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1
Project Uber:
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3
*ALL DREAM WORLD ABILITIES ARE RELEASED*
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5
Combos:
6
If these Pokemon are used together on a team, then you get the said added boost.
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8
"Dog Trio"
9
-Entei, Raikou, Suicune.
10-
If all three are used, you get a base stat increase in speed of 1.3x.
10+
If all three are used, you get a base stat increase in speed of 1.2x.
11
12
"Bird Trio"
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-Articuno, Zapdos, Moltres.
14-
If all three are used, you get a base stat increase in speed of 1.3x.
14+
If all three are used, you get a base stat increase in speed of 1.2x.
15
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"Regi Trio"
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-Regice, Regirock, Registeel.
18
If all three are used, on each one, you get the ability "Solid Rock." (3/4th damage on Super-effective attacks.)
19
-Keep in mind, this is ON TOP of its normal ability.
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"Fairy Pokemon"
22-
If all three are used, you get a base stat increase in special attack of 1.3x.
22+
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If all three are used, you get a base stat increase in special attack of 1.2x.
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25
"Mew Trio"
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-Mew, Mewtwo, Ditto
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If all three are used, you get a base stat increase in all applicable fields by 1.07x.
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Ability Changes:
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31
Forecast:
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-Now changes weather to whatever rock it is holding + Changes forme.
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(Heat Rock = Sunny Day)
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(Damp Rock = Rain Dance)
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(Icy Rock = Hail)
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(Smooth Rock = Sandstorm)
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-A Pokemon with Forecast gains 6% HP at the end of every turn, if it is the same type as the weather up.
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Air Lock:
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Stops weather, Now makes it so weather cannot be used for a 5 turn timer after the user of Air Lock comes into play, resetting at the end of every turn a Pokemon with Air Lock is in play.
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Snow Warning:
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The hail will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
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Sand Stream:
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The sand will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
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Drought:
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As well as the sun giving fire-type moves a 1.5x multiplier on damage, also gives grass-type moves a 1.5x multiplier on damage.
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Drizzle:
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As well as the rain giving water-type moves a 1.5x multiplier on damage, also gives electric type moves a 1.5x multiplier on damage.
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Arena Trap:
55
As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ground-type physical attack (70 base power, calculated through the user's Attack and target's defense) will be instantly used.
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Shadow Tag:
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As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ghost-type special attack (70 base power, calculated through the user's Sp. Attack and target's Sp. Defense) will be instantly used.
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Pressure:
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On top of it's old use, it also adds a "Perish Song" effect when a Pokemon comes into play, only used ONCE per switch. This "Perish Song" effect lasts for 5 turns, rather than 3.
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Justified:
64
Now grants a Dark immunity, as well as raising attack one stage.
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Imposter:
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Now well double all stat changes, as well as copying the opponent. (For example, if an opponent has 0.75x def, it gets lowered another stage for you, down to 0.66x., or if an opponent has 2x attack, it gets raised two stages up to 3x attack.)
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Pokemon Changes:
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Castform:
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-Base stats increase:
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90 HP
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90 ATK
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90 DEF
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90 SP. ATK
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90 SP. DEF
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90 SPE
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-If Weather Ball is used, Power is increased by 50.
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(100 Power in no weather)
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(150 Power in weather)
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-Weather ball gets a 10% chance flinch, and 20% of burn, Def. / Sp. Def. drop, Freeze, Atk. / Sp. Atk. drop, based on the type of rock held. (Heat, Damp, Icy, Smooth, respectively.)
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Dragonair:
85
-Base stats increase:
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84 HP
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84 ATK
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84 DEF
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84 SP. ATK
90
84 SP. DEF
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84 SPE
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-Now gets the move Reflect.
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-Now gets the ability Air Lock.
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Abomasnow:
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-If Avalanche is used, it does 1.5x damage. (From 60 power to 90 power)
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-Also, Avalanche now grants a 10% chance flinch, and a 10% freeze.
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Ninetales:
100
-Base stat increase:
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73 HP
102
76 ATK
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75 DEF
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122 SP. ATK
105
100 SP. DEF
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100 SPE
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Politoed:
109
-Base stats increase:
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90 HP
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75 ATK
112
75 DEF
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115 SP. ATK
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100 SP. DEF
115
95 SPE
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Tyranitar:
118
-Base stat increase:
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100 HP
120
134 ATK
121
110 DEF
122
95 SP. ATK
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100 SP. DEF
124
76 SPE
125
-Now also gets the move Spikes.
