Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Let's make a game!
- -Progress Gain Only
- -by Apotheosis
- -version 1
- Settings :
- -prices increase by 100%
- -selling gives back 80%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *labor
- -named Labor
- -visible
- *food
- -named Food
- -visible
- *wood
- -named Wood
- *fur
- -named Furs
- *gold
- -named Gold
- *gem
- -named Gems
- *knowledge
- -named Knowledge
- *stone
- -named Stone
- *copper
- -named Copper
- *bronze
- -named Bronze
- *territory
- -named Territory
- *iron
- -named Iron
- *steel
- -named Steel
- *currency
- -named Currency
- *ship
- -named Ships
- *gunpowder
- -named Gun Powder
- *alloy
- -named Alloy
- *energy
- -named Energy
- *chemical
- -named Chemical
- *se
- -named Space Exploration
- *progress
- -named Progress
- *time
- -named Time
- Clickables :
- *work
- -named Work
- -gives 10 labor
- -gives 10 progress
- -gains 10% per time
- -gains .01% per gem
- -visible
- *gather
- -named Gather
- -gives 5 wood, 100 food for 100 labor
- -unlocks at 1 labor
- *massgatheringpost
- -named Gathering Hoard
- -gives 1000 gatheringpost for 15000000 labor
- -unlocks at 1000 gatheringpost
- *hunt
- -named Hunt
- -gives 125 food, 1 fur for 100 labor
- -unlocks at 1 hovel
- *sellfur
- -named Sell Fur
- -gives 1 gold for 40 fur
- -unlocks at 1 market
- *buycopper
- -named Buy Copper
- -gives 20 copper for 1 gold
- -unlocks at 1 market
- *buyship
- -named Buy Ship
- -gives 1 ship for 400 gold
- *conquest
- -named Conquest
- -gives 1 territory for 200000 labor
- -unlocks at 1 barracks
- -gains .0001% per labor
- *gunconquest
- -named Gun Conquest
- -gives 1 territory for 2 gunpowder
- -gains 5% per gunpowder
- *tradepowder
- -named Alchemist Trade
- -gives 1 gunpowder for 10 gold
- -gains 10% per ship
- *tradeknowledge
- -named Trade Knowledge
- -gives 3 knowledge for 50000 food
- -gains 10% per ship
- *tradealloy
- -named Trade Alloy
- -gives 1 alloy for 50 currency
- -gains 10% per ship
- *mission1
- -named Orbit the Planet 1000
- -gives 1000 gems for 1000 se
- -locks mission1
- -unlocks mission2
- -unlocks at 1 se
- *mission2
- -named Land on the Moon 4000
- -gives 3000 gems for 4000 se
- -locks mission2
- -unlocks mission3
- *mission3
- -named Build a Space Station 9000
- -gives 6000 gems for 9000 se
- -locks mission3
- -unlocks mission4
- *mission4
- -named Build a Lunar Colony 16000
- -gives 10000 gems for 16000 se
- -locks mission4
- -unlocks mission5
- *mission5
- -named Mars Mission 25000
- -gives 15000 gems for 25000 se
- -locks mission5
- -unlocks mission6
- *mission6
- -named Build Mars City 36000
- -gives 21000 gems for 36000 se
- -locks mission6
- -unlocks mission7
- Buildings :
- *timer
- -abstract
- -starts at 1
- -gives 1 time
- *hovel
- -"A crude hole that houses 3 primitive laborers <b>+3 Labor</b>"
- -costs 1000 labor, 3000 food
- -gives 3 labor, 3 progress
- -named Hovel|Hovels
- -unlocks at 1 labor
- -gains .01% per gem
- *gatheringpost
- -"A primitive means of gathering resources. Requires 10 workers <b>+12 Food, +1 Wood, 1 gem per week</b>"
- -costs 15000 labor
- -gives 12 food, 1 wood, .0000016 gem
- -named Gathering Post|Gathering Posts
- -unlocks at 1 labor
- *longhouse
- -"A sturdy structure that houses an extended family. <b>, +15 Labor</b>"
- -costs 5000 wood, 10000 labor, 50000 food
- -gives 15 labor, 15 progress
- -named Longhouse|Longhouses
- -unlocks at 1 gatheringpost
- -gains .01% per gem
- //Agricutural Age
- *farm
- -"Growing crops is the first step towards civilization. <b>+30 Food</b>"
- -costs 100000 labor, 20000 food
- -gives 30 food
- -gains 1% per mill
- -named Farm|Farms
- *mill
- -"Boosts plantation and farm size by 1%."
