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1
------------------//RUSTY_404\\--------------
2-
local txt = Instance.new("BillboardGui", TameDoNotClick)
2+
3-
txt.Adornee = TameDoNotClick.Head
3+
4-
txt.Name = "_status"
4+
5-
txt.Size = UDim2.new(2, 0, 1.2, 0)
5+
6-
txt.StudsOffset = Vector3.new(-9, 8, 0)
6+
7-
local text = Instance.new("TextLabel", txt)
7+
8-
text.Size = UDim2.new(10, 0, 7, 0)
8+
9-
text.FontSize = "Size24"
9+
10-
text.TextScaled = true
10+
11-
text.TextTransparency = 0
11+
12-
text.BackgroundTransparency = 1
12+
13-
text.TextTransparency = 0
13+
14-
text.TextStrokeTransparency = 1
14+
15-
text.Text = "Deadly "
15+
16-
-----------//Elio Blasio\\-----------
16+
17
		local Fake;Fake = {Connections = {},
18
		fakeEvent=true;
19
		Connect=function(self,Func)
20
			Bind.Event:connect(Func)
21
			self.Connections[Bind] = true
22
			return setmetatable({Connected = true},{
23
			__index = function (self,Index)
24
				if Index:lower() == "disconnect" then
25
					return function() Fake.Connections[Bind] = false;self.Connected = false end
26
				end
27
				return Fake[Index]
28
			end;
29
			__tostring = function() return "Connection" end;
30
		})
31
		end}
32
		Fake.connect = Fake.Connect;return Fake;
33
	end
34
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
35
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
36
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
37
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
38
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
39
	local function TriggerEvent(self,Event,...)
40
		local Trigger = Mouse[Event]
41
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
42
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
43
		end
44
	end
45
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
46
	Event.OnServerEvent:Connect(function(FiredBy,Input)
47
		if FiredBy.Name ~= owner.Name then return end
48
		if Input.MouseEvent then
49
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
50
		else
51
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
52
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
53
			for _,Action in pairs(ContextActionService.Actions) do
54
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
55
			end
56
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
57
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
58
		end
59
	end)
60
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
61
	Event.Parent = NLS([[
62
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
63
		local Input = function(Input,gameProcessedEvent)
64
			if gameProcessedEvent then return end
65
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
66
		end
67
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
68
		local Hit,Target
69
		while wait(1/30) do
70
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
71
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
72
			end
73
		end
74
	]],owner.Character)
75
end
76
RealGame = game;game = setmetatable({},{
77
	__index = function (self,Index)
78
		local Sandbox = function (Thing)
79
			if Thing:IsA("Player") then
80
				local RealPlayer = Thing
81
				return setmetatable({},{
82
					__index = function (self,Index)
83
						local Type = type(RealPlayer[Index])
84
						if Type == "function" then
85
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
86
								return function (self)return InternalData["Mouse"] end
87
							end
88
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
89
						end
90
						return RealPlayer[Index]
91
					end;
92
					__tostring = function(self) return RealPlayer.Name end
93
				})
94
			end
95
		end
96
		if RealGame[Index] then
97
			local Type = type(RealGame[Index])
98
			if Type == "function" then
99
				if Index:lower() == "getservice" or Index:lower() == "service" then
100
					return function (self,Service)
101
						local FakeServices = {
102
							["players"] = function()
103
