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Project Uber

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Aug 4th, 2013
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  1. Project Uber:
  2.  
  3. *ALL DREAM WORLD ABILITIES ARE RELEASED*
  4.  
  5. Combos:
  6. If these Pokemon are used together on a team, then you get the said added boost.
  7.  
  8. "Dog Trio"
  9. -Entei, Raikou, Suicune.
  10. If all three are used, you get a base stat increase in speed of 1.3x.
  11.  
  12. "Bird Trio"
  13. -Articuno, Zapdos, Moltres.
  14. If all three are used, you get a base stat increase in speed of 1.3x.
  15.  
  16. "Regi Trio"
  17. -Regice, Regirock, Registeel.
  18. If all three are used, on each one, you get the ability "Solid Rock." (3/4th damage on Super-effective attacks.)
  19.  
  20. "Fairy Pokemon"
  21. -Uxie, Azelf, Mespirit.
  22. If all three are used, you get a base stat increase in special attack of 1.3x.
  23.  
  24. "Mew Trio"
  25. -Mew, Mewtwo, Ditto
  26. If all three are used, you get a base stat increase in all applicable fields by 1.07x.
  27.  
  28. Ability Changes:
  29.  
  30. Forecast:
  31. -Now changes weather to whatever rock it is holding + Changes forme.
  32. (Heat Rock = Sunny Day)
  33. (Damp Rock = Rain Dance)
  34. (Icy Rock = Hail)
  35. (Smooth Rock = Sandstorm)
  36. -A Pokemon with Forecast gains 6% HP at the end of every turn, if it is the same type as the weather up.
  37.  
  38. Air Lock:
  39. Stops weather, Now makes it so weather cannot be used for a 5 turn timer after the user of Air Lock comes into play, resetting at the end of every turn a Pokemon with Air Lock is in play.
  40.  
  41. Snow Warning:
  42. The hail will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
  43.  
  44. Sand Stream:
  45. The sand will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
  46.  
  47. Drought:
  48. As well as the sun giving fire-type moves a 1.5x multiplier on damage, also gives grass-type moves a 1.5x multiplier on damage.
  49.  
  50. Drizzle:
  51. As well as the rain giving water-type moves a 1.5x multiplier on damage, also gives electric type moves a 1.5x multiplier on damage.
  52.  
  53. Arena Trap:
  54. As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ground-type physical attack (70 base power, calculated through the user's Attack and target's defense) will be instantly used.
  55.  
  56. Shadow Tag:
  57. As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ghost-type special attack (70 base power, calculated through the user's Sp. Attack and target's Sp. Defense) will be instantly used.
  58.  
  59. Pressure:
  60. On top of it's old use, it also adds a "Perish Song" effect when a Pokemon comes into play, only used ONCE per switch. This "Perish Song" effect lasts for 5 turns, rather than 3.
  61.  
  62. Justified:
  63. Now grants a Dark immunity, as well as raising attack one stage.
  64.  
  65. Pokemon Changes:
  66.  
  67. Castform:
  68. -Base stats increase:
  69. 90 HP
  70. 90 ATK
  71. 90 DEF
  72. 90 SP. ATK
  73. 90 SP. DEF
  74. 90 SPE
  75. -If Weather Ball is used, Power is increased by 50.
  76. (100 Power in no weather)
  77. (150 Power in weather)
  78. -Weather ball gets a 10% chance flinch, and 20% of burn, Def. / Sp. Def. drop, Freeze, Atk. / Sp. Atk. drop, based on the type of rock held. (Heat, Damp, Icy, Smooth, respectively.)
  79.  
  80. Dragonair:
  81. -Base stats increase:
  82. 84 HP
  83. 84 ATK
  84. 84 DEF
  85. 84 SP. ATK
  86. 84 SP. DEF
  87. 84 SPE
  88. -Now gets the move Reflect.
  89.  
  90. Abomasnow:
  91. -If Avalanche is used, it does 1.5x damage. (From 60 power to 90 power)
  92. -Also, Avalanche now grants a 10% chance flinch, and a 10% freeze.
  93.  
  94. Ninetales:
  95. -Base stat increase:
  96. 73 HP
  97. 76 ATK
  98. 75 DEF
  99. 122 SP. ATK
  100. 100 SP. DEF
  101. 100 SPE
  102.  
  103. Politoed:
  104. -Base stats increase:
  105. 90 HP
  106. 75 ATK
  107. 75 DEF
  108. 115 SP. ATK
  109. 100 SP. DEF
  110. 95 SPE
  111.  
  112. Tyranitar:
  113. -Base stat increase:
  114. 100 HP
  115. 134 ATK
  116. 110 DEF
  117. 95 SP. ATK
  118. 100 SP. DEF
  119. 76 SPE
  120. -Now also gets the move Spikes.
  121.  
  122. Hippowdon:
  123. -Base stat increase:
  124. 108 HP
  125. 112 ATK
  126. 118 DEF
  127. 68 SP. ATK
  128. 87 SP. DEF
  129. 47 SPE
  130.  
