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Our-magestry

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Mar 23rd, 2020
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  1. Let's make a game!
  2. Name:????????? version 3.m3 (build 13)
  3. Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017. <//> <b>Additional info:</b><.>You got <b>[upgradesII]</b> upgrades,<.>You got <b>[bu]</b> general buildings<.>Just in case, the game itself found [achR] achievments<.>Game build is 3.m3.13,
  4. by:spyonclear
  5. Created: March 14, 2020
  6. Updated: March 24, 2020
  7.  
  8. Settings
  9. background:stuff/meadow.jpg
  10. building cost increase:115%
  11. building cost refund:50%
  12. spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
  13. stylesheet:https://pastebin.com/f71QunDh
  14.  
  15. Layout
  16. *main
  17. contains:Buttons
  18. *resources
  19. contains:Resources
  20. header:Resources
  21. *buildings
  22. contains:Buildings
  23. *unlockables
  24. contains:upgrades
  25. names:hide
  26. *upgrades
  27. contains:tag:Up
  28. header:Upgrades
  29. costs:hide
  30. names:hide
  31. *upgradesowned
  32. contains:tag:UpOwn, tag:ItOwn, Log, tag:ttr
  33. header:Owned Upgrades
  34. in:upgrades
  35. costs:hide
  36. names:hide
  37.  
  38. Buttons
  39. *bunnyButton
  40. name:Get an another news ticker!
  41. desc:The name is self-explainable. But don't overuse it.
  42. on click:anim icon wobble
  43. on click:yield 19 logti
  44. icon:stuff/bunny.png
  45. no text
  46. class:bigButton hasFlares
  47. icon class:shadowed
  48. tooltip origin:bottom
  49. tooltip class:redResources
  50.  
  51. Resources
  52. *timeR
  53. name:Second|Seconds
  54. desc:An unit of time, while the time are to be wasted. <//><b>Alternative measure:</b><.>[timeR/86400] days <.>[timeR/31536000] years<//><i>Fuck da time 4 ∞ 2 win</i> - Spyonclear
  55. icon:icons[0,0]
  56. class:noBackground
  57. show earned
  58. *timeR2
  59. name:Second squared|Seconds squared
  60. desc:It is an source that are unpopular, but wait until it boost the hell of your game progress. By getting an upgrades for it, you can boost seconds up to x1 multiplier per 100 Seconds squared. i.e, you should get up to x[1+(timeR2/100)] multiplier. Hopefully you'll understand it.<//><b>Alternative measure:</b><.>[timeR2/7464960000] days squared <.>[timeR/994519296000000] years squared
  61. icon:icons[0,0]
  62. class:noBackground
  63. hidden when 0
  64. *achR
  65. name:Achievments
  66. desc:Shows amout of achievments. Might need that shit during development
  67. class:noBackground
  68. show earned
  69. *upgradesII
  70. name:Upgrades
  71. desc:Shows amout of upgrades. Might need that shit during development as well.
  72. class:noBackground
  73. show earned
  74. *logti
  75. name:News ticket timespan point|News ticket timespan points
  76. desc:If it gets 4 points, an next news will be appeared. Use logti for debug purposes.
  77. can be negative
  78. always hidden
  79. *bu
  80. name:Building
  81. desc:Measures current building's amout
  82. can be negative
  83. always hidden
  84. *timeHR
  85. name:Seconds wasted by hourglasses and their superseders
  86. always hidden
  87. *timeHR2
  88. name:Seconds wasted by humans and their superseders
  89. always hidden
  90. *timeJR
  91. name:Seconds wasted by jobs and their superseders
  92. always hidden
  93. *timeTR
  94. name:Seconds wasted by TVs and their superseders
  95. always hidden
  96. *timeIR
  97. name:Seconds wasted by idle games and their superseders
  98. always hidden
  99. *ho
  100. always hidden
  101. *hu
  102. always hidden
  103. *jo
  104. always hidden
  105. *te
  106. always hidden
  107. *id
  108. always hidden
  109. *mu
  110. always hidden
  111.  
  112. Buildings
  113. *TEMPLATE
  114. on click:anim glow
  115.  
  116. *base
  117. always hidden
  118. on tick:yield 1 timeR
  119.  
  120. *loggenerator
  121. start with:1
  122. always hidden
  123. on tick:
  124. yield 1 logti
  125. if (logti>=4)
  126. clear log
  127. if (logti>=1000 and chance(100%))
  128. $randomValue=random(1,4)
  129. if ($randomValue=1) log News: Spyonclear admits that logti-formula should be limited at 999
  130. if ($randomValue=2) log Overclicking at news ticker button is not welcomed
  131. if ($randomValue=3) log Please stop clicking to news ticker button at least for a minute!
  132. if ($randomValue=4) log I may not revert back to normal, if so.
  133. else if (timeR<=100000 and chance(40%))
  134. $randomValue=random(1,8)
  135. if ($randomValue=1) log TIP: More buildings means good
  136. if ($randomValue=2) log TIP: Full number display is good to see until sextillions
  137. if ($randomValue=3) log TIP: [timeR] seconds means [timeR/86400] days and [timeR/31536000] years {sooner would be more than 0}
  138. if ($randomValue=4) log TIP: News are random, but would be game-related soon.
  139. if ($randomValue=5) log TIP: You may get attention to news tickers or informations.
  140. if ($randomValue=6) log TIP: Upgrades are usually based on buildings
  141. if ($randomValue=7) log TIP: Build tags is epic tho. Check out soon if this game are updated!
  142. if ($randomValue=8) log TIP: See "Effects:"? That's the info for upgrades you need to know.
  143. else if (timeR<=0 and chance(100%))
  144. $randomValue=random(1,13)
  145. if ($randomValue=1) log Hello, fellow idle gamer!
  146. if ($randomValue=2) log Howdy howdy howdy!
  147. if ($randomValue=3) log Are you here?
  148. if ($randomValue=4) log Just click at upgrade labbeled as "System message 1"
  149. if ($randomValue=5) log If you are ready, click at upgrade labbeled as "System message 1" to get started.
  150. if ($randomValue=6) log Try out the "Get an another news ticker!" button
  151. if ($randomValue=7) log Don't you dare to AFK while not even starting this game.
  152. if ($randomValue=8) log Subscribe to my YouTube account:
  153. if ($randomValue=9) log Join my Discord Server:
  154. if ($randomValue=10) log Wanna play first edition? Here it is:
  155. if ($randomValue=11) log Spyonclear: Only 17% of players failing to start this game, ok? 83% are smart enough.
  156. if ($randomValue=12) log News: 'Time Passing' gamer spends the rest of its day to try to start this game.
  157. if ($randomValue=13) log News: 'Time Passing' gamer playing with his testicles
  158. else if (timeR>0 and timeR<=1e9 and chance(100%))
  159. $randomValue=random(1,51)
  160. if ($randomValue=1) log News: Jenvarian citisens are reported to have Zika.
  161. if ($randomValue=2) log News: Imgur caughes IGM game creators with violation of their ToS.
  162. if ($randomValue=3) log News: Google found an flaw for Arch Linux.
  163. if ($randomValue=4) log News: WNR Community are informed about a new game.
  164. if ($randomValue=5) log News: Increased amout of reports mentioning grammar nazism.
  165. if ($randomValue=6) log CNN: Donald Trump's tweets excedded actually spoken speech in a public.
  166. if ($randomValue=7) log News: Spyonclear spoke an n-word, thus, getting 29 dislikes.
  167. if ($randomValue=8) log News: 'Time Passing' game has been reported to have version 3.0.
  168. if ($randomValue=9) log News: The news are been speculated to be just an background of 'Time Passing'
  169. if ($randomValue=10) log Origdeveloper: Spyonclear stole from my game randomValue feature.
  170. if ($randomValue=11) log News: Apple announced it's new September Event to be fully on AR/VR.
  171. if ($randomValue=12) log Error while trying to write yet another build.
  172. if ($randomValue=13) log TNT: Our show Householders 3 would be aired in November 2023!
  173. if ($randomValue=14) log STS: We would sue TNT to make them cancel Householders 3.
  174. if ($randomValue=15) log TNT: We will sue back if STS attempts to sue us against our Householders 3.
  175. if ($randomValue=16) log News: KDE Plasma 6's manual will be released before Plasma 6 itself.
  176. if ($randomValue=17) log Gamers: If KDE Plasma 6 would be released on 2022, where the fuck is GTA VI?!
  177. if ($randomValue=18) log Breaking News: Bug hunting festival for 'Time Passing' is opened for 7 days!
