| 176 | *mission5 | |
| 177 | - | -"Growing crops is the first step towards civilization. <b>-3 Manpower/+ 7 Food and .05 Seed</b>" |
| 177 | + | -named Mars Mission 25000 |
| 178 | - | -costs 100 MP |
| 178 | + | -gives 15000 gems for 25000 se |
| 179 | - | -costs 5 seed |
| 179 | + | -locks mission5 |
| 180 | - | -gives 7 food, .05 Seed for 3 MP |
| 180 | + | -unlocks mission6 |
| 181 | - | -gains .1% per legacy |
| 181 | + | |
| 182 | *mission6 | |
| 183 | -named Build Mars City 36000 | |
| 184 | - | *hut |
| 184 | + | -gives 21000 gems for 36000 se |
| 185 | - | -"A meager dwelling that is nevertheless better than sleeping in a tent. <b>-3 Food/+3 Manpower</b>" |
| 185 | + | -locks mission6 |
| 186 | - | -costs 50 wood |
| 186 | + | -unlocks mission7 |
| 187 | - | -gives 3 MP, 3 progress for 3 food |
| 187 | + | |
| 188 | - | -named Hut|Huts |
| 188 | + | |
| 189 | - | -gains .1% per legacy |
| 189 | + | |
| 190 | - | -unlocks at 1 farm |
| 190 | + | |
| 191 | ||
| 192 | ||
| 193 | - | -"A place to sell surplus food. <b>-25 Food and 5 Manpower/+.01 Gold</b>" |
| 193 | + | |
| 194 | - | -costs 500 wood |
| 194 | + | |
| 195 | - | -costs 2000 MP |
| 195 | + | |
| 196 | - | -gives .01 gold for 25 food, 5 MP |
| 196 | + | *timer |
| 197 | -abstract | |
| 198 | - | -unlocks at 10 farm |
| 198 | + | -starts at 1 |
| 199 | -gives 1 time | |
| 200 | ||
| 201 | - | -"A cabin in the woods for your hunters to use. <b>-5 Manpower/+6 Food and .05 Fur</b>" |
| 201 | + | *hovel |
| 202 | - | -costs 300 wood |
| 202 | + | -"A crude hole that houses 3 primitive laborers <b>+3 Labor</b>" |
| 203 | - | -gives 6 food, .05 fur for 5 MP |
| 203 | + | -costs 1000 labor, 3000 food |
| 204 | - | -gains .01% per legacy |
| 204 | + | -gives 3 labor, 3 progress |
| 205 | -named Hovel|Hovels | |
| 206 | -unlocks at 1 labor | |
| 207 | -gains .01% per gem | |
| 208 | - | -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>-5 Manpower/+1 Wood</b>" |
| 208 | + | |
| 209 | - | -costs 100 wood |
| 209 | + | *gatheringpost |
| 210 | - | -gives 1 wood for 5 MP |
| 210 | + | -"A primitive means of gathering resources. Requires 10 workers <b>+12 Food, +1 Wood, 1 gem per week</b>" |
| 211 | - | -gains 5% per supplyyard |
| 211 | + | -costs 15000 labor |
| 212 | -gives 12 food, 1 wood, .0000016 gem | |
| 213 | -named Gathering Post|Gathering Posts | |
| 214 | -unlocks at 1 labor | |
| 215 | - | -"A village elder shares their wisdom for a price. <b>-1 Manpower and -.02 Gold/+.1 knowledge</b>" |
| 215 | + | |
| 216 | - | -costs 5 gold |
| 216 | + | *longhouse |
| 217 | - | -gives .1 knowledge for 1 MP, .02 gold |
| 217 | + | -"A sturdy structure that houses an extended family. <b>, +15 Labor</b>" |
| 218 | -costs 5000 wood, 10000 labor, 50000 food | |
| 219 | -gives 15 labor, 15 progress | |
| 220 | -named Longhouse|Longhouses | |
| 221 | -unlocks at 1 gatheringpost | |
| 222 | -gains .01% per gem | |
| 223 | - | -"Provides stone and marble to build permanent structures. <b>-15 Manpower/+2 Stone and .005 Marble</b>" |
| 223 | + | |
| 224 | - | -costs 50 copper |
| 224 | + | |
| 225 | - | -costs 300 wood |
| 225 | + | |
| 226 | - | -gives 2 stone, .005 marble for 15 MP |
| 226 | + | |
| 227 | - | -gains 3% per supplyyard |
| 227 | + | -"Growing crops is the first step towards civilization. <b>+30 Food</b>" |
| 228 | -costs 100000 labor, 20000 food | |
| 229 | - | -price increases by 100.2% |
| 229 | + | -gives 30 food |
| 230 | - | -unlocks stoneplow |
| 230 | + | -gains 1% per mill |
| 231 | -named Farm|Farms | |
| 232 | - | *stonehouse |
| 232 | + | |
| 233 | - | -"A sturdy home that provides protection from the elements. <b>-5 Food/+5 Manpower</b>" |
| 233 | + | *mill |
| 234 | - | -costs 50 stone |
| 234 | + | -"Boosts plantation and farm size by 1%." |
| 235 | - | -gives 5 MP, 5 progress for 5 food |
| 235 | + | -costs 50000 wood, 500 gold |
| 236 | - | -gains .1% per legacy |
| 236 | + | -named Mill |
| 237 | - | -named Stone House|Stone Houses |
| 237 | + | |
| 238 | *market | |
| 239 | -"A place to sell surplus food. <b>+.01 Gold</b>" | |
| 240 | - | -"Extract copper and a small amount of gold ore from the earth. <b>-10 Manpower/+.2 Copper and .001 Gold</b>" |
| 240 | + | -costs 15000 wood, 60000 labor, 200000 food |
| 241 | - | -costs 500 wood |
| 241 | + | -gives .01 gold |
| 242 | - | -costs 2000 MP |
| 242 | + | |
| 243 | - | -gives .2 copper, .001 gold for 10 MP |
| 243 | + | -unlocks at 5 farm |
| 244 | - | -gains 2% per supplyyard |
| 244 | + | |
| 245 | *lodge | |
| 246 | -"A cabin in the woods for your hunters to use. <b>+5 Food and .04 Fur</b>" | |
| 247 | -costs 2000 wood, 20000 labor | |
| 248 | - | -"Forge bronze to build new tools. <b>-5 Manpower, -5 Wood and -1 Copper/+.2 Bronze</b>" |
| 248 | + | -gives 5 food, .04 fur |
| 249 | - | -costs 300 stone |
| 249 | + | -unlocks at 1 gold |
| 250 | - | -gives .2 bronze for 5 MP, 5 wood, 1 copper |
| 250 | + | |
| 251 | ||
| 252 | - | -unlocks bronzeaxe |
| 252 | + | |
| 253 | - | -unlocks bronzeplow |
