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Project Uber

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Aug 4th, 2013
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  1. Project Uber:
  2.  
  3. *ALL DREAM WORLD ABILITIES ARE RELEASED*
  4.  
  5. Combos:
  6. If these Pokemon are used together on a team, then you get the said added boost.
  7.  
  8. "Dog Trio"
  9. -Entei, Raikou, Suicune.
  10. If all three are used, you get a base stat increase in speed of 1.2x.
  11.  
  12. "Bird Trio"
  13. -Articuno, Zapdos, Moltres.
  14. If all three are used, you get a base stat increase in speed of 1.2x.
  15.  
  16. "Regi Trio"
  17. -Regice, Regirock, Registeel.
  18. If all three are used, on each one, you get the ability "Solid Rock." (3/4th damage on Super-effective attacks.)
  19. -Keep in mind, this is ON TOP of its normal ability.
  20.  
  21. "Fairy Pokemon"
  22. -Uxie, Azelf, Mespirit.
  23. If all three are used, you get a base stat increase in special attack of 1.2x.
  24.  
  25. "Mew Trio"
  26. -Mew, Mewtwo, Ditto
  27. If all three are used, you get a base stat increase in all applicable fields by 1.07x.
  28.  
  29. Ability Changes:
  30.  
  31. Forecast:
  32. -Now changes weather to whatever rock it is holding + Changes forme.
  33. (Heat Rock = Sunny Day)
  34. (Damp Rock = Rain Dance)
  35. (Icy Rock = Hail)
  36. (Smooth Rock = Sandstorm)
  37. -A Pokemon with Forecast gains 6% HP at the end of every turn, if it is the same type as the weather up.
  38.  
  39. Air Lock:
  40. Stops weather, Now makes it so weather cannot be used for a 5 turn timer after the user of Air Lock comes into play, resetting at the end of every turn a Pokemon with Air Lock is in play.
  41.  
  42. Snow Warning:
  43. The hail will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
  44.  
  45. Sand Stream:
  46. The sand will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
  47.  
  48. Drought:
  49. As well as the sun giving fire-type moves a 1.5x multiplier on damage, also gives grass-type moves a 1.5x multiplier on damage.
  50.  
  51. Drizzle:
  52. As well as the rain giving water-type moves a 1.5x multiplier on damage, also gives electric type moves a 1.5x multiplier on damage.
  53.  
  54. Arena Trap:
  55. As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ground-type physical attack (70 base power, calculated through the user's Attack and target's defense) will be instantly used.
  56.  
  57. Shadow Tag:
  58. As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ghost-type special attack (70 base power, calculated through the user's Sp. Attack and target's Sp. Defense) will be instantly used.
  59.  
  60. Pressure:
  61. On top of it's old use, it also adds a "Perish Song" effect when a Pokemon comes into play, only used ONCE per switch. This "Perish Song" effect lasts for 5 turns, rather than 3.
  62.  
  63. Justified:
  64. Now grants a Dark immunity, as well as raising attack one stage.
  65.  
  66. Imposter:
  67. Now well double all stat changes, as well as copying the opponent. (For example, if an opponent has 0.75x def, it gets lowered another stage for you, down to 0.66x., or if an opponent has 2x attack, it gets raised two stages up to 3x attack.)
  68.  
  69. Pokemon Changes:
  70.  
  71. Castform:
  72. -Base stats increase:
  73. 90 HP
  74. 90 ATK
  75. 90 DEF
  76. 90 SP. ATK
  77. 90 SP. DEF
  78. 90 SPE
  79. -If Weather Ball is used, Power is increased by 50.
  80. (100 Power in no weather)
  81. (150 Power in weather)
  82. -Weather ball gets a 10% chance flinch, and 20% of burn, Def. / Sp. Def. drop, Freeze, Atk. / Sp. Atk. drop, based on the type of rock held. (Heat, Damp, Icy, Smooth, respectively.)
  83.  
  84. Dragonair:
  85. -Base stats increase:
  86. 84 HP
  87. 84 ATK
  88. 84 DEF
  89. 84 SP. ATK
  90. 84 SP. DEF
  91. 84 SPE
  92. -Now gets the move Reflect.
