View difference between Paste ID: Khi6BvfL and mfhKU15y
SHOW: | | - or go back to the newest paste.
1
Let's make a game!
2-
Name:????????? version 3.m2 (build 12)
2+
Name:????????? version 3.m3 (build 13)
3-
Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017. <//> <b>Additional info:</b><.>You got <b>[upgradesII]</b> upgrades,<.>You got <b>[bu]</b> general buildings<.>Just in case, the game itself found [achR] achievments<.>Game build is 3.m2.12,
3+
Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017. <//> <b>Additional info:</b><.>You got <b>[upgradesII]</b> upgrades,<.>You got <b>[bu]</b> general buildings<.>Just in case, the game itself found [achR] achievments<.>Game build is 3.m3.13,
4
by:spyonclear
5
Created: March 14, 2020
6-
Updated: March 20, 2020
6+
Updated: March 24, 2020
7
8
Settings
9
	background:stuff/meadow.jpg
10
	building cost increase:115%
11
	building cost refund:50%
12
	spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
13
	stylesheet:https://pastebin.com/f71QunDh
14
15
Layout
16
*main
17
	contains:Buttons
18
*resources
19
	contains:Resources
20
	header:Resources
21
*buildings
22
	contains:Buildings
23
*unlockables
24
	contains:upgrades
25
	names:hide
26
*upgrades
27
	contains:tag:Up
28
	header:Upgrades
29
	costs:hide
30
	names:hide
31
*upgradesowned
32-
	contains:tag:UpOwn, Log, tag:ttr
32+
	contains:tag:UpOwn, tag:ItOwn, Log, tag:ttr
33
	header:Owned Upgrades
34
	in:upgrades
35
	costs:hide
36
	names:hide
37
38
Buttons
39
    *bunnyButton
40
        name:Get an another news ticker!
41
        desc:The name is self-explainable. But don't overuse it.
42
        on click:anim icon wobble
43
        on click:yield 19 logti
44
        icon:stuff/bunny.png
45
        no text
46
        class:bigButton hasFlares
47
        icon class:shadowed
48
        tooltip origin:bottom
49
        tooltip class:redResources
50
       
51
Resources
52
    *timeR
53
        name:Second|Seconds
54
        desc:An unit of time, while the time are to be wasted. <//><b>Alternative measure:</b><.>[timeR/86400] days <.>[timeR/31536000] years<//><i>Fuck da time 4 ∞ 2 win</i> - Spyonclear
55
        icon:icons[0,0]
56
        class:noBackground
57
        show earned
58
    *timeR2
59
        name:Second squared|Seconds squared
60
        desc:It is an source that are unpopular, but wait until it boost the hell of your game progress. By getting an upgrades for it, you can boost seconds up to x1 multiplier per 100 Seconds squared. i.e, you should get up to x[1+(timeR2/100)] multiplier. Hopefully you'll understand it.<//><b>Alternative measure:</b><.>[timeR2/7464960000] days squared <.>[timeR/994519296000000] years squared
61
        icon:icons[0,0]
62
        class:noBackground
63
        hidden when 0
64
    *achR
65
        name:Achievments
66
        desc:Shows amout of achievments. Might need that shit during development
67
        class:noBackground
68
        show earned
69
    *upgradesII
70
        name:Upgrades
71
        desc:Shows amout of upgrades. Might need that shit during development as well.
72
        class:noBackground
73
        show earned
74
    *logti
75
        name:News ticket timespan point|News ticket timespan points
76
        desc:If it gets 4 points, an next news will be appeared. Use logti for debug purposes.
77
		can be negative
78
        always hidden
79
    *bu
80
        name:Building
81
        desc:Measures current building's amout
82
		can be negative
83
        always hidden
84
    *timeHR
85
        name:Seconds wasted by hourglasses and their superseders
86
        always hidden
87
    *timeHR2
88
        name:Seconds wasted by humans and their superseders
89
        always hidden
90
    *timeJR
91
        name:Seconds wasted by jobs and their superseders
92
        always hidden
93
    *timeTR
94
        name:Seconds wasted by TVs and their superseders
95
        always hidden
96
    *timeIR
97
        name:Seconds wasted by idle games and their superseders
98
        always hidden
99
    *ho
100
        always hidden
101
    *hu
102
        always hidden
103
    *jo
104
        always hidden
105
    *te
106
        always hidden
107
    *id
108
        always hidden
109
    *mu
110
        always hidden
111
112
Buildings
113
	*TEMPLATE
114
		on click:anim glow
115
116
    *base
117
        always hidden
118
        on tick:yield 1 timeR
119
120
    *loggenerator
121
        start with:1
122
        always hidden
123
        on tick:
124
			yield 1 logti
125
			if (logti>=4)
126
				clear log
127
				if (logti>=1000 and chance(100%))
128
					$randomValue=random(1,4)
129
					if ($randomValue=1) log News: Spyonclear admits that logti-formula should be limited at 999
130
					if ($randomValue=2) log Overclicking at news ticker button is not welcomed
131
					if ($randomValue=3) log Please stop clicking to news ticker button at least for a minute!
132
					if ($randomValue=4) log I may not revert back to normal, if so.
133
				else if (timeR<=100000 and chance(40%))
134
					$randomValue=random(1,8)
135
					if ($randomValue=1) log TIP: More buildings means good
136
					if ($randomValue=2) log TIP: Full number display is good to see until sextillions
137
					if ($randomValue=3) log TIP: [timeR] seconds means [timeR/86400] days and [timeR/31536000] years {sooner would be more than 0}
138
					if ($randomValue=4) log TIP: News are random, but would be game-related soon.
139
					if ($randomValue=5) log TIP: You may get attention to news tickers or informations.
140
					if ($randomValue=6) log TIP: Upgrades are usually based on buildings
141
					if ($randomValue=7) log TIP: Build tags is epic tho. Check out soon if this game are updated!
142
					if ($randomValue=8) log TIP: See "Effects:"? That's the info for upgrades you need to know.
143
				else if (timeR<=0 and chance(100%))
144
					$randomValue=random(1,13)
145
					if ($randomValue=1) log Hello, fellow idle gamer!
146
					if ($randomValue=2) log Howdy howdy howdy!
147
					if ($randomValue=3) log Are you here?
148
					if ($randomValue=4) log Just click at upgrade labbeled as "System message 1"
149
					if ($randomValue=5) log If you are ready, click at upgrade labbeled as "System message 1" to get started.
150
					if ($randomValue=6) log Try out the "Get an another news ticker!" button
151
					if ($randomValue=7) log Don't you dare to AFK while not even starting this game.
152
					if ($randomValue=8) log Subscribe to my YouTube account:
153
					if ($randomValue=9) log Join my Discord Server:
154
					if ($randomValue=10) log Wanna play first edition? Here it is:
155
					if ($randomValue=11) log Spyonclear: Only 17% of players failing to start this game, ok? 83% are smart enough.
156
					if ($randomValue=12) log News: 'Time Passing' gamer spends the rest of its day to try to start this game.
157
					if ($randomValue=13) log News: 'Time Passing' gamer playing with his testicles
158
				else if (timeR>0 and timeR<=1e9 and chance(100%))
159
					$randomValue=random(1,51)
160
					if ($randomValue=1) log News: Jenvarian citisens are reported to have Zika.
161
					if ($randomValue=2) log News: Imgur caughes IGM game creators with violation of their ToS.
162
					if ($randomValue=3) log News: Google found an flaw for Arch Linux.
163
					if ($randomValue=4) log News: WNR Community are informed about a new game.
164
					if ($randomValue=5) log News: Increased amout of reports mentioning grammar nazism.
165
					if ($randomValue=6) log CNN: Donald Trump's tweets excedded actually spoken speech in a public.
166
					if ($randomValue=7) log News: Spyonclear spoke an n-word, thus, getting 29 dislikes.
167
					if ($randomValue=8) log News: 'Time Passing' game has been reported to have version 3.0.
168
					if ($randomValue=9) log News: The news are been speculated to be just an background of 'Time Passing'
169
					if ($randomValue=10) log Origdeveloper: Spyonclear stole from my game randomValue feature.
170
					if ($randomValue=11) log News: Apple announced it's new September Event to be fully on AR/VR.
171
					if ($randomValue=12) log Error while trying to write yet another build.
172
					if ($randomValue=13) log TNT: Our show Householders 3 would be aired in November 2023!
173
					if ($randomValue=14) log STS: We would sue TNT to make them cancel Householders 3.