  178. if ($randomValue=19) log News: Ubuntu have been "downgraded" to 97.10.
  179. if ($randomValue=20) log News: Rumors occured about Minecraft 2.0.
  180. if ($randomValue=21) log News: Moscow got 40°C for the fist time of being recorded!
  181. if ($randomValue=22) log News: Amazon feels asleep.
  182. if ($randomValue=23) log News: Message got numbered as 23.
  183. if ($randomValue=24) log Fact: News ticket would be different at billions of seconds.
  184. if ($randomValue=25) log News: Spyonclear wastes 49,861 seconds at implementing tiering mechanism.
  185. if ($randomValue=26) log Player: Why the fuck icons are uglyass?
  186. if ($randomValue=27) log CNN: Don't let Putin to rule USA!
  187. if ($randomValue=28) log News: Discord got owned by Microsoft.
  188. if ($randomValue=29) log News: Links from 'Time Passing' has been shared on Reddit, Youtube, Discord.
  189. if ($randomValue=30) log Time Passing: Google, when you will host me?... Dashnet's IGM doesn't recognises me.
  190. if ($randomValue=31) log The game couldn't function due to following problems : this is a gay game 0/10
  191. if ($randomValue=32) log The game couldn't function due to following problems : gtfo; don't wanna to host it again
  192. if ($randomValue=33) log The game couldn't function due to following problems : The game couldn't function
  193. if ($randomValue=34) log The game couldn't function due to following problems : r/softwaregore
  194. if ($randomValue=35) log News: Local collaborators implementing an YTP Tennis.
  195. if ($randomValue=36) log News: Qavs was a Spyonclear all the times.
  196. if ($randomValue=37) log Pastebin: 512 kilobytes should be enough for everyone.
  197. if ($randomValue=38) log Pastebin: Actually 10 megabytes is acceptable... for $50.
  198. if ($randomValue=39) log News: Dark humor appeared in Hello Kitty.
  199. if ($randomValue=40) log News: The more time humon reads these news, the stupidier he are appeared.
  200. if ($randomValue=41) log News: Sony Workstation is revealed to cost $1990.
  201. if ($randomValue=42) log News: Sony denies rumors about Workstation product.
  202. if ($randomValue=43) log News: Germany invading Poland once again!
  203. if ($randomValue=44) log News: Microsoft decided to fight Linux and GNU licenses once again
  204. if ($randomValue=45) log News: Anime conquering senior generation.
  205. if ($randomValue=46) log SMG4: We are introducing Zika Arc!
  206. if ($randomValue=47) log News: Nebula are got angry for being mentioned in here.
  207. if ($randomValue=48) log News: But what about Ukraine
  208. if ($randomValue=49) log News: Players unlocking an few upgrades.
  209. if ($randomValue=50) log News: Spyonclear reveals that he don't care at Nebula, but like to make fun at his hateful content anyway.
  210. if ($randomValue=51) log News: There is some endpoint to newslog. We found it, and we dislike it.
  211. //News: Local child are furstrated after getting up to this part of source code!
  212. else if (timeR>1e9 and timeR<1e19 and chance(100%))
  213. $randomValue=random(1,3)
  214. if ($randomValue=1) log Local introvert: i already got unblocked by {other peoples} so you do the deal to remove my own shame
  215. if ($randomValue=2) log Local introvert: hey when i'll get the hate documents deleted with the mentions at {projects by other introvert}
  216. if ($randomValue=3) log Local introvert: dont you know {the year} 3956 is so crude to place apology place at?
  217. if ($randomValue=3) log Introverts: We are ready to wait for an entire life for a goal.
  218. if ($randomValue=3) log Introverts: We are already preparing our childrens for an self-isolation
  219. if ($randomValue=3) log Local introvert: I'm prepared for waiting for an achievments and goals
  220. if ($randomValue=3) log Local introvert: Wait, i need to wait an another [timeR*5700] seconds for an space travel?
  221. if ($randomValue=3) log Pro gamer: You fools... I HAVE [timeR*39900000] SECONDS!!!!!11one
  222. if ($randomValue=3) log Pro gamer: I already unlocked an last upgrade fot tier 1.
  223. if ($randomValue=3) log Pro gamer: I'm got an second tier, what's about you?
  224. if ($randomValue=3) log Donator: I want to share [timeR/3200] seconds, i hope this person wins the world
  225. if ($randomValue=3) log News: An "donation" to just sitting to [timeR/288000000] days has been occured.
  226. if ($randomValue=3) log Newsteller: Why you are want to sit on your ass to couch in an whole years?
  227. if ($randomValue=3) log Newsteller: These shitholes waiting for the rest of their lifes for life!
  228. if ($randomValue=3) log Germany: Global inactivity is the worst crisis since the coronavirus pandemic.
  229. if ($randomValue=3) log News: Spyonclear is found researching a cure from a procrastination, while he is lazy himself.
  230. if ($randomValue=3) log News: A little dragon Konqi has been spotted in China.
  231. if ($randomValue=3) log 3
  232. if ($randomValue=3) log 3
  233. if ($randomValue=3) log 3
  234. if ($randomValue=3) log 3
  235. if ($randomValue=3) log 3
  236. if ($randomValue=3) log 3
  237. if ($randomValue=3) log 3
  238. if ($randomValue=3) log 3
  239. if ($randomValue=3) log 3
  240. if ($randomValue=3) log 3
  241. if ($randomValue=3) log 3
  242. if ($randomValue=3) log 3
  243. if ($randomValue=3) log 3
  244. if ($randomValue=3) log 3
  245. if ($randomValue=3) log 3
  246. if ($randomValue=3) log 3
  247. if ($randomValue=3) log 3
  248. if ($randomValue=3) log 3
  249. if ($randomValue=3) log 3
  250. if ($randomValue=3) log 3
  251. else if (timeR>1e19 and chance(100%))
  252. $randomValue=random(1,3)
  253. if ($randomValue=1) log 1
  254. if ($randomValue=2) log 2
  255. if ($randomValue=3) log 3
  256. end
  257. lose 20 logti
  258. end
  259. end
  260.  
  261. *hour
  262. name:Hourglass|Hourglasses
  263. desc:A device used to measure the passage of time. Contains sand, which fails from upper bulb to lower bulb. <//><b>Effect:</b><.>Produces an second every real time's second. <//><b>Current production:</b> [timeHR:ps] sps, or [timeHR] seconds.
  264. icon:icons[3,0]
  265. cost:60 timeR
  266. on tick:yield 1 timeR
  267. on tick:yield 1 timeHR
  268. passive:grant 1 bu
  269. passive:grant 1 ho
  270. unlocked
  271.  
  272. *human
  273. name:Human|Humans
  274. desc:More people should satisfy your stats via idling.<//><b>Effect:</b><.>Produces 4 seconds every real time's second. <//><b>Current production:</b> [timeHR2:ps] sps, or [timeHR2] seconds.
  275. icon:icons[3,0]
  276. cost:360 timeR
  277. on tick:yield 4 timeR
  278. on tick:yield 4 timeHR2
  279. passive:grant 1 bu
  280. passive:grant 1 hu
  281. unlocked
  282.  
  283. *job
  284. name:Job|Jobs
  285. desc:An work or even getting a job. Due to it being borringass waste of time, it gives you speed of time.<//><b>Effect:</b><.>Produces 10 seconds every real time's second. <//><b>Current production:</b> [timeJR:ps] sps, or [timeJR] seconds.
  286. icon:icons[3,0]
  287. cost:1800 timeR
  288. on tick:yield 10 timeR
  289. on tick:yield 10 timeJR
  290. passive:grant 1 bu
  291. passive:grant 1 jo
  292. unlocked
  293.  
  294. *tv
  295. name:Television|TV
  296. desc:All pleasure by you. TV bring you to familar shows and funny cartoons. <//><b>Effect:</b><.>Produces 50 seconds every real time's second. <//><b>Current production:</b> [timeTR:ps] sps, or [timeTR] seconds.
  297. icon:icons[3,0]
  298. cost:10800 timeR
  299. on tick:yield 50 timeR
  300. on tick:yield 50 timeTR
  301. passive:grant 1 bu
  302. passive:grant 1 te
  303. unlocked
  304.  
  305. *idle
  306. name:Idle game|Idle games
  307. desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second. <//><b>Current production:</b> [timeIR:ps] sps, or [timeIR] seconds.
  308. icon:icons[3,0]
  309. cost:86400 timeR
  310. on tick:yield 250 timeR
  311. on tick:yield 250 timeIR
  312. passive:grant 1 bu
  313. passive:grant 1 id
  314. unlocked
  315.  
