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swerve_noob_swerve1

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Sep 23rd, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. -----------------------
  7. --MemeusV2--
  8. -------------------------------------------------------
  9. --A script By makhail07
  10.  
  11. --This edit by 2003boobear
  12.  
  13. --Discord Creterisk#2958 (not 2003boobear's discord)
  14. -------------------------------------------------------
  15.  
  16. local FavIDs = {
  17. 340106355, --Nefl Crystals
  18. 927529620, --Dimension
  19. 876981900, --Fantasy
  20. 398987889, --Ordinary Days
  21. 1117396305, --Oh wait, it's you.
  22. 885996042, --Action Winter Journey
  23. 919231299, --Sprawling Idiot Effigy
  24. 743466274, --Good Day Sunshine
  25. 727411183, --Knife Fight
  26. 1402748531, --The Earth Is Counting On You!
  27. 595230126 --Robot Language
  28. }
  29.  
  30.  
  31.  
  32. --The reality of my life isn't real but a Universe -makhail07
  33. wait()
  34. local Player = game.Players.localPlayer
  35. local Character = Player.Character
  36. local plr = game:service'Players'.LocalPlayer
  37. local Humanoid = Character.Humanoid
  38. local char = plr.Character
  39. local hum = char.Humanoid
  40. local ra = char["Right Arm"]
  41. local la= char["Left Arm"]
  42. local rl= char["Right Leg"]
  43. local ll = char["Left Leg"]
  44. local hed = char.Head
  45. local root = char.HumanoidRootPart
  46. local rootj = root.RootJoint
  47. local tors = char.Torso
  48. local mouse = plr:GetMouse()
  49. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  50. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  51. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  52. local cam = game.Workspace.CurrentCamera
  53. trazx = Instance.new("ParticleEmitter")
  54. c = game.Players.LocalPlayer.Character
  55.  
  56. --where i put all the warn things
  57.  
  58. warn ("Well Look at that, I finished it.")
  59. --Looks Like you decided to look though the script. Well, Hello.
  60. warn ("I had a fun time making this edit.")
  61. --I Really DID have fun editing this.
  62. warn ("I hope you Enjoy this. Go have Fun!")
  63. --Just don't abuse.
  64. warn ("Also, the original MemeusV2 was made by makhail07.")
  65. --Support makhail07 for making the original!
  66. warn ("This edit was made by me, 2003boobear.")
  67. --This is one of my best edits BY FAR, though.
  68. Character.Head.face.Texture = "rbxassetid://620619801"
  69.  
  70. -------------------------------------------------------
  71. --Start Good Stuff--
  72. -------------------------------------------------------
  73. CF = CFrame.new
  74. angles = CFrame.Angles
  75. attack = false
  76. timetofly = true
  77. Euler = CFrame.fromEulerAnglesXYZ
  78. Rad = math.rad
  79. IT = Instance.new
  80. BrickC = BrickColor.new
  81. Cos = math.cos
  82. Acos = math.acos
  83. Sin = math.sin
  84. Asin = math.asin
  85. Abs = math.abs
  86. Mrandom = math.random
  87. Floor = math.floor
  88. random = math.random
  89. radian = math.rad
  90. Vec3 = Vector3.new
  91. cFrame = CFrame.new
  92. Euler = CFrame.fromEulerAnglesXYZ
  93. -------------------------------------------------------
  94. --End Good Stuff--
  95. -------------------------------------------------------
  96. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  97. RSH, LSH = nil, nil
  98. RW = Instance.new("Weld")
  99. LW = Instance.new("Weld")
  100. RH = tors["Right Hip"]
  101. LH = tors["Left Hip"]
  102. RSH = tors["Right Shoulder"]
  103. LSH = tors["Left Shoulder"]
  104. RSH.Parent = nil
  105. LSH.Parent = nil
  106. RW.Name = "RW"
  107. RW.Part0 = tors
  108. RW.C0 = CF(1.5, 0.5, 0)
  109. RW.C1 = CF(0, 0.5, 0)
  110. RW.Part1 = ra
  111. RW.Parent = tors
  112. LW.Name = "LW"
  113. LW.Part0 = tors
  114. LW.C0 = CF(-1.5, 0.5, 0)
  115. LW.C1 = CF(0, 0.5, 0)
  116. LW.Part1 = la
  117. LW.Parent = tors
  118. Effects = {}
  119.  
  120. -------------------------------------------------------
  121. --Start HeartBeat--
  122. -------------------------------------------------------
  123. ArtificialHB = Instance.new("BindableEvent", script)
  124. ArtificialHB.Name = "Heartbeat"
  125. script:WaitForChild("Heartbeat")
  126.  
  127. frame = 1 / 60
  128. tf = 0
  129. allowframeloss = false
  130. tossremainder = false
  131.  
  132.  
  133. lastframe = tick()
  134. script.Heartbeat:Fire()
  135.  
  136.  
  137. game:GetService("RunService").Heartbeat:connect(function(s, p)
  138. tf = tf + s
  139. if tf >= frame then
  140. if allowframeloss then
  141. script.Heartbeat:Fire()
  142. lastframe = tick()
  143. else
  144. for i = 1, math.floor(tf / frame) do
  145. script.Heartbeat:Fire()
  146. end
  147. lastframe = tick()
  148. end
  149. if tossremainder then
  150. tf = 0
  151. else
  152. tf = tf - frame * math.floor(tf / frame)
  153. end
  154. end
  155. end)
  156. -------------------------------------------------------
  157. --End HeartBeat--
  158. -------------------------------------------------------
  159.  
  160. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  161. coroutine.resume(coroutine.create(function()
  162. local intensity = 1 * Intensity
  163. local rotM = 0.01 * Intensity
  164. for i = 0, Length, 0.1 do
  165. swait()
  166. intensity = intensity - 0.05 * Intensity / Length
  167. rotM = rotM - 5.0E-4 * Intensity / Length
  168. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  169. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  170. end
  171. Humanoid.CameraOffset = Vec3(0, 0, 0)
  172. end))
  173. end
  174.  
  175. local joyemoji = Instance.new('ParticleEmitter', tors)
  176. joyemoji.VelocitySpread = 2000
  177. joyemoji.Lifetime = NumberRange.new(1)
  178. joyemoji.Speed = NumberRange.new(40)
  179. joy= {}
  180. for i=0, 19 do
  181. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  182. end
  183. joyemoji.Size = NumberSequence.new(joy)
  184. joyemoji.Rate = 0
  185. joyemoji.LockedToPart = false
  186. joyemoji.LightEmission = 0
  187. joyemoji.Texture = "rbxassetid://1176402123"
  188. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  189.  
  190.  
  191. local LIT = Instance.new('ParticleEmitter', tors)
  192. LIT.VelocitySpread = 2000
  193. LIT.Lifetime = NumberRange.new(1)
  194. LIT.Speed = NumberRange.new(45)
  195. nani= {}
  196. for i=0, 19 do
  197. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  198. end
  199. LIT.Size = NumberSequence.new(nani)
  200. LIT.Rate = 0
  201. LIT.LockedToPart = false
  202. LIT.LightEmission = 0
  203. LIT.Texture = "rbxassetid://1492670151"
  204. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  205.  
  206. local toast = Instance.new('ParticleEmitter', tors)
  207. toast.VelocitySpread = 2000
  208. toast.Lifetime = NumberRange.new(1)
  209. toast.Speed = NumberRange.new(60)
  210. toasterstoasttoast= {}
  211. for i=0, 19 do
  212. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  213. end
  214. toast.Size = NumberSequence.new(toasterstoasttoast)
  215. toast.Rate = 0
  216. toast.LockedToPart = false
  217. toast.LightEmission = 0
  218. toast.Texture = "rbxassetid://436096230"
  219. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  220.  
  221. local ok = Instance.new('ParticleEmitter', tors)
  222. ok.VelocitySpread = 2000
  223. ok.Lifetime = NumberRange.new(1)
  224. ok.Speed = NumberRange.new(50)
  225. cool= {}
  226. for i=0, 19 do
  227. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  228. end
  229. ok.Size = NumberSequence.new(cool)
  230. ok.Rate = 0
  231. ok.LockedToPart = false
  232. ok.LightEmission = 0
  233. ok.Texture = "rbxassetid://636768448"
  234. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  235.  
  236. -------------------------------------------------------
  237. --Start Kyu's shitty stuff--
  238. -------------------------------------------------------
  239.  
  240. function ragdoll(model)
  241. local char = model
  242. torso = char.HumanoidRootPart
  243. torso2 = char.Torso
  244. LW.Parent = nil
  245. RW.Parent = nil
  246. LH.Parent = nil
  247. RH.Parent = nil
  248. if hum ~= nil then
  249. hum.PlatformStand = true
  250. end
  251.  
  252. local Head = char:FindFirstChild("Head")
  253. if Head then
  254. local Neck = Instance.new("Weld")
  255. Neck.Name = "Neck"
  256. Neck.Part0 = torso
  257. Neck.Part1 = Head
  258. Neck.C0 = CFrame.new(0, 1.5, 0)
  259. Neck.C1 = CFrame.new()
  260. Neck.Parent = torso
  261. end
  262. local Limb = char:FindFirstChild("Right Arm")
  263. if Limb then
  264.  
  265. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  266. local Joint = Instance.new("Glue")
  267. Joint.Name = "RightShoulder"
  268. Joint.Part0 = torso
  269. Joint.Part1 = Limb
  270. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  271. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  272. Joint.Parent = torso
  273.  
