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1 | on first join: | |
2 | set {kills::%UUID of player%} to 0 | |
3 | set {deaths::%UUID of player%} to 0 | |
4 | set {kd::%UUID of player%} to 0 | |
5 | on death: | |
6 | victim is a player | |
7 | add 1 to {deaths::%UUID of victim%} | |
8 | on death: | |
9 | victim is a player | |
10 | attacker is a player | |
11 | add 1 to {kills::%UUID of attacker%} | |
12 | every tick: | |
13 | loop all players: | |
14 | set {kd::%UUID of loop-player%} to {kills::%UUID of loop-player%}/{deaths::%UUID of loop-player%} | |
15 | command /playerstats [<player>]: | |
16 | - | aliases: /ps |
16 | + | aliases: /pstats |
17 | usage: "&c/playerstats <player>" | |
18 | trigger: | |
19 | if arg-1 is set: | |
20 | send "&6================&4&lStats&6================" | |
21 | send "&4%arg-1%'s stats" | |
22 | send "&4Kills: &6%{kills::%UUID of arg-1%}%" | |
23 | send "&4Deaths: &6%{deaths::%UUID of arg-1%}%" | |
24 | send "&4KD: &6%{kd::%UUID of arg-1%}%" | |
25 | send "&6================&4&lStats&6================" | |
26 | if arg-1 is not set: | |
27 | send "&6================&4&lStats&6================" | |
28 | send "&4%player%'s stats" | |
29 | send "&4Kills: &6%{kills::%UUID of player%}%" | |
30 | send "&4Deaths: &6%{deaths::%UUID of player%}%" | |
31 | send "&4KD: &6%{kd::%UUID of player%}%" | |
32 | send "&6================&4&lStats&6================" |