  316. *multi
  317. name:Multibuild|Multibuilds
  318. desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second.
  319. icon:icons[3,0]
  320. cost:750000 timeR
  321. req:have mltUO1
  322. passive:grant 1 bu
  323. passive:grant 1 mu
  324.  
  325.  
  326. Upgrades
  327. *TEMPLATE
  328. on click:anim glow
  329.  
  330. *tutorial1
  331. name:System message 1 - ....... Introducton.
  332. desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times!
  333. icon:icons[1,1]
  334. cost:0 timeR
  335. tags:Up
  336. class:thingpristine
  337. passive:if (have tutorial1O) hide this
  338. on earn:
  339. hide this
  340. yield 1 tutorial1O
  341. end
  342.  
  343. *mltU1
  344. name:A new thing
  345. desc:What it could be?<//><b>Effect:</b><.> Unlock an next-generation building.
  346. icon:icons[1,1]
  347. cost:25000 timeR
  348. req:50000 timeR:earned
  349. tags:Up upunlock
  350. passive:if (have mltUO1) hide this
  351. on earn:
  352. hide this
  353. yield 1 mltUO1
  354. end
  355.  
  356. *mltU2
  357. name:An additional boost
  358. desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
  359. icon:icons[1,1]
  360. cost:2e21 timeR
  361. req:250 multi
  362. tags:Up BuildUp
  363. passive:if (have mltUO2) hide this
  364. on earn:
  365. hide this
  366. yield 1 mltUO2
  367. end
  368.  
  369. *mltU3
  370. name:A new thing
  371. desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
  372. icon:icons[1,1]
  373. cost:7e36 timeR
  374. req:500 multi
  375. tags:Up BuildUp
  376. passive:if (have mltUO3) hide this
  377. on earn:
  378. hide this
  379. yield 1 mltUO3
  380. end
  381.  
  382. *hourU1
  383. name:Houry fragmental
  384. desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
  385. icon:icons[1,1]
  386. cost:600 timeR
  387. req:5 hour
  388. tags:Up BuildUp
  389. passive:if (have hourUO1) hide this
  390. on earn:
  391. hide this
  392. yield 1 hourUO1
  393. end
  394.  
  395. *hourU2
  396. name:Clock
  397. desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
  398. icon:icons[1,1]
  399. cost:6000 timeR
  400. req:25 hour
  401. tags:Up BuildUp
  402. passive:if (have hourUO2) hide this
  403. on earn:
  404. hide this
  405. yield 1 hourUO2
  406. end
  407.  
  408. *hourU3
  409. name:Digital timer
  410. desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
  411. icon:icons[1,1]
  412. cost:250000 timeR
  413. req:50 hour
  414. tags:Up BuildUp
  415. passive:if (have hourUO3) hide this
  416. on earn:
  417. hide this
  418. yield 1 hourUO3
  419. end
  420.  
  421. *hourU4
  422. name:Visual timer
  423. desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
  424. icon:icons[1,1]
  425. cost:125000000 timeR
  426. req:100 hour
  427. tags:Up BuildUp
  428. passive:if (have hourUO4) hide this
  429. on earn:
  430. hide this
  431. yield 1 hourUO4
  432. end
  433.  
  434. *hourU5
  435. name:UNIX timer
  436. desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
  437. icon:icons[1,1]
  438. cost:80000000000 timeR
  439. req:150 hour
  440. tags:Up BuildUp
  441. passive:if (have hourUO5) hide this
  442. on earn:
  443. hide this
  444. yield 1 hourUO5
  445. end
  446.  
  447. *hourU6
  448. name:Windows Data and Time
  449. desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
  450. icon:icons[1,1]
  451. cost:70000000000000 timeR
  452. req:200 hour
  453. tags:Up BuildUp
  454. passive:if (have hourUO6) hide this
  455. on earn:
  456. hide this
  457. yield 1 hourUO6
  458. end
  459.  
  460. *humanU1
  461. name:An child
  462. desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
  463. icon:icons[1,1]
  464. cost:4800 timeR
  465. req:5 human
  466. tags:Up BuildUp
  467. passive:if (have humanUO1) hide this
  468. on earn:
  469. hide this
  470. yield 1 humanUO1
  471. end
  472.  
  473. *humanU2
  474. name:Addicted gamer
  475. desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
  476. icon:icons[1,1]
  477. cost:50000 timeR
  478. req:25 human
  479. tags:Up BuildUp
  480. passive:if (have humanUO2) hide this
  481. on earn:
  482. hide this
  483. yield 1 humanUO2
  484. end
  485.  
  486. *humanU3
  487. name:Severely addicted gamers
  488. desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
  489. icon:icons[1,1]
  490. cost:1960000 timeR
  491. req:50 human
  492. tags:Up BuildUp
  493. passive:if (have humanUO3) hide this
  494. on earn:
  495. hide this
  496. yield 1 humanUO3
  497. end
  498.  
  499. *humanU4
  500. name:Outmastering gamers
  501. desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
  502. icon:icons[1,1]
  503. cost:900000000 timeR
  504. req:100 human
  505. tags:Up BuildUp
  506. passive:if (have humanUO4) hide this
  507. on earn:
  508. hide this
  509. yield 1 humanUO4
  510. end
  511.  
  512. *humanU5
  513. name:Fortnite and Minecraft players
  514. desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
  515. icon:icons[1,1]
  516. cost:600000000000 timeR
  517. req:150 human
  518. tags:Up BuildUp
  519. passive:if (have humanUO5) hide this
  520. on earn:
  521. hide this
  522. yield 1 humanUO5
  523. end
  524.  
  525. *humanU6
  526. name:Spyonclear
  527. desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
  528. icon:icons[1,1]
  529. cost:550000000000000 timeR
  530. req:200 human
  531. tags:Up BuildUp
  532. passive:if (have humanUO6) hide this
  533. on earn:
  534. hide this
  535. yield 1 humanUO6
  536. end
  537.  
  538. *jobU1
  539. name:Work
  540. desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
  541. icon:icons[1,1]
  542. cost:40000 timeR
  543. req:5 job
  544. tags:Up BuildUp
  545. passive:if (have jobUO1) hide this
  546. on earn:
  547. hide this
  548. yield 1 jobUO1
  549. end
  550.  
  551. *jobU2
  552. name:Uglyness
  553. desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
  554. icon:icons[1,1]
  555. cost:500000 timeR
  556. req:25 job
  557. tags:Up BuildUp
  558. passive:if (have jobUO2) hide this
  559. on earn:
  560. hide this
  561. yield 1 jobUO2
  562. end
  563.  
  564. *jobU3
  565. name:You have to work anyway
  566. desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
  567. icon:icons[1,1]
  568. cost:8000000 timeR
  569. req:50 job
  570. tags:Up BuildUp
  571. passive:if (have jobUO3) hide this
  572. on earn:
  573. hide this
  574. yield 1 jobUO3
  575. end
  576.  
  577. *jobU4
  578. name:24/7
  579. desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
  580. icon:icons[1,1]
  581. cost:5000000000 timeR
  582. req:100 job
  583. tags:Up BuildUp
  584. passive:if (have jobUO4) hide this
  585. on earn:
  586. hide this
  587. yield 1 jobUO4
  588. end
  589.  
  590. *jobU5
  591. name:365 days in a year
  592. desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
  593. icon:icons[1,1]
  594. cost:5000000000000 timeR
  595. req:150 job
  596. tags:Up BuildUp
  597. passive:if (have jobUO5) hide this
  598. on earn:
  599. hide this
  600. yield 1 jobUO5
  601. end
  602.  
  603. *jobU6
  604. name:Employer-tyrant
  605. desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
  606. icon:icons[1,1]
  607. cost:3000000000000000 timeR
  608. req:200 job
  609. tags:Up BuildUp
  610. passive:if (have jobUO6) hide this
  611. on earn:
  612. hide this
  613. yield 1 jobUO6
  614. end
  615.  
  616. *tvU1
  617. name:Goes flat
  618. desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
  619. icon:icons[1,1]
  620. cost:200000 timeR
  621. req:5 tv
  622. tags:Up BuildUp
  623. passive:if (have tvUO1) hide this
  624. on earn:
  625. hide this
  626. yield 1 tvUO1
  627. end
  628.  
  629. *tvU2
  630. name:Chinese distribution
  631. desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
  632. icon:icons[1,1]
  633. cost:1000000 timeR
  634. req:25 tv
  635. tags:Up BuildUp
  636. passive:if (have tvUO2) hide this
  637. on earn:
  638. hide this
  639. yield 1 tvUO2
  640. end
  641.  
