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Evelia had been expecting to help some of the inter-dimensional refugees that had been materializing recently, but as the portal stabilized she realized that this was something very different. Jackbooted feet were already hitting the pavement as the glowing archway snapped into place.
1+
"... and I'll give it to you if you tell me what's inside." Evelia wiggled the cup of healing fluid invitingly.
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>Initiative rolls: Scarlet Witch 19+4, generic Nazis 19+1, tank Nazis 10+1, rocket-launcher Nazi 9+1
3+
The neo-Nazi coughed.
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5-
Hastily pinning her protective amulet on, she strode out in front of the approaching enemy. Scarlet's eyes widened as they flickered over the soldiers' obviously Nazi-style uniforms and a literal old-fashioned-looking tank rolling behind them. Benefit of the doubt is all well and good, but it would be ridiculous to risk getting shot in the race by an actual Nazi tank gun when she could subdue first and ask questions later.
5+
"Fine. ...seven guards, all armed. One with a rocket launcher for ... serious threats, like you. And the weapon itself, it'll be manned."
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With a hopefully authoritative-sounding cry of "drop the weapons!", she strode toward them and prepared to lay a hand on the nearest soldier if they put up a fight.
7+
"The weapon." Her eyes flickered to the chalice in her hand. "More details, please."
8
9-
>Intimidate roll: 4+5(skill)+7(presence)-5(guns) vs 14+1(will). Yeah, no.
9+
"Armour plating. Artillery cannon. Slits for gunners. Tank treads. It is a tank, basically. Home-made."
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The Nazi squadron immediately begin beating her to a pulp with fist and rifle-butts ... or so they expect.
11+
She tipped the cup wordlessly, splattering him and watching as his wounds began to close. Then she pulled out a foot-long blade and held it under his chin, her hand high up the meter-long handle.
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>Attack rolls:[2,13,11,12,1,17]+5 vs 10+7(parry)
13+
"Now, you have a choice. Go home and rethink your life, now your little ... group ... is gone. Cops might find you. Or stick around, turn yourself in, get some more medical attention for anything lingering, tell the cops everything and get a reduced sentence."
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Surprisingly, most of their blows just seem to bounce off as Scarlet's amulet does it's work.
15+
He opened his mouth to respond, but she was already striding toward the fire-entrance.
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>Damage resistance rolls:[12,12]+10(toughness) vs 15+1
17+
***
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Protected by her amulet and experienced at taking a hit, Evelia is totally unharmed. Alarmed the last Nazi - standing somewhat apart from the others and weilding a rocket-launcher - backs away and trains his weapon on the scuffle. Just in case.
19+
The first thing he hadn't mentioned was that one of the guards was at the fire-entrance door.
20
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>Begin Round 2
21+
>Initiative rolls: Scarlet 14+4, Guards 14+1, Heavy Weapons 10+1, Tank 1+1
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Fiddling with her equipment and feeling elated that her stunt didn't backfire, Evelia drew her weapon for the first time: a short-handled, gold-inlaid spear.
23+
Primed to retaliate if he tried anything, the heroine stabbed the Nazi in the chest
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25-
"Surrender", she intoned.
25+
>Attack roll: 2+4 vs 10+5(Parry)
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>Intimidate roll: 5+5(skill)+7(presence)-5(guns) vs 14+1(will). Quit trying that, you doof.
27+
but he was fast enough to leap backward out of the way. Trained. He called out "Intruder! Powered!" and leveled his rifle at her.
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So they shot her.
29+
>Attack roll: 20+5 vs 10+4(Parry)
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>Attack rolls:[1,17,6,4,10,16]+5 vs 10+4(parry)
31+
>Damage reduction: 2+4(Toughness) vs 15+10. 3 damage. Total: -1, staggered
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>Damage resistance rolls:[2,7,3]+8(toughness) vs 15+5. Damage: 2,1,2. Total: -5 circumstance penalty, dazed for next round
33+
The blast caught her right in the face. *Well-trained,* she thought. *Or just lucky...* Her reflexive retaliatory swipe to return the favour to its originator caught nothing but air - he had retreated out of range before making the attack.
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Riddled with bullets and bleeding heavily, Scarlet nonetheless managed to maintain her composure... mostly. She couldn't quite restrain a small, wet cough.
35+
>Round 2
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Blinking blood out of her eyes, she switched mental priorities. She'd need to be proactive if she wanted to get healed, against an opponent who was trying to play keep-away.
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Probably shouldn't have swapped out that amulet for the spear, and definitely shouldn't have taken a step back to pose dramatically and try to intimidate the enemy.
