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PR0J3CT11

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Aug 13th, 2019
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  1. ------------------//RUSTY_404\\--------------
  2. --[[Movelist
  3. E = Equip/Unequip, click to shoot, hold to spray
  4. T = Taunt
  5. ---------]]
  6. --Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
  7. --Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
  8. --Keeping this script small since big ones will cause major lag & exceed script limits--
  9. --Using a FE converter because i'm way too lazy to create remotes for it--
  10.  
  11. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  12. do
  13. script.Parent = owner.Character
  14. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  15. local function NewFakeEvent()
  16. local Bind = Instance.new("BindableEvent")
  17. local Fake;Fake = {Connections = {},
  18. fakeEvent=true;
  19. Connect=function(self,Func)
  20. Bind.Event:connect(Func)
  21. self.Connections[Bind] = true
  22. return setmetatable({Connected = true},{
  23. __index = function (self,Index)
  24. if Index:lower() == "disconnect" then
  25. return function() Fake.Connections[Bind] = false;self.Connected = false end
  26. end
  27. return Fake[Index]
  28. end;
  29. __tostring = function() return "Connection" end;
  30. })
  31. end}
  32. Fake.connect = Fake.Connect;return Fake;
  33. end
  34. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  35. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  36. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  37. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  38. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  39. local function TriggerEvent(self,Event,...)
  40. local Trigger = Mouse[Event]
  41. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  42. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  43. end
  44. end
  45. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  46. Event.OnServerEvent:Connect(function(FiredBy,Input)
  47. if FiredBy.Name ~= owner.Name then return end
  48. if Input.MouseEvent then
  49. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  50. else
  51. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  52. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  53. for _,Action in pairs(ContextActionService.Actions) do
  54. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  55. end
  56. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  57. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  58. end
  59. end)
  60. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  61. Event.Parent = NLS([[
  62. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  63. local Input = function(Input,gameProcessedEvent)
  64. if gameProcessedEvent then return end
  65. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  66. end
  67. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  68. local Hit,Target
  69. while wait(1/30) do
  70. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  71. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  72. end
  73. end
  74. ]],owner.Character)
  75. end
  76. RealGame = game;game = setmetatable({},{
  77. __index = function (self,Index)
  78. local Sandbox = function (Thing)
  79. if Thing:IsA("Player") then
  80. local RealPlayer = Thing
  81. return setmetatable({},{
  82. __index = function (self,Index)
  83. local Type = type(RealPlayer[Index])
  84. if Type == "function" then
  85. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  86. return function (self)return InternalData["Mouse"] end
  87. end
  88. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  89. end
  90. return RealPlayer[Index]
  91. end;
  92. __tostring = function(self) return RealPlayer.Name end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. local FakeServices = {
  102. ["players"] = function()
  103. return setmetatable({},{
  104. __index = function (self2,Index2)
  105. local RealService = RealGame:GetService(Service)
  106. local Type2 = type(Index2)
  107. if Type2 == "function" then
  108. return function (self,...) return RealService[Index2](RealService,...)end
  109. else
  110. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  111. return RealService[Index2]
  112. end
  113. end;
  114. __tostring = function(self) return RealGame:GetService(Service).Name end
  115. })
  116. end;
  117. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  118. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  119. ["runservice"] = function()
  120. return setmetatable({},{
  121. __index = function(self2,Index2)
  122. local RealService = RealGame:GetService(Service)
  123. local Type2 = type(Index2)
  124. if Type2 == "function" then
  125. return function (self,...) return RealService[Index2](RealService,...) end
  126. else
  127. local RunServices = {
  128. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  129. ["renderstepped"] = function() return RealService["Stepped"] end
  130. }
  131. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  132. return RealService[Index2]
  133. end
  134. end
  135. })
  136. end
  137. }
  138. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  139. return RealGame:GetService(Service)
  140. end
  141. end
  142. return function (self,...) return RealGame[Index](RealGame,...) end
  143. else
  144. if game:GetService(Index) then return game:GetService(Index) end
  145. return RealGame[Index]
  146. end
  147. end
  148. return nil
  149. end
  150. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  151.  
