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1-
$name : Generic Superhuman Generator
1+
Evelia had been expecting to help some of the inter-dimensional refugees that had been materializing recently, but as the portal stabilized she realized that this was something very different. Jackbooted feet were already hitting the pavement as the glowing archway snapped into place.
2-
$author : MugaSofer
2+
3-
$description : Generates a random superhero with generic-feeling powers (WIP!)
3+
>Initiative rolls: Scarlet Witch 19+4, generic Nazis 19+1, tank Nazis 10+1, rocket-launcher Nazi 9+1
4-
$amount : 20
4+
5-
$picture : http://i.imgur.com/yP4rr8Q.png
5+
Hastily pinning her protective amulet on, she strode out in front of the approaching enemy. Scarlet's eyes widened as they flickered over the soldiers' obviously Nazi-style uniforms and a literal old-fashioned-looking tank rolling behind them. Benefit of the doubt is all well and good, but it would be ridiculous to risk getting shot in the race by an actual Nazi tank gun when she could subdue first and ask questions later.
6-
$button : Trigger
6+
7
With a hopefully authoritative-sounding cry of "drop the weapons!", she strode toward them and prepared to lay a hand on the nearest soldier if they put up a fight.
8-
$basic
8+
9-
[normal]
9+
>Intimidate roll: 4+5(skill)+7(presence)-5(guns) vs 14+1(will). Yeah, no.
10-
[normal]
10+
11-
[normal]
11+
The Nazi squadron immediately begin beating her to a pulp with fist and rifle-butts ... or so they expect.
12-
Super-Intelligence ([smart] and [smart])
12+
13-
Super Speed
13+
>Attack rolls:[2,13,11,12,1,17]+5 vs 10+7(parry)
14-
Super Strength
14+
15-
Super Toughness
15+
Surprisingly, most of their blows just seem to bounce off as Scarlet's amulet does it's work.
16-
Eye Beams
16+
17-
Hand Blast
17+
>Damage resistance rolls:[12,12]+10(toughness) vs 15+1
18-
Barrier Warrior
18+
19-
Elemental Powers [Elemental] ([kinetic] and [kinetic] and [kinetic])
19+
Protected by her amulet and experienced at taking a hit, Evelia is totally unharmed. Alarmed the last Nazi - standing somewhat apart from the others and weilding a rocket-launcher - backs away and trains his weapon on the scuffle. Just in case.
20
21-
$normal
21+
>Begin Round 2
22-
Voluntary Shapeshifting 
22+
23-
Telepathy ([telepath] and [telepath])
23+
Fiddling with her equipment and feeling elated that her stunt didn't backfire, Evelia drew her weapon for the first time: a short-handled, gold-inlaid spear.
24-
Telepathy ([telepath])
24+
25-
Incredible Shrinking Man
25+
"Surrender", she intoned.
26-
Teleporters and Transporters (Teleportation)
26+
27-
Intangibility ("Phasing")
27+
>Intimidate roll: 5+5(skill)+7(presence)-5(guns) vs 14+1(will). Quit trying that, you doof.
28-
Invisibility
28+
29-
Make Me Wanna Shout (Sonic Scream)
29+
So they shot her.
30-
All Your Powers Combined
30+
31-
Anti-Magic
31+
>Attack rolls:[1,17,6,4,10,16]+5 vs 10+4(parry)
32-
Astral Projection
32+
33-
Attack Reflector
33+
>Damage resistance rolls:[2,7,3]+8(toughness) vs 15+5. Damage: 2,1,2. Total: -5 circumstance penalty, dazed for next round
34-
The Beastmaster
34+
35-
Biomancy/Biomanipulation
35+
Riddled with bullets and bleeding heavily, Scarlet nonetheless managed to maintain her composure... mostly. She couldn't quite restrain a small, wet cough.
36-
Born Lucky
36+
37-
Chameleon Camouflage
37+
>Round 3
38-
Deadly Gaze
38+
39-
Domain Holder (pocket dimension)
39+
Probably shouldn't have swapped out that amulet for the spear, and definitely shouldn't have taken a step back to pose dramatically and try to intimidate the enemy.
