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1
Let's make a game!
2-
        -Progress
2+
        -Progress Gain Only
3
		-by Apotheosis
4-
		-created on 11/7/2017
4+
5-
		-last updated on 11/7/2017
5+
6
7
Settings :
8
9
        -prices increase by 100%
10
        -selling gives back 80%
11-
        -prices increase by 100.5%
11+
12
        -clickables are hidden by default
13
        -buildings are hidden by default
14
        -upgrades are hidden by default
15
16
Resources : 
17
18
		*labor
19
		-named Labor
20-
		*MP
20+
21-
		-named Manpower
21+
22
		*food
23
		-named Food
24-
        *progress
24+
25-
        -named Progress
25+
26-
        -visible
26+
27
		-named Wood
28
29
		*fur
30
		-named Furs
31
32
		*gold
33
		-named Gold
34
35-
		*seed
35+
        *gem
36-
		-named Seeds
36+
        -named Gems
37
38
		*knowledge
39
		-named Knowledge
40
41
		*stone
42
		-named Stone
43
44
		*copper
45
		-named Copper
46
47
		*bronze
48
		-named Bronze
49
50-
		*marble
50+
51-
		-named Marble
51+
52
53
		*iron
54
		-named Iron
55
56
		*steel
57
		-named Steel
58
59
		*currency
60
		-named Currency
61
		
62-
		*legacy
62+
63-
		-named Legacy
63+
64
65
		*gunpowder
66
		-named Gun Powder
67
68
		*alloy
69
		-named Alloy
70
		
71
		*energy
72
		-named Energy
73
74
		*chemical
75
		-named Chemical
76
77-
		*book
77+
		*se
78-
		-named Books
78+
		-named Space Exploration
79
80-
		*oil
80+
		*progress
81-
		-named Oil
81+
		-named Progress
82
83-
		*data
83+
         *time
84-
		-named Data
84+
         -named Time
85
86-
		*uranium
86+
87-
		-named Uranium
87+
88
		*work
89-
		*spacecraft
89+
90-
		-named Spacecraft
90+
		-gives 10 labor
91
		-gives 10 progress
92
		-gains 10% per time
93
        -gains .01% per gem
94-
		*cheat
94+
95-
		-named Cheat
95+
96-
		-gives 10000 MP
96+
97
		-named Gather
98
		-gives 5 wood, 100 food for 100 labor
99
		-unlocks at 1 labor
100
101-
		-gives 1 MP, 1 progress
101+
		*massgatheringpost
102-
		-gains 1% per legacy
102+
		-named Gathering Hoard
103
		-gives 1000 gatheringpost for 15000000 labor
104
		-unlocks at 1000 gatheringpost
105
106
		*hunt
107-
		-gives 10 wood, 1 seed for 50 MP
107+
108-
		-unlocks at 1 tent
108+
		-gives 125 food, 1 fur for 100 labor
109
		-unlocks at 1 hovel
110
111
		*sellfur
112-
		-gives 125 food, 1 fur for 100 MP
112+
113
		-gives 1 gold for 40 fur
114
		-unlocks at 1 market
115
116-
		-gives 1 gold for 20 fur
116+
117
		-named Buy Copper
118
		-gives 20 copper for 1 gold
119
		-unlocks at 1 market
120
121
		*buyship
122
		-named Buy Ship
123-
		*buyiron
123+
		-gives 1 ship for 400 gold
124-
		-named Buy Iron
124+
125-
		-gives 10 iron for 2 gold
125+
		*conquest
126-
		-gains 1000% per stockexchange
126+
		-named Conquest
127
		-gives 1 territory for 200000 labor
128-
		*conquer
128+
		-unlocks at 1 barracks
129-
		-named Conquer
129+
		-gains .0001% per labor
130-
		-gives 1 territory for 5000 MP
130+
131
		*gunconquest
132-
		*woodmarbletrade
132+
		-named Gun Conquest
133-
		-named Trade Wood for Marble
133+
		-gives 1 territory for 2 gunpowder
134-
		-gives 1 marble for 400 wood, 100 MP
134+
		-gains 5% per gunpowder
135
136
		*tradepowder
137-
		*foodgoldtrade
137+
		-named Alchemist Trade
138-
		-named Trade Food for Gold
138+
		-gives 1 gunpowder for 10 gold
139-
		-gives 1 gold for 2500 food, 100 MP
139+
140
141
		*tradeknowledge
142-
		*fursteeltrade
142+
		-named Trade Knowledge
143-
		-named Trade Fur for Steel
143+
		-gives 3 knowledge for 50000 food
144-
		-gives 1 steel for 50 fur, 100 MP
144+
145
		
146
		*tradealloy
147-
		*buyland
147+
		-named Trade Alloy
148-
		-named Buy Real Estate
148+
		-gives 1 alloy for 50 currency
149-
		-gives 5 territory for 100 currency
149+
150
151-
		*makebook
151+
		*mission1
152-
		-named Write Book
152+
		-named Orbit the Planet 1000
153-
		-gives 1 book for 500 knowledge
153+
		-gives 1000 gems for 1000 se
154-
		-gains 10% per printingpress
154+
		-locks mission1
155
		-unlocks mission2
156
		-unlocks at 1 se
157-
		*garden
157+
158-
		-"A natural garden that provides a modest amount of food.  <b>+1 Food</b>"
