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- Let's make a game!
- Name:????????? version 3.m3 (build 13)
- Desc:under construction <//> Versions history and changelog: https://pastebin.com/zzE9R0LE <//> Original development started on May 10, 2017, and ended on September 21, 2017 on IGM 2013, while second edition was built on IGM 2017. <//> <b>Additional info:</b><.>You got <b>[upgradesII]</b> upgrades,<.>You got <b>[bu]</b> general buildings<.>Just in case, the game itself found [achR] achievments<.>Game build is 3.m3.13,
- by:spyonclear
- Created: March 14, 2020
- Updated: March 24, 2020
- Settings
- background:stuff/meadow.jpg
- building cost increase:115%
- building cost refund:50%
- spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
- stylesheet:https://pastebin.com/f71QunDh
- Layout
- *main
- contains:Buttons
- *resources
- contains:Resources
- header:Resources
- *buildings
- contains:Buildings
- *unlockables
- contains:upgrades
- names:hide
- *upgrades
- contains:tag:Up
- header:Upgrades
- costs:hide
- names:hide
- *upgradesowned
- contains:tag:UpOwn, tag:ItOwn, Log, tag:ttr
- header:Owned Upgrades
- in:upgrades
- costs:hide
- names:hide
- Buttons
- *bunnyButton
- name:Get an another news ticker!
- desc:The name is self-explainable. But don't overuse it.
- on click:anim icon wobble
- on click:yield 19 logti
- icon:stuff/bunny.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:redResources
- Resources
- *timeR
- name:Second|Seconds
- desc:An unit of time, while the time are to be wasted. <//><b>Alternative measure:</b><.>[timeR/86400] days <.>[timeR/31536000] years<//><i>Fuck da time 4 ∞ 2 win</i> - Spyonclear
- icon:icons[0,0]
- class:noBackground
- show earned
- *timeR2
- name:Second squared|Seconds squared
- desc:It is an source that are unpopular, but wait until it boost the hell of your game progress. By getting an upgrades for it, you can boost seconds up to x1 multiplier per 100 Seconds squared. i.e, you should get up to x[1+(timeR2/100)] multiplier. Hopefully you'll understand it.<//><b>Alternative measure:</b><.>[timeR2/7464960000] days squared <.>[timeR/994519296000000] years squared
- icon:icons[0,0]
- class:noBackground
- hidden when 0
- *achR
- name:Achievments
- desc:Shows amout of achievments. Might need that shit during development
- class:noBackground
- show earned
- *upgradesII
- name:Upgrades
- desc:Shows amout of upgrades. Might need that shit during development as well.
- class:noBackground
- show earned
- *logti
- name:News ticket timespan point|News ticket timespan points
- desc:If it gets 4 points, an next news will be appeared. Use logti for debug purposes.
- can be negative
- always hidden
- *bu
- name:Building
- desc:Measures current building's amout
- can be negative
- always hidden
- *timeHR
- name:Seconds wasted by hourglasses and their superseders
- always hidden
- *timeHR2
- name:Seconds wasted by humans and their superseders
- always hidden
- *timeJR
- name:Seconds wasted by jobs and their superseders
- always hidden
- *timeTR
- name:Seconds wasted by TVs and their superseders
- always hidden
- *timeIR
- name:Seconds wasted by idle games and their superseders
- always hidden
- *ho
- always hidden
- *hu
- always hidden
- *jo
- always hidden
- *te
- always hidden
- *id
- always hidden
- *mu
- always hidden
- Buildings
- *TEMPLATE
- on click:anim glow
- *base
- always hidden
- on tick:yield 1 timeR
- *loggenerator
- start with:1
- always hidden
- on tick:
- yield 1 logti
- if (logti>=4)
- clear log
- if (logti>=1000 and chance(100%))
- $randomValue=random(1,4)
- if ($randomValue=1) log News: Spyonclear admits that logti-formula should be limited at 999
- if ($randomValue=2) log Overclicking at news ticker button is not welcomed
- if ($randomValue=3) log Please stop clicking to news ticker button at least for a minute!
- if ($randomValue=4) log I may not revert back to normal, if so.
- else if (timeR<=100000 and chance(40%))
- $randomValue=random(1,8)
- if ($randomValue=1) log TIP: More buildings means good
- if ($randomValue=2) log TIP: Full number display is good to see until sextillions
- if ($randomValue=3) log TIP: [timeR] seconds means [timeR/86400] days and [timeR/31536000] years {sooner would be more than 0}
- if ($randomValue=4) log TIP: News are random, but would be game-related soon.
- if ($randomValue=5) log TIP: You may get attention to news tickers or informations.
- if ($randomValue=6) log TIP: Upgrades are usually based on buildings
- if ($randomValue=7) log TIP: Build tags is epic tho. Check out soon if this game are updated!
- if ($randomValue=8) log TIP: See "Effects:"? That's the info for upgrades you need to know.
- else if (timeR<=0 and chance(100%))
- $randomValue=random(1,13)
- if ($randomValue=1) log Hello, fellow idle gamer!
- if ($randomValue=2) log Howdy howdy howdy!
- if ($randomValue=3) log Are you here?
- if ($randomValue=4) log Just click at upgrade labbeled as "System message 1"
- if ($randomValue=5) log If you are ready, click at upgrade labbeled as "System message 1" to get started.
- if ($randomValue=6) log Try out the "Get an another news ticker!" button
- if ($randomValue=7) log Don't you dare to AFK while not even starting this game.
- if ($randomValue=8) log Subscribe to my YouTube account:
- if ($randomValue=9) log Join my Discord Server:
- if ($randomValue=10) log Wanna play first edition? Here it is:
- if ($randomValue=11) log Spyonclear: Only 17% of players failing to start this game, ok? 83% are smart enough.
- if ($randomValue=12) log News: 'Time Passing' gamer spends the rest of its day to try to start this game.
- if ($randomValue=13) log News: 'Time Passing' gamer playing with his testicles
- else if (timeR>0 and timeR<=1e9 and chance(100%))
- $randomValue=random(1,51)
- if ($randomValue=1) log News: Jenvarian citisens are reported to have Zika.
- if ($randomValue=2) log News: Imgur caughes IGM game creators with violation of their ToS.
- if ($randomValue=3) log News: Google found an flaw for Arch Linux.
- if ($randomValue=4) log News: WNR Community are informed about a new game.
- if ($randomValue=5) log News: Increased amout of reports mentioning grammar nazism.