								return setmetatable({},{
104
									__index = function (self2,Index2)
105
										local RealService = RealGame:GetService(Service)
106
										local Type2 = type(Index2)
107
										if Type2 == "function" then
108
											return function (self,...) return RealService[Index2](RealService,...)end
109
										else
110
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
111
											return RealService[Index2]
112
										end
113
									end;
114
									__tostring = function(self) return RealGame:GetService(Service).Name end
115
								})
116
							end;
117
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
118
							["userinputservice"] = function() return InternalData["UserInputService"] end;
119
							["runservice"] = function()
120
								return setmetatable({},{
121
									__index = function(self2,Index2)
122
										local RealService = RealGame:GetService(Service)
123
										local Type2 = type(Index2)
124
										if Type2 == "function" then
125
											return function (self,...) return RealService[Index2](RealService,...) end
126
										else
127
											local RunServices = {
128
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
129
												["renderstepped"] = function() return RealService["Stepped"] end
130
											}
131
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
132
											return RealService[Index2]
133
										end
134
									end
135
								})
136
							end
137
						}
138
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
139
						return RealGame:GetService(Service)
140
					end
141
				end
142
				return function (self,...) return RealGame[Index](RealGame,...) end
143
			else
144
				if game:GetService(Index) then return game:GetService(Index) end
145
				return RealGame[Index]
146
			end
147
		end
148
		return nil
149
	end
150
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
151
152
Player=game.Players.LocalPlayer
153
Character=Player.Character
154
Character.Humanoid.Name = "noneofurbusiness"
155
hum = Character.noneofurbusiness
156
LeftArm=Character["Left Arm"]
157
LeftLeg=Character["Left Leg"]
158
RightArm=Character["Right Arm"]
159
RightLeg=Character["Right Leg"]
160
Root=Character["HumanoidRootPart"]
161
Head=Character["Head"]
162
Torso=Character["Torso"]
163
Neck=Torso["Neck"]
164
mouse = Player:GetMouse()
165
walking = false
166
jumping = false
167
attacking = false
168
firsttime = false
169
tauntdebounce = false
170
position = nil
171
MseGuide = true
172
running = false
173
settime = 0
174
sine = 0
175
t = 0
176
ws = 18
177
change = 1
178
combo1 = true
179
equip = false
180
dgs = 75
181
combo2 = false
182
switch1 = true
183
switch2 = false
184
firsttime2 = false
185
combo3 = false
186
gunallowance = false
187
shooting = false
188
RunSrv = game:GetService("RunService")
189
RenderStepped = game:GetService("RunService").RenderStepped
190
removeuseless = game:GetService("Debris")
191
192
screenGui = Instance.new("ScreenGui")
193
screenGui.Parent = script.Parent
194
195
local HEADLERP = Instance.new("ManualWeld")
196
HEADLERP.Parent = Head
197
HEADLERP.Part0 = Head
198
HEADLERP.Part1 = Head
199
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
200
201
local TORSOLERP = Instance.new("ManualWeld")
202
TORSOLERP.Parent = Root
203
TORSOLERP.Part0 = Torso
204
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
205
206
local ROOTLERP = Instance.new("ManualWeld")
207
ROOTLERP.Parent = Root
208
ROOTLERP.Part0 = Root
209
ROOTLERP.Part1 = Torso
210
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
211
212
local RIGHTARMLERP = Instance.new("ManualWeld")
213
RIGHTARMLERP.Parent = RightArm
214
RIGHTARMLERP.Part0 = RightArm
215
RIGHTARMLERP.Part1 = Torso
216
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
217
218
local LEFTARMLERP = Instance.new("ManualWeld")
219
LEFTARMLERP.Parent = LeftArm
220
LEFTARMLERP.Part0 = LeftArm
221
LEFTARMLERP.Part1 = Torso