158+
		*mission2
159-
		-costs 5 MP
159+
		-named Land on the Moon 4000
160-
		-gives 1 food
160+
		-gives 3000 gems for 4000 se
161-
		-price increases by 110%
161+
		-locks mission2
162-
		-gains .1% per legacy
162+
		-unlocks mission3
163-
		-named Garden|Gardens
163+
164
		*mission3
165
		-named Build a Space Station 9000
166-
		*tent
166+
		-gives 6000 gems for 9000 se
167-
        -"A tent where a single person can live.  <b>-1 Food/+1 Manpower</b>"
167+
		-locks mission3
168-
        -costs 10 food 
168+
		-unlocks mission4
169-
		-gives 1 MP, 1 progress for 1 food
169+
170-
		-gains .1% per legacy
170+
		*mission4
171-
        -named Tent|Tents
171+
		-named Build a Lunar Colony 16000
172-
        -unlocks at 1 garden
172+
		-gives 10000 gems for 16000 se
173
		-locks mission4
174
		-unlocks mission5
175
176
	    *mission5
177-
		-"Growing crops is the first step towards civilization.  <b>-3 Manpower/+ 7 Food and .05 Seed</b>"
177+
		-named Mars Mission 25000
178-
		-costs 100 MP
178+
		-gives 15000 gems for 25000 se
179-
		-costs 5 seed
179+
		-locks mission5
180-
		-gives 7 food, .05 Seed for 3 MP
180+
		-unlocks mission6
181-
		-gains .1% per legacy
181+
182
    	*mission6
183
		-named Build Mars City 36000
184-
		*hut
184+
		-gives 21000 gems for 36000 se
185-
		-"A meager dwelling that is nevertheless better than sleeping in a tent.  <b>-3 Food/+3 Manpower</b>"
185+
		-locks mission6
186-
		-costs 50 wood
186+
		-unlocks mission7
187-
		-gives 3 MP, 3 progress for 3 food
187+
188-
		-named Hut|Huts
188+
189-
		-gains .1% per legacy
189+
190-
		-unlocks at 1 farm 
190+
191
192
	
193-
		-"A place to sell surplus food.  <b>-25 Food and 5 Manpower/+.01 Gold</b>"
193+
194-
		-costs 500 wood
194+
195-
		-costs 2000 MP
195+
196-
		-gives .01 gold for 25 food, 5 MP
196+
        *timer
197
        -abstract
198-
		-unlocks at 10 farm
198+
        -starts at 1
199
        -gives 1 time
200
201-
		-"A cabin in the woods for your hunters to use.  <b>-5 Manpower/+6 Food and .05 Fur</b>"
201+
		*hovel
202-
		-costs 300 wood
202+
        -"A crude hole that houses 3 primitive laborers  <b>+3 Labor</b>"
203-
		-gives 6 food, .05 fur for 5 MP
203+
        -costs 1000 labor, 3000 food
204-
		-gains .01% per legacy
204+
		-gives 3 labor, 3 progress
205
        -named Hovel|Hovels
206
        -unlocks at 1 labor
207
        -gains .01% per gem
208-
		-"Cutting down trees is a much better source of wood than gathering it from the ground.  <b>-5 Manpower/+1 Wood</b>"
208+
209-
		-costs 100 wood
209+
		*gatheringpost
210-
		-gives 1 wood for 5 MP
210+
		-"A primitive means of gathering resources. Requires 10 workers <b>+12 Food, +1 Wood, 1 gem per week</b>"
211-
		-gains 5% per supplyyard
211+
		-costs 15000 labor
212
		-gives 12 food, 1 wood, .0000016 gem
213
		-named Gathering Post|Gathering Posts
214
		-unlocks at 1 labor
215-
		-"A village elder shares their wisdom for a price.  <b>-1 Manpower and -.02 Gold/+.1 knowledge</b>"
215+
216-
		-costs 5 gold
216+
		*longhouse
217-
		-gives .1 knowledge for 1 MP, .02 gold
217+
		-"A sturdy structure that houses an extended family. <b>, +15 Labor</b>"
218
		-costs 5000 wood, 10000 labor, 50000 food
219
		-gives 15 labor, 15 progress
220
		-named Longhouse|Longhouses
221
		-unlocks at 1 gatheringpost
222
        -gains .01% per gem
223-
		-"Provides stone and marble to build permanent structures.  <b>-15 Manpower/+2 Stone and .005 Marble</b>"
223+
224-
		-costs 50 copper
224+
225-
		-costs 300 wood
225+
226-
		-gives 2 stone, .005 marble for 15 MP
226+
227-
		-gains 3% per supplyyard
227+
		-"Growing crops is the first step towards civilization.  <b>+30 Food</b>"
228
		-costs 100000 labor, 20000 food
229-
		-price increases by 100.2%
229+
		-gives 30 food
230-
		-unlocks stoneplow
230+
		-gains 1% per mill
231
		-named Farm|Farms
232-
		*stonehouse
232+
233-
		-"A sturdy home that provides protection from the elements.  <b>-5 Food/+5 Manpower</b>"
233+
		*mill
234-
		-costs 50 stone
234+
		-"Boosts plantation and farm size by 1%."