  152. Player=game.Players.LocalPlayer
  153. Character=Player.Character
  154. Character.Humanoid.Name = "noneofurbusiness"
  155. hum = Character.noneofurbusiness
  156. LeftArm=Character["Left Arm"]
  157. LeftLeg=Character["Left Leg"]
  158. RightArm=Character["Right Arm"]
  159. RightLeg=Character["Right Leg"]
  160. Root=Character["HumanoidRootPart"]
  161. Head=Character["Head"]
  162. Torso=Character["Torso"]
  163. Neck=Torso["Neck"]
  164. mouse = Player:GetMouse()
  165. walking = false
  166. jumping = false
  167. attacking = false
  168. firsttime = false
  169. tauntdebounce = false
  170. position = nil
  171. MseGuide = true
  172. running = false
  173. settime = 0
  174. sine = 0
  175. t = 0
  176. ws = 18
  177. change = 1
  178. combo1 = true
  179. equip = false
  180. dgs = 75
  181. combo2 = false
  182. switch1 = true
  183. switch2 = false
  184. firsttime2 = false
  185. combo3 = false
  186. gunallowance = false
  187. shooting = false
  188. RunSrv = game:GetService("RunService")
  189. RenderStepped = game:GetService("RunService").RenderStepped
  190. removeuseless = game:GetService("Debris")
  191.  
  192. screenGui = Instance.new("ScreenGui")
  193. screenGui.Parent = script.Parent
  194.  
  195. local HEADLERP = Instance.new("ManualWeld")
  196. HEADLERP.Parent = Head
  197. HEADLERP.Part0 = Head
  198. HEADLERP.Part1 = Head
  199. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  200.  
  201. local TORSOLERP = Instance.new("ManualWeld")
  202. TORSOLERP.Parent = Root
  203. TORSOLERP.Part0 = Torso
  204. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  205.  
  206. local ROOTLERP = Instance.new("ManualWeld")
  207. ROOTLERP.Parent = Root
  208. ROOTLERP.Part0 = Root
  209. ROOTLERP.Part1 = Torso
  210. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  211.  
  212. local RIGHTARMLERP = Instance.new("ManualWeld")
  213. RIGHTARMLERP.Parent = RightArm
  214. RIGHTARMLERP.Part0 = RightArm
  215. RIGHTARMLERP.Part1 = Torso
  216. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  217.  
  218. local LEFTARMLERP = Instance.new("ManualWeld")
  219. LEFTARMLERP.Parent = LeftArm
  220. LEFTARMLERP.Part0 = LeftArm
  221. LEFTARMLERP.Part1 = Torso
  222. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  223.  
  224. local RIGHTLEGLERP = Instance.new("ManualWeld")
  225. RIGHTLEGLERP.Parent = RightLeg
  226. RIGHTLEGLERP.Part0 = RightLeg
  227. RIGHTLEGLERP.Part1 = Torso
  228. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  229.  
  230. local LEFTLEGLERP = Instance.new("ManualWeld")
  231. LEFTLEGLERP.Parent = LeftLeg
  232. LEFTLEGLERP.Part0 = LeftLeg
  233. LEFTLEGLERP.Part1 = Torso
  234. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  235.  
  236. local function weldBetween(a, b)
  237. local weld = Instance.new("ManualWeld", a)
  238. weld.Part0 = a
  239. weld.Part1 = b
  240. weld.C0 = a.CFrame:inverse() * b.CFrame
  241. return weld
  242. end
  243.  
  244. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  245. A = Instance.new("Attachment", PARENT)
  246. A.Position = POSITION1
  247. A.Name = "A"
  248. B = Instance.new("Attachment", PARENT)
  249. B.Position = POSITION2
  250. B.Name = "B"
  251. tr1 = Instance.new("Trail", PARENT)
  252. tr1.Attachment0 = A
  253. tr1.Attachment1 = B
  254. tr1.Enabled = true
  255. tr1.Lifetime = LIFETIME
  256. tr1.TextureMode = "Static"
  257. tr1.LightInfluence = 0
  258. tr1.Color = COLOR
  259. tr1.Transparency = NumberSequence.new(0, 1)
  260. end
  261.  