40-
Dreaming of Things to Come
40+
41-
Dream Spying
41+
With these kinds of injury, Scarlet knew from long experience, any quip would risk coming out as an embarrassing croak or even a coughing fit. She just stepped forward to swing at the nearest Nazi ... but found she was still a little slow with the injury, allowing them to counterattack.
42-
Fertile Feet
42+
43-
Gravity Master
43+
>Attack rolls:[2,14,20,8,2,3]+5 vs 10+4(parry). 1 hit, 1 critical hit.
44-
Having a Blast (explosion generation)
44+
45-
Healing Hands
45+
>Damage resistance roll:17+8(toughness) vs 15+[1/2=0](immunity). 
46-
Hyper Awareness
46+
47-
Instant Armor
47+
>Damage resistance roll:2+8(toughness) vs 15+[1+5(crit)/2=3](immunity). Damage: 1. Total: -6 circumstance penalty
48-
Master of Illusion
48+
49-
Power Copying
49+
>Damage reflection rolls:[4,18]+4 vs 10+5(parry). 1 hit.
50-
Powered Armor
50+
51-
Power Nullifier
51+
>Damage resistance roll:10+2(toughness) vs 15+[1/2=0](immunity). Damage: 1. Total: -1 circumstance penalty
52-
Power Parasite
52+
53-
Self-Duplication
53+
Once again, their attacks seemed ineffective. One particularly skilled Nazi, who got in a solid blow to the wound on her shoulder, actually seemed to injure his own hand. 
54-
Shapeshifting
54+
55-
Sizeshifter
55+
>Round 4
56-
Space Master
56+
57-
Speaks Fluent Animal
57+
Tempting though it was to try and slice these guys up with the spear in vengeance for her current near-mortal wounds, there were more pressing matters. Scarlet sheathed her weapon and roughly grabbed the nearest Nazi with one hand, clutching her amulet with the other.
58-
Super Empowering ([combo])
58+
59-
Super Smoke (transforming into smoke)
59+
>Attack roll:11+8 vs 10+5(parry). Hit. 
60-
Taken for Granite (petrification attack)
60+
61-
Technopath
61+
>Damage resistance roll:15+2(toughness)-1(injury) vs 15+12. 1 damage. Total: -2 circumstance penalty [EDIT: I screwed up here, that should have been 3 damage.]
62-
Thinking Up Portals
62+
63-
Touch of Death
63+
>Healing check: 15+10 vs 10. Heal 3 damage. Total: -3 circumstance penalty 
64-
Touch Telepathy ([telepath])
64+
65-
Vampiric Draining
65+
At first, not much seemed to happen. His buddies took the opportunity to try and get a few hits in...
66-
Voluntary Shapeshifting
66+
67-
Wall Crawl
67+
>Attack rolls:[5,18,14,16,2,9]+5 vs 10+7(parry). 3 hits
68-
Weather Manipulation
68+
69-
Improbable Aiming Skills
69+
>Damage resistance rolls:[5,6,11]+10(toughness) vs 15+[1/2=0](immunity).
70
71-
$Weird
71+
>Damage reflection rolls:[17,18,18]+4 vs 10+5(parry). 3 hits.
72-
Time Master
72+
73-
Time Stands Still
73+
>Damage resistance rolls:[13+19+19]+2(toughness) vs 15+[1/2=0](immunity). Damage: 1. Total: -1 circumstance penalty 
74-
Time Travel (personal time manipulation)
74+
75-
Detachment Combat
75+
>Round 5
76-
Change The Colour Of Objects
76+
77-
Animal Eye Spy
77+
The heroine ignored them and tightened her grip.
78-
Energy Donation (transfer life-force or ki)
78+
79-
Extreme Omnivore
79+
>Attack roll:17+8 vs 10+5(parry). Hit. 