- -costs 50000 wood, 500 gold
- -named Mill
- *market
- -"A place to sell surplus food. <b>+.01 Gold</b>"
- -costs 15000 wood, 60000 labor, 200000 food
- -gives .01 gold
- -named Market|Markets
- -unlocks at 5 farm
- *lodge
- -"A cabin in the woods for your hunters to use. <b>+5 Food and .04 Fur</b>"
- -costs 2000 wood, 20000 labor
- -gives 5 food, .04 fur
- -unlocks at 1 gold
- -named Lodge|Lodges
- *lumbermill
- -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>+30 Wood</b>"
- -costs 2500 copper, 50000 wood, 750000 labor
- -gives 30 wood
- -gains 1% per supplyyard
- -named Lumbermill|Lumbermills
- -unlocks at 1 market
- *elder
- -"A village elder shares their wisdom for a price. <b>+.01 knowledge</b>"
- -costs 300 gold
- -gives .01 knowledge
- -named Village Elder|Village Elders
- //Bronze Age
- *quarry
- -"Backbreaking labor provides stone for sturdier structures. <b>+15 Stone</b>"
- -costs 250000 wood, 15000000 labor
- -gives 15 stone
- -gains 1% per supplyyard
- -named Quarry|Quarries
- *mine
- -"Extract copper and a small amount of gold ore from the earth. Also might give a gem.. <b>+1 Copper and .005 Gold</b>"
- -costs 100000 wood, 2500000 labor
- -gives 1 copper, .005 gold, .0001 gem
- -gains 1% per supplyyard
- -named Mine|Mines
- *towncenter
- -"A strong stone building that can house 120 workers. <b>+120 Labor</b>"
- -costs 50000 wood, 15000 stone, 300000 labor, 1000000 food
- -gives 120 labor, 120 progress
- -named Town Center|Town Centers
- -unlocks at 1 quarry
- -gains .01% per gem
- *forge
- -"Melt copper down into much stronger bronze. <b>+1 bronze</b>"
- -costs 200000 stone, 50000 copper, 3000000 labor, 2000000 wood
- -gives 1 bronze
- -gains 10% per blastfurnace
- -named Forge|Forges
- *barracks
- -"Houses soldiers to help you conquer new lands.<b>+50 labor</b>"
- -costs 30000 stone, 1000 bronze, 200000 food
- -gives 50 labor, 50 progress
- -named Barracks
- -gains .01% per gem
- *settlement
- -"Settle new territory.. <b>+500 labor</b>"
- -costs 50 territory, 2000000 food
- -gives 500 labor, 500 progress
- -named Settlement|Settlements
- -unlocks at 1 territory
- -gains .01% per gem
- *plantation
- -"A massive farm to feed your growing populace. <b> +500 Food</b>"
- -costs 50 territory, 5000000 labor
- -gives 500 food
- -gains 1% per mill
- -named Plantation|Plantations
- -unlocks at 1 territory
- *university
- -"Bring great minds together to push society forward. <b>+1 knowledge</b>"
- -costs 2500000 stone, 30000 bronze, 8e6 labor, 30000 gold
- -gives 1 knowledge
- -named University
- //Age of Expansion
- *traderoute
- -"Open trade routes to stimulate economic growth.<b>+5 gold</b>"
- -costs 750 territory
- -gives 5 gold
- -named Trade Route
- *smelter
- -"Break down rocks to melt out valuable iron. Might produce gems <b>+2.5 iron</b>"
- -costs 30000 bronze, 5000000 labor, 1500000 wood, 600000 stone
- -gives 2.5 iron, .0003 gem
- -gains 10% per blastfurnace
- -named Smelter
- *port
- -"Build ships to explore foreign lands. <b>+.05 ships</b>"
- -costs 250000000 labor, 25000000 wood, 250000 iron, 25000 gold
- -gives .05 ship
- -named Port
- *supplyyard
- -"Increases yield of lumber yards, mines and quarries by 1%."