  262. shirt = Instance.new("Shirt", Character)
  263. shirt.Name = "Shirt"
  264. pants = Instance.new("Pants", Character)
  265. pants.Name = "Pants"
  266. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=3312865161"
  267. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=3312865161"
  268.  
  269. skull = Instance.new("Part",Character)
  270. skull.Size = Vector3.new(2,2,2)
  271. skull.CFrame = Head.CFrame
  272. skull.CanCollide = false
  273. skullweld = Instance.new("Weld",skull)
  274. skullweld.Part0 = skull
  275. skullweld.Part1 = Head
  276. skullweld.C0 = skull.CFrame:inverse() * Head.CFrame
  277. mskull = Instance.new("SpecialMesh", skull)
  278. mskull.MeshType = "FileMesh"
  279. mskull.Scale = Vector3.new(1.15, 1.15, 1.15)
  280. mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=162384581','http://www.roblox.com/asset/?id=3108763286'
  281. tommygun = Instance.new("Part",Character)
  282. tommygun.Size = Vector3.new(2,2,2)
  283. tommygun.CFrame = RightArm.CFrame
  284. tommygun.CanCollide = false
  285. tommygunweld = Instance.new("Weld",tommygun)
  286. tommygunweld.Part0 = tommygun
  287. tommygunweld.Part1 = RightArm
  288. tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
  289. mtommygun = Instance.new("SpecialMesh", tommygun)
  290. mtommygun.MeshType = "FileMesh"
  291. mtommygun.Scale = Vector3.new(1, 1, 1)
  292. mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
  293. shootbox = Instance.new("Part",Character)
  294. shootbox.Size = Vector3.new(.2,.2,.2)
  295. shootbox.CanCollide = false
  296. shootbox.Transparency = 1
  297. shootbox.CFrame = tommygun.CFrame
  298. shootboxweld = weldBetween(shootbox,tommygun)
  299. shootboxweld.C0 = CFrame.new(0,-.05,2.62)
  300. light = Instance.new("PointLight", shootbox)
  301. light.Color = BrickColor.new("Bright yellow").Color
  302. light.Range = 5
  303. light.Brightness = 11
  304. light.Enabled = false
  305. particlemiter1 = Instance.new("ParticleEmitter", shootbox)
  306. particlemiter1.Enabled = false
  307. particlemiter1.Texture = "rbxassetid://461242617"
  308. particlemiter1.Lifetime = NumberRange.new(.1)
  309. particlemiter1.Size = NumberSequence.new(1,0)
  310. particlemiter1.Rate = 20
  311. particlemiter1.RotSpeed = NumberRange.new(0)
  312. particlemiter1.Speed = NumberRange.new(0)
  313. tommygunammo = Instance.new("Part",Character)
  314. tommygunammo.Size = Vector3.new(2,2,2)
  315. tommygunammo.CFrame = tommygun.CFrame
  316. tommygunammo.CanCollide = false
  317. tommygunammoweld = Instance.new("Weld",tommygunammo)
  318. tommygunammoweld.Part0 = tommygunammo
  319. tommygunammoweld.Part1 = tommygun
  320. tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
  321. mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
  322. mtommygunammo.MeshType = "FileMesh"
  323. mtommygunammo.Scale = Vector3.new(1, 1, 1)
  324. mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
  325.  
  326.  
  327. coroutine.wrap(function()
  328. while wait() do
  329. hum.WalkSpeed = ws
  330. LeftArm.BrickColor = BrickColor.new("Really black")
  331. RightArm.BrickColor = BrickColor.new("Really black")
  332. Head.BrickColor = BrickColor.new("Really black")
  333. end
  334. end)()
  335. godmode = coroutine.wrap(function()
  336. for i,v in pairs(Character:GetChildren()) do
  337. if v:IsA("BasePart") and v ~= Root then
  338. v.Anchored = false
  339. end
  340. end
  341. while true do
  342. hum.MaxHealth = math.huge
  343. wait(0.0000001)
  344. hum.Health = math.huge
  345. wait()
  346. end
  347. end)
  348. godmode()
  349. ff = Instance.new("ForceField", Character)
  350. ff.Visible = false
  351.  
