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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
-----------------------
7
--MemeusV2--
8
-------------------------------------------------------
9
--A script By makhail07
10
11
--This edit by 2003boobear
12
13
--Discord Creterisk#2958 (not 2003boobear's discord)
14
-------------------------------------------------------
15
16
local FavIDs = {
17
	340106355, --Nefl Crystals
18
	927529620, --Dimension
19
	876981900, --Fantasy
20
	398987889, --Ordinary Days
21
	1117396305, --Oh wait, it's you.
22
	885996042, --Action Winter Journey
23
	919231299, --Sprawling Idiot Effigy
24
	743466274, --Good Day Sunshine
25
	727411183, --Knife Fight
26
	1402748531, --The Earth Is Counting On You!
27
	595230126 --Robot Language
28
	}
29
30
31
32
--The reality of my life isn't real but a Universe -makhail07
33
wait()
34
local Player = game.Players.localPlayer
35
local Character = Player.Character
36
local plr = game:service'Players'.LocalPlayer
37
local Humanoid = Character.Humanoid
38
local char = plr.Character
39
local hum = char.Humanoid
40
local ra = char["Right Arm"]
41
local la= char["Left Arm"]
42
local rl= char["Right Leg"]
43
local ll = char["Left Leg"]
44
local hed = char.Head
45
local root = char.HumanoidRootPart
46
local rootj = root.RootJoint
47
local tors = char.Torso
48
local mouse = plr:GetMouse()
49
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
50
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
51
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
52
local cam = game.Workspace.CurrentCamera
53
trazx = Instance.new("ParticleEmitter")
54
c = game.Players.LocalPlayer.Character
55
56
--where i put all the warn things
57
58
warn ("Well Look at that, I finished it.")
59
--Looks Like you decided to look though the script. Well, Hello.
60
warn ("I had a fun time making this edit.")
61
--I Really DID have fun editing this.
62
warn ("I hope you Enjoy this. Go have Fun!")
63
--Just don't abuse.
64
warn ("Also, the original MemeusV2 was made by makhail07.")
65
--Support makhail07 for making the original!
66
warn ("This edit was made by me, 2003boobear.")
67
--This is one of my best edits BY FAR, though.
68
Character.Head.face.Texture = "rbxassetid://620619801"
69
70
-------------------------------------------------------
71
--Start Good Stuff--
72
-------------------------------------------------------
73
CF = CFrame.new
74
angles = CFrame.Angles
75
attack = false
76
timetofly = true
77
Euler = CFrame.fromEulerAnglesXYZ
78
Rad = math.rad
79
IT = Instance.new
80
BrickC = BrickColor.new
81
Cos = math.cos
82
Acos = math.acos
83
Sin = math.sin
84
Asin = math.asin
85
Abs = math.abs
86
Mrandom = math.random
87
Floor = math.floor
88
random = math.random
89
radian = math.rad
90
Vec3 = Vector3.new
91
cFrame = CFrame.new
92
Euler = CFrame.fromEulerAnglesXYZ
93
-------------------------------------------------------
94
--End Good Stuff--
95
-------------------------------------------------------
96
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
97
RSH, LSH = nil, nil 
98
RW = Instance.new("Weld") 
99
LW = Instance.new("Weld")
100
RH = tors["Right Hip"]
101
LH = tors["Left Hip"]
102
RSH = tors["Right Shoulder"] 
103
LSH = tors["Left Shoulder"] 
104
RSH.Parent = nil 
105
LSH.Parent = nil 
106
RW.Name = "RW"
107
RW.Part0 = tors 
108
RW.C0 = CF(1.5, 0.5, 0)
109
RW.C1 = CF(0, 0.5, 0) 
110
RW.Part1 = ra
111
RW.Parent = tors 
112
LW.Name = "LW"
113
LW.Part0 = tors 
114
LW.C0 = CF(-1.5, 0.5, 0)
115
LW.C1 = CF(0, 0.5, 0) 
116
LW.Part1 = la
117
LW.Parent = tors
118
Effects = {}
119
120
-------------------------------------------------------
121
--Start HeartBeat--
122
-------------------------------------------------------
123
ArtificialHB = Instance.new("BindableEvent", script)
124
ArtificialHB.Name = "Heartbeat"
125
script:WaitForChild("Heartbeat")
126
127
frame = 1 / 60
128
tf = 0
129
allowframeloss = false
130
tossremainder = false
131
132
133
lastframe = tick()
134
script.Heartbeat:Fire()
135
136
137
game:GetService("RunService").Heartbeat:connect(function(s, p)
138
	tf = tf + s
139
	if tf >= frame then
140
		if allowframeloss then
141
			script.Heartbeat:Fire()
142
			lastframe = tick()
143
		else
144
			for i = 1, math.floor(tf / frame) do
145
				script.Heartbeat:Fire()
146
			end
147
			lastframe = tick()
148
		end
149
		if tossremainder then
150
			tf = 0
151
		else
152
			tf = tf - frame * math.floor(tf / frame)
153
		end
154
	end
155
end)
156
-------------------------------------------------------
157
--End HeartBeat--
158
-------------------------------------------------------
159
160
function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
161
	coroutine.resume(coroutine.create(function()
162
		local intensity = 1 * Intensity
163
		local rotM = 0.01 * Intensity
164
		for i = 0, Length, 0.1 do
165
			swait()
166
			intensity = intensity - 0.05 * Intensity / Length
167
			rotM = rotM - 5.0E-4 * Intensity / Length
168
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
169
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
170
		end
171
		Humanoid.CameraOffset = Vec3(0, 0, 0)
172
	end))
173
end
174
175
        local joyemoji = Instance.new('ParticleEmitter', tors)
176
        joyemoji.VelocitySpread = 2000
177
        joyemoji.Lifetime = NumberRange.new(1)
178
        joyemoji.Speed = NumberRange.new(40)
179
joy= {}
180
for i=0, 19 do
181
  joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
182
end
183
joyemoji.Size = NumberSequence.new(joy)
184
        joyemoji.Rate = 0
185
        joyemoji.LockedToPart = false
186
        joyemoji.LightEmission = 0
187
        joyemoji.Texture = "rbxassetid://1176402123"
188
        joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
189
190
191
        local LIT = Instance.new('ParticleEmitter', tors)
192
        LIT.VelocitySpread = 2000
193
        LIT.Lifetime = NumberRange.new(1)
194
        LIT.Speed = NumberRange.new(45)
195
nani= {}
196
for i=0, 19 do
197
  nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
198
end
199
LIT.Size = NumberSequence.new(nani)
200
        LIT.Rate = 0
201
        LIT.LockedToPart = false
202
        LIT.LightEmission = 0
203
        LIT.Texture = "rbxassetid://1492670151"
204
        LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
205
206
        local toast = Instance.new('ParticleEmitter', tors)
207
        toast.VelocitySpread = 2000
208
        toast.Lifetime = NumberRange.new(1)
209
        toast.Speed = NumberRange.new(60)
210
toasterstoasttoast= {}
211
for i=0, 19 do
212
  toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
213
end
214
toast.Size = NumberSequence.new(toasterstoasttoast)
215
        toast.Rate = 0
216
        toast.LockedToPart = false
217
        toast.LightEmission = 0
218
        toast.Texture = "rbxassetid://436096230"
219
        toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
220
221
        local ok = Instance.new('ParticleEmitter', tors)
222
        ok.VelocitySpread = 2000
223
        ok.Lifetime = NumberRange.new(1)
224
        ok.Speed = NumberRange.new(50)
225
cool= {}
226
for i=0, 19 do
227
  cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
228
end
229
ok.Size = NumberSequence.new(cool)
230
        ok.Rate = 0
231
        ok.LockedToPart = false
232
        ok.LightEmission = 0
233
        ok.Texture = "rbxassetid://636768448"
234
        ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
235
236
-------------------------------------------------------
237
--Start Kyu's shitty stuff--
238
-------------------------------------------------------
239
240
function ragdoll(model)
241
    local char = model
242
    torso = char.HumanoidRootPart
243
    torso2 = char.Torso
244
    LW.Parent = nil
245
    RW.Parent = nil
246
    LH.Parent = nil
247
    RH.Parent = nil
248
		if hum ~= nil then
249
		hum.PlatformStand = true
250
		end
251
252
		local Head = char:FindFirstChild("Head")
253
		if Head then
254
			local Neck = Instance.new("Weld")
255
			Neck.Name = "Neck"
256
			Neck.Part0 = torso
257
			Neck.Part1 = Head
258
			Neck.C0 = CFrame.new(0, 1.5, 0)
259
			Neck.C1 = CFrame.new()
260
			Neck.Parent = torso
261
		end
262
		local Limb = char:FindFirstChild("Right Arm")
263
		if Limb then
264
265
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
266
			local Joint = Instance.new("Glue")
267
			Joint.Name = "RightShoulder"
268
			Joint.Part0 = torso
269
			Joint.Part1 = Limb
270
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
271
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
272
			Joint.Parent = torso
273
274
			local B = Instance.new("Part")
275
			B.TopSurface = 0
276
			B.BottomSurface = 0
277
			B.formFactor = "Symmetric"
278
			B.Size = Vector3.new(1, 1, 1)
279
			B.Transparency = 1
280
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
281
			B.Parent = char
282
			local W = Instance.new("Weld")
283
			W.Part0 = Limb
284
			W.Part1 = B
285
			W.C0 = CFrame.new(0, -0.5, 0)
286
			W.Parent = Limb
287
288
		end
289
		local Limb = char:FindFirstChild("Left Arm")
290
		if Limb then
291
292
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
293
			local Joint = Instance.new("Glue")
294
			Joint.Name = "LeftShoulder"
295
			Joint.Part0 = torso
296
			Joint.Part1 = Limb
297
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
298
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
299
			Joint.Parent = torso
300
301
			local B = Instance.new("Part")
302
			B.TopSurface = 0
303
			B.BottomSurface = 0
304
			B.formFactor = "Symmetric"
305
			B.Size = Vector3.new(1, 1, 1)
306
			B.Transparency = 1
307
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
308
			B.Parent = char
309
			local W = Instance.new("Weld")
310
			W.Part0 = Limb
311
			W.Part1 = B
312
			W.C0 = CFrame.new(0, -0.5, 0)
313
			W.Parent = Limb
314
315
		end
316
		local Limb = char:FindFirstChild("Right Leg")
317
		if Limb then
318
319
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
320
			local Joint = Instance.new("Glue")
321
			Joint.Name = "RightHip"
322
			Joint.Part0 = torso
323
			Joint.Part1 = Limb
324
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
325
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
326
			Joint.Parent = torso
327
328
			local B = Instance.new("Part")
329
			B.TopSurface = 0
330
			B.BottomSurface = 0
331
			B.formFactor = "Symmetric"
332
			B.Size = Vector3.new(1, 1, 1)
333
			B.Transparency = 1
334
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
335
			B.Parent = char
336
			local W = Instance.new("Weld")
337
			W.Part0 = Limb
338
			W.Part1 = B
339
			W.C0 = CFrame.new(0, -0.5, 0)
340
			W.Parent = Limb
341
342
		end
343
		local Limb = char:FindFirstChild("Left Leg")
344
		if Limb then
345
346
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
347
			local Joint = Instance.new("Glue")
348
			Joint.Name = "LeftHip"
349
			Joint.Part0 = torso
350
			Joint.Part1 = Limb
351
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
352
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
353
			Joint.Parent = torso
354
355
			local B = Instance.new("Part")
356
			B.TopSurface = 0
357
			B.BottomSurface = 0
358
			B.formFactor = "Symmetric"
359
			B.Size = Vector3.new(1, 1, 1)
360
			B.Transparency = 1
361
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
362
			B.Parent = char
363
			local W = Instance.new("Weld")
364
			W.Part0 = Limb
365
			W.Part1 = B
366
			W.C0 = CFrame.new(0, -0.5, 0)
367
			W.Parent = Limb
368
369
		end
370
		--[
371
		local Bar = Instance.new("Part")
372
		Bar.TopSurface = 0
373
		Bar.BottomSurface = 0
374
		Bar.formFactor = "Symmetric"
375
		Bar.Size = Vector3.new(1, 1, 1)
376
		Bar.Transparency = 1
377
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
378
		Bar.Parent = char
379
		local Weld = Instance.new("Weld")
380
		Weld.Part0 = torso
381
		Weld.Part1 = Bar
382
		Weld.C0 = CFrame.new(0, 0.5, 0)
383
		Weld.Parent = torso
384
		--]]
385
386
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
387
388
end
389
390
-------------------------------------------------------
391
--End Kyu's shitty stuff--
392
-------------------------------------------------------
393
394
-------------------------------------------------------
395
--Start Important Functions--
396
-------------------------------------------------------
397
function swait(num)
398
	if num == 0 or num == nil then
399
		game:service("RunService").Stepped:wait(0)
400
	else
401
		for i = 0, num do
402
			game:service("RunService").Stepped:wait(0)
403
		end
404
	end
405
end
406
function thread(f)
407
	coroutine.resume(coroutine.create(f))
408
end
409
function clerp(a, b, t)
410
	local qa = {
411
		QuaternionFromCFrame(a)
412
	}
413
	local qb = {
414
		QuaternionFromCFrame(b)
415
	}
416
	local ax, ay, az = a.x, a.y, a.z
417
	local bx, by, bz = b.x, b.y, b.z
418
	local _t = 1 - t
419
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
420
end
421
function QuaternionFromCFrame(cf)
422
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
423
	local trace = m00 + m11 + m22
424
	if trace > 0 then
425
		local s = math.sqrt(1 + trace)
426
		local recip = 0.5 / s
427
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
428
	else
429
		local i = 0
430
		if m00 < m11 then
431
			i = 1
432
		end
433
		if m22 > (i == 0 and m00 or m11) then
434
			i = 2
435
		end
436
		if i == 0 then
437
			local s = math.sqrt(m00 - m11 - m22 + 1)
438
			local recip = 0.5 / s
439
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
440
		elseif i == 1 then
441
			local s = math.sqrt(m11 - m22 - m00 + 1)
442
			local recip = 0.5 / s
443
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
444
		elseif i == 2 then
445
			local s = math.sqrt(m22 - m00 - m11 + 1)
446
			local recip = 0.5 / s
447
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
448
		end
449
	end
450
end
451
function QuaternionToCFrame(px, py, pz, x, y, z, w)
452
	local xs, ys, zs = x + x, y + y, z + z
453
	local wx, wy, wz = w * xs, w * ys, w * zs
454
	local xx = x * xs
455
	local xy = x * ys
456
	local xz = x * zs
457
	local yy = y * ys
458
	local yz = y * zs
459
	local zz = z * zs
460
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
461
end
462
function QuaternionSlerp(a, b, t)
463
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
464
	local startInterp, finishInterp
465
	if cosTheta >= 1.0E-4 then
466
		if 1 - cosTheta > 1.0E-4 then
467
			local theta = math.acos(cosTheta)
468
			local invSinTheta = 1 / Sin(theta)
469
			startInterp = Sin((1 - t) * theta) * invSinTheta
470
			finishInterp = Sin(t * theta) * invSinTheta
471
		else
472
			startInterp = 1 - t
473
			finishInterp = t
474
		end
475
	elseif 1 + cosTheta > 1.0E-4 then
476
		local theta = math.acos(-cosTheta)
477
		local invSinTheta = 1 / Sin(theta)
478
		startInterp = Sin((t - 1) * theta) * invSinTheta
479
		finishInterp = Sin(t * theta) * invSinTheta
480
	else
481
		startInterp = t - 1
482
		finishInterp = t
483
	end
484
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
485
end
486
function rayCast(Position, Direction, Range, Ignore)
487
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
488
end
489
local RbxUtility = LoadLibrary("RbxUtility")
490
local Create = RbxUtility.Create
491
492
-------------------------------------------------------
493
--Start Damage Function--
494
-------------------------------------------------------
495
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
496
	if hit.Parent == nil then
497
		return
498
	end
499
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
500
	for _, v in pairs(hit.Parent:children()) do
501
		if v:IsA("Humanoid") then
502
			h = v
503
		end
504
	end
505
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
506
         warn'No R15 allowed'
507
         hit.Parent:FindFirstChild("Head"):BreakJoints()
508
         end
509
510
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
511
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
512
			if hit.Parent.DebounceHit.Value == true then
513
				return
514
			end
515
		end
516
         if insta == true then
517
         hit.Parent:FindFirstChild("Head"):BreakJoints()
518
         end
519
		local c = Create("ObjectValue"){
520
			Name = "creator",
521
			Value = game:service("Players").LocalPlayer,
522
			Parent = h,
523
		}
524
		game:GetService("Debris"):AddItem(c, .5)
525
		if HitSound ~= nil and HitPitch ~= nil then
526
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
527
		end
528
		local Damage = math.random(minim, maxim)
529
		local blocked = false
530
		local block = hit.Parent:findFirstChild("Block")
531
		if block ~= nil then
532
			if block.className == "IntValue" then
533
				if block.Value > 0 then
534
					blocked = true
535
					block.Value = block.Value - 1
536
					print(block.Value)
537
				end
538
			end
539
		end
540
		if blocked == false then
541
			h.Health = h.Health - Damage
542
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
543
		else
544
			h.Health = h.Health - (Damage / 2)
545
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
546
		end
547
		if Type == "Knockdown" then
548
			local hum = hit.Parent.Humanoid
549
			hum.PlatformStand = true
550
			coroutine.resume(coroutine.create(function(HHumanoid)
551
				swait(1)
552
				HHumanoid.PlatformStand = false
553
			end), hum)
554
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
555
			local bodvol = Create("BodyVelocity"){
556
				velocity = angle * knockback,
557
				P = 5000,
558
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
559
				Parent = hit,
560
			}
561
			local rl = Create("BodyAngularVelocity"){
562
				P = 3000,
563
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
564
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
565
				Parent = hit,
566
			}
567
			game:GetService("Debris"):AddItem(bodvol, .5)
568
			game:GetService("Debris"):AddItem(rl, .5)
569
		elseif Type == "Normal" then
570
			local vp = Create("BodyVelocity"){
571
				P = 500,
572
				maxForce = Vector3.new(math.huge, 0, math.huge),
573
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
574
			}
575
			if knockback > 0 then
576
				vp.Parent = hit.Parent.Torso
577
			end
578
			game:GetService("Debris"):AddItem(vp, .5)
579
		elseif Type == "Up" then
580
			local bodyVelocity = Create("BodyVelocity"){
581
				velocity = Vector3.new(0, 20, 0),
582
				P = 5000,
583
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
584
				Parent = hit,
585
			}
586
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
587
		elseif Type == "DarkUp" then
588
			coroutine.resume(coroutine.create(function()
589
				for i = 0, 1, 0.1 do
590
					swait()
591
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
592
				end
593
			end))
594
			local bodyVelocity = Create("BodyVelocity"){
595
				velocity = Vector3.new(0, 20, 0),
596
				P = 5000,
597
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
598
				Parent = hit,
599
			}
600
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
601
		elseif Type == "Snare" then
602
			local bp = Create("BodyPosition"){
603
				P = 2000,
604
				D = 100,
605
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
606
				position = hit.Parent.Torso.Position,
607
				Parent = hit.Parent.Torso,
608
			}
609
			game:GetService("Debris"):AddItem(bp, 1)
610
		elseif Type == "Freeze" then
611
			local BodPos = Create("BodyPosition"){
612
				P = 50000,
613
				D = 1000,
614
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
615
				position = hit.Parent.Torso.Position,
616
				Parent = hit.Parent.Torso,
617
			}
618
			local BodGy = Create("BodyGyro") {
619
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
620
				P = 20e+003,
621
				Parent = hit.Parent.Torso,
622
				cframe = hit.Parent.Torso.CFrame,
623
			}
624
			hit.Parent.Torso.Anchored = true
625
			coroutine.resume(coroutine.create(function(Part) 
626
				swait(1.5)
627
				Part.Anchored = false
628
			end), hit.Parent.Torso)
629
			game:GetService("Debris"):AddItem(BodPos, 3)
630
			game:GetService("Debris"):AddItem(BodGy, 3)
631
		end
632
		local debounce = Create("BoolValue"){
633
			Name = "DebounceHit",
634
			Parent = hit.Parent,
635
			Value = true,
636
		}
637
		game:GetService("Debris"):AddItem(debounce, Delay)
638
		c = Create("ObjectValue"){
639
			Name = "creator",
640
			Value = Player,
641
			Parent = h,
642
		}
643
		game:GetService("Debris"):AddItem(c, .5)
644
	end
645
end
646
-------------------------------------------------------
647
--End Damage Function--
648
-------------------------------------------------------
649
650
-------------------------------------------------------
651
--Start Damage Function Customization--
652
-------------------------------------------------------
653
function ShowDamage(Pos, Text, Time, Color)
654
	local Rate = (1 / 30)
655
	local Pos = (Pos or Vector3.new(0, 0, 0))
656
	local Text = (Text or "")
657
	local Time = (Time or 2)
658
	local Color = (Color or Color3.new(1, 0, 1))
659
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
660
	EffectPart.Anchored = true
661
	local BillboardGui = Create("BillboardGui"){
662
		Size = UDim2.new(3, 0, 3, 0),
663
		Adornee = EffectPart,
664
		Parent = EffectPart,
665
	}
666
	local TextLabel = Create("TextLabel"){
667
		BackgroundTransparency = 1,
668
		Size = UDim2.new(1, 0, 1, 0),
669
		Text = Text,
670
		Font = "Highway",
671
		TextColor3 = Color,
672
		TextScaled = true,
673
		Parent = BillboardGui,
674
	}
675
	game.Debris:AddItem(EffectPart, (Time))
676
	EffectPart.Parent = game:GetService("Workspace")
677
	delay(0, function()
678
		local Frames = (Time / Rate)
679
		for Frame = 1, Frames do
680
			wait(Rate)
681
			local Percent = (Frame / Frames)
682
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
683
			TextLabel.TextTransparency = Percent
684
		end
685
		if EffectPart and EffectPart.Parent then
686
			EffectPart:Destroy()
687
		end
688
	end)
689
end
690
-------------------------------------------------------
691
--End Damage Function Customization--
692
-------------------------------------------------------
693
694
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
695
  for _, c in pairs(workspace:children()) do
696
    local hum = c:findFirstChild("Humanoid")
697
    if hum ~= nil then
698
      local head = c:findFirstChild("Head")
699
      if head ~= nil then
700
        local targ = head.Position - Part.Position
701
        local mag = targ.magnitude
702
        if magni >= mag and c.Name ~= plr.Name then
703
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
704
        end
705
      end
706
    end
707
  end
708
end
709
710
711