  274. local B = Instance.new("Part")
  275. B.TopSurface = 0
  276. B.BottomSurface = 0
  277. B.formFactor = "Symmetric"
  278. B.Size = Vector3.new(1, 1, 1)
  279. B.Transparency = 1
  280. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  281. B.Parent = char
  282. local W = Instance.new("Weld")
  283. W.Part0 = Limb
  284. W.Part1 = B
  285. W.C0 = CFrame.new(0, -0.5, 0)
  286. W.Parent = Limb
  287.  
  288. end
  289. local Limb = char:FindFirstChild("Left Arm")
  290. if Limb then
  291.  
  292. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  293. local Joint = Instance.new("Glue")
  294. Joint.Name = "LeftShoulder"
  295. Joint.Part0 = torso
  296. Joint.Part1 = Limb
  297. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  298. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  299. Joint.Parent = torso
  300.  
  301. local B = Instance.new("Part")
  302. B.TopSurface = 0
  303. B.BottomSurface = 0
  304. B.formFactor = "Symmetric"
  305. B.Size = Vector3.new(1, 1, 1)
  306. B.Transparency = 1
  307. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  308. B.Parent = char
  309. local W = Instance.new("Weld")
  310. W.Part0 = Limb
  311. W.Part1 = B
  312. W.C0 = CFrame.new(0, -0.5, 0)
  313. W.Parent = Limb
  314.  
  315. end
  316. local Limb = char:FindFirstChild("Right Leg")
  317. if Limb then
  318.  
  319. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  320. local Joint = Instance.new("Glue")
  321. Joint.Name = "RightHip"
  322. Joint.Part0 = torso
  323. Joint.Part1 = Limb
  324. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  325. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  326. Joint.Parent = torso
  327.  
  328. local B = Instance.new("Part")
  329. B.TopSurface = 0
  330. B.BottomSurface = 0
  331. B.formFactor = "Symmetric"
  332. B.Size = Vector3.new(1, 1, 1)
  333. B.Transparency = 1
  334. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  335. B.Parent = char
  336. local W = Instance.new("Weld")
  337. W.Part0 = Limb
  338. W.Part1 = B
  339. W.C0 = CFrame.new(0, -0.5, 0)
  340. W.Parent = Limb
  341.  
  342. end
  343. local Limb = char:FindFirstChild("Left Leg")
  344. if Limb then
  345.  
  346. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  347. local Joint = Instance.new("Glue")
  348. Joint.Name = "LeftHip"
  349. Joint.Part0 = torso
  350. Joint.Part1 = Limb
  351. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  352. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  353. Joint.Parent = torso
  354.  
  355. local B = Instance.new("Part")
  356. B.TopSurface = 0
  357. B.BottomSurface = 0
  358. B.formFactor = "Symmetric"
  359. B.Size = Vector3.new(1, 1, 1)
  360. B.Transparency = 1
  361. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  362. B.Parent = char
  363. local W = Instance.new("Weld")
  364. W.Part0 = Limb
  365. W.Part1 = B
  366. W.C0 = CFrame.new(0, -0.5, 0)
  367. W.Parent = Limb
  368.  
  369. end
  370. --[
  371. local Bar = Instance.new("Part")
  372. Bar.TopSurface = 0
  373. Bar.BottomSurface = 0
  374. Bar.formFactor = "Symmetric"
  375. Bar.Size = Vector3.new(1, 1, 1)
  376. Bar.Transparency = 1
  377. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  378. Bar.Parent = char
  379. local Weld = Instance.new("Weld")
  380. Weld.Part0 = torso
  381. Weld.Part1 = Bar
  382. Weld.C0 = CFrame.new(0, 0.5, 0)
  383. Weld.Parent = torso
  384. --]]
  385.  
  386. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  387.  
  388. end
  389.  
  390. -------------------------------------------------------
  391. --End Kyu's shitty stuff--
  392. -------------------------------------------------------
  393.  
  394. -------------------------------------------------------
  395. --Start Important Functions--
  396. -------------------------------------------------------
  397. function swait(num)
  398. if num == 0 or num == nil then
  399. game:service("RunService").Stepped:wait(0)
  400. else
  401. for i = 0, num do
  402. game:service("RunService").Stepped:wait(0)
  403. end
  404. end
  405. end
  406. function thread(f)
  407. coroutine.resume(coroutine.create(f))
  408. end
  409. function clerp(a, b, t)
  410. local qa = {
  411. QuaternionFromCFrame(a)
  412. }
  413. local qb = {
  414. QuaternionFromCFrame(b)
  415. }
  416. local ax, ay, az = a.x, a.y, a.z
  417. local bx, by, bz = b.x, b.y, b.z
  418. local _t = 1 - t
  419. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  420. end
  421. function QuaternionFromCFrame(cf)
  422. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  423. local trace = m00 + m11 + m22
  424. if trace > 0 then
  425. local s = math.sqrt(1 + trace)
  426. local recip = 0.5 / s
  427. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  428. else
  429. local i = 0
  430. if m00 < m11 then
  431. i = 1
  432. end
  433. if m22 > (i == 0 and m00 or m11) then
  434. i = 2
  435. end
  436. if i == 0 then
  437. local s = math.sqrt(m00 - m11 - m22 + 1)
  438. local recip = 0.5 / s
  439. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  440. elseif i == 1 then
  441. local s = math.sqrt(m11 - m22 - m00 + 1)
  442. local recip = 0.5 / s
  443. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  444. elseif i == 2 then
  445. local s = math.sqrt(m22 - m00 - m11 + 1)
  446. local recip = 0.5 / s
  447. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  448. end
  449. end
  450. end
  451. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  452. local xs, ys, zs = x + x, y + y, z + z
  453. local wx, wy, wz = w * xs, w * ys, w * zs
  454. local xx = x * xs
  455. local xy = x * ys
  456. local xz = x * zs
  457. local yy = y * ys
  458. local yz = y * zs
  459. local zz = z * zs
  460. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  461. end
  462. function QuaternionSlerp(a, b, t)
  463. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  464. local startInterp, finishInterp
  465. if cosTheta >= 1.0E-4 then
  466. if 1 - cosTheta > 1.0E-4 then
  467. local theta = math.acos(cosTheta)
  468. local invSinTheta = 1 / Sin(theta)
  469. startInterp = Sin((1 - t) * theta) * invSinTheta
  470. finishInterp = Sin(t * theta) * invSinTheta
  471. else
  472. startInterp = 1 - t
  473. finishInterp = t
  474. end
  475. elseif 1 + cosTheta > 1.0E-4 then
  476. local theta = math.acos(-cosTheta)
  477. local invSinTheta = 1 / Sin(theta)
  478. startInterp = Sin((t - 1) * theta) * invSinTheta
  479. finishInterp = Sin(t * theta) * invSinTheta
  480. else
  481. startInterp = t - 1
  482. finishInterp = t
  483. end
  484. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  485. end
  486. function rayCast(Position, Direction, Range, Ignore)
  487. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  488. end
  489. local RbxUtility = LoadLibrary("RbxUtility")
  490. local Create = RbxUtility.Create
  491.  
  492. -------------------------------------------------------
  493. --Start Damage Function--
  494. -------------------------------------------------------
  495. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  496. if hit.Parent == nil then
  497. return
  498. end
  499. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  500. for _, v in pairs(hit.Parent:children()) do
  501. if v:IsA("Humanoid") then
  502. h = v
  503. end
  504. end
  505. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  506. warn'No R15 allowed'
  507. hit.Parent:FindFirstChild("Head"):BreakJoints()
  508. end
  509.  
