SHOW:
|
|
- or go back to the newest paste.
1 | - | $name : Generic Superhuman Generator |
1 | + | Evelia had been expecting to help some of the inter-dimensional refugees that had been materializing recently, but as the portal stabilized she realized that this was something very different. Jackbooted feet were already hitting the pavement as the glowing archway snapped into place. |
2 | - | $author : MugaSofer |
2 | + | |
3 | - | $description : Generates a random superhero with generic-feeling powers (WIP!) |
3 | + | >Initiative rolls: Scarlet Witch 19+4, generic Nazis 19+1, tank Nazis 10+1, rocket-launcher Nazi 9+1 |
4 | - | $amount : 20 |
4 | + | |
5 | - | $picture : http://i.imgur.com/yP4rr8Q.png |
5 | + | Hastily pinning her protective amulet on, she strode out in front of the approaching enemy. Scarlet's eyes widened as they flickered over the soldiers' obviously Nazi-style uniforms and a literal old-fashioned-looking tank rolling behind them. Benefit of the doubt is all well and good, but it would be ridiculous to risk getting shot in the race by an actual Nazi tank gun when she could subdue first and ask questions later. |
6 | - | $button : Trigger |
6 | + | |
7 | With a hopefully authoritative-sounding cry of "drop the weapons!", she strode toward them and prepared to lay a hand on the nearest soldier if they put up a fight. | |
8 | - | $basic |
8 | + | |
9 | - | [normal] |
9 | + | >Intimidate roll: 4+5(skill)+7(presence)-5(guns) vs 14+1(will). Yeah, no. |
10 | - | [normal] |
10 | + | |
11 | - | [normal] |
11 | + | The Nazi squadron immediately begin beating her to a pulp with fist and rifle-butts ... or so they expect. |
12 | - | Super-Intelligence ([smart] and [smart]) |
12 | + | |
13 | - | Super Speed |
13 | + | >Attack rolls:[2,13,11,12,1,17]+5 vs 10+7(parry) |
14 | - | Super Strength |
14 | + | |
15 | - | Super Toughness |
15 | + | Surprisingly, most of their blows just seem to bounce off as Scarlet's amulet does it's work. |
16 | - | Eye Beams |
16 | + | |
17 | - | Hand Blast |
17 | + | >Damage resistance rolls:[12,12]+10(toughness) vs 15+1 |
18 | - | Barrier Warrior |
18 | + | |
19 | - | Elemental Powers [Elemental] ([kinetic] and [kinetic] and [kinetic]) |
19 | + | Protected by her amulet and experienced at taking a hit, Evelia is totally unharmed. Alarmed the last Nazi - standing somewhat apart from the others and weilding a rocket-launcher - backs away and trains his weapon on the scuffle. Just in case. |
20 | ||
21 | - | $normal |
21 | + | >Begin Round 2 |
22 | - | Voluntary Shapeshifting |
22 | + | |
23 | - | Telepathy ([telepath] and [telepath]) |
23 | + | Fiddling with her equipment and feeling elated that her stunt didn't backfire, Evelia drew her weapon for the first time: a short-handled, gold-inlaid spear. |
24 | - | Telepathy ([telepath]) |
24 | + | |
25 | - | Incredible Shrinking Man |
25 | + | "Surrender", she intoned. |
26 | - | Teleporters and Transporters (Teleportation) |
26 | + | |
27 | - | Intangibility ("Phasing") |
27 | + | >Intimidate roll: 5+5(skill)+7(presence)-5(guns) vs 14+1(will). Quit trying that, you doof. |
28 | - | Invisibility |
28 | + | |
29 | - | Make Me Wanna Shout (Sonic Scream) |
29 | + | So they shot her. |
30 | - | All Your Powers Combined |
30 | + | |
31 | - | Anti-Magic |
31 | + | >Attack rolls:[1,17,6,4,10,16]+5 vs 10+4(parry) |
32 | - | Astral Projection |
32 | + | |
33 | - | Attack Reflector |
33 | + | >Damage resistance rolls:[2,7,3]+8(toughness) vs 15+5. Damage: 2,1,2. Total: -5 circumstance penalty, dazed for next round |
34 | - | The Beastmaster |
34 | + | |
35 | - | Biomancy/Biomanipulation |
35 | + | Riddled with bullets and bleeding heavily, Scarlet nonetheless managed to maintain her composure... mostly. She couldn't quite restrain a small, wet cough. |
36 | - | Born Lucky |
36 | + | |
37 | - | Chameleon Camouflage |
37 | + | >Round 3 |
38 | - | Deadly Gaze |
38 | + | |
39 | - | Domain Holder (pocket dimension) |