CFuncs = {
712
	Part = {
713
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
714
			local Part = Create("Part")({
715
				Parent = Parent,
716
				Reflectance = Reflectance,
717
				Transparency = Transparency,
718
				CanCollide = false,
719
				Locked = true,
720
				BrickColor = BrickColor.new(tostring(BColor)),
721
				Name = Name,
722
				Size = Size,
723
				Material = Material
724
			})
725
			RemoveOutlines(Part)
726
			return Part
727
		end
728
	},
729
	Mesh = {
730
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
731
			local Msh = Create(Mesh)({
732
				Parent = Part,
733
				Offset = OffSet,
734
				Scale = Scale
735
			})
736
			if Mesh == "SpecialMesh" then
737
				Msh.MeshType = MeshType
738
				Msh.MeshId = MeshId
739
			end
740
			return Msh
741
		end
742
	},
743
	Mesh = {
744
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
745
			local Msh = Create(Mesh)({
746
				Parent = Part,
747
				Offset = OffSet,
748
				Scale = Scale
749
			})
750
			if Mesh == "SpecialMesh" then
751
				Msh.MeshType = MeshType
752
				Msh.MeshId = MeshId
753
			end
754
			return Msh
755
		end
756
	},
757
	Weld = {
758
		Create = function(Parent, Part0, Part1, C0, C1)
759
			local Weld = Create("Weld")({
760
				Parent = Parent,
761
				Part0 = Part0,
762
				Part1 = Part1,
763
				C0 = C0,
764
				C1 = C1
765
			})
766
			return Weld
767
		end
768
	},
769
	Sound = {
770
		Create = function(id, par, vol, pit)
771
			coroutine.resume(coroutine.create(function()
772
				local S = Create("Sound")({
773
					Volume = vol,
774
					Pitch = pit or 1,
775
					SoundId = id,
776
					Parent = par or workspace
777
				})
778
				wait()
779
				S:play()
780
				game:GetService("Debris"):AddItem(S, 6)
781
			end))
782
		end
783
	},
784
	ParticleEmitter = {
785
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
786
			local fp = Create("ParticleEmitter")({
787
				Parent = Parent,
788
				Color = ColorSequence.new(Color1, Color2),
789
				LightEmission = LightEmission,
790
				Size = Size,
791
				Texture = Texture,
792
				Transparency = Transparency,
793
				ZOffset = ZOffset,
794
				Acceleration = Accel,
795
				Drag = Drag,
796
				LockedToPart = LockedToPart,
797
				VelocityInheritance = VelocityInheritance,
798
				EmissionDirection = EmissionDirection,
799
				Enabled = Enabled,
800
				Lifetime = LifeTime,
801
				Rate = Rate,
802
				Rotation = Rotation,
803
				RotSpeed = RotSpeed,
804
				Speed = Speed,
805
				VelocitySpread = VelocitySpread
806
			})
807
			return fp
808
		end
809
	}
810
}
811
function RemoveOutlines(part)
812
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
813
end
814
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
815
	local Part = Create("Part")({
816
		formFactor = FormFactor,
817
		Parent = Parent,
818
		Reflectance = Reflectance,
819
		Transparency = Transparency,
820
		CanCollide = false,
821
		Locked = true,
822
		BrickColor = BrickColor.new(tostring(BColor)),
823
		Name = Name,
824
		Size = Size,
825
		Material = Material
826
	})
827
	RemoveOutlines(Part)
828
	return Part
829
end
830
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
831
	local Msh = Create(Mesh)({
832
		Parent = Part,
833
		Offset = OffSet,
834
		Scale = Scale
835
	})
836
	if Mesh == "SpecialMesh" then
837
		Msh.MeshType = MeshType
838
		Msh.MeshId = MeshId
839
	end
840
	return Msh
841
end
842
function CreateWeld(Parent, Part0, Part1, C0, C1)
843
	local Weld = Create("Weld")({
844
		Parent = Parent,
845
		Part0 = Part0,
846
		Part1 = Part1,
847
		C0 = C0,
848
		C1 = C1
849
	})
850
	return Weld
851
end
852
853
854
-------------------------------------------------------
855
--Start Effect Function--
856
-------------------------------------------------------
857
EffectModel = Instance.new("Model", char)
858
Effects = {
859
  Block = {
860
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
861
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
862
      prt.Anchored = true
863
      prt.CFrame = cframe
864
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
865
      game:GetService("Debris"):AddItem(prt, 10)
866
      if Type == 1 or Type == nil then
867
        table.insert(Effects, {
868
          prt,
869
          "Block1",
870
          delay,
871
          x3,
872
          y3,
873
          z3,
874
          msh
875
        })
876
      elseif Type == 2 then
877
        table.insert(Effects, {
878
          prt,
879
          "Block2",
880
          delay,
881
          x3,
882
          y3,
883
          z3,
884
          msh
885
        })
886
      else
887
        table.insert(Effects, {
888
          prt,
889
          "Block3",
890
          delay,
891
          x3,
892
          y3,
893
          z3,
894
          msh
895
        })
896
      end
897
    end
898
  },
899
  Sphere = {
900
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
901
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
902
      prt.Anchored = true
903
      prt.CFrame = cframe
904
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
905
      game:GetService("Debris"):AddItem(prt, 10)
906
      table.insert(Effects, {
907
        prt,
908
        "Cylinder",
909
        delay,
910
        x3,
911
        y3,
912
        z3,
913
        msh
914
      })
915
    end
916
  },
917
  Cylinder = {
918
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
919
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
920
      prt.Anchored = true
921
      prt.CFrame = cframe
922
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
923
      game:GetService("Debris"):AddItem(prt, 10)
924
      table.insert(Effects, {
925
        prt,
926
        "Cylinder",
927
        delay,
928
        x3,
929
        y3,
930
        z3,
931
        msh
932
      })
933
    end
934
  },
935
  Wave = {
936
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
937
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
938
      prt.Anchored = true
939
      prt.CFrame = cframe
940
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
941
      game:GetService("Debris"):AddItem(prt, 10)
942
      table.insert(Effects, {
943
        prt,
944
        "Cylinder",
945
        delay,
946
        x3 / 60,
947
        y3 / 60,
948
        z3 / 60,
949
        msh
950
      })
951
    end
952
  },
953
  Ring = {
954
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
955
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
956
      prt.Anchored = true
957
      prt.CFrame = cframe
958
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
959
      game:GetService("Debris"):AddItem(prt, 10)
960
      table.insert(Effects, {
961
        prt,
962
        "Cylinder",
963
        delay,
964
        x3,
965
        y3,
966
        z3,
967
        msh
968
      })
969
    end
970
  },
971
  Break = {
972
    Create = function(brickcolor, cframe, x1, y1, z1)
973
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
974
      prt.Anchored = true
975
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
976
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
977
      local num = math.random(10, 50) / 1000
978
      game:GetService("Debris"):AddItem(prt, 10)
979
      table.insert(Effects, {
980
        prt,
981
        "Shatter",
982
        num,
983
        prt.CFrame,
984
        math.random() - math.random(),
985
        0,
986
        math.random(50, 100) / 100
987
      })
988
    end
989
  },
990
Spiral = {
991
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
992
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
993
      prt.Anchored = true
994
      prt.CFrame = cframe
995
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
996
      game:GetService("Debris"):AddItem(prt, 10)
997
      table.insert(Effects, {
998
        prt,
999
        "Cylinder",
1000
        delay,
1001
        x3,
1002
        y3,
1003
        z3,
1004
        msh
1005
      })
1006
    end
1007
  },
1008
Push = {
1009
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1010
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1011
      prt.Anchored = true
1012
      prt.CFrame = cframe
1013
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1014
      game:GetService("Debris"):AddItem(prt, 10)
1015
      table.insert(Effects, {
1016
        prt,
1017
        "Cylinder",
1018
        delay,
1019
        x3,
1020
        y3,
1021
        z3,
1022
        msh
1023
      })
1024
    end
1025
  }
1026
}
1027
-------------------------------------------------------
1028
--End Effect Function--
1029
-------------------------------------------------------
1030
1031
function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
1032
	local NSound = nil
1033
	coroutine.resume(coroutine.create(function()
1034
		NSound = Instance.new("Sound", PARENT)
1035
		NSound.Volume = VOLUME
1036
		NSound.Pitch = PITCH
1037
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1038
		swait()
1039
		NSound:play()
1040
		game:GetService("Debris"):AddItem(NSound, 10)
1041
	end))
1042
	return NSound
1043
end
1044
1045
1046
1047
1048
1049
-------------------------------------------------------
1050
--End Important Functions--
1051
-------------------------------------------------------
1052
1053
chargeup = Instance.new("Sound", hed)
1054
chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
1055
chargeup.Volume = 10
1056
chargeup.Pitch = 1
1057
chargeup.Looped = true
1058
chargeup.TimePosition = 1
1059
1060
meme = Instance.new("Sound", hed)
1061
meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
1062
meme.Volume = 10
1063
meme.Pitch = 1
1064
meme.Looped = true
1065
meme.TimePosition = 1
1066
1067
local ohno = Instance.new("Sound")
1068
ohno.Parent = hed
1069
ohno.Volume = 10
1070
ohno.Pitch = 1
1071
ohno.Looped = true
1072
1073
local bass = Instance.new("Sound") --why
1074
bass.Parent = hed
1075
bass.Volume = 7
1076
bass.Pitch = 1
1077
bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
1078
bass.Looped = true
1079
1080
Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
1081
Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
1082
Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
1083
Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
1084
Cause_Im_having_a_good_time_having_a_good_time.Looped = false
1085
Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
1086
1087
STHAP = Instance.new("Sound", hed)
1088
STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
1089
STHAP.Volume = 10
1090
STHAP.Pitch = 1
1091
STHAP.Looped = false
1092
1093
forevergone = Instance.new("Sound", tors)
1094
forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
1095
forevergone.Volume = 10
1096
forevergone.Pitch = 1
1097
forevergone.Looped = true
1098
forevergone.TimePosition = 24
1099
1100
-------------------------------------------------------
1101
--Start Music Option--
1102
-------------------------------------------------------
1103
local Music = Instance.new("Sound",tors)
1104
Music.Volume = 2.5
1105
Music.SoundId = "rbxassetid://"
1106
Music.Looped = true
1107
Music.Pitch = 1 --Pitcher
1108
Music:Play()
1109
-------------------------------------------------------
1110
--End Music Option--
1111
-------------------------------------------------------
1112
--hi fat >:)
1113
-------------------------------------------------------
1114