| 253 | + | -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>+30 Wood</b>" |
| 254 | - | -unlocks bronzepick |
| 254 | + | -costs 2500 copper, 50000 wood, 750000 labor |
| 255 | -gives 30 wood | |
| 256 | -gains 1% per supplyyard | |
| 257 | - | -"Raise an army to conquer new territory to expand your civilization! <b>-20 Food/+20 Manpower and unlocks conquer territory</b>" |
| 257 | + | |
| 258 | - | -costs 10 bronze |
| 258 | + | |
| 259 | - | -costs 300 stone |
| 259 | + | |
| 260 | - | -gives 20 MP, 20 progress for 20 food |
| 260 | + | |
| 261 | - | -gains .1% per legacy |
| 261 | + | -"A village elder shares their wisdom for a price. <b>+.01 knowledge</b>" |
| 262 | -costs 300 gold | |
| 263 | - | -unlocks conquer |
| 263 | + | -gives .01 knowledge |
| 264 | - | -unlocks settlement |
| 264 | + | |
| 265 | ||
| 266 | //Bronze Age | |
| 267 | - | -"Start a new settlement in recently conquered lands to expand your population. Produces half of its own food. <b>-15 Food/+30 Manpower</b>" |
| 267 | + | |
| 268 | - | -costs 10 territory |
| 268 | + | |
| 269 | - | -gives 30 MP, 30 progress for 15 food |
| 269 | + | -"Backbreaking labor provides stone for sturdier structures. <b>+15 Stone</b>" |
| 270 | - | -gains .1% per legacy |
| 270 | + | -costs 250000 wood, 15000000 labor |
| 271 | - | -named Settlement |
| 271 | + | -gives 15 stone |
| 272 | -gains 1% per supplyyard | |
| 273 | -named Quarry|Quarries | |
| 274 | - | -"A place for your people to study, learn and innovate. <b>-10 Manpower and -.1 Gold/+1 knowledge</b>" |
| 274 | + | |
| 275 | - | -costs 50 marble |
| 275 | + | |
| 276 | - | -costs 3000 stone |
| 276 | + | -"Extract copper and a small amount of gold ore from the earth. Also might give a gem.. <b>+1 Copper and .005 Gold</b>" |
| 277 | - | -gives 1 knowledge for .1 gold, 10 MP |
| 277 | + | -costs 100000 wood, 2500000 labor |
| 278 | - | -unlocks ironage |
| 278 | + | -gives 1 copper, .005 gold, .0001 gem |
| 279 | - | -unlocks statue |
| 279 | + | -gains 1% per supplyyard |
| 280 | - | -named University |
| 280 | + | |
| 281 | ||
| 282 | - | *statue |
| 282 | + | *towncenter |
| 283 | - | -"Statues provide legacy that can be passed down to future cultures. <b>+1 Legacy per hour</b>" |
| 283 | + | -"A strong stone building that can house 120 workers. <b>+120 Labor</b>" |
| 284 | - | -costs 100 bronze |
| 284 | + | -costs 50000 wood, 15000 stone, 300000 labor, 1000000 food |
| 285 | - | -gives .000278 legacy |
| 285 | + | -gives 120 labor, 120 progress |
| 286 | - | -price increases by 105% |
| 286 | + | -named Town Center|Town Centers |
| 287 | - | -named Statue |
| 287 | + | -unlocks at 1 quarry |
| 288 | -gains .01% per gem | |
| 289 | - | //Iron Age |
| 289 | + | |
| 290 | *forge | |
| 291 | -"Melt copper down into much stronger bronze. <b>+1 bronze</b>" | |
| 292 | - | -"Melts down rocks into iron. <b>-5 Manpower, -10 wood, -10 stone/+.25 iron</b>" |
| 292 | + | -costs 200000 stone, 50000 copper, 3000000 labor, 2000000 wood |
| 293 | - | -costs 1000 stone |
| 293 | + | -gives 1 bronze |
| 294 | - | -costs 400 bronze |
| 294 | + | -gains 10% per blastfurnace |
| 295 | - | -gives .25 iron for 5 MP, 10 wood, 10 stone |
| 295 | + | |
| 296 | - | -named Smelter|Smelters |
| 296 | + | |
| 297 | - | -unlocks foundry |
| 297 | + | |
| 298 | - | -unlocks fort |
| 298 | + | -"Houses soldiers to help you conquer new lands.<b>+50 labor</b>" |
| 299 | -costs 30000 stone, 1000 bronze, 200000 food | |
| 300 | -gives 50 labor, 50 progress | |
| 301 | -named Barracks | |
| 302 | - | -"Boosts raw material production. <b>-10 Manpower, +5% Lumbermill, +3% Quarry and +2% Mine production speed</b>" |
| 302 | + | -gains .01% per gem |
| 303 | - | -costs 200 gold |
| 303 | + | |
| 304 | - | -costs 50000 MP |
| 304 | + | |
| 305 | - | -named Supply Yard|Supply Yards |
| 305 | + | -"Settle new territory.. <b>+500 labor</b>" |
| 306 | -costs 50 territory, 2000000 food | |
| 307 | -gives 500 labor, 500 progress | |
| 308 | - | -"Convert conquered territory into a massive farm. <b>-15 Manpower/+40 Food</b>" |
| 308 | + | -named Settlement|Settlements |
| 309 | - | -costs 20 territory |
| 309 | + | -unlocks at 1 territory |
| 310 | - | -gives 40 food for 15 MP |
| 310 | + | -gains .01% per gem |
| 311 | - | -gains .1% per legacy |
| 311 | + | |
| 312 | *plantation | |
| 313 | -"A massive farm to feed your growing populace. <b> +500 Food</b>" | |
| 314 | - | *villa |
| 314 | + | -costs 50 territory, 5000000 labor |
| 315 | - | -"An expensive dwelling for the wealthiest of your people to live. Generates tax revenue. <b>-10 Food/+10 MP and +.01 gold</b>" |
| 315 | + | -gives 500 food |
| 316 | - | -costs 100 marble |
| 316 | + | -gains 1% per mill |
| 317 | - | -costs 200 bronze |
| 317 | + | |
| 318 | - | -costs 300 fur |
| 318 | + | -unlocks at 1 territory |
| 319 | - | -gives 10 MP, 10 progress, .01 gold for 10 food |
| 319 | + | |
| 320 | - | -gains .1% per legacy |
| 320 | + | |
| 321 | - | -named Villa|Villas |
| 321 | + | -"Bring great minds together to push society forward. <b>+1 knowledge</b>" |
| 322 | -costs 2500000 stone, 30000 bronze, 8e6 labor, 30000 gold | |
| 323 | - | *fort |
| 323 | + | -gives 1 knowledge |
| 324 | - | -"A base of operations where your military will plan new conquests. <b>-50 Manpower/+.01 Territory</b>" |
| 324 | + | -named University |
| 325 | - | -costs 500 iron |
| 325 | + | |
| 326 | - | -costs 10000 stone |
| 326 | + | //Age of Expansion |
| 327 | - | -gives .01 territory for 50 MP |
| 327 | + | |
| 328 | - | -named Fort|Forts |
| 328 | + | |
| 329 | - | -unlocks monument |
| 329 | + | -"Open trade routes to stimulate economic growth.<b>+5 gold</b>" |
| 330 | - | -unlocks imperialage |
| 330 | + | -costs 750 territory |
| 331 | -gives 5 gold | |
| 332 | - | *foundry |
| 332 | + | |
| 333 | - | -"Forge superior steel from iron. <b>-1 Iron, -5 Wood, -2 MP/+.1 Steel</b>" |
| 333 | + | |
| 334 | - | -costs 500 bronze |
| 334 | + | |
| 335 | - | -costs 1000 iron |
| 335 | + | -"Break down rocks to melt out valuable iron. Might produce gems <b>+2.5 iron</b>" |
| 336 | - | -gives .1 steel for 1 iron, 5 wood, 2 MP |
| 336 | + | -costs 30000 bronze, 5000000 labor, 1500000 wood, 600000 stone |
| 337 | - | -named Foundry|Foundries |
| 337 | + | -gives 2.5 iron, .0003 gem |
| 338 | - | -unlocks steelplow |
| 338 | + | -gains 10% per blastfurnace |
| 339 | - | -unlocks steelpick |
| 339 | + | -named Smelter |
| 340 | - | -unlocks steelsaw |
| 340 | + | |
| 341 | *port | |
| 342 | - | *monument |
| 342 | + | -"Build ships to explore foreign lands. <b>+.05 ships</b>" |
| 343 | - | -"A stunning monument to your victories. <b>+1 Legacy every 12 minutes</b>" |
| 343 | + | -costs 250000000 labor, 25000000 wood, 250000 iron, 25000 gold |
| 344 | - | -costs 300 marble |
| 344 | + | -gives .05 ship |
| 345 | - | -costs 1000 iron |
| 345 | + | |
| 346 | - | -costs 20000 stone |
| 346 | + | |
| 347 | - | -gives .00139 legacy |
| 347 | + | |
| 348 | - | -price increases by 110% |
| 348 | + | -"Increases yield of lumber yards, mines and quarries by 1%." |
| 349 | - | -named Monument|Monuments |
| 349 | + | -costs 500 territory, 10000 gold |
| 350 | -named Supply Yard | |
| 351 | ||
| 352 | - | //Imperial Age |
| 352 | + | |
| 353 | -"Send your people to start a colony in new lands. They will produce all of their own food. <b>+3000 Labor</b>" | |
| 354 | -costs 300 territory, 50 ship | |
| 355 | - | -"Use territory you have conquered to open up new trade routes and tax them. <b>+.025 gold</b> |
| 355 | + | -gives 3000 labor, 3000 progress |
| 356 | - | -costs 50 territory |
| 356 | + | |
| 357 | - | -gives .025 gold |
| 357 | + | -unlocks at 1 ship |
| 358 | -gains .01% per gem | |
| 359 | ||
| 360 | *bank | |
| 361 | - | -"Opens up many new trade options and builds ships over time. Ships increase resources per trade. <b>-50 MP and -15 Wood/+.005 Ships</b>" |
| 361 | + | -"Produces currency in exchange for gold. <b>+15 currency</b>" |
| 362 | -costs 250000 iron, 250000 gold | |
| 363 | - | -costs 5000 iron |
| 363 | + | -gives 15 currency |
| 364 | - | -costs 25000 stone |
| 364 | + | |
| 365 | - | -gives .005 ship for 15 wood, 50 MP |
| 365 | + | |
| 366 | //Industrial Age | |
| 367 | - | -unlocks woodmarbletrade |
| 367 | + | |
| 368 | - | -unlocks foodgoldtrade |
| 368 | + | *burner |
| 369 | - | -unlocks fursteeltrade |
| 369 | + | -"Burn food for energy until you discover better sources. +20 energy/-2500 food. +1% synergy per burner" |
| 370 | - | -unlocks colony |
| 370 | + | -costs 12500 bronze, 7500000 labor |
| 371 | -gives 20 energy for 2500 food | |
| 372 | -named Burner | |
| 373 | - | -"Converts gold into currency. Needed for an advanced economy. Can now also buy real estate. <b>-.1 Gold and -3 MP/+1 Currency</b>" |
| 373 | + | -gains 1% per burner |
| 374 | - | -costs 1000 marble |
| 374 | + | |
| 375 | - | -costs 500 steel |
| 375 | + | *blastfurnace |
| 376 | - | -gives 1 currency for .1 gold, 3 MP |
| 376 | + | -"Scale up your industrial metal production. <b>+10% smelter and forge production</b>" |
| 377 | -costs 50000 alloy, 750000 iron, 50000000 labor | |
| 378 | - | -unlocks buyland |
| 378 | + | -named Blast Furnace |
| 379 | ||
| 380 | - | *printingpress |
| 380 | + | *chemicalplant |
| 381 | - | -"Produces knowledge at the cost of currency. <b>-5 Manpower, -2 Currency/.005 Books</b>" |
| 381 | + | -"Use energy to create chemicals. <b>-15 energy, +9 chemicals</b>" |
| 382 | - | -costs 1000 steel |
| 382 | + | -costs 9000 alloy, 150000 currency, 18000000 labor |
| 383 | - | -costs 5000 wood |
| 383 | + | -gives 9 chemical for 15 energy |
| 384 | - | -gives .005 book for 2 currency, 5 MP |
| 384 | + | -named Chemical Plant |
| 385 | - | -named Printing Press |
| 385 | + | |
| 386 | - | -unlocks makebook |
| 386 | + | *weaponlab |
| 387 | - | -unlocks library |
| 387 | + | -"Build gunpowder <b>-25 energy, +5 gunpowder</b>" |
| 388 | -costs 50000 alloy, 500000 currency, 375000 chemical, 75000000 labor | |
| 389 | - | *library |
| 389 | + | -gives 5 gunpowder for 25 energy |
| 390 | - | -"Pass down your knowledge to future generations. <b>+1 Legacy every 5 minutes</b>" |
| 390 | + | -named Weapons Lab |
| 391 | - | -costs 10000 stone |
| 391 | + | |
| 392 | - | -costs 10000 wood |
| 392 | + | *factory |
| 393 | - | -costs 200 book |
| 393 | + | -"Manufacture goods to earn currency. <b>-500 energy +625 currency</b>" |
| 394 | - | -gives .0033 legacy |
| 394 | + | -costs 5e7 stone, 625000000 labor, 40000000 copper |
| 395 | - | -price increases by 115% |
| 395 | + | -gives 625 currency for 1500 energy |
| 396 | - | -named Library |
| 396 | + | -named Factory |
| 397 | - | -unlocks hybridcrops |
| 397 | + | |
| 398 | - | -unlocks geology |
| 398 | + | |
| 399 | - | -unlocks treefarms |
| 399 | + | -"Produce crops on a massive scale. <b> +3000000 food</b>" |
| 400 | -costs 20000000 currency, 250000 territory, 50000000 chemical | |
| 401 | -gives 3000000 food | |
| 402 | - | -"Send your people to start a colony in new lands. They generate all of their own food. <b>+50 Manpower</b>" |
| 402 | + | |
| 403 | - | -costs 200 territory |
| 403 | + | |
| 404 | - | -costs 10 ship |
| 404 | + | *alloyfab |
| 405 | - | -gives 50 MP, 50 progress |
| 405 | + | -"Fabricate your own alloy to avoid paying exorbitant fees for it. <b>+5 alloy</b>" |
| 406 | - | -gains .1% per legacy |
| 406 | + | -costs 35000 alloy, 1500000 currency, 500000 chemical, 750000 iron, 250000 copper |
| 407 | -gives 5 alloy | |
| 408 | - | -unlocks industrialage |
| 408 | + | -named Alloy Fabricator |
| 409 | - | -unlocks militaryexpansion |
| 409 | + | |
| 410 | *city | |
| 411 | -"Cities require energy to provide electricity and a lot of food. However, in addition to labor they produce tax revenue. <b>-50 energy, +30000 labor, +30 currency</b>" | |
| 412 | -costs 500000 currency, 10000 territory, 600000000 food | |
| 413 | -gives 30000 labor, 30000 progress, 30 currency for 50 energy | |
| 414 | - | *oilderrick |
| 414 | + | -named City |
| 415 | - | -"Pumps oil from deep inside the earth. Oil is key to powering industry. <b>-40 Manpower/+1 Oil</b>" |
| 415 | + | -gains .01% per gem |
| 416 | - | -costs 100 steel |
| 416 | + | |
| 417 | - | -costs 1000 iron |
| 417 | + | *gasrig |
| 418 | - | -costs 100000 MP |
| 418 | + | -"Destroy the environment to build your economy. <b> +3500 energy</b>" |
| 419 | - | -gives 1 oil for 40 MP |
| 419 | + | -costs 6000000 iron, 5000000 currency, 15000 territory, 500000000 labor, 1500000 chemical |
| 420 | - | -named Oil Derrick |
| 420 | + | -gives 3500 energy |
| 421 | - | -gains 10% per refinery |
| 421 | + | -named Natural Gas Complex |
| 422 | - | -unlocks train |
| 422 | + | |
| 423 | - | -unlocks powerplant |
| 423 | + | |
| 424 | - | -unlocks artillery |
| 424 | + | |
| 425 | *supercomputer | |
| 426 | - | *refinery |
| 426 | + | -"AI is able to produce knowledge at incredible rates. <b>+60 knowledge, -500 energy</b>" |
| 427 | - | -"Boosts oil production and generates revenue. <b>+10% oil productio, +2 currency/-100 Manpower</b>" |
| 427 | + | -costs 250000 alloy, 5000000 currency |
| 428 | - | -costs 300000 stone |
| 428 | + | -gives 60 knowledge for 500 energy |
| 429 | - | -costs 50000 copper |
| 429 | + | |
| 430 | - | -costs 50000 iron |
| 430 | + | |
| 431 | - | -costs 10000 currency |
| 431 | + | *solararray |
| 432 | - | -gives 2 currency for 100 MP |
| 432 | + | -"Endless fields of solar panels. <b>+15000 energy</b>" |
| 433 | - | -named Refinery |
| 433 | + | -costs 400000 territory, 1500000 alloy, 15000000 currency |
| 434 | - | -unlocks at 50 oilderrick |
| 434 | + | -gives 15000 energy |
| 435 | -named Solar Array | |
| 436 | - | *highrise |
| 436 | + | |
| 437 | - | -"A tall building that houses a lot of people. Also generates tax revenue. <b>-100 Food/+100 Manpower and .5 Currency</b>" |
| 437 | + | |
| 438 | - | -costs 1500 steel |
| 438 | + | -"Knowledge is wealth and wealth is power. <b> +30000 currency</b>" |
| 439 | - | -costs 5000 iron |
| 439 | + | -costs 5e7 currency, 5e7 stone, 600000000 knowledge |
| 440 | - | -costs 100000 stone |
| 440 | + | -gives 30000 currency |
| 441 | - | -gives .5 currency, 100 MP, 100 progress for 100 food |
| 441 | + | |
| 442 | - | -gains .1% per legacy |
| 442 | + | |
| 443 | - | -named High Rise|High Rises |
| 443 | + | *AIfab |
| 444 | -"Build cyborgs. They have x10 the labor output of normal citizens. <b>+1 Cyborg, -500 energy</b>" | |
| 445 | - | *train |
| 445 | + | -costs 7e7 currency, 3e7 stone, 1500000 alloy, 9e9 labor |
| 446 | - | -"Trains boost all basic raw materials production. <b>-3 Oil, -2 Currency, -60 Manpower/+35 Wood, +25 Stone, +5 Copper, +3 Iron</b>" |
| 446 | + | -gives 1 cyborg for 500 energy |
| 447 | - | -costs 5000 bronze |
| 447 | + | -named AI Fabricator |
| 448 | - | -costs 10000 iron |
| 448 | + | |
| 449 | - | -costs 300 territory |
| 449 | + | *cyborg |
| 450 | - | -gives 35 wood, 25 stone, 5 copper, 3 iron for 3 oil, 2 currency, 60 MP |
| 450 | + | -"The next stage in evolution." |
| 451 | - | -named Train|Trains |
| 451 | + | -costs 2500 currency, 500 chemical, 100 alloy, 100000 labor |
| 452 | -gives 10 labor, 10 progress | |