39 | + | Probably shouldn't have swapped out that amulet for the spear, and definitely shouldn't have taken a step back to pose dramatically and try to intimidate the enemy. |
40 | - | Dreaming of Things to Come |
40 | + | |
41 | - | Dream Spying |
41 | + | With these kinds of injury, Scarlet knew from long experience, any quip would risk coming out as an embarrassing croak or even a coughing fit. She just stepped forward to swing at the nearest Nazi ... but found she was still a little slow with the injury, allowing them to counterattack. |
42 | - | Fertile Feet |
42 | + | |
43 | - | Gravity Master |
43 | + | >Attack rolls:[2,14,20,8,2,3]+5 vs 10+4(parry). 1 hit, 1 critical hit. |
44 | - | Having a Blast (explosion generation) |
44 | + | |
45 | - | Healing Hands |
45 | + | >Damage resistance roll:17+8(toughness) vs 15+[1/2=0](immunity). |
46 | - | Hyper Awareness |
46 | + | |
47 | - | Instant Armor |
47 | + | >Damage resistance roll:2+8(toughness) vs 15+[1+5(crit)/2=3](immunity). Damage: 1. Total: -6 circumstance penalty |
48 | - | Master of Illusion |
48 | + | |
49 | - | Power Copying |
49 | + | >Damage reflection rolls:[4,18]+4 vs 10+5(parry). 1 hit. |
50 | - | Powered Armor |
50 | + | |
51 | - | Power Nullifier |
51 | + | >Damage resistance roll:10+2(toughness) vs 15+[1/2=0](immunity). Damage: 1. Total: -1 circumstance penalty |
52 | - | Power Parasite |
52 | + | |
53 | - | Self-Duplication |
53 | + | Once again, their attacks seemed ineffective. One particularly skilled Nazi, who got in a solid blow to the wound on her shoulder, actually seemed to injure his own hand. |
54 | - | Shapeshifting |
54 | + | |
55 | - | Sizeshifter |
55 | + | >Round 4 |
56 | - | Space Master |
56 | + | |
57 | - | Speaks Fluent Animal |
57 | + | Tempting though it was to try and slice these guys up with the spear in vengeance for her current near-mortal wounds, there were more pressing matters. Scarlet sheathed her weapon and roughly grabbed the nearest Nazi with one hand, clutching her amulet with the other. |
58 | - | Super Empowering ([combo]) |
58 | + | |
59 | - | Super Smoke (transforming into smoke) |
59 | + | >Attack roll:11+8 vs 10+5(parry). Hit. |
60 | - | Taken for Granite (petrification attack) |
60 | + | |
61 | - | Technopath |
61 | + | >Damage resistance roll:15+2(toughness)-1(injury) vs 15+12. 1 damage. Total: -2 circumstance penalty [EDIT: I screwed up here, that should have been 3 damage.] |
62 | - | Thinking Up Portals |
62 | + | |
63 | - | Touch of Death |
63 | + | >Healing check: 15+10 vs 10. Heal 3 damage. Total: -3 circumstance penalty |
64 | - | Touch Telepathy ([telepath]) |
64 | + | |
65 | - | Vampiric Draining |
65 | + | At first, not much seemed to happen. His buddies took the opportunity to try and get a few hits in... |
66 | - | Voluntary Shapeshifting |
66 | + | |
67 | - | Wall Crawl |
67 | + | >Attack rolls:[5,18,14,16,2,9]+5 vs 10+7(parry). 3 hits |
68 | - | Weather Manipulation |
68 | + | |
69 | - | Improbable Aiming Skills |
69 | + | >Damage resistance rolls:[5,6,11]+10(toughness) vs 15+[1/2=0](immunity). |
70 | ||
71 | - | $Weird |
71 | + | >Damage reflection rolls:[17,18,18]+4 vs 10+5(parry). 3 hits. |
72 | - | Time Master |
72 | + | |
73 | - | Time Stands Still |
73 | + | >Damage resistance rolls:[13+19+19]+2(toughness) vs 15+[1/2=0](immunity). Damage: 1. Total: -1 circumstance penalty |
74 | - | Time Travel (personal time manipulation) |
74 | + | |
75 | - | Detachment Combat |
75 | + | >Round 5 |
76 | - | Change The Colour Of Objects |
76 | + | |
77 | - | Animal Eye Spy |
77 | + | The heroine ignored them and tightened her grip. |
78 | - | Energy Donation (transfer life-force or ki) |
78 | + | |
79 | - | Extreme Omnivore |
79 | + | >Attack roll:17+8 vs 10+5(parry). Hit. |
80 | - | Immobile Invulnerable |
80 | + | |
81 | - | Flat Form |
81 | + | >Damage resistance roll:1+2(toughness) vs 15+12. 5 damage. Total: incapacitated |
82 | - | I See Dead People |
82 | + | |
83 | - | Make Them Rot |