  131. Wobbuffet:
  132. -Base stats increase:
  133. 190 HP
  134. 33 ATK
  135. 78 DEF
  136. 33 SP. ATK
  137. 78 SP. DEF
  138. 33 SPE
  139.  
  140. Gothitelle:
  141. -Base stats increase:
  142. 70 HP
  143. 55 ATK
  144. 95 DEF
  145. 105 SP. ATK
  146. 110 SP. DEF
  147. 85 SPE
  148.  
  149. Dugtrio:
  150. -Base stat increase:
  151. 35 HP
  152. 100 ATK
  153. 50 DEF
  154. 50 SP. ATK
  155. 70 SP. DEF
  156. 120 SPE
  157.  
  158. Absol:
  159. Base stat change:
  160. 65 HP
  161. 130 ATK
  162. 60 DEF
  163. 75 SP. ATK
  164. 60 SP. DEF
  165. 100 SPE
  166.  
  167. Aerodactyl:
  168. Base stat change:
  169. 80 HP
  170. 120 ATK
  171. 65 DEF
  172. 60 SP. ATK
  173. 75 SP. DEF
  174. 130 SPE
  175. -Now gets the move Head Smash.
  176.  
  177. Articuno:
  178. -Now gets the move Mean Look.
  179. -If only Articuno uses Mean Look, it goes at the same priority of Pursuit if the opponent is switching, at +7.
  180.  
  181. Dusclops:
  182. Base stat change:
  183. 50 HP
  184. 70 ATK
  185. 130 DEF
  186. 60 SP. ATK
  187. 130 SP. DEF
  188. 25 SPE
  189. -Now gets the move Recover.
  190.  
  191. Dusknoir:
  192. Base stat changes:
  193. 65 HP
  194. 110 ATK
  195. 135 DEF
  196. 65 SP. ATK
  197. 135 SP. DEF
  198. 45 SPE
  199. -Now gets the move Recover.
  200.  
  201. Entei:
  202. Base stat changes:
  203. 115 HP
  204. 120 ATK
  205. 95 DEF
  206. 90 SP. ATK
  207. 85 SP. DEF
  208. 110 SPE
  209. -Now gets the move Swords Dance.
  210.  
  211. Kyurem:
  212. Base stat changes:
  213. 125 HP
  214. 130 ATK
  215. 100 DEF
  216. 130 SP. ATK
  217. 100 SP. DEF
  218. 95 SPE
  219. -Now gets the move Dragon Dance.
  220.  
  221. Moltres:
  222. Base stat changes:
  223. 130 HP
  224. 100 ATK
  225. 90 DEF
  226. 135 SP. ATK
  227. 85 SP. DEF
  228. 100 SPE
  229. -Now gets the move Blue Flare.
  230.  
  231. Raikou:
  232. Base stat changes:
  233. 90 HP
  234. 85 ATK
  235. 75 DEF
  236. 125 SP. ATK
  237. 100 SP. DEF
  238. 125 SPE
  239. -Now gets the moves Ice Beam, Flamethrower, and Grass Knot.
  240. Also, when Raikou is switched in, Magnet Rise is activated instantly (Lasts for 5 turns.) Making him invulnerable from ground-type attacks.
  241.  
  242. Spiritomb:
  243. Base stat changes:
  244. 70 HP
  245. 92 ATK
  246. 108 DEF
  247. 92 SP. ATK
  248. 108 SP. DEF
  249. 35 SPE
  250. -If only Spiritomb uses Pursuit, if the opponent is not switching it has 80 base power, and on a switch has 160 base power.
  251.  
  252. Suicune:
  253. Base stat changes:
  254. 110 HP
  255. 75 ATK
  256. 115 DEF
  257. 90 SP. ATK
  258. 115 SP. DEF
  259. 100 SPE
  260. -If only Suicune uses Calm Mind, it boosts its Sp. Attack by one stage, and Sp. Defense by two stages, with a 30% chance to boost Sp. Attack by another stage and healing status.
  261.  
  262. Vespiquen:
  263. Base stat changes:
  264. 70 HP
  265. 80 ATK
  266. 102 DEF
  267. 80 SP. ATK
  268. 102 SP. DEF
  269. 85 SPE
  270.  
  271. Weavile:
  272. Base stat changes:
  273. 70 HP
  274. 120 ATK
  275. 65 DEF
  276. 120 SP. ATK
  277. 85 SP. DEF
  278. 145 SPE
  279. -Now gets the ability Mountaineer, making him invulnerable from Rock damage on switch, including Stealth Rocks and rock-type attacks, unless the attacking Pokemon has mold breaker, then it will take damage from the attack.
  280. -Now gets the move Sucker Punch.
  281.  
  282. Zapdos:
  283. Base stat changes:
  284. 90 HP
  285. 125 ATK
  286. 85 DEF
  287. 125 SP. ATK
  288. 90 SP. DEF
  289. 115 SPE
  290. -If only Zapdos uses Drill Peck, it now has 70 power, auto-crits, and has 50% chance to flinch.
  291. -If only Zapdos uses Thunder, it will always hit, and break substitute before doing damage.
  292. -Zapdos now has the ability Speed Boost, and boosts his speed one stage after every full turn.
