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1
------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312!
2
3
---I couldnt make a GUI cuz im lazy so
4
-----KEYDOWNS------
5
--- E(Hold) - OverHeaven Ora Barrages
6
--- R - OverHeaven Strong Hit
7
--- T - OverHeaven Blast
8
--- F - TimeStop
9
--- Z(Can be Spammed) - Stand Jump
10
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
11
------This is a Play Fair script(None of that one shot stuff)
12
13
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
14
print("FE Compatibility: by WaverlyCole & Mokiros")
15
InternalData = {}
16
do
17
    script.Parent = owner.Character
18
    local Event = Instance.new("RemoteEvent")
19
    Event.Name = "UserInput"
20
    local function NewFakeEvent()
21
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
22
        return Fake
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Function then
32
            Trigger.Function(...)
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent
36
    UserInputService.TrigEvent = TriggerEvent
37
    Event.OnServerEvent:Connect(function(FiredBy,Input)
38
        if FiredBy.Name ~= owner.Name then end
39
        if Input.MouseEvent then
40
            Mouse.Target = Input.Target
41
            Mouse.Hit = Input.Hit
42
        else
43
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
44
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
45
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
46
            end
47
            for _,Action in pairs(ContextActionService.Actions) do
48
                for _,Key in pairs(Action.Keys) do
49
                    if Key==Input.KeyCode then
50
                        Action.Function(Action.Name,Input.UserInputState,Input)
51
                    end
52
                end
53
            end
54
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
55
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
56
        end
57
    end)
58
    InternalData["Mouse"] = Mouse
59
    InternalData["ContextActionService"] = ContextActionService
60
    InternalData["UserInputService"] = UserInputService
61
    Event.Parent = NLS([[
62
        local Player = owner
63
        local Event = script:WaitForChild("UserInput")
64
        local UserInputService = game:GetService("UserInputService")
65
        local Mouse = Player:GetMouse()
66
        local Input = function(Input,gameProcessedEvent)
67
            if gameProcessedEvent then return end
68
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
69
        end
70
        UserInputService.InputBegan:Connect(Input)
71
        UserInputService.InputEnded:Connect(Input)
72
        local Hit,Target
73
        while wait(1/30) do
74
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
75
                Hit,Target = Mouse.Hit,Mouse.Target
76
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
77
            end
78
        end
79
    ]],owner.Character)
80
end
81
RealGame = game;game = setmetatable({},{
82
    __index = function (self,Index)
83
        local Sandbox = function (Thing)
84
            if Thing:IsA("Player") then
85
                local RealPlayer = Thing
86
                return setmetatable({},{
87
                    __index = function (self,Index)
88
                        local Type = type(RealPlayer[Index])
89
                        if Type == "function" then
90
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
91
                                return function (self)
92
                                    return InternalData["Mouse"]
93
                                end
94
                            end
95
                            return function (self,...)
96
                                return RealPlayer[Index](RealPlayer,...)
97
                            end
98
                        else
99
                            return RealPlayer[Index]
100
                        end
101
                    end;
102
                    __tostring = function(self)
103
                        return RealPlayer.Name
104
                    end
105
                })
106
            end
107
        end
108
        if RealGame[Index] then
109
            local Type = type(RealGame[Index])
110
            if Type == "function" then
111
                if Index:lower() == "getservice" or Index:lower() == "service" then
112
                    return function (self,Service)
113
                        if Service:lower() == "players" then
114
                            return setmetatable({},{
115
                                __index = function (self2,Index2)
116
                                    local RealService = RealGame:GetService(Service)
117
                                    local Type2 = type(Index2)
118
                                    if Type2 == "function" then
119
                                        return function (self,...)
120
                                            return RealService[Index2](RealService,...)
121
                                        end
122
                                    else
123
                                        if Index2:lower() == "localplayer" then
124
                                            return Sandbox(owner)
125
                                        end
126
                                        return RealService[Index2]
127
                                    end
128
                                end;
129
                                __tostring = function(self)
130
                                    return RealGame:GetService(Service).Name
131
                                end
132
                            })
133
                        elseif Service:lower() == "contextactionservice" then
134
                            return InternalData["ContextActionService"]
135
                        elseif Service:lower() == "contextactionservice" then
136
                            return InternalData["UserInputService"]
137
                        elseif Service:lower() == "runservice" then
138
                            return setmetatable({},{
139
                                __index = function(self2,Index2)
140
                                    local RealService = RealGame:GetService(Service)
141
                                    local Type2 = type(Index2)
142
                                    if Type2 == "function" then
143
                                        return function (self,...)
144
                                            return RealService[Index2](RealService,...)
145
                                        end
146
                                    else
147
                                        if Index2:lower() == "bindtorenderstep" then
148
                                            return function (self,Name,Priority,Function)
149
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
150
                                            end
151
                                        end
152
                                        if Index2:lower() == "renderstepped" then
153
                                            return RealService["Stepped"]
154
                                        end
155
                                        return RealService[Index2]
156
                                    end
157
                                end
158
                            })
159
                        else
160
                            return RealGame:GetService(Service)
161
                        end
162
                    end
163
                end
164
                return function (self,...)
165
                    return RealGame[Index](RealGame,...)
166
                end
167
            else
168
                if game:GetService(Index) then
169
                    return game:GetService(Index)
170
                end
171
                return RealGame[Index]
172
            end
173
        else
174
            return nil
175
        end
176
    end
177
});Game = game;owner = game:GetService("Players").LocalPlayer
178
print("Complete! Running...")
179
180
wait(0.1)
181
local Player = game.Players.LocalPlayer
182
local Character = Player.Character
183
local Humanoid = Character.Humanoid
184
local Mouse = Player:GetMouse()
185
local LeftArm = Character["Left Arm"]
186
local RightArm = Character["Right Arm"]
187
local LeftLeg = Character["Left Leg"]
188
local RightLeg = Character["Right Leg"]
189
local Head = Character.Head
190
local Torso = Character.Torso
191
local Camera = game.Workspace.CurrentCamera
192
local RootPart = Character.HumanoidRootPart
193
local RootJoint = RootPart.RootJoint
194
local Pause = false
195
local attack = false
196
local Change = false
197
local DDZ = false
198
local LOL = false
199
local Anim = 'Idle'
200
local attacktype = 1
201
local delays = false
202
local play = true
203
local Time = 7
204
local targetted = nil
205
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
206
local velocity = RootPart.Velocity.y
207
local sine = 0
208
local change = 1
209
local D = false
210
Loop = false
211
local DD = false
212
local doe = 0
213
local Create = LoadLibrary("RbxUtility").Create