  352. coroutine.wrap(function()
  353. for i,v in pairs(Character:GetChildren()) do
  354. if v.Name == "Animate" then v:Remove()
  355. end
  356. end
  357. end)()
  358.  
  359. function damagealll(Radius,Position)
  360. local Returning = {}
  361. for _,v in pairs(workspace:GetChildren()) do
  362. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  363. if v:FindFirstChild("Torso") then
  364. local Mag = (v.Torso.Position - Position).magnitude
  365. if Mag < Radius then
  366. table.insert(Returning,v)
  367. end
  368. elseif v:FindFirstChild("UpperTorso") then
  369. local Mag = (v.UpperTorso.Position - Position).magnitude
  370. if Mag < Radius then
  371. table.insert(Returning,v)
  372. end
  373. end
  374. end
  375. end
  376. return Returning
  377. end
  378.  
  379. ArtificialHB = Instance.new("BindableEvent", script)
  380. ArtificialHB.Name = "Heartbeat"
  381. script:WaitForChild("Heartbeat")
  382.  
  383. frame = 1 / 60
  384. tf = 0
  385. allowframeloss = false
  386. tossremainder = false
  387.  
  388.  
  389. lastframe = tick()
  390. script.Heartbeat:Fire()
  391.  
  392.  
  393. game:GetService("RunService").Heartbeat:connect(function(s, p)
  394. tf = tf + s
  395. if tf >= frame then
  396. if allowframeloss then
  397. script.Heartbeat:Fire()
  398. lastframe = tick()
  399. else
  400. for i = 1, math.floor(tf / frame) do
  401. script.Heartbeat:Fire()
  402. end
  403. lastframe = tick()
  404. end
  405. if tossremainder then
  406. tf = 0
  407. else
  408. tf = tf - frame * math.floor(tf / frame)
  409. end
  410. end
  411. end)
  412.  
  413. function swait(num)
  414. if num == 0 or num == nil then
  415. game:service("RunService").Stepped:wait(0)
  416. else
  417. for i = 0, num do
  418. game:service("RunService").Stepped:wait(0)
  419. end
  420. end
  421. end
  422.  
  423. doomtheme = Instance.new("Sound", Torso)
  424. doomtheme.Volume = 1
  425. doomtheme.Name = "doomtheme"
  426. doomtheme.Looped = true
  427. doomtheme.SoundId = "rbxassetid://318812395"
  428. doomtheme:Play()
  429.  
  430. Torso.ChildRemoved:connect(function(removed)
  431. if removed.Name == "doomtheme" then
  432.  
  433. doomtheme = Instance.new("Sound", Torso)
  434. doomtheme.Volume = 1
  435. doomtheme.Name = "doomtheme"
  436. doomtheme.Looped = true
  437. doomtheme.SoundId = "rbxassetid://318812395"
  438. doomtheme:Play()
  439. end
  440. end)
  441.  
  442. for _,n in pairs(Character:GetChildren()) do
  443. if n:IsA("Accessory") then n:Remove() end
  444. end
  445. for _,x in pairs(Character:GetChildren()) do
  446. if x:IsA("Decal") then x:Remove() end
  447. end
  448.  
  449. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  450. so = Instance.new("Sound")
  451. so.Parent = PARENT
  452. so.SoundId = "rbxassetid://"..ID
  453. so.Volume = VOL
  454. so.Looped = LOOP
  455. so:Play()
  456. removeuseless:AddItem(so,REMOVE)
  457. end
  458.  
  459. mouse.KeyDown:connect(function(Press)
  460. Press=Press:lower()
  461. if Press=='t' then
  462. if tauntdebounce then return end
  463. tauntdebounce = true
  464. local b1 = Instance.new("BillboardGui",Head)
  465. b1.Size = UDim2.new(0,4,0,1.6)
  466. b1.StudsOffset = Vector3.new(0,0,0)
  467. b1.Name = "laff"
  468. b1.AlwaysOnTop = true
  469. b1.StudsOffset = Vector3.new(0,2,0)
  470. b1.Adornee = Head
  471. removeuseless:AddItem(b1,3)
  472. local b2 = Instance.new("TextLabel",b1)
  473. b2.BackgroundTransparency = 1
  474. b2.Text = "HeHeHeHeHeHeHe..."