235-
		-gives 5 MP, 5 progress for 5 food
235+
		-costs 50000 wood, 500 gold
236-
		-gains .1% per legacy
236+
		-named Mill
237-
		-named Stone House|Stone Houses
237+
238
		*market
239
		-"A place to sell surplus food.  <b>+.01 Gold</b>"
240-
		-"Extract copper and a small amount of gold ore from the earth. <b>-10 Manpower/+.2 Copper and .001 Gold</b>"
240+
		-costs 15000 wood, 60000 labor, 200000 food
241-
		-costs 500 wood
241+
		-gives .01 gold
242-
		-costs 2000 MP
242+
243-
		-gives .2 copper, .001 gold for 10 MP
243+
		-unlocks at 5 farm
244-
		-gains 2% per supplyyard
244+
245
		*lodge
246
		-"A cabin in the woods for your hunters to use.  <b>+5 Food and .04 Fur</b>"
247
		-costs 2000 wood, 20000 labor
248-
		-"Forge bronze to build new tools.  <b>-5 Manpower, -5 Wood and -1 Copper/+.2 Bronze</b>"
248+
		-gives 5 food, .04 fur
249-
		-costs 300 stone
249+
		-unlocks at 1 gold
250-
		-gives .2 bronze for 5 MP, 5 wood, 1 copper
250+
251
252-
		-unlocks bronzeaxe
252+
253-
		-unlocks bronzeplow
253+
		-"Cutting down trees is a much better source of wood than gathering it from the ground.  <b>+30 Wood</b>"
254-
		-unlocks bronzepick
254+
		-costs 2500 copper, 50000 wood, 750000 labor
255
		-gives 30 wood
256
		-gains 1% per supplyyard
257-
		-"Raise an army to conquer new territory to expand your civilization! <b>-20 Food/+20 Manpower and unlocks conquer territory</b>"
257+
258-
		-costs 10 bronze
258+
259-
		-costs 300 stone
259+
260-
		-gives 20 MP, 20 progress for 20 food
260+
261-
		-gains .1% per legacy
261+
		-"A village elder shares their wisdom for a price.  <b>+.01 knowledge</b>"
262
		-costs 300 gold
263-
		-unlocks conquer
263+
		-gives .01 knowledge
264-
		-unlocks settlement
264+
265
266
//Bronze Age
267-
		-"Start a new settlement in recently conquered lands to expand your population.  Produces half of its own food.  <b>-15 Food/+30 Manpower</b>"
267+
268-
		-costs 10 territory
268+
269-
		-gives 30 MP, 30 progress for 15 food
269+
		-"Backbreaking labor provides stone for sturdier structures.  <b>+15 Stone</b>"
270-
		-gains .1% per legacy
270+
		-costs 250000 wood, 15000000 labor
271-
		-named Settlement
271+
		-gives 15 stone
272
		-gains 1% per supplyyard
273
		-named Quarry|Quarries
274-
		-"A place for your people to study, learn and innovate.  <b>-10 Manpower and -.1 Gold/+1 knowledge</b>"
274+
275-
		-costs 50 marble
275+
276-
		-costs 3000 stone
276+
		-"Extract copper and a small amount of gold ore from the earth. Also might give a gem.. <b>+1 Copper and .005 Gold</b>"
277-
		-gives 1 knowledge for .1 gold, 10 MP
277+
		-costs 100000 wood, 2500000 labor
278-
		-unlocks ironage
278+
		-gives 1 copper, .005 gold, .0001 gem
279-
		-unlocks statue
279+
		-gains 1% per supplyyard
280-
		-named University
280+
281
282-
		*statue
282+
		*towncenter
283-
		-"Statues provide legacy that can be passed down to future cultures.  <b>+1 Legacy per hour</b>"
283+
		-"A strong stone building that can house 120 workers. <b>+120 Labor</b>"
284-
		-costs 100 bronze
284+
		-costs 50000 wood, 15000 stone, 300000 labor, 1000000 food
285-
		-gives .000278 legacy
285+
		-gives 120 labor, 120 progress
286-
		-price increases by 105%
286+
		-named Town Center|Town Centers
287-
		-named Statue
287+
		-unlocks at 1 quarry
288
        -gains .01% per gem
289-
//Iron Age
289+
290
		*forge
291
		-"Melt copper down into much stronger bronze. <b>+1 bronze</b>"
292-
		-"Melts down rocks into iron.  <b>-5 Manpower, -10 wood, -10 stone/+.25 iron</b>"
292+
		-costs 200000 stone, 50000 copper, 3000000 labor, 2000000 wood
293-
		-costs 1000 stone
293+
		-gives 1 bronze
294-
		-costs 400 bronze 
294+
		-gains 10% per blastfurnace
295-
		-gives .25 iron for 5 MP, 10 wood, 10 stone
295+
296-
		-named Smelter|Smelters
296+
297-
		-unlocks foundry
297+
298-
		-unlocks fort
298+
		-"Houses soldiers to help you conquer new lands.<b>+50 labor</b>"
299
		-costs 30000 stone, 1000 bronze, 200000 food
300
		-gives 50 labor, 50 progress
301
		-named Barracks
302-
		-"Boosts raw material production.  <b>-10 Manpower, +5% Lumbermill, +3% Quarry and +2% Mine production speed</b>"
302+
        -gains .01% per gem
303-
		-costs 200 gold
303+
304-
		-costs 50000 MP
304+
305-
		-named Supply Yard|Supply Yards
305+
		-"Settle new territory.. <b>+500 labor</b>"
306
		-costs 50 territory, 2000000 food
307
		-gives 500 labor, 500 progress
308-
		-"Convert conquered territory into a massive farm.  <b>-15 Manpower/+40 Food</b>"
308+
		-named Settlement|Settlements
309-
		-costs 20 territory
309+
		-unlocks at 1 territory
310-
		-gives 40 food for 15 MP
310+
        -gains .01% per gem
311-
		-gains .1% per legacy
311+
312
		*plantation
313
		-"A massive farm to feed your growing populace. <b> +500 Food</b>"
314-
		*villa
314+
		-costs 50 territory, 5000000 labor
315-
		-"An expensive dwelling for the wealthiest of your people to live.  Generates tax revenue.  <b>-10 Food/+10 MP and +.01 gold</b>"
315+
		-gives 500 food
316-
		-costs 100 marble
316+
		-gains 1% per mill
317-
		-costs 200 bronze
317+
318-
		-costs 300 fur
318+
		-unlocks at 1 territory
319-
		-gives 10 MP, 10 progress, .01 gold for 10 food
319+
320-
		-gains .1% per legacy
320+
321-
		-named Villa|Villas
321+
		-"Bring great minds together to push society forward. <b>+1 knowledge</b>"
322
		-costs 2500000 stone, 30000 bronze, 8e6 labor, 30000 gold
323-
		*fort
323+
		-gives 1 knowledge
324-
		-"A base of operations where your military will plan new conquests.  <b>-50 Manpower/+.01 Territory</b>"
324+
		-named University 
325-
		-costs 500 iron
325+
326-
		-costs 10000 stone
326+
//Age of Expansion
327-
		-gives .01 territory for 50 MP
327+
328-
		-named Fort|Forts
328+
329-
		-unlocks monument
329+
		-"Open trade routes to stimulate economic growth.<b>+5 gold</b>"
330-
		-unlocks imperialage
330+
		-costs 750 territory
331
		-gives 5 gold
332-
		*foundry
332+
333-
		-"Forge superior steel from iron.  <b>-1 Iron, -5 Wood, -2 MP/+.1 Steel</b>"
333+
334-
		-costs 500 bronze
334+
335-
		-costs 1000 iron
335+
		-"Break down rocks to melt out valuable iron. Might produce gems <b>+2.5 iron</b>"
336-
		-gives .1 steel for 1 iron, 5 wood, 2 MP
336+
		-costs 30000 bronze, 5000000 labor, 1500000 wood, 600000 stone
337-
		-named Foundry|Foundries
337+
		-gives 2.5 iron, .0003 gem
338-
		-unlocks steelplow
338+
		-gains 10% per blastfurnace
339-
		-unlocks steelpick
339+
		-named Smelter
340-
		-unlocks steelsaw
340+
341
		*port
342-
		*monument
342+
		-"Build ships to explore foreign lands. <b>+.05 ships</b>"
343-
		-"A stunning monument to your victories.  <b>+1 Legacy every 12 minutes</b>"
343+
		-costs 250000000 labor, 25000000 wood, 250000 iron, 25000 gold
344-
		-costs 300 marble
344+
		-gives .05 ship
345-
		-costs 1000 iron
345+
346-
		-costs 20000 stone
346+
347-
		-gives .00139 legacy
347+
348-
		-price increases by 110%
348+
		-"Increases yield of lumber yards, mines and quarries by 1%."
349-
		-named Monument|Monuments
349+
		-costs 500 territory, 10000 gold
350
		-named Supply Yard
351
352-
//Imperial Age
352+
353
		-"Send your people to start a colony in new lands. They will produce all of their own food. <b>+3000 Labor</b>"
354
		-costs 300 territory, 50 ship
355-
		-"Use territory you have conquered to open up new trade routes and tax them.  <b>+.025 gold</b>
355+
		-gives 3000 labor, 3000 progress
356-
		-costs 50 territory
356+
357-
		-gives .025 gold
357+
		-unlocks at 1 ship
358
        -gains .01% per gem
359
360
		*bank
361-
		-"Opens up many new trade options and builds ships over time.  Ships increase resources per trade.  <b>-50 MP and -15 Wood/+.005 Ships</b>"
361+
		-"Produces currency in exchange for gold. <b>+15 currency</b>"
362
		-costs 250000 iron, 250000 gold
363-
		-costs 5000 iron
363+
		-gives 15 currency
364-
		-costs 25000 stone
364+
365-
		-gives .005 ship for 15 wood, 50 MP
365+
366
//Industrial Age
367-
		-unlocks woodmarbletrade
367+
368-
		-unlocks foodgoldtrade
368+
		*burner
369-
		-unlocks fursteeltrade
369+
		-"Burn food for energy until you discover better sources. +20 energy/-2500 food. +1% synergy per burner"
370-
		-unlocks colony
370+
		-costs 12500 bronze, 7500000 labor
371
        -gives 20 energy for 2500 food
372
		-named Burner
373-
		-"Converts gold into currency.  Needed for an advanced economy.  Can now also buy real estate.  <b>-.1 Gold and -3 MP/+1 Currency</b>"
373+
		-gains 1% per burner
374-
		-costs 1000 marble
374+
375-
		-costs 500 steel
375+
		*blastfurnace
376-
		-gives 1 currency for .1 gold, 3 MP
376+
		-"Scale up your industrial metal production. <b>+10% smelter and forge production</b>"
377
		-costs 50000 alloy, 750000 iron, 50000000 labor
378-
		-unlocks buyland
378+
		-named Blast Furnace
379
380-
		*printingpress
380+
		*chemicalplant
381-
		-"Produces knowledge at the cost of currency.  <b>-5 Manpower, -2 Currency/.005 Books</b>"
381+
		-"Use energy to create chemicals. <b>-15 energy, +9 chemicals</b>" 
382-
		-costs 1000 steel
382+
		-costs 9000 alloy, 150000 currency, 18000000 labor
383-
		-costs 5000 wood
383+
		-gives 9 chemical for 15 energy
384-
		-gives .005 book for 2 currency, 5 MP
384+
		-named Chemical Plant
385-
		-named Printing Press
385+
386-
		-unlocks makebook
386+
		*weaponlab
387-
		-unlocks library
387+
		-"Build gunpowder <b>-25 energy, +5 gunpowder</b>"
388
		-costs 50000 alloy, 500000 currency, 375000 chemical, 75000000 labor
389-
		*library
389+
		-gives 5 gunpowder for 25 energy
390-
		-"Pass down your knowledge to future generations.  <b>+1 Legacy every 5 minutes</b>"
390+
		-named Weapons Lab
391-
		-costs 10000 stone
391+
392-
		-costs 10000 wood
392+
		*factory
393-
		-costs 200 book
393+
		-"Manufacture goods to earn currency. <b>-500 energy +625 currency</b>"
394-
		-gives .0033 legacy 
394+
		-costs 5e7 stone, 625000000 labor, 40000000 copper
395-
		-price increases by 115%
395+
		-gives 625 currency for 1500 energy
396-
		-named Library
396+
		-named Factory
397-
		-unlocks hybridcrops
397+
398-
		-unlocks geology
398+
399-
		-unlocks treefarms
399+
		-"Produce crops on a massive scale. <b> +3000000 food</b>"
400
		-costs 20000000 currency, 250000 territory, 50000000 chemical
401
		-gives 3000000 food
402-
		-"Send your people to start a colony in new lands.  They generate all of their own food.  <b>+50 Manpower</b>"
402+
403-
		-costs 200 territory
403+
404-
		-costs 10 ship
404+
		*alloyfab
405-
		-gives 50 MP, 50 progress
405+
		-"Fabricate your own alloy to avoid paying exorbitant fees for it. <b>+5 alloy</b>"
406-
		-gains .1% per legacy
406+
		-costs 35000 alloy, 1500000 currency, 500000 chemical, 750000 iron, 250000 copper
407
		-gives 5 alloy
408-
		-unlocks industrialage
408+
		-named Alloy Fabricator
409-
		-unlocks militaryexpansion
409+
410
		*city
411
		-"Cities require energy to provide electricity and a lot of food. However, in addition to labor they produce tax revenue. <b>-50 energy, +30000 labor, +30 currency</b>"
412
		-costs 500000 currency, 10000 territory, 600000000 food
413
		-gives 30000 labor, 30000 progress, 30 currency for 50 energy
414-
		*oilderrick
414+
		-named City
415-
		-"Pumps oil from deep inside the earth.  Oil is key to powering industry.  <b>-40 Manpower/+1 Oil</b>"
415+
        -gains .01% per gem
416-
		-costs 100 steel
416+
417-
		-costs 1000 iron
417+
		*gasrig
418-
		-costs 100000 MP
418+
		-"Destroy the environment to build your economy. <b> +3500 energy</b>"
419-
		-gives 1 oil for 40 MP
