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MugaSofer

Fistful of Nazis - Scarlet Witch

Jun 23rd, 2018
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  1. Evelia had been expecting to help some of the inter-dimensional refugees that had been materializing recently, but as the portal stabilized she realized that this was something very different. Jackbooted feet were already hitting the pavement as the glowing archway snapped into place.
  2.  
  3. >Initiative rolls: Scarlet Witch 19+4, generic Nazis 19+1, tank Nazis 10+1, rocket-launcher Nazi 9+1
  4.  
  5. Hastily pinning her protective amulet on, she strode out in front of the approaching enemy. Scarlet's eyes widened as they flickered over the soldiers' obviously Nazi-style uniforms and a literal old-fashioned-looking tank rolling behind them. Benefit of the doubt is all well and good, but it would be ridiculous to risk getting shot in the race by an actual Nazi tank gun when she could subdue first and ask questions later.
  6.  
  7. With a hopefully authoritative-sounding cry of "drop the weapons!", she strode toward them and prepared to lay a hand on the nearest soldier if they put up a fight.
  8.  
  9. >Intimidate roll: 4+5(skill)+7(presence)-5(guns) vs 14+1(will). Yeah, no.
  10.  
  11. The Nazi squadron immediately begin beating her to a pulp with fist and rifle-butts ... or so they expect.
  12.  
  13. >Attack rolls:[2,13,11,12,1,17]+5 vs 10+7(parry)
  14.  
  15. Surprisingly, most of their blows just seem to bounce off as Scarlet's amulet does it's work.
  16.  
  17. >Damage resistance rolls:[12,12]+10(toughness) vs 15+1
  18.  
  19. Protected by her amulet and experienced at taking a hit, Evelia is totally unharmed. Alarmed the last Nazi - standing somewhat apart from the others and weilding a rocket-launcher - backs away and trains his weapon on the scuffle. Just in case.
  20.  
  21. >Begin Round 2
  22.  
  23. Fiddling with her equipment and feeling elated that her stunt didn't backfire, Evelia drew her weapon for the first time: a short-handled, gold-inlaid spear.
  24.  
  25. "Surrender", she intoned.
  26.  
  27. >Intimidate roll: 5+5(skill)+7(presence)-5(guns) vs 14+1(will). Quit trying that, you doof.
  28.  
  29. So they shot her.
  30.  
  31. >Attack rolls:[1,17,6,4,10,16]+5 vs 10+4(parry)
  32.  
  33. >Damage resistance rolls:[2,7,3]+8(toughness) vs 15+5. Damage: 2,1,2. Total: -5 circumstance penalty, dazed for next round
  34.  
  35. Riddled with bullets and bleeding heavily, Scarlet nonetheless managed to maintain her composure... mostly. She couldn't quite restrain a small, wet cough.
  36.  
  37. >Round 3
  38.  
  39. Probably shouldn't have swapped out that amulet for the spear, and definitely shouldn't have taken a step back to pose dramatically and try to intimidate the enemy.
  40.  
  41. With these kinds of injury, Scarlet knew from long experience, any quip would risk coming out as an embarrassing croak or even a coughing fit. She just stepped forward to swing at the nearest Nazi ... but found she was still a little slow with the injury, allowing them to counterattack.
  42.  
  43. >Attack rolls:[2,14,20,8,2,3]+5 vs 10+4(parry). 1 hit, 1 critical hit.
  44.  
  45. >Damage resistance roll:17+8(toughness) vs 15+[1/2=0](immunity).
  46.  
  47. >Damage resistance roll:2+8(toughness) vs 15+[1+5(crit)/2=3](immunity). Damage: 1. Total: -6 circumstance penalty
  48.  
  49. >Damage reflection rolls:[4,18]+4 vs 10+5(parry). 1 hit.
  50.  
  51. >Damage resistance roll:10+2(toughness) vs 15+[1/2=0](immunity). Damage: 1. Total: -1 circumstance penalty
  52.  
  53. Once again, their attacks seemed ineffective. One particularly skilled Nazi, who got in a solid blow to the wound on her shoulder, actually seemed to injure his own hand.
  54.  
  55. >Round 4
  56.  
  57. Tempting though it was to try and slice these guys up with the spear in vengeance for her current near-mortal wounds, there were more pressing matters. Scarlet sheathed her weapon and roughly grabbed the nearest Nazi with one hand, clutching her amulet with the other.
  58.  
  59. >Attack roll:11+8 vs 10+5(parry). Hit.
  60.  
  61. >Damage resistance roll:15+2(toughness)-1(injury) vs 15+12. 1 damage. Total: -2 circumstance penalty [EDIT: I screwed up here, that should have been 3 damage.]
  62.  
  63. >Healing check: 15+10 vs 10. Heal 3 damage. Total: -3 circumstance penalty
  64.  
  65. At first, not much seemed to happen. His buddies took the opportunity to try and get a few hits in...
  66.  
  67. >Attack rolls:[5,18,14,16,2,9]+5 vs 10+7(parry). 3 hits
  68.  
  69. >Damage resistance rolls:[5,6,11]+10(toughness) vs 15+[1/2=0](immunity).
  70.  
  71. >Damage reflection rolls:[17,18,18]+4 vs 10+5(parry). 3 hits.
  72.  
  73. >Damage resistance rolls:[13+19+19]+2(toughness) vs 15+[1/2=0](immunity). Damage: 1. Total: -1 circumstance penalty
  74.  
  75. >Round 5
  76.  
  77. The heroine ignored them and tightened her grip.
  78.  
  79. >Attack roll:17+8 vs 10+5(parry). Hit.
  80.  
  81. >Damage resistance roll:1+2(toughness) vs 15+12. 5 damage. Total: incapacitated
  82.  
  83. >Healing check: 8+10 vs 10. Heal 1 damage. Total: -2 circumstance penalty
  84.  
  85. The Nazi gurgled and collapsed as bullet wounds opened up in nonlethal locations on his body. Blanching, his own allies drew back and opened fire.
  86.  
  87. >Attack rolls:[19,14,11,5,5,]+5 vs 10+7(parry). 2 hits
  88.  
  89. >Damage resistance rolls:[11,3]+8(toughness)-2(injured) vs 15+5. Damage: 1,2. Total: -4 circumstance penalty, staggered
  90.  
  91. >I guess the unconscious Nazi is also shot maybe but who cares
  92.  
  93. >Round 6
  94.  
  95. Gritting her teeth in pain and irritation, Scarlet continued to heal herself...
  96.  
  97. >Attack roll: incapacitated, automatic hit.
  98.  
  99. >Damage resistance roll:4+2(toughness) vs 15+12. 4 damage. Total: incapacitated
  100.  
  101. >Healing check: 14+10 vs 10. Heal 2 damage. Total: -3 circumstance penalty
  102.  
  103. ... as the remaining Nazis continued to spray her with bullets.
  104.  
  105. >Attack rolls:[14,16,18,14,11]+5 vs 10+7(parry). 4 hits
  106.  
  107. >Damage resistance rolls:[18,16,20,9]+8(toughness)-3(injured) vs 15+5. Damage: 1. Total: -4 circumstance penalty
  108.  
  109. >Round 7
  110.  
  111. Dropping the bleeding Nazi, Evelia sprinted toward the lone rocket-launcher-quipped soldier and grabbed for him. He dove sideways.
  112.  
  113. >Attack roll:2+8 vs 10+5(parry).
  114.  
  115. >Healing check: 2+10 vs 10. Heal 1 damage. Total: -3 circumstance penalty
  116.  
  117. >Defend roll: 8+10(defending)+5(dodge)
  118.  
  119. A heated discussion in German began emanating from the tank. Scarlet, who had largely been treating the thing as scenery as they fought around it's treads, continued to battle the rocket-launcher guy.
  120.  
  121. >Round 8
  122.  
  123. >Attack roll:10+8 vs 23(dodging).
  124.  
  125. >Healing check: 17+10 vs 10. Heal 3 damage. Total: uninjured
  126.  
  127. The Nazi scrabbled free, more or less fine despite the glancing touch from Scarlet. He ran back and launched a rocket at her.
  128.  
  129. >Dodge save: 8+7 vs 10+9. Failed
  130.  