222
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
223
224
local RIGHTLEGLERP = Instance.new("ManualWeld")
225
RIGHTLEGLERP.Parent = RightLeg
226
RIGHTLEGLERP.Part0 = RightLeg
227
RIGHTLEGLERP.Part1 = Torso
228
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
229
230
local LEFTLEGLERP = Instance.new("ManualWeld")
231
LEFTLEGLERP.Parent = LeftLeg
232
LEFTLEGLERP.Part0 = LeftLeg
233
LEFTLEGLERP.Part1 = Torso
234
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
235
236
local function weldBetween(a, b)
237
    local weld = Instance.new("ManualWeld", a)
238
    weld.Part0 = a
239
    weld.Part1 = b
240
    weld.C0 = a.CFrame:inverse() * b.CFrame
241
    return weld
242
end
243
244
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
245
A = Instance.new("Attachment", PARENT)
246
A.Position = POSITION1
247
A.Name = "A"
248
B = Instance.new("Attachment", PARENT)
249
B.Position = POSITION2
250
B.Name = "B"
251
tr1 = Instance.new("Trail", PARENT)
252
tr1.Attachment0 = A
253
tr1.Attachment1 = B
254
tr1.Enabled = true
255
tr1.Lifetime = LIFETIME
256
tr1.TextureMode = "Static"
257
tr1.LightInfluence = 0
258
tr1.Color = COLOR
259
tr1.Transparency = NumberSequence.new(0, 1)
260
end
261
262
shirt = Instance.new("Shirt", Character)
263
shirt.Name = "Shirt"
264
pants = Instance.new("Pants", Character)
265
pants.Name = "Pants"
266
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=3312865161"
267
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=3312865161"
268
269
skull = Instance.new("Part",Character)
270
skull.Size = Vector3.new(2,2,2)
271
skull.CFrame = Head.CFrame
272
skull.CanCollide = false
273
skullweld = Instance.new("Weld",skull)
274
skullweld.Part0 = skull
275
skullweld.Part1 = Head
276
skullweld.C0 = skull.CFrame:inverse() * Head.CFrame 
277
mskull = Instance.new("SpecialMesh", skull)
278
mskull.MeshType = "FileMesh"
279
mskull.Scale = Vector3.new(1.15, 1.15, 1.15)
280
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=162384581','http://www.roblox.com/asset/?id=3108763286'
281
tommygun = Instance.new("Part",Character)
282
tommygun.Size = Vector3.new(2,2,2)
283
tommygun.CFrame = RightArm.CFrame
284
tommygun.CanCollide = false
285
tommygunweld = Instance.new("Weld",tommygun)
286
tommygunweld.Part0 = tommygun
287
tommygunweld.Part1 = RightArm
288
tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
289
mtommygun = Instance.new("SpecialMesh", tommygun)
290
mtommygun.MeshType = "FileMesh"
291
mtommygun.Scale = Vector3.new(1, 1, 1)
292
mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
293
shootbox = Instance.new("Part",Character)
294
shootbox.Size = Vector3.new(.2,.2,.2)
295
shootbox.CanCollide = false
296
shootbox.Transparency = 1
297
shootbox.CFrame = tommygun.CFrame
298
shootboxweld = weldBetween(shootbox,tommygun)
299
shootboxweld.C0 = CFrame.new(0,-.05,2.62)
300
light = Instance.new("PointLight", shootbox)
301
light.Color = BrickColor.new("Bright yellow").Color
302
light.Range = 5
303
light.Brightness = 11
304
light.Enabled = false
305
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
306
particlemiter1.Enabled = false
307
particlemiter1.Texture = "rbxassetid://461242617"
308
particlemiter1.Lifetime = NumberRange.new(.1)
309
particlemiter1.Size = NumberSequence.new(1,0)
310
particlemiter1.Rate = 20
311
particlemiter1.RotSpeed = NumberRange.new(0)
312
particlemiter1.Speed = NumberRange.new(0)
313
tommygunammo = Instance.new("Part",Character)
314
tommygunammo.Size = Vector3.new(2,2,2)
315
tommygunammo.CFrame = tommygun.CFrame
316
tommygunammo.CanCollide = false
317
tommygunammoweld = Instance.new("Weld",tommygunammo)
318
tommygunammoweld.Part0 = tommygunammo
319
tommygunammoweld.Part1 = tommygun
320
tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
321
mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
322
mtommygunammo.MeshType = "FileMesh"
323
mtommygunammo.Scale = Vector3.new(1, 1, 1)
324
mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
325
326
327
coroutine.wrap(function()
328
while wait() do
329
hum.WalkSpeed = ws
330
LeftArm.BrickColor = BrickColor.new("Really black")
331
RightArm.BrickColor = BrickColor.new("Really black")
332
Head.BrickColor = BrickColor.new("Really black")
333
end
334
end)()
335
godmode = coroutine.wrap(function()
336
for i,v in pairs(Character:GetChildren()) do
337
if v:IsA("BasePart") and v ~= Root then
338
v.Anchored = false
339
end
340
end
341
while true do
342
hum.MaxHealth = math.huge
343
wait(0.0000001)
344
hum.Health = math.huge
345
wait()
346
end
347
end)
348
godmode()
349
ff = Instance.new("ForceField", Character)
350
ff.Visible = false
351
352
coroutine.wrap(function()
353
for i,v in pairs(Character:GetChildren()) do
354
if v.Name == "Animate" then v:Remove()
355
end
356
end
357
end)()
358
359
function damagealll(Radius,Position)		
360
	local Returning = {}		
361
	for _,v in pairs(workspace:GetChildren()) do		
362
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
363
if v:FindFirstChild("Torso") then		
364
			local Mag = (v.Torso.Position - Position).magnitude		
365
			if Mag < Radius then		
366
				table.insert(Returning,v)		
367
			end
368
elseif v:FindFirstChild("UpperTorso") then	
369
			local Mag = (v.UpperTorso.Position - Position).magnitude		
370
			if Mag < Radius then		
371
				table.insert(Returning,v)		
372
			end
373
end	
374
		end		
375
	end		
376
	return Returning		
377
end
378
379
ArtificialHB = Instance.new("BindableEvent", script)
380
ArtificialHB.Name = "Heartbeat"
381
script:WaitForChild("Heartbeat")
382
383
frame = 1 / 60
384
tf = 0
385
allowframeloss = false
386
tossremainder = false
387
388
389
lastframe = tick()
390
script.Heartbeat:Fire()
391
392
393
game:GetService("RunService").Heartbeat:connect(function(s, p)
394
	tf = tf + s
395
	if tf >= frame then
396
		if allowframeloss then
397
			script.Heartbeat:Fire()
398
			lastframe = tick()
399
		else
400
			for i = 1, math.floor(tf / frame) do
401
				script.Heartbeat:Fire()
402
			end
403
			lastframe = tick()
404
		end
405
		if tossremainder then
406
			tf = 0
407
		else
408
			tf = tf - frame * math.floor(tf / frame)
409
		end
410
	end
411
end)
412
413
function swait(num)
414
	if num == 0 or num == nil then
415
		game:service("RunService").Stepped:wait(0)
416
	else
417
		for i = 0, num do
418
			game:service("RunService").Stepped:wait(0)
419
		end
420
	end
421
end
422
423
doomtheme = Instance.new("Sound", Torso)
424
doomtheme.Volume = 1
425
doomtheme.Name = "doomtheme"
426
doomtheme.Looped = true
427
doomtheme.SoundId = "rbxassetid://318812395"
428
doomtheme:Play()
429
430
Torso.ChildRemoved:connect(function(removed)
431
if removed.Name == "doomtheme" then
432
433
doomtheme = Instance.new("Sound", Torso)
434
doomtheme.Volume = 1
435
doomtheme.Name = "doomtheme"
436
doomtheme.Looped = true
437
doomtheme.SoundId = "rbxassetid://318812395"
438
doomtheme:Play()
439
end
440
end)
441
442
for _,n in pairs(Character:GetChildren()) do
443
if n:IsA("Accessory") then n:Remove() end
444
end
445
for _,x in pairs(Character:GetChildren()) do
446
if x:IsA("Decal") then x:Remove() end
447
end
448
449
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
450
so = Instance.new("Sound")
451
so.Parent = PARENT
452
so.SoundId = "rbxassetid://"..ID
453
so.Volume = VOL
454
so.Looped = LOOP
455
so:Play()
456
removeuseless:AddItem(so,REMOVE)
457
end
458
459
mouse.KeyDown:connect(function(Press)
460
Press=Press:lower()
461
if Press=='t' then
462
if tauntdebounce then return end
463
tauntdebounce = true
464
local b1 = Instance.new("BillboardGui",Head)
465
b1.Size = UDim2.new(0,4,0,1.6)
466
b1.StudsOffset = Vector3.new(0,0,0)
467
b1.Name = "laff"
468
b1.AlwaysOnTop = true
469
b1.StudsOffset = Vector3.new(0,2,0)
470
b1.Adornee = Head
471
removeuseless:AddItem(b1,3)
472
local b2 = Instance.new("TextLabel",b1)
473
b2.BackgroundTransparency = 1
474
b2.Text = "HeHeHeHeHeHeHe..."