  510. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  511. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  512. if hit.Parent.DebounceHit.Value == true then
  513. return
  514. end
  515. end
  516. if insta == true then
  517. hit.Parent:FindFirstChild("Head"):BreakJoints()
  518. end
  519. local c = Create("ObjectValue"){
  520. Name = "creator",
  521. Value = game:service("Players").LocalPlayer,
  522. Parent = h,
  523. }
  524. game:GetService("Debris"):AddItem(c, .5)
  525. if HitSound ~= nil and HitPitch ~= nil then
  526. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  527. end
  528. local Damage = math.random(minim, maxim)
  529. local blocked = false
  530. local block = hit.Parent:findFirstChild("Block")
  531. if block ~= nil then
  532. if block.className == "IntValue" then
  533. if block.Value > 0 then
  534. blocked = true
  535. block.Value = block.Value - 1
  536. print(block.Value)
  537. end
  538. end
  539. end
  540. if blocked == false then
  541. h.Health = h.Health - Damage
  542. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  543. else
  544. h.Health = h.Health - (Damage / 2)
  545. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  546. end
  547. if Type == "Knockdown" then
  548. local hum = hit.Parent.Humanoid
  549. hum.PlatformStand = true
  550. coroutine.resume(coroutine.create(function(HHumanoid)
  551. swait(1)
  552. HHumanoid.PlatformStand = false
  553. end), hum)
  554. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  555. local bodvol = Create("BodyVelocity"){
  556. velocity = angle * knockback,
  557. P = 5000,
  558. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  559. Parent = hit,
  560. }
  561. local rl = Create("BodyAngularVelocity"){
  562. P = 3000,
  563. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  564. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  565. Parent = hit,
  566. }
  567. game:GetService("Debris"):AddItem(bodvol, .5)
  568. game:GetService("Debris"):AddItem(rl, .5)
  569. elseif Type == "Normal" then
  570. local vp = Create("BodyVelocity"){
  571. P = 500,
  572. maxForce = Vector3.new(math.huge, 0, math.huge),
  573. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  574. }
  575. if knockback > 0 then
  576. vp.Parent = hit.Parent.Torso
  577. end
  578. game:GetService("Debris"):AddItem(vp, .5)
  579. elseif Type == "Up" then
  580. local bodyVelocity = Create("BodyVelocity"){
  581. velocity = Vector3.new(0, 20, 0),
  582. P = 5000,
  583. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  584. Parent = hit,
  585. }
  586. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  587. elseif Type == "DarkUp" then
  588. coroutine.resume(coroutine.create(function()
  589. for i = 0, 1, 0.1 do
  590. swait()
  591. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  592. end
  593. end))
  594. local bodyVelocity = Create("BodyVelocity"){
  595. velocity = Vector3.new(0, 20, 0),
  596. P = 5000,
  597. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  598. Parent = hit,
  599. }
  600. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  601. elseif Type == "Snare" then
  602. local bp = Create("BodyPosition"){
  603. P = 2000,
  604. D = 100,
  605. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  606. position = hit.Parent.Torso.Position,
  607. Parent = hit.Parent.Torso,
  608. }
  609. game:GetService("Debris"):AddItem(bp, 1)
  610. elseif Type == "Freeze" then
  611. local BodPos = Create("BodyPosition"){
  612. P = 50000,
  613. D = 1000,
  614. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  615. position = hit.Parent.Torso.Position,
  616. Parent = hit.Parent.Torso,
  617. }
  618. local BodGy = Create("BodyGyro") {
  619. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  620. P = 20e+003,
  621. Parent = hit.Parent.Torso,
  622. cframe = hit.Parent.Torso.CFrame,
  623. }
  624. hit.Parent.Torso.Anchored = true
  625. coroutine.resume(coroutine.create(function(Part)
  626. swait(1.5)
  627. Part.Anchored = false
  628. end), hit.Parent.Torso)
  629. game:GetService("Debris"):AddItem(BodPos, 3)
  630. game:GetService("Debris"):AddItem(BodGy, 3)
  631. end
  632. local debounce = Create("BoolValue"){
  633. Name = "DebounceHit",
  634. Parent = hit.Parent,
  635. Value = true,
  636. }
  637. game:GetService("Debris"):AddItem(debounce, Delay)
  638. c = Create("ObjectValue"){
  639. Name = "creator",
  640. Value = Player,
  641. Parent = h,
  642. }
  643. game:GetService("Debris"):AddItem(c, .5)
  644. end
  645. end
  646. -------------------------------------------------------
  647. --End Damage Function--
  648. -------------------------------------------------------
  649.  
  650. -------------------------------------------------------
  651. --Start Damage Function Customization--
  652. -------------------------------------------------------
  653. function ShowDamage(Pos, Text, Time, Color)
  654. local Rate = (1 / 30)
  655. local Pos = (Pos or Vector3.new(0, 0, 0))
  656. local Text = (Text or "")
  657. local Time = (Time or 2)
  658. local Color = (Color or Color3.new(1, 0, 1))
  659. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  660. EffectPart.Anchored = true
  661. local BillboardGui = Create("BillboardGui"){
  662. Size = UDim2.new(3, 0, 3, 0),
  663. Adornee = EffectPart,
  664. Parent = EffectPart,
  665. }
  666. local TextLabel = Create("TextLabel"){
  667. BackgroundTransparency = 1,
  668. Size = UDim2.new(1, 0, 1, 0),
  669. Text = Text,
  670. Font = "Highway",
  671. TextColor3 = Color,
  672. TextScaled = true,
  673. Parent = BillboardGui,
  674. }
  675. game.Debris:AddItem(EffectPart, (Time))
  676. EffectPart.Parent = game:GetService("Workspace")
  677. delay(0, function()
  678. local Frames = (Time / Rate)
  679. for Frame = 1, Frames do
  680. wait(Rate)
  681. local Percent = (Frame / Frames)
  682. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  683. TextLabel.TextTransparency = Percent
  684. end
  685. if EffectPart and EffectPart.Parent then
  686. EffectPart:Destroy()
  687. end
  688. end)
  689. end
  690. -------------------------------------------------------
  691. --End Damage Function Customization--
  692. -------------------------------------------------------
  693.  
  694. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  695. for _, c in pairs(workspace:children()) do
  696. local hum = c:findFirstChild("Humanoid")
  697. if hum ~= nil then
  698. local head = c:findFirstChild("Head")
  699. if head ~= nil then
  700. local targ = head.Position - Part.Position
  701. local mag = targ.magnitude
  702. if magni >= mag and c.Name ~= plr.Name then
  703. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  704. end
  705. end
  706. end
  707. end
  708. end
  709.  
  710.  
  711. CFuncs = {
  712. Part = {
  713. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  714. local Part = Create("Part")({
  715. Parent = Parent,
  716. Reflectance = Reflectance,
  717. Transparency = Transparency,
  718. CanCollide = false,
  719. Locked = true,
  720. BrickColor = BrickColor.new(tostring(BColor)),
  721. Name = Name,
  722. Size = Size,
  723. Material = Material
  724. })
  725. RemoveOutlines(Part)
  726. return Part
  727. end
  728. },
  729. Mesh = {
  730. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  731. local Msh = Create(Mesh)({
  732. Parent = Part,
  733. Offset = OffSet,
  734. Scale = Scale
  735. })
  736. if Mesh == "SpecialMesh" then
  737. Msh.MeshType = MeshType
  738. Msh.MeshId = MeshId
  739. end
  740. return Msh
  741. end
  742. },
  743. Mesh = {
  744. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  745. local Msh = Create(Mesh)({
  746. Parent = Part,
  747. Offset = OffSet,
  748. Scale = Scale
  749. })
  750. if Mesh == "SpecialMesh" then
  751. Msh.MeshType = MeshType
  752. Msh.MeshId = MeshId
  753. end
  754. return Msh
  755. end
  756. },
  757. Weld = {
  758. Create = function(Parent, Part0, Part1, C0, C1)
  759. local Weld = Create("Weld")({
  760. Parent = Parent,
  761. Part0 = Part0,
  762. Part1 = Part1,
  763. C0 = C0,
  764. C1 = C1
  765. })
  766. return Weld
  767. end
  768. },
  769. Sound = {
  770. Create = function(id, par, vol, pit)
  771. coroutine.resume(coroutine.create(function()
  772. local S = Create("Sound")({
  773. Volume = vol,
  774. Pitch = pit or 1,
  775. SoundId = id,
  776. Parent = par or workspace
  777. })
  778. wait()
  779. S:play()
  780. game:GetService("Debris"):AddItem(S, 6)
  781. end))
  782. end
  783. },
  784. ParticleEmitter = {
  785. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  786. local fp = Create("ParticleEmitter")({
  787. Parent = Parent,
  788. Color = ColorSequence.new(Color1, Color2),
  789. LightEmission = LightEmission,
  790. Size = Size,
  791. Texture = Texture,
  792. Transparency = Transparency,
  793. ZOffset = ZOffset,
  794. Acceleration = Accel,
  795. Drag = Drag,
  796. LockedToPart = LockedToPart,
  797. VelocityInheritance = VelocityInheritance,
  798. EmissionDirection = EmissionDirection,
  799. Enabled = Enabled,
  800. Lifetime = LifeTime,
  801. Rate = Rate,
  802. Rotation = Rotation,
  803. RotSpeed = RotSpeed,
  804. Speed = Speed,
  805. VelocitySpread = VelocitySpread
  806. })
  807. return fp
  808. end
  809. }
  810. }
  811. function RemoveOutlines(part)
  812. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  813. end
  814. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  815. local Part = Create("Part")({
  816. formFactor = FormFactor,
  817. Parent = Parent,
  818. Reflectance = Reflectance,
  819. Transparency = Transparency,
  820. CanCollide = false,
  821. Locked = true,
  822. BrickColor = BrickColor.new(tostring(BColor)),
  823. Name = Name,
  824. Size = Size,
  825. Material = Material
  826. })
  827. RemoveOutlines(Part)
  828. return Part
  829. end
  830. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  831. local Msh = Create(Mesh)({
  832. Parent = Part,
  833. Offset = OffSet,
  834. Scale = Scale
  835. })
  836. if Mesh == "SpecialMesh" then
  837. Msh.MeshType = MeshType
  838. Msh.MeshId = MeshId
  839. end
  840. return Msh
  841. end
  842. function CreateWeld(Parent, Part0, Part1, C0, C1)
  843. local Weld = Create("Weld")({
  844. Parent = Parent,
  845. Part0 = Part0,
  846. Part1 = Part1,
  847. C0 = C0,
  848. C1 = C1
  849. })
  850. return Weld
  851. end
  852.  
  853.  