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Hippowdon:
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-Base stat increase:
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108 HP
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112 ATK
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118 DEF
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68 SP. ATK
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87 SP. DEF
134
47 SPE
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Wobbuffet:
137
-Base stats increase:
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190 HP
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33 ATK
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78 DEF
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33 SP. ATK
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78 SP. DEF
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33 SPE
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145
Gothitelle:
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-Base stats increase:
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70 HP
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55 ATK
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95 DEF
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105 SP. ATK
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110 SP. DEF
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85 SPE
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Dugtrio:
155
-Base stat increase:
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35 HP
157
100 ATK
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50 DEF
159
50 SP. ATK
160
70 SP. DEF
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120 SPE
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Absol:
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Base stat change:
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65 HP
166
130 ATK
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60 DEF
168
75 SP. ATK
169
60 SP. DEF
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100 SPE
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Aerodactyl:
173
Base stat change:
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80 HP
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120 ATK
176
65 DEF
177
60 SP. ATK
178
75 SP. DEF
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130 SPE
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-Now gets the move Head Smash.
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Articuno:
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-Now gets the move Mean Look.
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-If only Articuno uses Mean Look, it goes at the same priority of Pursuit if the opponent is switching, at +7.
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Dusclops:
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Base stat change:
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50 HP
189
70 ATK
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130 DEF
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60 SP. ATK
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130 SP. DEF
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25 SPE
194
-Now gets the move Recover.
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Dusknoir:
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Base stat changes:
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65 HP
199
110 ATK
200
135 DEF
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65 SP. ATK
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135 SP. DEF
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45 SPE
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-Now gets the move Recover.
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Entei:
207
Base stat changes:
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115 HP
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120 ATK
210
95 DEF
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90 SP. ATK
212
85 SP. DEF
213
110 SPE
214
-Now gets the move Swords Dance.
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Kyurem:
217
Base stat changes:
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125 HP
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130 ATK
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100 DEF
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130 SP. ATK
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100 SP. DEF
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95 SPE
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-Now gets the move Dragon Dance.
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Moltres:
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Base stat changes:
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130 HP
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100 ATK
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90 DEF
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135 SP. ATK
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85 SP. DEF
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100 SPE
234
-Now gets the move Blue Flare.
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Raikou:
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Base stat changes:
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90 HP
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85 ATK
240
75 DEF
241
125 SP. ATK
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100 SP. DEF
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125 SPE
244
-Now gets the moves Ice Beam, Flamethrower, and Grass Knot.
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Also, when Raikou is switched in, Magnet Rise is activated instantly (Lasts for 5 turns.) Making him invulnerable from ground-type attacks. 
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Spiritomb:
248
Base stat changes:
249
70 HP
250
92 ATK
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108 DEF
252
92 SP. ATK
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108 SP. DEF
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35 SPE
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-If only Spiritomb uses Pursuit, if the opponent is not switching it has 80 base power, and on a switch has 160 base power.
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Suicune:
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Base stat changes:
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110 HP
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75 ATK
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115 DEF
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90 SP. ATK
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115 SP. DEF
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100 SPE
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-If only Suicune uses Calm Mind, it boosts its Sp. Attack by one stage, and Sp. Defense by two stages, with a 30% chance to boost Sp. Attack by another stage and healing status.
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Vespiquen:
268
Base stat changes:
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70 HP
270
80 ATK
271
102 DEF
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80 SP. ATK
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102 SP. DEF
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85 SPE
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Weavile:
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Base stat changes:
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70 HP
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120 ATK
280
65 DEF
281
120 SP. ATK
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85 SP. DEF
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145 SPE
284
-Now gets the ability Mountaineer, making him invulnerable from Rock damage on switch, including Stealth Rocks and rock-type attacks, unless the attacking Pokemon has mold breaker, then it will take damage from the attack.
285
-Now gets the move Sucker Punch. 
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Zapdos:
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Base stat changes:
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90 HP
290
125 ATK
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85 DEF
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125 SP. ATK
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90 SP. DEF
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115 SPE
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-If only Zapdos uses Drill Peck, it now has 70 power, auto-crits, and has 50% chance to flinch.
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-If only Zapdos uses Thunder, it will always hit, and break substitute before doing damage.
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-Zapdos now has the ability Speed Boost, and boosts his speed one stage after every full turn.
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Bisharp:
300
Base stat changes:
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80 HP
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125 ATK
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120 DEF
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60 SP. ATK
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85 SP. DEF
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95 SPE
307
-If only Bisharp uses the move Sharpen, rather than his attack being increased by one stage, it is boosted by three stages. 
308
-Bisharp now gets the move Bullet Punch and Sharpen.