214
local Stand = Instance.new("Model",Character)
215
local Music2 = Instance.new("Sound",Torso)
216
Music2.SoundId = "rbxassetid://460874877"
217
Music2.Pitch = 1
218
Music2.Looped = true
219
Music2.Volume = 100000000
220
Stand.Name = "Stand"
221
local ST = Instance.new("Part",Stand)
222
ST.Size = Vector3.new(2,2,1)
223
ST.BrickColor = BrickColor.new("Really black")
224
ST.CanCollide = false
225
local ST2 = Instance.new("SpecialMesh",ST)
226
ST2.MeshId = "rbxasset://fonts/torso.mesh"
227
ST2.Scale = Vector3.new(1,1,1)
228
local ST3 = Instance.new("Weld",ST)
229
ST3.Part0 = RootPart
230
ST3.Part1 = ST
231
ST3.C0 = CFrame.new(0,0,0)
232
local SH = Instance.new("Part",Stand)
233
SH.Size = Vector3.new(1.25,1.25,1.25)
234
SH.CanCollide = false
235
SH.BrickColor = BrickColor.new("Really black")
236
local SH2 = Instance.new("SpecialMesh",SH)
237
SH2.MeshType = "Head"
238
SH2.Scale = Vector3.new(1,1,1)
239
local SH2 = Instance.new("Weld",SH)
240
SH2.Part0 = ST
241
SH2.Part1 = SH
242
SH2.C0 = CFrame.new(0,1.5,0)
243
local SRA = Instance.new("Part",Stand)
244
SRA.Size = Vector3.new(1,2,1)
245
SRA.CanCollide = false
246
SRA.BrickColor = BrickColor.new("Really black")
247
local SRA2 = Instance.new("SpecialMesh",SRA)
248
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
249
SRA2.Scale = Vector3.new(1,1,1)
250
local SRA3 = Instance.new("Weld",SRA)
251
SRA3.Part0 = ST
252
SRA3.Part1 = SRA
253
SRA3.C0 = CFrame.new(1.5,0,0)
254
local SLA = Instance.new("Part",Stand)
255
SLA.Size = Vector3.new(1,2,1)
256
SLA.CanCollide = false
257
SLA.BrickColor = BrickColor.new("Really black")
258
local SLA2 = Instance.new("SpecialMesh",SLA)
259
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
260
SLA2.Scale = Vector3.new(1,1,1)
261
local SLA3 = Instance.new("Weld",SLA)
262
SLA3.Part0 = ST
263
SLA3.Part1 = SLA
264
SLA3.C0 = CFrame.new(-1.5,0,0)
265
local SRL = Instance.new("Part",Stand)
266
SRL.Size = Vector3.new(1,2,1)
267
SRL.CanCollide = false
268
SRL.BrickColor = BrickColor.new("Really black")
269
local SRL2 = Instance.new("SpecialMesh",SRL)
270
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
271
SRL2.Scale = Vector3.new(1,1,1)
272
local SRL3 = Instance.new("Weld",SRL)
273
SRL3.Part0 = ST
274
SRL3.Part1 = SRL
275
SRL3.C0 = CFrame.new(0.5,-2,0)
276
local SLL = Instance.new("Part",Stand)
277
SLL.Size = Vector3.new(1,2,1)
278
SLL.CanCollide = false
279
SLL.BrickColor = BrickColor.new("Really black")
280
local SLL2 = Instance.new("SpecialMesh",SLL)
281
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
282
SLL2.Scale = Vector3.new(1,1,1)
283
local SLL3 = Instance.new("Weld",SLL)
284
SLL3.Part0 = ST
285
SLL3.Part1 = SLL
286
SLL3.C0 = CFrame.new(-0.5,-2,0)
287
local FlA = Instance.new("ParticleEmitter",SRA)
288
FlA.Texture = "rbxassetid://0"
289
FlA.Size = NumberSequence.new(0.6)
290
FlA.Rotation = NumberRange.new(-100, 100)
291
FlA.RotSpeed = NumberRange.new(-200, 200)
292
FlA.Transparency = NumberSequence.new(0,1)
293
FlA.Speed = NumberRange.new(0.1)
294
FlA.ZOffset = -0.1
295
FlA.Lifetime = NumberRange.new(1)
296
FlA.Rate = 1111
297
FlA.LockedToPart = true
298
FlA.LightEmission = 1
299
FlA.VelocitySpread = 12121
300
local ZZA = Instance.new("ParticleEmitter",SRA)
301
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
302
ZZA.Size = NumberSequence.new(0.005)
303
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
304
ZZA.RotSpeed = NumberRange.new(-200, 200)
305
ZZA.Transparency = NumberSequence.new(0.7)
306
ZZA.Lifetime = NumberRange.new(1)
307
ZZA.Speed = NumberRange.new(0.48)
308
ZZA.Rate = 1231231
309
ZZA.ZOffset = 0.1
310
ZZA.LockedToPart = true
311
ZZA.LightEmission = 1e9
312
ZZA.LightInfluence = 1e9
313
local FlA1 = Instance.new("ParticleEmitter",SLA)
314
FlA1.Texture = "rbxassetid://0"
315
FlA1.Size = NumberSequence.new(0.6)
316
FlA1.Rotation = NumberRange.new(-100, 100)
317
FlA1.RotSpeed = NumberRange.new(-200, 200)
318
FlA1.Transparency = NumberSequence.new(0,1)
319
FlA1.Speed = NumberRange.new(0.1)
320
FlA1.ZOffset = -0.1
321
FlA1.Lifetime = NumberRange.new(1)
322
FlA1.Rate = 1111
323
FlA1.LockedToPart = true
324
FlA1.LightEmission = 1
325
FlA1.VelocitySpread = 12121
326
local ZZA1 = Instance.new("ParticleEmitter",SLA)
327
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
328
ZZA1.Size = NumberSequence.new(0.005)
329
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
330
ZZA1.RotSpeed = NumberRange.new(-200, 200)
331
ZZA1.Transparency = NumberSequence.new(0.7)
332
ZZA1.Lifetime = NumberRange.new(1)
333
ZZA1.Speed = NumberRange.new(0.48)
334
ZZA1.Rate = 1231231
335
ZZA1.ZOffset = 0.1
336
ZZA1.LockedToPart = true
337
ZZA1.LightEmission = 1e9
338
ZZA1.LightInfluence = 1e9
339
local FlA2 = Instance.new("ParticleEmitter",ST)
340
FlA2.Texture = "rbxassetid://0"
341
FlA2.Size = NumberSequence.new(0.6)
342
FlA2.Rotation = NumberRange.new(-100, 100)
343
FlA2.RotSpeed = NumberRange.new(-200, 200)
344
FlA2.Transparency = NumberSequence.new(0,1)
345
FlA2.Speed = NumberRange.new(0.1)
346
FlA2.ZOffset = -0.1
347
FlA2.Lifetime = NumberRange.new(1)
348
FlA2.Rate = 1111
349
FlA2.LockedToPart = true
350
FlA2.LightEmission = 1
351
FlA2.VelocitySpread = 12121
352
local ZZA2 = Instance.new("ParticleEmitter",ST)
353
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
354
ZZA2.Size = NumberSequence.new(0.005)
355
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
356
ZZA2.RotSpeed = NumberRange.new(-200, 200)
357
ZZA2.Transparency = NumberSequence.new(0.7)
358
ZZA2.Lifetime = NumberRange.new(1)
359
ZZA2.Speed = NumberRange.new(0.48)
360
ZZA2.Rate = 1231231
361
ZZA2.ZOffset = 0.1
362
ZZA2.LockedToPart = true
363
ZZA2.LightEmission = 1e9
364
ZZA2.LightInfluence = 1e9
365
local FlA3 = Instance.new("ParticleEmitter",SRL)
366
FlA3.Texture = "rbxassetid://0"
367
FlA3.Size = NumberSequence.new(0.6)
368
FlA3.Rotation = NumberRange.new(-100, 100)
369
FlA3.RotSpeed = NumberRange.new(-200, 200)
370
FlA3.Transparency = NumberSequence.new(0,1)
371
FlA3.Speed = NumberRange.new(0.1)
372
FlA3.ZOffset = -0.1
373
FlA3.Lifetime = NumberRange.new(1)
374
FlA3.Rate = 1111
375
FlA3.LockedToPart = true
376
FlA3.LightEmission = 1
377
FlA3.VelocitySpread = 12121
378
local ZZA3 = Instance.new("ParticleEmitter",SRL)
379
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
380
ZZA3.Size = NumberSequence.new(0.005)
381
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
382
ZZA3.RotSpeed = NumberRange.new(-200, 200)
383
ZZA3.Transparency = NumberSequence.new(0.7)
384
ZZA3.Lifetime = NumberRange.new(1)
385
ZZA3.Speed = NumberRange.new(0.48)
386
ZZA3.Rate = 1231231
387
ZZA3.ZOffset = 0.1
388
ZZA3.LockedToPart = true
389
ZZA3.LightEmission = 1e9
390
ZZA3.LightInfluence = 1e9
391
local FlA4 = Instance.new("ParticleEmitter",SLL)
392
FlA4.Texture = "rbxassetid://0"
393
FlA4.Size = NumberSequence.new(0.6)
394
FlA4.Rotation = NumberRange.new(-100, 100)
395
FlA4.RotSpeed = NumberRange.new(-200, 200)
396
FlA4.Transparency = NumberSequence.new(0,1)
397
FlA4.Speed = NumberRange.new(0.1)
398
FlA4.ZOffset = -0.1
399
FlA4.Lifetime = NumberRange.new(1)
400
FlA4.Rate = 1111
401
FlA4.LockedToPart = true
402
FlA4.LightEmission = 1
403
FlA4.VelocitySpread = 12121
404
local ZZA4 = Instance.new("ParticleEmitter",SLL)
405
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
406
ZZA4.Size = NumberSequence.new(0.005)
407
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
408
ZZA4.RotSpeed = NumberRange.new(-200, 200)
409
ZZA4.Transparency = NumberSequence.new(0.7)
410
ZZA4.Lifetime = NumberRange.new(1)
411
ZZA4.Speed = NumberRange.new(0.48)
412
ZZA4.Rate = 1231231
413
ZZA4.ZOffset = 0.1
414
ZZA4.LockedToPart = true
415
ZZA4.LightEmission = 1e9
416
ZZA4.LightInfluence = 1e9
417
local FlA5 = Instance.new("ParticleEmitter",SH)
418
FlA5.Texture = "rbxassetid://0"
419
FlA5.Size = NumberSequence.new(0.6)
420
FlA5.Rotation = NumberRange.new(-100, 100)
421
FlA5.RotSpeed = NumberRange.new(-200, 200)
422
FlA5.Transparency = NumberSequence.new(0,1)
423
FlA5.Speed = NumberRange.new(0.1)
424
FlA5.ZOffset = -0.1
425
FlA5.Lifetime = NumberRange.new(1)
426
FlA5.Rate = 20
427
FlA5.LockedToPart = true
428
FlA5.LightEmission = 1
429
FlA5.VelocitySpread = 12121
430
local ZZA5 = Instance.new("ParticleEmitter",SH)
431
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
432
ZZA5.Size = NumberSequence.new(0.005)
433
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
434
ZZA5.RotSpeed = NumberRange.new(-200, 200)
435
ZZA5.Transparency = NumberSequence.new(0.7)
436
ZZA5.Lifetime = NumberRange.new(1)
437
ZZA5.Speed = NumberRange.new(0.48)
438
ZZA5.Rate = 1231233
439
ZZA5.ZOffset = 0.1
440
ZZA5.LockedToPart = true
441
ZZA5.LightEmission = 1e9
442
ZZA5.LightInfluence = 1e9
443
FlA.Enabled = false
444
FlA1.Enabled = false
445
FlA2.Enabled = false
446
FlA3.Enabled = false
447
FlA4.Enabled = false
448
FlA5.Enabled = false
449
ZZA.Enabled= false
450
ZZA1.Enabled = false
451
ZZA2.Enabled = false
452
ZZA3.Enabled = false
453
ZZA4.Enabled = false
454
ZZA5.Enabled = false
455
local Face = Instance.new("Decal",SH)
456
Face.Face = "Front"
457
Face.Texture = "rbxassetid://0"
458
Humanoid.Animator.Parent = nil
459
Character.Animate.Parent = nil
460
mas = Instance.new("Model",game:GetService("Lighting"))