| 453 | - | *powerplant |
| 453 | + | -gains .01% per gem |
| 454 | - | -"Sell electricity to your people. <b>-5 Oil/ +3 Currency</b>" |
| 454 | + | -named Cyborg |
| 455 | - | -costs 1000 steel |
| 455 | + | |
| 456 | - | -costs 30000 copper |
| 456 | + | |
| 457 | - | -costs 1000 currency |
| 457 | + | -"Incredible expensive--but the energy yield is unparalleled. <b>+250000 energy</b>" |
| 458 | - | -gives 3 currency for 5 oil |
| 458 | + | -costs 3e11 labor, 5e8 stone, 200000000 currency |
| 459 | - | -named Power Plant|Power Plants |
| 459 | + | -gives 250000 energy |
| 460 | - | -unlocks whitehotsmelters |
| 460 | + | |
| 461 | ||
| 462 | - | -unlocks laboratory |
| 462 | + | |
| 463 | ||
| 464 | - | *artillery |
| 464 | + | *spacegun |
| 465 | - | -"Conquer new lands with superior firepower. <b>-10 Currency/+.5 Territory</b>" |
| 465 | + | -"Into the great beyond. +1 Space Exploration, -115000 energy" |
| 466 | - | -costs 50000 iron |
| 466 | + | -costs 2e11 labor, 1e6 alloy, 3.5e9 currency |
| 467 | - | -costs 2000 steel |
| 467 | + | -gives 1 se for 115000 energy |
| 468 | - | -gives .5 territory for 10 currency |
| 468 | + | -named Maglev Mass Accelerator |
| 469 | - | -unlocks cannons |
| 469 | + | |
| 470 | - | -named Artillery |
| 470 | + | |
| 471 | ||
| 472 | *agriculturalage | |
| 473 | - | -"Mechanized farms produce massive quantities of food. Not effected by plow upgrades. <b>-3 Oil and -10 Manpower/+500 Food</b>" |
| 473 | + | |
| 474 | - | -costs 1000 steel |
| 474 | + | -costs 10000 food |
| 475 | - | -costs 50000 seed |
| 475 | + | |
| 476 | - | -gives 500 food for 3 oil, 10 MP |
| 476 | + | |
| 477 | - | -gains .1% per legacy |
| 477 | + | -unlocks at 1000000 progress |
| 478 | ||
| 479 | *lore | |
| 480 | - | *laboratory |
| 480 | + | |
| 481 | - | -"Scientists publish papers and books to aid in your research. <b>-20 Manpower and -10 currency/+.03 books</b>" |
| 481 | + | |
| 482 | - | -costs 1500 marble |
| 482 | + | |
| 483 | - | -costs 10000 currency |
| 483 | + | |
| 484 | - | -gives .03 book for 20 MP, 10 currency |
| 484 | + | |
| 485 | - | -named Laboratory |
| 485 | + | |
| 486 | - | -unlocks fracking |
| 486 | + | *furtrade |
| 487 | - | -unlocks informationage |
| 487 | + | -"Trade furs in large numbers with neighboring settlements. x20 fur trade" |
| 488 | - | -unlocks conservation |
| 488 | + | -costs 100 gold |
| 489 | -multiplies efficiency of sellfur by 2000% | |
| 490 | - | *wildlifepreserve |
| 490 | + | -named Fur Trade |
| 491 | - | -"An area untouched by industrialization that preserves biodiversity and ensures the future. <b>+1 Legacy every 2 minutes</b>" |
| 491 | + | -unlocks at 1 lodge |
| 492 | - | -costs 5000 territory |
| 492 | + | |
| 493 | - | -gives .0083 legacy |
| 493 | + | *furcaravan |
| 494 | - | -price increases by 120% |
| 494 | + | -"Trade furs in far larger numbers. x10 fur trade" |
| 495 | - | -named Wildlife Preserve|Wildlife Preserves |
| 495 | + | |
| 496 | -multiplies efficiency of sellfur by 1000% | |
| 497 | -named Fur Caravan | |
| 498 | -unlocks at 10000 fur | |
| 499 | - | *server |
| 499 | + | |
| 500 | - | -"Converts books into digital data. <b>-.1 Book, -.1 Oil, -1 Manpower/+1 Data</b>" |
| 500 | + | |
| 501 | - | -costs 50000 copper |
| 501 | + | |
| 502 | - | -costs 10000 currency |
| 502 | + | -costs 600 knowledge, 500000 food |
| 503 | - | -gives 1 data for .1 book, .1 oil and 1 MP |
| 503 | + | |
| 504 | - | -named Server |
| 504 | + | |
| 505 | - | -unlocks databases |
| 505 | + | |
| 506 | -named Bronze Age | |
| 507 | - | -unlocks bullettrains |
| 507 | + | -unlocks at 1e7 progress |
| 508 | - | -unlocks nuclearpower |
| 508 | + | |
| 509 | *mining | |
| 510 | -"Break open the earth to plunder its treasures. Unlocks <b>Mines</b>" | |
| 511 | - | -"Use data and currency to purchase rare commodities on the stock market. <b>-30 Manpower, -2 Data, -10 Currency/+30 Bronze, +20 Gold, +15 Marble, +10 Steel<b>" |
| 511 | + | -costs 300 knowledge |
| 512 | - | -costs 150000 currency |
| 512 | + | -costs 1000 copper |
| 513 | - | -costs 10000 marble |
| 513 | + | |
| 514 | - | -gives 30 bronze, 20 gold, 15 marble, 10 steel for 30 MP, 2 data, 10 currency |
| 514 | + | |
| 515 | ||
| 516 | *militarism | |
| 517 | - | *centrifuge |
| 517 | + | -"Grow your empire through conquest." |
| 518 | - | -"Smashes rocks and spins them at super high speeds to extract uranium. <b>-10 Manpower, -100 Stone and -5 Oil/+.005 Uranium.</b>" |
| 518 | + | -costs 900 knowledge, 1000 bronze |
| 519 | - | -costs 5000 currency |
| 519 | + | |
| 520 | - | -costs 5000 steel |
| 520 | + | -unlocks at 1 bronze |
| 521 | - | -costs 5000 bronze |
| 521 | + | -named Militarism |
| 522 | - | -costs 5000 data |
| 522 | + | |
| 523 | - | -gives .005 uranium for 10 MP, 100 stone, 5 oil |
| 523 | + | *bunkbeds |
| 524 | - | -price increases by 100.1% |
| 524 | + | -"Double up on barracks capacity." |
| 525 | - | -named Centrifuge |
| 525 | + | -costs 1500 knowledge, 50000 wood |
| 526 | -multiplies efficiency of barracks by 200% | |