80-
Immobile Invulnerable
80+
81-
Flat Form
81+
>Damage resistance roll:1+2(toughness) vs 15+12. 5 damage. Total: incapacitated
82-
I See Dead People
82+
83-
Make Them Rot
83+
>Healing check: 8+10 vs 10. Heal 1 damage. Total: -2 circumstance penalty 
84-
Omniglot
84+
85-
Open and Shut (can open and shut anything)
85+
The Nazi gurgled and collapsed as bullet wounds opened up in nonlethal locations on his body. Blanching, his own allies drew back and opened fire.
86-
Pest Controller
86+
87-
Poisonous Person
87+
>Attack rolls:[19,14,11,5,5,]+5 vs 10+7(parry). 2 hits
88-
Power of Creation
88+
89-
Psychic Surgery
89+
>Damage resistance rolls:[11,3]+8(toughness)-2(injured) vs 15+5. Damage: 1,2. Total: -4 circumstance penalty, staggered 
90-
Rubber Man
90+
91-
Prehensile Hair
91+
>I guess the unconscious Nazi is also shot maybe but who cares
92-
Shatterpoint Tap
92+
93-
Spike Shooter
93+
>Round 6
94-
Spontaneous Weapon Creation
94+
95-
Super Spit
95+
Gritting her teeth in pain and irritation, Scarlet continued to heal herself...
96-
Vacuum Mouth
96+
97-
Wasp-style Stinger Blasts
97+
>Attack roll: incapacitated, automatic hit. 
98-
Walk on Water
98+
99-
Toon Physics
99+
>Damage resistance roll:4+2(toughness) vs 15+12. 4 damage. Total: incapacitated
100-
Implausible Fencing Powers
100+
101
>Healing check: 14+10 vs 10. Heal 2 damage. Total: -3 circumstance penalty 
102-
$Secondary
102+
103-
Flight
103+
... as the remaining Nazis continued to spray her with bullets.
104-
Healing Factor
104+
105-
Telepathy ([telepath])
105+
>Attack rolls:[14,16,18,14,11]+5 vs 10+7(parry). 4 hits
106-
Wings
106+
107-
Nigh-Invulnerability
107+
>Damage resistance rolls:[18,16,20,9]+8(toughness)-3(injured) vs 15+5. Damage: 1. Total: -4 circumstance penalty
108-
Spider-Sense
108+
109-
Super Reflexes
109+
>Round 7
110-
Super Senses
110+
111-
My Significance Sense Is Tingling
111+
Dropping the bleeding Nazi, Evelia sprinted toward the lone rocket-launcher-quipped soldier and grabbed for him. He dove sideways.
112-
In a Single Bound
112+
113-
X-Ray Vision
113+
>Attack roll:2+8 vs 10+5(parry). 
114-
Super-Sharp Claws
114+
115-
Elemental Absorption
115+
>Healing check: 2+10 vs 10. Heal 1 damage. Total: -3 circumstance penalty 
116-
Always Accurate Attack
116+
117-
Asteroids Monster
117+
>Defend roll: 8+10(defending)+5(dodge)
118-
Aura Vision
118+
119-
Breath Weapon
119+
A heated discussion in German began emanating from the tank. Scarlet, who had largely been treating the thing as scenery as they fought around it's treads, continued to battle the rocket-launcher guy.
120-
Combat Clairvoyance
120+
121-
Combat Tentacles
121+
>Round 8
122-
Chrome Champion
122+
123-
Dreaming of Times Gone By
123+
>Attack roll:10+8 vs 23(dodging). 
124-
Immortality/Ressurection
124+
125-
Fighting a Shadow (regenerate from nothing)
125+
>Healing check: 17+10 vs 10. Heal 3 damage. Total: uninjured
126-
Innate Night Vision
126+
127-
Kiss of Death
127+
The Nazi scrabbled free, more or less fine despite the glancing touch from Scarlet. He ran back and launched a rocket at her.
128-
Multipurpose Tongue (prehensile, poisonous, sticky...)