461
WeldConstraint0 = Instance.new("WeldConstraint")
462
WeldConstraint1 = Instance.new("WeldConstraint")
463
WeldConstraint2 = Instance.new("WeldConstraint")
464
WeldConstraint3 = Instance.new("WeldConstraint")
465
WeldConstraint4 = Instance.new("WeldConstraint")
466
WeldConstraint5 = Instance.new("WeldConstraint")
467
WeldConstraint6 = Instance.new("WeldConstraint")
468
WeldConstraint7 = Instance.new("WeldConstraint")
469
WeldConstraint8 = Instance.new("WeldConstraint")
470
WeldConstraint9 = Instance.new("WeldConstraint")
471
WeldConstraint10 = Instance.new("WeldConstraint")
472
WeldConstraint11 = Instance.new("WeldConstraint")
473
WeldConstraint12 = Instance.new("WeldConstraint")
474
WeldConstraint13 = Instance.new("WeldConstraint")
475
Part14 = Instance.new("Part")
476
Part15 = Instance.new("Part")
477
WeldConstraint16 = Instance.new("WeldConstraint")
478
WeldConstraint17 = Instance.new("WeldConstraint")
479
WeldConstraint18 = Instance.new("WeldConstraint")
480
WeldConstraint19 = Instance.new("WeldConstraint")
481
WeldConstraint20 = Instance.new("WeldConstraint")
482
WeldConstraint21 = Instance.new("WeldConstraint")
483
WeldConstraint22 = Instance.new("WeldConstraint")
484
WeldConstraint23 = Instance.new("WeldConstraint")
485
WeldConstraint24 = Instance.new("WeldConstraint")
486
WeldConstraint25 = Instance.new("WeldConstraint")
487
WeldConstraint26 = Instance.new("WeldConstraint")
488
WeldConstraint27 = Instance.new("WeldConstraint")
489
WeldConstraint28 = Instance.new("WeldConstraint")
490
WeldConstraint29 = Instance.new("WeldConstraint")
491
Part30 = Instance.new("Part")
492
Part31 = Instance.new("Part")
493
Part32 = Instance.new("Part")
494
Part33 = Instance.new("Part")
495
Part34 = Instance.new("Part")
496
Part35 = Instance.new("Part")
497
Part36 = Instance.new("Part")
498
Part37 = Instance.new("Part")
499
Part38 = Instance.new("Part")
500
Part39 = Instance.new("Part")
501
Part40 = Instance.new("Part")
502
Part41 = Instance.new("Part")
503
Part42 = Instance.new("Part")
504
WeldConstraint20.Parent = Part15
505
WeldConstraint20.Part0 = Part15
506
WeldConstraint20.Part1 = Part33
507
WeldConstraint22.Parent = Part15
508
WeldConstraint22.Part0 = Part15
509
WeldConstraint22.Part1 = Part35
510
WeldConstraint21.Parent = Part15
511
WeldConstraint21.Part0 = Part15
512
WeldConstraint21.Part1 = Part34
513
WeldConstraint23.Parent = Part15
514
WeldConstraint23.Part0 = Part15
515
WeldConstraint23.Part1 = Part36
516
WeldConstraint24.Parent = Part15
517
WeldConstraint24.Part0 = Part15
518
WeldConstraint24.Part1 = Part37
519
WeldConstraint25.Parent = Part15
520
WeldConstraint25.Part0 = Part15
521
WeldConstraint25.Part1 = Part38
522
WeldConstraint26.Parent = Part15
523
WeldConstraint26.Part0 = Part15
524
WeldConstraint26.Part1 = Part39
525
WeldConstraint27.Parent = Part15
526
WeldConstraint27.Part0 = Part15
527
WeldConstraint27.Part1 = Part40
528
WeldConstraint29.Parent = Part15
529
WeldConstraint29.Part0 = Part15
530
WeldConstraint29.Part1 = Part42
531
WeldConstraint28.Parent = Part15
532
WeldConstraint28.Part0 = Part15
533
WeldConstraint28.Part1 = Part41
534
WeldConstraint16.Parent = Part15
535
WeldConstraint16.Part0 = Part15
536
WeldConstraint16.Part1 = Part14
537
WeldConstraint17.Parent = Part15
538
WeldConstraint17.Part0 = Part15
539
WeldConstraint17.Part1 = Part30
540
WeldConstraint18.Parent = Part15
541
WeldConstraint18.Part0 = Part15
542
WeldConstraint18.Part1 = Part31
543
WeldConstraint19.Parent = Part15
544
WeldConstraint19.Part0 = Part15
545
WeldConstraint19.Part1 = Part32
546
Part14.Name = "Glove"
547
Part14.Parent = mas
548
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
549
Part14.Orientation = Vector3.new(0, 178.389999, 0)
550
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
551
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
552
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
553
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
554
Part14.BottomSurface = Enum.SurfaceType.Smooth
555
Part14.BrickColor = BrickColor.new("Bright red")
556
Part14.CanCollide = false
557
Part14.Material = Enum.Material.ForceField
558
Part14.TopSurface = Enum.SurfaceType.Smooth
559
Part14.brickColor = BrickColor.new("Bright red")
560
Part15.Name = "LeftHandle"
561
Part15.Parent = mas
562
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
563
Part15.Orientation = Vector3.new(0, 179.73999, 0)
564
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
565
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
566
Part15.Color = Color3.new(1, 1, 0)
567
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
568
Part15.BottomSurface = Enum.SurfaceType.Smooth
569
Part15.BrickColor = BrickColor.new("Bright red")
570
Part15.CanCollide = false
571
Part15.Material = Enum.Material.ForceField
572
Part15.TopSurface = Enum.SurfaceType.Smooth
573
Part15.brickColor = BrickColor.new("Bright red")
574
Part15.Shape = Enum.PartType.Ball
575
WeldConstraint16.Parent = Part15
576
WeldConstraint16.Part0 = Part15
577
WeldConstraint16.Part1 = Part14
578
WeldConstraint17.Parent = Part15
579
WeldConstraint17.Part0 = Part15
580
WeldConstraint17.Part1 = Part30
581
WeldConstraint18.Parent = Part15
582
WeldConstraint18.Part0 = Part15
583
WeldConstraint18.Part1 = Part31
584
WeldConstraint19.Parent = Part15
585
WeldConstraint19.Part0 = Part15
586
WeldConstraint19.Part1 = Part32
587
WeldConstraint20.Parent = Part15
588
WeldConstraint20.Part0 = Part15
589
WeldConstraint20.Part1 = Part33
590
WeldConstraint21.Parent = Part15
591
WeldConstraint21.Part0 = Part15
592
WeldConstraint21.Part1 = Part34
593
WeldConstraint22.Parent = Part15
594
WeldConstraint22.Part0 = Part15
595
WeldConstraint22.Part1 = Part35
596
WeldConstraint23.Parent = Part15
597
WeldConstraint23.Part0 = Part15
598
WeldConstraint23.Part1 = Part36
599
WeldConstraint24.Parent = Part15
600
WeldConstraint24.Part0 = Part15
601
WeldConstraint24.Part1 = Part37
602
WeldConstraint25.Parent = Part15
603
WeldConstraint25.Part0 = Part15
604
WeldConstraint25.Part1 = Part38
605
WeldConstraint26.Parent = Part15
606
WeldConstraint26.Part0 = Part15
607
WeldConstraint26.Part1 = Part39
608
WeldConstraint27.Parent = Part15
609
WeldConstraint27.Part0 = Part15
610
WeldConstraint27.Part1 = Part40
611
WeldConstraint28.Parent = Part15
612
WeldConstraint28.Part0 = Part15
613
WeldConstraint28.Part1 = Part41
614
WeldConstraint29.Parent = Part15
615
WeldConstraint29.Part0 = Part15
616
WeldConstraint29.Part1 = Part42
617
Part30.Parent = mas
618
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
619
Part30.Orientation = Vector3.new(0, 178.389999, 0)
620
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
621
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
622
Part30.Color = Color3.new(1, 1, 0)
623
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
624
Part30.BottomSurface = Enum.SurfaceType.Smooth
625
Part30.BrickColor = BrickColor.new("Really black")
626
Part30.CanCollide = false
627
Part30.Material = Enum.Material.ForceField
628
Part30.TopSurface = Enum.SurfaceType.Smooth
629
Part30.brickColor = BrickColor.new("Really black")
630
Part30.Shape = Enum.PartType.Ball
631
Part31.Parent = mas
632
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
633
Part31.Orientation = Vector3.new(0, 178.389999, 0)
634
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
635
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
636
Part31.Color = Color3.new(1, 1, 0)
637
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
638
Part31.BottomSurface = Enum.SurfaceType.Smooth
639
Part31.BrickColor = BrickColor.new("Really black")
640
Part31.CanCollide = false
641
Part31.Material = Enum.Material.ForceField
642
Part31.TopSurface = Enum.SurfaceType.Smooth
643
Part31.brickColor = BrickColor.new("Really black")
644
Part31.Shape = Enum.PartType.Ball
645
Part32.Parent = mas
646
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
647
Part32.Orientation = Vector3.new(0, 178.389999, 0)
648
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
649
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
650
Part32.Color = Color3.new(1, 1, 0)
651
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
652
Part32.BottomSurface = Enum.SurfaceType.Smooth
653
Part32.BrickColor = BrickColor.new("Really black")
654
Part32.CanCollide = false
655
Part32.Material = Enum.Material.ForceField
656
Part32.TopSurface = Enum.SurfaceType.Smooth
657
Part32.brickColor = BrickColor.new("Really black")
658
Part32.Shape = Enum.PartType.Ball
659
Part33.Parent = mas
660
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
661
Part33.Orientation = Vector3.new(0, 178.389999, 0)
662
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
663
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
664
Part33.Color = Color3.new(1, 1, 0)
665
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
666
Part33.BottomSurface = Enum.SurfaceType.Smooth
667
Part33.BrickColor = BrickColor.new("Really black")
668
Part33.CanCollide = false
669
Part33.Material = Enum.Material.ForceField
670
Part33.TopSurface = Enum.SurfaceType.Smooth
671
Part33.brickColor = BrickColor.new("Really black")
672
Part33.Shape = Enum.PartType.Ball