83 | + | >Healing check: 8+10 vs 10. Heal 1 damage. Total: -2 circumstance penalty |
84 | - | Omniglot |
84 | + | |
85 | - | Open and Shut (can open and shut anything) |
85 | + | The Nazi gurgled and collapsed as bullet wounds opened up in nonlethal locations on his body. Blanching, his own allies drew back and opened fire. |
86 | - | Pest Controller |
86 | + | |
87 | - | Poisonous Person |
87 | + | >Attack rolls:[19,14,11,5,5,]+5 vs 10+7(parry). 2 hits |
88 | - | Power of Creation |
88 | + | |
89 | - | Psychic Surgery |
89 | + | >Damage resistance rolls:[11,3]+8(toughness)-2(injured) vs 15+5. Damage: 1,2. Total: -4 circumstance penalty, staggered |
90 | - | Rubber Man |
90 | + | |
91 | - | Prehensile Hair |
91 | + | >I guess the unconscious Nazi is also shot maybe but who cares |
92 | - | Shatterpoint Tap |
92 | + | |
93 | - | Spike Shooter |
93 | + | >Round 6 |
94 | - | Spontaneous Weapon Creation |
94 | + | |
95 | - | Super Spit |
95 | + | Gritting her teeth in pain and irritation, Scarlet continued to heal herself... |
96 | - | Vacuum Mouth |
96 | + | |
97 | - | Wasp-style Stinger Blasts |
97 | + | >Attack roll: incapacitated, automatic hit. |
98 | - | Walk on Water |
98 | + | |
99 | - | Toon Physics |
99 | + | >Damage resistance roll:4+2(toughness) vs 15+12. 4 damage. Total: incapacitated |
100 | - | Implausible Fencing Powers |
100 | + | |
101 | >Healing check: 14+10 vs 10. Heal 2 damage. Total: -3 circumstance penalty | |
102 | - | $Secondary |
102 | + | |
103 | - | Flight |
103 | + | ... as the remaining Nazis continued to spray her with bullets. |
104 | - | Healing Factor |
104 | + | |
105 | - | Telepathy ([telepath]) |
105 | + | >Attack rolls:[14,16,18,14,11]+5 vs 10+7(parry). 4 hits |
106 | - | Wings |
106 | + | |
107 | - | Nigh-Invulnerability |
107 | + | >Damage resistance rolls:[18,16,20,9]+8(toughness)-3(injured) vs 15+5. Damage: 1. Total: -4 circumstance penalty |
108 | - | Spider-Sense |
108 | + | |
109 | - | Super Reflexes |
109 | + | >Round 7 |
110 | - | Super Senses |
110 | + | |
111 | - | My Significance Sense Is Tingling |
111 | + | Dropping the bleeding Nazi, Evelia sprinted toward the lone rocket-launcher-quipped soldier and grabbed for him. He dove sideways. |
112 | - | In a Single Bound |
112 | + | |
113 | - | X-Ray Vision |
113 | + | >Attack roll:2+8 vs 10+5(parry). |
114 | - | Super-Sharp Claws |
114 | + | |
115 | - | Elemental Absorption |
115 | + | >Healing check: 2+10 vs 10. Heal 1 damage. Total: -3 circumstance penalty |
116 | - | Always Accurate Attack |
116 | + | |
117 | - | Asteroids Monster |
117 | + | >Defend roll: 8+10(defending)+5(dodge) |
118 | - | Aura Vision |
118 | + | |
119 | - | Breath Weapon |
119 | + | A heated discussion in German began emanating from the tank. Scarlet, who had largely been treating the thing as scenery as they fought around it's treads, continued to battle the rocket-launcher guy. |
120 | - | Combat Clairvoyance |
120 | + | |
121 | - | Combat Tentacles |
121 | + | >Round 8 |
122 | - | Chrome Champion |
122 | + | |
123 | - | Dreaming of Times Gone By |
123 | + | >Attack roll:10+8 vs 23(dodging). |
124 | - | Immortality/Ressurection |
124 | + | |
125 | - | Fighting a Shadow (regenerate from nothing) |
125 | + | >Healing check: 17+10 vs 10. Heal 3 damage. Total: uninjured |
126 | - | Innate Night Vision |
126 | + | |
127 | - | Kiss of Death |
127 | + | The Nazi scrabbled free, more or less fine despite the glancing touch from Scarlet. He ran back and launched a rocket at her. |
128 | - | Multipurpose Tongue (prehensile, poisonous, sticky...) |
128 | + | |
129 | - | The Nose Knows |
129 | + | >Dodge save: 8+7 vs 10+9. Failed |
130 | - | Spring Coil (for jumping) |
130 | + | |
131 | - | Unbreakable Bones |
131 | + | >Damage resistance roll:2+8(toughness) vs 15+9. Damage: 2. Total: -1 circumstance penalty, staggered |
132 | - | Winds of Destiny, Change (Destiny/Precog immunity) |
132 | + | |
133 | - | Wreathed in Flames |
133 | + | >Round 9 |
