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- #include "undef.hpp"
- #define CAMO_UNIFORM "U_C_Poloshirt_stripped","U_C_Poloshirt_stripped","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolor","U_I_G_Story_Protagonist_F","U_C_Man_casual_4_F","U_C_Man_casual_5_F","U_Rangemaster","U_I_C_Soldier_Para_1_F","U_Marshal"
- #define CAMO_VEST "milgp_v_battle_belt_assaulter_RGR"
- #define CAMO_BACKPACK "rhs_sidor","rhsusf_falconii_coy"
- #define CAMO_HEADGEAR "H_StrawHat_dark","rhsusf_patrolcap_ocp","milgp_h_cap_01_CB","milgp_h_cap_01_khk"
- #define PISTOL "hgun_Pistol_heavy_01_F"
- #define PISTOL_MAG "11Rnd_45ACP_Mag:7"
- #define PISTOL_ATT "optic_MRD"
- #define SNIPER "rhs_weap_m38_rail"
- #define SNIPER_MAG "rhsgref_5Rnd_762x54_m38:12"
- #define SNIPER_ATT "rhsusf_acc_eotech_xps3"
- #define SPOTTER "rhs_weap_m1garand_sa43"
- #define SPOTTER_MAG "rhsgref_8Rnd_762x63_M2B_M1rifle:10"
- class Soldier_F {// rifleman
- uniform[] = {CAMO_UNIFORM};
- vest[] = {CAMO_VEST};
- headgear[] = {CAMO_HEADGEAR};
- backpack[] = {CAMO_BACKPACK};
- backpackItems[] = {BASE_MEDICAL};
- magazines[] = {PISTOL_MAG};
- items[] = {RADIO_SR,COMMON_TOOLS};
- linkedItems[] = {COMMON_LINKED};
- handguns[] = {PISTOL};
- handgunAttachments[] = {PISTOL_ATT};
- face[] = {F_RUS};
- };
- class Soldier_TL_F: Soldier_F {
- items[] = {COMMON_LEADER_TOOLS,RADIO_SR,RADIO_MR};
- };
- class Soldier_SL_F: Soldier_TL_F {
- items[] = {COMMON_LEADER_TOOLS,RADIO_MR,RADIO_LR};
- };
- class officer_F: Soldier_SL_F {// PL
- };
- class medic_F: Soldier_F {// Medic
- backpackItems[] = {MEDIC_MEDICAL};
- items[] += {RADIO_MR};
- };
- class spotter_F: Soldier_F {// Spotter
- weapons[] = {SPOTTER};
- magazines[] = {SPOTTER_MAG,PISTOL_MAG};
- items[] += {RADIO_MR,"ACE_ATragMX","ACE_Kestrel4500","ACE_RangeCard","ACE_SpottingScope"};
- };
- class sniper_F: spotter_F {// Sniper
- weapons[] = {SNIPER};
- magazines[] = {PISTOL_MAG,SNIPER_MAG};
- handguns[] = {PISTOL};
- items[] = {RADIO_SR,COMMON_LEADER_TOOLS,"ACE_RangeCard"};
- linkedItems[] = {COMMON_LINKED};
- attachments[] = {SNIPER_ATT};
- };
- class fallback: Soldier_F {};
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