  93. -Now gets the ability Air Lock.
  94.  
  95. Abomasnow:
  96. -If Avalanche is used, it does 1.5x damage. (From 60 power to 90 power)
  97. -Also, Avalanche now grants a 10% chance flinch, and a 10% freeze.
  98.  
  99. Ninetales:
  100. -Base stat increase:
  101. 73 HP
  102. 76 ATK
  103. 75 DEF
  104. 122 SP. ATK
  105. 100 SP. DEF
  106. 100 SPE
  107.  
  108. Politoed:
  109. -Base stats increase:
  110. 90 HP
  111. 75 ATK
  112. 75 DEF
  113. 115 SP. ATK
  114. 100 SP. DEF
  115. 95 SPE
  116.  
  117. Tyranitar:
  118. -Base stat increase:
  119. 100 HP
  120. 134 ATK
  121. 110 DEF
  122. 95 SP. ATK
  123. 100 SP. DEF
  124. 76 SPE
  125. -Now also gets the move Spikes.
  126.  
  127. Hippowdon:
  128. -Base stat increase:
  129. 108 HP
  130. 112 ATK
  131. 118 DEF
  132. 68 SP. ATK
  133. 87 SP. DEF
  134. 47 SPE
  135.  
  136. Wobbuffet:
  137. -Base stats increase:
  138. 190 HP
  139. 33 ATK
  140. 78 DEF
  141. 33 SP. ATK
  142. 78 SP. DEF
  143. 33 SPE
  144.  
  145. Gothitelle:
  146. -Base stats increase:
  147. 70 HP
  148. 55 ATK
  149. 95 DEF
  150. 105 SP. ATK
  151. 110 SP. DEF
  152. 85 SPE
  153.  
  154. Dugtrio:
  155. -Base stat increase:
  156. 35 HP
  157. 100 ATK
  158. 50 DEF
  159. 50 SP. ATK
  160. 70 SP. DEF
  161. 120 SPE
  162.  
  163. Absol:
  164. Base stat change:
  165. 65 HP
  166. 130 ATK
  167. 60 DEF
  168. 75 SP. ATK
  169. 60 SP. DEF
  170. 100 SPE
  171.  
  172. Aerodactyl:
  173. Base stat change:
  174. 80 HP
  175. 120 ATK
  176. 65 DEF
  177. 60 SP. ATK
  178. 75 SP. DEF
  179. 130 SPE
  180. -Now gets the move Head Smash.
  181.  
  182. Articuno:
  183. -Now gets the move Mean Look.
  184. -If only Articuno uses Mean Look, it goes at the same priority of Pursuit if the opponent is switching, at +7.
  185.  
  186. Dusclops:
  187. Base stat change:
  188. 50 HP
  189. 70 ATK
  190. 130 DEF
  191. 60 SP. ATK
  192. 130 SP. DEF
  193. 25 SPE
  194. -Now gets the move Recover.
  195.  
  196. Dusknoir:
  197. Base stat changes:
  198. 65 HP
  199. 110 ATK
  200. 135 DEF
  201. 65 SP. ATK
  202. 135 SP. DEF
  203. 45 SPE
  204. -Now gets the move Recover.
  205.  
  206. Entei:
  207. Base stat changes:
  208. 115 HP
  209. 120 ATK
  210. 95 DEF
  211. 90 SP. ATK
  212. 85 SP. DEF
  213. 110 SPE
  214. -Now gets the move Swords Dance.
  215.  
  216. Kyurem:
  217. Base stat changes:
  218. 125 HP
  219. 130 ATK
  220. 100 DEF
  221. 130 SP. ATK
  222. 100 SP. DEF
  223. 95 SPE
  224. -Now gets the move Dragon Dance.
  225.  
  226. Moltres:
  227. Base stat changes:
  228. 130 HP
  229. 100 ATK
  230. 90 DEF
  231. 135 SP. ATK
  232. 85 SP. DEF
  233. 100 SPE
  234. -Now gets the move Blue Flare.
  235.  
  236. Raikou:
  237. Base stat changes:
  238. 90 HP
  239. 85 ATK
  240. 75 DEF
  241. 125 SP. ATK
  242. 100 SP. DEF
  243. 125 SPE
  244. -Now gets the moves Ice Beam, Flamethrower, and Grass Knot.
  245. Also, when Raikou is switched in, Magnet Rise is activated instantly (Lasts for 5 turns.) Making him invulnerable from ground-type attacks.
  246.  
  247. Spiritomb:
  248. Base stat changes:
  249. 70 HP
  250. 92 ATK
  251. 108 DEF
  252. 92 SP. ATK
  253. 108 SP. DEF
  254. 35 SPE
  255. -If only Spiritomb uses Pursuit, if the opponent is not switching it has 80 base power, and on a switch has 160 base power.
  256.  
  257. Suicune:
  258. Base stat changes:
  259. 110 HP
  260. 75 ATK
  261. 115 DEF
  262. 90 SP. ATK
  263. 115 SP. DEF
  264. 100 SPE
  265. -If only Suicune uses Calm Mind, it boosts its Sp. Attack by one stage, and Sp. Defense by two stages, with a 30% chance to boost Sp. Attack by another stage and healing status.
  266.  
  267. Vespiquen:
  268. Base stat changes:
  269. 70 HP
  270. 80 ATK
  271. 102 DEF
  272. 80 SP. ATK
  273. 102 SP. DEF
  274. 85 SPE
  275.  
  276. Weavile:
  277. Base stat changes:
  278. 70 HP
  279. 120 ATK
  280. 65 DEF
  281. 120 SP. ATK
  282. 85 SP. DEF
  283. 145 SPE
  284. -Now gets the ability Mountaineer, making him invulnerable from Rock damage on switch, including Stealth Rocks and rock-type attacks, unless the attacking Pokemon has mold breaker, then it will take damage from the attack.
  285. -Now gets the move Sucker Punch.
  286.  
  287. Zapdos:
  288. Base stat changes:
  289. 90 HP
  290. 125 ATK
  291. 85 DEF
  292. 125 SP. ATK
  293. 90 SP. DEF
  294. 115 SPE
  295. -If only Zapdos uses Drill Peck, it now has 70 power, auto-crits, and has 50% chance to flinch.
  296. -If only Zapdos uses Thunder, it will always hit, and break substitute before doing damage.
  297. -Zapdos now has the ability Speed Boost, and boosts his speed one stage after every full turn.
  298.  
  299. Bisharp:
  300. Base stat changes:
  301. 80 HP
  302. 125 ATK
  303. 120 DEF
  304. 60 SP. ATK
  305. 85 SP. DEF
  306. 95 SPE
  307. -If only Bisharp uses the move Sharpen, rather than his attack being increased by one stage, it is boosted by three stages.
  308. -Bisharp now gets the move Bullet Punch and Sharpen.
  309.  
  310. Wailord:
  311. Base stat changes:
  312. 180 HP
  313. 90 ATK
  314. 120 DEF
  315. 90 SP. ATK
  316. 120 SP. DEF
  317. 60 SPE
  318.  
  319. Uxie:
  320. Base stat changes:
  321. 75 HP
  322. 75 ATK
  323. 130 DEF
  324. 75 SP. ATK
  325. 130 SP. DEF
  326. 110 SPE
  327. -Now gets to use the move Cosmic Power.
  328. -If only Uxie uses Cosmic Power, there is a 30% chance of granting an extra stage of defense / sp. defense in both places.
  329. -Now gets to use the move Recover.
  330.  
  331. Azelf:
  332. Base stat changes:
  333. 75 HP
  334. 140 ATK
  335. 70 DEF
  336. 140 SP. ATK
  337. 70 SP. DEF
  338. 110 SPE
  339. -If only Azelf uses the move Extrasensory, it keeps its base power of 80, and if used on the first turn of Azelf being in play, has +2 priority and always makes the foe flinch. (Fake Out) Removes sub before doing damage.
  340.  