673
Part34.Parent = mas
674
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
675
Part34.Orientation = Vector3.new(0, 178.389999, 0)
676
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
677
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
678
Part34.Color = Color3.new(1, 1, 0)
679
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
680
Part34.BottomSurface = Enum.SurfaceType.Smooth
681
Part34.BrickColor = BrickColor.new("Really black")
682
Part34.CanCollide = false
683
Part34.Material = Enum.Material.ForceField
684
Part34.TopSurface = Enum.SurfaceType.Smooth
685
Part34.brickColor = BrickColor.new("Really black")
686
Part34.Shape = Enum.PartType.Ball
687
Part35.Parent = mas
688
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
689
Part35.Orientation = Vector3.new(0, 178.389999, 0)
690
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
691
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
692
Part35.Color = Color3.new(1, 1, 0)
693
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
694
Part35.BottomSurface = Enum.SurfaceType.Smooth
695
Part35.BrickColor = BrickColor.new("Really black")
696
Part35.CanCollide = false
697
Part35.Material = Enum.Material.ForceField
698
Part35.TopSurface = Enum.SurfaceType.Smooth
699
Part35.brickColor = BrickColor.new("Really black")
700
Part35.Shape = Enum.PartType.Ball
701
Part36.Parent = mas
702
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
703
Part36.Orientation = Vector3.new(0, 178.389999, 0)
704
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
705
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
706
Part36.Color = Color3.new(1, 1, 0)
707
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
708
Part36.BottomSurface = Enum.SurfaceType.Smooth
709
Part36.BrickColor = BrickColor.new("Really black")
710
Part36.CanCollide = false
711
Part36.Material = Enum.Material.ForceField
712
Part36.TopSurface = Enum.SurfaceType.Smooth
713
Part36.brickColor = BrickColor.new("Really black")
714
Part36.Shape = Enum.PartType.Ball
715
Part37.Parent = mas
716
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
717
Part37.Orientation = Vector3.new(0, 178.389999, 0)
718
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
719
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
720
Part37.Color = Color3.new(1, 1, 0)
721
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
722
Part37.BottomSurface = Enum.SurfaceType.Smooth
723
Part37.BrickColor = BrickColor.new("Really black")
724
Part37.CanCollide = false
725
Part37.Material = Enum.Material.ForceField
726
Part37.TopSurface = Enum.SurfaceType.Smooth
727
Part37.brickColor = BrickColor.new("Really black")
728
Part37.Shape = Enum.PartType.Ball
729
Part38.Parent = mas
730
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
731
Part38.Orientation = Vector3.new(0, 178.389999, 0)
732
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
733
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
734
Part38.Color = Color3.new(1, 1, 0)
735
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
736
Part38.BottomSurface = Enum.SurfaceType.Smooth
737
Part38.BrickColor = BrickColor.new("Really black")
738
Part38.CanCollide = false
739
Part38.Material = Enum.Material.ForceField
740
Part38.TopSurface = Enum.SurfaceType.Smooth
741
Part38.brickColor = BrickColor.new("Really black")
742
Part38.Shape = Enum.PartType.Ball
743
Part39.Parent = mas
744
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
745
Part39.Orientation = Vector3.new(0, 178.389999, 0)
746
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
747
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
748
Part39.Color = Color3.new(1, 1, 0)
749
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
750
Part39.BottomSurface = Enum.SurfaceType.Smooth
751
Part39.BrickColor = BrickColor.new("Really black")
752
Part39.CanCollide = false
753
Part39.Material = Enum.Material.ForceField
754
Part39.TopSurface = Enum.SurfaceType.Smooth
755
Part39.brickColor = BrickColor.new("Really black")
756
Part39.Shape = Enum.PartType.Ball
757
Part40.Parent = mas
758
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
759
Part40.Orientation = Vector3.new(0, 178.389999, 0)
760
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
761
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
762
Part40.Color = Color3.new(1, 1, 0)
763
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
764
Part40.BottomSurface = Enum.SurfaceType.Smooth
765
Part40.BrickColor = BrickColor.new("Really black")
766
Part40.CanCollide = false
767
Part40.Material = Enum.Material.ForceField
768
Part40.TopSurface = Enum.SurfaceType.Smooth
769
Part40.brickColor = BrickColor.new("Really black")
770
Part41.Parent = mas
771
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
772
Part41.Orientation = Vector3.new(0, 178.389999, 0)
773
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
774
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
775
Part41.Color = Color3.new(1, 1, 0)
776
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
777
Part41.BottomSurface = Enum.SurfaceType.Smooth
778
Part41.BrickColor = BrickColor.new("Really black")
779
Part41.CanCollide = false
780
Part41.Material = Enum.Material.ForceField
781
Part41.TopSurface = Enum.SurfaceType.Smooth
782
Part41.brickColor = BrickColor.new("Really black")
783
Part42.Parent = mas
784
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
785
Part42.Orientation = Vector3.new(0, 179.73999, 0)
786
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
787
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
788
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
789
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
790
Part42.BottomSurface = Enum.SurfaceType.Smooth
791
Part42.BrickColor = BrickColor.new("Really black")
792
Part42.CanCollide = false
793
Part42.Material = Enum.Material.ForceField
794
Part42.TopSurface = Enum.SurfaceType.Smooth
795
Part42.brickColor = BrickColor.new("Really black")
796
for i,v in pairs(mas:GetChildren()) do
797
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
798
	pcall(function() v:MakeJoints() end)
799
end
800
local Wld = Instance.new("Weld",Part15)
801
Wld.Part0 = SLA
802
Wld.Part1 = Part15
803
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
804
mas2 = Instance.new("Model",game:GetService("Lighting"))
805
WeldConstraint0 = Instance.new("WeldConstraint")
806
WeldConstraint1 = Instance.new("WeldConstraint")
807
WeldConstraint2 = Instance.new("WeldConstraint")
808
WeldConstraint3 = Instance.new("WeldConstraint")
809
WeldConstraint4 = Instance.new("WeldConstraint")
810
WeldConstraint5 = Instance.new("WeldConstraint")
811
WeldConstraint6 = Instance.new("WeldConstraint")
812
WeldConstraint7 = Instance.new("WeldConstraint")
813
WeldConstraint8 = Instance.new("WeldConstraint")
814
WeldConstraint9 = Instance.new("WeldConstraint")
815
WeldConstraint10 = Instance.new("WeldConstraint")
816
WeldConstraint11 = Instance.new("WeldConstraint")
817
WeldConstraint12 = Instance.new("WeldConstraint")
818
WeldConstraint13 = Instance.new("WeldConstraint")
819
Part14 = Instance.new("Part")
820
Part15 = Instance.new("Part")
821
WeldConstraint16 = Instance.new("WeldConstraint")
822
WeldConstraint17 = Instance.new("WeldConstraint")
823
WeldConstraint18 = Instance.new("WeldConstraint")
824
WeldConstraint19 = Instance.new("WeldConstraint")
825
WeldConstraint20 = Instance.new("WeldConstraint")
826
WeldConstraint21 = Instance.new("WeldConstraint")
827
WeldConstraint22 = Instance.new("WeldConstraint")
828
WeldConstraint23 = Instance.new("WeldConstraint")
829
WeldConstraint24 = Instance.new("WeldConstraint")
830
WeldConstraint25 = Instance.new("WeldConstraint")
831
WeldConstraint26 = Instance.new("WeldConstraint")
832
WeldConstraint27 = Instance.new("WeldConstraint")
833
WeldConstraint28 = Instance.new("WeldConstraint")
834
WeldConstraint29 = Instance.new("WeldConstraint")
835
Part30 = Instance.new("Part")
836
Part31 = Instance.new("Part")
837
Part32 = Instance.new("Part")
838
Part33 = Instance.new("Part")
839
Part34 = Instance.new("Part")
840
Part35 = Instance.new("Part")
841
Part36 = Instance.new("Part")
842
Part37 = Instance.new("Part")
843
Part38 = Instance.new("Part")
844
Part39 = Instance.new("Part")
845
Part40 = Instance.new("Part")
846
Part41 = Instance.new("Part")
847
Part42 = Instance.new("Part")
848
WeldConstraint20.Parent = Part15
849
WeldConstraint20.Part0 = Part15
850
WeldConstraint20.Part1 = Part33
851
WeldConstraint22.Parent = Part15
852
WeldConstraint22.Part0 = Part15
853
WeldConstraint22.Part1 = Part35
854
WeldConstraint21.Parent = Part15
855
WeldConstraint21.Part0 = Part15
856
WeldConstraint21.Part1 = Part34
857
WeldConstraint23.Parent = Part15
858
WeldConstraint23.Part0 = Part15
859
WeldConstraint23.Part1 = Part36
860
WeldConstraint24.Parent = Part15
861
WeldConstraint24.Part0 = Part15
862
WeldConstraint24.Part1 = Part37
863
WeldConstraint25.Parent = Part15
864
WeldConstraint25.Part0 = Part15
865
WeldConstraint25.Part1 = Part38
866
WeldConstraint26.Parent = Part15
867
WeldConstraint26.Part0 = Part15
868
WeldConstraint26.Part1 = Part39
869
WeldConstraint27.Parent = Part15
870
WeldConstraint27.Part0 = Part15
