nunonuno_riku

PMBG-BattleRoyale Stats

Jul 23rd, 2018
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  1. on first join:
  2. set {kills::%UUID of player%} to 0
  3. set {deaths::%UUID of player%} to 0
  4. set {kd::%UUID of player%} to 0
  5. on death:
  6. victim is a player
  7. add 1 to {deaths::%UUID of victim%}
  8. on death:
  9. victim is a player
  10. attacker is a player
  11. add 1 to {kills::%UUID of attacker%}
  12. every tick:
  13. loop all players:
  14. set {kd::%UUID of loop-player%} to {kills::%UUID of loop-player%}/{deaths::%UUID of loop-player%}
  15. command /playerstats [<player>]:
  16. aliases: /ps
  17. usage: "&c/playerstats <player>"
  18. trigger:
  19. if arg-1 is set:
  20. send "&6================&4&lStats&6================"
  21. send "&4%arg-1%'s stats"
  22. send "&4Kills: &6%{kills::%UUID of arg-1%}%"
  23. send "&4Deaths: &6%{deaths::%UUID of arg-1%}%"
  24. send "&4KD: &6%{kd::%UUID of arg-1%}%"
  25. send "&6================&4&lStats&6================"
  26. if arg-1 is not set:
  27. send "&6================&4&lStats&6================"
  28. send "&4%player%'s stats"
  29. send "&4Kills: &6%{kills::%UUID of player%}%"
  30. send "&4Deaths: &6%{deaths::%UUID of player%}%"
  31. send "&4KD: &6%{kd::%UUID of player%}%"
  32. send "&6================&4&lStats&6================"
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