Advertisement
Morbo513

For Beav

May 1st, 2019
128
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
SQF 2.01 KB | None | 0 0
  1. #include "undef.hpp"
  2. #define CAMO_UNIFORM "U_C_Poloshirt_stripped","U_C_Poloshirt_stripped","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolor","U_I_G_Story_Protagonist_F","U_C_Man_casual_4_F","U_C_Man_casual_5_F","U_Rangemaster","U_I_C_Soldier_Para_1_F","U_Marshal"
  3. #define CAMO_VEST "milgp_v_battle_belt_assaulter_RGR"
  4. #define CAMO_BACKPACK "rhs_sidor","rhsusf_falconii_coy"
  5. #define CAMO_HEADGEAR "H_StrawHat_dark","rhsusf_patrolcap_ocp","milgp_h_cap_01_CB","milgp_h_cap_01_khk"
  6.  
  7. #define PISTOL "hgun_Pistol_heavy_01_F"
  8. #define PISTOL_MAG "11Rnd_45ACP_Mag:7"
  9. #define PISTOL_ATT "optic_MRD"
  10.  
  11. #define SNIPER "rhs_weap_m38_rail"
  12. #define SNIPER_MAG "rhsgref_5Rnd_762x54_m38:12"
  13. #define SNIPER_ATT "rhsusf_acc_eotech_xps3"
  14.  
  15. #define SPOTTER "rhs_weap_m1garand_sa43"
  16. #define SPOTTER_MAG "rhsgref_8Rnd_762x63_M2B_M1rifle:10"
  17.  
  18. class Soldier_F {// rifleman
  19.     uniform[] = {CAMO_UNIFORM};
  20.     vest[] = {CAMO_VEST};
  21.     headgear[] = {CAMO_HEADGEAR};
  22.     backpack[] = {CAMO_BACKPACK};
  23.     backpackItems[] = {BASE_MEDICAL};
  24.     magazines[] = {PISTOL_MAG};
  25.     items[] = {RADIO_SR,COMMON_TOOLS};
  26.     linkedItems[] = {COMMON_LINKED};
  27.     handguns[] = {PISTOL};
  28.     handgunAttachments[] = {PISTOL_ATT};
  29.     face[] = {F_RUS};
  30. };
  31. class Soldier_TL_F: Soldier_F {
  32.     items[] = {COMMON_LEADER_TOOLS,RADIO_SR,RADIO_MR};
  33. };
  34. class Soldier_SL_F: Soldier_TL_F {
  35.     items[] = {COMMON_LEADER_TOOLS,RADIO_MR,RADIO_LR};
  36. };
  37. class officer_F: Soldier_SL_F {// PL
  38. };
  39. class medic_F: Soldier_F {// Medic
  40.     backpackItems[] = {MEDIC_MEDICAL};
  41.     items[] += {RADIO_MR};
  42. };
  43. class spotter_F: Soldier_F {// Spotter
  44.     weapons[] = {SPOTTER};
  45.     magazines[] = {SPOTTER_MAG,PISTOL_MAG};
  46.     items[] += {RADIO_MR,"ACE_ATragMX","ACE_Kestrel4500","ACE_RangeCard","ACE_SpottingScope"};
  47. };
  48. class sniper_F: spotter_F {// Sniper
  49.     weapons[] = {SNIPER};
  50.     magazines[] = {PISTOL_MAG,SNIPER_MAG};
  51.     handguns[] = {PISTOL};
  52.     items[] = {RADIO_SR,COMMON_LEADER_TOOLS,"ACE_RangeCard"};
  53.     linkedItems[] = {COMMON_LINKED};
  54.     attachments[] = {SNIPER_ATT};
  55. };
  56. class fallback: Soldier_F {};
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement