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- on first join:
- set {kills::%UUID of player%} to 0
- set {deaths::%UUID of player%} to 0
- set {kd::%UUID of player%} to 0
- on death:
- victim is a player
- add 1 to {deaths::%UUID of victim%}
- on death:
- victim is a player
- attacker is a player
- add 1 to {kills::%UUID of attacker%}
- every tick:
- loop all players:
- set {kd::%UUID of loop-player%} to {kills::%UUID of loop-player%}/{deaths::%UUID of loop-player%}
- command /playerstats [<player>]:
- aliases: /pstats
- usage: "&c/playerstats <player>"
- trigger:
- if arg-1 is set:
- send "&6================&4&lStats&6================"
- send "&4%arg-1%'s stats"
- send "&4Kills: &6%{kills::%UUID of arg-1%}%"
- send "&4Deaths: &6%{deaths::%UUID of arg-1%}%"
- send "&4KD: &6%{kd::%UUID of arg-1%}%"
- send "&6================&4&lStats&6================"
- if arg-1 is not set:
- send "&6================&4&lStats&6================"
- send "&4%player%'s stats"
- send "&4Kills: &6%{kills::%UUID of player%}%"
- send "&4Deaths: &6%{deaths::%UUID of player%}%"
- send "&4KD: &6%{kd::%UUID of player%}%"
- send "&6================&4&lStats&6================"
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