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--OVERVIEW:
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3-
Stamina increases Carry Weight by 10
3+
Health, Magicka, and Stamina/Carry Weight increases by 15 when chosen
4
5
Power Attacks now require at least 30 Stamina
6
7-
Armor and Magic Resistance cap set to 100%, immunity is possible if values reach 100
7+
Armor and Magic Resistance cap set to 100%, immunity is possible if values reach 100 (Multiply Armor Rating by .12 for percentage, 834 is 100%)
8
9
Lesser Powers no longer have a cool down
10
11
Health, Magicka, and Stamina do not suffer a regen penalty in combat
12
13
Rested bonuses increase bartering instead of XP gain
14
15
Auto-reload on death to 10 seconds
16
17-
Jump height increased by 75%
17+
Jump height doubled
18
19
Sprinting doesn't cost Stamina
20
21
Hair colors tweaked
22
23-
All hairstyles available to the player of any race (clipping and repeats can't be avoided or fixed)
23+
All brows, eyes, and hairstyles available to the player of any race/sex (clipping and repeats can't be avoided or fixed)
24
25
Players with waterbreathing should no longer gasp for air when emerging
26
27
Almost all enemies now immediately ragdoll upon death*
28
29
Hidden armor rating per piece removed, NPCs benefit from armor rating easier
30
31
NPC mages need more magicka to cast spells, closer to player's costs
32
33
Merchants respawn every day, areas every two days, and cleared areas every week
34
35
Khajiit Caravan Merchants and the Dremora Merchant will now buy stolen items
36
37
All Skillbooks show what skill they increase in their name
38
39
All player horses are faster, invincible, have infinite Stamina, and won't fight
40
41
All follower dogs are slightly buffed. Meeko and Vigilance are essential
42
43-
Human, Troll, and Bone Hawk skulls can be ground for Bone Meal
43+
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45
Human, Troll, and Bone Hawk skulls as well as Horker Tusks can be ground down for Bone Meal 
46
47
Ore can now be mined with your bare hands  (or with Flames, Frostbite, or Sparks)
48
49
Unique rewards are unleveled
50
51
Treasure Map chests contain much more loot
52
53
Warden's Chest in Helgen contains more starting equipment
54
55
Dead Mage in Helgen has boots (Yes, this bothered me)
56
57
Quest markers for the Stones of Barenziah and Jiub's Opus pages
58
59
Various markers for some points of interest
60
61
Pickpocket max chance up to 100%
62
63
Train up to 999 times a level
64
65
Torches last forever, are slightly brighter, and have a 50% increased radius. Torch bashing is slightly stronger
66
67
Candle/Magelight casts the same light as a torch
68
69
Almost all named NPCs are protected, keeping them from being killed by random enemies
70
71
The Courier, Hadvar, Irileth, most Jarls, Olava the Feeble, Ralof, and Saadia have different equipment
72
73
Faendal and Sven are protected, don't report crimes, and are very slightly buffed
74
75-
Housecarls are buffed and start with Hold-specific chest armor
75+
76
77
Housecarls are buffed and start with Hold-specific chest armor. Lydia should no longer say her "burdens" line
78
79
Ebony Warrior is somewhat buffed, but no longer has Reflect Blows
80
81
Arrows/bolts fly faster and farther
82
83
Potions that Fortify Barter, Enchanting, or Smithing last for 5 minutes
84
85
Dual-casting changed to 2.5x power for 2.5x cost
86
87
Being struck by fire magic shouldn't blind you as much in first person
88
89
Many changes to shouts
90
91
Dragon Drain Vitality shouts can be resisted/absorbed, NPCs should no longer have Disarm
92
93
Player Vampires don't suffer from sunlight, are buffed. Player Werewolves also buffed.
94
95
Night Eye effects last almost forever, can be toggled off
96
97
Shrine Blessings last almost forever, and weaker blessings are buffed
98
99
Player is immune to killmoves, magic/ranged moves won't trigger
100
101
Heartbeat sound effect is removed
102
103
Level-Up Chant (the ear destroying one) silenced
104
105
Solstheim music will play in Skyrim
106
107
Followers won't ready their weapons out of combat, NPCs won't drop weapons on death
108
109
Follower dogs will be quieter while sneaking
110
111
Jorrvaskr should only spawn Iron, Steel, or Skyforge Steel
112
113
Lurkers and Seekers drop Daedra Hearts
114
115
Vampires can't attack towns (In case something reintroduces this)
116
117
Animals can't report crimes, crime radius lowered
118
119
Giants are 20% taller, Karstaag is 10 levels higher
120
121
Several on-screen messages removed
122
123
The Aetherial Staff and Shield no longer cost the Aetherium Crest to create, but must be crafted before the Crown (to avoid breaking the quest)
124
125
Kolskeggr Mine and Treva's Watch have more corpses
126
127
Angi's Bow, Bloodthorn, Bow of the Stag Prince, Charmed Necklace, Sanguine Rose, Trollsbane, Wabbajack, Woodsman's Friend, and Zephyr are reworked, Dark Brotherhood gloves can be disenchanted
128
129
Silver weapons also gain a bonus against Werebears and Daedra
130
131
Stalhrim gear doesn't need a quest to be completed for crafting
132
133
Recipes for rare armor/weapon sets at different tiers of smithing perks
134
135
Recipes for Armored Circlets, Dragon Priest Circlets, and other miscellaneous clothing/jewelry
136
137
Tempering qualities represented by +1, +2, +3, +4, +5, and +6
138
139
Certain Misc Items that serve no purpose can no longer be picked up
140
141
Misc Items used in smithing weigh half as much. Gems weigh nothing
142
143
Go to Anise's Cabin for all vanilla spells, enchantments and standing stones.
144
145
Cheat items spawn in inventory upon first load**
146
147
With a "Token of Shaping" in your inventory, got to a Cooking Pot for: Ammo, Ingredients, Materials, Atronach Forge Materials, Cheat Items
148
149
(There may be things missing from this description. Creation Club content is not accounted for, nor ever will be.)
150
151
*Warning: Due to this change, when Alduin knocks you over in the opening, you may not be able to stand up, locking the game. Use one of lbgshi's great Alternate/Quick Start mods to avoid this.
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**All cheats are PERMANENT. Use one at your own risk.