| 527 | -unlocks at 10 barracks | |
| 528 | - | -"Sell massive quantities of power, you will need the currency for the next age. <b>-500 manpower/+100 currency</b>" |
| 528 | + | -named Bunk Beds |
| 529 | - | -costs 5000000 stone |
| 529 | + | |
| 530 | - | -costs 500 uranium |
| 530 | + | *milling |
| 531 | - | -gives 100 currency for 500 MP |
| 531 | + | -"Use mills to increase farm size." |
| 532 | - | -price increases by 100.1% |
| 532 | + | |
| 533 | -unlocks mill | |
| 534 | - | -unlocks at 100 uranium |
| 534 | + | -unlocks at 10 towncenter |
| 535 | - | -unlocks spaceage |
| 535 | + | -named Mills |
| 536 | ||
| 537 | *education | |
| 538 | -"Knowledge is power." | |
| 539 | - | *satellite |
| 539 | + | -costs 10000 gold |
| 540 | - | -"Gather data from the cosmos. <b>+5 data</b>" |
| 540 | + | -unlocks University |
| 541 | - | -costs 500000 currency |
| 541 | + | -named Education |
| 542 | - | -costs 10000 steel |
| 542 | + | -unlocks at 1000 knowledge |
| 543 | - | -costs 200 uranium |
| 543 | + | |
| 544 | - | -gives 5 data |
| 544 | + | *ageofexpansion |
| 545 | - | -price increases by 100% |
| 545 | + | -"The time has come for your empire to grow." |
| 546 | - | -named Satellite |
| 546 | + | -costs 15000 knowledge, 1500 territory |
| 547 | - | -unlocks spacecenter |
| 547 | + | |
| 548 | -unlocks traderoute | |
| 549 | - | *spacecenter |
| 549 | + | -unlocks navigation |
| 550 | - | -"Launch nuclear powered rockets to travel the stars. <b>-.2 uranium, -50 data, -500 currency, -1000 manpower/+.001 spacecraft</b> |
| 550 | + | -unlocks logistics |
| 551 | -unlocks finance | |
| 552 | - | -costs 50000 marble |
| 552 | + | -unlocks at 1e8 progress |
| 553 | - | -gives .001 spacecraft for .2 uranium, 50 data, 500 currency, 1000 MP |
| 553 | + | -named Age of Expansion |
| 554 | - | -named Space Center |
| 554 | + | |
| 555 | - | -unlocks lunarcolony |
| 555 | + | *navigation |
| 556 | -"Ships will allow your empire to span across oceans." | |
| 557 | - | *lunarcolony |
| 557 | + | -costs 25000 knowledge |
| 558 | - | -"Build a large scale colony on the moon. Generates revenue from moon tourism. -500 food/+500 MP and +10 currency" |
| 558 | + | |
| 559 | - | -costs 100 spacecraft |
| 559 | + | -unlocks trade1 |
| 560 | - | -gives 500 MP, 500 progress, 10 currency for 500 food |
| 560 | + | -unlocks trade2 |
| 561 | - | -named Lunar Colony |
| 561 | + | -unlocks buyship |
| 562 | - | -price increases by 100% |
| 562 | + | -named Navigation |
| 563 | - | -gains .1% per legacy |
| 563 | + | |
| 564 | - | -unlocks asteroidmine |
| 564 | + | *logistics |
| 565 | -"Expand production of raw materials using surplus labor." | |
| 566 | - | *asteroidmine |
| 566 | + | -costs 50000 knowledge, 500 gem |
| 567 | - | -"Mine iron and uranium from the asteroid belt. <b>-2000 manpower/+1 uranium, +50 iron</b>" |
| 567 | + | |
| 568 | - | -costs 500 spacecraft |
| 568 | + | -named Logistics |
| 569 | - | -gives 50 iron, 1 uranium for 2000 MP |
| 569 | + | |
| 570 | - | -price increases by 100% |
| 570 | + | *finance |
| 571 | - | -named Asteroid Mine |
| 571 | + | -"Create your own currency to organize and stimulate your empire's economy." |
| 572 | -costs 75000 knowledge | |
| 573 | -unlocks bank | |
| 574 | - | -"Uses data to produce more data. The singularity is coming. <b>+100 data</b>" |
| 574 | + | -named Finance |
| 575 | - | -costs 10000 uranium |
| 575 | + | |
| 576 | - | -costs 1000000 data |
| 576 | + | *trade1 |
| 577 | - | -costs 1000000 currency |
| 577 | + | -"Trade with the alchemists to get access to gunpowder." |
| 578 | - | -gives 100 data |
| 578 | + | -costs 100000 gold, 150000 knowledge |
| 579 | - | -price increases by 100% |
| 579 | + | -unlocks tradepowder |
| 580 | - | -unlocks quantumcomputing |
| 580 | + | -named Trade with Alchemists |
| 581 | ||
| 582 | - | -unlocks at 1 asteroidmine |
| 582 | + | *trade2 |
| 583 | -"Send food to the monks in return for knowledge." | |
| 584 | - | *singularity |
| 584 | + | -costs 25000 gold, 50000 knowledge |
| 585 | - | -"An entity of supreme intelligence that grows exponentially. <b>+1 data, +.00000000000001% speed per data</b>" |
| 585 | + | -unlocks tradeknowledge |
| 586 | - | -costs 1e12 data |
| 586 | + | -named Trade with Monks |
| 587 | - | -gives 1 data |
| 587 | + | |
| 588 | - | -gains .00000000000001% per data |
| 588 | + | *firepower |
| 589 | - | -named Singularity |
| 589 | + | -"Guns allow your soldiers to become far more efficient at conquering new lands." |
| 590 | - | -price increases by 100% |
| 590 | + | -costs 250000 knowledge, 100000 currency |
| 591 | -unlocks gunconquest | |
| 592 | -unlocks at 1 gunpowder | |
| 593 | -named Firepower | |
| 594 | - | *hunting |
| 594 | + | |
| 595 | - | -"Sharpen sticks to kill animals." |
| 595 | + | |
| 596 | - | -costs 200 MP |
| 596 | + | -"Your empire must now look to technology to grow in power and influence." |
| 597 | - | -costs 100 wood |
| 597 | + | -costs 3000000 knowledge, 500000 currency, 200000 territory |
| 598 | - | -unlocks hunt |