475
b2.Font = "Garamond"
476
b2.TextSize = 30
477
b2.Name = "lafftext"
478
b2.TextStrokeTransparency = 0
479
b2.TextColor3 = BrickColor.new("Grey").Color
480
b2.TextStrokeColor3 = Color3.new(0,0,0)
481
b2.Size = UDim2.new(1,0,.5,0)
482
laff = Instance.new("Sound",Head)
483
laff.SoundId = "rbxassetid://2126502539"
484
laff.Volume = 5
485
laff:Play()
486
wait(5)
487
laff:Remove()
488
tauntdebounce = false
489
end
490
end)
491
492
mouse.KeyDown:connect(function(Press)
493
Press=Press:lower()
494
if Press=='e' then
495
if debounce then return end
496
if equip then
497
g1:Remove()
498
light.Enabled = false
499
pcall(function()
500
temmy:Remove()
501
end)
502
for i,v in pairs(tommygun:GetDescendants()) do
503
if v.Name == "temmy" then v:Remove()
504
end
505
end
506
light.Enabled = false
507
particlemiter1.Enabled = false
508
hum.CameraOffset = Vector3.new(0,0,0)
509
attacking = false
510
equip = false
511
shooting = false
512
gunallowance = false
513
ws = 18
514
else
515
g1 = Instance.new("BodyGyro", Root)
516
g1.D = 175
517
g1.P = 20000
518
g1.MaxTorque = Vector3.new(0,9000,0)
519
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
520
attacking = true
521
debounce = true
522
equip = true
523
coroutine.wrap(function()
524
while equip do
525
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
526
ws = 10
527
swait()
528
if Root.Velocity.y > 1 then
529
position = "Jump3"
530
elseif Root.Velocity.y < -1 then
531
position = "Falling3"
532
elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
533
position = "Walk3"
534
elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
535
position = "Idle4"
536
end
537
end
538
end)()
539
coroutine.wrap(function()
540
while equip do
541
swait()
542
settime = 0.05
543
sine = sine + change
544
if position == "Jump3" and attacking and not running then
545
change = .65
546
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
547
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
548
elseif position == "Falling3" and attacking and not running then
549
change = .65
550
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
551
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
552
elseif position == "Walk3" and attacking == true and running == false then
553
change = .65
554
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
555
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
556
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
557
elseif position == "Idle4" and attacking == true and running == false then
558
change = .65
559
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
560
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
561
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
562
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
563
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
564
end
565
end
566
end)()
567
SOUND(RightArm,898163129,6,false,2)
568
for i = 1, 30 do
569
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
570
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
571
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
572
swait()
573
end
574
gunallowance = true
575
mouse.Button1Down:connect(function()
576
if gunallowance then
577
particlemiter1.Enabled = true
578
temmy = Instance.new("Sound",tommygun)
579
temmy.SoundId = "rbxassetid://2204318084"
580
temmy.Volume = 6
581
temmy.Name = "temmy"
582
temmy.Looped = true
583
temmy:Play()
584
shooting = true
585
end
586
end)
587
mouse.Button1Up:connect(function()
588
if gunallowance then
589
hum.CameraOffset = Vector3.new(0,0,0)
590
light.Enabled = false
591
particlemiter1.Enabled = false
592
pcall(function()
593
temmy:Remove()
594
end)
595
for i,v in pairs(tommygun:GetDescendants()) do
596
if v.Name == "temmy" then v:Remove()
597
end
598
end
599
shooting = false
600
end
601
end)
602
coroutine.wrap(function()
603
if firsttime2 then return end
604
firsttime2 = true
605
while true do
606
swait(3)
607
if shooting then
608
if switch1 then
609
switch1 = false
610
switch2 = true
611
light.Enabled = true
612
elseif switch2 then
613
switch1 = true
614
switch2 = false
615
light.Enabled = false
616
end
617
pcall(function()
618
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
619
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
620
end
621
end)
622
end
623
end
624
end)()
625
coroutine.wrap(function()
626
if firsttime then return end
627
firsttime = true
628
while true do
629
if shooting then
630
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
631
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
632
pcall(function()
633
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
634
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
635
end
636
end)
637
elseif not shooting then
638
end
639
swait()
640
end
641
end)()
642
debounce = false
643
end
644
end
645
end)
646
647
mouse.KeyDown:connect(function(Press)
648
Press=Press:lower()
649
if Press=='z' then
650
print("Music switched to 1")
651
id = 2199374985