  854. -------------------------------------------------------
  855. --Start Effect Function--
  856. -------------------------------------------------------
  857. EffectModel = Instance.new("Model", char)
  858. Effects = {
  859. Block = {
  860. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  861. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  862. prt.Anchored = true
  863. prt.CFrame = cframe
  864. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  865. game:GetService("Debris"):AddItem(prt, 10)
  866. if Type == 1 or Type == nil then
  867. table.insert(Effects, {
  868. prt,
  869. "Block1",
  870. delay,
  871. x3,
  872. y3,
  873. z3,
  874. msh
  875. })
  876. elseif Type == 2 then
  877. table.insert(Effects, {
  878. prt,
  879. "Block2",
  880. delay,
  881. x3,
  882. y3,
  883. z3,
  884. msh
  885. })
  886. else
  887. table.insert(Effects, {
  888. prt,
  889. "Block3",
  890. delay,
  891. x3,
  892. y3,
  893. z3,
  894. msh
  895. })
  896. end
  897. end
  898. },
  899. Sphere = {
  900. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  901. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  902. prt.Anchored = true
  903. prt.CFrame = cframe
  904. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  905. game:GetService("Debris"):AddItem(prt, 10)
  906. table.insert(Effects, {
  907. prt,
  908. "Cylinder",
  909. delay,
  910. x3,
  911. y3,
  912. z3,
  913. msh
  914. })
  915. end
  916. },
  917. Cylinder = {
  918. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  919. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  920. prt.Anchored = true
  921. prt.CFrame = cframe
  922. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  923. game:GetService("Debris"):AddItem(prt, 10)
  924. table.insert(Effects, {
  925. prt,
  926. "Cylinder",
  927. delay,
  928. x3,
  929. y3,
  930. z3,
  931. msh
  932. })
  933. end
  934. },
  935. Wave = {
  936. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  937. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  938. prt.Anchored = true
  939. prt.CFrame = cframe
  940. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  941. game:GetService("Debris"):AddItem(prt, 10)
  942. table.insert(Effects, {
  943. prt,
  944. "Cylinder",
  945. delay,
  946. x3 / 60,
  947. y3 / 60,
  948. z3 / 60,
  949. msh
  950. })
  951. end
  952. },
  953. Ring = {
  954. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  955. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  956. prt.Anchored = true
  957. prt.CFrame = cframe
  958. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  959. game:GetService("Debris"):AddItem(prt, 10)
  960. table.insert(Effects, {
  961. prt,
  962. "Cylinder",
  963. delay,
  964. x3,
  965. y3,
  966. z3,
  967. msh
  968. })
  969. end
  970. },
  971. Break = {
  972. Create = function(brickcolor, cframe, x1, y1, z1)
  973. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  974. prt.Anchored = true
  975. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  976. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. local num = math.random(10, 50) / 1000
  978. game:GetService("Debris"):AddItem(prt, 10)
  979. table.insert(Effects, {
  980. prt,
  981. "Shatter",
  982. num,
  983. prt.CFrame,
  984. math.random() - math.random(),
  985. 0,
  986. math.random(50, 100) / 100
  987. })
  988. end
  989. },
  990. Spiral = {
  991. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  992. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  993. prt.Anchored = true
  994. prt.CFrame = cframe
  995. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  996. game:GetService("Debris"):AddItem(prt, 10)
  997. table.insert(Effects, {
  998. prt,
  999. "Cylinder",
  1000. delay,
  1001. x3,
  1002. y3,
  1003. z3,
  1004. msh
  1005. })
  1006. end
  1007. },
  1008. Push = {
  1009. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1010. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1011. prt.Anchored = true
  1012. prt.CFrame = cframe
  1013. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1014. game:GetService("Debris"):AddItem(prt, 10)
  1015. table.insert(Effects, {
  1016. prt,
  1017. "Cylinder",
  1018. delay,
  1019. x3,
  1020. y3,
  1021. z3,
  1022. msh
  1023. })
  1024. end
  1025. }
  1026. }
  1027. -------------------------------------------------------
  1028. --End Effect Function--
  1029. -------------------------------------------------------
  1030.  
  1031. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1032. local NSound = nil
  1033. coroutine.resume(coroutine.create(function()
  1034. NSound = Instance.new("Sound", PARENT)
  1035. NSound.Volume = VOLUME
  1036. NSound.Pitch = PITCH
  1037. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1038. swait()
  1039. NSound:play()
  1040. game:GetService("Debris"):AddItem(NSound, 10)
  1041. end))
  1042. return NSound
  1043. end
  1044.  
  1045.  
  1046.  
  1047.  
  1048.  
  1049. -------------------------------------------------------
  1050. --End Important Functions--
  1051. -------------------------------------------------------
  1052.  
  1053. chargeup = Instance.new("Sound", hed)
  1054. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1055. chargeup.Volume = 10
  1056. chargeup.Pitch = 1
  1057. chargeup.Looped = true
  1058. chargeup.TimePosition = 1
  1059.  
  1060. meme = Instance.new("Sound", hed)
  1061. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1062. meme.Volume = 10
  1063. meme.Pitch = 1
  1064. meme.Looped = true
  1065. meme.TimePosition = 1
  1066.  
  1067. local ohno = Instance.new("Sound")
  1068. ohno.Parent = hed
  1069. ohno.Volume = 10
  1070. ohno.Pitch = 1
  1071. ohno.Looped = true
  1072.  
  1073. local bass = Instance.new("Sound") --why
  1074. bass.Parent = hed
  1075. bass.Volume = 7
  1076. bass.Pitch = 1
  1077. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1078. bass.Looped = true
  1079.  
  1080. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1081. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1082. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1083. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1084. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1085. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1086.  
  1087. STHAP = Instance.new("Sound", hed)
  1088. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1089. STHAP.Volume = 10
  1090. STHAP.Pitch = 1
  1091. STHAP.Looped = false
  1092.  
  1093. forevergone = Instance.new("Sound", tors)
  1094. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1095. forevergone.Volume = 10
  1096. forevergone.Pitch = 1
  1097. forevergone.Looped = true
  1098. forevergone.TimePosition = 24
  1099.  
  1100. -------------------------------------------------------
  1101. --Start Music Option--
  1102. -------------------------------------------------------
  1103. local Music = Instance.new("Sound",tors)
  1104. Music.Volume = 2.5
  1105. Music.SoundId = "rbxassetid://"
  1106. Music.Looped = true
  1107. Music.Pitch = 1 --Pitcher
  1108. Music:Play()
  1109. -------------------------------------------------------
  1110. --End Music Option--
  1111. -------------------------------------------------------
  1112. --hi fat >:)
  1113. -------------------------------------------------------
  1114. --Start Attacks N Stuff--
  1115. -------------------------------------------------------
  1116. local sine=0
  1117. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1118. local Hitboxpart = Instance.new("Part", EffectModel)
  1119. RemoveOutlines(Hitboxpart)
  1120. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1121. Hitboxpart.CanCollide = false
  1122. Hitboxpart.Transparency = 1
  1123. Hitboxpart.Anchored = true
  1124. Hitboxpart.CFrame = Pose
  1125. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1126. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1127. end
  1128. function GEtOuT()
  1129. attack = true
  1130. hum.WalkSpeed = 10
  1131. Character.Head.face.Texture = "rbxassetid://494811799"
  1132. CreateSound("814652778", hed, 10, 1)
  1133. CreateSound("537371462", hed, 10, 1)
  1134. local vel3 = Instance.new("BodyVelocity",tors)
  1135. vel3.Velocity = Vector3.new(0,25,0)
  1136. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1137. for i = 0,12,0.1 do
  1138. swait()
  1139. CameraEnshaking(1, 2)
  1140. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1146. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1147. end
  1148. vel3:Destroy()
  1149. Character.Head.face.Texture = "rbxassetid://620619801"
  1150. attack = false
  1151. Humanoid.JumpPower = 50
  1152. hum.WalkSpeed = 16
  1153. end
  1154.  
  1155. function GEtOuT2()
  1156. attack = true
  1157. hum.WalkSpeed = 10
  1158. Humanoid.JumpPower = 0
  1159. Character.Head.face.Texture = "rbxassetid://494811799"
  1160. CreateSound("814652778", hed, 10, 1)
  1161. CreateSound("537371462", hed, 10, 1)
  1162. root.Velocity = root.CFrame.lookVector * 20
  1163. for i = 0,12,0.1 do
  1164. swait()
  1165. CameraEnshaking(1, 2)
  1166. root.Velocity = root.CFrame.lookVector * 50
  1167. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1173. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1174. end
  1175. Character.Head.face.Texture = "rbxassetid://620619801"
  1176. attack = false
  1177. Humanoid.JumpPower = 50
  1178. hum.WalkSpeed = 16
  1179. end
  1180. function Flight() --wowthatsdiffrent
  1181. attack = true
  1182. Character.Head.face.Texture = "rbxassetid://269748407"
  1183. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1184. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1185. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1186. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1187. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1188. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1189. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1190. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1191. local vel4 = Instance.new("BodyVelocity",ll)
  1192. vel4.Velocity = Vector3.new(0,4,0)
  1193. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1194. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1195. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1196. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1197. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1198. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1199. Trail2.Enabled = true
  1200. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1201. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1202. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1203. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1204. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1205. Trail3.Enabled = true
  1206. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1207. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1208. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1209. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1210. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1211. Trail4.Enabled = true
  1212. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1213. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1214. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1215. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1216. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1217. Trail5.Enabled = true
  1218. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1219. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1220. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1221. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1222. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1223. Trail.Enabled = false
  1224. ragdoll(char)
  1225. wait(1)
  1226. Character.Head.face.Texture = "rbxassetid://249062487"
  1227. CreateSound("948494432", hed, 10, 1)
  1228. wait(2)
  1229. Character.Head.face.Texture = "rbxassetid://269748407"
  1230. CreateSound("633394595", hed, 10, 1)
  1231. wait(2)
  1232. Character.Head.face.Texture = "rbxassetid://494811799"
  1233. STHAP:play()
  1234. wait(11)
  1235. forevergone:play()
  1236. end
  1237.  