  341. Mespirit:
  342. Base stat changes:
  343. 105 HP
  344. 105 ATK
  345. 105 DEF
  346. 105 SP. ATK
  347. 105 SP. DEF
  348. 105 SPE
  349. -Mespirit now heals 6% HP passively at the end of every turn, even without leftovers.
  350. -Now gets to use the move Recover.
  351. -Mespirit now gets the ability Magic Bounce.
  352.  
  353. Regice:
  354. Base stat changes:
  355. 120 HP
  356. 50 ATK
  357. 120 DEF
  358. 100 SP. ATK
  359. 200 SP. DEF
  360. 50 SPE
  361. -Now gets the ability Poison Heal.
  362. -Now gets the move Recover.
  363.  
  364. Regirock:
  365. Base stat changes:
  366. 120 HP
  367. 100 ATK
  368. 200 DEF
  369. 50 SP. ATK
  370. 120 SP. DEF
  371. 50 SPE
  372. -Now gets the ability Poison Heal.
  373. -Now gets the move Recover.
  374.  
  375. Registeel:
  376. 120 HP
  377. 75 ATK
  378. 160 DEF
  379. 75 SP. ATK
  380. 160 SP. DEF
  381. 50 SPE
  382. -Now gets the ability Poison Heal.
  383. -Now gets the move Recover.
  384.  
  385. Mew:
  386. -Now gets the ability "Special Mew" (still select Synchronize in the team builder) and this will give Mew the abilities Magic Guard, and Prankster. (Removing the effects of Synchronize.)
  387.  
  388. Ditto:
  389. Base stat changes:
  390. 96 HP
  391. 48 ATK
  392. 48 DEF
  393. 48 SP. DEF
  394. 48 SPE
  395.  
  396. Move changes:
  397.  
  398. Avalanche:
  399. Now does 2x damage in the hail. (From 60 power to 120 power)
  400. -This also negates its secondary effect of it doing 2x damage if you are hit on the turn it is used.
  401.  
  402. Blue Flare:
  403. Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
  404.  
  405. Stealth Rock:
  406. Now only does a maximum of 25% damage on a switch-in. (If Ultra-Effective, stays at 25%)
  407. Rock types will absorb and remove rocks on switch, unless they have levitate / part flying.
  408.  
  409. Spikes:
  410. Steel types will absorb and remove spikes on switch, unless they have levitate / part flying.
  411.  
  412. Glaciate:
  413. Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
  414. -Power is boosted from 65 to 75, removing it's secondary effect, but replacing it with a 50% chance to freeze.
  415. -Glaciate is now a physical attack, rather than special.
  416.  
  417. Will-o-wisp:
  418. Now has 85% accuracy.
  419.  
  420. Defend Order:
  421. Now boosts Defense by one, Sp. Defense by one, Attack by one, Sp. Attack by one, Speed by one.
  422.  
  423. Attack Order:
  424. Now gets power lowered to 60 base power, with an auto-crit and 30% chance to flinch.
  425.  
  426. Heal Order:
  427. Now heals status, as well as it's previous effect of healing 50% of MAX HP.
  428.  
  429. Metronome:
  430. Now will use two random moves, rather than one.
  431.  
  432. Heal Block:
  433. The target can no longer heal, the duration goes from 5 turns to infinite, and the opponent can not switch out for 5 turns after being hit by the attack.
  434.  
  435. Defog:
  436. Now lowers the target's accuracy by one stage as well as evasion, and clears rocks / hazards from BOTH sides of the field.
  437.  
  438. Explosion / Selfdestruct:
  439. Now removes opponents substitute before exploding, and will hit Ghost types.
  440.  
  441. Item changes:
  442.  
  443. Iron Ball:
  444. No longer reduces your speed at all when held.
  445.  
  446. Life Orb:
  447. Now behaves much more consistently as normal recoil. Reckless will boost every move if Life Orb is held, and Rock Head will negate Life Orb recoil.
  448.  
  449. Metronome:
  450. No longer has its previous effect, but will make the move Metronome have one extra attack. (3 attacks)
  451.  
  452. Leftovers:
  453. Keeps its previous effect, but if you are below 50% HP, you gain 12% HP at the end of each turn, instead of 6%.
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