128+
129-
The Nose Knows
129+
>Dodge save: 8+7 vs 10+9. Failed
130-
Spring Coil (for jumping)
130+
131-
Unbreakable Bones
131+
>Damage resistance roll:2+8(toughness) vs 15+9. Damage: 2. Total: -1 circumstance penalty, staggered
132-
Winds of Destiny, Change (Destiny/Precog immunity)
132+
133-
Wreathed in Flames
133+
>Round 9
134-
Uninhibited Muscle Power (the strength version of 90% of Your Brain)
134+
135-
Weaponized Teleportation (telefrag, no Manton Effect)
135+
Blown off her feet and badly singed, Evelia picked herself back up and staggered over to the tank itself.
136-
Super Breath
136+
137
The remaining Nazis took the opportunity to continue taking pot-shots at her.
138-
$Meta
138+
139-
Make Yourself Explode {30%}
139+
>Attack rolls:[8,16,10,19,8]+5 vs 10+7(parry). 2 hits
140-
Imagination-Based Superpower {50%}
140+
141-
Emotional Powers (caused by emotion)
141+
>Damage resistance rolls:[5,8]+8(toughness)-1(injured) vs 15+5. Damage: 1,1. Total: -3 circumstance penalty, staggered
142-
Energy Absorption
142+
143-
Functional Magic
143+
>Round 10
144-
Master of Your Domain
144+
145-
Pure Energy
145+
Evelia slapped the tank's surface. It wasn't much of a blow - barely a halfhearted tap, really - but it made a [I]crack[/I] that belied its force.
146-
Reality Warper {50%}
146+
147-
Psychic Powers
147+
>Attack roll: 14+8 vs 10. Critical hit.
148-
Semantic Superpower (e.g. "pushing" could be used to "push" people at massive speed in order to fake teleportation, to push away abstract concepts such as pain, or to push away attacks) {50%}
148+
149-
Super Invention
149+
>Damage resistance roll:17+10(toughness) vs 15+17. 1 damage. Total: superficially damaged.
150-
Super-Cute Superpowers
150+
151-
Super Mode
151+
>Healing check: 18+10 vs 10. Heal 3 damage. Total: -1 circumstance penalty 
152-
Weaponized Teleportation (telefrag, no Manton Effect)
152+
153-
Your Heart's Desire {50%}
153+
The tank's armour buckled slightly and the paint scorched, as if it had been struck with a small explosion. The heroine stood noticeably straighter.
154-
Magical Eye {50%}
154+
155-
A Minion
155+
After a moment's worried discussion, the Nazis continued firing.
156-
Super-Intelligence
156+
157-
Animal-Themed Superbeing
157+
>Attack rolls:[20,1,3,18,14]+5 vs 10+7(dodge). 2 hits, 1 critical hit
158-
Shapeshifting
158+
159
>Damage resistance rolls:[16,8]+8(toughness)-1(injured) vs 15+5. Damage: 1. Total: -2 circumstance penalty
160-
$telepath
160+
161-
[telepath] and [telepath]
161+
>Damage resistance roll:[9]+8(toughness)-1(injured) vs 15+10. Damage: 2. Total: -3 circumstance penalty, dazed
162-
Charm Person
162+
163-
Emotion Control
163+
>Round 11
164-
Emotion Bomb (cause emotion)
164+
165-
Fake Memories
165+
Evelia didn't move, but there was another loud [I]clang[/I] from the metal plating as she rested her hand on it, as if it were being struck a powerful blow.
166-
I Know What You Fear
166+
167-
Your Heart's Desire
167+
>Attack roll: 2+8 vs 10. 
168-
Talking in Your Dreams
168+
169-
Psychic Radar (sensing people)
169+
>Healing check: 4+10 vs 10. Heal 1 damage. Total: -3 circumstance penalty 
170-
Seeing Through Another's Eyes
170+
171-
The Empath
171+
Bullets continued to rattle like thunder around and through her.