- -costs 500 territory, 10000 gold
- -named Supply Yard
- *colony
- -"Send your people to start a colony in new lands. They will produce all of their own food. <b>+3000 Labor</b>"
- -costs 300 territory, 50 ship
- -gives 3000 labor, 3000 progress
- -named Colony|Colonies
- -unlocks at 1 ship
- -gains .01% per gem
- *bank
- -"Produces currency in exchange for gold. <b>+15 currency</b>"
- -costs 250000 iron, 250000 gold
- -gives 15 currency
- -named Bank
- //Industrial Age
- *burner
- -"Burn food for energy until you discover better sources. +20 energy/-2500 food. +1% synergy per burner"
- -costs 12500 bronze, 7500000 labor
- -gives 20 energy for 2500 food
- -named Burner
- -gains 1% per burner
- *blastfurnace
- -"Scale up your industrial metal production. <b>+10% smelter and forge production</b>"
- -costs 50000 alloy, 750000 iron, 50000000 labor
- -named Blast Furnace
- *chemicalplant
- -"Use energy to create chemicals. <b>-15 energy, +9 chemicals</b>"
- -costs 9000 alloy, 150000 currency, 18000000 labor
- -gives 9 chemical for 15 energy
- -named Chemical Plant
- *weaponlab
- -"Build gunpowder <b>-25 energy, +5 gunpowder</b>"
- -costs 50000 alloy, 500000 currency, 375000 chemical, 75000000 labor
- -gives 5 gunpowder for 25 energy
- -named Weapons Lab
- *factory
- -"Manufacture goods to earn currency. <b>-500 energy +625 currency</b>"
- -costs 5e7 stone, 625000000 labor, 40000000 copper
- -gives 625 currency for 1500 energy
- -named Factory
- *factoryfarm
- -"Produce crops on a massive scale. <b> +3000000 food</b>"
- -costs 20000000 currency, 250000 territory, 50000000 chemical
- -gives 3000000 food
- -named Factory Farm
- *alloyfab
- -"Fabricate your own alloy to avoid paying exorbitant fees for it. <b>+5 alloy</b>"
- -costs 35000 alloy, 1500000 currency, 500000 chemical, 750000 iron, 250000 copper
- -gives 5 alloy
- -named Alloy Fabricator
- *city
- -"Cities require energy to provide electricity and a lot of food. However, in addition to labor they produce tax revenue. <b>-50 energy, +30000 labor, +30 currency</b>"
- -costs 500000 currency, 10000 territory, 600000000 food
- -gives 30000 labor, 30000 progress, 30 currency for 50 energy
- -named City
- -gains .01% per gem
- *gasrig
- -"Destroy the environment to build your economy. <b> +3500 energy</b>"
- -costs 6000000 iron, 5000000 currency, 15000 territory, 500000000 labor, 1500000 chemical
- -gives 3500 energy
- -named Natural Gas Complex
- //Information Age
- *supercomputer
- -"AI is able to produce knowledge at incredible rates. <b>+60 knowledge, -500 energy</b>"
- -costs 250000 alloy, 5000000 currency
- -gives 60 knowledge for 500 energy
- -named Super Computer
- *solararray
- -"Endless fields of solar panels. <b>+15000 energy</b>"
- -costs 400000 territory, 1500000 alloy, 15000000 currency
- -gives 15000 energy
- -named Solar Array
- *stockexchange
- -"Knowledge is wealth and wealth is power. <b> +30000 currency</b>"
- -costs 5e7 currency, 5e7 stone, 600000000 knowledge
- -gives 30000 currency
- -named Stock Exchange
- *AIfab
- -"Build cyborgs. They have x10 the labor output of normal citizens. <b>+1 Cyborg, -500 energy</b>"
- -costs 7e7 currency, 3e7 stone, 1500000 alloy, 9e9 labor
- -gives 1 cyborg for 500 energy
- -named AI Fabricator
- *cyborg
- -"The next stage in evolution."