  1238. function OBJECTION()
  1239. attack = true
  1240. hum.WalkSpeed = 10
  1241. Character.Head.face.Texture = "rbxassetid://55831869"
  1242. CreateSound("330859085", hed, 10, 1)
  1243. for i = 0,8,0.1 do
  1244. swait()
  1245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1251. end
  1252. attack = false
  1253. Character.Head.face.Texture = "rbxassetid://620619801"
  1254. hum.WalkSpeed = 16
  1255. end
  1256.  
  1257. function Hello()
  1258. attack = true
  1259. hum.WalkSpeed = 10
  1260. Character.Head.face.Texture = "rbxassetid://334668738"
  1261. CreateSound("855338765", hed, 10, 0.9)
  1262. for i = 0,3,0.1 do
  1263. swait()
  1264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1270. end
  1271. attack = false
  1272. Character.Head.face.Texture = "rbxassetid://620619801"
  1273. hum.WalkSpeed = 16
  1274. end
  1275.  
  1276. function Victory()
  1277. attack = true
  1278. hum.WalkSpeed = 1.01
  1279. Character.Head.face.Texture = "rbxassetid://616284160"
  1280. Humanoid.Jump = true
  1281. CreateSound("130834939", hed, 10, 1)
  1282. for i = 0,3.7,0.1 do
  1283. swait()
  1284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1288. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1289. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1290. end
  1291. Humanoid.Jump = true
  1292. for i = 0,3.7,0.1 do
  1293. swait()
  1294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1298. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1299. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1300. end
  1301. Humanoid.Jump = true
  1302. for i = 0,3.7,0.1 do
  1303. swait()
  1304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1306. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1307. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1309. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1310. end
  1311. Humanoid.Jump = true
  1312. for i = 0,3.7,0.1 do
  1313. swait()
  1314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1316. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1317. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1318. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1319. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1320. end
  1321. Humanoid.Jump = true
  1322. for i = 0,3.7,0.1 do
  1323. swait()
  1324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1329. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1330. end
  1331. attack = false
  1332. Character.Head.face.Texture = "rbxassetid://620619801"
  1333. hum.WalkSpeed = 16
  1334. end
  1335.  
  1336. function ShutTheHellUp()
  1337. attack = true
  1338. hum.WalkSpeed = 2.01
  1339. Character.Head.face.Texture = "rbxassetid://963148419"
  1340. CreateSound("336377340", hed, 10, 1)
  1341. for i = 0,3,0.1 do
  1342. swait()
  1343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1349. end
  1350. for i = 0,1.2,0.1 do
  1351. swait()
  1352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1358. end
  1359. for i = 0,1.2,0.1 do
  1360. swait()
  1361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1367. end
  1368. for i = 0,1.2,0.1 do
  1369. swait()
  1370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1376. end
  1377. for i = 0,1.2,0.1 do
  1378. swait()
  1379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1385. end
  1386. for i = 0,2,0.1 do
  1387. swait()
  1388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1394. end
  1395. for i = 0,2,0.1 do
  1396. swait()
  1397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1399. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1400. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1403. end
  1404. hum.WalkSpeed = 16
  1405. Character.Head.face.Texture = "rbxassetid://620619801"
  1406. attack = false
  1407. end
  1408.  
  1409. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1410. attack = true
  1411. hum.WalkSpeed = 5
  1412. Humanoid.JumpPower = 175
  1413. Character.Head.face.Texture = "rbxassetid://1223903433"
  1414. CreateSound("145799973", hed, 10, 1)
  1415. local vel2 = Instance.new("BodyVelocity",tors)
  1416. vel2.Velocity = Vector3.new(0,1.2,0)
  1417. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1418. for i = 0,60,0.1 do
  1419. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1420. swait()
  1421. CameraEnshaking(1, 1)
  1422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1428. end
  1429. hum.WalkSpeed = 16
  1430. vel2:Destroy()
  1431. Character.Head.face.Texture = "rbxassetid://620619801"
  1432. Humanoid.JumpPower = 50
  1433. attack = false
  1434. end
  1435.  
  1436. function EndMySufferingV2() --why
  1437. attack = true
  1438. hum.WalkSpeed = 1.01
  1439. Character.Head.face.Texture = "rbxassetid://202210455"
  1440. local A = math.random(1,5)
  1441. if A == 1 then
  1442. meme.SoundId = "rbxassetid://295810519"
  1443. end
  1444. if A == 2 then
  1445. meme.SoundId = "rbxassetid://1124778077"
  1446. end
  1447. if A == 3 then
  1448. meme.SoundId = "rbxassetid://464157070"
  1449. end
  1450. if A == 4 then
  1451. meme.SoundId = "rbxassetid://146334595"
  1452. end
  1453. if A == 5 then
  1454. meme.SoundId = "rbxassetid://145536915"
  1455. end
  1456. meme:Play()
  1457. bass:Play()
  1458. joyemoji.Rate = 70
  1459. LIT.Rate = 70
  1460. ok.Rate = 70
  1461. toast.Rate = 70
  1462.  
  1463. for i = 0,50,0.1 do
  1464. swait()
  1465. CameraEnshaking(1, 10)
  1466. bass.Parent = hed
  1467. meme.Parent = hed
  1468. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1469. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1470. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1471. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1472. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1473. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1474. end
  1475. bass:Stop()
  1476. meme:Stop()
  1477. joyemoji.Rate = 0
  1478. LIT.Rate = 0
  1479. ok.Rate = 0
  1480. toast.Rate = 0
  1481. Character.Head.face.Texture = "rbxassetid://620619801"
  1482. attack = false
  1483. hum.WalkSpeed = 16
  1484. end
  1485.  
  1486. function HELP()
  1487. attack = true
  1488. hum.WalkSpeed = 1.01
  1489. Character.Head.face.Texture = "rbxassetid://307972876"
  1490. CreateSound("1123321019", hed, 10, 1)
  1491. for i = 0,15,0.1 do
  1492. swait()
  1493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1495. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1496. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1497. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1498. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1499. end
  1500. CreateSound("198462271", hed, 10, 1)
  1501. for i = 0,8,0.1 do
  1502. Character.Head.face.Texture = "rbxassetid://341497730"
  1503. swait()
  1504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1506. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1507. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1508. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1509. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1510. end
  1511. for i = 0,8,0.1 do
  1512. Character.Head.face.Texture = "rbxassetid://341497730"
  1513. swait()
  1514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1516. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1517. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1518. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1519. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1520. end
  1521. CreateSound("948494432", hed, 10, 1)
  1522. for i = 0,7.5,0.1 do
  1523. Character.Head.face.Texture = "rbxassetid://249062487"
  1524. swait()
  1525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1527. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1528. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1529. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1530. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1531. end
  1532. CreateSound("1542642349", hed, 10, 1)
  1533. for i = 0,10,0.1 do
  1534. Character.Head.face.Texture = "rbxassetid://270636807"
  1535. swait()
  1536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1538. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1539. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1540. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1541. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1542. end
  1543. CreateSound("269597232", hed, 10, 1)
  1544. for i = 0,6,0.1 do
  1545. Character.Head.face.Texture = "rbxassetid://265057155"
  1546. swait()
  1547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1549. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1550. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1551. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1552. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1553. end
  1554. attack = false
  1555. Character.Head.face.Texture = "rbxassetid://620619801"
  1556. hum.WalkSpeed = 16
  1557. end
  1558.  
  1559. function Choose()
  1560. attack = true
  1561. hum.WalkSpeed = 1.01
  1562. Character.Head.face.Texture = "rbxassetid://374187112"
  1563. CreateSound("130784263", hed, 10, 1)
  1564. for i = 0,4,0.1 do
  1565. swait()
  1566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1568. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1570. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1572. end
  1573. for i = 0,5,0.1 do
  1574. swait()
  1575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1577. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1581. end
  1582. attack = false
  1583. Character.Head.face.Texture = "rbxassetid://620619801"
  1584. hum.WalkSpeed = 16
  1585. end
  1586.  
  1587. function slap()
  1588. attack = true
  1589. hum.WalkSpeed = 10
  1590. CreateSound("146163534", hed, 10, 1)
  1591. Character.Head.face.Texture = "rbxassetid://293603561"
  1592. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1593. CameraEnshaking(1, 2)
  1594. for i = 0,4,0.1 do
  1595. swait()
  1596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1601. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1602. end
  1603. Character.Head.face.Texture = "rbxassetid://620619801"
  1604. attack = false
  1605. hum.WalkSpeed = 16
  1606. end
  1607.  
  1608. function MYSPAGHETTTTTTT() --ow
  1609. attack = true
  1610. hum.WalkSpeed = 1.01
  1611. CreateSound("1282149571", hed, 10, 1)
  1612. Character.Head.face.Texture = "rbxassetid://1329282756"
  1613. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1614. CameraEnshaking(1, 2.2)
  1615. for i = 0,4,0.1 do
  1616. swait()
  1617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1619. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1622. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1623. end
  1624. for i = 0,5,0.1 do
  1625. swait()
  1626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1628. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1629. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1630. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1631. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1632. end
  1633. for i = 0,6,0.1 do
  1634. swait()
  1635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1637. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1639. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1640. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1641. end
  1642. attack = false
  1643. Character.Head.face.Texture = "rbxassetid://620619801"
  1644. hum.WalkSpeed = 16
  1645. end
  1646.  