419+
		-costs 6000000 iron, 5000000 currency, 15000 territory, 500000000 labor, 1500000 chemical
420-
		-named Oil Derrick
420+
		-gives 3500 energy
421-
		-gains 10% per refinery
421+
		-named Natural Gas Complex
422-
		-unlocks train
422+
423-
		-unlocks powerplant
423+
424-
		-unlocks artillery
424+
425
		*supercomputer
426-
		*refinery
426+
		-"AI is able to produce knowledge at incredible rates. <b>+60 knowledge, -500 energy</b>"
427-
		-"Boosts oil production and generates revenue. <b>+10% oil productio, +2 currency/-100 Manpower</b>"
427+
		-costs 250000 alloy, 5000000 currency
428-
		-costs 300000 stone
428+
		-gives 60 knowledge for 500 energy
429-
		-costs 50000 copper
429+
430-
		-costs 50000 iron
430+
431-
		-costs 10000 currency
431+
		*solararray
432-
		-gives 2 currency for 100 MP
432+
		-"Endless fields of solar panels. <b>+15000 energy</b>"
433-
		-named Refinery
433+
		-costs 400000 territory, 1500000 alloy, 15000000 currency 
434-
		-unlocks at 50 oilderrick  
434+
		-gives 15000 energy 
435
		-named Solar Array
436-
		*highrise
436+
437-
		-"A tall building that houses a lot of people.  Also generates tax revenue.  <b>-100 Food/+100 Manpower and .5 Currency</b>"
437+
438-
		-costs 1500 steel
438+
		-"Knowledge is wealth and wealth is power. <b> +30000 currency</b>"
439-
		-costs 5000 iron
439+
		-costs 5e7 currency, 5e7 stone, 600000000 knowledge
440-
		-costs 100000 stone
440+
		-gives 30000 currency
441-
		-gives .5 currency, 100 MP, 100 progress for 100 food
441+
442-
		-gains .1% per legacy
442+
443-
		-named High Rise|High Rises
443+
		*AIfab
444
		-"Build cyborgs. They have x10 the labor output of normal citizens. <b>+1 Cyborg, -500 energy</b>"
445-
		*train
445+
		-costs 7e7 currency, 3e7 stone, 1500000 alloy, 9e9 labor
446-
		-"Trains boost all basic raw materials production.  <b>-3 Oil, -2 Currency, -60 Manpower/+35 Wood, +25 Stone, +5 Copper, +3 Iron</b>"
446+
		-gives 1 cyborg for 500 energy
447-
		-costs 5000 bronze
447+
		-named AI Fabricator
448-
		-costs 10000 iron
448+
449-
		-costs 300 territory
449+
		*cyborg
450-
		-gives 35 wood, 25 stone, 5 copper, 3 iron for 3 oil, 2 currency, 60 MP
450+
		-"The next stage in evolution."
451-
		-named Train|Trains
451+
		-costs 2500 currency, 500 chemical, 100 alloy, 100000 labor
452
		-gives 10 labor, 10 progress
453-
		*powerplant
453+
		-gains .01% per gem
454-
		-"Sell electricity to your people.  <b>-5 Oil/ +3 Currency</b>"
454+
		-named Cyborg
455-
		-costs 1000 steel
455+
456-
		-costs 30000 copper
456+
457-
		-costs 1000 currency
457+
		-"Incredible expensive--but the energy yield is unparalleled. <b>+250000 energy</b>"
458-
		-gives 3 currency for 5 oil
458+
		-costs 3e11 labor, 5e8 stone, 200000000 currency
459-
		-named Power Plant|Power Plants
459+
		-gives 250000 energy
460-
		-unlocks whitehotsmelters
460+
461
462-
		-unlocks laboratory
462+
463
464-
		*artillery
464+
		*spacegun
465-
		-"Conquer new lands with superior firepower.  <b>-10 Currency/+.5 Territory</b>"
465+
		-"Into the great beyond. +1 Space Exploration, -115000 energy"
466-
		-costs 50000 iron
466+
		-costs 2e11 labor, 1e6 alloy, 3.5e9 currency 
467-
		-costs 2000 steel
467+
		-gives 1 se for 115000 energy
468-
		-gives .5 territory for 10 currency
468+
		-named Maglev Mass Accelerator
469-
		-unlocks cannons
469+
470-
		-named Artillery
470+
471
		
472
		*agriculturalage
473-
		-"Mechanized farms produce massive quantities of food.  Not effected by plow upgrades.  <b>-3 Oil and -10 Manpower/+500 Food</b>"
473+
474-
		-costs 1000 steel
474+
		-costs 10000 food
475-
		-costs 50000 seed
475+
476-
		-gives 500 food for 3 oil, 10 MP
476+
477-
		-gains .1% per legacy
477+
		-unlocks at 1000000 progress
478
479
		*lore
480-
		*laboratory
480+
481-
		-"Scientists publish papers and books to aid in your research.  <b>-20 Manpower and -10 currency/+.03 books</b>"
481+
482-
		-costs 1500 marble
482+
483-
		-costs 10000 currency
483+
484-
		-gives .03 book for 20 MP, 10 currency
484+
485-
		-named Laboratory
485+
486-
		-unlocks fracking
486+
		*furtrade
487-
		-unlocks informationage
487+
		-"Trade furs in large numbers with neighboring settlements. x20 fur trade"
488-
		-unlocks conservation
488+
		-costs 100 gold
489
		-multiplies efficiency of sellfur by 2000%
490-
		*wildlifepreserve
490+
		-named Fur Trade
491-
		-"An area untouched by industrialization that preserves biodiversity and ensures the future.  <b>+1 Legacy every 2 minutes</b>"
491+
		-unlocks at 1 lodge
492-
		-costs 5000 territory