174
					if ($randomValue=15) log TNT: We will sue back if STS attempts to sue us against our Householders 3.
175
					if ($randomValue=16) log News: KDE Plasma 6's manual will be released before Plasma 6 itself.
176
					if ($randomValue=17) log Gamers: If KDE Plasma 6 would be released on 2022, where the fuck is GTA VI?!
177
					if ($randomValue=18) log Breaking News: Bug hunting festival for 'Time Passing' is opened for 7 days!
178
					if ($randomValue=19) log News: Ubuntu have been "downgraded" to 97.10.
179
					if ($randomValue=20) log News: Rumors occured about Minecraft 2.0.
180
					if ($randomValue=21) log News: Moscow got 40°C for the fist time of being recorded!
181
					if ($randomValue=22) log News: Amazon feels asleep.
182
					if ($randomValue=23) log News: Message got numbered as 23.
183
					if ($randomValue=24) log Fact: News ticket would be different at billions of seconds.
184
					if ($randomValue=25) log News: Spyonclear wastes 49,861 seconds at implementing tiering mechanism.
185
					if ($randomValue=26) log Player: Why the fuck icons are uglyass?
186
					if ($randomValue=27) log CNN: Don't let Putin to rule USA!
187
					if ($randomValue=28) log News: Discord got owned by Microsoft.
188
					if ($randomValue=29) log News: Links from 'Time Passing' has been shared on Reddit, Youtube, Discord.
189
					if ($randomValue=30) log Time Passing: Google, when you will host me?... Dashnet's IGM doesn't recognises me.
190
					if ($randomValue=31) log The game couldn't function due to following problems : this is a gay game 0/10
191
					if ($randomValue=32) log The game couldn't function due to following problems : gtfo; don't wanna to host it again
192
					if ($randomValue=33) log The game couldn't function due to following problems : The game couldn't function
193
					if ($randomValue=34) log The game couldn't function due to following problems : r/softwaregore
194
					if ($randomValue=35) log News: Local collaborators implementing an YTP Tennis.
195
					if ($randomValue=36) log News: Qavs was a Spyonclear all the times.
196
					if ($randomValue=37) log Pastebin: 512 kilobytes should be enough for everyone.
197
					if ($randomValue=38) log Pastebin: Actually 10 megabytes is acceptable... for $50.
198
					if ($randomValue=39) log News: Dark humor appeared in Hello Kitty.
199
					if ($randomValue=40) log News: The more time humon reads these news, the stupidier he are appeared.
200
					if ($randomValue=41) log News: Sony Workstation is revealed to cost $1990.
201
					if ($randomValue=42) log News: Sony denies rumors about Workstation product.
202
					if ($randomValue=43) log News: Germany invading Poland once again!
203
					if ($randomValue=44) log News: Microsoft decided to fight Linux and GNU licenses once again
204
					if ($randomValue=45) log News: Anime conquering senior generation.
205
					if ($randomValue=46) log SMG4: We are introducing Zika Arc!
206
					if ($randomValue=47) log News: Nebula are got angry for being mentioned in here.
207
					if ($randomValue=48) log News: But what about Ukraine
208
					if ($randomValue=49) log News: Players unlocking an few upgrades.
209
					if ($randomValue=50) log News: Spyonclear reveals that he don't care at Nebula, but like to make fun at his hateful content anyway.
210
					if ($randomValue=51) log News: There is some endpoint to newslog. We found it, and we dislike it.
211
//News: Local child are furstrated after getting up to this part of source code!
212
				else if (timeR>1e9 and timeR<1e19 and chance(100%))
213
					$randomValue=random(1,3)
214
					if ($randomValue=1) log Local introvert: i already got unblocked by {other peoples} so you do the deal to remove my own shame
215
					if ($randomValue=2) log Local introvert: hey when i'll get the hate documents deleted with the mentions at {projects by other introvert}
216
					if ($randomValue=3) log Local introvert: dont you know {the year} 3956 is so crude to place apology place at?
217
					if ($randomValue=3) log Introverts: We are ready to wait for an entire life for a goal.
218
					if ($randomValue=3) log Introverts: We are already preparing our childrens for an self-isolation
219
					if ($randomValue=3) log Local introvert: I'm prepared for waiting for an achievments and goals
220
					if ($randomValue=3) log Local introvert: Wait, i need to wait an another [timeR*5700] seconds for an space travel?
221
					if ($randomValue=3) log Pro gamer: You fools... I HAVE [timeR*39900000] SECONDS!!!!!11one
222
					if ($randomValue=3) log Pro gamer: I already unlocked an last upgrade fot tier 1.
223
					if ($randomValue=3) log Pro gamer: I'm got an second tier, what's about you?
224
					if ($randomValue=3) log Donator: I want to share [timeR/3200] seconds, i hope this person wins the world
225
					if ($randomValue=3) log News: An "donation" to just sitting to [timeR/288000000] days has been occured.
226
					if ($randomValue=3) log Newsteller: Why you are want to sit on your ass to couch in an whole years?
227
					if ($randomValue=3) log Newsteller: These shitholes waiting for the rest of their lifes for life!
228
					if ($randomValue=3) log Germany: Global inactivity is the worst crisis since the coronavirus pandemic.
229
					if ($randomValue=3) log News: Spyonclear is found researching a cure from a procrastination, while he is lazy himself.
230
					if ($randomValue=3) log News: A little dragon Konqi has been spotted in China.
231
					if ($randomValue=3) log 3
232
					if ($randomValue=3) log 3
233
					if ($randomValue=3) log 3
234
					if ($randomValue=3) log 3
235
					if ($randomValue=3) log 3
236
					if ($randomValue=3) log 3
237
					if ($randomValue=3) log 3
238
					if ($randomValue=3) log 3
239
					if ($randomValue=3) log 3
240
					if ($randomValue=3) log 3
241
					if ($randomValue=3) log 3
242
					if ($randomValue=3) log 3
243
					if ($randomValue=3) log 3
244
					if ($randomValue=3) log 3
245
					if ($randomValue=3) log 3
246
					if ($randomValue=3) log 3
247
					if ($randomValue=3) log 3
248
					if ($randomValue=3) log 3
249
					if ($randomValue=3) log 3
250
					if ($randomValue=3) log 3
251
				else if (timeR>1e19 and chance(100%))
252
					$randomValue=random(1,3)
253
					if ($randomValue=1) log 1
254
					if ($randomValue=2) log 2
255
					if ($randomValue=3) log 3
256
				end
257
				lose 20 logti
258
			end
259
		end
260
    
261
    *hour
262
        name:Hourglass|Hourglasses
263
        desc:A device used to measure the passage of time. Contains sand, which fails from upper bulb to lower bulb. <//><b>Effect:</b><.>Produces an second every real time's second. <//><b>Current production:</b> [timeHR:ps] sps, or [timeHR] seconds.
264
        icon:icons[3,0]
265
        cost:60 timeR
266
        on tick:yield 1 timeR
267
        on tick:yield 1 timeHR
268
        passive:grant 1 bu
269
        passive:grant 1 ho
270
        unlocked
271
272
    *human
273
        name:Human|Humans
274
        desc:More people should satisfy your stats via idling.<//><b>Effect:</b><.>Produces 4 seconds every real time's second. <//><b>Current production:</b> [timeHR2:ps] sps, or [timeHR2] seconds.
275
        icon:icons[3,0]
276
        cost:360 timeR
277
        on tick:yield 4 timeR
278
        on tick:yield 4 timeHR2
279
        passive:grant 1 bu
280
        passive:grant 1 hu
281
        unlocked
282
       
283
    *job
284
        name:Job|Jobs
285
        desc:An work or even getting a job. Due to it being borringass waste of time, it gives you speed of time.<//><b>Effect:</b><.>Produces 10 seconds every real time's second. <//><b>Current production:</b> [timeJR:ps] sps, or [timeJR] seconds.
286
        icon:icons[3,0]
287
        cost:1800 timeR
288
        on tick:yield 10 timeR
289
        on tick:yield 10 timeJR
290
        passive:grant 1 bu
291
        passive:grant 1 jo
292
        unlocked
293
       
294
    *tv
295
        name:Television|TV
296
        desc:All pleasure by you. TV bring you to familar shows and funny cartoons. <//><b>Effect:</b><.>Produces 50 seconds every real time's second. <//><b>Current production:</b> [timeTR:ps] sps, or [timeTR] seconds.