--Start Attacks N Stuff--
1115
-------------------------------------------------------
1116
local sine=0
1117
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1118
  local Hitboxpart = Instance.new("Part", EffectModel)
1119
  RemoveOutlines(Hitboxpart)
1120
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1121
  Hitboxpart.CanCollide = false
1122
  Hitboxpart.Transparency = 1
1123
  Hitboxpart.Anchored = true
1124
  Hitboxpart.CFrame = Pose
1125
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1126
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1127
end
1128
function GEtOuT()
1129
	attack = true
1130
	hum.WalkSpeed = 10
1131
        Character.Head.face.Texture = "rbxassetid://494811799"
1132
        CreateSound("814652778", hed, 10, 1)
1133
        CreateSound("537371462", hed, 10, 1)
1134
        local vel3 = Instance.new("BodyVelocity",tors)
1135
        vel3.Velocity = Vector3.new(0,25,0)
1136
        vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
1137
	for i = 0,12,0.1 do
1138
		swait()
1139
		CameraEnshaking(1, 2)
1140
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
1141
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
1142
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1143
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1144
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1145
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1146
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1147
	end
1148
        vel3:Destroy()
1149
        Character.Head.face.Texture = "rbxassetid://620619801"
1150
	attack = false
1151
        Humanoid.JumpPower = 50
1152
	hum.WalkSpeed = 16
1153
end
1154
1155
function GEtOuT2()
1156
	attack = true
1157
	hum.WalkSpeed = 10
1158
        Humanoid.JumpPower = 0
1159
        Character.Head.face.Texture = "rbxassetid://494811799"
1160
        CreateSound("814652778", hed, 10, 1)
1161
        CreateSound("537371462", hed, 10, 1)
1162
        root.Velocity = root.CFrame.lookVector * 20
1163
	for i = 0,12,0.1 do
1164
		swait()
1165
		CameraEnshaking(1, 2)
1166
                root.Velocity = root.CFrame.lookVector * 50
1167
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
1168
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
1169
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1170
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1171
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1172
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1173
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1174
	end
1175
        Character.Head.face.Texture = "rbxassetid://620619801"
1176
	attack = false
1177
        Humanoid.JumpPower = 50
1178
	hum.WalkSpeed = 16
1179
end
1180
function Flight() --wowthatsdiffrent
1181
attack = true
1182
Character.Head.face.Texture = "rbxassetid://269748407"
1183
local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
1184
ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
1185
ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
1186
ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
1187
ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
1188
ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
1189
ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
1190
ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
1191
local vel4 = Instance.new("BodyVelocity",ll)
1192
vel4.Velocity = Vector3.new(0,4,0)
1193
vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
1194
local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
1195
local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
1196
local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
1197
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1198
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 
1199
Trail2.Enabled = true
1200
local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
1201
local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
1202
local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
1203
Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1204
Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1 
1205
Trail3.Enabled = true
1206
local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
1207
local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
1208
local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
1209
Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1210
Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1 
1211
Trail4.Enabled = true
1212
local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
1213
local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
1214
local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
1215
Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1216
Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1 
1217
Trail5.Enabled = true
1218
local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
1219
local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
1220
local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
1221
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1222
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 
1223
Trail.Enabled = false
1224
ragdoll(char)
1225
wait(1)
1226
Character.Head.face.Texture = "rbxassetid://249062487"
1227
CreateSound("948494432", hed, 10, 1)
1228
wait(2)
1229
Character.Head.face.Texture = "rbxassetid://269748407"
1230
CreateSound("633394595", hed, 10, 1)
1231
wait(2)
1232
Character.Head.face.Texture = "rbxassetid://494811799"
1233
STHAP:play()
1234
wait(11)
1235
forevergone:play()
1236
end
1237
1238
function OBJECTION()
1239
	attack = true
1240
	hum.WalkSpeed = 10
1241
        Character.Head.face.Texture = "rbxassetid://55831869"
1242
	CreateSound("330859085", hed, 10, 1)
1243
	for i = 0,8,0.1 do
1244
		swait()
1245
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1246
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1247
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1248
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1249
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
1250
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1251
	end
1252
	attack = false
1253
        Character.Head.face.Texture = "rbxassetid://620619801"
1254
	hum.WalkSpeed = 16
1255
end
1256
1257
function Hello()
1258
	attack = true
1259
	hum.WalkSpeed = 10
1260
        Character.Head.face.Texture = "rbxassetid://334668738"
1261
	CreateSound("855338765", hed, 10, 0.9)
1262
	for i = 0,3,0.1 do
1263
		swait()
1264
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1265
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1266
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1267
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1268
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1269
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1270
	end
1271
	attack = false
1272
        Character.Head.face.Texture = "rbxassetid://620619801"
1273
	hum.WalkSpeed = 16
1274
end
1275
1276
function Victory()
1277
	attack = true
1278
	hum.WalkSpeed = 1.01
1279
        Character.Head.face.Texture = "rbxassetid://616284160"
1280
        Humanoid.Jump = true
1281
        CreateSound("130834939", hed, 10, 1)
1282
        for i = 0,3.7,0.1 do
1283
		swait()
1284
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1285
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1286
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1287
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1288
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1289
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1290
        end
1291
        Humanoid.Jump = true
1292
        for i = 0,3.7,0.1 do
1293
		swait()
1294
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1295
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1296
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1297
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1298
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1299
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1300
        end
1301
        Humanoid.Jump = true
1302
        for i = 0,3.7,0.1 do
1303
		swait()
1304
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1305
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1306
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1307
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1308
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1309
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1310
        end
1311
        Humanoid.Jump = true
1312
        for i = 0,3.7,0.1 do
1313
		swait()
1314
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1315
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1316
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1317
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1318
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1319
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1320
        end
1321
        Humanoid.Jump = true
1322
        for i = 0,3.7,0.1 do
1323
		swait()
1324
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1325
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1326
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1327
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1328
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1329
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1330
        end
1331
	attack = false
1332
        Character.Head.face.Texture = "rbxassetid://620619801"
1333
	hum.WalkSpeed = 16
1334
end
1335
1336
function ShutTheHellUp()
1337
	attack = true
1338
	hum.WalkSpeed = 2.01
1339
        Character.Head.face.Texture = "rbxassetid://963148419"
1340
	CreateSound("336377340", hed, 10, 1)
1341
	for i = 0,3,0.1 do
1342
		swait()
1343
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1344
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1345
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1346
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1347
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1348
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1349
	end
1350
	for i = 0,1.2,0.1 do
1351
		swait()
1352
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1353
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1354
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1355
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1356
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1357
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1358
	end
1359
	for i = 0,1.2,0.1 do
1360
		swait()
1361
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1362
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1363
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1364
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1365
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1366
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1367
	end
1368
	for i = 0,1.2,0.1 do
1369
		swait()
1370
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1371
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1372
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1373
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1374
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1375
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1376
	end
1377