  642. *tvU3
  643. name:High-definion television
  644. desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
  645. icon:icons[1,1]
  646. cost:80000000 timeR
  647. req:50 tv
  648. tags:Up BuildUp
  649. passive:if (have tvUO3) hide this
  650. on earn:
  651. hide this
  652. yield 1 tvUO3
  653. end
  654.  
  655. *tvU4
  656. name:4K High-quality TV
  657. desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
  658. icon:icons[1,1]
  659. cost:50000000000 timeR
  660. req:100 tv
  661. tags:Up BuildUp
  662. passive:if (have tvUO4) hide this
  663. on earn:
  664. hide this
  665. yield 1 tvUO4
  666. end
  667.  
  668. *tvU5
  669. name:8K UHD TV
  670. desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
  671. icon:icons[1,1]
  672. cost:30000000000000 timeR
  673. req:150 tv
  674. tags:Up BuildUp
  675. passive:if (have tvUO5) hide this
  676. on earn:
  677. hide this
  678. yield 1 tvUO5
  679. end
  680.  
  681. *tvU6
  682. name:16K QUHD TV
  683. desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
  684. icon:icons[1,1]
  685. cost:10000000000000000 timeR
  686. req:200 tv
  687. tags:Up BuildUp
  688. passive:if (have tvUO6) hide this
  689. on earn:
  690. hide this
  691. yield 1 tvUO6
  692. end
  693.  
  694. *idleU1
  695. name:Full Idling
  696. desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
  697. icon:icons[1,1]
  698. cost:1770000 timeR
  699. req:5 idle
  700. tags:Up BuildUp
  701. passive:if (have idleUO1) hide this
  702. on earn:
  703. hide this
  704. yield 1 idleUO1
  705. end
  706.  
  707. *idleU2
  708. name:Clicker
  709. desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
  710. icon:icons[1,1]
  711. cost:8000000 timeR
  712. req:25 idle
  713. tags:Up BuildUp
  714. passive:if (have idleUO2) hide this
  715. on earn:
  716. hide this
  717. yield 1 idleUO2
  718. end
  719.  
  720. *idleU3
  721. name:Hyperincremental
  722. desc:<b>Effect:</b><.> Idle games are twice as effective
  723. icon:icons[1,1]
  724. cost:620000000 timeR
  725. req:50 idle
  726. tags:Up BuildUp
  727. passive:if (have idleUO3) hide this
  728. on earn:
  729. hide this
  730. yield 1 idleUO3
  731. end
  732.  
  733. *idleU4
  734. name:Cookie Clicker
  735. desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
  736. icon:icons[1,1]
  737. cost:500000000000 timeR
  738. req:100 idle
  739. tags:Up BuildUp
  740. passive:if (have idleUO4) hide this
  741. on earn:
  742. hide this
  743. yield 1 idleUO4
  744. end
  745.  
  746. *idleU5
  747. name:Grandma Clicker
  748. desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
  749. icon:icons[1,1]
  750. cost:200000000000000 timeR
  751. req:150 idle
  752. tags:Up BuildUp
  753. passive:if (have idleUO5) hide this
  754. on earn:
  755. hide this
  756. yield 1 idleUO5
  757. end
  758.  
  759. *idleU6
  760. name:Antimatter Dimensions
  761. desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
  762. icon:icons[1,1]
  763. cost:90000000000000000 timeR
  764. req:200 idle
  765. tags:Up BuildUp
  766. passive:if (have idleUO6) hide this
  767. on earn:
  768. hide this
  769. yield 1 idleUO6
  770. end
  771.  
  772. *hourN1
  773. name:Hourception
  774. desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself,
  775. icon:icons[1,1]
  776. cost:3999997 timeR
  777. req:40 hour
  778. tags:Up UnityUp
  779. passive:if (have hourNO1) hide this
  780. on earn:
  781. hide this
  782. yield 1 hourNO1
  783. end
  784.  
  785. *hourN2
  786. name:Synergied eye
  787. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass,
  788. icon:icons[1,1]
  789. cost:99999997 timeR
  790. req:60 hour
  791. tags:Up UnityUp
  792. passive:if (have hourNO2) hide this
  793. on earn:
  794. hide this
  795. yield 1 hourNO2
  796. end
  797.  
  798. *hourN3
  799. name:Overclocked
  800. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass,
  801. icon:icons[1,1]
  802. cost:1280000000 timeR
  803. req:80 hour
  804. tags:Up UnityUp
  805. passive:if (have hourNO3) hide this
  806. on earn:
  807. hide this
  808. yield 1 hourNO3
  809. end
  810.  
  811. *hourN4
  812. name:Time inside of TV
  813. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass,
  814. icon:icons[1,1]
  815. cost:64000000000 timeR
  816. req:120 hour
  817. tags:Up UnityUp
  818. passive:if (have hourNO4) hide this
  819. on earn:
  820. hide this
  821. yield 1 hourNO4
  822. end
  823.  
  824. *hourN5
  825. name:Time Played
  826. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass,
  827. icon:icons[1,1]
  828. cost:8640000000000 timeR
  829. req:160 hour
  830. tags:Up UnityUp
  831. passive:if (have hourNO5) hide this
  832. on earn:
  833. hide this
  834. yield 1 hourNO5
  835. end
  836.  
  837. *humanN1
  838. name:Unitied States
  839. desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself,
  840. icon:icons[1,1]
  841. cost:39999997 timeR
  842. req:50 human
  843. tags:Up UnityUp
  844. passive:if (have humanNO1) hide this
  845. on earn:
  846. hide this
  847. yield 1 humanNO1
  848. end
  849.  
  850. *humanN2
  851. name:Unitied Kindom
  852. desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human,
  853. icon:icons[1,1]
  854. cost:2000000000 timeR
  855. req:70 human
  856. tags:Up UnityUp
  857. passive:if (have humanNO2) hide this
  858. on earn:
  859. hide this
  860. yield 1 humanNO2
  861. end
  862.  
  863. *humanN3
  864. name:Germany
  865. desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans,
  866. icon:icons[1,1]
  867. cost:51200000000 timeR
  868. req:90 human
  869. tags:Up UnityUp
  870. passive:if (have humanNO3) hide this
  871. on earn:
  872. hide this
  873. yield 1 humanNO3
  874. end
  875.  
  876. *humanN4
  877. name:inb4 again US comes
  878. desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans,
  879. icon:icons[1,1]
  880. cost:2000000000000 timeR
  881. req:130 human
  882. tags:Up UnityUp
  883. passive:if (have humanNO4) hide this
  884. on earn:
  885. hide this
  886. yield 1 humanNO4
  887. end
  888.  
  889. *humanN5
  890. name:Worldwide gaming
  891. desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans,
  892. icon:icons[1,1]
  893. cost:300000000000000 timeR
  894. req:170 human
  895. tags:Up UnityUp
  896. passive:if (have humanNO5) hide this
  897. on earn:
  898. hide this
  899. yield 1 humanNO5
  900. end
  901.  
  902. *jobN1
  903. name:Powered up jobs
  904. desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself,
  905. icon:icons[1,1]
  906. cost:5000000000 timeR
  907. req:60 job
  908. tags:Up UnityUp
  909. passive:if (have jobNO1) hide this
  910. on earn:
  911. hide this
  912. yield 1 jobNO1
  913. end
  914.  
  915. *jobN2
  916. name:Hateful clocking
  917. desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job,
  918. icon:icons[1,1]
  919. cost:100000000000 timeR
  920. req:80 job
  921. tags:Up UnityUp
  922. passive:if (have jobNO2) hide this
  923. on earn:
  924. hide this
  925. yield 1 jobNO2
  926. end
  927.  
  928. *jobN3
  929. name:Things as needed
  930. desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job,
  931. icon:icons[1,1]
  932. cost:640000000000 timeR
  933. req:100 job
  934. tags:Up UnityUp
  935. passive:if (have jobNO3) hide this
  936. on earn:
  937. hide this
  938. yield 1 jobNO3
  939. end
  940.  
  941. *jobN4
  942. name:75 programms of lesson
  943. desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job,
  944. icon:icons[1,1]
  945. cost:32000000000000 timeR
  946. req:140 job
  947. tags:Up UnityUp
  948. passive:if (have jobNO4) hide this
  949. on earn:
  950. hide this
  951. yield 1 jobNO4
  952. end
  953.  
  954. *jobN5
  955. name:Job on game developing
  956. desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job,
  957. icon:icons[1,1]
  958. cost:8e15 timeR
  959. req:180 job
  960. tags:Up UnityUp
  961. passive:if (have jobNO5) hide this
  962. on earn:
  963. hide this
  964. yield 1 jobNO5
  965. end
  966.  
  967. *tvN1
  968. name:Kiselyov
  969. desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself,
  970. icon:icons[1,1]
  971. cost:26000000000 timeR
  972. req:70 tv
  973. tags:Up UnityUp
  974. passive:if (have tvNO1) hide this
  975. on earn:
  976. hide this
  977. yield 1 tvNO1
  978. end
  979.  
  980. *tvN2
  981. name:Ticking advertisment
  982. desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV,
  983. icon:icons[1,1]
  984. cost:1000000000000 timeR
  985. req:90 tv
  986. tags:Up UnityUp
  987. passive:if (have tvNO2) hide this
  988. on earn:
  989. hide this
  990. yield 1 tvNO2
  991. end
  992.  
  993. *tvN3
  994. name:News in Channel 1
  995. desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV,
  996. icon:icons[1,1]
  997. cost:5000000000000 timeR
  998. req:110 tv
  999. tags:Up UnityUp
  1000. passive:if (have tvNO3) hide this
  1001. on earn:
  1002. hide this
  1003. yield 1 tvNO3
  1004. end
  1005.  
  1006. *tvN4
  1007. name:Not implemented name
  1008. desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV,
  1009. icon:icons[1,1]
  1010. cost:200000000000000 timeR
  1011. req:150 tv
  1012. tags:Up UnityUp
  1013. passive:if (have tvNO4) hide this
  1014. on earn:
  1015. hide this
  1016. yield 1 tvNO4
  1017. end
  1018.  
  1019. *tvN5
  1020. name:Computer and TV in same time
  1021. desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV,
  1022. icon:icons[1,1]
  1023. cost:6e16 timeR
  1024. req:190 tv
  1025. tags:Up UnityUp
  1026. passive:if (have tvNO5) hide this
  1027. on earn:
  1028. hide this
  1029. yield 1 tvNO5
  1030. end
  1031.  
  1032. *idleN1
  1033. name:Stacks
  1034. desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself,
  1035. icon:icons[1,1]
  1036. cost:626000000000 timeR
  1037. req:80 idle
  1038. tags:Up UnityUp
  1039. passive:if (have idleNO1) hide this
  1040. on earn:
  1041. hide this
  1042. yield 1 idleNO1
  1043. end
  1044.  
  1045. *idleN2
  1046. name:Time matters
  1047. desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game,
  1048. icon:icons[1,1]
  1049. cost:15000000000000 timeR
  1050. req:100 idle
  1051. tags:Up UnityUp
  1052. passive:if (have idleNO2) hide this
  1053. on earn:
  1054. hide this
  1055. yield 1 idleNO2
  1056. end
  1057.  
  1058. *idleN3
  1059. name:It was happends before
  1060. desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game,
  1061. icon:icons[1,1]
  1062. cost:100000000000000 timeR
  1063. req:120 idle
  1064. tags:Up UnityUp
  1065. passive:if (have idleNO3) hide this
  1066. on earn:
  1067. hide this
  1068. yield 1 idleNO3
  1069. end
  1070.  
  1071. *idleN4
  1072. name:Inocra
  1073. desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game,
  1074. icon:icons[1,1]
  1075. cost:8000000000000000 timeR
  1076. req:160 idle
  1077. tags:Up UnityUp
  1078. passive:if (have idleNO4) hide this
  1079. on earn:
  1080. hide this
  1081. yield 1 idleNO4
  1082. end
  1083.  
  1084. *idleN5
  1085. name:Teleplay
  1086. desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game,
  1087. icon:icons[1,1]
  1088. cost:1e18 timeR
  1089. req:200 idle
  1090. tags:Up UnityUp
  1091. passive:if (have idleNO5) hide this
  1092. on earn:
  1093. hide this
  1094. yield 1 idleNO5
  1095. end
  1096.  
  1097. *ytU1
  1098. name:Bloggers
  1099. desc:<//><b>Effect:</b><.> main buildings gain +5% CpS per idle game,
  1100. icon:icons[1,1]
  1101. cost:4200000 timeR
  1102. req:25 achR
  1103. tags:Up AchUp
  1104. passive:if (have ytUO1) hide this
  1105. on earn:
  1106. hide this
  1107. yield 1 ytUO1
  1108. end
  1109.  
  1110. *tutorial1O
  1111. name:Parsley
  1112. desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times!
  1113. icon:icons[1,1]
  1114. req:have tutorial1
  1115. tags:ttr
  1116. on earn:yield 1 base
  1117.  
  1118. *TEMPLATE
  1119. no buy
  1120. on earn:yield 1 upgradesII
  1121.  
  1122. *mltUO1
  1123. name:A new thing
  1124. desc:It is an cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2% boost, totaling to [multi*2]%
  1125. icon:icons[1,1]
  1126. tags:UpOwn upunlock
  1127. req:have mltU1
  1128. passive:multiply yield of hour by (1+((mu)*0.02))
  1129. passive:multiply yield of human by (1+((mu)*0.02))
  1130. passive:multiply yield of job by (1+((mu)*0.02))
  1131. passive:multiply yield of tv by (1+((mu)*0.02))
  1132. passive:multiply yield of idle by (1+((mu)*0.02))
  1133.  
  1134. *mltUO2
  1135. name:An additional boost
  1136. desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
  1137. icon:icons[1,1]
  1138. tags:UpOwn BuildUp
  1139. req:have mltU2
  1140. passive:multiply yield of hour by (1+((mu)*0.002))
  1141. passive:multiply yield of human by (1+((mu)*0.002))
  1142. passive:multiply yield of job by (1+((mu)*0.002))
  1143. passive:multiply yield of tv by (1+((mu)*0.002))
  1144. passive:multiply yield of idle by (1+((mu)*0.002))
  1145.  
  1146. *mltUO3
  1147. name:A new thing
  1148. desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
  1149. icon:icons[1,1]
  1150. tags:UpOwn BuildUp
  1151. req:have mltU3
  1152. passive:multiply yield of hour by (1+((mu)*0.0002))
  1153. passive:multiply yield of human by (1+((mu)*0.0002))
  1154. passive:multiply yield of job by (1+((mu)*0.0002))
  1155. passive:multiply yield of tv by (1+((mu)*0.0002))
  1156. passive:multiply yield of idle by (1+((mu)*0.0002))
  1157.  
  1158. *hourUO1
  1159. name:Houry fragmental
  1160. desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
  1161. icon:icons[1,1]
  1162. tags:UpOwn BuildUp
  1163. req:have hourU1
  1164. passive:multiply yield of hour by 1.4
  1165.  
  1166. *hourUO2
  1167. name:Clock
  1168. desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
  1169. icon:icons[1,1]
  1170. tags:UpOwn BuildUp
  1171. req:have hourU2
  1172. passive:multiply yield of hour by 2
  1173.  
  1174. *hourUO3
  1175. name:Digital timer
  1176. desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
  1177. icon:icons[1,1]
  1178. tags:UpOwn BuildUp
  1179. req:have hourU3
  1180. passive:multiply yield of hour by 2
  1181.  
  1182. *hourUO4
  1183. name:Visual timer
  1184. desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
  1185. icon:icons[1,1]
  1186. tags:UpOwn BuildUp
  1187. req:have hourU4
  1188. passive:multiply yield of hour by 2
  1189.  
  1190. *hourUO5
  1191. name:UNIX timer
  1192. desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
  1193. icon:icons[1,1]
  1194. tags:UpOwn BuildUp
  1195. req:have hourU5
  1196. passive:multiply yield of hour by 2
  1197.  
  1198. *hourUO6
  1199. name:Windows Data and Time
  1200. desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
  1201. icon:icons[1,1]
  1202. tags:UpOwn BuildUp
  1203. req:have hourU6
  1204. passive:multiply yield of hour by 2
  1205.  
  1206. *humanUO1
  1207. name:An child
  1208. desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
  1209. icon:icons[1,1]
  1210. tags:UpOwn BuildUp
  1211. req:have humanU1
  1212. passive:multiply yield of human by 1.4
  1213.  
  1214. *humanUO2
  1215. name:Addicted gamer
  1216. desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
  1217. icon:icons[1,1]
  1218. tags:UpOwn BuildUp
  1219. req:have humanU2
  1220. passive:multiply yield of human by 2
  1221.  
  1222. *humanUO3
  1223. name:Severely addicted gamers
  1224. desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
  1225. icon:icons[1,1]
  1226. tags:UpOwn BuildUp
  1227. req:have humanU3
  1228. passive:multiply yield of human by 2
  1229.  
  1230. *humanUO4
  1231. name:Outmastering gamers
  1232. desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
  1233. icon:icons[1,1]
  1234. tags:UpOwn BuildUp
  1235. req:have humanU4
  1236. passive:multiply yield of human by 2
  1237.  
  1238. *humanUO5
  1239. name:Fortnite and Minecraft players
  1240. desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
  1241. icon:icons[1,1]
  1242. tags:UpOwn BuildUp
  1243. req:have humanU5
  1244. passive:multiply yield of human by 2
  1245.  
  1246. *humanUO6
  1247. name:Spyonclear
  1248. desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
  1249. icon:icons[1,1]
  1250. tags:UpOwn BuildUp
  1251. req:have humanU6
  1252. passive:multiply yield of human by 2
  1253.  
  1254. *jobUO1
  1255. name:Work
  1256. desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
  1257. icon:icons[1,1]
  1258. tags:UpOwn BuildUp
  1259. req:have jobU1
  1260. passive:multiply yield of job by 1.4
  1261.  
  1262. *jobUO2
  1263. name:Uglyness
  1264. desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
  1265. icon:icons[1,1]
  1266. tags:UpOwn BuildUp
  1267. req:have jobU2
  1268. passive:multiply yield of job by 2
  1269.  
  1270. *jobUO3
  1271. name:You have to work anyway
  1272. desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
  1273. icon:icons[1,1]
  1274. tags:UpOwn BuildUp
  1275. req:have jobU3
  1276. passive:multiply yield of job by 2
  1277.  
  1278. *jobUO4
  1279. name:24/7
  1280. desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
  1281. icon:icons[1,1]
  1282. tags:UpOwn BuildUp
  1283. req:have jobU4
  1284. passive:multiply yield of job by 2
  1285.  
  1286. *jobUO5
  1287. name:365 days in a year
  1288. desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
  1289. icon:icons[1,1]
  1290. tags:UpOwn BuildUp
  1291. req:have jobU5
  1292. passive:multiply yield of job by 2
  1293.  
  1294. *jobUO6
  1295. name:Employer-tyrant
  1296. desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
  1297. icon:icons[1,1]
  1298. tags:UpOwn BuildUp
  1299. req:have jobU6
  1300. passive:multiply yield of job by 2
  1301.  
  1302. *tvUO1
  1303. name:Goes flat
  1304. desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
  1305. icon:icons[1,1]
  1306. tags:UpOwn BuildUp
  1307. req:have tvU1
  1308. passive:multiply yield of tv by 1.4
  1309.  
  1310. *tvUO2
  1311. name:Chinese distribution
  1312. desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
  1313. icon:icons[1,1]
  1314. tags:UpOwn BuildUp
  1315. req:have tvU2
  1316. passive:multiply yield of tv by 2
  1317.  
  1318. *tvUO3
  1319. name:High-definion television
  1320. desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
  1321. icon:icons[1,1]
  1322. tags:UpOwn BuildUp
  1323. req:have tvU3
  1324. passive:multiply yield of tv by 2
  1325.  
  1326. *tvUO4
  1327. name:4K High-quality TV
  1328. desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
  1329. icon:icons[1,1]
  1330. tags:UpOwn BuildUp
  1331. req:have tvU4
  1332. passive:multiply yield of tv by 2
  1333.  
  1334. *tvUO5
  1335. name:8K UHD TV
  1336. desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
  1337. icon:icons[1,1]
  1338. tags:UpOwn BuildUp
  1339. req:have tvU5
  1340. passive:multiply yield of tv by 2
  1341.  
  1342. *tvUO6
  1343. name:16K QUHD TV
  1344. desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
  1345. icon:icons[1,1]
  1346. tags:UpOwn BuildUp
  1347. req:have tvU6
  1348. passive:multiply yield of tv by 2
  1349.  
  1350. *idleUO1
  1351. name:Full Idling
  1352. desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
  1353. icon:icons[1,1]
  1354. tags:UpOwn BuildUp
  1355. req:have idleU1
  1356. passive:multiply yield of idle by 1.4
  1357.  
  1358. *idleUO2
  1359. name:Clicker
  1360. desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
  1361. icon:icons[1,1]
  1362. tags:UpOwn BuildUp
  1363. req:have idleU2
  1364. passive:multiply yield of idle by 2
  1365.  
  1366. *idleUO3
  1367. name:Hyperincremental
  1368. desc:<b>Effect:</b><.> Idle games are twice as effective
  1369. icon:icons[1,1]
  1370. tags:UpOwn BuildUp
  1371. req:have idleU3
  1372. passive:multiply yield of idle by 2
  1373.  
  1374. *idleUO4
  1375. name:Cookie Clicker
  1376. desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
  1377. icon:icons[1,1]
  1378. tags:UpOwn BuildUp
  1379. req:have idleU4
  1380. passive:multiply yield of idle by 2
  1381.  
  1382. *idleUO5
  1383. name:Grandma Clicker
  1384. desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
  1385. icon:icons[1,1]
  1386. tags:UpOwn BuildUp
  1387. req:have idleU5
  1388. passive:multiply yield of idle by 2
  1389.  
  1390. *idleUO6
  1391. name:Antimatter Dimensions
  1392. desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
  1393. icon:icons[1,1]
  1394. tags:UpOwn BuildUp
  1395. req:have idleU6
  1396. passive:multiply yield of idle by 2
  1397.  
  1398. *hourNO1
  1399. name:Hourception
  1400. desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself.
  1401. icon:icons[1,1]
  1402. tags:UpOwn UnityUp
  1403. req:have hourN1
  1404. passive:multiply yield of hour by (1+((ho)*0.01))
  1405.  
  1406. *hourNO2
  1407. name:Synergied eye
  1408. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass.
  1409. icon:icons[1,1]
  1410. tags:UpOwn UnityUp
  1411. req:have hourN2
  1412. passive:multiply yield of human by (1+((ho)*0.01))
  1413. passive:multiply yield of hour by 2
  1414.  
  1415. *hourNO3
  1416. name:Overclocked
  1417. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass.
  1418. icon:icons[1,1]
  1419. tags:UpOwn UnityUp
  1420. req:have hourN3
  1421. passive:multiply yield of job by (1+((ho)*0.01))
  1422. passive:multiply yield of hour by 2
  1423.  
  1424. *hourNO4
  1425. name:Time inside of TV
  1426. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass.
  1427. icon:icons[1,1]
  1428. tags:UpOwn UnityUp
  1429. req:have hourN4
  1430. passive:multiply yield of tv by (1+((ho)*0.01))
  1431. passive:multiply yield of hour by 2
  1432.  
  1433. *hourNO5
  1434. name:Time Played
  1435. desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass.
  1436. icon:icons[1,1]
  1437. tags:UpOwn UnityUp
  1438. req:have hourN5
  1439. passive:multiply yield of idle by (1+((ho)*0.01))
  1440. passive:multiply yield of hour by 2
  1441.  
  1442. *humanNO1
  1443. name:Unitied States
  1444. desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself.
  1445. icon:icons[1,1]
  1446. tags:UpOwn UnityUp
  1447. req:have humanN1
  1448. passive:multiply yield of human by (1+((hu)*0.005))
  1449.  
  1450. *humanNO2
  1451. name:Unitied Kindom
  1452. desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human.
  1453. icon:icons[1,1]
  1454. tags:UpOwn UnityUp
  1455. req:have humanN2
  1456. passive:multiply yield of hour by (1+((hu)*0.005))
  1457. passive:multiply yield of human by 2
  1458.  
  1459. *humanNO3
  1460. name:Germany
  1461. desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans.
  1462. icon:icons[1,1]
  1463. tags:UpOwn UnityUp
  1464. req:have humanN3
  1465. passive:multiply yield of job by (1+((hu)*0.005))
  1466. passive:multiply yield of human by 2
  1467.  
  1468. *humanNO4
  1469. name:inb4 again US comes
  1470. desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans.
  1471. icon:icons[1,1]
  1472. tags:UpOwn UnityUp
  1473. req:have humanN4
  1474. passive:multiply yield of tv by (1+((hu)*0.005))
  1475. passive:multiply yield of human by 2
  1476.  
  1477. *humanNO5
  1478. name:Worldwide gaming
  1479. desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans.