492+
493-
		-gives .0083 legacy
493+
		*furcaravan
494-
		-price increases by 120%
494+
		-"Trade furs in far larger numbers. x10 fur trade"
495-
		-named Wildlife Preserve|Wildlife Preserves
495+
496
		-multiplies efficiency of sellfur by 1000%
497
		-named Fur Caravan
498
		-unlocks at 10000 fur
499-
		*server
499+
500-
		-"Converts books into digital data.  <b>-.1 Book, -.1 Oil, -1 Manpower/+1 Data</b>"
500+
501-
		-costs 50000 copper
501+
502-
		-costs 10000 currency
502+
		-costs 600 knowledge, 500000 food
503-
		-gives 1 data for .1 book, .1 oil and 1 MP
503+
504-
		-named Server
504+
505-
		-unlocks databases
505+
506
		-named Bronze Age
507-
		-unlocks bullettrains
507+
		-unlocks at 1e7 progress
508-
		-unlocks nuclearpower
508+
509
		*mining
510
		-"Break open the earth to plunder its treasures.  Unlocks <b>Mines</b>"
511-
		-"Use data and currency to purchase rare commodities on the stock market.  <b>-30 Manpower, -2 Data, -10 Currency/+30 Bronze, +20 Gold, +15 Marble, +10 Steel<b>"
511+
		-costs 300 knowledge
512-
		-costs 150000 currency
512+
		-costs 1000 copper
513-
		-costs 10000 marble
513+
514-
		-gives 30 bronze, 20 gold, 15 marble, 10 steel for 30 MP, 2 data, 10 currency
514+
515
516
		*militarism
517-
		*centrifuge
517+
		-"Grow your empire through conquest."
518-
		-"Smashes rocks and spins them at super high speeds to extract uranium.  <b>-10 Manpower, -100 Stone and -5 Oil/+.005 Uranium.</b>"
518+
		-costs 900 knowledge, 1000 bronze
519-
		-costs 5000 currency
519+
520-
		-costs 5000 steel
520+
		-unlocks at 1 bronze
521-
		-costs 5000 bronze
521+
		-named Militarism
522-
		-costs 5000 data
522+
523-
		-gives .005 uranium for 10 MP, 100 stone, 5 oil
523+
		*bunkbeds
524-
		-price increases by 100.1%
524+
		-"Double up on barracks capacity."
525-
		-named Centrifuge
525+
		-costs 1500 knowledge, 50000 wood
526
		-multiplies efficiency of barracks by 200%
527
		-unlocks at 10 barracks
528-
		-"Sell massive quantities of power, you will need the currency for the next age. <b>-500 manpower/+100 currency</b>"
528+
		-named Bunk Beds
529-
		-costs 5000000 stone
529+
530-
		-costs 500 uranium
530+
		*milling
531-
		-gives 100 currency for 500 MP
531+
		-"Use mills to increase farm size."
532-
		-price increases by 100.1%
532+
533
		-unlocks mill
534-
		-unlocks at 100 uranium
534+
		-unlocks at 10 towncenter
535-
		-unlocks spaceage
535+
		-named Mills
536
537
		*education
538
		-"Knowledge is power."
539-
		*satellite
539+
		-costs 10000 gold
540-
		-"Gather data from the cosmos. <b>+5 data</b>"
540+
		-unlocks University
541-
		-costs 500000 currency
541+
		-named Education
542-
		-costs 10000 steel
542+
		-unlocks at 1000 knowledge
543-
		-costs 200 uranium
543+
544-
		-gives 5 data
544+
		*ageofexpansion
545-
		-price increases by 100%
545+
		-"The time has come for your empire to grow."
546-
		-named Satellite
546+
		-costs 15000 knowledge, 1500 territory
547-
		-unlocks spacecenter
547+
548
		-unlocks traderoute
549-
		*spacecenter
549+
		-unlocks navigation
550-
		-"Launch nuclear powered rockets to travel the stars. <b>-.2 uranium, -50 data, -500 currency, -1000 manpower/+.001 spacecraft</b>
550+
		-unlocks logistics
551
		-unlocks finance
552-
		-costs 50000 marble
552+
		-unlocks at 1e8 progress
553-
		-gives .001 spacecraft for .2 uranium, 50 data, 500 currency, 1000 MP
553+
		-named Age of Expansion
554-
		-named Space Center
554+
555-
		-unlocks lunarcolony
555+
		*navigation
556
		-"Ships will allow your empire to span across oceans."
557-
		*lunarcolony
557+
		-costs 25000 knowledge
558-
		-"Build a large scale colony on the moon. Generates revenue from moon tourism. -500 food/+500 MP and +10 currency"
558+
559-
		-costs 100 spacecraft 
559+
		-unlocks trade1
560-
		-gives 500 MP, 500 progress, 10 currency for 500 food
560+
		-unlocks trade2
561-
		-named Lunar Colony
561+
		-unlocks buyship
562-
		-price increases by 100%
562+
		-named Navigation
563-
		-gains .1% per legacy
563+
564-
		-unlocks asteroidmine
564+
		*logistics
565
		-"Expand production of raw materials using surplus labor."
566-
		*asteroidmine
566+
		-costs 50000 knowledge, 500 gem
567-
		-"Mine iron and uranium from the asteroid belt. <b>-2000 manpower/+1 uranium, +50 iron</b>"
567+
568-
		-costs 500 spacecraft
568+
		-named Logistics
569-
		-gives 50 iron, 1 uranium for 2000 MP
569+
570-
		-price increases by 100%
570+
		*finance
571-
		-named Asteroid Mine
571+
		-"Create your own currency to organize and stimulate your empire's economy."