652
doomtheme.Volume = 100
653
doomtheme.SoundId = "rbxassetid://"..id
654
doomtheme:Play()
655
end
656
end)
657
658
mouse.KeyDown:connect(function(Press)
659
Press=Press:lower()
660
if Press=='v' then
661
print("Trap switched to 4")
662
id = 1295550144
663
doomtheme.Volume = 100
664
doomtheme.SoundId = "rbxassetid://"..id
665
doomtheme:Play()
666
end
667
end)
668
669
mouse.KeyDown:connect(function(Press)
670
Press=Press:lower()
671
if Press=='x' then
672
print("Music switched to 2")
673
id = 318812395
674
doomtheme.Volume = 100
675
doomtheme.SoundId = "rbxassetid://"..id
676
doomtheme:Play()
677
end
678
end)
679
680
mouse.KeyDown:connect(function(Press)
681
Press=Press:lower()
682
if Press=='c' then
683
print("Music switched to 3")
684
id = 2183967883
685
doomtheme.Volume = 100
686
doomtheme.SoundId = "rbxassetid://"..id
687
doomtheme:Play()
688
end
689
end)
690
691
mouse.KeyDown:connect(function(Press)
692
Press=Press:lower()
693
if Press=='b' then
694
print("Music switched to 5")
695
id = 649148458
696
doomtheme.Volume = 100
697
doomtheme.SoundId = "rbxassetid://"..id
698
doomtheme:Play()
699
end
700
end)
701
702
703
checks1 = coroutine.wrap(function() -------Checks
704
while true do
705
if Root.Velocity.y > 1 then
706
position = "Jump"
707
elseif Root.Velocity.y < -1 then
708
position = "Falling"
709
elseif Root.Velocity.Magnitude < 2 then
710
position = "Idle"
711
elseif Root.Velocity.Magnitude < 20 then
712
position = "Walking"
713
elseif Root.Velocity.Magnitude > 20 then
714
position = "Running"
715
else
716
end
717
wait()
718
end
719
end)
720
checks1()
721
722
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
723
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
724
end
725
726
function ray2(StartPos, EndPos, Distance, Ignore)
727
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
728
return ray(StartPos, DIRECTION, Distance, Ignore)
729
end
730
731
OrgnC0 = Neck.C0
732
local movelimbs = coroutine.wrap(function()
733
while RunSrv.RenderStepped:wait() do
734
TrsoLV = Torso.CFrame.lookVector
735
Dist = nil
736
Diff = nil
737
if not MseGuide then
738
print("Failed to recognize")
739
else
740
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
741
Dist = (Head.CFrame.p-Point).magnitude
742
Diff = Head.CFrame.Y-Point.Y
743
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
744
Dist2 = (LeftArm.CFrame.p-Point).magnitude
745
Diff2 = LeftArm.CFrame.Y-Point.Y
746
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
747
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
748
end
749
end
750
end)
751
movelimbs()
752
immortal = {}
753
for i,v in pairs(Character:GetDescendants()) do
754
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
755
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
756
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
757
		end
758
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
759
	elseif v:IsA("JointInstance") then
760
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
761
	end
762
end
763
for e = 1, #immortal do
764
	if immortal[e] ~= nil then
765
		local STUFF = immortal[e]
766
		local PART = STUFF[1]
767
		local PARENT = STUFF[2]
768
		local MATERIAL = STUFF[3]
769
		local COLOR = STUFF[4]
770
		local TRANSPARENCY = STUFF[5]
771
if levitate then
772
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
773
			PART.Material = MATERIAL
774
			PART.Color = COLOR
775
			PART.Transparency = TRANSPARENCY
776
		end
777
		PART.AncestryChanged:connect(function()
778
			PART.Parent = PARENT
779
		end)
780
else
781
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
782
			PART.Material = MATERIAL
783
			PART.Color = COLOR
784
			PART.Transparency = TRANSPARENCY
785
		end
786
		PART.AncestryChanged:connect(function()
787
			PART.Parent = PARENT
788
		end)
789
end
790
	end
791
end
792
function immortality()
793
	for e = 1, #immortal do
794
		if immortal[e] ~= nil then
795
			local STUFF = immortal[e]
796
			local PART = STUFF[1]
797
			local PARENT = STUFF[2]
798
			local MATERIAL = STUFF[3]
799
			local COLOR = STUFF[4]
800
			local TRANSPARENCY = STUFF[5]
801
			if PART.ClassName == "Part" and PART == Root then
802
				PART.Material = MATERIAL
803
				PART.Color = COLOR
804
				PART.Transparency = TRANSPARENCY
805
			end
806
			if PART.Parent ~= PARENT then
807
				hum:Remove()
808
				PART.Parent = PARENT
809
				hum = Instance.new("Humanoid",Character)
810
                                hum.Name = "noneofurbusiness"
811
			end
812
		end
813
	end
814
end
815
coroutine.wrap(function()
816
while true do
817
if hum.Health < .1 then
818
deadsound = Instance.new("Sound", Torso)
819
deadsound.Volume = 6
820
deadsound.SoundId = "rbxassetid://1411352723"
821
deadsound:Play()
822
immortality()
823
end
824
wait()
825
end
826
end)()
827
828
local anims = coroutine.wrap(function()
829
while true do
830
settime = 0.05
831
sine = sine + change
832
if position == "Jump" and attacking == false then