- if ($randomValue=6) log CNN: Donald Trump's tweets excedded actually spoken speech in a public.
- if ($randomValue=7) log News: Spyonclear spoke an n-word, thus, getting 29 dislikes.
- if ($randomValue=8) log News: 'Time Passing' game has been reported to have version 3.0.
- if ($randomValue=9) log News: The news are been speculated to be just an background of 'Time Passing'
- if ($randomValue=10) log Origdeveloper: Spyonclear stole from my game randomValue feature.
- if ($randomValue=11) log News: Apple announced it's new September Event to be fully on AR/VR.
- if ($randomValue=12) log Error while trying to write yet another build.
- if ($randomValue=13) log TNT: Our show Householders 3 would be aired in November 2023!
- if ($randomValue=14) log STS: We would sue TNT to make them cancel Householders 3.
- if ($randomValue=15) log TNT: We will sue back if STS attempts to sue us against our Householders 3.
- if ($randomValue=16) log News: KDE Plasma 6's manual will be released before Plasma 6 itself.
- if ($randomValue=17) log Gamers: If KDE Plasma 6 would be released on 2022, where the fuck is GTA VI?!
- if ($randomValue=18) log Breaking News: Bug hunting festival for 'Time Passing' is opened for 7 days!
- if ($randomValue=19) log News: Ubuntu have been "downgraded" to 97.10.
- if ($randomValue=20) log News: Rumors occured about Minecraft 2.0.
- if ($randomValue=21) log News: Moscow got 40°C for the fist time of being recorded!
- if ($randomValue=22) log News: Amazon feels asleep.
- if ($randomValue=23) log News: Message got numbered as 23.
- if ($randomValue=24) log Fact: News ticket would be different at billions of seconds.
- if ($randomValue=25) log News: Spyonclear wastes 49,861 seconds at implementing tiering mechanism.
- if ($randomValue=26) log Player: Why the fuck icons are uglyass?
- if ($randomValue=27) log CNN: Don't let Putin to rule USA!
- if ($randomValue=28) log News: Discord got owned by Microsoft.
- if ($randomValue=29) log News: Links from 'Time Passing' has been shared on Reddit, Youtube, Discord.
- if ($randomValue=30) log Time Passing: Google, when you will host me?... Dashnet's IGM doesn't recognises me.
- if ($randomValue=31) log The game couldn't function due to following problems : this is a gay game 0/10
- if ($randomValue=32) log The game couldn't function due to following problems : gtfo; don't wanna to host it again
- if ($randomValue=33) log The game couldn't function due to following problems : The game couldn't function
- if ($randomValue=34) log The game couldn't function due to following problems : r/softwaregore
- if ($randomValue=35) log News: Local collaborators implementing an YTP Tennis.
- if ($randomValue=36) log News: Qavs was a Spyonclear all the times.
- if ($randomValue=37) log Pastebin: 512 kilobytes should be enough for everyone.
- if ($randomValue=38) log Pastebin: Actually 10 megabytes is acceptable... for $50.
- if ($randomValue=39) log News: Dark humor appeared in Hello Kitty.
- if ($randomValue=40) log News: The more time humon reads these news, the stupidier he are appeared.
- if ($randomValue=41) log News: Sony Workstation is revealed to cost $1990.
- if ($randomValue=42) log News: Sony denies rumors about Workstation product.
- if ($randomValue=43) log News: Germany invading Poland once again!
- if ($randomValue=44) log News: Microsoft decided to fight Linux and GNU licenses once again
- if ($randomValue=45) log News: Anime conquering senior generation.
- if ($randomValue=46) log SMG4: We are introducing Zika Arc!
- if ($randomValue=47) log News: Nebula are got angry for being mentioned in here.
- if ($randomValue=48) log News: But what about Ukraine
- if ($randomValue=49) log News: Players unlocking an few upgrades.
- if ($randomValue=50) log News: Spyonclear reveals that he don't care at Nebula, but like to make fun at his hateful content anyway.
- if ($randomValue=51) log News: There is some endpoint to newslog. We found it, and we dislike it.
- //News: Local child are furstrated after getting up to this part of source code!
- else if (timeR>1e9 and timeR<1e19 and chance(100%))
- $randomValue=random(1,3)
- if ($randomValue=1) log Local introvert: i already got unblocked by {other peoples} so you do the deal to remove my own shame
- if ($randomValue=2) log Local introvert: hey when i'll get the hate documents deleted with the mentions at {projects by other introvert}
- if ($randomValue=3) log Local introvert: dont you know {the year} 3956 is so crude to place apology place at?
- if ($randomValue=3) log Introverts: We are ready to wait for an entire life for a goal.
- if ($randomValue=3) log Introverts: We are already preparing our childrens for an self-isolation
- if ($randomValue=3) log Local introvert: I'm prepared for waiting for an achievments and goals
- if ($randomValue=3) log Local introvert: Wait, i need to wait an another [timeR*5700] seconds for an space travel?
- if ($randomValue=3) log Pro gamer: You fools... I HAVE [timeR*39900000] SECONDS!!!!!11one
- if ($randomValue=3) log Pro gamer: I already unlocked an last upgrade fot tier 1.
- if ($randomValue=3) log Pro gamer: I'm got an second tier, what's about you?
- if ($randomValue=3) log Donator: I want to share [timeR/3200] seconds, i hope this person wins the world
- if ($randomValue=3) log News: An "donation" to just sitting to [timeR/288000000] days has been occured.
- if ($randomValue=3) log Newsteller: Why you are want to sit on your ass to couch in an whole years?
- if ($randomValue=3) log Newsteller: These shitholes waiting for the rest of their lifes for life!
- if ($randomValue=3) log Germany: Global inactivity is the worst crisis since the coronavirus pandemic.
- if ($randomValue=3) log News: Spyonclear is found researching a cure from a procrastination, while he is lazy himself.
- if ($randomValue=3) log News: A little dragon Konqi has been spotted in China.
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- if ($randomValue=3) log 3
- else if (timeR>1e19 and chance(100%))
- $randomValue=random(1,3)
- if ($randomValue=1) log 1
- if ($randomValue=2) log 2
- if ($randomValue=3) log 3
- end
- lose 20 logti
- end
- end
- *hour
- name:Hourglass|Hourglasses
- desc:A device used to measure the passage of time. Contains sand, which fails from upper bulb to lower bulb. <//><b>Effect:</b><.>Produces an second every real time's second. <//><b>Current production:</b> [timeHR:ps] sps, or [timeHR] seconds.