  131. >Damage resistance roll:2+8(toughness) vs 15+9. Damage: 2. Total: -1 circumstance penalty, staggered
  132.  
  133. >Round 9
  134.  
  135. Blown off her feet and badly singed, Evelia picked herself back up and staggered over to the tank itself.
  136.  
  137. The remaining Nazis took the opportunity to continue taking pot-shots at her.
  138.  
  139. >Attack rolls:[8,16,10,19,8]+5 vs 10+7(parry). 2 hits
  140.  
  141. >Damage resistance rolls:[5,8]+8(toughness)-1(injured) vs 15+5. Damage: 1,1. Total: -3 circumstance penalty, staggered
  142.  
  143. >Round 10
  144.  
  145. Evelia slapped the tank's surface. It wasn't much of a blow - barely a halfhearted tap, really - but it made a [I]crack[/I] that belied its force.
  146.  
  147. >Attack roll: 14+8 vs 10. Critical hit.
  148.  
  149. >Damage resistance roll:17+10(toughness) vs 15+17. 1 damage. Total: superficially damaged.
  150.  
  151. >Healing check: 18+10 vs 10. Heal 3 damage. Total: -1 circumstance penalty
  152.  
  153. The tank's armour buckled slightly and the paint scorched, as if it had been struck with a small explosion. The heroine stood noticeably straighter.
  154.  
  155. After a moment's worried discussion, the Nazis continued firing.
  156.  
  157. >Attack rolls:[20,1,3,18,14]+5 vs 10+7(dodge). 2 hits, 1 critical hit
  158.  
  159. >Damage resistance rolls:[16,8]+8(toughness)-1(injured) vs 15+5. Damage: 1. Total: -2 circumstance penalty
  160.  
  161. >Damage resistance roll:[9]+8(toughness)-1(injured) vs 15+10. Damage: 2. Total: -3 circumstance penalty, dazed
  162.  
  163. >Round 11
  164.  
  165. Evelia didn't move, but there was another loud [I]clang[/I] from the metal plating as she rested her hand on it, as if it were being struck a powerful blow.
  166.  
  167. >Attack roll: 2+8 vs 10.
  168.  
  169. >Healing check: 4+10 vs 10. Heal 1 damage. Total: -3 circumstance penalty
  170.  
  171. Bullets continued to rattle like thunder around and through her.
  172.  
  173. >Attack rolls:[8,7,6,18,3]+5 vs 10+7(dodge). 1 hit
  174.  
  175. >Damage resistance rolls:[16,8]+8(toughness)-1(injured) vs 15+5. Damage: 1. Total: -4 circumstance penalty
  176.  
  177. >Round 12
  178.  
  179. Drawing her spear, Scarlet slashed at the skin of the tank with it.
  180.  
  181. >Attack roll: 18+4 vs 10. Critical hit.
  182.  
  183. >Damage resistance roll:14+10(toughness) vs 15+16+5. 2 damage. Total: hole torn.
  184.  
  185. The spear sliced through the skin of the tank like butter, ripping a huge, jagged hole. Scarlet ducked inside it.
  186.  
  187. Swearing in German, the exterior Nazis hurried toward the tank.
  188.  
  189. The two nearest Nazis inside the tank, who had been somewhat prepared for a breach by the previous attacks on the same spot, attacked.
  190.  
  191. >Attack rolls:[7,20]+5 vs 10+4(parry). 1 critical hit.
  192.  
  193. >Damage resistance roll:8+4(toughness)-4(injured) vs 15+[1+5(crit)/2=3](immunity). Damage: 1. Total: -5 circumstance penalty
  194.  
  195. >Damage reflection rolls:[11,11]+4 vs 10+5(parry).
  196.  
  197. >Round 13
  198.  
  199. Scarlet struck out with one hand.
  200.  
  201. >Attack roll: 12+8 vs 10+5(parry). Hit.
  202.  
  203. >Damage resistance roll:2+2(toughness) vs 15+12. 4 damage. Total: incapacitated.
  204.  
  205. >Healing check: 16+10 vs 10. Heal 3 damage. Total: -2 circumstance penalty
  206.  
  207. Inside the cramped interior of the tank, the Nazis scrambled to fend off their costumed attacker.
  208.  