  293.  
  294. Bisharp:
  295. Base stat changes:
  296. 80 HP
  297. 125 ATK
  298. 120 DEF
  299. 60 SP. ATK
  300. 85 SP. DEF
  301. 95 SPE
  302. -If only Bisharp uses the move Sharpen, rather than his attack being increased by one stage, it is boosted by three stages.
  303. -Bisharp now gets the move Bullet Punch and Sharpen.
  304.  
  305. Wailord:
  306. Base stat changes:
  307. 180 HP
  308. 90 ATK
  309. 120 DEF
  310. 90 SP. ATK
  311. 120 SP. DEF
  312. 60 SPE
  313.  
  314. Uxie:
  315. Base stat changes:
  316. 75 HP
  317. 75 ATK
  318. 130 DEF
  319. 75 SP. ATK
  320. 130 SP. DEF
  321. 110 SPE
  322. -Now gets to use the move Cosmic Power.
  323. -If only Uxie uses Cosmic Power, there is a 50% chance of granting an extra stage of defense / sp. defense in both places.
  324. -Now gets to use the move Recover.
  325.  
  326. Azelf:
  327. Base stat changes:
  328. 75 HP
  329. 140 ATK
  330. 70 DEF
  331. 140 SP. ATK
  332. 70 SP. DEF
  333. 110 SPE
  334. -If only Azelf uses the move Extrasensory, it keeps its base power of 80, and if used on the first turn of Azelf being in play, has +2 priority and always makes the foe flinch. (Fake Out) Removes sub before doing damage.
  335.  
  336. Mespirit:
  337. Base stat changes:
  338. 105 HP
  339. 105 ATK
  340. 105 DEF
  341. 105 SP. ATK
  342. 105 SP. DEF
  343. 105 SPE
  344. -Mespirit now heals 6% HP passively at the end of every turn, even without leftovers.
  345. -Now gets to use the move Recover.
  346.  
  347. Regice:
  348. Base stat changes:
  349. 120 HP
  350. 50 ATK
  351. 120 DEF
  352. 100 SP. ATK
  353. 200 SP. DEF
  354. 50 SPE
  355. -Now gets the ability Poison Heal.
  356. -Now gets the move Recover.
  357.  
  358. Regirock:
  359. Base stat changes:
  360. 120 HP
  361. 100 ATK
  362. 200 DEF
  363. 50 SP. ATK
  364. 120 SP. DEF
  365. 50 SPE
  366. -Now gets the ability Poison Heal.
  367. -Now gets the move Recover.
  368.  
  369. Registeel:
  370. 150 HP
  371. 75 ATK
  372. 150 DEF
  373. 75 SP. ATK
  374. 150 SP. DEF
  375. 50 SPE
  376. -Now gets the ability Poison Heal.
  377. -Now gets the move Recover.
  378.  
  379. Move changes:
  380.  
  381. Avalanche:
  382. Now does 2x damage in the hail. (From 60 power to 120 power)
  383. -This also negates its secondary effect of it doing 2x damage if you are hit on the turn it is used.
  384.  
  385. Blue Flare:
  386. Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
  387.  
  388. Stealth Rock:
  389. Now only does a maximum of 25% damage on a switch-in. (If Ultra-Effective, stays at 25%)
  390. Rock types will absorb and remove rocks on switch, unless they have levitate / part flying.
  391.  
  392. Spikes:
  393. Steel types will absorb and remove spikes on switch, unless they have levitate / part flying.
  394.  
  395. Glaciate:
  396. Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
  397. -Power is boosted from 65 to 75, removing it's secondary effect, but replacing it with a 50% chance to freeze.
  398. -Glaciate is now a physical attack, rather than special.
  399.  
  400. Will-o-wisp:
  401. Now has 85% accuracy.
  402.  
  403. Defend Order:
  404. Now boosts Defense by one, Sp. Defense by one, Attack by one, Sp. Attack by one, Speed by one.
  405.  
  406. Attack Order:
  407. Now gets power lowered to 60 base power, with an auto-crit and 30% chance to flinch.
  408.  
  409. Heal Order:
  410. Now heals status, as well as it's previous effect of healing 50% of MAX HP.
  411.  
  412. Metronome:
  413. Now will use two random moves, rather than one.
  414.  
  415. Heal Block:
  416. The target can no longer heal, the duration goes from 5 turns to infinite, and the opponent can not switch out for 5 turns after being hit by the attack.
  417.  
  418. Defog:
  419. Now lowers the target's accuracy by one stage as well as evasion, and clears rocks / hazards from BOTH sides of the field.
  420.  
  421. Explosion / Selfdestruct:
  422. Now removes opponents substitute before exploding, and will hit Ghost types.
  423.  
  424. Item changes:
  425.  
  426. Iron Ball:
  427. No longer reduces your speed at all when held.
  428.  
  429. Life Orb:
  430. Now behaves much more consistently as normal recoil. Reckless will boost every move if Life Orb is held, and Rock Head will negate Life Orb recoil.
  431.  
  432. Metronome:
  433. No longer has its previous effect, but will make the move Metronome have one extra attack. (3 attacks)
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