39+
She charged forward, reaching to tag his face.
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With these kinds of injury, Scarlet knew from long experience, any quip would risk coming out as an embarrassing croak or even a coughing fit. She just stepped forward to swing at the nearest Nazi ... but found she was still a little slow with the injury, allowing them to counterattack.
41+
>Attack roll: 18+8-2(charge) vs 10+5(Parry)
42
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>Attack rolls:[2,14,20,8,2,3]+5 vs 10+4(parry). 1 hit, 1 critical hit.
43+
>Damage reduction: 14+2(Toughness) vs 15+12. 3 damage. Total: -1, staggered
44
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>Damage resistance roll:17+8(toughness) vs 15+[1/2=0](immunity). 
45+
>Healing roll: 16+10 vs 10. Totally healed.
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>Damage resistance roll:2+8(toughness) vs 15+[1+5(crit)/2=3](immunity). Damage: 1. Total: -6 circumstance penalty
47+
*An eye for an eye,* Evie thought, the old cliche rattling through her mind for the thousandth time.
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>Damage reflection rolls:[4,18]+4 vs 10+5(parry). 1 hit.
49+
The villain took a swipe at her himself. He, however, was unpowered.
50
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>Damage resistance roll:10+2(toughness) vs 15+[1/2=0](immunity). Damage: 1. Total: -1 circumstance penalty
51+
>Attack roll: 7+5 vs 10+4(Parry)
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Once again, their attacks seemed ineffective. One particularly skilled Nazi, who got in a solid blow to the wound on her shoulder, actually seemed to injure his own hand. 
53+
Nor did he have the heroine's practice at fighting while injured. He missed miserably.
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>Round 3
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Tempting though it was to try and slice these guys up with the spear in vengeance for her current near-mortal wounds, there were more pressing matters. Scarlet sheathed her weapon and roughly grabbed the nearest Nazi with one hand, clutching her amulet with the other.
57+
Evie struck out with her decorated spear, then ducked low.. A second thing her prisoner had failed to mention - the warehouse was very exposed, with only the walkway around the edges she was on and a large open space below.
58
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>Attack roll:11+8 vs 10+5(parry). Hit. 
59+
>Attack roll: 8+4 vs 10+5(Parry)
60
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>Damage resistance roll:15+2(toughness)-1(injury) vs 15+12. 1 damage. Total: -2 circumstance penalty [EDIT: I screwed up here, that should have been 3 damage.]
61+
Even injured, the guard managed to scramble out of the way and kick out at her again.
62
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>Healing check: 15+10 vs 10. Heal 3 damage. Total: -3 circumstance penalty 
63+
>Attack roll: 4+5 vs 10+4(Parry)
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At first, not much seemed to happen. His buddies took the opportunity to try and get a few hits in...
65+
66
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>Attack rolls:[5,18,14,16,2,9]+5 vs 10+7(parry). 3 hits
67+
Not a very good kick, but it's the thought that counts. Frustrated, she let the spear drop so it sliced across her palm and made a grab for the offending leg.
68
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>Damage resistance rolls:[5,6,11]+10(toughness) vs 15+[1/2=0](immunity).
69+
>Attack roll: 9+8 vs 10+5(Parry)
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>Damage reflection rolls:[17,18,18]+4 vs 10+5(parry). 3 hits.
71+
>Damage reduction: 11+2(Toughness)-1 vs 15+12. 3 damage. Total: incapacitated
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>Damage resistance rolls:[13+19+19]+2(toughness) vs 15+[1/2=0](immunity). Damage: 1. Total: -1 circumstance penalty 
73+
The cut transferred to his Achilles tendon, then slithered up his leg to his spine and she maintained her grip.
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The heroine stuffed the Nazi's unresisting sleeve in his mouth as a makeshift gag, relieved him of his rifle and collected herself. The spear returned to her belt and was replaced by a small iron nail clutched tightly in one hand.
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The heroine ignored them and tightened her grip.
77+
Crouching low, she peeked over the edge of the walkway at the warehouse below. Panicked Nazis were scurrying like ants, looking directionlessly around or hurrying to try and find her. One in particular, toting a large rocket launcher in one hand, was scanning the walkway for her with a glare as he waited below.
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>Attack roll:17+8 vs 10+5(parry). Hit. 
79+
Time to oblige him. She hopped over the edge of the railing with a single smooth movement.