- icon:icons[3,0]
- cost:60 timeR
- on tick:yield 1 timeR
- on tick:yield 1 timeHR
- passive:grant 1 bu
- passive:grant 1 ho
- unlocked
- *human
- name:Human|Humans
- desc:More people should satisfy your stats via idling.<//><b>Effect:</b><.>Produces 4 seconds every real time's second. <//><b>Current production:</b> [timeHR2:ps] sps, or [timeHR2] seconds.
- icon:icons[3,0]
- cost:360 timeR
- on tick:yield 4 timeR
- on tick:yield 4 timeHR2
- passive:grant 1 bu
- passive:grant 1 hu
- unlocked
- *job
- name:Job|Jobs
- desc:An work or even getting a job. Due to it being borringass waste of time, it gives you speed of time.<//><b>Effect:</b><.>Produces 10 seconds every real time's second. <//><b>Current production:</b> [timeJR:ps] sps, or [timeJR] seconds.
- icon:icons[3,0]
- cost:1800 timeR
- on tick:yield 10 timeR
- on tick:yield 10 timeJR
- passive:grant 1 bu
- passive:grant 1 jo
- unlocked
- *tv
- name:Television|TV
- desc:All pleasure by you. TV bring you to familar shows and funny cartoons. <//><b>Effect:</b><.>Produces 50 seconds every real time's second. <//><b>Current production:</b> [timeTR:ps] sps, or [timeTR] seconds.
- icon:icons[3,0]
- cost:10800 timeR
- on tick:yield 50 timeR
- on tick:yield 50 timeTR
- passive:grant 1 bu
- passive:grant 1 te
- unlocked
- *idle
- name:Idle game|Idle games
- desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second. <//><b>Current production:</b> [timeIR:ps] sps, or [timeIR] seconds.
- icon:icons[3,0]
- cost:86400 timeR
- on tick:yield 250 timeR
- on tick:yield 250 timeIR
- passive:grant 1 bu
- passive:grant 1 id
- unlocked
- *multi
- name:Multibuild|Multibuilds
- desc:Get on the board of r/incrementalgames! Just numbers, but addicting! <//><b>Effect:</b><.>Produces 250 second every real time's second.
- icon:icons[3,0]
- cost:750000 timeR
- req:have mltUO1
- passive:grant 1 bu
- passive:grant 1 mu
- Upgrades
- *TEMPLATE
- on click:anim glow
- *tutorial1
- name:System message 1 - ....... Introducton.
- desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times!
- icon:icons[1,1]
- cost:0 timeR
- tags:Up
- class:thingpristine
- passive:if (have tutorial1O) hide this
- on earn:
- hide this
- yield 1 tutorial1O
- end
- *mltU1
- name:A new thing
- desc:What it could be?<//><b>Effect:</b><.> Unlock an next-generation building.
- icon:icons[1,1]
- cost:25000 timeR
- req:50000 timeR:earned
- tags:Up upunlock
- passive:if (have mltUO1) hide this
- on earn:
- hide this
- yield 1 mltUO1
- end
- *mltU2
- name:An additional boost
- desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
- icon:icons[1,1]
- cost:2e21 timeR
- req:250 multi
- tags:Up BuildUp
- passive:if (have mltUO2) hide this
- on earn:
- hide this
- yield 1 mltUO2
- end
- *mltU3
- name:A new thing
- desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
- icon:icons[1,1]
- cost:7e36 timeR
- req:500 multi
- tags:Up BuildUp
- passive:if (have mltUO3) hide this
- on earn:
- hide this
- yield 1 mltUO3
- end
- *hourU1
- name:Houry fragmental
- desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
- icon:icons[1,1]
- cost:600 timeR
- req:5 hour
- tags:Up BuildUp
- passive:if (have hourUO1) hide this
- on earn:
- hide this
- yield 1 hourUO1
- end
- *hourU2
- name:Clock
- desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- cost:6000 timeR
- req:25 hour
- tags:Up BuildUp
- passive:if (have hourUO2) hide this
- on earn:
- hide this
- yield 1 hourUO2
- end
- *hourU3
- name:Digital timer
- desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- cost:250000 timeR
- req:50 hour
- tags:Up BuildUp
- passive:if (have hourUO3) hide this
- on earn:
- hide this
- yield 1 hourUO3
- end
- *hourU4
- name:Visual timer
- desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- cost:125000000 timeR
- req:100 hour
- tags:Up BuildUp
- passive:if (have hourUO4) hide this
- on earn:
- hide this
- yield 1 hourUO4
- end
- *hourU5
- name:UNIX timer
- desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- cost:80000000000 timeR
- req:150 hour
- tags:Up BuildUp
- passive:if (have hourUO5) hide this
- on earn:
- hide this
- yield 1 hourUO5
- end
- *hourU6
- name:Windows Data and Time
- desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- cost:70000000000000 timeR
- req:200 hour
- tags:Up BuildUp
- passive:if (have hourUO6) hide this
- on earn:
- hide this
- yield 1 hourUO6
- end
- *humanU1
- name:An child
- desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
- icon:icons[1,1]
- cost:4800 timeR
- req:5 human
- tags:Up BuildUp
- passive:if (have humanUO1) hide this
- on earn:
- hide this
- yield 1 humanUO1
- end
- *humanU2
- name:Addicted gamer
- desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- cost:50000 timeR
- req:25 human
- tags:Up BuildUp
- passive:if (have humanUO2) hide this
- on earn:
- hide this
- yield 1 humanUO2
- end
- *humanU3
- name:Severely addicted gamers
- desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- cost:1960000 timeR
- req:50 human
- tags:Up BuildUp
- passive:if (have humanUO3) hide this
- on earn:
- hide this
- yield 1 humanUO3
- end
- *humanU4
- name:Outmastering gamers
- desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- cost:900000000 timeR
- req:100 human
- tags:Up BuildUp
- passive:if (have humanUO4) hide this
- on earn:
- hide this
- yield 1 humanUO4
- end
- *humanU5
- name:Fortnite and Minecraft players
- desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- cost:600000000000 timeR
- req:150 human
- tags:Up BuildUp
- passive:if (have humanUO5) hide this
- on earn:
- hide this
- yield 1 humanUO5
- end
- *humanU6
- name:Spyonclear
- desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- cost:550000000000000 timeR
- req:200 human
- tags:Up BuildUp
- passive:if (have humanUO6) hide this