	for i = 0,1.2,0.1 do
1378
		swait()
1379
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1380
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1381
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1382
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1383
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1384
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1385
	end
1386
	for i = 0,2,0.1 do
1387
		swait()
1388
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1389
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1390
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1391
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1392
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
1393
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1394
	end
1395
	for i = 0,2,0.1 do
1396
		swait()
1397
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1398
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1399
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1400
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1401
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1402
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1403
	end
1404
	hum.WalkSpeed = 16
1405
        Character.Head.face.Texture = "rbxassetid://620619801"
1406
	attack = false
1407
end
1408
1409
function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
1410
	attack = true
1411
	hum.WalkSpeed = 5
1412
        Humanoid.JumpPower = 175
1413
        Character.Head.face.Texture = "rbxassetid://1223903433"
1414
	CreateSound("145799973", hed, 10, 1)
1415
        local vel2 = Instance.new("BodyVelocity",tors)
1416
        vel2.Velocity = Vector3.new(0,1.2,0)
1417
        vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
1418
	for i = 0,60,0.1 do
1419
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
1420
		swait()
1421
		CameraEnshaking(1, 1)
1422
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1423
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1424
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1425
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1426
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1427
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1428
	end
1429
	hum.WalkSpeed = 16
1430
        vel2:Destroy()
1431
        Character.Head.face.Texture = "rbxassetid://620619801"
1432
        Humanoid.JumpPower = 50
1433
	attack = false
1434
end
1435
1436
function EndMySufferingV2() --why
1437
	attack = true
1438
	hum.WalkSpeed = 1.01
1439
        Character.Head.face.Texture = "rbxassetid://202210455"
1440
        local A = math.random(1,5)
1441
        if A == 1 then
1442
            meme.SoundId = "rbxassetid://295810519"
1443
        end
1444
        if A == 2 then
1445
            meme.SoundId = "rbxassetid://1124778077"
1446
        end
1447
        if A == 3 then
1448
            meme.SoundId = "rbxassetid://464157070"
1449
        end
1450
        if A == 4 then
1451
            meme.SoundId = "rbxassetid://146334595"
1452
        end
1453
        if A == 5 then
1454
            meme.SoundId = "rbxassetid://145536915"
1455
        end
1456
        meme:Play()
1457
        bass:Play()
1458
        joyemoji.Rate = 70
1459
        LIT.Rate = 70
1460
        ok.Rate = 70
1461
        toast.Rate = 70
1462
        
1463
	for i = 0,50,0.1 do
1464
		swait()
1465
	CameraEnshaking(1, 10)
1466
        bass.Parent = hed
1467
        meme.Parent = hed
1468
	rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
1469
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
1470
	RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
1471
	LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
1472
	RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
1473
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
1474
	end
1475
        bass:Stop()
1476
        meme:Stop()
1477
        joyemoji.Rate = 0
1478
        LIT.Rate = 0
1479
        ok.Rate = 0
1480
        toast.Rate = 0
1481
        Character.Head.face.Texture = "rbxassetid://620619801"
1482
	attack = false
1483
	hum.WalkSpeed = 16
1484
end
1485
1486
function HELP()
1487
	attack = true
1488
	hum.WalkSpeed = 1.01
1489
        Character.Head.face.Texture = "rbxassetid://307972876"
1490
	CreateSound("1123321019", hed, 10, 1)
1491
	for i = 0,15,0.1 do
1492
		swait()
1493
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1494
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1495
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1496
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1497
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1498
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1499
	end
1500
  	CreateSound("198462271", hed, 10, 1)
1501
	for i = 0,8,0.1 do
1502
                Character.Head.face.Texture = "rbxassetid://341497730"
1503
		swait()
1504
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1505
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1506
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1507
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1508
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1509
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1510
	end
1511
	for i = 0,8,0.1 do
1512
                Character.Head.face.Texture = "rbxassetid://341497730"
1513
		swait()
1514
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1515
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1516
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1517
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1518
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1519
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1520
	end
1521
  	CreateSound("948494432", hed, 10, 1)
1522
	for i = 0,7.5,0.1 do
1523
                Character.Head.face.Texture = "rbxassetid://249062487"
1524
		swait()
1525
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1526
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1527
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1528
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1529
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1530
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1531
	end
1532
  	CreateSound("1542642349", hed, 10, 1)
1533
	for i = 0,10,0.1 do
1534
                Character.Head.face.Texture = "rbxassetid://270636807"
1535
		swait()
1536
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1537
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1538
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1539
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1540
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1541
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1542
	end
1543
  	CreateSound("269597232", hed, 10, 1)
1544
	for i = 0,6,0.1 do
1545
                Character.Head.face.Texture = "rbxassetid://265057155"
1546
		swait()
1547
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1548
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1549
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1550
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1551
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1552
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1553
	end
1554
	attack = false
1555
        Character.Head.face.Texture = "rbxassetid://620619801"
1556
	hum.WalkSpeed = 16
1557
end
1558
1559
function Choose()
1560
	attack = true
1561
	hum.WalkSpeed = 1.01
1562
        Character.Head.face.Texture = "rbxassetid://374187112"
1563
	CreateSound("130784263", hed, 10, 1)
1564
	for i = 0,4,0.1 do
1565
		swait()
1566
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1567
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1568
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1569
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1570
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1571
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1572
	end
1573
	for i = 0,5,0.1 do
1574
		swait()
1575
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1576
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1577
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1578
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1579
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1580
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1581
	end
1582
	attack = false
1583
        Character.Head.face.Texture = "rbxassetid://620619801"
1584
	hum.WalkSpeed = 16
1585
end
1586
1587
function slap()
1588
	attack = true
1589
	hum.WalkSpeed = 10
1590
	CreateSound("146163534", hed, 10, 1)
1591
        Character.Head.face.Texture = "rbxassetid://293603561"
1592
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
1593
	CameraEnshaking(1, 2)
1594
	for i = 0,4,0.1 do
1595
		swait()
1596
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1597
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1598
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1599
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1600
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1601
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1602
	end
1603
        Character.Head.face.Texture = "rbxassetid://620619801"
1604
	attack = false
1605
	hum.WalkSpeed = 16
1606
end
1607
1608
function MYSPAGHETTTTTTT() --ow
1609
	attack = true
1610
	hum.WalkSpeed = 1.01
1611
	CreateSound("1282149571", hed, 10, 1)
1612
        Character.Head.face.Texture = "rbxassetid://1329282756"
1613
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
1614
	CameraEnshaking(1, 2.2)
1615
	for i = 0,4,0.1 do
1616
		swait()
1617
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1618
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1619
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1620
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1621
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1622
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1623
	end
1624
	for i = 0,5,0.1 do
1625
		swait()
1626
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1627
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1628
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1629
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1630
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1631
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1632
	end
1633
	for i = 0,6,0.1 do
1634
		swait()
1635
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1636
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1637
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1638
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1639
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1640
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1641
	end
1642
	attack = false
1643
        Character.Head.face.Texture = "rbxassetid://620619801"
1644
	hum.WalkSpeed = 16
1645
end
1646
1647
1648
function dead()
1649
	attack = true
1650
	hum.WalkSpeed = 0.20
1651
	CreateSound("137225991", hed, 10, 1)
1652
        Character.Head.face.Texture = "rbxassetid://297512410"
1653
	for i = 0,1.1,0.1 do
1654
		swait()
1655
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1656
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1657
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1658