833
change = 1
834
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
835
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
836
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
837
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
838
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
839
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
840
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
841
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
842
elseif position == "Jump2" and attacking == false then
843
change = 1
844
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
845
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
846
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
847
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
848
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
849
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
850
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
851
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
852
elseif position == "Falling" and attacking == false then
853
change = 1
854
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
855
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
856
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
857
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
858
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
859
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
860
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
861
elseif position == "Falling2" and attacking == false then
862
change = 1
863
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
864
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
865
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
866
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
867
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
868
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
869
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
870
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
871
elseif position == "Walking" and attacking == false and running == false then
872
change = 1.2
873
walking = true
874
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
875
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
876
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
877
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
878
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
879
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
880
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
881
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
882
elseif position == "Idle" and attacking == false and running == false then
883
change = .5
884
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
885
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
886
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
887
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
888
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
889
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
890
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
891
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
892
elseif position == "Idle2" and attacking == false and running == false then
893
change = .75
894
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
895
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
896
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
897
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
898
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
899
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
900
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
901
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
902
elseif position == "Walking2" and attacking == false and running == false then
903
ws = 50
904
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
905
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
906
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
907
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
908
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
909
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
910
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
911
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
912
elseif position == "Running" and attacking == false then
913
change = 1
914
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
915
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
916
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
917
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
918
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
919
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
920
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
921
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
922
end
923
swait()
924
end
925
end)
926
anims()
927
warn("Risen from death, Proven to rise")