  1647.  
  1648. function dead()
  1649. attack = true
  1650. hum.WalkSpeed = 0.20
  1651. CreateSound("137225991", hed, 10, 1)
  1652. Character.Head.face.Texture = "rbxassetid://297512410"
  1653. for i = 0,1.1,0.1 do
  1654. swait()
  1655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1659. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1660. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1661. end
  1662. for i = 0,1.1,0.1 do
  1663. swait()
  1664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1666. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1668. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1669. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1670. end
  1671. for i = 0,1.1,0.1 do
  1672. swait()
  1673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1677. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1678. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1679. end
  1680. for i = 0,1.1,0.1 do
  1681. swait()
  1682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1684. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1685. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1686. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1687. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1688. end
  1689. for i = 0,1.1,0.1 do
  1690. swait()
  1691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1695. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1696. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1697. end
  1698. for i = 0,1.1,0.1 do
  1699. swait()
  1700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1704. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1705. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1706. end
  1707. for i = 0,1.1,0.1 do
  1708. swait()
  1709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1713. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1714. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1715. end
  1716. for i = 0,1.1,0.1 do
  1717. swait()
  1718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1722. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1723. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1724. end
  1725. for i = 0,1.1,0.1 do
  1726. swait()
  1727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1731. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1732. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1733. end
  1734. Character.Head.face.Texture = "rbxassetid://273309187"
  1735. for i = 0,9,0.1 do
  1736. swait()
  1737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1743. end
  1744. attack = false
  1745. Character.Head.face.Texture = "rbxassetid://620619801"
  1746. hum.WalkSpeed = 16
  1747. end
  1748.  
  1749. function hap() --much hap
  1750. attack = true
  1751. hum.WalkSpeed = 0.10
  1752. CreateSound("363808674", hed, 10, 1)
  1753. Character.Head.face.Texture = "rbxassetid://315792941"
  1754. for i = 0,12,0.1 do
  1755. swait()
  1756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1758. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1759. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1762. end
  1763. CreateSound("233168827", hed, 10, 1)
  1764. Character.Head.face.Texture = "rbxassetid://335761015"
  1765. for i = 0,10,0.1 do
  1766. swait()
  1767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1769. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1771. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1773. end
  1774. CreateSound("363808674", hed, 10, 1)
  1775. attack = false
  1776. Character.Head.face.Texture = "rbxassetid://620619801"
  1777. hum.WalkSpeed = 16
  1778. end
  1779.  
  1780. function HAAAAA() --KONO POWA
  1781. attack = true
  1782. hum.WalkSpeed = 1.01
  1783. Character.Head.face.Texture = "rbxassetid://305068389"
  1784. chargeup.Pitch = 1
  1785. for i = 0,7,0.1 do
  1786. swait()
  1787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1791. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1792. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1793. end
  1794. Character.Head.face.Texture = "rbxassetid://313921371"
  1795. chargeup:play()
  1796. for i = 0,30,0.1 do
  1797. swait()
  1798. CameraEnshaking(1, 2)
  1799. chargeup.Parent = hed
  1800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1802. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1803. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1804. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1805. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1806. end
  1807. chargeup:stop()
  1808. chargeup.Pitch = 1.1
  1809. chargeup.TimePosition = 1
  1810. chargeup:play()
  1811. Character.Head.face.Texture = "rbxassetid://304942859"
  1812. for i, v in pairs(c:children()) do
  1813. if v.ClassName == "Part" then
  1814. local tra = trazx:clone()
  1815. tra.Parent = v
  1816. tra.LightEmission = 1
  1817. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1818. tra.Rate = 15
  1819. tra.Rotation = NumberRange.new(-5, 5)
  1820. tra.Lifetime = NumberRange.new(1.5, 2)
  1821. tra.Size = NumberSequence.new({
  1822. NumberSequenceKeypoint.new(0, 0.1, 0),
  1823. NumberSequenceKeypoint.new(1, 0, 0)
  1824. })
  1825. tra.Transparency = NumberSequence.new({
  1826. NumberSequenceKeypoint.new(0, 1, 0),
  1827. NumberSequenceKeypoint.new(0.135, 0, 0),
  1828. NumberSequenceKeypoint.new(0.875, 0, 0),
  1829. NumberSequenceKeypoint.new(1, 1, 0)
  1830. })
  1831. tra.Speed = NumberRange.new(0.5)
  1832. tra.VelocitySpread = 360
  1833. tra.VelocityInheritance = 0.5
  1834. tra.ZOffset = 2
  1835. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1836. end
  1837. end
  1838. local tra = trazx:clone()
  1839. tra.Parent = c.HumanoidRootPart
  1840. tra.Texture = "rbxassetid://347730682"
  1841. tra.LightEmission = 0.8
  1842. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1843. tra.Rate = 250
  1844. tra.Rotation = NumberRange.new(-5, 5)
  1845. tra.Lifetime = NumberRange.new(0.75)
  1846. tra.Size = NumberSequence.new({
  1847. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1848. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1849. })
  1850. tra.Transparency = NumberSequence.new({
  1851. NumberSequenceKeypoint.new(0, 1, 0),
  1852. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1853. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1854. NumberSequenceKeypoint.new(0.699, 1, 0),
  1855. NumberSequenceKeypoint.new(1, 1, 0)
  1856. })
  1857. tra.Speed = NumberRange.new(15)
  1858. tra.VelocitySpread = 360
  1859. tra.VelocityInheritance = 0.5
  1860. tra.ZOffset = 3.5
  1861. tra.Acceleration = Vector3.new(0, 25, 0)
  1862. for i = 0,35,0.1 do
  1863. swait()
  1864. ohno.Parent = hed
  1865. CameraEnshaking(1, 3)
  1866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1868. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1869. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1870. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1871. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1872. end
  1873. chargeup:stop()
  1874. chargeup.Pitch = 1.3
  1875. chargeup.TimePosition = 1
  1876. chargeup:play()
  1877. tra:Destroy()
  1878. tra:Destroy()
  1879. Character.Head.face.Texture = "rbxassetid://280233855"
  1880. local tra = trazx:clone()
  1881. tra.Parent = c.HumanoidRootPart
  1882. tra.Texture = "rbxassetid://347730682"
  1883. tra.LightEmission = 0.8
  1884. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1885. tra.Rate = 250
  1886. tra.Rotation = NumberRange.new(-5, 5)
  1887. tra.Lifetime = NumberRange.new(0.3)
  1888. tra.Size = NumberSequence.new({
  1889. NumberSequenceKeypoint.new(0, 8, 0.875),
  1890. NumberSequenceKeypoint.new(1, 10, 0.875)
  1891. })
  1892. tra.Transparency = NumberSequence.new({
  1893. NumberSequenceKeypoint.new(0, 1, 0),
  1894. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1895. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1896. NumberSequenceKeypoint.new(0.699, 1, 0),
  1897. NumberSequenceKeypoint.new(1, 1, 0)
  1898. })
  1899. for i = 0,32,0.1 do
  1900. swait()
  1901. CameraEnshaking(1, 5)
  1902. chargeup.Parent = hed
  1903. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1906. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1907. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1908. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1909. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1910. end
  1911. chargeup:stop()
  1912. CreateSound("681582832", hed, 10, 1)
  1913. game.Players.LocalPlayer.Character:BreakJoints()
  1914. local S = Instance.new("Explosion",workspace)
  1915. S.Position = tors.Position
  1916. S.BlastPressure = 9
  1917. S.BlastRadius = 30
  1918. S.ExplosionType = 0
  1919. attack = false
  1920. hum.WalkSpeed = 16
  1921. Character.Head.face.Texture = "rbxassetid://295197013"
  1922. tra:Destroy()
  1923. CameraEnshaking(4, 30)
  1924. error("WARNING, TO MUCH ENERGY.")
  1925. end
  1926.  
  1927. function NEN()
  1928. attack = true
  1929. hum.WalkSpeed = 1.01
  1930. CreateSound("230292011", hed, 10, 1)
  1931. Character.Head.face.Texture = "rbxassetid://705269463"
  1932. for i = 0,4,0.1 do
  1933. swait()
  1934. CameraEnshaking(1, 3)
  1935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1936. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1937. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1938. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1939. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1940. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1941. end
  1942. attack = false
  1943. Character.Head.face.Texture = "rbxassetid://620619801"
  1944. hum.WalkSpeed = 16
  1945. end
  1946.  
  1947. function FLYSKYHIGH()
  1948. attack = true
  1949. timetofly = false
  1950. hum.WalkSpeed = 0.05
  1951. Character.Head.face.Texture = "rbxassetid://705269463"
  1952. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1953. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1954. Humanoid.JumpPower = 0
  1955. for i = 0,300,0.1 do --thatsalongtime
  1956. swait()
  1957. CameraEnshaking(1, 7)
  1958. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1959. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1960. root.Velocity = root.CFrame.lookVector * 225
  1961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1963. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1964. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1965. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1966. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1967. end
  1968. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1969. attack = false
  1970. Humanoid.JumpPower = 50
  1971. Character.Head.face.Texture = "rbxassetid://620619801"
  1972. hum.WalkSpeed = 16
  1973. wait(45)
  1974. timetofly = true
  1975. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1976. end
  1977.  