| 598 | + | -unlocks burner |
| 599 | - | -named Hunting |
| 599 | + | -unlocks production |
| 600 | - | -unlocks at 5 tent |
| 600 | + | -unlocks trade3 |
| 601 | -unlocks urbanplanning | |
| 602 | -unlocks at 1e9 progress | |
| 603 | -named Industrial Age | |
| 604 | - | -costs 1000 MP |
| 604 | + | |
| 605 | *trade3 | |
| 606 | -"Until you learn to produce it, you must purchase alloy from more advanced civilizations." | |
| 607 | - | -unlocks at 1 tent |
| 607 | + | -costs 5000 ship, 1500000 knowledge |
| 608 | -unlocks tradealloy | |
| 609 | - | *lumber |
| 609 | + | -named Advanced Trading |
| 610 | - | -"Your growing civilization needs wood." |
| 610 | + | |
| 611 | - | -costs 500 MP |
| 611 | + | *blastfurnacetech |
| 612 | - | -unlocks lumbermill |
| 612 | + | -"Speed up your metal production" |
| 613 | - | -named Lumber |
| 613 | + | -unlocks blastfurnace |
| 614 | - | -unlocks at 1 farm |
| 614 | + | -unlocks at 1 burner |
| 615 | -costs 1000000 knowledge, 1500 gem | |
| 616 | - | *bows |
| 616 | + | -named Blast Furnace Tech |
| 617 | - | -"Your hunters can now regularly hunt for food." |
| 617 | + | |
| 618 | - | -costs 5 gold |
| 618 | + | *chemistry |
| 619 | - | -unlocks lodge |
| 619 | + | -"You will need to synthesize chemicals for many industrial processes" |
| 620 | - | -named Bow and Arrow |
| 620 | + | -costs 3000000 knowledge |
| 621 | -unlocks chemicalplant | |
| 622 | -unlocks at 1 energy | |
| 623 | ||
| 624 | *production | |
| 625 | - | -costs 10 gold |
| 625 | + | -"To grow your economy you will need mass production." |
| 626 | -costs 2000000 knowledge | |
| 627 | -unlock factory | |
| 628 | -named Assembly Lines | |
| 629 | ||
| 630 | *alloysynthesis | |
| 631 | -"Discover the ability to synthesize your own alloy." | |
| 632 | - | -costs 100 knowledge |
| 632 | + | -costs 8000000 knowledge |
| 633 | - | -costs 10000 MP |
| 633 | + | -unlocks alloyfab |
| 634 | -unlocks at 1 chemical | |
| 635 | - | -unlocks stonehouse |
| 635 | + | |
| 636 | - | -unlocks buycopper |
| 636 | + | *urbanplanning |
| 637 | -"Building sprawling metropolises will centralize your labor force." | |
| 638 | -costs 5000000 knowledge | |
| 639 | - | -unlocks learning |
| 639 | + | -unlocks city |
| 640 | - | -unlocks military |
| 640 | + | |
| 641 | *fertilizer | |
| 642 | - | -unlocks at 1 elder |
| 642 | + | -"Use your knowledge of chemistry to build massive farms." |
| 643 | -costs 7000000 knowledge | |
| 644 | -unlocks factoryfarm | |
| 645 | -unlocks at 1 chemical | |
| 646 | - | -costs 50 knowledge |
| 646 | + | -named Fertilizer |
| 647 | - | -costs 100 copper |
| 647 | + | |
| 648 | *weaponslab | |
| 649 | -"Your chemists manufacture gunpowder for you, eliminating the need to trade for it." | |
| 650 | -costs 12000000 knowledge | |
| 651 | - | *stoneplow |
| 651 | + | -unlocks weaponlab |
| 652 | - | -"Even a few stones are better than using your hands. <b>+30% Food Production</b>" |
| 652 | + | -unlocks at 1 chemical |
| 653 | - | -costs 25 knowledge |
| 653 | + | -named Gunpowder Tech |
| 654 | - | -costs 100 stone |
| 654 | + | |
| 655 | - | -multiplies efficiency of farm by 130% |
| 655 | + | |
| 656 | - | -multiplies efficiency of plantation by 130% |
| 656 | + | -"Pump chemicals into the earth to release natural gas, and then burn it for energy." |
| 657 | - | -named Stone Plow |
| 657 | + | -costs 15000000 knowledge |
| 658 | -unlocks gasrig | |
| 659 | - | *bronzeplow |
| 659 | + | -unlocks at 1 chemical |
| 660 | - | -"Lighter than a stone plow. <b>+40% Food Production</b>" |
| 660 | + | |
| 661 | - | -costs 150 knowledge |
| 661 | + | |
| 662 | - | -costs 50 bronze |
| 662 | + | |
| 663 | - | -multiplies efficiency of farm by 140% |
| 663 | + | -"Computers will help your civilization ascend to unimaginable heights." |
| 664 | - | -multiplies efficiency of plantation by 140% |
| 664 | + | -costs 160000000 currency, 300000000 energy, 50000000 knowledge |
| 665 | - | -named Bronze Plow |
| 665 | + | -unlocks supercomputing |
| 666 | -unlocks solarcells | |
| 667 | - | *steelplow |
| 667 | + | -unlocks stocks |
| 668 | - | -"Tears through the toughest soil. <b>+50% Food Production</b>" |
| 668 | + | -unlocks petrochemicals |
| 669 | - | -costs 1000 knowledge |
| 669 | + | -unlocks at 1e10 progress |
| 670 | - | -costs 300 steel |
| 670 | + | |
| 671 | - | -multiplies efficiency of farm by 150% |
| 671 | + | |
| 672 | - | -multiplies efficiency of plantation by 150% |
| 672 | + | *supercomputing |
| 673 | - | -named Steel Plow |
| 673 | + | -"Supercomputers produce knowledge far faster than any human." |
| 674 | -costs 20000000 currency | |
| 675 | - | *hybridcrops |
| 675 | + | -unlocks supercomputer |
| 676 | - | -"Produce more robust crops. <b>+30% food production</b>" |
| 676 | + | -unlocks GPU |
| 677 | - | -costs 10000 knowledge |
| 677 | + | -named Super Computing |
| 678 | - | -multiplies efficiency of farm by 130% |
| 678 | + | |
| 679 | - | -multiplies efficiency of plantation by 130% |
| 679 | + | *GPU |
| 680 | - | -multiplies efficiency of factoryfarm by 130% |