134 | - | Uninhibited Muscle Power (the strength version of 90% of Your Brain) |
134 | + | |
135 | - | Weaponized Teleportation (telefrag, no Manton Effect) |
135 | + | Blown off her feet and badly singed, Evelia picked herself back up and staggered over to the tank itself. |
136 | - | Super Breath |
136 | + | |
137 | The remaining Nazis took the opportunity to continue taking pot-shots at her. | |
138 | - | $Meta |
138 | + | |
139 | - | Make Yourself Explode {30%} |
139 | + | >Attack rolls:[8,16,10,19,8]+5 vs 10+7(parry). 2 hits |
140 | - | Imagination-Based Superpower {50%} |
140 | + | |
141 | - | Emotional Powers (caused by emotion) |
141 | + | >Damage resistance rolls:[5,8]+8(toughness)-1(injured) vs 15+5. Damage: 1,1. Total: -3 circumstance penalty, staggered |
142 | - | Energy Absorption |
142 | + | |
143 | - | Functional Magic |
143 | + | >Round 10 |
144 | - | Master of Your Domain |
144 | + | |
145 | - | Pure Energy |
145 | + | Evelia slapped the tank's surface. It wasn't much of a blow - barely a halfhearted tap, really - but it made a [I]crack[/I] that belied its force. |
146 | - | Reality Warper {50%} |
146 | + | |
147 | - | Psychic Powers |
147 | + | >Attack roll: 14+8 vs 10. Critical hit. |
148 | - | Semantic Superpower (e.g. "pushing" could be used to "push" people at massive speed in order to fake teleportation, to push away abstract concepts such as pain, or to push away attacks) {50%} |
148 | + | |
149 | - | Super Invention |
149 | + | >Damage resistance roll:17+10(toughness) vs 15+17. 1 damage. Total: superficially damaged. |
150 | - | Super-Cute Superpowers |
150 | + | |
151 | - | Super Mode |
151 | + | >Healing check: 18+10 vs 10. Heal 3 damage. Total: -1 circumstance penalty |
152 | - | Weaponized Teleportation (telefrag, no Manton Effect) |
152 | + | |
153 | - | Your Heart's Desire {50%} |
153 | + | The tank's armour buckled slightly and the paint scorched, as if it had been struck with a small explosion. The heroine stood noticeably straighter. |
154 | - | Magical Eye {50%} |
154 | + | |
155 | - | A Minion |
155 | + | After a moment's worried discussion, the Nazis continued firing. |
156 | - | Super-Intelligence |
156 | + | |
157 | - | Animal-Themed Superbeing |
157 | + | >Attack rolls:[20,1,3,18,14]+5 vs 10+7(dodge). 2 hits, 1 critical hit |
158 | - | Shapeshifting |
158 | + | |
159 | >Damage resistance rolls:[16,8]+8(toughness)-1(injured) vs 15+5. Damage: 1. Total: -2 circumstance penalty | |
160 | - | $telepath |
160 | + | |
161 | - | [telepath] and [telepath] |
161 | + | >Damage resistance roll:[9]+8(toughness)-1(injured) vs 15+10. Damage: 2. Total: -3 circumstance penalty, dazed |
162 | - | Charm Person |
162 | + | |
163 | - | Emotion Control |
163 | + | >Round 11 |
164 | - | Emotion Bomb (cause emotion) |
164 | + | |
165 | - | Fake Memories |
165 | + | Evelia didn't move, but there was another loud [I]clang[/I] from the metal plating as she rested her hand on it, as if it were being struck a powerful blow. |
166 | - | I Know What You Fear |
166 | + | |
167 | - | Your Heart's Desire |
167 | + | >Attack roll: 2+8 vs 10. |
168 | - | Talking in Your Dreams |
168 | + | |
169 | - | Psychic Radar (sensing people) |
169 | + | >Healing check: 4+10 vs 10. Heal 1 damage. Total: -3 circumstance penalty |
170 | - | Seeing Through Another's Eyes |
170 | + | |
171 | - | The Empath |
171 | + | Bullets continued to rattle like thunder around and through her. |
172 | - | Living Lie Detector |
172 | + | |
173 | - | Master of Illusion |
173 | + | >Attack rolls:[8,7,6,18,3]+5 vs 10+7(dodge). 1 hit |
174 | - | Dream Weaver |
174 | + | |
175 | >Damage resistance rolls:[16,8]+8(toughness)-1(injured) vs 15+5. Damage: 1. Total: -4 circumstance penalty | |
176 | - | $smart |
176 | + | |
177 | - | Cyborg (any cybernetics) |
177 | + | >Round 12 |
178 | - | Robot Buddy |
178 | + | |
179 | - | Telepathy ([telepath]) |
179 | + | Drawing her spear, Scarlet slashed at the skin of the tank with it. |
180 | - | Telekinesis |
180 | + | |