- on earn:
- hide this
- yield 1 humanUO6
- end
- *jobU1
- name:Work
- desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
- icon:icons[1,1]
- cost:40000 timeR
- req:5 job
- tags:Up BuildUp
- passive:if (have jobUO1) hide this
- on earn:
- hide this
- yield 1 jobUO1
- end
- *jobU2
- name:Uglyness
- desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- cost:500000 timeR
- req:25 job
- tags:Up BuildUp
- passive:if (have jobUO2) hide this
- on earn:
- hide this
- yield 1 jobUO2
- end
- *jobU3
- name:You have to work anyway
- desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- cost:8000000 timeR
- req:50 job
- tags:Up BuildUp
- passive:if (have jobUO3) hide this
- on earn:
- hide this
- yield 1 jobUO3
- end
- *jobU4
- name:24/7
- desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- cost:5000000000 timeR
- req:100 job
- tags:Up BuildUp
- passive:if (have jobUO4) hide this
- on earn:
- hide this
- yield 1 jobUO4
- end
- *jobU5
- name:365 days in a year
- desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- cost:5000000000000 timeR
- req:150 job
- tags:Up BuildUp
- passive:if (have jobUO5) hide this
- on earn:
- hide this
- yield 1 jobUO5
- end
- *jobU6
- name:Employer-tyrant
- desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- cost:3000000000000000 timeR
- req:200 job
- tags:Up BuildUp
- passive:if (have jobUO6) hide this
- on earn:
- hide this
- yield 1 jobUO6
- end
- *tvU1
- name:Goes flat
- desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
- icon:icons[1,1]
- cost:200000 timeR
- req:5 tv
- tags:Up BuildUp
- passive:if (have tvUO1) hide this
- on earn:
- hide this
- yield 1 tvUO1
- end
- *tvU2
- name:Chinese distribution
- desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- cost:1000000 timeR
- req:25 tv
- tags:Up BuildUp
- passive:if (have tvUO2) hide this
- on earn:
- hide this
- yield 1 tvUO2
- end
- *tvU3
- name:High-definion television
- desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- cost:80000000 timeR
- req:50 tv
- tags:Up BuildUp
- passive:if (have tvUO3) hide this
- on earn:
- hide this
- yield 1 tvUO3
- end
- *tvU4
- name:4K High-quality TV
- desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- cost:50000000000 timeR
- req:100 tv
- tags:Up BuildUp
- passive:if (have tvUO4) hide this
- on earn:
- hide this
- yield 1 tvUO4
- end
- *tvU5
- name:8K UHD TV
- desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- cost:30000000000000 timeR
- req:150 tv
- tags:Up BuildUp
- passive:if (have tvUO5) hide this
- on earn:
- hide this
- yield 1 tvUO5
- end
- *tvU6
- name:16K QUHD TV
- desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- cost:10000000000000000 timeR
- req:200 tv
- tags:Up BuildUp
- passive:if (have tvUO6) hide this
- on earn:
- hide this
- yield 1 tvUO6
- end
- *idleU1
- name:Full Idling
- desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
- icon:icons[1,1]
- cost:1770000 timeR
- req:5 idle
- tags:Up BuildUp
- passive:if (have idleUO1) hide this
- on earn:
- hide this
- yield 1 idleUO1
- end
- *idleU2
- name:Clicker
- desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- cost:8000000 timeR
- req:25 idle
- tags:Up BuildUp
- passive:if (have idleUO2) hide this
- on earn:
- hide this
- yield 1 idleUO2
- end
- *idleU3
- name:Hyperincremental
- desc:<b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- cost:620000000 timeR
- req:50 idle
- tags:Up BuildUp
- passive:if (have idleUO3) hide this
- on earn:
- hide this
- yield 1 idleUO3
- end
- *idleU4
- name:Cookie Clicker
- desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- cost:500000000000 timeR
- req:100 idle
- tags:Up BuildUp
- passive:if (have idleUO4) hide this
- on earn:
- hide this
- yield 1 idleUO4
- end
- *idleU5
- name:Grandma Clicker
- desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- cost:200000000000000 timeR
- req:150 idle
- tags:Up BuildUp
- passive:if (have idleUO5) hide this
- on earn:
- hide this
- yield 1 idleUO5
- end
- *idleU6
- name:Antimatter Dimensions
- desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- cost:90000000000000000 timeR
- req:200 idle
- tags:Up BuildUp
- passive:if (have idleUO6) hide this
- on earn:
- hide this
- yield 1 idleUO6
- end
- *hourN1
- name:Hourception
- desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself,
- icon:icons[1,1]
- cost:3999997 timeR
- req:40 hour
- tags:Up UnityUp
- passive:if (have hourNO1) hide this
- on earn:
- hide this
- yield 1 hourNO1
- end
- *hourN2
- name:Synergied eye
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass,
- icon:icons[1,1]
- cost:99999997 timeR
- req:60 hour
- tags:Up UnityUp
- passive:if (have hourNO2) hide this
- on earn:
- hide this
- yield 1 hourNO2
- end
- *hourN3
- name:Overclocked
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass,
- icon:icons[1,1]
- cost:1280000000 timeR
- req:80 hour
- tags:Up UnityUp
- passive:if (have hourNO3) hide this
- on earn:
- hide this
- yield 1 hourNO3
- end
- *hourN4
- name:Time inside of TV
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass,
- icon:icons[1,1]
- cost:64000000000 timeR
- req:120 hour
- tags:Up UnityUp
- passive:if (have hourNO4) hide this
- on earn:
- hide this
- yield 1 hourNO4
- end
- *hourN5
- name:Time Played
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass,
- icon:icons[1,1]
- cost:8640000000000 timeR
- req:160 hour
- tags:Up UnityUp
- passive:if (have hourNO5) hide this
- on earn:
- hide this
- yield 1 hourNO5
- end
- *humanN1
- name:Unitied States
- desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself,
- icon:icons[1,1]
- cost:39999997 timeR
- req:50 human
- tags:Up UnityUp
- passive:if (have humanNO1) hide this
- on earn:
- hide this
- yield 1 humanNO1
- end
- *humanN2
- name:Unitied Kindom
- desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human,
- icon:icons[1,1]
- cost:2000000000 timeR
- req:70 human
- tags:Up UnityUp
- passive:if (have humanNO2) hide this
- on earn:
- hide this
- yield 1 humanNO2
- end
- *humanN3
- name:Germany
- desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans,
- icon:icons[1,1]
- cost:51200000000 timeR
- req:90 human
- tags:Up UnityUp
- passive:if (have humanNO3) hide this
- on earn:
- hide this
- yield 1 humanNO3
- end
- *humanN4
- name:inb4 again US comes
- desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans,
- icon:icons[1,1]
- cost:2000000000000 timeR
- req:130 human
- tags:Up UnityUp
- passive:if (have humanNO4) hide this
- on earn:
- hide this
- yield 1 humanNO4
- end
- *humanN5
- name:Worldwide gaming
- desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans,
- icon:icons[1,1]
- cost:300000000000000 timeR
- req:170 human
- tags:Up UnityUp
- passive:if (have humanNO5) hide this
- on earn:
- hide this
- yield 1 humanNO5
- end
- *jobN1
- name:Powered up jobs
- desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself,
- icon:icons[1,1]
- cost:5000000000 timeR
- req:60 job
- tags:Up UnityUp
- passive:if (have jobNO1) hide this
- on earn:
- hide this
- yield 1 jobNO1
- end
- *jobN2
- name:Hateful clocking
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job,
- icon:icons[1,1]
- cost:100000000000 timeR
- req:80 job
- tags:Up UnityUp
- passive:if (have jobNO2) hide this
- on earn:
- hide this
- yield 1 jobNO2
- end
- *jobN3
- name:Things as needed
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job,
- icon:icons[1,1]
- cost:640000000000 timeR
- req:100 job
- tags:Up UnityUp
- passive:if (have jobNO3) hide this
- on earn:
- hide this
- yield 1 jobNO3
- end
- *jobN4
- name:75 programms of lesson
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job,
- icon:icons[1,1]
- cost:32000000000000 timeR
- req:140 job
- tags:Up UnityUp
- passive:if (have jobNO4) hide this
- on earn:
- hide this
- yield 1 jobNO4
- end
- *jobN5
- name:Job on game developing
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job,
- icon:icons[1,1]
- cost:8e15 timeR
- req:180 job
- tags:Up UnityUp
- passive:if (have jobNO5) hide this
- on earn:
- hide this
- yield 1 jobNO5
- end
- *tvN1
- name:Kiselyov
- desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself,
- icon:icons[1,1]
- cost:26000000000 timeR
- req:70 tv
- tags:Up UnityUp
- passive:if (have tvNO1) hide this
- on earn:
- hide this
- yield 1 tvNO1
- end
- *tvN2
- name:Ticking advertisment
- desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV,
- icon:icons[1,1]
- cost:1000000000000 timeR
- req:90 tv
- tags:Up UnityUp
- passive:if (have tvNO2) hide this
- on earn:
- hide this
- yield 1 tvNO2
- end
- *tvN3
- name:News in Channel 1
- desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV,
- icon:icons[1,1]
- cost:5000000000000 timeR
- req:110 tv
- tags:Up UnityUp
- passive:if (have tvNO3) hide this
- on earn:
- hide this
- yield 1 tvNO3
- end
- *tvN4
- name:Not implemented name
- desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV,
- icon:icons[1,1]
- cost:200000000000000 timeR
- req:150 tv
- tags:Up UnityUp
- passive:if (have tvNO4) hide this
- on earn:
- hide this
- yield 1 tvNO4
- end
- *tvN5
- name:Computer and TV in same time
- desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV,
- icon:icons[1,1]
- cost:6e16 timeR
- req:190 tv
- tags:Up UnityUp
- passive:if (have tvNO5) hide this
- on earn:
- hide this
- yield 1 tvNO5
- end
- *idleN1
- name:Stacks
- desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself,
- icon:icons[1,1]
- cost:626000000000 timeR
- req:80 idle
- tags:Up UnityUp
- passive:if (have idleNO1) hide this
- on earn:
- hide this
- yield 1 idleNO1
- end
- *idleN2
- name:Time matters
- desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game,
- icon:icons[1,1]
- cost:15000000000000 timeR
- req:100 idle
- tags:Up UnityUp
- passive:if (have idleNO2) hide this
- on earn:
- hide this
- yield 1 idleNO2
- end
- *idleN3
- name:It was happends before
- desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game,
- icon:icons[1,1]
- cost:100000000000000 timeR
- req:120 idle
- tags:Up UnityUp
- passive:if (have idleNO3) hide this
- on earn:
- hide this
- yield 1 idleNO3
- end
- *idleN4
- name:Inocra
- desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game,
- icon:icons[1,1]
- cost:8000000000000000 timeR
- req:160 idle
- tags:Up UnityUp
- passive:if (have idleNO4) hide this
- on earn:
- hide this
- yield 1 idleNO4
- end
- *idleN5
- name:Teleplay
- desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game,
- icon:icons[1,1]
- cost:1e18 timeR
- req:200 idle
- tags:Up UnityUp
- passive:if (have idleNO5) hide this
- on earn:
- hide this
- yield 1 idleNO5
- end
- *ytU1
- name:Bloggers
- desc:<//><b>Effect:</b><.> main buildings gain +5% CpS per idle game,
- icon:icons[1,1]
- cost:4200000 timeR
- req:25 achR
- tags:Up AchUp
- passive:if (have ytUO1) hide this
- on earn:
- hide this
- yield 1 ytUO1
- end
- *tutorial1O
- name:Parsley
- desc:Nice to meet you to ....... Before clicking it and starting this game, we have to introduce to you several things: <.> <b>News!</b> As of now, it just getting message complaining about you getting started, but they would be different if you progress in-game. <.> <b>Upgrades!</b> Obviously an building updates, rare items, etc. <.> <b>Buildings!</b> They are just a little bit different, but somewhat are same. They are more realistic, and accepts 2020s' reality. <.> <b>Resources!</b> Powered with achievements and upgrades, but honestly, for a style, i prefer IGM 2013's over 2017's.<.> <b>And more:</b> Button things, Advanced version history, Tutorials, Sexy times!