  1978.  
  1979. function highnoon()
  1980. attack = true
  1981. hum.WalkSpeed = 1.01
  1982. CreateSound("495316660", hed, 10, 1)
  1983. Character.Head.face.Texture = "rbxassetid://155195214"
  1984. CameraEnshaking(2, 4)
  1985. local Blobby = Instance.new("Part", char)
  1986. Blobby.Name = "Blob"
  1987. Blobby.CanCollide = false
  1988. Blobby.BrickColor = BrickColor.new("Really black")
  1989. Blobby.Transparency = 0
  1990. Blobby.Material = "Plastic"
  1991. Blobby.Size = Vector3.new(1, 1, 2)
  1992. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1993. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1994.  
  1995. local Weld = Instance.new("Weld", Blobby)
  1996. Weld.Part0 = ra
  1997. Weld.Part1 = Blobby
  1998. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1999. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2000.  
  2001. local M2 = Instance.new("SpecialMesh")
  2002. M2.Parent = Blobby
  2003. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2004. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2005. M2.Scale = Vector3.new(.002, .002, .002)
  2006. for i = 0,7.75,0.1 do
  2007. swait()
  2008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2010. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2011. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2012. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2013. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2014. end
  2015. for i = 0,16.5,0.1 do
  2016. swait()
  2017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2018. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2019. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2020. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2021. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2022. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2023. end
  2024. Blobby.Transparency = 1
  2025. Blobby:Destroy()
  2026. attack = false
  2027. Character.Head.face.Texture = "rbxassetid://620619801"
  2028. hum.WalkSpeed = 16
  2029. end
  2030.  
  2031. function somuchcancerwhy() --o no
  2032. attack = true
  2033. hum.WalkSpeed = 0.10
  2034. Character.Head.face.Texture = "rbxassetid://315074049"
  2035. local A = math.random(1,13)
  2036. if A == 1 then
  2037. ohno.SoundId = "rbxassetid://295810519"
  2038. ohno.TimePosition = 1
  2039. end
  2040. if A == 2 then
  2041. ohno.SoundId = "rbxassetid://488472970"
  2042. ohno.TimePosition = 2
  2043. end
  2044. if A == 3 then
  2045. ohno.SoundId = "rbxassetid://917045199"
  2046. ohno.TimePosition = 3
  2047. end
  2048. if A == 4 then
  2049. ohno.SoundId = "rbxassetid://324205173"
  2050. ohno.TimePosition = 1
  2051. end
  2052. if A == 5 then
  2053. ohno.SoundId = "rbxassetid://376134741"
  2054. ohno.TimePosition = 8
  2055. end
  2056. if A == 6 then
  2057. ohno.SoundId = "rbxassetid://164147183"
  2058. ohno.TimePosition = 0
  2059. end
  2060. if A == 7 then
  2061. ohno.SoundId = "rbxassetid://825526716"
  2062. ohno.TimePosition = 1
  2063. end
  2064. if A == 8 then
  2065. ohno.SoundId = "rbxassetid://185460366"
  2066. ohno.TimePosition = 0
  2067. end
  2068. if A == 9 then
  2069. ohno.SoundId = "rbxassetid://273319633"
  2070. ohno.TimePosition = 1
  2071. end
  2072. if A == 10 then
  2073. ohno.SoundId = "rbxassetid://506212392"
  2074. ohno.TimePosition = 2
  2075. end
  2076. if A == 11 then
  2077. ohno.SoundId = "rbxassetid://708297448"
  2078. ohno.TimePosition = 4
  2079. end
  2080. if A == 12 then
  2081. ohno.SoundId = "rbxassetid://497199103"
  2082. ohno.TimePosition = 9
  2083. end
  2084. if A == 13 then
  2085. ohno.SoundId = "rbxassetid://152833989"
  2086. ohno.TimePosition = 1
  2087. end
  2088. ohno:Play()
  2089. for i = 0,100,0.1 do
  2090. swait()
  2091. CameraEnshaking(2, 3)
  2092. ohno.Parent = hed
  2093. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2094. end
  2095. attack = false
  2096. ohno:Stop()
  2097. Character.Head.face.Texture = "rbxassetid://620619801"
  2098. hum.WalkSpeed = 16
  2099. end
  2100.  
  2101. function WRY() --WRYYYYYYY
  2102. attack = true
  2103. hum.WalkSpeed = 0.30
  2104. CreateSound("794081034", hed, 10, 1)
  2105. Character.Head.face.Texture = "rbxassetid://396389196"
  2106. for i = 0,2,0.1 do
  2107. swait()
  2108. CameraEnshaking(1, 2)
  2109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2110. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2111. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2112. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2113. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2114. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2115. end
  2116. for i = 0,14.7,0.1 do
  2117. swait()
  2118. CameraEnshaking(1, 3)
  2119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2121. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2122. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2123. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2125. end
  2126. attack = false
  2127. Character.Head.face.Texture = "rbxassetid://620619801"
  2128. hum.WalkSpeed = 16
  2129. end
  2130.  
  2131. function BOI()
  2132. attack = true
  2133. hum.WalkSpeed = 1.01
  2134. CreateSound("390901873", hed, 10, 1)
  2135. Character.Head.face.Texture = "rbxassetid://282463320"
  2136. for i = 0,4,0.1 do
  2137. swait()
  2138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2142. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2144. end
  2145. for i = 0,4,0.1 do
  2146. swait()
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2153. end
  2154. attack = false
  2155. Character.Head.face.Texture = "rbxassetid://620619801"
  2156. hum.WalkSpeed = 16
  2157. end
  2158.  
  2159. function WhatHuh()
  2160. attack = true
  2161. hum.WalkSpeed = 1.01
  2162. CreateSound("130766865", hed, 10, 1)
  2163. Character.Head.face.Texture = "rbxassetid://276732672"
  2164. for i = 0,4,0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2172. end
  2173. for i = 0,6.7,0.1 do
  2174. swait()
  2175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2177. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2181. end
  2182. for i = 0,8.1,0.1 do
  2183. swait()
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2190. end
  2191. for i = 0,1,0.1 do
  2192. swait()
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2199. end
  2200. for i = 0,1,0.1 do
  2201. swait()
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2208. end
  2209. for i = 0,4,0.1 do
  2210. swait()
  2211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2212. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2213. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2214. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2216. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2217. end
  2218. attack = false
  2219. Character.Head.face.Texture = "rbxassetid://620619801"
  2220. hum.WalkSpeed = 16
  2221. end
  2222.  
  2223. function NothingPersonal()
  2224. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2225. local HITBODY = mouse.Target.Parent
  2226. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2227. local HEAD = HITBODY:FindFirstChild("Head")
  2228. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2229. if TORS ~= nil and HUMAN ~= nil then
  2230. attack = true
  2231. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2232. TORS.Anchored = true
  2233. hum.WalkSpeed = 0
  2234. Character.Head.face.Texture = "rbxassetid://40770311"
  2235. CreateSound("1255922819", hed, 10, 1)
  2236. CameraEnshaking(2, 4)
  2237. end
  2238. wait(3.5)
  2239. for i = 0,9,0.1 do
  2240. swait()
  2241. for i = 1,2 do
  2242. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2243. CameraEnshaking(1, 7)
  2244. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2245. end
  2246. end
  2247. wait(.5)
  2248. TORS.Anchored = false
  2249. attack = false
  2250. Character.Head.face.Texture = "rbxassetid://620619801"
  2251. hum.WalkSpeed = 16
  2252. end
  2253. end
  2254.  
  2255. function VeryMuchWorrying()
  2256. attack = true
  2257. hum.WalkSpeed = 1.01
  2258. Character.Head.face.Texture = "rbxassetid://111523405"
  2259. CreateSound("1395854043", hed, 10, 1)
  2260. for i = 0,14,0.1 do
  2261. swait()
  2262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2264. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2265. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2266. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2267. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2268. end
  2269. attack = false
  2270. Character.Head.face.Texture = "rbxassetid://620619801"
  2271. hum.WalkSpeed = 16
  2272. end
  2273.  
  2274. function Ashes() --Straight from... Whatever it was called.
  2275. attack = true
  2276. hum.WalkSpeed = 1.01
  2277. Character.Head.face.Texture = "rbxassetid://360687027"
  2278. CreateSound("290084602", tors, 10, 1)
  2279. for i = 0,6.2,0.1 do
  2280. swait()
  2281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2287. end
  2288. for i = 0,6.2,0.1 do
  2289. swait()
  2290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2292. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2296. end
  2297. attack = false
  2298. Character.Head.face.Texture = "rbxassetid://620619801"
  2299. hum.WalkSpeed = 16
  2300. end
  2301.  
  2302. function AnotherOne() --WhAT ANOTHER ONE
  2303. attack = true
  2304. hum.WalkSpeed = 1.01
  2305. local icri = CreateSound("1205111204", hed, 10, 1)
  2306. swait(165)
  2307. local FRAME = tors.CFrame
  2308. repeat
  2309. swait()
  2310. Character.Head.face.Texture = "rbxassetid://582931093"
  2311. CameraEnshaking(1, 10)
  2312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2314. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2316. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2317. tors.CFrame = FRAME * CF(0,1,0)
  2318. swait()
  2319. tors.CFrame = FRAME
  2320. until icri.Playing == false
  2321. Character.Head.face.Texture = "rbxassetid://620619801"
  2322. attack = false
  2323. hum.WalkSpeed = 16
  2324. end
  2325.  