| 680 | + | -"Super computers are 50% faster---but use 50% more energy." |
| 681 | - | -named Hybrid Crops |
| 681 | + | -costs 30000000 currency |
| 682 | -multiplies efficiency of supercomputer by 150% | |
| 683 | - | *bronzeaxe |
| 683 | + | -named GPUs |
| 684 | - | -"Cut down bigger trees. <b>+50% Wood Production</b>" |
| 684 | + | -unlocks TPU |
| 685 | - | -costs 75 knowledge |
| 685 | + | |
| 686 | - | -costs 25 bronze |
| 686 | + | *TPU |
| 687 | - | -multiplies efficiency of lumbermill by 150% |
| 687 | + | -"Super computers are 80% faster---but use 80% more energy." |
| 688 | - | -named Bronze Axe |
| 688 | + | -costs 110000000 currency |
| 689 | -multiplies efficiency of supercomputer by 180% | |
| 690 | - | *steelsaw |
| 690 | + | -named TPUs |
| 691 | - | -"Cut down massive trees. <b>+40% Wood Production</b>" |
| 691 | + | -unlocks superconductor |
| 692 | - | -costs 500 knowledge |
| 692 | + | |
| 693 | - | -costs 150 steel |
| 693 | + | *superconductor |
| 694 | - | -multiplies efficiency of lumbermill by 140% |
| 694 | + | -"Super computers are twice as fast---but use twice as much energy." |
| 695 | - | -named Steel Saw |
| 695 | + | -costs 300000000 currency |
| 696 | -multiplies efficiency of supercomputer by 200% | |
| 697 | - | *treefarms |
| 697 | + | -named Superconductor |
| 698 | - | -"Grow more trees to cut down. <b>+35% Wood Production</b>" |
| 698 | + | -unlocks AI |
| 699 | - | -costs 50 book |
| 699 | + | |
| 700 | - | -multiplies efficiency of lumbermill by 135% |
| 700 | + | *AI |
| 701 | - | -named Tree Farms |
| 701 | + | -"The final paradigm shift--manufacture cyborgs to replace your citizens." |
| 702 | -costs 1000000000 knowledge | |
| 703 | - | *bronzepick |
| 703 | + | -unlocks AIfab |
| 704 | - | -"Breaks through stone. <b>+50% Quarry Production</b>" |
| 704 | + | -named Artificial Intelligence |
| 705 | - | -costs 250 knowledge |
| 705 | + | |
| 706 | - | -costs 100 bronze |
| 706 | + | *petrochemicals |
| 707 | - | -multiplies efficiency of quarry by 150% |
| 707 | + | -"Triples chemical plant output.</b>" |
| 708 | - | -named Bronze Pick |
| 708 | + | -costs 50000000 knowledge |
| 709 | -multiplies efficiency of chemicalplant by 300% | |
| 710 | - | *steelpick |
| 710 | + | -named Petro Chemicals |
| 711 | - | -"Can break through the hardest minerals. <b>+50% Quarry Production, +100% Mine Production</b>" |
| 711 | + | |
| 712 | - | -costs 1500 knowledge |
| 712 | + | *solarcells |
| 713 | - | -costs 500 steel |
| 713 | + | -"Endless renewable energy--if you have the land to support it." |
| 714 | - | -multiplies efficiency of quarry by 150% |
| 714 | + | -costs 75000000 knowledge |
| 715 | - | -multiplies efficiency of mine by 200% |
| 715 | + | -unlocks solararray |
| 716 | - | -named Steel Pick |
| 716 | + | -named Solar Cells |
| 717 | ||
| 718 | - | *geology |
| 718 | + | *stocks |
| 719 | - | -"The study of minerals. <b>+40% Quarry Production, +40% Mine Production</b>" |
| 719 | + | -"Use knowledge to manipulate the world economy to generate massive amounts of money." |
| 720 | - | -costs 100 book |
| 720 | + | -costs 100000000 knowledge |
| 721 | - | -multiplies efficiency of quarry by 140% |
| 721 | + | |
| 722 | - | -multiplies efficiency of mine by 140% |
| 722 | + | -named Stock Manipulation |
| 723 | - | -named Geology |
| 723 | + | |
| 724 | *nuclearpower | |
| 725 | - | *learning |
| 725 | + | -"Split the atom for nearly limitless energy." |
| 726 | - | -"Build universities to study science and art to improve your society. <b>Unlocks Universities</b>" |
| 726 | + | -costs 500000000 knowledge |
| 727 | - | -costs 500 knowledge |
| 727 | + | -unlocks nuclearpowerplant |
| 728 | - | -unlocks university |
| 728 | + | -unlocks at 10 supercomputer |
| 729 | - | -named Learning |
| 729 | + | |
| 730 | ||
| 731 | - | *military |
| 731 | + | *fusionpower |
| 732 | - | -"Use your manpower to assemble an army and conquer new lands. <b>Unlocks Barracks</b>" |
| 732 | + | -"Fusion yields far greater power than fission. <b>x2.5 nuclear power production</b>" |
| 733 | - | -costs 300 bronze |
| 733 | + | -costs 1000000000 knowledge |
| 734 | - | -costs 50 gold |
| 734 | + | -multiplies efficiency of nuclearpowerplant by 250% |
| 735 | -unlocks at 5 nuclearpowerplant | |
| 736 | - | -named Military |
| 736 | + | -named Fusion Power |
| 737 | ||
| 738 | - | *militaryexpansion |
| 738 | + | |
| 739 | - | -"Your military power now extends across oceans. <b>+50% to Fort Production</b>" |
| 739 | + | -"The time has come to extend to the stars" |
| 740 | - | -costs 2000 steel |
| 740 | + | -costs 6250000000 currency, 500000000 knowledge |
| 741 | - | -costs 50 book |
| 741 | + | -unlocks spacegun |
| 742 | - | -multiplies efficiency of fort by 150% |
| 742 | + | -unlocks at 1 cyborg |
| 743 | - | -named Military Expansion |
| 743 | + | |
| 744 | ||
| 745 | - | *cannons |
| 745 | + | |
| 746 | - | -"Your forts can now use artillery to extend your influence. <b>+5% Fort Power per Artillery</b>" |
| 746 | + |