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- #include "undef.hpp"
- #define CAMO_UNIFORM "DSF_dishda_jacket","DSF_dishda_blk_jacket","DSF_dishdaw_wood_jacket"
- #define CAMO_VEST "V_BandollierB_blk"
- #define CAMO_BACKPACK "rhs_sidor"
- #define CAMO_HEADGEAR "H_ShemagOpen_tan"
- #define RIFLE "rhs_weap_savz61"
- #define RIFLE_MAG "rhsgref_20rnd_765x17_vz61:15"
- #define SNIPER "rhs_weap_m38_rail"
- #define SNIPER_MAG "rhsgref_5Rnd_762x54_m38:12"
- #define SNIPER_ATT "rhsusf_acc_eotech_xps3"
- #define SPOTTER "rhs_weap_m1garand_sa43"
- #define SPOTTER_MAG "rhsgref_8Rnd_762x63_M2B_M1rifle:10"
- class Soldier_F {// rifleman
- uniform[] = {CAMO_UNIFORM};
- vest[] = {CAMO_VEST};
- headgear[] = {CAMO_HEADGEAR};
- backpack[] = {CAMO_BACKPACK};
- backpackItems[] = {BASE_MEDICAL};
- weapons[] = {RIFLE};
- magazines[] = {RIFLE_MAG};
- items[] = {RADIO_SR,COMMON_TOOLS};
- linkedItems[] = {COMMON_LINKED};
- face[] = {F_A};
- };
- class Soldier_TL_F: Soldier_F {
- items[] = {COMMON_LEADER_TOOLS,RADIO_SR,RADIO_MR};
- };
- class Soldier_SL_F: Soldier_TL_F {
- items[] = {COMMON_LEADER_TOOLS,RADIO_MR,RADIO_LR};
- };
- class officer_F: Soldier_SL_F {// PL
- };
- class medic_F: Soldier_F {// Medic
- backpackItems[] = {MEDIC_MEDICAL};
- items[] += {RADIO_MR};
- };
- class spotter_F: Soldier_F {// Spotter
- weapons[] = {SPOTTER};
- magazines[] = {SPOTTER_MAG};
- items[] += {RADIO_MR,"ACE_ATragMX","ACE_Kestrel4500","ACE_RangeCard","ACE_SpottingScope"};
- };
- class sniper_F: spotter_F {// Sniper
- weapons[] = {SNIPER};
- magazines[] = {SNIPER_MAG};
- items[] = {RADIO_SR,COMMON_LEADER_TOOLS,"ACE_RangeCard"};
- linkedItems[] = {COMMON_LINKED};
- attachments[] = {SNIPER_ATT};
- };
- class fallback: Soldier_F {};
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