181 | - | Technopathy |
181 | + | >Attack roll: 18+4 vs 10. Critical hit. |
182 | - | Awesomeness by Analysis |
182 | + | |
183 | - | Shatterpoint Tap |
183 | + | >Damage resistance roll:14+10(toughness) vs 15+16+5. 2 damage. Total: hole torn. |
184 | - | Always Accurate Attack |
184 | + | |
185 | - | Combat Clairvoyance |
185 | + | The spear sliced through the skin of the tank like butter, ripping a huge, jagged hole. Scarlet ducked inside it. |
186 | - | Jetpack |
186 | + | |
187 | - | Magic-Powered Pseudoscience |
187 | + | Swearing in German, the exterior Nazis hurried toward the tank. |
188 | - | Super-Speed Reading |
188 | + | |
189 | - | Photographic Memory |
189 | + | The two nearest Nazis inside the tank, who had been somewhat prepared for a breach by the previous attacks on the same spot, attacked. |
190 | - | Scarily Competent Tracker |
190 | + | |
191 | - | Dreaming of Things To Come |
191 | + | >Attack rolls:[7,20]+5 vs 10+4(parry). 1 critical hit. |
192 | ||
193 | - | $kinetic |
193 | + | >Damage resistance roll:8+4(toughness)-4(injured) vs 15+[1+5(crit)/2=3](immunity). Damage: 1. Total: -5 circumstance penalty |
194 | - | [kinetic] and [kinetic] |
194 | + | |
195 | - | Master of Illusion |
195 | + | >Damage reflection rolls:[11,11]+4 vs 10+5(parry). |
196 | - | Shapeshifting |
196 | + | |
197 | - | Weaponized Teleportation (telefrag, no Manton Effect) |
197 | + | >Round 13 |
198 | - | Super Breath |
198 | + | |
199 | - | Wreathed in Flames |
199 | + | Scarlet struck out with one hand. |
200 | - | Kiss of Death |
200 | + | |
201 | - | Immortality/Ressurection |
201 | + | >Attack roll: 12+8 vs 10+5(parry). Hit. |
202 | - | Fighting a Shadow (regenerate from nothing) |
202 | + | |
203 | - | Asteroids Monster |
203 | + | >Damage resistance roll:2+2(toughness) vs 15+12. 4 damage. Total: incapacitated. |
204 | - | Aura Vision |
204 | + | |
205 | - | Breath Weapon |
205 | + | >Healing check: 16+10 vs 10. Heal 3 damage. Total: -2 circumstance penalty |
206 | - | Combat Clairvoyance |
206 | + | |
207 | - | Combat Tentacles |
207 | + | Inside the cramped interior of the tank, the Nazis scrambled to fend off their costumed attacker. |
208 | - | Chrome Champion |
208 | + | |
209 | - | Super-Sharp Claws |
209 | + | >Attack rolls:[13,3,16,12]+5 vs 10+4(parry). 3 hits. |
210 | - | Elemental Absorption |
210 | + | |
211 | - | Wings |
211 | + | >Damage resistance rolls:[11,4,9]+4(toughness)-2(injured) vs 15+[1+5(crit)/2=3](immunity). Damage: 1,1,1. Total: -5 circumstance penalty |
212 | - | Nigh-Invulnerability |
212 | + | |
213 | - | Flight |
213 | + | >Damage reflection rolls:[3,11,19]+4 vs 10+5(parry). 2 hits |
214 | - | Healing Factor |
214 | + | |
215 | - | Spike Shooter |
215 | + | >Damage resistance rolls:[10,9]+2(toughness) vs 15+[1+5(crit)/2=3](immunity). Damage: 1,1. Total: -1 circumstance penalty |
216 | - | Spontaneous Weapon Creation |
216 | + | |
217 | - | Super Spit |
217 | + | |
218 | - | Wasp-style Stinger Blasts |
218 | + | ...and got a few licks in. |
219 | - | Walk on Water |
219 | + | |
220 | - | Weather Manipulation |
220 | + | >Round 14 |
221 | - | Vampiric Draining |
221 | + | |
222 | - | Voluntary Shapeshifting |
222 | + | She grabbed another Nazi. |
223 | - | Touch of Death |
223 | + | |
224 | - | Thinking Up Portals |
224 | + | >Attack roll: 11+8 vs 10+5(parry). Hit. |
225 | - | Super Empowering ([combo]) |
225 | + | |
226 | - | Super Smoke (transforming into smoke) |
226 | + | >Damage resistance roll:7+2(toughness)-1(injured vs 15+12. 4 damage. Total: incapacitated. |
227 | - | Taken for Granite (petrification attack) |
227 | + | |
228 | - | Self-Duplication |
228 | + | >Healing check: 2+10 vs 10. Heal 1 damage. Total: -5 circumstance penalty |
229 | - | Instant Armor |
229 | + | |
230 | - | Having a Blast (explosion generation) |
230 | + | Another Nazi collapsed, covered in bruises and with a bullet wound in one leg. |
231 | - | Attack Reflector |
231 | + | |
232 | - | All Your Powers Combined |