871
WeldConstraint27.Part1 = Part40
872
WeldConstraint29.Parent = Part15
873
WeldConstraint29.Part0 = Part15
874
WeldConstraint29.Part1 = Part42
875
WeldConstraint28.Parent = Part15
876
WeldConstraint28.Part0 = Part15
877
WeldConstraint28.Part1 = Part41
878
WeldConstraint16.Parent = Part15
879
WeldConstraint16.Part0 = Part15
880
WeldConstraint16.Part1 = Part14
881
WeldConstraint17.Parent = Part15
882
WeldConstraint17.Part0 = Part15
883
WeldConstraint17.Part1 = Part30
884
WeldConstraint18.Parent = Part15
885
WeldConstraint18.Part0 = Part15
886
WeldConstraint18.Part1 = Part31
887
WeldConstraint19.Parent = Part15
888
WeldConstraint19.Part0 = Part15
889
WeldConstraint19.Part1 = Part32
890
Part14.Name = "Glove"
891
Part14.Parent = mas2
892
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
893
Part14.Orientation = Vector3.new(0, 178.389999, 0)
894
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
895
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
896
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
897
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
898
Part14.BottomSurface = Enum.SurfaceType.Smooth
899
Part14.BrickColor = BrickColor.new("Bright red")
900
Part14.CanCollide = false
901
Part14.Material = Enum.Material.ForceField
902
Part14.TopSurface = Enum.SurfaceType.Smooth
903
Part14.brickColor = BrickColor.new("Bright red")
904
Part15.Name = "LeftHandle"
905
Part15.Parent = mas2
906
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
907
Part15.Orientation = Vector3.new(0, 179.73999, 0)
908
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
909
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
910
Part15.Color = Color3.new(1, 1, 0)
911
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
912
Part15.BottomSurface = Enum.SurfaceType.Smooth
913
Part15.BrickColor = BrickColor.new("Really black")
914
Part15.CanCollide = false
915
Part15.Material = Enum.Material.ForceField
916
Part15.TopSurface = Enum.SurfaceType.Smooth
917
Part15.brickColor = BrickColor.new("Really black")
918
Part15.Shape = Enum.PartType.Ball
919
WeldConstraint16.Parent = Part15
920
WeldConstraint16.Part0 = Part15
921
WeldConstraint16.Part1 = Part14
922
WeldConstraint17.Parent = Part15
923
WeldConstraint17.Part0 = Part15
924
WeldConstraint17.Part1 = Part30
925
WeldConstraint18.Parent = Part15
926
WeldConstraint18.Part0 = Part15
927
WeldConstraint18.Part1 = Part31
928
WeldConstraint19.Parent = Part15
929
WeldConstraint19.Part0 = Part15
930
WeldConstraint19.Part1 = Part32
931
WeldConstraint20.Parent = Part15
932
WeldConstraint20.Part0 = Part15
933
WeldConstraint20.Part1 = Part33
934
WeldConstraint21.Parent = Part15
935
WeldConstraint21.Part0 = Part15
936
WeldConstraint21.Part1 = Part34
937
WeldConstraint22.Parent = Part15
938
WeldConstraint22.Part0 = Part15
939
WeldConstraint22.Part1 = Part35
940
WeldConstraint23.Parent = Part15
941
WeldConstraint23.Part0 = Part15
942
WeldConstraint23.Part1 = Part36
943
WeldConstraint24.Parent = Part15
944
WeldConstraint24.Part0 = Part15
945
WeldConstraint24.Part1 = Part37
946
WeldConstraint25.Parent = Part15
947
WeldConstraint25.Part0 = Part15
948
WeldConstraint25.Part1 = Part38
949
WeldConstraint26.Parent = Part15
950
WeldConstraint26.Part0 = Part15
951
WeldConstraint26.Part1 = Part39
952
WeldConstraint27.Parent = Part15
953
WeldConstraint27.Part0 = Part15
954
WeldConstraint27.Part1 = Part40
955
WeldConstraint28.Parent = Part15
956
WeldConstraint28.Part0 = Part15
957
WeldConstraint28.Part1 = Part41
958
WeldConstraint29.Parent = Part15
959
WeldConstraint29.Part0 = Part15
960
WeldConstraint29.Part1 = Part42
961
Part30.Parent = mas2
962
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
963
Part30.Orientation = Vector3.new(0, 178.389999, 0)
964
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
965
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
966
Part30.Color = Color3.new(1, 1, 0)
967
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
968
Part30.BottomSurface = Enum.SurfaceType.Smooth
969
Part30.BrickColor = BrickColor.new("Really black")
970
Part30.CanCollide = false
971
Part30.Material = Enum.Material.ForceField
972
Part30.TopSurface = Enum.SurfaceType.Smooth
973
Part30.brickColor = BrickColor.new("Really black")
974
Part30.Shape = Enum.PartType.Ball
975
Part31.Parent = mas2
976
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
977
Part31.Orientation = Vector3.new(0, 178.389999, 0)
978
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
979
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
980
Part31.Color = Color3.new(1, 1, 0)
981
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
982
Part31.BottomSurface = Enum.SurfaceType.Smooth
983
Part31.BrickColor = BrickColor.new("Really black")
984
Part31.CanCollide = false
985
Part31.Material = Enum.Material.ForceField
986
Part31.TopSurface = Enum.SurfaceType.Smooth
987
Part31.brickColor = BrickColor.new("Really black")
988
Part31.Shape = Enum.PartType.Ball
989
Part32.Parent = mas2
990
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
991
Part32.Orientation = Vector3.new(0, 178.389999, 0)
992
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
993
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
994
Part32.Color = Color3.new(1, 1, 0)
995
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
996
Part32.BottomSurface = Enum.SurfaceType.Smooth
997
Part32.BrickColor = BrickColor.new("Really black")
998
Part32.CanCollide = false
999
Part32.Material = Enum.Material.ForceField
1000
Part32.TopSurface = Enum.SurfaceType.Smooth
1001
Part32.brickColor = BrickColor.new("Really black")
1002
Part32.Shape = Enum.PartType.Ball
1003
Part33.Parent = mas2
1004
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1005
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1006
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1007
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1008
Part33.Color = Color3.new(1, 1, 0)
1009
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1010
Part33.BottomSurface = Enum.SurfaceType.Smooth
1011
Part33.BrickColor = BrickColor.new("Really black")
1012
Part33.CanCollide = false
1013
Part33.Material = Enum.Material.ForceField
1014
Part33.TopSurface = Enum.SurfaceType.Smooth
1015
Part33.brickColor = BrickColor.new("Really black")
1016
Part33.Shape = Enum.PartType.Ball
1017
Part34.Parent = mas2
1018
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1019
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1020
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1021
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1022
Part34.Color = Color3.new(1, 1, 0)
1023
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1024
Part34.BottomSurface = Enum.SurfaceType.Smooth
1025
Part34.BrickColor = BrickColor.new("Really black")
1026
Part34.CanCollide = false
1027
Part34.Material = Enum.Material.ForceField
1028
Part34.TopSurface = Enum.SurfaceType.Smooth
1029
Part34.brickColor = BrickColor.new("Really black")
1030
Part34.Shape = Enum.PartType.Ball
1031
Part35.Parent = mas2
1032
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1033
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1034
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1035
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1036
Part35.Color = Color3.new(1, 1, 0)
1037
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1038
Part35.BottomSurface = Enum.SurfaceType.Smooth
1039
Part35.BrickColor = BrickColor.new("Really black")
1040
Part35.CanCollide = false
1041
Part35.Material = Enum.Material.ForceField
1042
Part35.TopSurface = Enum.SurfaceType.Smooth
1043
Part35.brickColor = BrickColor.new("Really black")
1044
Part35.Shape = Enum.PartType.Ball
1045
Part36.Parent = mas2
1046
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1047
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1048
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1049
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1050
Part36.Color = Color3.new(1, 1, 0)
1051
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1052
Part36.BottomSurface = Enum.SurfaceType.Smooth
1053
Part36.BrickColor = BrickColor.new("Really black")
1054
Part36.CanCollide = false
1055
Part36.Material = Enum.Material.ForceField
1056
Part36.TopSurface = Enum.SurfaceType.Smooth
1057
Part36.brickColor = BrickColor.new("Really black")
1058
Part36.Shape = Enum.PartType.Ball
1059
Part37.Parent = mas2
1060
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1061
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1062
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1063
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1064
Part37.Color = Color3.new(1, 1, 0)
1065
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1066
Part37.BottomSurface = Enum.SurfaceType.Smooth
1067
Part37.BrickColor = BrickColor.new("Really black")
1068
Part37.CanCollide = false
1069
Part37.Material = Enum.Material.ForceField
1070
Part37.TopSurface = Enum.SurfaceType.Smooth
1071
Part37.brickColor = BrickColor.new("Really black")
1072
Part37.Shape = Enum.PartType.Ball
1073
Part38.Parent = mas2
1074
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1075