297
        icon:icons[3,0]
298
        cost:10800 timeR
299
        on tick:yield 50 timeR
300
        on tick:yield 50 timeTR
301
        passive:grant 1 bu
302
        passive:grant 1 te
303
        unlocked
304
       
305
    *idle
306
        name:Idle game|Idle games
307
        desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second. <//><b>Current production:</b> [timeIR:ps] sps, or [timeIR] seconds.
308
        icon:icons[3,0]
309
        cost:86400 timeR
310
        on tick:yield 250 timeR
311
        on tick:yield 250 timeIR
312
        passive:grant 1 bu
313
        passive:grant 1 id
314
        unlocked
315
316
    *multi
317
        name:Multibuild|Multibuilds
318
        desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second.
319
        icon:icons[3,0]
320
        cost:750000 timeR
321
        req:have mltUO1
322
        passive:grant 1 bu
323
        passive:grant 1 mu
324
325
326
Upgrades
327
	*TEMPLATE
328
		on click:anim glow
329
330
    *tutorial1
331
        name:System message 1 - ....... Introducton.
332
        desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times! 
333
        icon:icons[1,1]
334
        cost:0 timeR
335
        tags:Up
336
        class:thingpristine
337
        passive:if (have tutorial1O) hide this
338
        on earn:
339
            hide this
340
            yield 1 tutorial1O
341
        end
342
343
    *mltU1
344
        name:A new thing
345
        desc:What it could be?<//><b>Effect:</b><.> Unlock an next-generation building.
346
        icon:icons[1,1]
347
        cost:25000 timeR
348
        req:50000 timeR:earned
349
        tags:Up upunlock
350
        passive:if (have mltUO1) hide this
351
        on earn:
352
            hide this
353
            yield 1 mltUO1
354
        end
355
356
    *mltU2
357
        name:An additional boost
358
        desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
359
        icon:icons[1,1]
360
        cost:2e21 timeR
361
        req:250 multi
362
        tags:Up BuildUp
363
        passive:if (have mltUO2) hide this
364
        on earn:
365
            hide this
366
            yield 1 mltUO2
367
        end
368
369
    *mltU3
370
        name:A new thing
371
        desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
372
        icon:icons[1,1]
373
        cost:7e36 timeR
374
        req:500 multi
375
        tags:Up BuildUp
376
        passive:if (have mltUO3) hide this
377
        on earn:
378
            hide this
379
            yield 1 mltUO3
380
        end
381
382
    *hourU1
383
        name:Houry fragmental
384
        desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
385
        icon:icons[1,1]
386
        cost:600 timeR
387
        req:5 hour
388
        tags:Up BuildUp
389
        passive:if (have hourUO1) hide this
390
        on earn:
391
            hide this
392
            yield 1 hourUO1
393
        end
394
395
    *hourU2
396
        name:Clock
397
        desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
398
        icon:icons[1,1]
399
        cost:6000 timeR
400
        req:25 hour
401
        tags:Up BuildUp
402
        passive:if (have hourUO2) hide this
403
        on earn:
404
            hide this
405
            yield 1 hourUO2
406
        end
407
408
    *hourU3
409
        name:Digital timer
410
        desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
411
        icon:icons[1,1]
412
        cost:250000 timeR
413
        req:50 hour
414
        tags:Up BuildUp
415
        passive:if (have hourUO3) hide this
416
        on earn:
417
            hide this
418
            yield 1 hourUO3
419
        end
420
421
    *hourU4
422
        name:Visual timer
423
        desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
424
        icon:icons[1,1]
425
        cost:125000000 timeR
426
        req:100 hour
427
        tags:Up BuildUp
428
        passive:if (have hourUO4) hide this
429
        on earn:
430
            hide this
431
            yield 1 hourUO4
432
        end
433
434
    *hourU5
435
        name:UNIX timer
436
        desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
437
        icon:icons[1,1]
438
        cost:80000000000 timeR
439
        req:150 hour
440
        tags:Up BuildUp
441
        passive:if (have hourUO5) hide this
442
        on earn:
443
            hide this
444
            yield 1 hourUO5
445
        end
446
447
    *hourU6
448
        name:Windows Data and Time
449
        desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
450
        icon:icons[1,1]
451
        cost:70000000000000 timeR
452
        req:200 hour
453
        tags:Up BuildUp
454
        passive:if (have hourUO6) hide this
455
        on earn:
456
            hide this
457
            yield 1 hourUO6
458
        end
459
460
    *humanU1
461
        name:An child
462
        desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
463
        icon:icons[1,1]
464
        cost:4800 timeR
465
        req:5 human
466
        tags:Up BuildUp
467
        passive:if (have humanUO1) hide this
468
        on earn:
469
            hide this
470
            yield 1 humanUO1
471
        end
472
473
    *humanU2
474
        name:Addicted gamer
475
        desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
476
        icon:icons[1,1]
477
        cost:50000 timeR
478
        req:25 human
479
        tags:Up BuildUp
480
        passive:if (have humanUO2) hide this
481
        on earn:
482
            hide this
483
            yield 1 humanUO2
484
        end
485
486
    *humanU3
487
        name:Severely addicted gamers
488
        desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
489
        icon:icons[1,1]
490
        cost:1960000 timeR
491
        req:50 human
492
        tags:Up BuildUp
493
        passive:if (have humanUO3) hide this
494
        on earn:
495
            hide this
496
            yield 1 humanUO3
497
        end
498
499
    *humanU4
500
        name:Outmastering gamers
501
        desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
502
        icon:icons[1,1]
503
        cost:900000000 timeR
504
        req:100 human
505
        tags:Up BuildUp
506
        passive:if (have humanUO4) hide this
507
        on earn:
508
            hide this
509
            yield 1 humanUO4
510
        end
511
512
    *humanU5
513
        name:Fortnite and Minecraft players
514
        desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
515
        icon:icons[1,1]
516
        cost:600000000000 timeR
517
        req:150 human
518
        tags:Up BuildUp
519
        passive:if (have humanUO5) hide this
520
        on earn:
521
            hide this
522
            yield 1 humanUO5
523
        end
524
525
    *humanU6
526
        name:Spyonclear
527
        desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
528
        icon:icons[1,1]
529
        cost:550000000000000 timeR
530
        req:200 human
531
        tags:Up BuildUp
532
        passive:if (have humanUO6) hide this
533
        on earn:
534
            hide this
535
            yield 1 humanUO6
536
        end
537
538
    *jobU1
539
        name:Work
540
        desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
541
        icon:icons[1,1]
542
        cost:40000 timeR
543
        req:5 job
544
        tags:Up BuildUp
545
        passive:if (have jobUO1) hide this
546
        on earn:
547
            hide this
548
            yield 1 jobUO1
549
        end
550
551
    *jobU2
552
        name:Uglyness
553
        desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
554
        icon:icons[1,1]
555
        cost:500000 timeR
556
        req:25 job
557
        tags:Up BuildUp
558
        passive:if (have jobUO2) hide this
559
        on earn:
560
            hide this
561
            yield 1 jobUO2
562
        end
563
564
    *jobU3
565
        name:You have to work anyway
566
        desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
567
        icon:icons[1,1]
568
        cost:8000000 timeR
569
        req:50 job
570
        tags:Up BuildUp
571
        passive:if (have jobUO3) hide this
572
        on earn:
573
            hide this
574
            yield 1 jobUO3
575
        end
576
577
    *jobU4
578
        name:24/7
579
        desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
580
        icon:icons[1,1]
581
        cost:5000000000 timeR
582
        req:100 job
583
        tags:Up BuildUp
584
        passive:if (have jobUO4) hide this
585
        on earn:
586
            hide this
587
            yield 1 jobUO4
588
        end
589
590
    *jobU5
591
        name:365 days in a year
592
        desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
593
        icon:icons[1,1]
594
        cost:5000000000000 timeR
595
        req:150 job
596
        tags:Up BuildUp
597
        passive:if (have jobUO5) hide this
598
        on earn:
599
            hide this
600
            yield 1 jobUO5
601
        end
602
603
    *jobU6
604
        name:Employer-tyrant
605
        desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
606
        icon:icons[1,1]
607
        cost:3000000000000000 timeR
608
        req:200 job
609
        tags:Up BuildUp