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1659
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1660
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1661
	end
1662
	for i = 0,1.1,0.1 do
1663
		swait()
1664
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1665
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1666
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1667
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1668
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1669
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1670
	end
1671
	for i = 0,1.1,0.1 do
1672
		swait()
1673
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1674
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1675
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1676
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1677
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1678
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1679
	end
1680
	for i = 0,1.1,0.1 do
1681
		swait()
1682
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1683
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1684
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1685
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1686
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1687
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1688
	end
1689
	for i = 0,1.1,0.1 do
1690
		swait()
1691
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1692
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1693
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1694
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1695
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1696
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1697
	end
1698
	for i = 0,1.1,0.1 do
1699
		swait()
1700
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1701
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1702
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1703
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1704
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1705
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1706
	end
1707
	for i = 0,1.1,0.1 do
1708
		swait()
1709
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1710
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1711
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1712
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1713
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1714
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1715
	end
1716
	for i = 0,1.1,0.1 do
1717
		swait()
1718
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1719
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1720
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1721
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1722
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1723
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1724
	end
1725
	for i = 0,1.1,0.1 do
1726
		swait()
1727
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1728
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1729
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1730
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1731
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1732
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1733
	end
1734
        Character.Head.face.Texture = "rbxassetid://273309187"
1735
	for i = 0,9,0.1 do
1736
		swait()
1737
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
1738
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1739
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1740
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
1741
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
1742
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
1743
	end
1744
	attack = false
1745
        Character.Head.face.Texture = "rbxassetid://620619801"
1746
	hum.WalkSpeed = 16
1747
end
1748
1749
function hap() --much hap
1750
	attack = true
1751
	hum.WalkSpeed = 0.10
1752
	CreateSound("363808674", hed, 10, 1)
1753
        Character.Head.face.Texture = "rbxassetid://315792941"
1754
	for i = 0,12,0.1 do
1755
		swait()
1756
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1757
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1758
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1759
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1760
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1761
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1762
	end
1763
	CreateSound("233168827", hed, 10, 1)
1764
        Character.Head.face.Texture = "rbxassetid://335761015"
1765
	for i = 0,10,0.1 do
1766
		swait()
1767
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1768
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1769
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1770
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1771
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1772
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1773
	end
1774
        CreateSound("363808674", hed, 10, 1)
1775
	attack = false
1776
        Character.Head.face.Texture = "rbxassetid://620619801"
1777
	hum.WalkSpeed = 16
1778
end
1779
1780
function HAAAAA() --KONO POWA
1781
	attack = true
1782
	hum.WalkSpeed = 1.01
1783
        Character.Head.face.Texture = "rbxassetid://305068389"
1784
        chargeup.Pitch = 1
1785
	for i = 0,7,0.1 do
1786
		swait()
1787
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1788
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1789
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1790
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1791
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1792
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1793
	end
1794
        Character.Head.face.Texture = "rbxassetid://313921371"
1795
        chargeup:play()
1796
	for i = 0,30,0.1 do
1797
		swait()
1798
		CameraEnshaking(1, 2)
1799
                chargeup.Parent = hed
1800
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1801
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
1802
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1803
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1804
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1805
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1806
	end
1807
        chargeup:stop()
1808
        chargeup.Pitch = 1.1
1809
        chargeup.TimePosition = 1
1810
        chargeup:play()
1811
        Character.Head.face.Texture = "rbxassetid://304942859"
1812
        for i, v in pairs(c:children()) do
1813
        if v.ClassName == "Part" then
1814
        local tra = trazx:clone()
1815
        tra.Parent = v
1816
        tra.LightEmission = 1
1817
        tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1818
        tra.Rate = 15
1819
        tra.Rotation = NumberRange.new(-5, 5)
1820
        tra.Lifetime = NumberRange.new(1.5, 2)
1821
        tra.Size = NumberSequence.new({
1822
          NumberSequenceKeypoint.new(0, 0.1, 0),
1823
          NumberSequenceKeypoint.new(1, 0, 0)
1824
        })
1825
        tra.Transparency = NumberSequence.new({
1826
          NumberSequenceKeypoint.new(0, 1, 0),
1827
          NumberSequenceKeypoint.new(0.135, 0, 0),
1828
          NumberSequenceKeypoint.new(0.875, 0, 0),
1829
          NumberSequenceKeypoint.new(1, 1, 0)
1830
        })
1831
        tra.Speed = NumberRange.new(0.5)
1832
        tra.VelocitySpread = 360
1833
        tra.VelocityInheritance = 0.5
1834
        tra.ZOffset = 2
1835
        tra.Acceleration = Vector3.new(0, 2.5, 0)
1836
      end
1837
    end
1838
    local tra = trazx:clone()
1839
    tra.Parent = c.HumanoidRootPart
1840
    tra.Texture = "rbxassetid://347730682"
1841
    tra.LightEmission = 0.8
1842
    tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1843
    tra.Rate = 250
1844
    tra.Rotation = NumberRange.new(-5, 5)
1845
    tra.Lifetime = NumberRange.new(0.75)
1846
    tra.Size = NumberSequence.new({
1847
      NumberSequenceKeypoint.new(0, 4.81, 0.875),
1848
      NumberSequenceKeypoint.new(1, 2.13, 0.875)
1849
    })
1850
    tra.Transparency = NumberSequence.new({
1851
      NumberSequenceKeypoint.new(0, 1, 0),
1852
      NumberSequenceKeypoint.new(0.0399, 0.85, 0),
1853
      NumberSequenceKeypoint.new(0.394, 0.9, 0),
1854
      NumberSequenceKeypoint.new(0.699, 1, 0),
1855
      NumberSequenceKeypoint.new(1, 1, 0)
1856
    })
1857
    tra.Speed = NumberRange.new(15)
1858
    tra.VelocitySpread = 360
1859
    tra.VelocityInheritance = 0.5
1860
    tra.ZOffset = 3.5
1861
    tra.Acceleration = Vector3.new(0, 25, 0)
1862
	for i = 0,35,0.1 do
1863
		swait()
1864
                ohno.Parent = hed
1865
		CameraEnshaking(1, 3)
1866
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1867
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1868
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1869
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1870
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1871
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1872
	end
1873
        chargeup:stop()
1874
        chargeup.Pitch = 1.3
1875
        chargeup.TimePosition = 1
1876
        chargeup:play()
1877
        tra:Destroy()
1878
        tra:Destroy()
1879
        Character.Head.face.Texture = "rbxassetid://280233855"
1880
    local tra = trazx:clone()
1881
    tra.Parent = c.HumanoidRootPart
1882
    tra.Texture = "rbxassetid://347730682"
1883
    tra.LightEmission = 0.8
1884
    tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
1885
    tra.Rate = 250
1886
    tra.Rotation = NumberRange.new(-5, 5)
1887
    tra.Lifetime = NumberRange.new(0.3)
1888
    tra.Size = NumberSequence.new({
1889
      NumberSequenceKeypoint.new(0, 8, 0.875),
1890
      NumberSequenceKeypoint.new(1, 10, 0.875)
1891
    })
1892
    tra.Transparency = NumberSequence.new({
1893
      NumberSequenceKeypoint.new(0, 1, 0),
1894
      NumberSequenceKeypoint.new(0.0399, 0.531, 0),
1895
      NumberSequenceKeypoint.new(0.394, 0.906, 0),
1896
      NumberSequenceKeypoint.new(0.699, 1, 0),
1897
      NumberSequenceKeypoint.new(1, 1, 0)
1898
    })
1899
	for i = 0,32,0.1 do
1900
		swait()
1901
		CameraEnshaking(1, 5)
1902
                chargeup.Parent = hed
1903
                game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
1904
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1905
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
1906
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1907
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1908
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1909
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1910
	end
1911
        chargeup:stop()
1912
        CreateSound("681582832", hed, 10, 1)
1913
        game.Players.LocalPlayer.Character:BreakJoints()
1914
        local S = Instance.new("Explosion",workspace)    
1915
        S.Position = tors.Position
1916
        S.BlastPressure = 9
1917
        S.BlastRadius = 30
1918
        S.ExplosionType = 0
1919
	attack = false
1920
	hum.WalkSpeed = 16
1921
        Character.Head.face.Texture = "rbxassetid://295197013"
1922
        tra:Destroy()
1923
	CameraEnshaking(4, 30)
1924
        error("WARNING, TO MUCH ENERGY.")