572
		-costs 75000 knowledge
573
		-unlocks bank
574-
		-"Uses data to produce more data. The singularity is coming. <b>+100 data</b>"
574+
		-named Finance
575-
		-costs 10000 uranium
575+
576-
		-costs 1000000 data
576+
		*trade1
577-
		-costs 1000000 currency
577+
		-"Trade with the alchemists to get access to gunpowder."
578-
		-gives 100 data
578+
		-costs 100000 gold, 150000 knowledge
579-
		-price increases by 100%
579+
		-unlocks tradepowder
580-
		-unlocks quantumcomputing
580+
		-named Trade with Alchemists
581
582-
		-unlocks at 1 asteroidmine
582+
		*trade2
583
		-"Send food to the monks in return for knowledge."
584-
		*singularity
584+
		-costs 25000 gold, 50000 knowledge
585-
		-"An entity of supreme intelligence that grows exponentially. <b>+1 data, +.00000000000001% speed per data</b>"
585+
		-unlocks tradeknowledge
586-
		-costs 1e12 data
586+
		-named Trade with Monks
587-
		-gives 1 data
587+
588-
		-gains .00000000000001% per data
588+
		*firepower
589-
		-named Singularity
589+
		-"Guns allow your soldiers to become far more efficient at conquering new lands."
590-
		-price increases by 100%
590+
		-costs 250000 knowledge, 100000 currency
591
		-unlocks gunconquest
592
		-unlocks at 1 gunpowder
593
		-named Firepower
594-
		*hunting
594+
595-
		-"Sharpen sticks to kill animals."
595+
596-
		-costs 200 MP
596+
		-"Your empire must now look to technology to grow in power and influence."
597-
		-costs 100 wood
597+
		-costs 3000000 knowledge, 500000 currency, 200000 territory
598-
		-unlocks hunt
598+
		-unlocks burner
599-
		-named Hunting
599+
		-unlocks production
600-
		-unlocks at 5 tent
600+
		-unlocks trade3
601
		-unlocks urbanplanning
602
		-unlocks at 1e9 progress
603
		-named Industrial Age
604-
		-costs 1000 MP
604+
605
		*trade3
606
		-"Until you learn to produce it, you must purchase alloy from more advanced civilizations."
607-
		-unlocks at 1 tent
607+
		-costs 5000 ship, 1500000 knowledge
608
		-unlocks tradealloy
609-
		*lumber
609+
		-named Advanced Trading
610-
		-"Your growing civilization needs wood."
610+
611-
		-costs 500 MP
611+
		*blastfurnacetech
612-
		-unlocks lumbermill
612+
		-"Speed up your metal production"
613-
		-named Lumber
613+
		-unlocks blastfurnace
614-
		-unlocks at 1 farm
614+
		-unlocks at 1 burner
615
		-costs 1000000 knowledge, 1500 gem
616-
		*bows
616+
		-named Blast Furnace Tech
617-
		-"Your hunters can now regularly hunt for food."
617+
618-
		-costs 5 gold
618+
		*chemistry
619-
		-unlocks lodge
619+
		-"You will need to synthesize chemicals for many industrial processes"
620-
		-named Bow and Arrow
620+
		-costs 3000000 knowledge
621
		-unlocks chemicalplant
622
		-unlocks at 1 energy
623
624
		*production
625-
		-costs 10 gold
625+
		-"To grow your economy you will need mass production."
626
		-costs 2000000 knowledge
627
		-unlock factory
628
		-named Assembly Lines
629
630
		*alloysynthesis
631
		-"Discover the ability to synthesize your own alloy."
632-
		-costs 100 knowledge
632+
		-costs 8000000 knowledge
633-
		-costs 10000 MP
633+
		-unlocks alloyfab
634
		-unlocks at 1 chemical
635-
		-unlocks stonehouse	
635+
636-
		-unlocks buycopper
636+
		*urbanplanning
637
		-"Building sprawling metropolises will centralize your labor force."
638
		-costs 5000000 knowledge
639-
		-unlocks learning
639+
		-unlocks city
640-
		-unlocks military
640+
641
		*fertilizer
642-
		-unlocks at 1 elder
642+
		-"Use your knowledge of chemistry to build massive farms."
643
		-costs 7000000 knowledge
644
		-unlocks factoryfarm
645
		-unlocks at 1 chemical
646-
		-costs 50 knowledge
646+
		-named Fertilizer
647-
		-costs 100 copper
647+
648
		*weaponslab
649
		-"Your chemists manufacture gunpowder for you, eliminating the need to trade for it."
650
		-costs 12000000 knowledge
651-
		*stoneplow
651+
		-unlocks weaponlab
652-
		-"Even a few stones are better than using your hands.  <b>+30% Food Production</b>"
652+
		-unlocks at 1 chemical
653-
		-costs 25 knowledge
653+
		-named Gunpowder Tech
654-
		-costs 100 stone
654+
655-
		-multiplies efficiency of farm by 130%
655+
656-
		-multiplies efficiency of plantation by 130%
656+
		-"Pump chemicals into the earth to release natural gas, and then burn it for energy."
657-
		-named Stone Plow
657+
		-costs 15000000 knowledge
658
		-unlocks gasrig
659-
		*bronzeplow
659+
		-unlocks at 1 chemical
660-
		-"Lighter than a stone plow.  <b>+40% Food Production</b>"
660+
661-
		-costs 150 knowledge
661+
662-
		-costs 50 bronze
662+
663-
		-multiplies efficiency of farm by 140%
663+
		-"Computers will help your civilization ascend to unimaginable heights."