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>Damage resistance roll:1+2(toughness) vs 15+12. 5 damage. Total: incapacitated
81+
>Damage reduction: 2+8(Toughness) vs 15+5. 2 damage. Total: -1, dazed
82
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>Healing check: 8+10 vs 10. Heal 1 damage. Total: -2 circumstance penalty 
83+
>Initiative rolls: Scarlet 9+4, Guards 16+1, Heavy Weapons 20+1, Tank 7+1
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The Nazi gurgled and collapsed as bullet wounds opened up in nonlethal locations on his body. Blanching, his own allies drew back and opened fire.
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Once again, she had underestimated how much the Nazis had been planning for this moment. The unphased hulk of a man turned smoothly and backed away, aiming his enormous weapon at her. Before she could react, he pulled the trigger.
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>Attack rolls:[19,14,11,5,5,]+5 vs 10+7(parry). 2 hits
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>Dodge roll: 15+7 vs 10+10. Reduced to Damage 5.
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>Damage resistance rolls:[11,3]+8(toughness)-2(injured) vs 15+5. Damage: 1,2. Total: -4 circumstance penalty, staggered 
89+
>Damage reduction: 9+8(Toughness) vs 15+5. 1 damage. Total: -2
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>I guess the unconscious Nazi is also shot maybe but who cares
91+
She hurled herself prone as the explosion went off behind her, fortunately missing her with the brunt of it. Still, she was pretty badly burned and bruised.
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>Round 6
93+
Scarlet picked herself up and charged.
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Gritting her teeth in pain and irritation, Scarlet continued to heal herself...
95+
>Attack roll: 19+8-2(charging) vs 10+5(Parry)
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>Attack roll: incapacitated, automatic hit. 
97+
>Damage reduction/save: 11+2(Toughness) vs 15+6. 2 damage, immobile. Total: -1, dazed, immobile
98
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>Damage resistance roll:4+2(toughness) vs 15+12. 4 damage. Total: incapacitated
99+
>Healing roll: 1+10 vs 10. Heal 1 damage. Total: totally healed.
100
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>Healing check: 14+10 vs 10. Heal 2 damage. Total: -3 circumstance penalty 
101+
She touched him and pushed the full force of her injuries into the Nazi. Unlike her, he didn't have the advantage of positioning himself so it scorched his back - he caught the full brunt of the attack right in his face. 
102
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... as the remaining Nazis continued to spray her with bullets.
103+
Finally reacting, the other guards began opening fire into the exposed center of the room.
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>Attack rolls:[14,16,18,14,11]+5 vs 10+7(parry). 4 hits
105+
>Attack rolls: [10,6,12,3,2]+5 vs 10+7(Dodge). 1 hit.
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>Damage resistance rolls:[18,16,20,9]+8(toughness)-3(injured) vs 15+5. Damage: 1. Total: -4 circumstance penalty
107+
>Damage reduction: 3+8(Toughness) vs 15+5. 2 damage. Total: -1, dazed.
108
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>Round 7
109+
Only one shot hit her, but it hit her solidly in the arm. 
110
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Dropping the bleeding Nazi, Evelia sprinted toward the lone rocket-launcher-quipped soldier and grabbed for him. He dove sideways.
111+
The tank guys decided to get in on it as well while the going was good, firing en masse through slits in its armour.
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>Attack roll:2+8 vs 10+5(parry). 
113+
>Attack rolls: [5,19,5,5,2]+5 vs 10+7(Dodge). 1 hit.
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>Healing check: 2+10 vs 10. Heal 1 damage. Total: -3 circumstance penalty 
115+
>Damage reduction: 5+8(Toughness)-2(injured) vs 15+5. 2 damage. Total: -2, dazed.
116
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>Defend roll: 8+10(defending)+5(dodge)
117+
>Round 2
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A heated discussion in German began emanating from the tank. Scarlet, who had largely been treating the thing as scenery as they fought around it's treads, continued to battle the rocket-launcher guy.
119+
She quickly jogged over by the tank-thing to take cover. (Good luck firing at that angle, tank goons.) Hopefully it would not only protect her, it would buy a small amount of time until the others could find an angle to attack behind it. Not that she really needed it, but every little helps.
120
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>Round 8
121+
Swapping the protective nail for the short-handled spear, she prepared to slice into the tank. 
122
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>Attack roll:10+8 vs 23(dodging). 
123+
124
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>Healing check: 17+10 vs 10. Heal 3 damage. Total: uninjured
125+
The supernaturally-charged steel sliced into the thick metal of the tank with a sound eerily reminiscent of a can opener, albeit at ten times the volume.
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The Nazi scrabbled free, more or less fine despite the glancing touch from Scarlet. He ran back and launched a rocket at her.