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1076
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1077
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1078
Part38.Color = Color3.new(1, 1, 0)
1079
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1080
Part38.BottomSurface = Enum.SurfaceType.Smooth
1081
Part38.BrickColor = BrickColor.new("Really black")
1082
Part38.CanCollide = false
1083
Part38.Material = Enum.Material.ForceField
1084
Part38.TopSurface = Enum.SurfaceType.Smooth
1085
Part38.brickColor = BrickColor.new("Really black")
1086
Part38.Shape = Enum.PartType.Ball
1087
Part39.Parent = mas2
1088
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1089
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1090
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1091
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1092
Part39.Color = Color3.new(1, 1, 0)
1093
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1094
Part39.BottomSurface = Enum.SurfaceType.Smooth
1095
Part39.BrickColor = BrickColor.new("Really black")
1096
Part39.CanCollide = false
1097
Part39.Material = Enum.Material.ForceField
1098
Part39.TopSurface = Enum.SurfaceType.Smooth
1099
Part39.brickColor = BrickColor.new("Really black")
1100
Part39.Shape = Enum.PartType.Ball
1101
Part40.Parent = mas2
1102
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1103
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1104
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1105
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1106
Part40.Color = Color3.new(1, 1, 0)
1107
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1108
Part40.BottomSurface = Enum.SurfaceType.Smooth
1109
Part40.BrickColor = BrickColor.new("Really black")
1110
Part40.CanCollide = false
1111
Part40.Material = Enum.Material.ForceField
1112
Part40.TopSurface = Enum.SurfaceType.Smooth
1113
Part40.brickColor = BrickColor.new("Really black")
1114
Part41.Parent = mas2
1115
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1116
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1117
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1118
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1119
Part41.Color = Color3.new(1, 1, 0)
1120
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1121
Part41.BottomSurface = Enum.SurfaceType.Smooth
1122
Part41.BrickColor = BrickColor.new("Really black")
1123
Part41.CanCollide = false
1124
Part41.Material = Enum.Material.ForceField
1125
Part41.TopSurface = Enum.SurfaceType.Smooth
1126
Part41.brickColor = BrickColor.new("Really black")
1127
Part42.Parent = mas2
1128
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1129
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1130
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1131
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1132
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1133
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1134
Part42.BottomSurface = Enum.SurfaceType.Smooth
1135
Part42.BrickColor = BrickColor.new("Really black")
1136
Part42.CanCollide = false
1137
Part42.Material = Enum.Material.ForceField
1138
Part42.TopSurface = Enum.SurfaceType.Smooth
1139
Part42.brickColor = BrickColor.new("Really black")
1140
for i,v in pairs(mas2:GetChildren()) do
1141
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1142
	pcall(function() v:MakeJoints() end)
1143
end
1144
local Wld = Instance.new("Weld",Part15)
1145
Wld.Part0 = SRA
1146
Wld.Part1 = Part15
1147
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1148
for i,v in pairs(mas:children()) do
1149
    if v:IsA("Part") then
1150
        v.Transparency = 1
1151
    end
1152
end
1153
for i,v in pairs(Character.Stand:children()) do
1154
    if v:IsA("Part") then
1155
        v.Transparency = 1
1156
		Face.Transparency = 1
1157
    end
1158
end
1159
local newMotor = function(part0, part1, c0, c1)
1160
	local w = Create('Motor'){
1161
		Parent = part0,
1162
		Part0 = part0,
1163
		Part1 = part1,
1164
		C0 = c0,
1165
		C1 = c1,
1166
	}
1167
	return w
1168
end
1169
function clerp(a, b, t)
1170
	return a:lerp(b, t)
1171
end
1172
1173
coroutine.resume(coroutine.create(function()
1174
while true do
1175
	Humanoid.Health = Humanoid.Health + 1.7
1176
	game:GetService("RunService").RenderStepped:wait()
1177
end
1178
end))
1179
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1180
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1181
1182
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1183
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1184
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1185
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1186
RootJoint.C1 = CFrame.new(0, 0, 0)
1187
RootJoint.C0 = CFrame.new(0, 0, 0)
1188
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1189
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1190
1191
local rarmc1 = RW.C1
1192
local larmc1 = LW.C1
1193
local rlegc1 = RH.C1
1194
local llegc1 = LH.C1
1195
1196
local resetc1 = false
1197
1198
function PlayAnimationFromTable(table, speed, bool)
1199
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1200
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1201
	RW.C0 = clerp(RW.C0, table[3], speed) 
1202
	LW.C0 = clerp(LW.C0, table[4], speed) 
1203
	RH.C0 = clerp(RH.C0, table[5], speed) 
1204
	LH.C0 = clerp(LH.C0, table[6], speed) 
1205
	if bool == true then
1206
		if resetc1 == false then
1207
			resetc1 = true
1208
			RootJoint.C1 = RootJoint.C1
1209
			Torso.Neck.C1 = Torso.Neck.C1
1210
			RW.C1 = rarmc1
1211
			LW.C1 = larmc1
1212
			RH.C1 = rlegc1
1213
			LH.C1 = llegc1
1214
		end
1215
	end
1216
end
1217
1218
ArtificialHB = Create("BindableEvent", script){
1219
	Parent = script,
1220
	Name = "Heartbeat",
1221
}
1222
1223
script:WaitForChild("Heartbeat")
1224
1225
frame = 1 / 30
1226
tf = 0
1227
allowframeloss = false
1228
tossremainder = false
1229
lastframe = tick()
1230
script.Heartbeat:Fire()
1231
1232
game:GetService("RunService").Heartbeat:connect(function(s, p)
1233
	tf = tf + s
1234
	if tf >= frame then
1235
		if allowframeloss then
1236
			script.Heartbeat:Fire()
1237
			lastframe = tick()
1238
		else
1239
			for i = 1, math.floor(tf / frame) do
1240
				script.Heartbeat:Fire()
1241
			end
1242
			lastframe = tick()
1243
		end
1244
		if tossremainder then
1245
			tf = 0
1246
		else
1247
			tf = tf - frame * math.floor(tf / frame)
1248
		end
1249
	end
1250
end)
1251
1252
function swait(num)
1253
	if num == 0 or num == nil then
1254
		ArtificialHB.Event:wait()
1255
	else
1256
		for i = 0, num do
1257
			ArtificialHB.Event:wait()
1258
		end
1259
	end
1260
end
1261
1262
1263
1264
Mouse.KeyDown:connect(function(key)
1265
	if key == "q" then
1266
		if Change == false then
1267
			Stand()
1268
			Change = true
1269
		elseif Change == true then
1270
			UnStand()
1271
			Change = false 
1272
		end
1273
	end
1274
end)
1275
1276
1277
function Stand()
1278
	if D == false then
1279
		D = true
1280
		Pause = true
1281
		for i = 0,0.1,0.1 do
1282
		swait()
1283
		PlayAnimationFromTable({
1284
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1285
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1286
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1287
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1288
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1289
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1290
		}, .5, false)
1291
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1292
		end
1293
		coroutine.resume(coroutine.create(function()
1294
		for i = 0,1.2,0.1 do
1295
		swait()
1296
		PlayAnimationFromTable({
1297
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1298
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1299
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1300
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1301
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1302
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1303
		}, .5, false)
1304
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1305
		end
1306
		Pause = false
1307
		end))
1308
		local Sound = Instance.new("Sound",ST)
1309
		Sound.Pitch = 1
1310
		Sound.Volume = 121
1311
		Sound.Looped = false
1312
		Sound.SoundId = "rbxassetid://463010917"
1313
		Sound:play()
1314
		coroutine.resume(coroutine.create(function()
1315
		for i,v in pairs(mas:children()) do
1316
		    if v:IsA("Part") then
1317
				coroutine.resume(coroutine.create(function()
1318
				v.Transparency = v.Transparency - 0.1
1319
				game:GetService("RunService").RenderStepped:wait()	
1320
				end))
1321
		        v.Transparency = 1
1322
		    end
1323
		end
1324
		end))
1325
		for i,v in pairs(Character.Stand:children()) do
1326
		    if v:IsA("Part") then
1327
				coroutine.resume(coroutine.create(function()
1328
				for i = 1,11 do
1329
		        v.Transparency = v.Transparency - 0.1
1330
				Face.Transparency = Face.Transparency - 0.1
1331
				game:GetService("RunService").RenderStepped:wait()
1332
				end
1333
				FlA.Enabled = true
1334
				FlA1.Enabled = true
1335
				FlA2.Enabled = true
1336
				FlA3.Enabled = true
1337
				FlA4.Enabled = true
1338