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Wailord:
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Base stat changes:
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180 HP
313
90 ATK
314
120 DEF
315
90 SP. ATK
316
120 SP. DEF
317
60 SPE
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319
Uxie:
320
Base stat changes:
321
75 HP
322
75 ATK
323-
-If only Uxie uses Cosmic Power, there is a 50% chance of granting an extra stage of defense / sp. defense in both places.
323+
324
75 SP. ATK
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130 SP. DEF
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110 SPE
327
-Now gets to use the move Cosmic Power.
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-If only Uxie uses Cosmic Power, there is a 30% chance of granting an extra stage of defense / sp. defense in both places.
329
-Now gets to use the move Recover.
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Azelf:
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Base stat changes:
333
75 HP
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140 ATK
335
70 DEF
336
140 SP. ATK
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70 SP. DEF
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110 SPE
339
-If only Azelf uses the move Extrasensory, it keeps its base power of 80, and if used on the first turn of Azelf being in play, has +2 priority and always makes the foe flinch. (Fake Out) Removes sub before doing damage.
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341
Mespirit:
342
Base stat changes:
343
105 HP
344
105 ATK
345
105 DEF
346
105 SP. ATK
347
105 SP. DEF
348
105 SPE
349
-Mespirit now heals 6% HP passively at the end of every turn, even without leftovers.
350
-Now gets to use the move Recover.
351
-Mespirit now gets the ability Magic Bounce.
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353
Regice:
354
Base stat changes:
355
120 HP
356
50 ATK
357
120 DEF
358
100 SP. ATK
359
200 SP. DEF
360
50 SPE
361
-Now gets the ability Poison Heal.
362
-Now gets the move Recover.
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Regirock:
365
Base stat changes:
366
120 HP
367
100 ATK
368
200 DEF
369
50 SP. ATK
370-
150 HP
370+
371
50 SPE
372-
150 DEF
372+
373
-Now gets the move Recover.
374-
150 SP. DEF
374+
375
Registeel:
376
120 HP
377
75 ATK
378
160 DEF
379
75 SP. ATK
380
160 SP. DEF
381
50 SPE
382
-Now gets the ability Poison Heal.
383
-Now gets the move Recover.
384
385
Mew:
386
-Now gets the ability "Special Mew" (still select Synchronize in the team builder) and this will give Mew the abilities Magic Guard, and Prankster. (Removing the effects of Synchronize.)
387
388
Ditto:
389
Base stat changes:
390
96 HP
391
48 ATK
392
48 DEF
393
48 SP. DEF
394
48 SPE
395
396
Move changes:
397
398
Avalanche:
399
Now does 2x damage in the hail. (From 60 power to 120 power)
400
-This also negates its secondary effect of it doing 2x damage if you are hit on the turn it is used.
401
402
Blue Flare:
403
Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
404
405
Stealth Rock:
406
Now only does a maximum of 25% damage on a switch-in. (If Ultra-Effective, stays at 25%)
407
Rock types will absorb and remove rocks on switch, unless they have levitate / part flying.
408
409
Spikes:
410
Steel types will absorb and remove spikes on switch, unless they have levitate / part flying.
411
412
Glaciate:
413
Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.) 
414
-Power is boosted from 65 to 75, removing it's secondary effect, but replacing it with a 50% chance to freeze.
415
-Glaciate is now a physical attack, rather than special.
416
417
Will-o-wisp:
418
Now has 85% accuracy.
419
420
Defend Order:
421
Now boosts Defense by one, Sp. Defense by one, Attack by one, Sp. Attack by one, Speed by one.
422
423
Attack Order:
424
Now gets power lowered to 60 base power, with an auto-crit and 30% chance to flinch.
425
426
Heal Order:
427
Now heals status, as well as it's previous effect of healing 50% of MAX HP.
428
429
Metronome:
430
Now will use two random moves, rather than one.
431
432
Heal Block:
433-
No longer has its previous effect, but will make the move Metronome have one extra attack. (3 attacks)
433+
434
435
Defog:
436
Now lowers the target's accuracy by one stage as well as evasion, and clears rocks / hazards from BOTH sides of the field.
437
438
Explosion / Selfdestruct:
439
Now removes opponents substitute before exploding, and will hit Ghost types.
440
441
Item changes:
442
443
Iron Ball:
444
No longer reduces your speed at all when held.
445
446
Life Orb:
447
Now behaves much more consistently as normal recoil. Reckless will boost every move if Life Orb is held, and Rock Head will negate Life Orb recoil.
448
449
Metronome:
450
No longer has its previous effect, but will make the move Metronome have one extra attack. (3 attacks)
451
452
Leftovers:
453
Keeps its previous effect, but if you are below 50% HP, you gain 12% HP at the end of each turn, instead of 6%.