610
        passive:if (have jobUO6) hide this
611
        on earn:
612
            hide this
613
            yield 1 jobUO6
614
        end
615
616
    *tvU1
617
        name:Goes flat
618
        desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
619
        icon:icons[1,1]
620
        cost:200000 timeR
621
        req:5 tv
622
        tags:Up BuildUp
623
        passive:if (have tvUO1) hide this
624
        on earn:
625
            hide this
626
            yield 1 tvUO1
627
        end
628
629
    *tvU2
630
        name:Chinese distribution
631
        desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
632
        icon:icons[1,1]
633
        cost:1000000 timeR
634
        req:25 tv
635
        tags:Up BuildUp
636
        passive:if (have tvUO2) hide this
637
        on earn:
638
            hide this
639
            yield 1 tvUO2
640
        end
641
642
    *tvU3
643
        name:High-definion television
644
        desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
645
        icon:icons[1,1]
646
        cost:80000000 timeR
647
        req:50 tv
648
        tags:Up BuildUp
649
        passive:if (have tvUO3) hide this
650
        on earn:
651
            hide this
652
            yield 1 tvUO3
653
        end
654
655
    *tvU4
656
        name:4K High-quality TV
657
        desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
658
        icon:icons[1,1]
659
        cost:50000000000 timeR
660
        req:100 tv
661
        tags:Up BuildUp
662
        passive:if (have tvUO4) hide this
663
        on earn:
664
            hide this
665
            yield 1 tvUO4
666
        end
667
668
    *tvU5
669
        name:8K UHD TV
670
        desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
671
        icon:icons[1,1]
672
        cost:30000000000000 timeR
673
        req:150 tv
674
        tags:Up BuildUp
675
        passive:if (have tvUO5) hide this
676
        on earn:
677
            hide this
678
            yield 1 tvUO5
679
        end
680
681
    *tvU6
682
        name:16K QUHD TV
683
        desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
684
        icon:icons[1,1]
685
        cost:10000000000000000 timeR
686
        req:200 tv
687
        tags:Up BuildUp
688
        passive:if (have tvUO6) hide this
689
        on earn:
690
            hide this
691
            yield 1 tvUO6
692
        end
693
694
    *idleU1
695
        name:Full Idling
696
        desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
697
        icon:icons[1,1]
698
        cost:1770000 timeR
699
        req:5 idle
700
        tags:Up BuildUp
701
        passive:if (have idleUO1) hide this
702
        on earn:
703
            hide this
704
            yield 1 idleUO1
705
        end
706
707
    *idleU2
708
        name:Clicker
709
        desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
710
        icon:icons[1,1]
711
        cost:8000000 timeR
712
        req:25 idle
713
        tags:Up BuildUp
714
        passive:if (have idleUO2) hide this
715
        on earn:
716
            hide this
717
            yield 1 idleUO2
718
        end
719
720
    *idleU3
721
        name:Hyperincremental
722
        desc:<b>Effect:</b><.> Idle games are twice as effective
723
        icon:icons[1,1]
724
        cost:620000000 timeR
725
        req:50 idle
726
        tags:Up BuildUp
727
        passive:if (have idleUO3) hide this
728
        on earn:
729
            hide this
730
            yield 1 idleUO3
731
        end
732
733
    *idleU4
734
        name:Cookie Clicker
735
        desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
736
        icon:icons[1,1]
737
        cost:500000000000 timeR
738
        req:100 idle
739
        tags:Up BuildUp
740
        passive:if (have idleUO4) hide this
741
        on earn:
742
            hide this
743
            yield 1 idleUO4
744
        end
745
746
    *idleU5
747
        name:Grandma Clicker
748
        desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
749
        icon:icons[1,1]
750
        cost:200000000000000 timeR
751
        req:150 idle
752
        tags:Up BuildUp
753
        passive:if (have idleUO5) hide this
754
        on earn:
755
            hide this
756
            yield 1 idleUO5
757
        end
758
759
    *idleU6
760
        name:Antimatter Dimensions
761
        desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
762
        icon:icons[1,1]
763
        cost:90000000000000000 timeR
764
        req:200 idle
765
        tags:Up BuildUp
766
        passive:if (have idleUO6) hide this
767
        on earn:
768
            hide this
769
            yield 1 idleUO6
770
        end
771
772
    *hourN1
773
        name:Hourception
774
        desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself, 
775
        icon:icons[1,1]
776
        cost:3999997 timeR
777
        req:40 hour
778
        tags:Up UnityUp
779
        passive:if (have hourNO1) hide this
780
        on earn:
781
            hide this
782
            yield 1 hourNO1
783
        end
784
785
    *hourN2
786
        name:Synergied eye
787
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass, 
788
        icon:icons[1,1]
789
        cost:99999997 timeR
790
        req:60 hour
791
        tags:Up UnityUp
792
        passive:if (have hourNO2) hide this
793
        on earn:
794
            hide this
795
            yield 1 hourNO2
796
        end
797
798
    *hourN3
799
        name:Overclocked
800
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass, 
801
        icon:icons[1,1]
802
        cost:1280000000 timeR
803
        req:80 hour
804
        tags:Up UnityUp
805
        passive:if (have hourNO3) hide this
806
        on earn:
807
            hide this
808
            yield 1 hourNO3
809
        end
810
811
    *hourN4
812
        name:Time inside of TV
813
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass, 
814
        icon:icons[1,1]
815
        cost:64000000000 timeR
816
        req:120 hour
817
        tags:Up UnityUp
818
        passive:if (have hourNO4) hide this
819
        on earn:
820
            hide this
821
            yield 1 hourNO4
822
        end
823
824
    *hourN5
825
        name:Time Played
826
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass, 
827
        icon:icons[1,1]
828
        cost:8640000000000 timeR
829
        req:160 hour
830
        tags:Up UnityUp
831
        passive:if (have hourNO5) hide this
832
        on earn:
833
            hide this
834
            yield 1 hourNO5
835
        end
836
837
    *humanN1
838
        name:Unitied States
839
        desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself, 
840
        icon:icons[1,1]
841
        cost:39999997 timeR
842
        req:50 human
843
        tags:Up UnityUp
844
        passive:if (have humanNO1) hide this
845
        on earn:
846
            hide this
847
            yield 1 humanNO1
848
        end
849
850
    *humanN2
851
        name:Unitied Kindom
852
        desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human, 
853
        icon:icons[1,1]
854
        cost:2000000000 timeR
855
        req:70 human
856
        tags:Up UnityUp
857
        passive:if (have humanNO2) hide this
858
        on earn:
859
            hide this
860
            yield 1 humanNO2
861
        end
862
863
    *humanN3
864
        name:Germany
865
        desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans, 
866
        icon:icons[1,1]
867
        cost:51200000000 timeR
868
        req:90 human
869
        tags:Up UnityUp
870
        passive:if (have humanNO3) hide this
871
        on earn:
872
            hide this
873
            yield 1 humanNO3
874
        end
875
876
    *humanN4
877
        name:inb4 again US comes
878
        desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans, 
879
        icon:icons[1,1]
880
        cost:2000000000000 timeR
881
        req:130 human
882
        tags:Up UnityUp
883
        passive:if (have humanNO4) hide this
884
        on earn:
885
            hide this
886
            yield 1 humanNO4
887
        end
888
889
    *humanN5
890
        name:Worldwide gaming
891
        desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans, 
892
        icon:icons[1,1]
893
        cost:300000000000000 timeR
894
        req:170 human
895
        tags:Up UnityUp
896
        passive:if (have humanNO5) hide this
897
        on earn:
898
            hide this
899
            yield 1 humanNO5
900
        end
901
902
    *jobN1
903
        name:Powered up jobs
904
        desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself, 
905
        icon:icons[1,1]
906
        cost:5000000000 timeR
907
        req:60 job
908
        tags:Up UnityUp
909
        passive:if (have jobNO1) hide this
910
        on earn:
911
            hide this
912
            yield 1 jobNO1
913
        end
914
915
    *jobN2
916
        name:Hateful clocking
917
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job, 
918
        icon:icons[1,1]
919
        cost:100000000000 timeR
920
        req:80 job
921
        tags:Up UnityUp
922
        passive:if (have jobNO2) hide this
923
        on earn:
924
            hide this
925