				FlA5.Enabled = true
1339
				ZZA.Enabled = true
1340
				ZZA1.Enabled = true
1341
				ZZA2.Enabled = true
1342
				ZZA3.Enabled = true
1343
				ZZA4.Enabled = true
1344
				ZZA5.Enabled = true
1345
				end))
1346
		    end
1347
		end
1348
		ZZZ = Mouse.KeyDown:connect(function(key)
1349
			if key == "t" then
1350
				Blast()
1351
			end
1352
			if key == "r" then
1353
				StrongOra()
1354
			end
1355
			if key == "e" then 
1356
				OHOra()
1357
			end
1358
			if key == "f" then
1359
				TimeStop()
1360
			end
1361
			if key == "z" then
1362
				Jump()
1363
			end
1364
		end)
1365
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1366
			if key == "e" then
1367
				Stop()
1368
			end
1369
		end)
1370
		wait(0.5)
1371
		D = false
1372
	end
1373
end
1374
1375
function Blast()
1376
	if D == false then 
1377
		D = true
1378
		Pause = true
1379
		for i = 0,1.2,0.1 do
1380
		swait()
1381
		PlayAnimationFromTable({
1382
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1383
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1384
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1385
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1386
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1387
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1388
		}, .5, false)
1389
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1390
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1391
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1392
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1393
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1394
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1395
		end
1396
		coroutine.resume(coroutine.create(function()
1397
		wait(0.7)
1398
		Pause = false
1399
		end))
1400
		local Bl = Instance.new("Part",workspace)
1401
		Bl.CanCollide = false
1402
		Bl.Material = "ForceField"
1403
		Bl.Shape = "Ball"
1404
		Bl.Size = Vector3.new(20,20,20)
1405
		Bl.BrickColor = BrickColor.new("Really black")
1406
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1407
		local Fl = Instance.new("BodyVelocity",Bl)
1408
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1409
		Fl.Velocity = RootPart.CFrame.lookVector*160
1410
		local Ring = Instance.new("Part",RootPart)
1411
		Ring.Size = Vector3.new(1,1,1)
1412
		Ring.CanCollide = false
1413
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1414
		Ring.Anchored = true
1415
		Ring.BrickColor = BrickColor.new("Really black")
1416
		Ring.Transparency = 0
1417
		local Ring2 = Instance.new("SpecialMesh",Ring)
1418
		Ring2.MeshId = "rbxassetid://3270017"
1419
		Ring2.Scale = Vector3.new(1,1,0.1)
1420
		coroutine.resume(coroutine.create(function()
1421
		for i = 1,50 do
1422
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1423
			Ring.Transparency = Ring.Transparency + 0.07
1424
			game:GetService("RunService").RenderStepped:wait()
1425
		end
1426
		Ring:remove()
1427
		end))
1428
		Bl.Touched:connect(function(hit)
1429
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1430
				Bl:remove()
1431
				local S = Instance.new("Sound",hit.Parent.Head)
1432
				S.SoundId = "rbxassetid://539294959" 
1433
				S.Volume = 1
1434
				S.Looped = false
1435
				S:play()
1436
				hit.Parent.Humanoid:TakeDamage(60)
1437
				hit.Parent.Humanoid.WalkSpeed = 2
1438
				local Ef = Instance.new("Part",workspace)
1439
				Ef.Size = Vector3.new(1,1,1)
1440
				Ef.CanCollide = false
1441
				Ef.Shape = "Ball"
1442
				Ef.Material = "ForceField"
1443
				Ef.BrickColor = BrickColor.new("Really black")
1444
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1445
				Ef.Anchored = true
1446
				local Ef2 = Instance.new("SpecialMesh",Ef)
1447
				Ef2.MeshType = "Sphere"
1448
				Ef2.Scale = Vector3.new(1,1,1)
1449
				coroutine.resume(coroutine.create(function()
1450
				for i = 1,6 do
1451
				local random = math.random(-4,4)
1452
				local random2 = math.random(-4,4)
1453
				local random3 = math.random(-4,4)
1454
				local Ring = Instance.new("Part",Ef)
1455
				Ring.Size = Vector3.new(1,1,1)
1456
				Ring.CanCollide = false
1457
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1458
				Ring.Anchored = true
1459
				Ring.BrickColor = BrickColor.new("Really black")
1460
				Ring.Transparency = 0
1461
				local Ring2 = Instance.new("SpecialMesh",Ring)
1462
				Ring2.MeshId = "rbxassetid://3270017"
1463
				Ring2.Scale = Vector3.new(1,1,0.1)
1464
				coroutine.resume(coroutine.create(function()
1465
				for i = 1,170 do
1466
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1467
					Ring.Transparency = Ring.Transparency + 0.01
1468
					game:GetService("RunService").RenderStepped:wait()
1469
				end
1470
				Ring:remove()
1471
				end))
1472
				end
1473
				end))
1474
				for i = 1,170 do
1475
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1476
					Ef.Transparency = Ef.Transparency + 0.01
1477
					game:GetService("RunService").RenderStepped:wait()
1478
				end
1479
				Ef:remove()
1480
			end
1481
		end)
1482
		wait(1.5)
1483
		D = false
1484
	end
1485
end
1486
1487
function Jump()
1488
	if DD == false then
1489
		DD = true
1490
		print("ASD")
1491
		local Bod = Instance.new("BodyPosition",RootPart)
1492
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1493
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1494
		local Ef = Instance.new("Part",workspace)
1495
		Ef.Size = Vector3.new(1,1,1)
1496
		Ef.CanCollide = false
1497
		Ef.Anchored = true
1498
		Ef.BrickColor = BrickColor.new("Really black")
1499
		Ef.Material = "ForceField"
1500
		Ef.Shape = "Ball"
1501
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1502
		coroutine.resume(coroutine.create(function()
1503
		for i = 1,30 do
1504
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1505
			Ef.Transparency = Ef.Transparency + 0.07
1506
			game:GetService("RunService").RenderStepped:wait()
1507
		end
1508
		Ef:remove()
1509
		end))
1510
		wait(0.1)
1511
		Bod:remove()
1512
		wait(1)
1513
		DD = false
1514
	end
1515
end
1516
1517
function TimeStop()
1518
	if DDZ == false then
1519
		DDZ = true
1520
		local S = Instance.new("Sound",ST)
1521
		S.SoundId = "rbxassetid://1631612542"
1522
		S.Pitch = 1.2
1523
		S.Volume = 12312
1524
		S.Looped = false
1525
		S:play()
1526
		local Ef = Instance.new("Part",workspace)
1527
		Ef.Size = Vector3.new(1,1,1)
1528
		Ef.Material = "ForceField"
1529
		Ef.BrickColor = BrickColor.new("Really black")
1530
		Ef.Transparency = 0.4
1531
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1532
		Ef.Anchored = true
1533
		Ef.CanCollide = false
1534
		Ef.Shape = "Ball"
1535
		local Ef2 = Instance.new("SpecialMesh",Ef)
1536
		Ef2.MeshType = "Sphere"
1537
		Ef2.Scale = Vector3.new(1,1,1)
1538
		coroutine.resume(coroutine.create(function()
1539
		for i = 1,70 do
1540
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1541
			game:GetService("RunService").RenderStepped:wait()
1542
		end
1543
		for i = 1,70 do
1544
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1545
			game:GetService("RunService").RenderStepped:wait()
1546
		end
1547
		Ef:remove()
1548
		end))
1549
		local HB = Instance.new("Part",workspace)
1550
		HB.CanCollide = false
1551
		HB.Anchored = true
1552
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1553
		HB.Size = Vector3.new(300,300,300)
1554
		HB.Transparency = 1
1555
		HB.Touched:connect(function(hit)
1556
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1557
				hit.Parent.Torso.Anchored = true
1558
				hit.Parent.Head.Anchored = true
1559
				hit.Parent["Right Arm"].Anchored = true
1560
				hit.Parent["Left Arm"].Anchored = true
1561
				hit.Parent["Right Leg"].Anchored = true
1562
				hit.Parent["Left Leg"].Anchored = true
1563
				wait(Time)
1564
				hit.Parent.Torso.Anchored = false
1565
				hit.Parent.Head.Anchored = false
1566
				hit.Parent["Right Arm"].Anchored = false
1567
				hit.Parent["Left Arm"].Anchored = false
1568
				hit.Parent["Right Leg"].Anchored = false
1569
				hit.Parent["Left Leg"].Anchored = false
1570
			end
1571
		end)
1572
		wait(32)
1573
		HB:remove()
1574
		DDZ = false
1575
	end
1576
end
1577
1578
function StrongOra()
1579
	if D == false then 
1580
		D = true
1581
		Pause = true
1582
		local HB = Instance.new("Part",SRA)
1583
		HB.CanCollide = false
1584
		HB.Transparency = 1
1585
		HB.Size = Vector3.new(1,1,1)
1586
		local HB2 = Instance.new("Weld",HB)
1587
		HB2.Part0 = SRA
1588
		HB2.Part1 = HB
1589
		HB2.C0 = CFrame.new(0,0,0)
1590
		HB.Touched:connect(function(hit)
1591
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1592
				HB:remove()
1593
				hit.Parent.Humanoid:TakeDamage(30)
1594
				hit.Parent.Humanoid.PlatformStand = true
1595
				local Ef = Instance.new("Part",workspace)
1596
				Ef.Size = Vector3.new(1,1,1)
1597
				Ef.CanCollide = false
1598
				Ef.Anchored = true
1599
				Ef.Shape = "Ball"
1600
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1601
				Ef.Material = "ForceField"
1602
				Ef.BrickColor = BrickColor.new("Really black")
1603
				local Ef2 = Instance.new("SpecialMesh",Ef)
1604
				Ef2.MeshType = "Sphere"
1605
				Ef2.Scale = Vector3.new(1,1,1)
1606
				coroutine.resume(coroutine.create(function()
1607
				for i = 1,5 do