  475. b2.Font = "Garamond"
  476. b2.TextSize = 30
  477. b2.Name = "lafftext"
  478. b2.TextStrokeTransparency = 0
  479. b2.TextColor3 = BrickColor.new("Grey").Color
  480. b2.TextStrokeColor3 = Color3.new(0,0,0)
  481. b2.Size = UDim2.new(1,0,.5,0)
  482. laff = Instance.new("Sound",Head)
  483. laff.SoundId = "rbxassetid://2126502539"
  484. laff.Volume = 5
  485. laff:Play()
  486. wait(5)
  487. laff:Remove()
  488. tauntdebounce = false
  489. end
  490. end)
  491.  
  492. mouse.KeyDown:connect(function(Press)
  493. Press=Press:lower()
  494. if Press=='e' then
  495. if debounce then return end
  496. if equip then
  497. g1:Remove()
  498. light.Enabled = false
  499. pcall(function()
  500. temmy:Remove()
  501. end)
  502. for i,v in pairs(tommygun:GetDescendants()) do
  503. if v.Name == "temmy" then v:Remove()
  504. end
  505. end
  506. light.Enabled = false
  507. particlemiter1.Enabled = false
  508. hum.CameraOffset = Vector3.new(0,0,0)
  509. attacking = false
  510. equip = false
  511. shooting = false
  512. gunallowance = false
  513. ws = 18
  514. else
  515. g1 = Instance.new("BodyGyro", Root)
  516. g1.D = 175
  517. g1.P = 20000
  518. g1.MaxTorque = Vector3.new(0,9000,0)
  519. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  520. attacking = true
  521. debounce = true
  522. equip = true
  523. coroutine.wrap(function()
  524. while equip do
  525. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
  526. ws = 10
  527. swait()
  528. if Root.Velocity.y > 1 then
  529. position = "Jump3"
  530. elseif Root.Velocity.y < -1 then
  531. position = "Falling3"
  532. elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
  533. position = "Walk3"
  534. elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
  535. position = "Idle4"
  536. end
  537. end
  538. end)()
  539. coroutine.wrap(function()
  540. while equip do
  541. swait()
  542. settime = 0.05
  543. sine = sine + change
  544. if position == "Jump3" and attacking and not running then
  545. change = .65
  546. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  547. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  548. elseif position == "Falling3" and attacking and not running then
  549. change = .65
  550. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
  551. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
  552. elseif position == "Walk3" and attacking == true and running == false then
  553. change = .65
  554. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
  555. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
  556. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
  557. elseif position == "Idle4" and attacking == true and running == false then
  558. change = .65
  559. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
  560. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  561. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  562. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  563. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  564. end
  565. end
  566. end)()
  567. SOUND(RightArm,898163129,6,false,2)
  568. for i = 1, 30 do
  569. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
  570. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  571. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
  572. swait()
  573. end
  574. gunallowance = true
  575. mouse.Button1Down:connect(function()
  576. if gunallowance then
  577. particlemiter1.Enabled = true
  578. temmy = Instance.new("Sound",tommygun)
  579. temmy.SoundId = "rbxassetid://2204318084"
  580. temmy.Volume = 6
  581. temmy.Name = "temmy"
  582. temmy.Looped = true
  583. temmy:Play()
  584. shooting = true
  585. end
  586. end)
  587. mouse.Button1Up:connect(function()
  588. if gunallowance then
  589. hum.CameraOffset = Vector3.new(0,0,0)
  590. light.Enabled = false
  591. particlemiter1.Enabled = false
  592. pcall(function()
  593. temmy:Remove()
  594. end)
  595. for i,v in pairs(tommygun:GetDescendants()) do
  596. if v.Name == "temmy" then v:Remove()
  597. end
  598. end
  599. shooting = false
  600. end
  601. end)
  602. coroutine.wrap(function()
  603. if firsttime2 then return end
  604. firsttime2 = true
  605. while true do
  606. swait(3)
  607. if shooting then
  608. if switch1 then
  609. switch1 = false
  610. switch2 = true
  611. light.Enabled = true
  612. elseif switch2 then
  613. switch1 = true
  614. switch2 = false
  615. light.Enabled = false
  616. end
  617. pcall(function()
  618. if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  619. mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
  620. end
  621. end)
  622. end
  623. end
  624. end)()
  625. coroutine.wrap(function()
  626. if firsttime then return end
  627. firsttime = true
  628. while true do
  629. if shooting then
  630. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
  631. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  632. pcall(function()
  633. if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  634. mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
  635. end
  636. end)
  637. elseif not shooting then
  638. end
  639. swait()
  640. end
  641. end)()
  642. debounce = false
  643. end
  644. end
  645. end)
  646.  
  647. mouse.KeyDown:connect(function(Press)
  648. Press=Press:lower()
  649. if Press=='z' then
  650. print("Music switched to 1")
  651. id = 2199374985
  652. doomtheme.Volume = 100
  653. doomtheme.SoundId = "rbxassetid://"..id
  654. doomtheme:Play()
  655. end
  656. end)
  657.  
  658. mouse.KeyDown:connect(function(Press)
  659. Press=Press:lower()
  660. if Press=='v' then
  661. print("Trap switched to 4")
  662. id = 1295550144
  663. doomtheme.Volume = 100
  664. doomtheme.SoundId = "rbxassetid://"..id
  665. doomtheme:Play()
  666. end
  667. end)
  668.  
  669. mouse.KeyDown:connect(function(Press)
  670. Press=Press:lower()
  671. if Press=='x' then
  672. print("Music switched to 2")
  673. id = 318812395
  674. doomtheme.Volume = 100
  675. doomtheme.SoundId = "rbxassetid://"..id
  676. doomtheme:Play()
  677. end
  678. end)
  679.  
  680. mouse.KeyDown:connect(function(Press)
  681. Press=Press:lower()
  682. if Press=='c' then
  683. print("Music switched to 3")
  684. id = 2183967883
  685. doomtheme.Volume = 100
  686. doomtheme.SoundId = "rbxassetid://"..id
  687. doomtheme:Play()
  688. end
  689. end)
  690.  
  691. mouse.KeyDown:connect(function(Press)
  692. Press=Press:lower()
  693. if Press=='b' then
  694. print("Music switched to 5")
  695. id = 649148458
  696. doomtheme.Volume = 100
  697. doomtheme.SoundId = "rbxassetid://"..id
  698. doomtheme:Play()
  699. end
  700. end)
  701.  
  702.  
  703. checks1 = coroutine.wrap(function() -------Checks
  704. while true do
  705. if Root.Velocity.y > 1 then
  706. position = "Jump"
  707. elseif Root.Velocity.y < -1 then
  708. position = "Falling"
  709. elseif Root.Velocity.Magnitude < 2 then
  710. position = "Idle"
  711. elseif Root.Velocity.Magnitude < 20 then
  712. position = "Walking"
  713. elseif Root.Velocity.Magnitude > 20 then
  714. position = "Running"
  715. else
  716. end
  717. wait()
  718. end
  719. end)
  720. checks1()
  721.  
  722. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  723. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  724. end
  725.  
  726. function ray2(StartPos, EndPos, Distance, Ignore)
  727. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  728. return ray(StartPos, DIRECTION, Distance, Ignore)
  729. end
  730.  