            yield 1 jobNO2
926
        end
927
928
    *jobN3
929
        name:Things as needed
930
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job, 
931
        icon:icons[1,1]
932
        cost:640000000000 timeR
933
        req:100 job
934
        tags:Up UnityUp
935
        passive:if (have jobNO3) hide this
936
        on earn:
937
            hide this
938
            yield 1 jobNO3
939
        end
940
941
    *jobN4
942
        name:75 programms of lesson
943
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job, 
944
        icon:icons[1,1]
945
        cost:32000000000000 timeR
946
        req:140 job
947
        tags:Up UnityUp
948
        passive:if (have jobNO4) hide this
949
        on earn:
950
            hide this
951
            yield 1 jobNO4
952
        end
953
954
    *jobN5
955
        name:Job on game developing
956
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job, 
957
        icon:icons[1,1]
958
        cost:8e15 timeR
959
        req:180 job
960
        tags:Up UnityUp
961
        passive:if (have jobNO5) hide this
962
        on earn:
963
            hide this
964
            yield 1 jobNO5
965
        end
966
967
    *tvN1
968
        name:Kiselyov
969
        desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself, 
970
        icon:icons[1,1]
971
        cost:26000000000 timeR
972
        req:70 tv
973
        tags:Up UnityUp
974
        passive:if (have tvNO1) hide this
975
        on earn:
976
            hide this
977
            yield 1 tvNO1
978
        end
979
980
    *tvN2
981
        name:Ticking advertisment
982
        desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV, 
983
        icon:icons[1,1]
984
        cost:1000000000000 timeR
985
        req:90 tv
986
        tags:Up UnityUp
987
        passive:if (have tvNO2) hide this
988
        on earn:
989
            hide this
990
            yield 1 tvNO2
991
        end
992
993
    *tvN3
994
        name:News in Channel 1
995
        desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV, 
996
        icon:icons[1,1]
997
        cost:5000000000000 timeR
998
        req:110 tv
999
        tags:Up UnityUp
1000
        passive:if (have tvNO3) hide this
1001
        on earn:
1002
            hide this
1003
            yield 1 tvNO3
1004
        end
1005
1006
    *tvN4
1007
        name:Not implemented name
1008
        desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV, 
1009
        icon:icons[1,1]
1010
        cost:200000000000000 timeR
1011
        req:150 tv
1012
        tags:Up UnityUp
1013
        passive:if (have tvNO4) hide this
1014
        on earn:
1015
            hide this
1016
            yield 1 tvNO4
1017
        end
1018
1019
    *tvN5
1020
        name:Computer and TV in same time
1021
        desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV, 
1022
        icon:icons[1,1]
1023
        cost:6e16 timeR
1024
        req:190 tv
1025
        tags:Up UnityUp
1026
        passive:if (have tvNO5) hide this
1027
        on earn:
1028
            hide this
1029
            yield 1 tvNO5
1030
        end
1031
1032
    *idleN1
1033
        name:Stacks
1034
        desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself, 
1035
        icon:icons[1,1]
1036
        cost:626000000000 timeR
1037
        req:80 idle
1038
        tags:Up UnityUp
1039
        passive:if (have idleNO1) hide this
1040
        on earn:
1041
            hide this
1042
            yield 1 idleNO1
1043
        end
1044
1045
    *idleN2
1046
        name:Time matters
1047
        desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game, 
1048
        icon:icons[1,1]
1049
        cost:15000000000000 timeR
1050
        req:100 idle
1051
        tags:Up UnityUp
1052
        passive:if (have idleNO2) hide this
1053
        on earn:
1054
            hide this
1055
            yield 1 idleNO2
1056
        end
1057
1058
    *idleN3
1059
        name:It was happends before
1060
        desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game, 
1061
        icon:icons[1,1]
1062
        cost:100000000000000 timeR
1063
        req:120 idle
1064
        tags:Up UnityUp
1065
        passive:if (have idleNO3) hide this
1066
        on earn:
1067
            hide this
1068
            yield 1 idleNO3
1069
        end
1070
1071
    *idleN4
1072
        name:Inocra
1073
        desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game, 
1074
        icon:icons[1,1]
1075
        cost:8000000000000000 timeR
1076
        req:160 idle
1077
        tags:Up UnityUp
1078
        passive:if (have idleNO4) hide this
1079
        on earn:
1080
            hide this
1081
            yield 1 idleNO4
1082
        end
1083
1084
    *idleN5
1085
        name:Teleplay
1086
        desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game, 
1087
        icon:icons[1,1]
1088
        cost:1e18 timeR
1089
        req:200 idle
1090
        tags:Up UnityUp
1091
        passive:if (have idleNO5) hide this
1092
        on earn:
1093
            hide this
1094
            yield 1 idleNO5
1095
        end
1096
1097
    *ytU1
1098
        name:Bloggers
1099
        desc:<//><b>Effect:</b><.> main buildings gain +5% CpS per idle game, 
1100
        icon:icons[1,1]
1101
        cost:4200000 timeR
1102
        req:25 achR
1103
        tags:Up AchUp
1104
        passive:if (have ytUO1) hide this
1105
        on earn:
1106
            hide this
1107
            yield 1 ytUO1
1108
        end
1109
1110
    *tutorial1O
1111
        name:Parsley
1112
        desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times! 
1113
        icon:icons[1,1]
1114
        req:have tutorial1
1115
        tags:ttr
1116
        on earn:yield 1 base
1117
1118
*TEMPLATE
1119
no buy
1120
on earn:yield 1 upgradesII
1121
1122
    *mltUO1
1123
        name:A new thing
1124
        desc:It is an cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2% boost, totaling to [multi*2]%
1125
        icon:icons[1,1]
1126
        tags:UpOwn upunlock
1127
        req:have mltU1
1128
        passive:multiply yield of hour by (1+((mu)*0.02))
1129
        passive:multiply yield of human by (1+((mu)*0.02))
1130
        passive:multiply yield of job by (1+((mu)*0.02))
1131
        passive:multiply yield of tv by (1+((mu)*0.02))
1132
        passive:multiply yield of idle by (1+((mu)*0.02))
1133
1134
    *mltUO2
1135
        name:An additional boost
1136
        desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
1137
        icon:icons[1,1]
1138
        tags:UpOwn BuildUp
1139
        req:have mltU2
1140
        passive:multiply yield of hour by (1+((mu)*0.002))
1141
        passive:multiply yield of human by (1+((mu)*0.002))
1142
        passive:multiply yield of job by (1+((mu)*0.002))
1143
        passive:multiply yield of tv by (1+((mu)*0.002))
1144
        passive:multiply yield of idle by (1+((mu)*0.002))
1145
1146
    *mltUO3
1147
        name:A new thing
1148
        desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
1149
        icon:icons[1,1]
1150
        tags:UpOwn BuildUp
1151
        req:have mltU3
1152
        passive:multiply yield of hour by (1+((mu)*0.0002))
1153
        passive:multiply yield of human by (1+((mu)*0.0002))
1154
        passive:multiply yield of job by (1+((mu)*0.0002))
1155
        passive:multiply yield of tv by (1+((mu)*0.0002))
1156
        passive:multiply yield of idle by (1+((mu)*0.0002))
1157
1158
    *hourUO1
1159
        name:Houry fragmental
1160
        desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
1161
        icon:icons[1,1]
1162
        tags:UpOwn BuildUp
1163
        req:have hourU1
1164
        passive:multiply yield of hour by 1.4
1165
1166
    *hourUO2
1167
        name:Clock
1168
        desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
1169
        icon:icons[1,1]
1170
        tags:UpOwn BuildUp
1171
        req:have hourU2
1172
        passive:multiply yield of hour by 2
1173
1174
    *hourUO3
1175
        name:Digital timer
1176
        desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
1177
        icon:icons[1,1]
1178
        tags:UpOwn BuildUp
1179
        req:have hourU3
1180
        passive:multiply yield of hour by 2
1181
1182
    *hourUO4
1183
        name:Visual timer
1184
        desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
1185
        icon:icons[1,1]
1186
        tags:UpOwn BuildUp
1187
        req:have hourU4
1188
        passive:multiply yield of hour by 2
1189
1190
    *hourUO5
1191
        name:UNIX timer
1192
        desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
1193
        icon:icons[1,1]
1194
        tags:UpOwn BuildUp
1195
        req:have hourU5
1196
        passive:multiply yield of hour by 2
1197
1198
    *hourUO6
1199
        name:Windows Data and Time
1200
        desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
1201
        icon:icons[1,1]
1202
        tags:UpOwn BuildUp
1203
        req:have hourU6
1204
        passive:multiply yield of hour by 2
1205
1206
    *humanUO1
1207
        name:An child
1208
        desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
1209
        icon:icons[1,1]
1210
        tags:UpOwn BuildUp