  209. >Attack rolls:[13,3,16,12]+5 vs 10+4(parry). 3 hits.
  210.  
  211. >Damage resistance rolls:[11,4,9]+4(toughness)-2(injured) vs 15+[1+5(crit)/2=3](immunity). Damage: 1,1,1. Total: -5 circumstance penalty
  212.  
  213. >Damage reflection rolls:[3,11,19]+4 vs 10+5(parry). 2 hits
  214.  
  215. >Damage resistance rolls:[10,9]+2(toughness) vs 15+[1+5(crit)/2=3](immunity). Damage: 1,1. Total: -1 circumstance penalty
  216.  
  217.  
  218. ...and got a few licks in.
  219.  
  220. >Round 14
  221.  
  222. She grabbed another Nazi.
  223.  
  224. >Attack roll: 11+8 vs 10+5(parry). Hit.
  225.  
  226. >Damage resistance roll:7+2(toughness)-1(injured vs 15+12. 4 damage. Total: incapacitated.
  227.  
  228. >Healing check: 2+10 vs 10. Heal 1 damage. Total: -5 circumstance penalty
  229.  
  230. Another Nazi collapsed, covered in bruises and with a bullet wound in one leg.
  231.  
  232. The four Nazis from outside clustered around the tear in the tank, peering in.
  233.  
  234. >Attack rolls:[5,5,1]+5 vs 10+4(parry).
  235.  
  236. What they saw was a bunch of trained soldiers who were, inexplicably, losing a fight to one injured girl wearing her torn and bloody white hooded coat. She wasn't even bothering to use the weapon she had sheathed at her side.
  237.  
  238. >Round 15
  239.  
  240. >Attack roll: 6+8 vs 10+5(parry).
  241.  
  242. >Healing check: 14+10 vs 10. Heal 2 damage. Total: -3 circumstance penalty
  243.  
  244. Panicked, the remaining Nazis outside the tear trained their guns on the cramped melee, not caring if they hit the enemy or their own allies.
  245.  
  246. >Attack rolls:[7,14,6,4,5]+5 vs 10+7(dodge). 1 hit
  247.  
  248. >Damage resistance roll:9+8(toughness)-3(injured) vs 15+5. Damage: 2. Total: -4 circumstance penalty, dazed
  249.  
  250. >Round 16
  251.  
  252. >Attack roll: 10+8 vs 10+5(parry). Hit.
  253.  
  254. >Damage resistance roll:1+2(toughness) vs 15+12. 5 damage. Total: incapacitated.
  255.  
  256. >Healing check: 14+10 vs 10. Heal 2 damage. Total: -3 circumstance penalty
  257.  
  258. With another Nazi pumped full of his own blows (and his comrades' bullets), she turned toward the ones by the tear. They fled back, talking in panicked German, to fetch the rocket launcher.
  259.  
  260. >Round 17
  261.  
  262. Scarlet followed, leaving behind one wounded Nazi and a pile of unconscious bodies. Before they could attempt to use the rocket launcher on her or the tank, she had caught up and tackled the one wielding it.
  263.  
  264. >Attack roll: 13+8 vs 10+5(parry). Hit.
  265.  
  266. >Damage resistance roll:9+2(toughness)-1(injured) vs 15+12. 3 damage. Total: -2 circumstance penalty, dazed for one round
  267.  
  268. >Healing check: 8+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty
  269.  
  270. As the Nazi reeled, Scarlet turned to face the others. She had a single nasty-looking scratch on her arm. Even her clothing had healed, pristine apart from that last remaining tear.
  271.  
  272. The other four scrambled away, keeping their weapons trained on her.
  273.  
  274. Scarlet seriously considered asking them to surrender. Again. It's one thing to open fire on someone who appears to be an angry civilian (maybe even some sort of nun), quite another to keep fighting after watching them tear apart a tank in front of you and decimate your squad.
  275.  
  276. ... it wasn't not even inconceivable one of them could get in a headshot, really mess up her day and allow them to escape off to God-knows-where.
  277.  
  278. But eh, what were the odds of that?
  279.  
  280. >Round 18
  281.  