172-
Living Lie Detector
172+
173-
Master of Illusion
173+
>Attack rolls:[8,7,6,18,3]+5 vs 10+7(dodge). 1 hit
174-
Dream Weaver
174+
175
>Damage resistance rolls:[16,8]+8(toughness)-1(injured) vs 15+5. Damage: 1. Total: -4 circumstance penalty
176-
$smart
176+
177-
Cyborg (any cybernetics)
177+
>Round 12
178-
Robot Buddy
178+
179-
Telepathy ([telepath])
179+
Drawing her spear, Scarlet slashed at the skin of the tank with it.
180-
Telekinesis
180+
181-
Technopathy
181+
>Attack roll: 18+4 vs 10. Critical hit.
182-
Awesomeness by Analysis
182+
183-
Shatterpoint Tap
183+
>Damage resistance roll:14+10(toughness) vs 15+16+5. 2 damage. Total: hole torn.
184-
Always Accurate Attack
184+
185-
Combat Clairvoyance
185+
The spear sliced through the skin of the tank like butter, ripping a huge, jagged hole. Scarlet ducked inside it.
186-
Jetpack
186+
187-
Magic-Powered Pseudoscience
187+
Swearing in German, the exterior Nazis hurried toward the tank. 
188-
Super-Speed Reading
188+
189-
Photographic Memory
189+
The two nearest Nazis inside the tank, who had been somewhat prepared for a breach by the previous attacks on the same spot, attacked.
190-
Scarily Competent Tracker
190+
191-
Dreaming of Things To Come
191+
>Attack rolls:[7,20]+5 vs 10+4(parry). 1 critical hit.
192
193-
$kinetic
193+
>Damage resistance roll:8+4(toughness)-4(injured) vs 15+[1+5(crit)/2=3](immunity). Damage: 1. Total: -5 circumstance penalty
194-
[kinetic] and [kinetic]
194+
195-
Master of Illusion
195+
>Damage reflection rolls:[11,11]+4 vs 10+5(parry).
196-
Shapeshifting
196+
197-
Weaponized Teleportation (telefrag, no Manton Effect)
197+
>Round 13
198-
Super Breath
198+
199-
Wreathed in Flames
199+
Scarlet struck out with one hand.
200-
Kiss of Death
200+
201-
Immortality/Ressurection
201+
>Attack roll: 12+8 vs 10+5(parry). Hit.
202-
Fighting a Shadow (regenerate from nothing)
202+
203-
Asteroids Monster
203+
>Damage resistance roll:2+2(toughness) vs 15+12. 4 damage. Total: incapacitated.
204-
Aura Vision
204+
205-
Breath Weapon
205+
>Healing check: 16+10 vs 10. Heal 3 damage. Total: -2 circumstance penalty 
206-
Combat Clairvoyance
206+
207-
Combat Tentacles
207+
Inside the cramped interior of the tank, the Nazis scrambled to fend off their costumed attacker.
208-
Chrome Champion
208+
209-
Super-Sharp Claws
209+
>Attack rolls:[13,3,16,12]+5 vs 10+4(parry). 3 hits.
210-
Elemental Absorption
210+
211-
Wings
211+
>Damage resistance rolls:[11,4,9]+4(toughness)-2(injured) vs 15+[1+5(crit)/2=3](immunity). Damage: 1,1,1. Total: -5 circumstance penalty
212-
Nigh-Invulnerability
212+
213-
Flight
213+
>Damage reflection rolls:[3,11,19]+4 vs 10+5(parry). 2 hits
214-
Healing Factor
214+
215-
Spike Shooter
215+
>Damage resistance rolls:[10,9]+2(toughness) vs 15+[1+5(crit)/2=3](immunity). Damage: 1,1. Total: -1 circumstance penalty
216-
Spontaneous Weapon Creation
216+
217-
Super Spit
217+
218-
Wasp-style Stinger Blasts
218+
...and got a few licks in.
219-
Walk on Water
219+
220-
Weather Manipulation
220+
>Round 14
221-
Vampiric Draining
221+
222-
Voluntary Shapeshifting
222+
She grabbed another Nazi.
223-
Touch of Death
223+
224-
Thinking Up Portals
224+
>Attack roll: 11+8 vs 10+5(parry). Hit.