1211
        req:have humanU1
1212
        passive:multiply yield of human by 1.4
1213
1214
    *humanUO2
1215
        name:Addicted gamer
1216
        desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
1217
        icon:icons[1,1]
1218
        tags:UpOwn BuildUp
1219
        req:have humanU2
1220
        passive:multiply yield of human by 2
1221
1222
    *humanUO3
1223
        name:Severely addicted gamers
1224
        desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
1225
        icon:icons[1,1]
1226
        tags:UpOwn BuildUp
1227
        req:have humanU3
1228
        passive:multiply yield of human by 2
1229
1230
    *humanUO4
1231
        name:Outmastering gamers
1232
        desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
1233
        icon:icons[1,1]
1234
        tags:UpOwn BuildUp
1235
        req:have humanU4
1236
        passive:multiply yield of human by 2
1237
1238
    *humanUO5
1239
        name:Fortnite and Minecraft players
1240
        desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
1241
        icon:icons[1,1]
1242
        tags:UpOwn BuildUp
1243
        req:have humanU5
1244
        passive:multiply yield of human by 2
1245
1246
    *humanUO6
1247
        name:Spyonclear
1248
        desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
1249
        icon:icons[1,1]
1250
        tags:UpOwn BuildUp
1251
        req:have humanU6
1252
        passive:multiply yield of human by 2
1253
1254
    *jobUO1
1255
        name:Work
1256
        desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
1257
        icon:icons[1,1]
1258
        tags:UpOwn BuildUp
1259
        req:have jobU1
1260
        passive:multiply yield of job by 1.4
1261
1262
    *jobUO2
1263
        name:Uglyness
1264
        desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
1265
        icon:icons[1,1]
1266
        tags:UpOwn BuildUp
1267
        req:have jobU2
1268
        passive:multiply yield of job by 2
1269
1270
    *jobUO3
1271
        name:You have to work anyway
1272
        desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
1273
        icon:icons[1,1]
1274
        tags:UpOwn BuildUp
1275
        req:have jobU3
1276
        passive:multiply yield of job by 2
1277
1278
    *jobUO4
1279
        name:24/7
1280
        desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
1281
        icon:icons[1,1]
1282
        tags:UpOwn BuildUp
1283
        req:have jobU4
1284
        passive:multiply yield of job by 2
1285
1286
    *jobUO5
1287
        name:365 days in a year
1288
        desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
1289
        icon:icons[1,1]
1290
        tags:UpOwn BuildUp
1291
        req:have jobU5
1292
        passive:multiply yield of job by 2
1293
1294
    *jobUO6
1295
        name:Employer-tyrant
1296
        desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
1297
        icon:icons[1,1]
1298
        tags:UpOwn BuildUp
1299
        req:have jobU6
1300
        passive:multiply yield of job by 2
1301
1302
    *tvUO1
1303
        name:Goes flat
1304
        desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
1305
        icon:icons[1,1]
1306
        tags:UpOwn BuildUp
1307
        req:have tvU1
1308
        passive:multiply yield of tv by 1.4
1309
1310
    *tvUO2
1311
        name:Chinese distribution
1312
        desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
1313
        icon:icons[1,1]
1314
        tags:UpOwn BuildUp
1315
        req:have tvU2
1316
        passive:multiply yield of tv by 2
1317
1318
    *tvUO3
1319
        name:High-definion television
1320
        desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
1321
        icon:icons[1,1]
1322
        tags:UpOwn BuildUp
1323
        req:have tvU3
1324
        passive:multiply yield of tv by 2
1325
1326
    *tvUO4
1327
        name:4K High-quality TV
1328
        desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
1329
        icon:icons[1,1]
1330
        tags:UpOwn BuildUp
1331
        req:have tvU4
1332
        passive:multiply yield of tv by 2
1333
1334
    *tvUO5
1335
        name:8K UHD TV
1336
        desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
1337
        icon:icons[1,1]
1338
        tags:UpOwn BuildUp
1339
        req:have tvU5
1340
        passive:multiply yield of tv by 2
1341
1342
    *tvUO6
1343
        name:16K QUHD TV
1344
        desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
1345
        icon:icons[1,1]
1346
        tags:UpOwn BuildUp
1347
        req:have tvU6
1348
        passive:multiply yield of tv by 2
1349
1350
    *idleUO1
1351
        name:Full Idling
1352
        desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
1353
        icon:icons[1,1]
1354
        tags:UpOwn BuildUp
1355
        req:have idleU1
1356
        passive:multiply yield of idle by 1.4
1357
1358
    *idleUO2
1359
        name:Clicker
1360
        desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
1361
        icon:icons[1,1]
1362
        tags:UpOwn BuildUp
1363
        req:have idleU2
1364
        passive:multiply yield of idle by 2
1365
1366
    *idleUO3
1367
        name:Hyperincremental
1368
        desc:<b>Effect:</b><.> Idle games are twice as effective
1369
        icon:icons[1,1]
1370
        tags:UpOwn BuildUp
1371
        req:have idleU3
1372
        passive:multiply yield of idle by 2
1373
1374
    *idleUO4
1375
        name:Cookie Clicker
1376
        desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
1377
        icon:icons[1,1]
1378
        tags:UpOwn BuildUp
1379
        req:have idleU4
1380
        passive:multiply yield of idle by 2
1381
1382
    *idleUO5
1383
        name:Grandma Clicker
1384
        desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
1385
        icon:icons[1,1]
1386
        tags:UpOwn BuildUp
1387
        req:have idleU5
1388
        passive:multiply yield of idle by 2
1389
1390
    *idleUO6
1391
        name:Antimatter Dimensions
1392
        desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
1393
        icon:icons[1,1]
1394
        tags:UpOwn BuildUp
1395
        req:have idleU6
1396
        passive:multiply yield of idle by 2
1397
1398
    *hourNO1
1399
        name:Hourception
1400
        desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself.
1401
        icon:icons[1,1]
1402
        tags:UpOwn UnityUp
1403
        req:have hourN1
1404
        passive:multiply yield of hour by (1+((ho)*0.01))
1405
1406
    *hourNO2
1407
        name:Synergied eye
1408
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass. 
1409
        icon:icons[1,1]
1410
        tags:UpOwn UnityUp
1411
        req:have hourN2
1412
        passive:multiply yield of human by (1+((ho)*0.01))
1413
        passive:multiply yield of hour by 2
1414
1415
    *hourNO3
1416
        name:Overclocked
1417
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass.
1418
        icon:icons[1,1]
1419
        tags:UpOwn UnityUp
1420
        req:have hourN3
1421
        passive:multiply yield of job by (1+((ho)*0.01))
1422
        passive:multiply yield of hour by 2
1423
1424
    *hourNO4
1425
        name:Time inside of TV
1426
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass.
1427
        icon:icons[1,1]
1428
        tags:UpOwn UnityUp
1429
        req:have hourN4
1430
        passive:multiply yield of tv by (1+((ho)*0.01))
1431
        passive:multiply yield of hour by 2
1432
1433
    *hourNO5
1434
        name:Time Played
1435
        desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass.
1436
        icon:icons[1,1]
1437
        tags:UpOwn UnityUp
1438
        req:have hourN5
1439
        passive:multiply yield of idle by (1+((ho)*0.01))
1440
        passive:multiply yield of hour by 2
1441
1442
    *humanNO1
1443
        name:Unitied States
1444
        desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself.
1445
        icon:icons[1,1]
1446
        tags:UpOwn UnityUp
1447
        req:have humanN1
1448
        passive:multiply yield of human by (1+((hu)*0.005))
1449
1450
    *humanNO2
1451
        name:Unitied Kindom
1452
        desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human.
1453
        icon:icons[1,1]
1454
        tags:UpOwn UnityUp
1455
        req:have humanN2
1456
        passive:multiply yield of hour by (1+((hu)*0.005))
1457
        passive:multiply yield of human by 2
1458
1459
    *humanNO3
1460
        name:Germany
1461
        desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans.
1462
        icon:icons[1,1]
1463
        tags:UpOwn UnityUp
1464
        req:have humanN3
1465
        passive:multiply yield of job by (1+((hu)*0.005))
1466
        passive:multiply yield of human by 2
1467
1468
    *humanNO4
1469
        name:inb4 again US comes
1470
        desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans.
1471
        icon:icons[1,1]
1472
        tags:UpOwn UnityUp
1473
        req:have humanN4
1474
        passive:multiply yield of tv by (1+((hu)*0.005))
1475
        passive:multiply yield of human by 2
1476
1477
    *humanNO5
1478
        name:Worldwide gaming
1479
        desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans.