- icon:icons[1,1]
- req:have tutorial1
- tags:ttr
- on earn:yield 1 base
- *TEMPLATE
- no buy
- on earn:yield 1 upgradesII
- *mltUO1
- name:A new thing
- desc:It is an cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2% boost, totaling to [multi*2]%
- icon:icons[1,1]
- tags:UpOwn upunlock
- req:have mltU1
- passive:multiply yield of hour by (1+((mu)*0.02))
- passive:multiply yield of human by (1+((mu)*0.02))
- passive:multiply yield of job by (1+((mu)*0.02))
- passive:multiply yield of tv by (1+((mu)*0.02))
- passive:multiply yield of idle by (1+((mu)*0.02))
- *mltUO2
- name:An additional boost
- desc:A little bit cool offer.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‰ boost, totaling to [multi*0,2]% <.><i>Is it actually a percent, or per mille?</i> - Players
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have mltU2
- passive:multiply yield of hour by (1+((mu)*0.002))
- passive:multiply yield of human by (1+((mu)*0.002))
- passive:multiply yield of job by (1+((mu)*0.002))
- passive:multiply yield of tv by (1+((mu)*0.002))
- passive:multiply yield of idle by (1+((mu)*0.002))
- *mltUO3
- name:A new thing
- desc:You are achieved it.<//><b>Effect:</b><.> Unlocks Multibuild. <.> Get 2‱ boost, totaling to [multi*0,02]% <.><i>PER TEN THOSANDS?</i> - Angry players <.><i>The first two bonuses was too overpowered, an 1/100th of thing should be enough for this gameplay</i> - Spyonclear
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have mltU3
- passive:multiply yield of hour by (1+((mu)*0.0002))
- passive:multiply yield of human by (1+((mu)*0.0002))
- passive:multiply yield of job by (1+((mu)*0.0002))
- passive:multiply yield of tv by (1+((mu)*0.0002))
- passive:multiply yield of idle by (1+((mu)*0.0002))
- *hourUO1
- name:Houry fragmental
- desc:Fragmentation of hourglasses? What?!<//><b>Effect:</b><.> Hourglasses are 40% effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU1
- passive:multiply yield of hour by 1.4
- *hourUO2
- name:Clock
- desc:More mechanical-like option.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU2
- passive:multiply yield of hour by 2
- *hourUO3
- name:Digital timer
- desc:This time you'll get a numbers in timing.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU3
- passive:multiply yield of hour by 2
- *hourUO4
- name:Visual timer
- desc:Make it visual, bring da background in it.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU4
- passive:multiply yield of hour by 2
- *hourUO5
- name:UNIX timer
- desc:Seconds only, but effective to watch.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU5
- passive:multiply yield of hour by 2
- *hourUO6
- name:Windows Data and Time
- desc:Computer's time measure became an human-like.<//><b>Effect:</b><.> Hourglasses are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have hourU6
- passive:multiply yield of hour by 2
- *humanUO1
- name:An child
- desc:An little people with whole life forward, just joined you.<//><b>Effect:</b><.> Humans are 40% effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU1
- passive:multiply yield of human by 1.4
- *humanUO2
- name:Addicted gamer
- desc:Well, it's an issue, but it makes time.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU2
- passive:multiply yield of human by 2
- *humanUO3
- name:Severely addicted gamers
- desc:They got "overpowered", and they are ready to waste time.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU3
- passive:multiply yield of human by 2
- *humanUO4
- name:Outmastering gamers
- desc:They are definetly OP in-game.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU4
- passive:multiply yield of human by 2
- *humanUO5
- name:Fortnite and Minecraft players
- desc:Let's unite with Fortnite and Minecraft!<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU5
- passive:multiply yield of human by 2
- *humanUO6
- name:Spyonclear
- desc:What's with 2017, what's with 2020, there would be an author supporting progress.<//><b>Effect:</b><.> Humans are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have humanU6
- passive:multiply yield of human by 2
- *jobUO1
- name:Work
- desc:Obvious.<//><b>Effect:</b><.> Jobs are 40% effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU1
- passive:multiply yield of job by 1.4
- *jobUO2
- name:Uglyness
- desc:Looking at it with disgustion are time-consuming.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU2
- passive:multiply yield of job by 2
- *jobUO3
- name:You have to work anyway
- desc:Self-explainable.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU3
- passive:multiply yield of job by 2
- *jobUO4
- name:24/7
- desc:Self-explainable as well.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU4
- passive:multiply yield of job by 2
- *jobUO5
- name:365 days in a year
- desc:Okay, maybe it is too much...<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU5
- passive:multiply yield of job by 2
- *jobUO6
- name:Employer-tyrant
- desc:Humanity are just fucked, but it is worth quadrillion seconds.<//><b>Effect:</b><.> Jobs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have jobU6
- passive:multiply yield of job by 2
- *tvUO1
- name:Goes flat
- desc:It's easier to get.<//><b>Effect:</b><.> TVs are 40% effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU1
- passive:multiply yield of tv by 1.4
- *tvUO2
- name:Chinese distribution
- desc:That's worth $99.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU2
- passive:multiply yield of tv by 2
- *tvUO3
- name:High-definion television
- desc:OLED TV rules!<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU3
- passive:multiply yield of tv by 2
- *tvUO4
- name:4K High-quality TV
- desc:AMOLED beats OLED.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU4
- passive:multiply yield of tv by 2
- *tvUO5
- name:8K UHD TV
- desc:Woah woah woah, an QLED 8K?! That's awesome!<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU5
- passive:multiply yield of tv by 2
- *tvUO6
- name:16K QUHD TV
- desc:Every pixel matters from an hundreds of millions.<//><b>Effect:</b><.> TVs are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have tvU6
- passive:multiply yield of tv by 2
- *idleUO1
- name:Full Idling
- desc:Already in.<//><b>Effect:</b><.> Idle games are 40% effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU1
- passive:multiply yield of idle by 1.4
- *idleUO2
- name:Clicker
- desc:Touchpad a little bit sucking<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU2
- passive:multiply yield of idle by 2
- *idleUO3
- name:Hyperincremental
- desc:<b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU3
- passive:multiply yield of idle by 2
- *idleUO4
- name:Cookie Clicker
- desc:Home for modern version.<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU4
- passive:multiply yield of idle by 2
- *idleUO5
- name:Grandma Clicker
- desc:Just crediting, ok?<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU5
- passive:multiply yield of idle by 2
- *idleUO6
- name:Antimatter Dimensions
- desc:Shut up and bring me 3e6971056 antimatters!<//><b>Effect:</b><.> Idle games are twice as effective
- icon:icons[1,1]
- tags:UpOwn BuildUp
- req:have idleU6
- passive:multiply yield of idle by 2