- -costs 2500 currency, 500 chemical, 100 alloy, 100000 labor
- -gives 10 labor, 10 progress
- -gains .01% per gem
- -named Cyborg
- *nuclearpowerplant
- -"Incredible expensive--but the energy yield is unparalleled. <b>+250000 energy</b>"
- -costs 3e11 labor, 5e8 stone, 200000000 currency
- -gives 250000 energy
- -named Nuclear Power Plant
- //Space Age
- *spacegun
- -"Into the great beyond. +1 Space Exploration, -115000 energy"
- -costs 2e11 labor, 1e6 alloy, 3.5e9 currency
- -gives 1 se for 115000 energy
- -named Maglev Mass Accelerator
- Upgrades :
- *agriculturalage
- -"Ascend to the <b>Agricultural Age</b>"
- -costs 10000 food
- -unlocks farm
- -named Agricultural Age
- -unlocks at 1000000 progress
- *lore
- -"Now that you have established permanent settlements, elders can pass down knowledge to the next generation."
- -costs 500 gold
- -unlocks elder
- -named Lore
- -unlocks at 1 market
- *furtrade
- -"Trade furs in large numbers with neighboring settlements. x20 fur trade"
- -costs 100 gold
- -multiplies efficiency of sellfur by 2000%
- -named Fur Trade
- -unlocks at 1 lodge
- *furcaravan
- -"Trade furs in far larger numbers. x10 fur trade"
- -costs 500 gold
- -multiplies efficiency of sellfur by 1000%
- -named Fur Caravan
- -unlocks at 10000 fur
- *bronzeage
- -"Ascend to the <b>Bronze Age</b>"
- -costs 600 knowledge, 500000 food
- -unlocks quarry
- -unlocks mining
- -unlocks forge
- -named Bronze Age
- -unlocks at 1e7 progress
- *mining
- -"Break open the earth to plunder its treasures. Unlocks <b>Mines</b>"
- -costs 300 knowledge
- -costs 1000 copper
- -unlocks mine
- -named Mining
- *militarism
- -"Grow your empire through conquest."
- -costs 900 knowledge, 1000 bronze
- -unlocks barracks
- -unlocks at 1 bronze
- -named Militarism
- *bunkbeds
- -"Double up on barracks capacity."
- -costs 1500 knowledge, 50000 wood
- -multiplies efficiency of barracks by 200%
- -unlocks at 10 barracks
- -named Bunk Beds
- *milling
- -"Use mills to increase farm size."
- -costs 2000 knowledge
- -unlocks mill
- -unlocks at 10 towncenter
- -named Mills
- *education
- -"Knowledge is power."
- -costs 10000 gold
- -unlocks University
- -named Education
- -unlocks at 1000 knowledge
- *ageofexpansion
- -"The time has come for your empire to grow."
- -costs 15000 knowledge, 1500 territory
- -unlocks smelter
- -unlocks traderoute
- -unlocks navigation
- -unlocks logistics
- -unlocks finance
- -unlocks at 1e8 progress
- -named Age of Expansion
- *navigation
- -"Ships will allow your empire to span across oceans."
- -costs 25000 knowledge
- -unlocks port
- -unlocks trade1
- -unlocks trade2
- -unlocks buyship
- -named Navigation
- *logistics
- -"Expand production of raw materials using surplus labor."
- -costs 50000 knowledge, 500 gem
- -unlocks supplyyard
- -named Logistics
- *finance
- -"Create your own currency to organize and stimulate your empire's economy."
- -costs 75000 knowledge
- -unlocks bank
- -named Finance
- *trade1
- -"Trade with the alchemists to get access to gunpowder."
- -costs 100000 gold, 150000 knowledge
- -unlocks tradepowder
- -named Trade with Alchemists
- *trade2
- -"Send food to the monks in return for knowledge."
- -costs 25000 gold, 50000 knowledge
- -unlocks tradeknowledge
- -named Trade with Monks
- *firepower
- -"Guns allow your soldiers to become far more efficient at conquering new lands."
- -costs 250000 knowledge, 100000 currency
- -unlocks gunconquest
- -unlocks at 1 gunpowder
- -named Firepower
- *industrialage
- -"Your empire must now look to technology to grow in power and influence."
- -costs 3000000 knowledge, 500000 currency, 200000 territory
- -unlocks burner
- -unlocks production
- -unlocks trade3
- -unlocks urbanplanning
- -unlocks at 1e9 progress
- -named Industrial Age
- *trade3
- -"Until you learn to produce it, you must purchase alloy from more advanced civilizations."