1480
        icon:icons[1,1]
1481
        tags:UpOwn UnityUp
1482
        req:have humanN5
1483
        passive:multiply yield of idle by (1+((hu)*0.005))
1484
        passive:multiply yield of human by 2
1485
1486
    *jobNO1
1487
        name:Powered up jobs
1488
        desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself.
1489
        icon:icons[1,1]
1490
        tags:UpOwn UnityUp
1491
        req:have jobN1
1492
        passive:multiply yield of job by (1+((jo)*0.003))
1493
1494
    *jobNO2
1495
        name:Hateful clocking
1496
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job.
1497
        icon:icons[1,1]
1498
        tags:UpOwn UnityUp
1499
        req:have jobN2
1500
        passive:multiply yield of hour by (1+((jo)*0.003))
1501
        passive:multiply yield of job by 2
1502
1503
    *jobNO3
1504
        name:Things as needed
1505
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job.
1506
        icon:icons[1,1]
1507
        tags:UpOwn UnityUp
1508
        req:have jobN3
1509
        passive:multiply yield of human by (1+((jo)*0.003))
1510
        passive:multiply yield of job by 2
1511
1512
    *jobNO4
1513
        name:75 programms of lesson
1514
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job.
1515
        icon:icons[1,1]
1516
        tags:UpOwn UnityUp
1517
        req:have jobN4
1518
        passive:multiply yield of tv by (1+((jo)*0.003))
1519
        passive:multiply yield of job by 2
1520
1521
    *jobNO5
1522
        name:Job on game developing
1523
        desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job.
1524
        icon:icons[1,1]
1525
        tags:UpOwn UnityUp
1526
        req:have jobN5
1527
        passive:multiply yield of idle by (1+((jo)*0.003))
1528
        passive:multiply yield of job by 2
1529
1530
    *tvNO1
1531
        name:Kiselyov
1532
        desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself.
1533
        icon:icons[1,1]
1534
        tags:UpOwn UnityUp
1535
        req:have tvN1
1536
        passive:multiply yield of tv by (1+((te)*0.002))
1537
1538
    *tvNO2
1539
        name:Ticking advertisment
1540
        desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV. 
1541
        icon:icons[1,1]
1542
        tags:UpOwn UnityUp
1543
        req:have tvN2
1544
        passive:multiply yield of hour by (1+((te)*0.002))
1545
        passive:multiply yield of tv by 2
1546
1547
    *tvNO3
1548
        name:News in Channel 1
1549
        desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV.
1550
        icon:icons[1,1]
1551
        tags:UpOwn UnityUp
1552
        req:have tvN3
1553
        passive:multiply yield of human by (1+((te)*0.002))
1554
        passive:multiply yield of tv by 2
1555
1556
    *tvNO4
1557
        name:Not implemented name
1558
        desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV.
1559
        icon:icons[1,1]
1560
        tags:UpOwn UnityUp
1561
        req:have tvN4
1562
        passive:multiply yield of job by (1+((te)*0.002))
1563
        passive:multiply yield of tv by 2
1564
1565
    *tvNO5
1566
        name:Computer and TV in same time
1567
        desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV.
1568
        icon:icons[1,1]
1569
        tags:UpOwn UnityUp
1570
        req:have tvN5
1571
        passive:multiply yield of idle by (1+((te)*0.002))
1572
        passive:multiply yield of tv by 2
1573
1574
    *idleNO1
1575
        name:Stacks
1576
        desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself.
1577
        icon:icons[1,1]
1578
        tags:UpOwn UnityUp
1579
        req:have idleN1
1580
        passive:multiply yield of idle by (1+((id)*0.001))
1581
1582
    *idleNO2
1583
        name:Time matters
1584
        desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game. 
1585
        icon:icons[1,1]
1586
        tags:UpOwn UnityUp
1587
        req:have idleN2
1588
        passive:multiply yield of hour by (1+((id)*0.001))
1589
        passive:multiply yield of idle by 2
1590
1591
    *idleNO3
1592
        name:It was happends before
1593
        desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game.
1594
        icon:icons[1,1]
1595
        tags:UpOwn UnityUp
1596
        req:have idleN3
1597
        passive:multiply yield of human by (1+((id)*0.001))
1598
        passive:multiply yield of idle by 2
1599
1600
    *idleNO4
1601
        name:Inocra
1602
        desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game.
1603
        icon:icons[1,1]
1604
        tags:UpOwn UnityUp
1605
        req:have idleN4
1606
        passive:multiply yield of job by (1+((id)*0.001))
1607
        passive:multiply yield of idle by 2
1608
1609
    *idleNO5
1610
        name:Teleplay
1611
        desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game.
1612
        icon:icons[1,1]
1613
        tags:UpOwn UnityUp
1614
        req:have idleN5
1615
        passive:multiply yield of tv by (1+((id)*0.001))
1616
        passive:multiply yield of idle by 2
1617
1618
    *ytUO1
1619
        name:Bloggers
1620
        desc:<//><b>Effect:</b><.> main buildings gain +5% CpS per idle game, 
1621
        icon:icons[1,1]
1622
        tags:UpOwn AchUp
1623
        req:have ytU1
1624
        passive:multiply yield of hour by (1+((mu)*0.05))
1625
        passive:multiply yield of human by (1+((mu)*0.05))
1626
        passive:multiply yield of job by (1+((mu)*0.05))
1627
        passive:multiply yield of tv by (1+((mu)*0.05))
1628
        passive:multiply yield of idle by (1+((mu)*0.05))
1629
1630
 
1631
Achievements
1632
    *TEMPLATE
1633
        on click:anim glow
1634
 
1635
    *TEMPLATE
1636
        tag:achievements
1637
        on earn:yield 1 achR
1638
       
1639
    *sectoA1
1640
        name:Bring it on!
1641
        desc:Have <b>1</b> second.
1642
        req:1 timeR:earned
1643
        icon:icons[2,4] icons[0,2] icons[0,6]
1644
    *sectoA2
1645
        name:100 letters, 15 seconds
1646
        desc:Have <b>15</b> seconds.
1647
        req:15 timeR:earned
1648
        icon:icons[2,4] icons[0,3] icons[0,6]
1649
    *sectoA3
1650
        name:Minute talks
1651
        desc:Have <b>60</b> seconds.
1652
        req:60 timeR:earned
1653
        icon:icons[2,4] icons[0,3] icons[0,6]
1654
    *sectoA4
1655
        name:Got more?
1656
        desc:Have <b>600</b> seconds.
1657
        req:600 timeR:earned
1658
        icon:icons[2,4] icons[0,3] icons[0,6]
1659
    *sectoA5
1660
        name:Alarming time
1661
        desc:Have <b>3600</b> seconds.
1662
        req:3600 timeR:earned
1663
        icon:icons[2,4] icons[0,3] icons[0,6]
1664
    *sectoA6
1665
        name:Not one, but six over'clocks.
1666
        desc:Have <b>21600</b> seconds.
1667
        req:21600 timeR:earned
1668
        icon:icons[2,4] icons[0,3] icons[0,6]
1669
    *sectoA7
1670
        name:Day wasted 'as is'
1671
        desc:Have <b>86400</b> seconds.
1672
        req:86400 timeR:earned
1673
        icon:icons[2,4] icons[0,3] icons[0,6]
1674
    *sectoA8
1675
        name:Moons and suns
1676
        desc:Have <b>432000</b> seconds.
1677
        req:432000 timeR:earned
1678
        icon:icons[2,4] icons[0,3] icons[0,6]
1679
    *sectoA9
1680
        name:Long-term
1681
        desc:Have <b>1728000</b> seconds.
1682
        req:1728000 timeR:earned
1683
        icon:icons[2,4] icons[0,3] icons[0,6]
1684
    *sectoA10
1685
        name:Seasonal vacation.
1686
        desc:Have <b>7776000</b> seconds.
1687
        req:7776000 timeR:earned
1688
        icon:icons[2,4] icons[0,3] icons[0,6]
1689
    *sectoA11
1690
        name:Orbital time wasting.
1691
        desc:Have <b>31536000</b> seconds.
1692
        req:31536000 timeR:earned
1693
        icon:icons[2,4] icons[0,3] icons[0,6]
1694
    *sectoA12
1695
        name:Пятилетка.
1696
        desc:Have <b>157680000</b> seconds.
1697
        req:157680000 timeR:earned
1698
        icon:icons[2,4] icons[0,3] icons[0,6]
1699
    *sectoA13
1700
        name:Half-life.