225-
Super Empowering ([combo])
225+
226-
Super Smoke (transforming into smoke)
226+
>Damage resistance roll:7+2(toughness)-1(injured vs 15+12. 4 damage. Total: incapacitated.
227-
Taken for Granite (petrification attack)
227+
228-
Self-Duplication
228+
>Healing check: 2+10 vs 10. Heal 1 damage. Total: -5 circumstance penalty 
229-
Instant Armor
229+
230-
Having a Blast (explosion generation)
230+
Another Nazi collapsed, covered in bruises and with a bullet wound in one leg. 
231-
Attack Reflector
231+
232-
All Your Powers Combined
232+
The four Nazis from outside clustered around the tear in the tank, peering in. 
233-
Teleporters and Transporters (Teleportation)
233+
234-
Intangibility ("Phasing")
234+
>Attack rolls:[5,5,1]+5 vs 10+4(parry). 
235-
Super Strength
235+
236-
Super Toughness
236+
What they saw was a bunch of trained soldiers who were, inexplicably, losing a fight to one injured girl wearing her torn and bloody white hooded coat. She wasn't even bothering to use the weapon she had sheathed at her side.
237-
Eye Beams
237+
238-
Hand Blast
238+
>Round 15
239-
Barrier Warrior
239+
240
>Attack roll: 6+8 vs 10+5(parry).
241-
$Elemental
241+
242-
- Wind/Air
242+
>Healing check: 14+10 vs 10. Heal 2 damage. Total: -3 circumstance penalty 
243-
- Darkness
243+
244-
- Earth
244+
Panicked, the remaining Nazis outside the tear trained their guns on the cramped melee, not caring if they hit the enemy or their own allies.
245-
- Metal
245+
246-
- Wood/Nature
246+
>Attack rolls:[7,14,6,4,5]+5 vs 10+7(dodge). 1 hit
247-
- Ice
247+
248-
- Light
248+
>Damage resistance roll:9+8(toughness)-3(injured) vs 15+5. Damage: 2. Total: -4 circumstance penalty, dazed
249-
- Lava
249+
250-
- Water
250+
>Round 16
251-
- Fire
251+
252-
- Lightning/Electricity
252+
>Attack roll: 10+8 vs 10+5(parry). Hit.
253-
- Magnetism
253+
254-
- Paper
254+
>Damage resistance roll:1+2(toughness) vs 15+12. 5 damage. Total: incapacitated.
255-
- Telekinesis
255+
256
>Healing check: 14+10 vs 10. Heal 2 damage. Total: -3 circumstance penalty 
257-
$good
257+
258-
hero {25%}
258+
With another Nazi pumped full of his own blows (and his comrades' bullets), she turned toward the ones by the tear. They fled back, talking in panicked German, to fetch the rocket launcher.
259-
villain {50%}
259+
260-
vigilante {15%}
260+
>Round 17
261-
businessperson
261+
262
Scarlet followed, leaving behind one wounded Nazi and a pile of unconscious bodies. Before they could attempt to use the rocket launcher on her or the tank, she had caught up and tackled the one wielding it.
263-
$Weirdo
263+
264-
[Weird] and [Secondary]
264+
>Attack roll: 13+8 vs 10+5(parry). Hit.
265-
[Weird] via [Meta]
265+
266-
[Weird]
266+
>Damage resistance roll:9+2(toughness)-1(injured) vs 15+12. 3 damage. Total: -2 circumstance penalty, dazed for one round
267-
[Basic] via [Meta] and [Meta]
267+
268-
[Secondary]
268+
>Healing check: 8+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty 
269
270-
$combo
270+
As the Nazi reeled, Scarlet turned to face the others. She had a single nasty-looking scratch on her arm. Even her clothing had healed, pristine apart from that last remaining tear.
271-
[Basic]
271+
272-
[Basic] and [Secondary] via [Meta]
272+
The other four scrambled away, keeping their weapons trained on her.