- -costs 5000 ship, 1500000 knowledge
- -unlocks tradealloy
- -named Advanced Trading
- *blastfurnacetech
- -"Speed up your metal production"
- -unlocks blastfurnace
- -unlocks at 1 burner
- -costs 1000000 knowledge, 1500 gem
- -named Blast Furnace Tech
- *chemistry
- -"You will need to synthesize chemicals for many industrial processes"
- -costs 3000000 knowledge
- -unlocks chemicalplant
- -unlocks at 1 energy
- *production
- -"To grow your economy you will need mass production."
- -costs 2000000 knowledge
- -unlock factory
- -named Assembly Lines
- *alloysynthesis
- -"Discover the ability to synthesize your own alloy."
- -costs 8000000 knowledge
- -unlocks alloyfab
- -unlocks at 1 chemical
- *urbanplanning
- -"Building sprawling metropolises will centralize your labor force."
- -costs 5000000 knowledge
- -unlocks city
- *fertilizer
- -"Use your knowledge of chemistry to build massive farms."
- -costs 7000000 knowledge
- -unlocks factoryfarm
- -unlocks at 1 chemical
- -named Fertilizer
- *weaponslab
- -"Your chemists manufacture gunpowder for you, eliminating the need to trade for it."
- -costs 12000000 knowledge
- -unlocks weaponlab
- -unlocks at 1 chemical
- -named Gunpowder Tech
- *fracking
- -"Pump chemicals into the earth to release natural gas, and then burn it for energy."
- -costs 15000000 knowledge
- -unlocks gasrig
- -unlocks at 1 chemical
- -named Fracking
- *informationage
- -"Computers will help your civilization ascend to unimaginable heights."
- -costs 160000000 currency, 300000000 energy, 50000000 knowledge
- -unlocks supercomputing
- -unlocks solarcells
- -unlocks stocks
- -unlocks petrochemicals
- -unlocks at 1e10 progress
- -named Information Age
- *supercomputing
- -"Supercomputers produce knowledge far faster than any human."
- -costs 20000000 currency
- -unlocks supercomputer
- -unlocks GPU
- -named Super Computing
- *GPU
- -"Super computers are 50% faster---but use 50% more energy."
- -costs 30000000 currency
- -multiplies efficiency of supercomputer by 150%
- -named GPUs
- -unlocks TPU
- *TPU
- -"Super computers are 80% faster---but use 80% more energy."
- -costs 110000000 currency
- -multiplies efficiency of supercomputer by 180%
- -named TPUs
- -unlocks superconductor
- *superconductor
- -"Super computers are twice as fast---but use twice as much energy."
- -costs 300000000 currency
- -multiplies efficiency of supercomputer by 200%
- -named Superconductor
- -unlocks AI
- *AI
- -"The final paradigm shift--manufacture cyborgs to replace your citizens."
- -costs 1000000000 knowledge
- -unlocks AIfab
- -named Artificial Intelligence
- *petrochemicals
- -"Triples chemical plant output.</b>"
- -costs 50000000 knowledge
- -multiplies efficiency of chemicalplant by 300%
- -named Petro Chemicals
- *solarcells
- -"Endless renewable energy--if you have the land to support it."
- -costs 75000000 knowledge
- -unlocks solararray
- -named Solar Cells
- *stocks
- -"Use knowledge to manipulate the world economy to generate massive amounts of money."
- -costs 100000000 knowledge
- -unlocks stockexchange
- -named Stock Manipulation
- *nuclearpower
- -"Split the atom for nearly limitless energy."
- -costs 500000000 knowledge
- -unlocks nuclearpowerplant
- -unlocks at 10 supercomputer
- -named Nuclear Power
- *fusionpower
- -"Fusion yields far greater power than fission. <b>x2.5 nuclear power production</b>"
- -costs 1000000000 knowledge
- -multiplies efficiency of nuclearpowerplant by 250%
- -unlocks at 5 nuclearpowerplant
- -named Fusion Power
- *spaceage
- -"The time has come to extend to the stars"
- -costs 6250000000 currency, 500000000 knowledge
- -unlocks spacegun
- -unlocks at 1 cyborg
- -named Space Age
Advertisement
Add Comment
Please, Sign In to add comment