  1480. icon:icons[1,1]
  1481. tags:UpOwn UnityUp
  1482. req:have humanN5
  1483. passive:multiply yield of idle by (1+((hu)*0.005))
  1484. passive:multiply yield of human by 2
  1485.  
  1486. *jobNO1
  1487. name:Powered up jobs
  1488. desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself.
  1489. icon:icons[1,1]
  1490. tags:UpOwn UnityUp
  1491. req:have jobN1
  1492. passive:multiply yield of job by (1+((jo)*0.003))
  1493.  
  1494. *jobNO2
  1495. name:Hateful clocking
  1496. desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job.
  1497. icon:icons[1,1]
  1498. tags:UpOwn UnityUp
  1499. req:have jobN2
  1500. passive:multiply yield of hour by (1+((jo)*0.003))
  1501. passive:multiply yield of job by 2
  1502.  
  1503. *jobNO3
  1504. name:Things as needed
  1505. desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job.
  1506. icon:icons[1,1]
  1507. tags:UpOwn UnityUp
  1508. req:have jobN3
  1509. passive:multiply yield of human by (1+((jo)*0.003))
  1510. passive:multiply yield of job by 2
  1511.  
  1512. *jobNO4
  1513. name:75 programms of lesson
  1514. desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job.
  1515. icon:icons[1,1]
  1516. tags:UpOwn UnityUp
  1517. req:have jobN4
  1518. passive:multiply yield of tv by (1+((jo)*0.003))
  1519. passive:multiply yield of job by 2
  1520.  
  1521. *jobNO5
  1522. name:Job on game developing
  1523. desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job.
  1524. icon:icons[1,1]
  1525. tags:UpOwn UnityUp
  1526. req:have jobN5
  1527. passive:multiply yield of idle by (1+((jo)*0.003))
  1528. passive:multiply yield of job by 2
  1529.  
  1530. *tvNO1
  1531. name:Kiselyov
  1532. desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself.
  1533. icon:icons[1,1]
  1534. tags:UpOwn UnityUp
  1535. req:have tvN1
  1536. passive:multiply yield of tv by (1+((te)*0.002))
  1537.  
  1538. *tvNO2
  1539. name:Ticking advertisment
  1540. desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV.
  1541. icon:icons[1,1]
  1542. tags:UpOwn UnityUp
  1543. req:have tvN2
  1544. passive:multiply yield of hour by (1+((te)*0.002))
  1545. passive:multiply yield of tv by 2
  1546.  
  1547. *tvNO3
  1548. name:News in Channel 1
  1549. desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV.
  1550. icon:icons[1,1]
  1551. tags:UpOwn UnityUp
  1552. req:have tvN3
  1553. passive:multiply yield of human by (1+((te)*0.002))
  1554. passive:multiply yield of tv by 2
  1555.  
  1556. *tvNO4
  1557. name:Not implemented name
  1558. desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV.
  1559. icon:icons[1,1]
  1560. tags:UpOwn UnityUp
  1561. req:have tvN4
  1562. passive:multiply yield of job by (1+((te)*0.002))
  1563. passive:multiply yield of tv by 2
  1564.  
  1565. *tvNO5
  1566. name:Computer and TV in same time
  1567. desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV.
  1568. icon:icons[1,1]
  1569. tags:UpOwn UnityUp
  1570. req:have tvN5
  1571. passive:multiply yield of idle by (1+((te)*0.002))
  1572. passive:multiply yield of tv by 2
  1573.  
  1574. *idleNO1
  1575. name:Stacks
  1576. desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself.
  1577. icon:icons[1,1]
  1578. tags:UpOwn UnityUp
  1579. req:have idleN1
  1580. passive:multiply yield of idle by (1+((id)*0.001))
  1581.  
  1582. *idleNO2
  1583. name:Time matters
  1584. desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game.
  1585. icon:icons[1,1]
  1586. tags:UpOwn UnityUp
  1587. req:have idleN2
  1588. passive:multiply yield of hour by (1+((id)*0.001))
  1589. passive:multiply yield of idle by 2
  1590.  
  1591. *idleNO3
  1592. name:It was happends before
  1593. desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game.
  1594. icon:icons[1,1]
  1595. tags:UpOwn UnityUp
  1596. req:have idleN3
  1597. passive:multiply yield of human by (1+((id)*0.001))
  1598. passive:multiply yield of idle by 2
  1599.  
  1600. *idleNO4
  1601. name:Inocra
  1602. desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game.
  1603. icon:icons[1,1]
  1604. tags:UpOwn UnityUp
  1605. req:have idleN4
  1606. passive:multiply yield of job by (1+((id)*0.001))
  1607. passive:multiply yield of idle by 2
  1608.  
  1609. *idleNO5
  1610. name:Teleplay
  1611. desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game.
  1612. icon:icons[1,1]
  1613. tags:UpOwn UnityUp
  1614. req:have idleN5
  1615. passive:multiply yield of tv by (1+((id)*0.001))
  1616. passive:multiply yield of idle by 2
  1617.  
  1618. *ytUO1
  1619. name:Bloggers
  1620. desc:<//><b>Effect:</b><.> main buildings gain +5% CpS per idle game,
  1621. icon:icons[1,1]
  1622. tags:UpOwn AchUp
  1623. req:have ytU1
  1624. passive:multiply yield of hour by (1+((mu)*0.05))
  1625. passive:multiply yield of human by (1+((mu)*0.05))
  1626. passive:multiply yield of job by (1+((mu)*0.05))
  1627. passive:multiply yield of tv by (1+((mu)*0.05))
  1628. passive:multiply yield of idle by (1+((mu)*0.05))
  1629.  
  1630.  
  1631. Achievements
  1632. *TEMPLATE
  1633. on click:anim glow
  1634.  
  1635. *TEMPLATE
  1636. tag:achievements
  1637. on earn:yield 1 achR
  1638.  
  1639. *sectoA1
  1640. name:Bring it on!
  1641. desc:Have <b>1</b> second.
  1642. req:1 timeR:earned
  1643. icon:icons[2,4] icons[0,2] icons[0,6]
  1644. *sectoA2
  1645. name:100 letters, 15 seconds
  1646. desc:Have <b>15</b> seconds.
  1647. req:15 timeR:earned
  1648. icon:icons[2,4] icons[0,3] icons[0,6]
  1649. *sectoA3
  1650. name:Minute talks
  1651. desc:Have <b>60</b> seconds.
  1652. req:60 timeR:earned
  1653. icon:icons[2,4] icons[0,3] icons[0,6]
  1654. *sectoA4
  1655. name:Got more?
  1656. desc:Have <b>600</b> seconds.
  1657. req:600 timeR:earned
  1658. icon:icons[2,4] icons[0,3] icons[0,6]
  1659. *sectoA5
  1660. name:Alarming time
  1661. desc:Have <b>3600</b> seconds.
  1662. req:3600 timeR:earned
  1663. icon:icons[2,4] icons[0,3] icons[0,6]
  1664. *sectoA6
  1665. name:Not one, but six over'clocks.
  1666. desc:Have <b>21600</b> seconds.
  1667. req:21600 timeR:earned
  1668. icon:icons[2,4] icons[0,3] icons[0,6]
  1669. *sectoA7
  1670. name:Day wasted 'as is'
  1671. desc:Have <b>86400</b> seconds.
  1672. req:86400 timeR:earned
  1673. icon:icons[2,4] icons[0,3] icons[0,6]
  1674. *sectoA8
  1675. name:Moons and suns
  1676. desc:Have <b>432000</b> seconds.
  1677. req:432000 timeR:earned
  1678. icon:icons[2,4] icons[0,3] icons[0,6]
  1679. *sectoA9
  1680. name:Long-term
  1681. desc:Have <b>1728000</b> seconds.
  1682. req:1728000 timeR:earned
  1683. icon:icons[2,4] icons[0,3] icons[0,6]
  1684. *sectoA10
  1685. name:Seasonal vacation.
  1686. desc:Have <b>7776000</b> seconds.
  1687. req:7776000 timeR:earned
  1688. icon:icons[2,4] icons[0,3] icons[0,6]
  1689. *sectoA11
  1690. name:Orbital time wasting.
  1691. desc:Have <b>31536000</b> seconds.
  1692. req:31536000 timeR:earned
  1693. icon:icons[2,4] icons[0,3] icons[0,6]
  1694. *sectoA12
  1695. name:Пятилетка.
  1696. desc:Have <b>157680000</b> seconds.
  1697. req:157680000 timeR:earned
  1698. icon:icons[2,4] icons[0,3] icons[0,6]
  1699. *sectoA13
  1700. name:Half-life.