- *hourNO1
- name:Hourception
- desc:<//><b>Effect:</b><.> Hourglasses gain +1% CpS per itself.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have hourN1
- passive:multiply yield of hour by (1+((ho)*0.01))
- *hourNO2
- name:Synergied eye
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, humans gain +1% CpS per hourglass.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have hourN2
- passive:multiply yield of human by (1+((ho)*0.01))
- passive:multiply yield of hour by 2
- *hourNO3
- name:Overclocked
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, jobs gain +1% CpS per hourglass.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have hourN3
- passive:multiply yield of job by (1+((ho)*0.01))
- passive:multiply yield of hour by 2
- *hourNO4
- name:Time inside of TV
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, TVs gain +1% CpS per hourglass.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have hourN4
- passive:multiply yield of tv by (1+((ho)*0.01))
- passive:multiply yield of hour by 2
- *hourNO5
- name:Time Played
- desc:<//><b>Effect:</b><.> Hourglasses are twice as effective, idle games gain +1% CpS per hourglass.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have hourN5
- passive:multiply yield of idle by (1+((ho)*0.01))
- passive:multiply yield of hour by 2
- *humanNO1
- name:Unitied States
- desc:<//><b>Effect:</b><.> Humans gain +0.5% CpS per itself.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have humanN1
- passive:multiply yield of human by (1+((hu)*0.005))
- *humanNO2
- name:Unitied Kindom
- desc:<//><b>Effect:</b><.> Humans are twice as effective, hourglasses gain +0.5% CpS per human.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have humanN2
- passive:multiply yield of hour by (1+((hu)*0.005))
- passive:multiply yield of human by 2
- *humanNO3
- name:Germany
- desc:<//><b>Effect:</b><.> Humans are twice as effective, jobs gain +0.5% CpS per humans.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have humanN3
- passive:multiply yield of job by (1+((hu)*0.005))
- passive:multiply yield of human by 2
- *humanNO4
- name:inb4 again US comes
- desc:<//><b>Effect:</b><.> Humans are twice as effective, TVs gain +0.5% CpS per humans.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have humanN4
- passive:multiply yield of tv by (1+((hu)*0.005))
- passive:multiply yield of human by 2
- *humanNO5
- name:Worldwide gaming
- desc:<//><b>Effect:</b><.> Humans are twice as effective, idle games gain +0.5% CpS per humans.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have humanN5
- passive:multiply yield of idle by (1+((hu)*0.005))
- passive:multiply yield of human by 2
- *jobNO1
- name:Powered up jobs
- desc:<//><b>Effect:</b><.> Jobs gain +0.3% CpS per itself.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have jobN1
- passive:multiply yield of job by (1+((jo)*0.003))
- *jobNO2
- name:Hateful clocking
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, hourglasses gain +0.3% CpS per job.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have jobN2
- passive:multiply yield of hour by (1+((jo)*0.003))
- passive:multiply yield of job by 2
- *jobNO3
- name:Things as needed
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, humans gain +0.3% CpS per job.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have jobN3
- passive:multiply yield of human by (1+((jo)*0.003))
- passive:multiply yield of job by 2
- *jobNO4
- name:75 programms of lesson
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, TVs gain +0.3% CpS per job.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have jobN4
- passive:multiply yield of tv by (1+((jo)*0.003))
- passive:multiply yield of job by 2
- *jobNO5
- name:Job on game developing
- desc:<//><b>Effect:</b><.> Jobs are twice as effective, idle games gain +0.3% CpS per job.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have jobN5
- passive:multiply yield of idle by (1+((jo)*0.003))
- passive:multiply yield of job by 2
- *tvNO1
- name:Kiselyov
- desc:<//><b>Effect:</b><.> TVs gain +0.2% CpS per itself.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have tvN1
- passive:multiply yield of tv by (1+((te)*0.002))
- *tvNO2
- name:Ticking advertisment
- desc:<//><b>Effect:</b><.> TVs are twice as effective, hourglasses gain +0.2% CpS per TV.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have tvN2
- passive:multiply yield of hour by (1+((te)*0.002))
- passive:multiply yield of tv by 2
- *tvNO3
- name:News in Channel 1
- desc:<//><b>Effect:</b><.> TVs are twice as effective, humans gain +0.2% CpS per TV.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have tvN3
- passive:multiply yield of human by (1+((te)*0.002))
- passive:multiply yield of tv by 2
- *tvNO4
- name:Not implemented name
- desc:<//><b>Effect:</b><.> TVs are twice as effective, jobs gain +0.2% CpS per TV.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have tvN4
- passive:multiply yield of job by (1+((te)*0.002))
- passive:multiply yield of tv by 2
- *tvNO5
- name:Computer and TV in same time
- desc:<//><b>Effect:</b><.> TVs are twice as effective, idle games gain +0.2% CpS per TV.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have tvN5
- passive:multiply yield of idle by (1+((te)*0.002))
- passive:multiply yield of tv by 2
- *idleNO1
- name:Stacks
- desc:<//><b>Effect:</b><.> idle games gain +0.1% CpS per itself.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have idleN1
- passive:multiply yield of idle by (1+((id)*0.001))
- *idleNO2
- name:Time matters
- desc:<//><b>Effect:</b><.> idle games are twice as effective, hourglasses gain +0.1% CpS per idle game.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have idleN2
- passive:multiply yield of hour by (1+((id)*0.001))
- passive:multiply yield of idle by 2
- *idleNO3
- name:It was happends before
- desc:<//><b>Effect:</b><.> idle games are twice as effective, humans gain +0.1% CpS per idle game.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have idleN3
- passive:multiply yield of human by (1+((id)*0.001))
- passive:multiply yield of idle by 2
- *idleNO4
- name:Inocra
- desc:<//><b>Effect:</b><.> idle games are twice as effective, jobs gain +0.1% CpS per idle game.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have idleN4
- passive:multiply yield of job by (1+((id)*0.001))
- passive:multiply yield of idle by 2
- *idleNO5
- name:Teleplay
- desc:<//><b>Effect:</b><.> idle games are twice as effective, TVs gain +0.1% CpS per idle game.
- icon:icons[1,1]
- tags:UpOwn UnityUp
- req:have idleN5
- passive:multiply yield of tv by (1+((id)*0.001))
- passive:multiply yield of idle by 2
- *ytUO1
- name:Bloggers
- desc:<//><b>Effect:</b><.> main buildings gain +5% CpS per idle game,
- icon:icons[1,1]
- tags:UpOwn AchUp
- req:have ytU1
- passive:multiply yield of hour by (1+((mu)*0.05))
- passive:multiply yield of human by (1+((mu)*0.05))
- passive:multiply yield of job by (1+((mu)*0.05))
- passive:multiply yield of tv by (1+((mu)*0.05))
- passive:multiply yield of idle by (1+((mu)*0.05))
- Achievements
- *TEMPLATE
- on click:anim glow
- *TEMPLATE
- tag:achievements
- on earn:yield 1 achR
- *sectoA1
- name:Bring it on!