1925
end
1926
1927
function NEN()
1928
	attack = true
1929
	hum.WalkSpeed = 1.01
1930
	CreateSound("230292011", hed, 10, 1)
1931
        Character.Head.face.Texture = "rbxassetid://705269463"
1932
	for i = 0,4,0.1 do
1933
		swait()
1934
		CameraEnshaking(1, 3)
1935
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1936
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
1937
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1938
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1939
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
1940
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
1941
	end
1942
	attack = false
1943
        Character.Head.face.Texture = "rbxassetid://620619801"
1944
	hum.WalkSpeed = 16
1945
end
1946
1947
function FLYSKYHIGH()
1948
	attack = true
1949
        timetofly = false
1950
	hum.WalkSpeed = 0.05
1951
        Character.Head.face.Texture = "rbxassetid://705269463"
1952
        Cause_Im_having_a_good_time_having_a_good_time:Play()
1953
        Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
1954
        Humanoid.JumpPower = 0
1955
	for i = 0,300,0.1 do --thatsalongtime
1956
		swait()
1957
		CameraEnshaking(1, 7)
1958
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
1959
                Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
1960
                root.Velocity = root.CFrame.lookVector * 225
1961
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1962
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
1963
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
1964
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
1965
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
1966
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
1967
	end
1968
        Cause_Im_having_a_good_time_having_a_good_time:Stop()
1969
	attack = false
1970
        Humanoid.JumpPower = 50
1971
        Character.Head.face.Texture = "rbxassetid://620619801"
1972
	hum.WalkSpeed = 16
1973
        wait(45)
1974
        timetofly = true
1975
        warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
1976
end
1977
1978
1979
function highnoon()
1980
	attack = true
1981
	hum.WalkSpeed = 1.01
1982
	CreateSound("495316660", hed, 10, 1)
1983
        Character.Head.face.Texture = "rbxassetid://155195214"
1984
	CameraEnshaking(2, 4)
1985
	local Blobby = Instance.new("Part", char)
1986
Blobby.Name = "Blob"
1987
Blobby.CanCollide = false
1988
Blobby.BrickColor = BrickColor.new("Really black")
1989
Blobby.Transparency = 0
1990
Blobby.Material = "Plastic"
1991
Blobby.Size = Vector3.new(1, 1, 2)
1992
Blobby.TopSurface = Enum.SurfaceType.Smooth
1993
Blobby.BottomSurface = Enum.SurfaceType.Smooth
1994
1995
local Weld = Instance.new("Weld", Blobby)
1996
Weld.Part0 = ra
1997
Weld.Part1 = Blobby
1998
Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
1999
Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
2000
2001
local M2 = Instance.new("SpecialMesh")
2002
M2.Parent = Blobby
2003
M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
2004
M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
2005
M2.Scale = Vector3.new(.002, .002, .002)
2006
	for i = 0,7.75,0.1 do
2007
		swait()
2008
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2009
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2010
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2011
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2012
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
2013
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2014
        end
2015
	for i = 0,16.5,0.1 do
2016
		swait()
2017
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2018
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2019
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2020
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2021
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
2022
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2023
	end
2024
	Blobby.Transparency = 1
2025
	Blobby:Destroy()
2026
	attack = false
2027
        Character.Head.face.Texture = "rbxassetid://620619801"
2028
	hum.WalkSpeed = 16
2029
end
2030
2031
function somuchcancerwhy() --o no
2032
	attack = true
2033
	hum.WalkSpeed = 0.10
2034
        Character.Head.face.Texture = "rbxassetid://315074049"
2035
        local A = math.random(1,13)
2036
        if A == 1 then
2037
            ohno.SoundId = "rbxassetid://295810519"
2038
            ohno.TimePosition = 1
2039
        end
2040
        if A == 2 then
2041
            ohno.SoundId = "rbxassetid://488472970"
2042
            ohno.TimePosition = 2
2043
        end
2044
        if A == 3 then
2045
            ohno.SoundId = "rbxassetid://917045199"
2046
            ohno.TimePosition = 3
2047
        end
2048
        if A == 4 then
2049
            ohno.SoundId = "rbxassetid://324205173"
2050
            ohno.TimePosition = 1
2051
        end
2052
        if A == 5 then
2053
            ohno.SoundId = "rbxassetid://376134741"
2054
            ohno.TimePosition = 8
2055
        end
2056
        if A == 6 then
2057
            ohno.SoundId = "rbxassetid://164147183"
2058
            ohno.TimePosition = 0
2059
        end
2060
        if A == 7 then
2061
            ohno.SoundId = "rbxassetid://825526716"
2062
            ohno.TimePosition = 1
2063
        end
2064
        if A == 8 then
2065
            ohno.SoundId = "rbxassetid://185460366"
2066
            ohno.TimePosition = 0
2067
        end
2068
        if A == 9 then
2069
            ohno.SoundId = "rbxassetid://273319633"
2070
            ohno.TimePosition = 1
2071
        end
2072
        if A == 10 then
2073
            ohno.SoundId = "rbxassetid://506212392"
2074
            ohno.TimePosition = 2
2075
        end
2076
        if A == 11 then
2077
            ohno.SoundId = "rbxassetid://708297448"
2078
            ohno.TimePosition = 4
2079
        end
2080
        if A == 12 then
2081
            ohno.SoundId = "rbxassetid://497199103"
2082
            ohno.TimePosition = 9
2083
        end
2084
        if A == 13 then
2085
            ohno.SoundId = "rbxassetid://152833989"
2086
            ohno.TimePosition = 1
2087
        end
2088
        ohno:Play()
2089
	for i = 0,100,0.1 do
2090
		swait()
2091
     		CameraEnshaking(2, 3)
2092
                ohno.Parent = hed
2093
	        char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2094
	end
2095
	attack = false
2096
        ohno:Stop()
2097
        Character.Head.face.Texture = "rbxassetid://620619801"
2098
	hum.WalkSpeed = 16
2099
end
2100
2101
function WRY() --WRYYYYYYY
2102
	attack = true
2103
	hum.WalkSpeed = 0.30
2104
	CreateSound("794081034", hed, 10, 1)
2105
        Character.Head.face.Texture = "rbxassetid://396389196"
2106
	for i = 0,2,0.1 do
2107
		swait()
2108
		CameraEnshaking(1, 2)
2109
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2110
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2111
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2112
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2113
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2114
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2115
	end
2116
	for i = 0,14.7,0.1 do
2117
		swait()
2118
		CameraEnshaking(1, 3)
2119
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
2120
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
2121
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
2122
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
2123
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
2124
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
2125
	end
2126
	attack = false
2127
        Character.Head.face.Texture = "rbxassetid://620619801"
2128
	hum.WalkSpeed = 16
2129
end
2130
2131
function BOI()
2132
	attack = true
2133
	hum.WalkSpeed = 1.01
2134
	CreateSound("390901873", hed, 10, 1)
2135
        Character.Head.face.Texture = "rbxassetid://282463320"
2136
	for i = 0,4,0.1 do
2137
		swait()
2138
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2139
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2140
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2141
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2142
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
2143
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
2144
	end
2145
	for i = 0,4,0.1 do
2146
		swait()
2147
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2148
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2149
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2150
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2151
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2152
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2153
	end
2154
	attack = false
2155
        Character.Head.face.Texture = "rbxassetid://620619801"
2156
	hum.WalkSpeed = 16
2157
end
2158
2159
function WhatHuh()
2160
	attack = true
2161
	hum.WalkSpeed = 1.01
2162
	CreateSound("130766865", hed, 10, 1)
2163
        Character.Head.face.Texture = "rbxassetid://276732672"
2164
	for i = 0,4,0.1 do
2165
		swait()
2166
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2167
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2168
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2169
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2170
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2171
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2172
	end
2173
 	for i = 0,6.7,0.1 do
2174
		swait()
2175
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2176
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2177
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2178
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2179
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2180
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2181
	end
2182
	for i = 0,8.1,0.1 do
2183
		swait()
2184
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2185
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2186
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2187
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2188
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2189
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2190
	end
2191
	for i = 0,1,0.1 do
2192
		swait()
2193
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2194
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
2195
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2196
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2197
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2198
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2199
	end
2200
	for i = 0,1,0.1 do
2201
		swait()
2202
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2203
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
2204
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2205
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2206
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2207
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2208
	end
2209
 	for i = 0,4,0.1 do
2210
		swait()
2211
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2212
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2213
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2214
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2215
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2216
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2217
	end
2218
	attack = false
2219
        Character.Head.face.Texture = "rbxassetid://620619801"
2220
	hum.WalkSpeed = 16
2221
end
2222
2223
function NothingPersonal()
2224
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2225
		local HITBODY = mouse.Target.Parent
2226
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
2227
		local HEAD = HITBODY:FindFirstChild("Head")
2228
		local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2229
		if TORS ~= nil and HUMAN ~= nil then
2230
	attack = true
2231
	root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
2232
	TORS.Anchored = true
2233
	hum.WalkSpeed = 0
2234
        Character.Head.face.Texture = "rbxassetid://40770311"
2235
	CreateSound("1255922819", hed, 10, 1)
2236
	CameraEnshaking(2, 4)
2237
		end
2238
		wait(3.5)
2239
		for i = 0,9,0.1 do
2240
			swait()
2241
			for i = 1,2 do
2242
	                HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
2243
                        CameraEnshaking(1, 7)
2244
			Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
2245
		    end
2246
		end
2247
		wait(.5)
2248
		TORS.Anchored = false
2249
		attack = false
2250
        Character.Head.face.Texture = "rbxassetid://620619801"
2251
	hum.WalkSpeed = 16
2252
	end
2253
end
2254
2255
function VeryMuchWorrying()
2256
	attack = true
2257
	hum.WalkSpeed = 1.01
2258
        Character.Head.face.Texture = "rbxassetid://111523405"
2259
	CreateSound("1395854043", hed, 10, 1)
2260
	for i = 0,14,0.1 do
2261
		swait()
2262
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2263
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2264
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2265
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2266
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
2267
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
2268
	end
2269
	attack = false
2270
        Character.Head.face.Texture = "rbxassetid://620619801"
2271
	hum.WalkSpeed = 16
2272
end
2273
2274
function Ashes() --Straight from... Whatever it was called.