  282. She pumped the last of her injuries into the Nazi in her hand,
  283.  
  284. >Attack roll: 18+8 vs 10+5(parry). Hit.
  285.  
  286. >Damage resistance roll:20+2(toughness)-2(injured) vs 15+12. 2 damage. Total: -3 circumstance penalty, dazed for one round
  287.  
  288. >Healing check: 8+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty
  289.  
  290. and he retaliated weakly,
  291.  
  292. >Attack roll: 11+5 vs 10+8(parry).
  293.  
  294. with no effect. The others lined up their shots for a last stand against their inexplicable enemy.
  295.  
  296. >Attack rolls:[19,3,13,13]+5 vs 10+7(dodge). 3 hits
  297.  
  298. >Damage resistance rolls:[11,17,9]+8(toughness)-1(injured) vs 15+5. Damage: 1,1. Total: - 3 circumstance penalty
  299.  
  300. >Round 19
  301.  
  302. Keeping her face carefully blank as more bullets grazed her, Scarlet stood stock still.
  303.  
  304. >Attack roll: 12+8 vs 10+5(parry).
  305.  
  306. >Damage resistance roll:18+2(toughness)-2(injured) vs 15+12.
  307.  
  308. >Healing check: 10+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty
  309.  
  310. Then she strode closer to the riflemen, who backed further away, continuing their desperate hail of bullets.
  311.  
  312. >Attack rolls:[16,18,15,5]+5 vs 10+7(dodge). 3 hits
  313.  
  314. >Damage resistance rolls:[4,9,2]+8(toughness)-1(injured) vs 15+5. Damage: 1,1. Total: -3 circumstance penalty
  315.  
  316. >Round 20
  317.  
  318. That was a mistake. Their awkward steps as they tried to walk and keep fire on their enemy weren't as fast as someone who simply ignored the enemy. The heroine caught up to them and struck the closest.
  319.  
  320. >Attack roll: 7+8 vs 10+5(parry).
  321.  
  322. >Healing check: 10+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty
  323.  
  324. ...
  325.  
  326. >Attack rolls:[13,15,11,18]+5 vs 10+7(dodge). 3 hits
  327.  
  328. >Damage resistance rolls:[19,18,18]+8(toughness)-1(injured) vs 15+1. Damage: 1,1,1. Total: -4 circumstance penalty
  329.  
  330. >Round 21
  331.  
  332. The scuffle continued, more out of blind desperation than any real hope for victory on the part of the Germans, even as the heroine stifled winces as their blows landed faster than they could be returned.
  333.  
  334. >Attack roll: 2+8 vs 10+5(parry).
  335.  
  336. >Healing check: 16+10 vs 10. Heal 3 damage. Total: -1 circumstance penalty
  337.  
  338.  
  339. ...
  340.  
  341. >Attack rolls:[8,14,5,13]+5 vs 10+7(dodge). 2 hits
  342.  
  343. >Damage resistance rolls:[16,10]+8(toughness)-1(injured) vs 15+1.
  344.  
  345. >Round 21
  346.  
  347. The scuffle continued, more out of blind desperation than any real hope for victory on the part of the Germans, even as the heroine stifled winces whenever their blows landed faster than they could be returned.
  348.  
  349. >Attack roll: 12+8 vs 10+5(parry).
  350.  
  351. >Damage resistance roll:2+2(toughness)-1(injured) vs 15+12. 4 damage. Total:incapacitated
  352.  
  353. >Healing check: 15+10 vs 10. Heal 3 damage. Total: healed
  354.  
  355. One Nazi collapsed, stunned by a serious of sourceless bruises to the head.
  356.  
  357. >Attack rolls:[3,6,12]+5 vs 10+7(dodge). 1 hit
  358.  
  359. >Damage resistance rolls:[2]+8(toughness) vs 15+1. Damage: 1. Total: -1 circumstance penalty
  360.  
  361. >Round 22
  362.  
  363. >Gosh, this is getting kinda dull, isn't it?
  364.  
  365. Sensing the fight was near its close, Scarlet shifted her focus to using her power defensively, swapping out her pin for her enchanted spear.
  366.  
  367. >Attack roll: 4+4 vs 10+5(parry).