- desc:Have <b>1</b> second.
- req:1 timeR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sectoA2
- name:100 letters, 15 seconds
- desc:Have <b>15</b> seconds.
- req:15 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA3
- name:Minute talks
- desc:Have <b>60</b> seconds.
- req:60 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA4
- name:Got more?
- desc:Have <b>600</b> seconds.
- req:600 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA5
- name:Alarming time
- desc:Have <b>3600</b> seconds.
- req:3600 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA6
- name:Not one, but six over'clocks.
- desc:Have <b>21600</b> seconds.
- req:21600 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA7
- name:Day wasted 'as is'
- desc:Have <b>86400</b> seconds.
- req:86400 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA8
- name:Moons and suns
- desc:Have <b>432000</b> seconds.
- req:432000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA9
- name:Long-term
- desc:Have <b>1728000</b> seconds.
- req:1728000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA10
- name:Seasonal vacation.
- desc:Have <b>7776000</b> seconds.
- req:7776000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA11
- name:Orbital time wasting.
- desc:Have <b>31536000</b> seconds.
- req:31536000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA12
- name:Пятилетка.
- desc:Have <b>157680000</b> seconds.
- req:157680000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA13
- name:Half-life.
- desc:Have <b>1419120000</b> seconds.
- req:1419120000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *sectoA14
- name:Life wasted succesfully.
- desc:Have <b>3 billion</b> seconds.
- req:3000000000 timeR:earned
- icon:icons[2,4] icons[0,3] icons[0,6]
- *secpsA1
- name:Feel it!
- desc:Boost time at <b>10</b> speed
- req:10 timeR per second
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secpsA2
- name:Boost it!
- desc:Boost time at <b>100</b> speed
- req:100 timeR per second
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secpsA3
- name:QuickTime
- desc:Boost time at <b>1000</b> speed
- req:1000 timeR per second
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secpsA4
- name:Grand skip
- desc:Boost time at <b>10000</b> speed
- req:10000 timeR per second
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secpsA5
- name:Days is a new seconds
- desc:Boost time at <b>100000</b> speed
- req:100000 timeR per second
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA1
- name:An additional thing
- desc:Have <b>1 building</b> that is a hourglass
- req:1 hour
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA2
- name:Made it 5
- desc:Have <b>5 buildings</b> that is a hourglasses
- req:5 hour
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA3
- name:And someone who supports me
- desc:Have <b>1 unit</b> of each type of buildings, <b>up to a human</b>.
- req:1 hour and 1 human
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA4
- name:Get a job
- desc:Have <b>1 unit</b> of each type of buildings, <b>up to a job</b>.
- req:1 hour and 1 human and 1 job
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA5
- name:Zombie box
- desc:Have <b>1 unit</b> of each type of buildings, <b>up to a television</b>.
- req:1 hour and 1 human and 1 job and 1 tv
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA6
- name:Internet connection pretty much needed.
- desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
- req:1 hour and 1 human and 1 job and 1 tv and 1 idle
- icon:icons[2,4] icons[0,2] icons[0,6]
- *busprA7
- name:Sixth needed
- desc:Have <b>1 unit</b> of each type of buildings, <b>up to an idle game</b>.
- req:1 hour and 1 human and 1 job and 1 tv and 1 idle
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sechoA1
- name:Newer thing at all
- desc:Produce <b>1000</b> seconds via hourglasses
- req:1000 timeHR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sechoA2
- name:reHour
- desc:Produce <b>1 million</b> seconds via hourglasses
- req:1000000 timeHR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sechoA3
- name:Unglassillion
- desc:Produce <b>10 billion</b> seconds via hourglasses
- req:10000000000 timeHR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sechoA4
- name:Clocks is everywhere
- desc:Produce <b>1 quadrillion</b> seconds via hourglasses
- req:1e15 timeHR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sechuA1
- name:Pfff... it is my regual DOTA 2 match
- desc:Produce <b>10,000</b> seconds via humans
- req:10000 timeHR2:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sechuA2
- name:it is now challenging.
- desc:Produce <b>10 million</b> seconds via humans
- req:10000000 timeHR2:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sechuA3
- name:We need at least 47 humans for it!
- desc:Produce <b>100 billion</b> seconds via humans
- req:100000000000 timeHR2:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sechuA4
- name:Humanity wasting time at it
- desc:Produce <b>10 quadrillion</b> seconds via humans
- req:1e16 timeHR2:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secjoA1
- name:oh boy what is it
- desc:Produce <b>100,000</b> seconds via jobs
- req:100000 timeJR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secjoA2
- name:😭WHY IT IS SO TIME CONSUMING?😭
- desc:Produce <b>100 million</b> seconds via jobs
- req:100000000 timeJR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secjoA3
- name:Supreme workstation
- desc:Produce <b>1 trillion</b> seconds via jobs
- req:1000000000000 timeJR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secjoA4
- name:jobs overdone
- desc:Produce <b>100 quadrillion</b> seconds via jobs
- req:1e17 timeJR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sectvA1
- name:full-day run
- desc:Produce <b>1 million</b> seconds via TVs
- req:1000000 timeTR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sectvA2
- name:Now it's on, asshole!
- desc:Produce <b>1 billion</b> seconds via TVs
- req:1000000000 timeTR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sectvA3
- name:Windows Never Released Marathon
- desc:Produce <b>10 trillion</b> seconds via TVs
- req:10000000000000 timeTR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *sectvA4
- name:We rekilled humanity via TV all over again?
- desc:Produce <b>1 quintillion</b> seconds via TVs
- req:1e18 timeTR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secidA1
- name:Truly idling
- desc:Produce <b>10 million</b> seconds via idle games
- req:10000000 timeIR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secidA2
- name:Quarantine due to COVID-19
- desc:Produce <b>10 billion</b> seconds via idle games
- req:10000000000 timeIR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secidA3
- name:Are we addicted to Incremental Games?
- desc:Produce <b>100 trillion</b> seconds via idle games
- req:100000000000000 timeIR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
- *secidA4
- name:Time Wasting Third Edition Walkthrough
- desc:Produce <b>10 quintillion</b> seconds via idle games
- req:1e19 timeIR:earned
- icon:icons[2,4] icons[0,2] icons[0,6]
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