1701
        desc:Have <b>1419120000</b> seconds.
1702
        req:1419120000 timeR:earned
1703
        icon:icons[2,4] icons[0,3] icons[0,6]
1704
    *sectoA14
1705
        name:Life wasted succesfully.
1706
        desc:Have <b>3 billion</b> seconds.
1707
        req:3000000000 timeR:earned
1708
        icon:icons[2,4] icons[0,3] icons[0,6]
1709
       
1710
    *secpsA1
1711
        name:Feel it!
1712
        desc:Boost time at <b>10</b> speed
1713
        req:10 timeR per second
1714
        icon:icons[2,4] icons[0,2] icons[0,6]       
1715
    *secpsA2
1716
        name:Boost it!
1717
        desc:Boost time at <b>100</b> speed
1718
        req:100 timeR per second
1719
        icon:icons[2,4] icons[0,2] icons[0,6]       
1720
    *secpsA3
1721
        name:QuickTime
1722
        desc:Boost time at <b>1000</b> speed
1723
        req:1000 timeR per second
1724
        icon:icons[2,4] icons[0,2] icons[0,6]       
1725
    *secpsA4
1726
        name:Grand skip
1727
        desc:Boost time at <b>10000</b> speed
1728
        req:10000 timeR per second
1729
        icon:icons[2,4] icons[0,2] icons[0,6]       
1730
    *secpsA5
1731
        name:Days is a new seconds
1732
        desc:Boost time at <b>100000</b> speed
1733
        req:100000 timeR per second
1734
        icon:icons[2,4] icons[0,2] icons[0,6]
1735
1736
    *busprA1
1737
        name:An additional thing
1738
        desc:Have <b>1 building</b> that is a hourglass
1739
        req:1 hour
1740
        icon:icons[2,4] icons[0,2] icons[0,6]
1741
    *busprA2
1742
        name:Made it 5
1743
        desc:Have <b>5 buildings</b> that is a hourglasses
1744
        req:5 hour
1745
        icon:icons[2,4] icons[0,2] icons[0,6] 
1746
    *busprA3
1747
        name:And someone who supports me
1748
        desc:Have <b>1 unit</b> of each type of buildings, <b>up to a human</b>.
1749
        req:1 hour and 1 human
1750
        icon:icons[2,4] icons[0,2] icons[0,6] 
1751
    *busprA4
1752
        name:Get a job
1753
        desc:Have <b>1 unit</b> of each type of buildings, <b>up to a job</b>.
1754
        req:1 hour and 1 human and 1 job
1755
        icon:icons[2,4] icons[0,2] icons[0,6] 
1756
    *busprA5
1757
        name:Zombie box
1758
        desc:Have <b>1 unit</b> of each type of buildings, <b>up to a television</b>.
1759
        req:1 hour and 1 human and 1 job and 1 tv
1760
        icon:icons[2,4] icons[0,2] icons[0,6] 
1761
    *busprA6
1762
        name:Internet connection pretty much needed.
1763
        desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
1764
        req:1 hour and 1 human and 1 job and 1 tv and 1 idle
1765
        icon:icons[2,4] icons[0,2] icons[0,6] 
1766
    *busprA7
1767
        name:Sixth needed
1768
        desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
1769
        req:1 hour and 1 human and 1 job and 1 tv and 1 idle
1770
        icon:icons[2,4] icons[0,2] icons[0,6]     
1771
    *sechoA1
1772
        name:Newer thing at all
1773
        desc:Produce <b>1000</b> seconds via hourglasses
1774
        req:1000 timeHR:earned
1775
        icon:icons[2,4] icons[0,2] icons[0,6]
1776
    *sechoA2
1777
        name:reHour
1778
        desc:Produce <b>1 million</b> seconds via hourglasses
1779
        req:1000000 timeHR:earned
1780
        icon:icons[2,4] icons[0,2] icons[0,6]
1781
    *sechoA3
1782
        name:Unglassillion
1783
        desc:Produce <b>10 billion</b> seconds via hourglasses
1784
        req:10000000000 timeHR:earned
1785
        icon:icons[2,4] icons[0,2] icons[0,6]
1786
    *sechoA4
1787
        name:Clocks is everywhere
1788
        desc:Produce <b>1 quadrillion</b> seconds via hourglasses
1789
        req:1e15 timeHR:earned
1790
        icon:icons[2,4] icons[0,2] icons[0,6]
1791
    *sechuA1
1792
        name:Pfff... it is my regual DOTA 2 match
1793
        desc:Produce <b>10,000</b> seconds via humans
1794
        req:10000 timeHR2:earned
1795
        icon:icons[2,4] icons[0,2] icons[0,6]
1796
    *sechuA2
1797
        name:it is now challenging.
1798
        desc:Produce <b>10 million</b> seconds via humans
1799
        req:10000000 timeHR2:earned
1800
        icon:icons[2,4] icons[0,2] icons[0,6]
1801
    *sechuA3
1802
        name:We need at least 47 humans for it!
1803
        desc:Produce <b>100 billion</b> seconds via humans
1804
        req:100000000000 timeHR2:earned
1805
        icon:icons[2,4] icons[0,2] icons[0,6]
1806
    *sechuA4
1807
        name:Humanity wasting time at it
1808
        desc:Produce <b>10 quadrillion</b> seconds via humans
1809
        req:1e16 timeHR2:earned
1810
        icon:icons[2,4] icons[0,2] icons[0,6]
1811
    *secjoA1
1812
        name:oh boy what is it
1813
        desc:Produce <b>100,000</b> seconds via jobs
1814
        req:100000 timeJR:earned
1815
        icon:icons[2,4] icons[0,2] icons[0,6]
1816
    *secjoA2
1817
        name:😭WHY IT IS SO TIME CONSUMING?😭
1818
        desc:Produce <b>100 million</b> seconds via jobs
1819
        req:100000000 timeJR:earned
1820
        icon:icons[2,4] icons[0,2] icons[0,6]
1821
    *secjoA3
1822
        name:Supreme workstation
1823
        desc:Produce <b>1 trillion</b> seconds via jobs
1824
        req:1000000000000 timeJR:earned
1825
        icon:icons[2,4] icons[0,2] icons[0,6]
1826
    *secjoA4
1827
        name:jobs overdone
1828
        desc:Produce <b>100 quadrillion</b> seconds via jobs
1829
        req:1e17 timeJR:earned
1830
        icon:icons[2,4] icons[0,2] icons[0,6]
1831
    *sectvA1
1832
        name:full-day run
1833
        desc:Produce <b>1 million</b> seconds via TVs
1834
        req:1000000 timeTR:earned
1835
        icon:icons[2,4] icons[0,2] icons[0,6]
1836
    *sectvA2
1837
        name:Now it's on, asshole!
1838
        desc:Produce <b>1 billion</b> seconds via TVs
1839
        req:1000000000 timeTR:earned
1840
        icon:icons[2,4] icons[0,2] icons[0,6]
1841
    *sectvA3
1842
        name:Windows Never Released Marathon
1843
        desc:Produce <b>10 trillion</b> seconds via TVs
1844
        req:10000000000000 timeTR:earned
1845
        icon:icons[2,4] icons[0,2] icons[0,6]
1846
    *sectvA4
1847
        name:We rekilled humanity via TV all over again?
1848
        desc:Produce <b>1 quintillion</b> seconds via TVs
1849
        req:1e18 timeTR:earned
1850
        icon:icons[2,4] icons[0,2] icons[0,6]
1851
    *secidA1
1852
        name:Truly idling
1853
        desc:Produce <b>10 million</b> seconds via idle games
1854
        req:10000000 timeIR:earned
1855
        icon:icons[2,4] icons[0,2] icons[0,6]
1856
    *secidA2
1857
        name:Quarantine due to COVID-19
1858
        desc:Produce <b>10 billion</b> seconds via idle games
1859
        req:10000000000 timeIR:earned
1860
        icon:icons[2,4] icons[0,2] icons[0,6]
1861
    *secidA3
1862
        name:Are we addicted to Incremental Games?
1863
        desc:Produce <b>100 trillion</b> seconds via idle games
1864
        req:100000000000000 timeIR:earned
1865
        icon:icons[2,4] icons[0,2] icons[0,6]
1866
    *secidA4
1867
        name:Time Wasting Third Edition Walkthrough
1868
        desc:Produce <b>10 quintillion</b> seconds via idle games
1869
        req:1e19 timeIR:earned
1870
        icon:icons[2,4] icons[0,2] icons[0,6]