273-
[Basic], [Secondary] and [Secondary]
273+
274-
[Basic] and [Secondary]
274+
Scarlet seriously considered asking them to surrender. Again. It's one thing to open fire on someone who appears to be an angry civilian (maybe even some sort of nun), quite another to keep fighting after watching them tear apart a tank in front of you and decimate your squad.
275-
[Basic] via [Meta]
275+
276-
[Weirdo] {50%}
276+
... it wasn't not even inconceivable one of them could get in a headshot, really mess up her day and allow them to escape off to God-knows-where.
277
278-
$superhuman
278+
But eh, what were the odds of that? 
279-
*<br><br><br>You're [an] [relatively powerful|average|relatively weak] [good]. You have [combo].<br><br><br>
279+
280
>Round 18
281
282
She pumped the last of her injuries into the Nazi in her hand, 
283
284
>Attack roll: 18+8 vs 10+5(parry). Hit.
285
286
>Damage resistance roll:20+2(toughness)-2(injured) vs 15+12. 2 damage. Total: -3 circumstance penalty, dazed for one round
287
288
>Healing check: 8+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty 
289
290
and he retaliated weakly,
291
292
>Attack roll: 11+5 vs 10+8(parry).
293
294
with no effect. The others lined up their shots for a last stand against their inexplicable enemy.
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>Attack rolls:[19,3,13,13]+5 vs 10+7(dodge). 3 hits
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>Damage resistance rolls:[11,17,9]+8(toughness)-1(injured) vs 15+5. Damage: 1,1. Total: - 3 circumstance penalty
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>Round 19
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Keeping her face carefully blank as more bullets grazed her, Scarlet stood stock still.
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>Attack roll: 12+8 vs 10+5(parry). 
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>Damage resistance roll:18+2(toughness)-2(injured) vs 15+12. 
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>Healing check: 10+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty 
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Then she strode closer to the riflemen, who backed further away, continuing their desperate hail of bullets.
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>Attack rolls:[16,18,15,5]+5 vs 10+7(dodge). 3 hits
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>Damage resistance rolls:[4,9,2]+8(toughness)-1(injured) vs 15+5. Damage: 1,1. Total: -3 circumstance penalty
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>Round 20
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That was a mistake. Their awkward steps as they tried to walk and keep fire on their enemy weren't as fast as someone who simply ignored the enemy. The heroine caught up to them and struck the closest.
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>Attack roll: 7+8 vs 10+5(parry). 
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>Healing check: 10+10 vs 10. Heal 2 damage. Total: -1 circumstance penalty 
323
324
...
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326
>Attack rolls:[13,15,11,18]+5 vs 10+7(dodge). 3 hits
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328
>Damage resistance rolls:[19,18,18]+8(toughness)-1(injured) vs 15+1. Damage: 1,1,1. Total: -4 circumstance penalty
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>Round 21
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The scuffle continued, more out of blind desperation than any real hope for victory on the part of the Germans, even as the heroine stifled winces as their blows landed faster than they could be returned. 
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>Attack roll: 2+8 vs 10+5(parry). 
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336
>Healing check: 16+10 vs 10. Heal 3 damage. Total: -1 circumstance penalty
337
338
339
...
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>Attack rolls:[8,14,5,13]+5 vs 10+7(dodge). 2 hits
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>Damage resistance rolls:[16,10]+8(toughness)-1(injured) vs 15+1.
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>Round 21
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The scuffle continued, more out of blind desperation than any real hope for victory on the part of the Germans, even as the heroine stifled winces whenever their blows landed faster than they could be returned. 
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>Attack roll: 12+8 vs 10+5(parry). 
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351
>Damage resistance roll:2+2(toughness)-1(injured) vs 15+12. 4 damage. Total:incapacitated
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353
>Healing check: 15+10 vs 10. Heal 3 damage. Total: healed
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One Nazi collapsed, stunned by a serious of sourceless bruises to the head.
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>Attack rolls:[3,6,12]+5 vs 10+7(dodge). 1 hit
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359
>Damage resistance rolls:[2]+8(toughness) vs 15+1. Damage: 1. Total: -1 circumstance penalty
360
361
>Round 22
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>Gosh, this is getting kinda dull, isn't it? 