232 | + | The four Nazis from outside clustered around the tear in the tank, peering in. |
233 | - | Teleporters and Transporters (Teleportation) |
233 | + | |
234 | - | Intangibility ("Phasing") |
234 | + | >Attack rolls:[5,5,1]+5 vs 10+4(parry). |
235 | - | Super Strength |
235 | + | |
236 | - | Super Toughness |
236 | + | What they saw was a bunch of trained soldiers who were, inexplicably, losing a fight to one injured girl wearing her torn and bloody white hooded coat. She wasn't even bothering to use the weapon she had sheathed at her side. |
237 | - | Eye Beams |
237 | + | |
238 | - | Hand Blast |
238 | + | >Round 15 |
239 | - | Barrier Warrior |
239 | + | |
240 | >Attack roll: 6+8 vs 10+5(parry). | |
241 | - | $Elemental |
241 | + | |
242 | - | - Wind/Air |
242 | + | >Healing check: 14+10 vs 10. Heal 2 damage. Total: -3 circumstance penalty |
243 | - | - Darkness |
243 | + | |
244 | - | - Earth |
244 | + | Panicked, the remaining Nazis outside the tear trained their guns on the cramped melee, not caring if they hit the enemy or their own allies. |
245 | - | - Metal |
245 | + | |
246 | - | - Wood/Nature |
246 | + | >Attack rolls:[7,14,6,4,5]+5 vs 10+7(dodge). 1 hit |
247 | - | - Ice |
247 | + | |
248 | - | - Light |
248 | + | >Damage resistance roll:9+8(toughness)-3(injured) vs 15+5. Damage: 2. Total: -4 circumstance penalty, dazed |
249 | - | - Lava |
249 | + | |
250 | - | - Water |
250 | + | >Round 16 |
251 | - | - Fire |
251 | + | |
252 | - | - Lightning/Electricity |
252 | + | >Attack roll: 10+8 vs 10+5(parry). Hit. |
253 | - | - Magnetism |
253 | + | |
254 | - | - Paper |
254 | + | >Damage resistance roll:1+2(toughness) vs 15+12. 5 damage. Total: incapacitated. |
255 | - | - Telekinesis |
255 | + | |
256 | >Healing check: 14+10 vs 10. Heal 2 damage. Total: -3 circumstance penalty | |
257 | - | $good |
257 | + | |
258 | - | hero {25%} |
258 | + | With another Nazi pumped full of his own blows (and his comrades' bullets), she turned toward the ones by the tear. They fled back, talking in panicked German, to fetch the rocket launcher. |
259 | - | villain {50%} |
259 | + | |
260 | - | vigilante {15%} |
260 | + | >Round 17 |
261 | - | businessperson |
261 | + | |
262 | Scarlet followed, leaving behind one wounded Nazi and a pile of unconscious bodies. Before they could attempt to use the rocket launcher on her or the tank, she had caught up and tackled the one wielding it. | |
263 | - | $Weirdo |
263 | + | |
264 | - | [Weird] and [Secondary] |
264 | + | >Attack roll: 13+8 vs 10+5(parry). Hit. |
265 | - | [Weird] via [Meta] |
265 | + | |
266 | - | [Weird] |
266 | + | >Damage resistance roll:9+2(toughness)-1(injured) vs 15+12. 3 damage. Total: -2 circumstance penalty, dazed for one round |
267 | - | [Basic] via [Meta] and [Meta] |
267 | + | |
268 | - | [Secondary] |
268 | + | >Healing check: 8+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty |
269 | ||
270 | - | $combo |
270 | + | As the Nazi reeled, Scarlet turned to face the others. She had a single nasty-looking scratch on her arm. Even her clothing had healed, pristine apart from that last remaining tear. |
271 | - | [Basic] |
271 | + | |
272 | - | [Basic] and [Secondary] via [Meta] |
272 | + | The other four scrambled away, keeping their weapons trained on her. |
273 | - | [Basic], [Secondary] and [Secondary] |
273 | + | |
274 | - | [Basic] and [Secondary] |
274 | + | Scarlet seriously considered asking them to surrender. Again. It's one thing to open fire on someone who appears to be an angry civilian (maybe even some sort of nun), quite another to keep fighting after watching them tear apart a tank in front of you and decimate your squad. |
275 | - | [Basic] via [Meta] |
275 | + | |
276 | - | [Weirdo] {50%} |
276 | + | ... it wasn't not even inconceivable one of them could get in a headshot, really mess up her day and allow them to escape off to God-knows-where. |
277 | ||
278 | - | $superhuman |
278 | + | But eh, what were the odds of that? |