  368.  
  369. >Attack rolls:[20,8,14]+5 vs 10+7(parry). 2 hits
  370.  
  371. >Damage resistance roll:[7]+8(toughness)-1(injury) vs 15+[1/2=0](immunity). Damage: 1. Total: -2 circumstance penalty
  372.  
  373. >Damage resistance roll:[10]+8(toughness)-1(injury) vs 15+[6/2=3](immunity).
  374.  
  375. >Damage reflection rolls:[4,11]+4 vs 10+5(parry).
  376.  
  377. >Round 23
  378.  
  379. >Attack roll: 4+4 vs 10+5(parry).
  380.  
  381. Scarlet wasn't as adroit with the spear as she was with her fists, but she knew contact with any of her enemies would end the fight. If anything, the difficulty was in not killing them outright with it.
  382.  
  383. >Attack rolls:[18,7,8]+5 vs 10+7(parry). 2 hits
  384.  
  385. >Damage resistance roll:14+8(toughness)-2(injury) vs 15+[1/2=0](immunity).
  386.  
  387. >Damage reflection roll:12+4 vs 10+5(parry).
  388.  
  389. >Damage resistance roll:3+2(toughness) vs 15+[1/2=0](immunity). 2 damage. -1 circumstance penalty, dazed
  390.  
  391. One of the Nazis landed a blow, only to find his hand buckling as landed.
  392.  
  393. >Round 24
  394.  
  395. The heroine pressed the advantage, striking at the injured Nazi.
  396.  
  397. >Attack roll: 15+4 vs 10+5(parry).
  398.  
  399. >Damage resistance roll:7+2(toughness) vs 15+16. 4 damage. Incapacitated.
  400.  
  401. He fell, grievously wounded. The heroine glanced at him in mild concern - he might need healing afterwards if he was going to make it to court.
  402.  
  403. >Attack rolls:[7,3]+5 vs 10+7(parry).
  404.  
  405. >Round 24
  406.  
  407. >Attack roll: 17+4 vs 10+5(parry).
  408.  
  409. >Damage resistance roll:1+2(toughness) vs 15+16. 6 damage. Incapacitated.
  410.  
  411. Another Nazi down, knocked out insantly with the flat of the blade.
  412.  
  413. >Attack roll:5+5 vs 10+7(parry).
  414.  
  415. >Round 25
  416.  
  417. >Attack roll: 13+4 vs 10+5(parry).
  418.  
  419. >Damage resistance roll:5+2(toughness) vs 15+16. 5 damage. Incapacitated.
  420.  
  421. And the last Nazi, defiant to the end, missed his final swing miserably and got hamstrung for his trouble.
  422.  
  423. Evelia turned to survey her handiwork. She felt almost cheated; this was a real victory, but she just felt sore and confused. Who even were these guys? Losers from an Earth where Hitler never fell and WWII-era tanks never went out of fashion? Some sort of incredibly foolish time travellers? She wasn't even in the mood for a quip, not that these guys would even understand it, probably.
  424.  
  425. And now she'd get to check them all one by one and stabilize them from their various mostly self-inflicted injuries. Probably have to take on several of the wounds for a while in the process. Fun.
  426.  
  427. Being a solo healer sucked. Why were there no teams when you needed them?
  428.  
  429. Still ... she looked over at the wrecked battlefield as she took the pulse of the first Nazi. A tank, huh? Maybe this was worth crowing to herself a little about after all.
  430.  
  431. -----
  432.  
  433.  
  434. Design notes:
  435.  
  436. I knew this build would be swingy, and very melee-focused tactically. But it's still heart-stopping in practice when you get brought to the brink of death by mundane ranged enemies and have little response. Needs some kind of real answer to ranged attackers, even a weak one. A general reduction of squishiness wouldn't hurt.
  437.  
  438. Arrays are annoying and fiddly and I'm pretty sure I messed them up at least once. See if it's possible to reduce dependence on arrays, and plot out "standard" sets for different situations.
  439.  
  440. Why resurrection instead of regeneration with linked damage? Not sure what I was thinking there.
  441.  
  442. Having allies rather than trying to cover every base simultaneously should help with this, but this fight definitely dragged.
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