  731. OrgnC0 = Neck.C0
  732. local movelimbs = coroutine.wrap(function()
  733. while RunSrv.RenderStepped:wait() do
  734. TrsoLV = Torso.CFrame.lookVector
  735. Dist = nil
  736. Diff = nil
  737. if not MseGuide then
  738. print("Failed to recognize")
  739. else
  740. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  741. Dist = (Head.CFrame.p-Point).magnitude
  742. Diff = Head.CFrame.Y-Point.Y
  743. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  744. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  745. Diff2 = LeftArm.CFrame.Y-Point.Y
  746. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  747. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  748. end
  749. end
  750. end)
  751. movelimbs()
  752. immortal = {}
  753. for i,v in pairs(Character:GetDescendants()) do
  754. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  755. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  756. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  757. end
  758. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  759. elseif v:IsA("JointInstance") then
  760. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  761. end
  762. end
  763. for e = 1, #immortal do
  764. if immortal[e] ~= nil then
  765. local STUFF = immortal[e]
  766. local PART = STUFF[1]
  767. local PARENT = STUFF[2]
  768. local MATERIAL = STUFF[3]
  769. local COLOR = STUFF[4]
  770. local TRANSPARENCY = STUFF[5]
  771. if levitate then
  772. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  773. PART.Material = MATERIAL
  774. PART.Color = COLOR
  775. PART.Transparency = TRANSPARENCY
  776. end
  777. PART.AncestryChanged:connect(function()
  778. PART.Parent = PARENT
  779. end)
  780. else
  781. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  782. PART.Material = MATERIAL
  783. PART.Color = COLOR
  784. PART.Transparency = TRANSPARENCY
  785. end
  786. PART.AncestryChanged:connect(function()
  787. PART.Parent = PARENT
  788. end)
  789. end
  790. end
  791. end
  792. function immortality()
  793. for e = 1, #immortal do
  794. if immortal[e] ~= nil then
  795. local STUFF = immortal[e]
  796. local PART = STUFF[1]
  797. local PARENT = STUFF[2]
  798. local MATERIAL = STUFF[3]
  799. local COLOR = STUFF[4]
  800. local TRANSPARENCY = STUFF[5]
  801. if PART.ClassName == "Part" and PART == Root then
  802. PART.Material = MATERIAL
  803. PART.Color = COLOR
  804. PART.Transparency = TRANSPARENCY
  805. end
  806. if PART.Parent ~= PARENT then
  807. hum:Remove()
  808. PART.Parent = PARENT
  809. hum = Instance.new("Humanoid",Character)
  810. hum.Name = "noneofurbusiness"
  811. end
  812. end
  813. end
  814. end
  815. coroutine.wrap(function()
  816. while true do
  817. if hum.Health < .1 then
  818. deadsound = Instance.new("Sound", Torso)
  819. deadsound.Volume = 6
  820. deadsound.SoundId = "rbxassetid://1411352723"
  821. deadsound:Play()
  822. immortality()
  823. end
  824. wait()
  825. end
  826. end)()
  827.  
  828. local anims = coroutine.wrap(function()
  829. while true do
  830. settime = 0.05
  831. sine = sine + change
  832. if position == "Jump" and attacking == false then
  833. change = 1
  834. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  835. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  836. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  837. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  838. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  839. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  840. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  841. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  842. elseif position == "Jump2" and attacking == false then
  843. change = 1
  844. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  845. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  846. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  847. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  848. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  849. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  850. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  851. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  852. elseif position == "Falling" and attacking == false then
  853. change = 1
  854. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  855. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  856. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  857. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  858. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  859. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  860. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  861. elseif position == "Falling2" and attacking == false then
  862. change = 1
  863. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  864. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  865. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  866. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  867. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  868. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  869. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  870. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  871. elseif position == "Walking" and attacking == false and running == false then
  872. change = 1.2
  873. walking = true
  874. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  875. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
  876. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  877. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  878. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
  879. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
  880. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
  881. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
  882. elseif position == "Idle" and attacking == false and running == false then
  883. change = .5
  884. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  885. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  886. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
  887. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8 - 6 * math.sin(sine/12))), .2)
  888. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  889. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  890. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  891. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  892. elseif position == "Idle2" and attacking == false and running == false then
  893. change = .75
  894. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  895. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  896. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  897. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  898. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  899. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  900. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  901. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  902. elseif position == "Walking2" and attacking == false and running == false then
  903. ws = 50
  904. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  905. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  906. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  907. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  908. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  909. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  910. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  911. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  912. elseif position == "Running" and attacking == false then
  913. change = 1
  914. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  915. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  916. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  917. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  918. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  919. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  920. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  921. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  922. end
  923. swait()
  924. end
  925. end)
  926. anims()
  927. warn("Risen from death, Proven to rise")
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