279 | - | *<br><br><br>You're [an] [relatively powerful|average|relatively weak] [good]. You have [combo].<br><br><br> |
279 | + | |
280 | >Round 18 | |
281 | ||
282 | She pumped the last of her injuries into the Nazi in her hand, | |
283 | ||
284 | >Attack roll: 18+8 vs 10+5(parry). Hit. | |
285 | ||
286 | >Damage resistance roll:20+2(toughness)-2(injured) vs 15+12. 2 damage. Total: -3 circumstance penalty, dazed for one round | |
287 | ||
288 | >Healing check: 8+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty | |
289 | ||
290 | and he retaliated weakly, | |
291 | ||
292 | >Attack roll: 11+5 vs 10+8(parry). | |
293 | ||
294 | with no effect. The others lined up their shots for a last stand against their inexplicable enemy. | |
295 | ||
296 | >Attack rolls:[19,3,13,13]+5 vs 10+7(dodge). 3 hits | |
297 | ||
298 | >Damage resistance rolls:[11,17,9]+8(toughness)-1(injured) vs 15+5. Damage: 1,1. Total: - 3 circumstance penalty | |
299 | ||
300 | >Round 19 | |
301 | ||
302 | Keeping her face carefully blank as more bullets grazed her, Scarlet stood stock still. | |
303 | ||
304 | >Attack roll: 12+8 vs 10+5(parry). | |
305 | ||
306 | >Damage resistance roll:18+2(toughness)-2(injured) vs 15+12. | |
307 | ||
308 | >Healing check: 10+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty | |
309 | ||
310 | Then she strode closer to the riflemen, who backed further away, continuing their desperate hail of bullets. | |
311 | ||
312 | >Attack rolls:[16,18,15,5]+5 vs 10+7(dodge). 3 hits | |
313 | ||
314 | >Damage resistance rolls:[4,9,2]+8(toughness)-1(injured) vs 15+5. Damage: 1,1. Total: -3 circumstance penalty | |
315 | ||
316 | >Round 20 | |
317 | ||
318 | That was a mistake. Their awkward steps as they tried to walk and keep fire on their enemy weren't as fast as someone who simply ignored the enemy. The heroine caught up to them and struck the closest. | |
319 | ||
320 | >Attack roll: 7+8 vs 10+5(parry). | |
321 | ||
322 | >Healing check: 10+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty | |
323 | ||
324 | ... | |
325 | ||
326 | >Attack rolls:[13,15,11,18]+5 vs 10+7(dodge). 3 hits | |
327 | ||
328 | >Damage resistance rolls:[19,18,18]+8(toughness)-1(injured) vs 15+1. Damage: 1,1,1. Total: -4 circumstance penalty | |
329 | ||
330 | >Round 21 | |
331 | ||
332 | The scuffle continued, more out of blind desperation than any real hope for victory on the part of the Germans, even as the heroine stifled winces as their blows landed faster than they could be returned. | |
333 | ||
334 | >Attack roll: 2+8 vs 10+5(parry). | |
335 | ||
336 | >Healing check: 16+10 vs 10. Heal 3 damage. Total: -1 circumstance penalty | |
337 | ||
338 | ||
339 | ... | |
340 | ||
341 | >Attack rolls:[8,14,5,13]+5 vs 10+7(dodge). 2 hits | |
342 | ||
343 | >Damage resistance rolls:[16,10]+8(toughness)-1(injured) vs 15+1. | |
344 | ||
345 | >Round 21 | |
346 | ||
347 | The scuffle continued, more out of blind desperation than any real hope for victory on the part of the Germans, even as the heroine stifled winces whenever their blows landed faster than they could be returned. | |
348 | ||
349 | >Attack roll: 12+8 vs 10+5(parry). | |
350 | ||
351 | >Damage resistance roll:2+2(toughness)-1(injured) vs 15+12. 4 damage. Total:incapacitated | |
352 | ||
353 | >Healing check: 15+10 vs 10. Heal 3 damage. Total: healed | |
354 | ||
355 | One Nazi collapsed, stunned by a serious of sourceless bruises to the head. | |
356 | ||
357 | >Attack rolls:[3,6,12]+5 vs 10+7(dodge). 1 hit | |
358 | ||
359 | >Damage resistance rolls:[2]+8(toughness) vs 15+1. Damage: 1. Total: -1 circumstance penalty | |
360 | ||
361 | >Round 22 | |
362 | ||
363 | >Gosh, this is getting kinda dull, isn't it? | |
364 | ||
365 | Sensing the fight was near its close, Scarlet shifted her focus to using her power defensively, swapping out her pin for her enchanted spear. | |
366 | ||
367 | >Attack roll: 4+4 vs 10+5(parry). | |
368 | ||
