SHOW:
|
|
- or go back to the newest paste.
| 1 | #include "undef.hpp" | |
| 2 | - | #define CAMO_UNIFORM "U_C_Poloshirt_stripped","U_C_Poloshirt_stripped","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolor","U_I_G_Story_Protagonist_F","U_C_Man_casual_4_F","U_C_Man_casual_5_F","U_Rangemaster","U_I_C_Soldier_Para_1_F","U_Marshal" |
| 2 | + | #define CAMO_UNIFORM "DSF_dishda_jacket","DSF_dishda_blk_jacket","DSF_dishdaw_wood_jacket" |
| 3 | - | #define CAMO_VEST "milgp_v_battle_belt_assaulter_RGR" |
| 3 | + | #define CAMO_VEST "V_BandollierB_blk" |
| 4 | - | #define CAMO_BACKPACK "rhs_sidor","rhsusf_falconii_coy" |
| 4 | + | #define CAMO_BACKPACK "rhs_sidor" |
| 5 | - | #define CAMO_HEADGEAR "H_StrawHat_dark","rhsusf_patrolcap_ocp","milgp_h_cap_01_CB","milgp_h_cap_01_khk" |
| 5 | + | #define CAMO_HEADGEAR "H_ShemagOpen_tan" |
| 6 | ||
| 7 | - | #define PISTOL "hgun_Pistol_heavy_01_F" |
| 7 | + | #define RIFLE "rhs_weap_savz61" |
| 8 | - | #define PISTOL_MAG "11Rnd_45ACP_Mag:7" |
| 8 | + | #define RIFLE_MAG "rhsgref_20rnd_765x17_vz61:15" |
| 9 | - | #define PISTOL_ATT "optic_MRD" |
| 9 | + | |
| 10 | #define SNIPER "rhs_weap_m38_rail" | |
| 11 | #define SNIPER_MAG "rhsgref_5Rnd_762x54_m38:12" | |
| 12 | #define SNIPER_ATT "rhsusf_acc_eotech_xps3" | |
| 13 | ||
| 14 | #define SPOTTER "rhs_weap_m1garand_sa43" | |
| 15 | #define SPOTTER_MAG "rhsgref_8Rnd_762x63_M2B_M1rifle:10" | |
| 16 | ||
| 17 | class Soldier_F {// rifleman
| |
| 18 | uniform[] = {CAMO_UNIFORM};
| |
| 19 | vest[] = {CAMO_VEST};
| |
| 20 | headgear[] = {CAMO_HEADGEAR};
| |
| 21 | backpack[] = {CAMO_BACKPACK};
| |
| 22 | backpackItems[] = {BASE_MEDICAL};
| |
| 23 | weapons[] = {RIFLE};
| |
| 24 | - | magazines[] = {PISTOL_MAG};
|
| 24 | + | magazines[] = {RIFLE_MAG};
|
| 25 | items[] = {RADIO_SR,COMMON_TOOLS};
| |
| 26 | linkedItems[] = {COMMON_LINKED};
| |
| 27 | - | handguns[] = {PISTOL};
|
| 27 | + | face[] = {F_A};
|
| 28 | - | handgunAttachments[] = {PISTOL_ATT};
|
| 28 | + | |
| 29 | - | face[] = {F_RUS};
|
| 29 | + | |
| 30 | items[] = {COMMON_LEADER_TOOLS,RADIO_SR,RADIO_MR};
| |
| 31 | }; | |
| 32 | class Soldier_SL_F: Soldier_TL_F {
| |
| 33 | items[] = {COMMON_LEADER_TOOLS,RADIO_MR,RADIO_LR};
| |
| 34 | }; | |
| 35 | class officer_F: Soldier_SL_F {// PL
| |
| 36 | }; | |
| 37 | class medic_F: Soldier_F {// Medic
| |
| 38 | backpackItems[] = {MEDIC_MEDICAL};
| |
| 39 | items[] += {RADIO_MR};
| |
| 40 | }; | |
| 41 | class spotter_F: Soldier_F {// Spotter
| |
| 42 | weapons[] = {SPOTTER};
| |
| 43 | magazines[] = {SPOTTER_MAG};
| |
| 44 | items[] += {RADIO_MR,"ACE_ATragMX","ACE_Kestrel4500","ACE_RangeCard","ACE_SpottingScope"};
| |
| 45 | - | magazines[] = {SPOTTER_MAG,PISTOL_MAG};
|
| 45 | + | |
| 46 | class sniper_F: spotter_F {// Sniper
| |
| 47 | weapons[] = {SNIPER};
| |
| 48 | magazines[] = {SNIPER_MAG};
| |
| 49 | items[] = {RADIO_SR,COMMON_LEADER_TOOLS,"ACE_RangeCard"};
| |
| 50 | - | magazines[] = {PISTOL_MAG,SNIPER_MAG};
|
| 50 | + | |
| 51 | - | handguns[] = {PISTOL};
|
| 51 | + | |
| 52 | }; | |
| 53 | class fallback: Soldier_F {}; |