127+
>Attack roll: 3+4 vs 10
128
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>Dodge save: 8+7 vs 10+9. Failed
129+
130
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>Damage resistance roll:2+8(toughness) vs 15+9. Damage: 2. Total: -1 circumstance penalty, staggered
131+
>Attack roll: 7+4 vs 10. Critical hit.
132
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>Round 9
133+
>Damage reduction: 13+10 vs 15+16+5. 2 damage. Total: hole torn.
134
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Blown off her feet and badly singed, Evelia picked herself back up and staggered over to the tank itself.
135+
After a moment's effort, a large doorway-shaped hole had been raggedly torn in the metal. The neo-Nazis inside were prepared - it's hard to miss someone cutting a hole in two-inch-thick steel right next to you, but it's even harder if you're in a small, echoing metal space. Still, she had some cover as they opened fire.
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The remaining Nazis took the opportunity to continue taking pot-shots at her.
137+
>Attack rolls: [19,12,2,7,8]+5-2(cover) vs 10+4(Dodge). 2 hits.
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>Attack rolls:[8,16,10,19,8]+5 vs 10+7(parry). 2 hits
139+
>Damage reduction: [13,3]+4(Toughness)-4(injured) vs 15+5. 1, 2 damage. Total: -4, staggered.
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>Damage resistance rolls:[5,8]+8(toughness)-1(injured) vs 15+5. Damage: 1,1. Total: -3 circumstance penalty, staggered
141+
It didn't do much good. The goons' bullets shredded flesh and costume alike.
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>Round 10
143+
144
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Evelia slapped the tank's surface. It wasn't much of a blow - barely a halfhearted tap, really - but it made a [I]crack[/I] that belied its force.
145+
>Regeneration: heal 1 damage. Total: -4
146
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>Attack roll: 14+8 vs 10. Critical hit.
147+
Clutching the shredded metal of the tank, some of the worst wounds spilled over into the tank itself. She was hurt - badly hurt - but she wasn't blinded or slowed for these next few moments
148
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>Damage resistance roll:17+10(toughness) vs 15+17. 1 damage. Total: superficially damaged.
149+
>Damage reduction: 18+10 vs 15+1.
150
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>Healing check: 18+10 vs 10. Heal 3 damage. Total: -1 circumstance penalty 
151+
The tank, not having any vital organs to endanger, was unmoved.
152
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The tank's armour buckled slightly and the paint scorched, as if it had been struck with a small explosion. The heroine stood noticeably straighter.
153+
As the volley stopped, she stepped into the little room within. No preliminaries, just thrusting out to stab the nearest attacker with her uninjured arm.
154
155-
After a moment's worried discussion, the Nazis continued firing.
155+
>Attack roll: 5+4 vs 10+5(Parry)
156
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>Attack rolls:[20,1,3,18,14]+5 vs 10+7(dodge). 2 hits, 1 critical hit
157+
Unscathed, he swung back, joined by his fellows as they crowded around her. Boots, fists, and guns all slammed into Scarlet. Even the men themselves would probably have found it hard to say whether they were fuelled by desperation or aggression.
158
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>Damage resistance rolls:[16,8]+8(toughness)-1(injured) vs 15+5. Damage: 1. Total: -2 circumstance penalty
159+
>Attack rolls: [18,12,20,9,2]+5 vs 10+4(Dodge). 4 hits.
160
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>Damage resistance roll:[9]+8(toughness)-1(injured) vs 15+10. Damage: 2. Total: -3 circumstance penalty, dazed
161+
>Damage reduction: [2,2,13,3]+4(Toughness)-2(injured) vs 15+0(immune). 3,3,3 damage. Total: -7, incapacitated.
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>Round 11
163+
>Attack reflection: [2,5,14]+4 vs 10+5(Dodge). 1 hits.
164
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Evelia didn't move, but there was another loud [I]clang[/I] from the metal plating as she rested her hand on it, as if it were being struck a powerful blow.
165+
>Damage reduction: 20+2(Toughness) vs 15+0(immune).
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>Attack roll: 2+8 vs 10. 
167+
>...and I guess that's it. I might come back and write the daring escape, but yikes, from shrugging off rockets and hails of concentrated fire with a smile to ... creamed by a handful of ordinary humans in a fistfight. Such is the random number god.
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>Healing check: 4+10 vs 10. Heal 1 damage. Total: -3 circumstance penalty 
169+
>It's possible that this character is a little *too* swingy in terms of health. Although, in fairness, they are meant as a flexible support character rather than primarily for soloing armies as a lone bruiser.