369 | >Attack rolls:[20,8,14]+5 vs 10+7(parry). 2 hits | |
370 | ||
371 | >Damage resistance roll:[7]+8(toughness)-1(injury) vs 15+[1/2=0](immunity). Damage: 1. Total: -2 circumstance penalty | |
372 | ||
373 | >Damage resistance roll:[10]+8(toughness)-1(injury) vs 15+[6/2=3](immunity). | |
374 | ||
375 | >Damage reflection rolls:[4,11]+4 vs 10+5(parry). | |
376 | ||
377 | >Round 23 | |
378 | ||
379 | >Attack roll: 4+4 vs 10+5(parry). | |
380 | ||
381 | Scarlet wasn't as adroit with the spear as she was with her fists, but she knew contact with any of her enemies would end the fight. If anything, the difficulty was in not killing them outright with it. | |
382 | ||
383 | >Attack rolls:[18,7,8]+5 vs 10+7(parry). 2 hits | |
384 | ||
385 | >Damage resistance roll:14+8(toughness)-2(injury) vs 15+[1/2=0](immunity). | |
386 | ||
387 | >Damage reflection roll:12+4 vs 10+5(parry). | |
388 | ||
389 | >Damage resistance roll:3+2(toughness) vs 15+[1/2=0](immunity). 2 damage. -1 circumstance penalty, dazed | |
390 | ||
391 | One of the Nazis landed a blow, only to find his hand buckling as landed. | |
392 | ||
393 | >Round 24 | |
394 | ||
395 | The heroine pressed the advantage, striking at the injured Nazi. | |
396 | ||
397 | >Attack roll: 15+4 vs 10+5(parry). | |
398 | ||
399 | >Damage resistance roll:7+2(toughness) vs 15+16. 4 damage. Incapacitated. | |
400 | ||
401 | He fell, grievously wounded. The heroine glanced at him in mild concern - he might need healing afterwards if he was going to make it to court. | |
402 | ||
403 | >Attack rolls:[7,3]+5 vs 10+7(parry). | |
404 | ||
405 | >Round 24 | |
406 | ||
407 | >Attack roll: 17+4 vs 10+5(parry). | |
408 | ||
409 | >Damage resistance roll:1+2(toughness) vs 15+16. 6 damage. Incapacitated. | |
410 | ||
411 | Another Nazi down, knocked out insantly with the flat of the blade. | |
412 | ||
413 | >Attack roll:5+5 vs 10+7(parry). | |
414 | ||
415 | >Round 25 | |
416 | ||
417 | >Attack roll: 13+4 vs 10+5(parry). | |
418 | ||
419 | >Damage resistance roll:5+2(toughness) vs 15+16. 5 damage. Incapacitated. | |
420 | ||
421 | And the last Nazi, defiant to the end, missed his final swing miserably and got hamstrung for his trouble. | |
422 | ||
423 | Evelia turned to survey her handiwork. She felt almost cheated; this was a real victory, but she just felt sore and confused. Who even were these guys? Losers from an Earth where Hitler never fell and WWII-era tanks never went out of fashion? Some sort of incredibly foolish time travellers? She wasn't even in the mood for a quip, not that these guys would even understand it, probably. | |
424 | ||
425 | And now she'd get to check them all one by one and stabilize them from their various mostly self-inflicted injuries. Probably have to take on several of the wounds for a while in the process. Fun. | |
426 | ||
427 | Being a solo healer sucked. Why were there no teams when you needed them? | |
428 | ||
429 | Still ... she looked over at the wrecked battlefield as she took the pulse of the first Nazi. A tank, huh? Maybe this was worth crowing to herself a little about after all. | |
430 | ||
431 | ----- | |
432 | ||
433 | ||
434 | Design notes: | |
435 | ||
436 | I knew this build would be swingy, and very melee-focused tactically. But it's still heart-stopping in practice when you get brought to the brink of death by mundane ranged enemies and have little response. Needs some kind of real answer to ranged attackers, even a weak one. A general reduction of squishiness wouldn't hurt. | |
437 | ||
438 | Arrays are annoying and fiddly and I'm pretty sure I messed them up at least once. See if it's possible to reduce dependence on arrays, and plot out "standard" sets for different situations. | |
439 | ||
440 | Why resurrection instead of regeneration with linked damage? Not sure what I was thinking there. | |
441 | ||
442 | Having allies rather than trying to cover every base simultaneously should help with this, but this fight definitely dragged. |