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365
Sensing the fight was near its close, Scarlet shifted her focus to using her power defensively, swapping out her pin for her enchanted spear.
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>Attack roll: 4+4 vs 10+5(parry). 
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>Attack rolls:[20,8,14]+5 vs 10+7(parry). 2 hits
370
371
>Damage resistance roll:[7]+8(toughness)-1(injury) vs 15+[1/2=0](immunity). Damage: 1. Total: -2 circumstance penalty
372
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>Damage resistance roll:[10]+8(toughness)-1(injury) vs 15+[6/2=3](immunity). 
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375
>Damage reflection rolls:[4,11]+4 vs 10+5(parry).
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>Round 23
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>Attack roll: 4+4 vs 10+5(parry). 
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381
Scarlet wasn't as adroit with the spear as she was with her fists, but she knew contact with any of her enemies would end the fight. If anything, the difficulty was in not killing them outright with it.
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383
>Attack rolls:[18,7,8]+5 vs 10+7(parry). 2 hits
384
385
>Damage resistance roll:14+8(toughness)-2(injury) vs 15+[1/2=0](immunity). 
386
387
>Damage reflection roll:12+4 vs 10+5(parry).
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389
>Damage resistance roll:3+2(toughness) vs 15+[1/2=0](immunity). 2 damage. -1 circumstance penalty, dazed
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391
One of the Nazis landed a blow, only to find his hand buckling as landed. 
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393
>Round 24
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The heroine pressed the advantage, striking at the injured Nazi.
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397
>Attack roll: 15+4 vs 10+5(parry). 
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399
>Damage resistance roll:7+2(toughness) vs 15+16. 4 damage. Incapacitated.
400
401
He fell, grievously wounded. The heroine glanced at him in mild concern - he might need healing afterwards if he was going to make it to court.
402
403
>Attack rolls:[7,3]+5 vs 10+7(parry). 
404
405
>Round 24
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407
>Attack roll: 17+4 vs 10+5(parry). 
408
409
>Damage resistance roll:1+2(toughness) vs 15+16. 6 damage. Incapacitated.
410
411
Another Nazi down, knocked out insantly with the flat of the blade. 
412
413
>Attack roll:5+5 vs 10+7(parry). 
414
415
>Round 25
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417
>Attack roll: 13+4 vs 10+5(parry). 
418
419
>Damage resistance roll:5+2(toughness) vs 15+16. 5 damage. Incapacitated.
420
421
And the last Nazi, defiant to the end, missed his final swing miserably and got hamstrung for his trouble.
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423
Evelia turned to survey her handiwork. She felt almost cheated; this was a real victory, but she just felt sore and confused. Who even were these guys? Losers from an Earth where Hitler never fell and WWII-era tanks never went out of fashion? Some sort of incredibly foolish time travellers? She wasn't even in the mood for a quip, not that these guys would even understand it, probably.
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And now she'd get to check them all one by one and stabilize them from their various mostly self-inflicted injuries. Probably have to take on several of the wounds for a while in the process. Fun.
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Being a solo healer sucked. Why were there no teams when you needed them?
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Still ... she looked over at the wrecked battlefield as she took the pulse of the first Nazi. A tank, huh? Maybe this was worth crowing to herself a little about after all.
430
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-----
432
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Design notes:
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I knew this build would be swingy, and very melee-focused tactically. But it's still heart-stopping in practice when you get brought to the brink of death by mundane ranged enemies and have little response. Needs some kind of real answer to ranged attackers, even a weak one. A general reduction of squishiness wouldn't hurt.
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438
Arrays are annoying and fiddly and I'm pretty sure I messed them up at least once. See if it's possible to reduce dependence on arrays, and plot out "standard" sets for different situations.
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440
Why resurrection instead of regeneration with linked damage? Not sure what I was thinking there.
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Having allies rather than trying to cover every base simultaneously should help with this, but this fight definitely dragged.