2275
        attack = true
2276
	hum.WalkSpeed = 1.01
2277
        Character.Head.face.Texture = "rbxassetid://360687027"
2278
	CreateSound("290084602", tors, 10, 1)
2279
	for i = 0,6.2,0.1 do
2280
			swait()
2281
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2282
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
2283
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
2284
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2285
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
2286
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
2287
	end
2288
	for i = 0,6.2,0.1 do
2289
			swait()
2290
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
2291
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2292
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2293
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
2294
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
2295
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
2296
	end
2297
	attack = false
2298
        Character.Head.face.Texture = "rbxassetid://620619801"
2299
	hum.WalkSpeed = 16
2300
end
2301
2302
function AnotherOne() --WhAT ANOTHER ONE
2303
	attack = true
2304
	hum.WalkSpeed = 1.01
2305
	local icri = CreateSound("1205111204", hed, 10, 1)
2306
	swait(165)
2307
	local FRAME = tors.CFrame
2308
	repeat
2309
		swait()
2310
                Character.Head.face.Texture = "rbxassetid://582931093"
2311
		CameraEnshaking(1, 10)
2312
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2313
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2314
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2315
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2316
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
2317
		tors.CFrame = FRAME * CF(0,1,0)
2318
		swait()
2319
		tors.CFrame = FRAME
2320
	until icri.Playing == false
2321
        Character.Head.face.Texture = "rbxassetid://620619801"
2322
	attack = false
2323
	hum.WalkSpeed = 16
2324
end
2325
2326
function Dance()
2327
	attack = true
2328
	hum.WalkSpeed = 1.01
2329
	CreateSound("838766490", hed, 10, 1)
2330
        Character.Head.face.Texture = "rbxassetid://258591579"
2331
	for i = 0,2,0.1 do
2332
		swait()
2333
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2334
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2335
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2336
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2337
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
2338
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
2339
	end
2340
	for i = 0,4,0.1 do
2341
		swait()
2342
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2343
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2344
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2345
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2346
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2347
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2348
	end
2349
	for i = 0,4,0.1 do
2350
		swait()
2351
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2352
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2353
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2354
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2355
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2356
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2357
	end
2358
	for i = 0,4,0.1 do
2359
		swait()
2360
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2361
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2362
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2363
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2364
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2365
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2366
	end
2367
	for i = 0,4,0.1 do
2368
		swait()
2369
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2370
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2371
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2372
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2373
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2374
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2375
	end
2376
	for i = 0,4,0.1 do
2377
		swait()
2378
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2379
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2380
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2381
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2382
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2383
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2384
	end
2385
	for i = 0,4,0.1 do
2386
		swait()
2387
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2388
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2389
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2390
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2391
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2392
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2393
	end
2394
	for i = 0,4,0.1 do
2395
		swait()
2396
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2397
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2398
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2399
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2400
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2401
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2402
	end
2403
	for i = 0,4,0.1 do
2404
		swait()
2405
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2406
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2407
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2408
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2409
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2410
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2411
	end
2412
	for i = 0,4,0.1 do
2413
		swait()
2414
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2415
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2416
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2417
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2418
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2419
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2420
	end
2421
	for i = 0,4,0.1 do
2422
		swait()
2423
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2424
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2425
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2426
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2427
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2428
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2429
	end
2430
	for i = 0,4,0.1 do
2431
		swait()
2432
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2433
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2434
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2435
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2436
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2437
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2438
	end
2439
	for i = 0,4,0.1 do
2440
		swait()
2441
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2442
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2443
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2444
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2445
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2446
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2447
	end
2448
	for i = 0,4,0.1 do
2449
		swait()
2450
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2451
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2452
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2453
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2454
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2455
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2456
	end
2457
	for i = 0,4,0.1 do
2458
		swait()
2459
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2460
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2461
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2462
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2463
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2464
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2465
	end
2466
	for i = 0,3,0.1 do
2467
		swait()
2468
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2469
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2470
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2471
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2472
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2473
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2474
	end
2475
	attack = false
2476
        Character.Head.face.Texture = "rbxassetid://620619801"
2477
	hum.WalkSpeed = 16
2478
end
2479
2480
function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2481
attack = true
2482
        Character.Head.face.Texture = "rbxassetid://266304560"
2483
	for i = 0,6,0.1 do
2484
		swait()
2485
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2486
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2487
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2488
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2489
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
2490
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
2491
	end
2492
    CreateSound("1093102664", hed, 10, 1)
2493
	CameraEnshaking(3, 8)
2494
	for i = 0,2,0.1 do
2495
		swait()
2496
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
2497
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
2498
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2499
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2500
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
2501
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
2502
	end
2503
Character.Head.face.Texture = "rbxassetid://30128383"
2504
hum.MaxHealth = 0
2505
ragdoll(char)
2506
CreateSound("534269232", hed, 5, 1)
2507
error("Seems like you just died.")
2508
end
2509
2510
MoreTaunts = false
2511
mouse.KeyDown:connect(function(key)
2512
	if attack == false then
2513
		if MoreTaunts == false then
2514
		if key == 'q' then
2515
			GEtOuT()
2516
                elseif key == 'e' then
2517
                        GEtOuT2()
2518
                elseif key == 'x' then
2519
                        OBJECTION()
2520
                elseif key == 'n' then
2521
                        BOI()
2522
                elseif key == 'u' then
2523
                        Victory()
2524
                elseif key == '3' then
2525
                        hap()
2526
                elseif key == '6' then
2527
                        Flight()
2528
                elseif key == '9' and timetofly then
2529
                        FLYSKYHIGH()
2530
                elseif key == '9' then
2531
                        local A = math.random(1,10)
2532
                        if A == 1 then
2533
                            warn ("This has a Cooldown, Please wait. :>")
2534
                        end
2535
                        if A == 2 then
2536
                            warn ("You can't Fly All day, you know.")
2537
                        end
2538
                        if A == 3 then
2539
                            warn ("Calm down there.")
2540
                        end
2541
                        if A == 4 then
2542
                            warn ("Take a Break.")
2543
                        end
2544
                        if A == 5 then
2545
                            warn ("*Elevator Music plays in the backround*")
2546
                        end
2547
                        if A == 6 then
2548
                            warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
2549
                        end
2550
                        if A == 7 then
2551
                            warn ("Can you wait a LITTLE Longer?")
2552
                        end
2553
                        if A == 8 then
2554
                            warn ("Like a tiger defying the laws of gravity...")
2555
                        end
2556
                        if A == 9 then
2557
                            warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
2558
                        end
2559
                        if A == 10 then
2560
                            warn ("Oh, I'm burnin' through the sky, Yeah!")
2561
                        end
2562
                elseif key == 'k' then
2563
                        Hello()
2564
                elseif key == '5' then
2565
                        HAAAAA()
2566
                elseif key == '4' then
2567
                        Dance()
2568
                elseif key == '1' then
2569
                        HELP()
2570
		elseif key == '2' then
2571
			dead()
2572
                elseif key == 'j' then
2573
                        WhatHuh()
2574
		elseif key == 'l' then
2575
			ShutTheHellUp()
2576
                elseif key == 'c' then
2577
                        Choose()
2578
		elseif key == 'r' then
2579
			MYSPAGHETTTTTTT()
2580
		elseif key == 't' then
2581
			SpinMeDad()
2582
		elseif key == 'y' then
2583
			EndMySufferingV2()
2584
		elseif key == 'f' then
2585
			NEN()
2586
		elseif key == 'z' then
2587
			NothingPersonal()
2588
		elseif key == '7' then
2589
			somuchcancerwhy()
2590
		elseif key == '8' then
2591
			highnoon()
2592
		elseif key == 'v' then
2593
			VeryMuchWorrying()
2594
                elseif key == 'b' then
2595
                        Ashes()
2596
                elseif key == 'p' then
2597
                        kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2598
                elseif key == 'g' then
2599
                        AnotherOne()
2600
                elseif key == 'h' then
2601
                        slap()
2602
                elseif key == 'm' then
2603
                        WRY()
2604
		end
2605
		end
2606
		end
2607
	end)
2608
2609
-------------------------------------------------------
2610
--End Attacks N Stuff--
2611
-------------------------------------------------------
2612
2613
2614
2615
2616
while jumping do
2617
 Humanoid.Jump = true
2618
 wait(0.9)
2619
end
2620
2621
2622
2623
2624
-------------------------------------------------------
2625
--Start Animations--
2626
-------------------------------------------------------
2627
local equipped = false
2628
local idle = 0
2629
local change = 1
2630
local val = 0
2631
local toim = 0
2632
local idleanim = 0.4
2633
hum.Animator.Parent = nil
2634
while true do
2635
	swait()
2636
	sine = sine + change
2637
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
2638
	local velderp = root.Velocity.y
2639
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
2640
	if equipped == true or equipped == false then
2641
		if attack == false then
2642
			idle = idle + 1
2643
		else
2644
			idle = 0
2645
		end
2646
		if 1 < root.Velocity.y and hitfloor == nil then
2647
			Anim = "Jump"
2648
			if attack == false then
2649
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
2650
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
2651
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2652
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2653
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2654
				RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
2655
			end
2656
		elseif -1 > root.Velocity.y and hitfloor == nil then
2657
			Anim = "Fall"
2658
			if attack == false then
2659
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
2660
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
2661
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2662
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2663
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
2664
				RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
2665
			end
2666
		elseif torvel < 1 and hitfloor ~= nil then
2667
			Anim = "Idle"
2668
			change = 1
2669
			if attack == false then
2670
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2671
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2672
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2673
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2674
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
2675
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
2676
			end
2677
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
2678
			Anim = "Walk"
2679
			change = 1
2680
			if attack == false then
2681
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
2682
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2683
				RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2684
         		LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2685
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
2686
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),	Rad(-5)), 0.1)
2687
			end
2688
		end
2689
	end
2690
	if 0 < #Effects then
2691
		for e = 1, #Effects do
2692
			if Effects[e] ~= nil then
2693
				local Thing = Effects[e]
2694
				if Thing ~= nil then
2695
					local Part = Thing[1]
2696
					local Mode = Thing[2]
2697
					local Delay = Thing[3]
2698
					local IncX = Thing[4]
2699
					local IncY = Thing[5]
2700
					local IncZ = Thing[6]
2701
					if 1 >= Thing[1].Transparency then
2702
						if Thing[2] == "Block1" then
2703
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2704
							local Mesh = Thing[1].Mesh
2705
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2706
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2707
						elseif Thing[2] == "Block2" then
2708
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
2709
							local Mesh = Thing[7]
2710
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2711
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2712
						elseif Thing[2] == "Block3" then
2713
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
2714
							local Mesh = Thing[7]
2715
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2716
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2717
						elseif Thing[2] == "Cylinder" then
2718
							local Mesh = Thing[1].Mesh
2719
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2720
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2721
						elseif Thing[2] == "Blood" then
2722
							local Mesh = Thing[7]
2723
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2724
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2725
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2726
						elseif Thing[2] == "Elec" then
2727
							local Mesh = Thing[1].Mesh
2728
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2729
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2730
						elseif Thing[2] == "Disappear" then
2731
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2732
						elseif Thing[2] == "Shatter" then
2733
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2734
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2735
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2736
							Thing[6] = Thing[6] + Thing[5]
2737
						end
2738
					else
2739
						Part.Parent = nil
2740
						table.remove(Effects, e)
2741
					end
2742
				end
2743
			end
2744
		end
2745
	end
2746
end
2747
-------------------------------------------------------
2748
--End Animations And Script--
2749
-------------------------------------------------------
2750
2751
--cool beans boibiparti