  2326. function Dance()
  2327. attack = true
  2328. hum.WalkSpeed = 1.01
  2329. CreateSound("838766490", hed, 10, 1)
  2330. Character.Head.face.Texture = "rbxassetid://258591579"
  2331. for i = 0,2,0.1 do
  2332. swait()
  2333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2339. end
  2340. for i = 0,4,0.1 do
  2341. swait()
  2342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2348. end
  2349. for i = 0,4,0.1 do
  2350. swait()
  2351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2353. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2354. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2355. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2356. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2357. end
  2358. for i = 0,4,0.1 do
  2359. swait()
  2360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2362. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2366. end
  2367. for i = 0,4,0.1 do
  2368. swait()
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2374. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2375. end
  2376. for i = 0,4,0.1 do
  2377. swait()
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2381. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2382. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2383. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2384. end
  2385. for i = 0,4,0.1 do
  2386. swait()
  2387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2393. end
  2394. for i = 0,4,0.1 do
  2395. swait()
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2398. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2400. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2402. end
  2403. for i = 0,4,0.1 do
  2404. swait()
  2405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2409. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2410. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2411. end
  2412. for i = 0,4,0.1 do
  2413. swait()
  2414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2416. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2417. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2418. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2419. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2420. end
  2421. for i = 0,4,0.1 do
  2422. swait()
  2423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2425. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2429. end
  2430. for i = 0,4,0.1 do
  2431. swait()
  2432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2434. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2435. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2436. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2437. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2438. end
  2439. for i = 0,4,0.1 do
  2440. swait()
  2441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2447. end
  2448. for i = 0,4,0.1 do
  2449. swait()
  2450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2452. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2456. end
  2457. for i = 0,4,0.1 do
  2458. swait()
  2459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2461. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2465. end
  2466. for i = 0,3,0.1 do
  2467. swait()
  2468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2472. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2473. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2474. end
  2475. attack = false
  2476. Character.Head.face.Texture = "rbxassetid://620619801"
  2477. hum.WalkSpeed = 16
  2478. end
  2479.  
  2480. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2481. attack = true
  2482. Character.Head.face.Texture = "rbxassetid://266304560"
  2483. for i = 0,6,0.1 do
  2484. swait()
  2485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2489. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2490. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2491. end
  2492. CreateSound("1093102664", hed, 10, 1)
  2493. CameraEnshaking(3, 8)
  2494. for i = 0,2,0.1 do
  2495. swait()
  2496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2500. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2501. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2502. end
  2503. Character.Head.face.Texture = "rbxassetid://30128383"
  2504. hum.MaxHealth = 0
  2505. ragdoll(char)
  2506. CreateSound("534269232", hed, 5, 1)
  2507. error("Seems like you just died.")
  2508. end
  2509.  
  2510. MoreTaunts = false
  2511. mouse.KeyDown:connect(function(key)
  2512. if attack == false then
  2513. if MoreTaunts == false then
  2514. if key == 'q' then
  2515. GEtOuT()
  2516. elseif key == 'e' then
  2517. GEtOuT2()
  2518. elseif key == 'x' then
  2519. OBJECTION()
  2520. elseif key == 'n' then
  2521. BOI()
  2522. elseif key == 'u' then
  2523. Victory()
  2524. elseif key == '3' then
  2525. hap()
  2526. elseif key == '6' then
  2527. Flight()
  2528. elseif key == '9' and timetofly then
  2529. FLYSKYHIGH()
  2530. elseif key == '9' then
  2531. local A = math.random(1,10)
  2532. if A == 1 then
  2533. warn ("This has a Cooldown, Please wait. :>")
  2534. end
  2535. if A == 2 then
  2536. warn ("You can't Fly All day, you know.")
  2537. end
  2538. if A == 3 then
  2539. warn ("Calm down there.")
  2540. end
  2541. if A == 4 then
  2542. warn ("Take a Break.")
  2543. end
  2544. if A == 5 then
  2545. warn ("*Elevator Music plays in the backround*")
  2546. end
  2547. if A == 6 then
  2548. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2549. end
  2550. if A == 7 then
  2551. warn ("Can you wait a LITTLE Longer?")
  2552. end
  2553. if A == 8 then
  2554. warn ("Like a tiger defying the laws of gravity...")
  2555. end
  2556. if A == 9 then
  2557. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2558. end
  2559. if A == 10 then
  2560. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2561. end
  2562. elseif key == 'k' then
  2563. Hello()
  2564. elseif key == '5' then
  2565. HAAAAA()
  2566. elseif key == '4' then
  2567. Dance()
  2568. elseif key == '1' then
  2569. HELP()
  2570. elseif key == '2' then
  2571. dead()
  2572. elseif key == 'j' then
  2573. WhatHuh()
  2574. elseif key == 'l' then
  2575. ShutTheHellUp()
  2576. elseif key == 'c' then
  2577. Choose()
  2578. elseif key == 'r' then
  2579. MYSPAGHETTTTTTT()
  2580. elseif key == 't' then
  2581. SpinMeDad()
  2582. elseif key == 'y' then
  2583. EndMySufferingV2()
  2584. elseif key == 'f' then
  2585. NEN()
  2586. elseif key == 'z' then
  2587. NothingPersonal()
  2588. elseif key == '7' then
  2589. somuchcancerwhy()
  2590. elseif key == '8' then
  2591. highnoon()
  2592. elseif key == 'v' then
  2593. VeryMuchWorrying()
  2594. elseif key == 'b' then
  2595. Ashes()
  2596. elseif key == 'p' then
  2597. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2598. elseif key == 'g' then
  2599. AnotherOne()
  2600. elseif key == 'h' then
  2601. slap()
  2602. elseif key == 'm' then
  2603. WRY()
  2604. end
  2605. end
  2606. end
  2607. end)
  2608.  
  2609. -------------------------------------------------------
  2610. --End Attacks N Stuff--
  2611. -------------------------------------------------------
  2612.  
  2613.  
  2614.  
  2615.  
  2616. while jumping do
  2617. Humanoid.Jump = true
  2618. wait(0.9)
  2619. end
  2620.  
  2621.  
  2622.  
  2623.  
  2624. -------------------------------------------------------
  2625. --Start Animations--
  2626. -------------------------------------------------------
  2627. local equipped = false
  2628. local idle = 0
  2629. local change = 1
  2630. local val = 0
  2631. local toim = 0
  2632. local idleanim = 0.4
  2633. hum.Animator.Parent = nil
  2634. while true do
  2635. swait()
  2636. sine = sine + change
  2637. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2638. local velderp = root.Velocity.y
  2639. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2640. if equipped == true or equipped == false then
  2641. if attack == false then
  2642. idle = idle + 1
  2643. else
  2644. idle = 0
  2645. end
  2646. if 1 < root.Velocity.y and hitfloor == nil then
  2647. Anim = "Jump"
  2648. if attack == false then
  2649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2651. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2652. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2654. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2655. end
  2656. elseif -1 > root.Velocity.y and hitfloor == nil then
  2657. Anim = "Fall"
  2658. if attack == false then
  2659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2661. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2663. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2664. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2665. end
  2666. elseif torvel < 1 and hitfloor ~= nil then
  2667. Anim = "Idle"
  2668. change = 1
  2669. if attack == false then
  2670. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2671. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2672. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2673. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2674. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2675. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2676. end
  2677. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2678. Anim = "Walk"
  2679. change = 1
  2680. if attack == false then
  2681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2683. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2684. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2687. end
  2688. end
  2689. end
  2690. if 0 < #Effects then
  2691. for e = 1, #Effects do
  2692. if Effects[e] ~= nil then
  2693. local Thing = Effects[e]
  2694. if Thing ~= nil then
  2695. local Part = Thing[1]
  2696. local Mode = Thing[2]
  2697. local Delay = Thing[3]
  2698. local IncX = Thing[4]
  2699. local IncY = Thing[5]
  2700. local IncZ = Thing[6]
  2701. if 1 >= Thing[1].Transparency then
  2702. if Thing[2] == "Block1" then
  2703. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2704. local Mesh = Thing[1].Mesh
  2705. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2706. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2707. elseif Thing[2] == "Block2" then
  2708. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2709. local Mesh = Thing[7]
  2710. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2711. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2712. elseif Thing[2] == "Block3" then
  2713. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2714. local Mesh = Thing[7]
  2715. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2716. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2717. elseif Thing[2] == "Cylinder" then
  2718. local Mesh = Thing[1].Mesh
  2719. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2720. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2721. elseif Thing[2] == "Blood" then
  2722. local Mesh = Thing[7]
  2723. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2724. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2725. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2726. elseif Thing[2] == "Elec" then
  2727. local Mesh = Thing[1].Mesh
  2728. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2729. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2730. elseif Thing[2] == "Disappear" then
  2731. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2732. elseif Thing[2] == "Shatter" then
  2733. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2734. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2735. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2736. Thing[6] = Thing[6] + Thing[5]
  2737. end
  2738. else
  2739. Part.Parent = nil
  2740. table.remove(Effects, e)
  2741. end
  2742. end
  2743. end
  2744. end
  2745. end
  2746. end
  2747. -------------------------------------------------------
  2748. --End Animations And Script--
  2749. -------------------------------------------------------
  2750.  
  2751. --cool beans boibiparti
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