  1701. desc:Have <b>1419120000</b> seconds.
  1702. req:1419120000 timeR:earned
  1703. icon:icons[2,4] icons[0,3] icons[0,6]
  1704. *sectoA14
  1705. name:Life wasted succesfully.
  1706. desc:Have <b>3 billion</b> seconds.
  1707. req:3000000000 timeR:earned
  1708. icon:icons[2,4] icons[0,3] icons[0,6]
  1709.  
  1710. *secpsA1
  1711. name:Feel it!
  1712. desc:Boost time at <b>10</b> speed
  1713. req:10 timeR per second
  1714. icon:icons[2,4] icons[0,2] icons[0,6]
  1715. *secpsA2
  1716. name:Boost it!
  1717. desc:Boost time at <b>100</b> speed
  1718. req:100 timeR per second
  1719. icon:icons[2,4] icons[0,2] icons[0,6]
  1720. *secpsA3
  1721. name:QuickTime
  1722. desc:Boost time at <b>1000</b> speed
  1723. req:1000 timeR per second
  1724. icon:icons[2,4] icons[0,2] icons[0,6]
  1725. *secpsA4
  1726. name:Grand skip
  1727. desc:Boost time at <b>10000</b> speed
  1728. req:10000 timeR per second
  1729. icon:icons[2,4] icons[0,2] icons[0,6]
  1730. *secpsA5
  1731. name:Days is a new seconds
  1732. desc:Boost time at <b>100000</b> speed
  1733. req:100000 timeR per second
  1734. icon:icons[2,4] icons[0,2] icons[0,6]
  1735.  
  1736. *busprA1
  1737. name:An additional thing
  1738. desc:Have <b>1 building</b> that is a hourglass
  1739. req:1 hour
  1740. icon:icons[2,4] icons[0,2] icons[0,6]
  1741. *busprA2
  1742. name:Made it 5
  1743. desc:Have <b>5 buildings</b> that is a hourglasses
  1744. req:5 hour
  1745. icon:icons[2,4] icons[0,2] icons[0,6]
  1746. *busprA3
  1747. name:And someone who supports me
  1748. desc:Have <b>1 unit</b> of each type of buildings, <b>up to a human</b>.
  1749. req:1 hour and 1 human
  1750. icon:icons[2,4] icons[0,2] icons[0,6]
  1751. *busprA4
  1752. name:Get a job
  1753. desc:Have <b>1 unit</b> of each type of buildings, <b>up to a job</b>.
  1754. req:1 hour and 1 human and 1 job
  1755. icon:icons[2,4] icons[0,2] icons[0,6]
  1756. *busprA5
  1757. name:Zombie box
  1758. desc:Have <b>1 unit</b> of each type of buildings, <b>up to a television</b>.
  1759. req:1 hour and 1 human and 1 job and 1 tv
  1760. icon:icons[2,4] icons[0,2] icons[0,6]
  1761. *busprA6
  1762. name:Internet connection pretty much needed.
  1763. desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
  1764. req:1 hour and 1 human and 1 job and 1 tv and 1 idle
  1765. icon:icons[2,4] icons[0,2] icons[0,6]
  1766. *busprA7
  1767. name:Sixth needed
  1768. desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
  1769. req:1 hour and 1 human and 1 job and 1 tv and 1 idle
  1770. icon:icons[2,4] icons[0,2] icons[0,6]
  1771. *sechoA1
  1772. name:Newer thing at all
  1773. desc:Produce <b>1000</b> seconds via hourglasses
  1774. req:1000 timeHR:earned
  1775. icon:icons[2,4] icons[0,2] icons[0,6]
  1776. *sechoA2
  1777. name:reHour
  1778. desc:Produce <b>1 million</b> seconds via hourglasses
  1779. req:1000000 timeHR:earned
  1780. icon:icons[2,4] icons[0,2] icons[0,6]
  1781. *sechoA3
  1782. name:Unglassillion
  1783. desc:Produce <b>10 billion</b> seconds via hourglasses
  1784. req:10000000000 timeHR:earned
  1785. icon:icons[2,4] icons[0,2] icons[0,6]
  1786. *sechoA4
  1787. name:Clocks is everywhere
  1788. desc:Produce <b>1 quadrillion</b> seconds via hourglasses
  1789. req:1e15 timeHR:earned
  1790. icon:icons[2,4] icons[0,2] icons[0,6]
  1791. *sechuA1
  1792. name:Pfff... it is my regual DOTA 2 match
  1793. desc:Produce <b>10,000</b> seconds via humans
  1794. req:10000 timeHR2:earned
  1795. icon:icons[2,4] icons[0,2] icons[0,6]
  1796. *sechuA2
  1797. name:it is now challenging.
  1798. desc:Produce <b>10 million</b> seconds via humans
  1799. req:10000000 timeHR2:earned
  1800. icon:icons[2,4] icons[0,2] icons[0,6]
  1801. *sechuA3
  1802. name:We need at least 47 humans for it!
  1803. desc:Produce <b>100 billion</b> seconds via humans
  1804. req:100000000000 timeHR2:earned
  1805. icon:icons[2,4] icons[0,2] icons[0,6]
  1806. *sechuA4
  1807. name:Humanity wasting time at it
  1808. desc:Produce <b>10 quadrillion</b> seconds via humans
  1809. req:1e16 timeHR2:earned
  1810. icon:icons[2,4] icons[0,2] icons[0,6]
  1811. *secjoA1
  1812. name:oh boy what is it
  1813. desc:Produce <b>100,000</b> seconds via jobs
  1814. req:100000 timeJR:earned
  1815. icon:icons[2,4] icons[0,2] icons[0,6]
  1816. *secjoA2
  1817. name:😭WHY IT IS SO TIME CONSUMING?😭
  1818. desc:Produce <b>100 million</b> seconds via jobs
  1819. req:100000000 timeJR:earned
  1820. icon:icons[2,4] icons[0,2] icons[0,6]
  1821. *secjoA3
  1822. name:Supreme workstation
  1823. desc:Produce <b>1 trillion</b> seconds via jobs
  1824. req:1000000000000 timeJR:earned
  1825. icon:icons[2,4] icons[0,2] icons[0,6]
  1826. *secjoA4
  1827. name:jobs overdone
  1828. desc:Produce <b>100 quadrillion</b> seconds via jobs
  1829. req:1e17 timeJR:earned
  1830. icon:icons[2,4] icons[0,2] icons[0,6]
  1831. *sectvA1
  1832. name:full-day run
  1833. desc:Produce <b>1 million</b> seconds via TVs
  1834. req:1000000 timeTR:earned
  1835. icon:icons[2,4] icons[0,2] icons[0,6]
  1836. *sectvA2
  1837. name:Now it's on, asshole!
  1838. desc:Produce <b>1 billion</b> seconds via TVs
  1839. req:1000000000 timeTR:earned
  1840. icon:icons[2,4] icons[0,2] icons[0,6]
  1841. *sectvA3
  1842. name:Windows Never Released Marathon
  1843. desc:Produce <b>10 trillion</b> seconds via TVs
  1844. req:10000000000000 timeTR:earned
  1845. icon:icons[2,4] icons[0,2] icons[0,6]
  1846. *sectvA4
  1847. name:We rekilled humanity via TV all over again?
  1848. desc:Produce <b>1 quintillion</b> seconds via TVs
  1849. req:1e18 timeTR:earned
  1850. icon:icons[2,4] icons[0,2] icons[0,6]
  1851. *secidA1
  1852. name:Truly idling
  1853. desc:Produce <b>10 million</b> seconds via idle games
  1854. req:10000000 timeIR:earned
  1855. icon:icons[2,4] icons[0,2] icons[0,6]
  1856. *secidA2
  1857. name:Quarantine due to COVID-19
  1858. desc:Produce <b>10 billion</b> seconds via idle games
  1859. req:10000000000 timeIR:earned
  1860. icon:icons[2,4] icons[0,2] icons[0,6]
  1861. *secidA3
  1862. name:Are we addicted to Incremental Games?
  1863. desc:Produce <b>100 trillion</b> seconds via idle games
  1864. req:100000000000000 timeIR:earned
  1865. icon:icons[2,4] icons[0,2] icons[0,6]
  1866. *secidA4
  1867. name:Time Wasting Third Edition Walkthrough
  1868. desc:Produce <b>10 quintillion</b> seconds via idle games
  1869. req:1e19 timeIR:earned
  1870. icon:icons[2,4] icons[0,2] icons[0,6]
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