664-
		-multiplies efficiency of plantation by 140%
664+
		-costs 160000000 currency, 300000000 energy, 50000000 knowledge
665-
		-named Bronze Plow
665+
		-unlocks supercomputing
666
		-unlocks solarcells
667-
		*steelplow
667+
		-unlocks stocks
668-
		-"Tears through the toughest soil.  <b>+50% Food Production</b>"
668+
		-unlocks petrochemicals
669-
		-costs 1000 knowledge
669+
		-unlocks at 1e10 progress
670-
		-costs 300 steel
670+
671-
		-multiplies efficiency of farm by 150%
671+
672-
		-multiplies efficiency of plantation by 150%
672+
		*supercomputing
673-
		-named Steel Plow
673+
		-"Supercomputers produce knowledge far faster than any human."
674
		-costs 20000000 currency
675-
		*hybridcrops
675+
		-unlocks supercomputer
676-
		-"Produce more robust crops.  <b>+30% food production</b>"
676+
		-unlocks GPU
677-
		-costs 10000 knowledge
677+
		-named Super Computing
678-
		-multiplies efficiency of farm by 130%
678+
679-
		-multiplies efficiency of plantation by 130%
679+
		*GPU
680-
		-multiplies efficiency of factoryfarm by 130%
680+
		-"Super computers are 50% faster---but use 50% more energy."
681-
		-named Hybrid Crops
681+
		-costs 30000000 currency
682
		-multiplies efficiency of supercomputer by 150%
683-
		*bronzeaxe
683+
		-named GPUs
684-
		-"Cut down bigger trees.  <b>+50% Wood Production</b>"
684+
		-unlocks TPU
685-
		-costs 75 knowledge
685+
686-
		-costs 25 bronze
686+
		*TPU
687-
		-multiplies efficiency of lumbermill by 150%
687+
		-"Super computers are 80% faster---but use 80% more energy."
688-
		-named Bronze Axe
688+
		-costs 110000000 currency
689
		-multiplies efficiency of supercomputer by 180%
690-
		*steelsaw
690+
		-named TPUs
691-
		-"Cut down massive trees. <b>+40% Wood Production</b>"
691+
		-unlocks superconductor
692-
		-costs 500 knowledge
692+
693-
		-costs 150 steel
693+
		*superconductor
694-
		-multiplies efficiency of lumbermill by 140%
694+
		-"Super computers are twice as fast---but use twice as much energy."
695-
		-named Steel Saw
695+
		-costs 300000000 currency
696
		-multiplies efficiency of supercomputer by 200%
697-
		*treefarms
697+
		-named Superconductor
698-
		-"Grow more trees to cut down.  <b>+35% Wood Production</b>"
698+
		-unlocks AI
699-
		-costs 50 book
699+
700-
		-multiplies efficiency of lumbermill by 135%
700+
		*AI
701-
		-named Tree Farms
701+
		-"The final paradigm shift--manufacture cyborgs to replace your citizens."
702
		-costs 1000000000 knowledge
703-
		*bronzepick
703+
		-unlocks AIfab
704-
		-"Breaks through stone.  <b>+50% Quarry Production</b>"
704+
		-named Artificial Intelligence
705-
		-costs 250 knowledge
705+
706-
		-costs 100 bronze
706+
		*petrochemicals
707-
		-multiplies efficiency of quarry by 150%
707+
		-"Triples chemical plant output.</b>"
708-
		-named Bronze Pick
708+
		-costs 50000000 knowledge
709
		-multiplies efficiency of chemicalplant by 300%
710-
		*steelpick
710+
		-named Petro Chemicals
711-
		-"Can break through the hardest minerals.  <b>+50% Quarry Production, +100% Mine Production</b>"
711+
712-
		-costs 1500 knowledge
712+
		*solarcells
713-
		-costs 500 steel
713+
		-"Endless renewable energy--if you have the land to support it."
714-
		-multiplies efficiency of quarry by 150%
714+
		-costs 75000000 knowledge
715-
		-multiplies efficiency of mine by 200%
715+
		-unlocks solararray
716-
		-named Steel Pick
716+
		-named Solar Cells
717
718-
		*geology
718+
		*stocks
719-
		-"The study of minerals.  <b>+40% Quarry Production, +40% Mine Production</b>"
719+
		-"Use knowledge to manipulate the world economy to generate massive amounts of money."
720-
		-costs 100 book
720+
		-costs 100000000 knowledge
721-
		-multiplies efficiency of quarry by 140%
721+
722-
		-multiplies efficiency of mine by 140%
722+
		-named Stock Manipulation
723-
		-named Geology
723+
724
		*nuclearpower
725-
		*learning
725+
		-"Split the atom for nearly limitless energy."
726-
		-"Build universities to study science and art to improve your society.  <b>Unlocks Universities</b>"
726+
		-costs 500000000 knowledge
727-
		-costs 500 knowledge
727+
		-unlocks nuclearpowerplant
728-
		-unlocks university
728+
		-unlocks at 10 supercomputer
729-
		-named Learning
729+
730
731-
		*military
731+
		*fusionpower
732-
		-"Use your manpower to assemble an army and conquer new lands.  <b>Unlocks Barracks</b>"
732+
		-"Fusion yields far greater power than fission. <b>x2.5 nuclear power production</b>"
733-
		-costs 300 bronze
733+
		-costs 1000000000 knowledge
734-
		-costs 50 gold
734+
		-multiplies efficiency of nuclearpowerplant by 250%
735
		-unlocks at 5 nuclearpowerplant
736-
		-named Military
736+
		-named Fusion Power
737
738-
		*militaryexpansion
738+
739-
		-"Your military power now extends across oceans.  <b>+50% to Fort Production</b>"
739+
		-"The time has come to extend to the stars"
740-
		-costs 2000 steel
740+
		-costs 6250000000 currency, 500000000 knowledge
741-
		-costs 50 book
741+
		-unlocks spacegun
742-
		-multiplies efficiency of fort by 150%
742+
		-unlocks at 1 cyborg
743-
		-named Military Expansion
743+
744
745-
		*cannons
745+
746-
		-"Your forts can now use artillery to extend your influence. <b>+5% Fort Power per Artillery</b>"
746+