1608
				local random = math.random(-3,3)
1609
				local random2 = math.random(-3,3)
1610
				local random3 = math.random(-3,3)
1611
				local ZC = Instance.new("Part",workspace)
1612
				ZC.Size = Vector3.new(1,1,1)
1613
				ZC.CanCollide = false
1614
				ZC.Anchored = true
1615
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1616
				ZC.Shape = "Ball"
1617
				ZC.Material = "ForceField"
1618
				ZC.BrickColor = BrickColor.new("Really black")
1619
				local ZC2 = Instance.new("SpecialMesh",ZC)
1620
				ZC2.MeshType = "Sphere"
1621
				ZC2.Scale = Vector3.new(1,1,1)
1622
				coroutine.resume(coroutine.create(function()
1623
				for i = 1,100 do
1624
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1625
					ZC.Transparency = ZC.Transparency + 0.03
1626
					game:GetService("RunService").RenderStepped:wait()
1627
				end
1628
				ZC:remove()
1629
				end))
1630
				end
1631
				end))
1632
				coroutine.resume(coroutine.create(function()
1633
				for i = 1,100 do
1634
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1635
					Ef.Transparency = Ef.Transparency + 0.03
1636
					game:GetService("RunService").RenderStepped:wait()
1637
				end
1638
				Ef:remove()
1639
				end))
1640
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1641
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1642
				Fl.velocity = RootPart.CFrame.lookVector*190
1643
				wait(0.3)
1644
				Fl:remove()
1645
				wait(0.5)
1646
				hit.Parent.Humanoid.PlatformStand = false
1647
			end
1648
		end)
1649
		for i = 0,0.5,0.1 do
1650
		swait()
1651
		PlayAnimationFromTable({
1652
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1653
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1654
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1655
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1656
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1657
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1658
		}, .5, false)
1659
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1660
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1661
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1662
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1663
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1664
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1665
		end
1666
		local Ora = Instance.new("Sound",ST)
1667
		Ora.SoundId = "rbxassetid://271120244"
1668
		Ora.Pitch = 1
1669
		Ora.Looped = false
1670
		Ora.Volume = 12312
1671
		Ora:play()
1672
		for i = 0,0.6,0.1 do
1673
		swait()
1674
		PlayAnimationFromTable({
1675
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1676
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1677
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1678
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1679
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1680
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1681
		}, .5, false)
1682
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1683
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1684
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1685
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1686
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1687
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1688
		end
1689
		coroutine.resume(coroutine.create(function()
1690
		wait(0.4)
1691
		HB:remove()
1692
		end))
1693
		Pause = false
1694
		wait(0.5)
1695
		D = false
1696
	end
1697
end
1698
function OHOra()
1699
	if D == false then
1700
		D = true
1701
		Pause = true
1702
		Loop = true
1703
		SoundZ = Instance.new("Sound",ST)
1704
		SoundZ.SoundId = "rbxassetid://791374350"
1705
		SoundZ.Volume = 2
1706
		SoundZ.Looped = true
1707
		SoundZ.Pitch = 0.95
1708
		SoundZ:play()
1709
		while Loop do
1710
			local HB = Instance.new("Part",SRA)
1711
			HB.CanCollide = false
1712
			HB.Transparency = 1
1713
			local HB2 = Instance.new("Weld",HB)
1714
			HB2.Part0 = SRA
1715
			HB2.Part1 = HB
1716
			HB2.C0 = CFrame.new(0,-1.1,0)
1717
			HB.Touched:connect(function(hit)
1718
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1719
					HB:remove()
1720
					hit.Parent.Humanoid:TakeDamage(1.5)
1721
					hit.Parent.Humanoid.WalkSpeed = 2
1722
					local random = math.random(-3,3)
1723
					local random2 = math.random(-3,3)
1724
					local random3 = math.random(-3,3)
1725
					local Ef = Instance.new("Part",workspace)
1726
					Ef.Size = Vector3.new(1,1,1)
1727
					Ef.CanCollide = false
1728
					Ef.Material = "ForceField"
1729
					Ef.BrickColor = BrickColor.new("Really black")
1730
					Ef.Anchored = true
1731
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1732
					local Ef2 = Instance.new("SpecialMesh",Ef)
1733
					Ef2.MeshType = "Sphere"
1734
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1735
					local Part = Instance.new("Part",workspace)
1736
					Part.Size = Vector3.new(1,1,1)
1737
					Part.CanCollide = false
1738
					Part.BrickColor = BrickColor.new("Really black")
1739
					Part.Material = "ForceField"
1740
					Part.Anchored = true
1741
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1742
					local Part2 = Instance.new("SpecialMesh",Part)
1743
					Part2.MeshType = "Sphere"
1744
					Part2.Scale = Vector3.new(1,1,1)
1745
					for i = 1,50 do
1746
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1747
						Part.Transparency = Part.Transparency + 0.07
1748
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1749
						Ef.Transparency = Ef.Transparency + 0.07
1750
						game:GetService("RunService").RenderStepped:wait()
1751
					end
1752
					Part:remove()
1753
					Ef:remove()
1754
					end
1755
			end)
1756
			for i = 0,0.15,0.1 do
1757
			swait()
1758
			PlayAnimationFromTable({
1759
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1760
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1761
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1762
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1763
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1764
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1765
			}, .5, false)
1766
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1767
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1768
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1769
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1770
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1771
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1772
			end
1773
			coroutine.resume(coroutine.create(function()
1774
				wait(1)
1775
				HB:remove()
1776
			end))
1777
			local CCB = Instance.new("Part",SRA)
1778
			CCB.CanCollide = false
1779
			CCB.Transparency = 1
1780
			local CCB2 = Instance.new("Weld",CCB)
1781
			CCB2.Part0 = SRA
1782
			CCB2.Part1 = CCB
1783
			CCB2.C0 = CFrame.new(0,-1.1,0)
1784
			CCB.Touched:connect(function(hit)
1785
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1786
					CCB:remove()
1787
					hit.Parent.Humanoid:TakeDamage(1.5)
1788
					hit.Parent.Humanoid.WalkSpeed = 2
1789
					local random = math.random(-3,3)
1790
					local random2 = math.random(-3,3)
1791
					local random3 = math.random(-3,3)
1792
					local Ef = Instance.new("Part",workspace)
1793
					Ef.Size = Vector3.new(1,1,1)
1794
					Ef.CanCollide = false
1795
					Ef.Material = "ForceField"
1796
					Ef.BrickColor = BrickColor.new("Really black")
1797
					Ef.Anchored = true
1798
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1799
					local Ef2 = Instance.new("SpecialMesh",Ef)
1800
					Ef2.MeshType = "Sphere"
1801
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1802
					local Part = Instance.new("Part",workspace)
1803
					Part.Size = Vector3.new(1,1,1)
1804
					Part.CanCollide = false
1805
					Part.BrickColor = BrickColor.new("Really black")
1806
					Part.Material = "ForceField"
1807
					Part.Anchored = true
1808
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1809
					local Part2 = Instance.new("SpecialMesh",Part)
1810
					Part2.MeshType = "Sphere"
1811
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1812
					for i = 1,50 do
1813
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1814
						Part.Transparency = Part.Transparency + 0.07
1815
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1816
						Ef.Transparency = Ef.Transparency + 0.07
1817
						game:GetService("RunService").RenderStepped:wait()
1818
					end
1819
					Part:remove()
1820
					Ef:remove()
1821
				end
1822
			end)
1823
			for i = 0,0.15,0.1 do
1824
			swait()
1825
			PlayAnimationFromTable({
1826
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1827
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1828
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1829
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1830
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1831
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1832
			}, .5, false)
1833
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1834
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1835
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1836
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1837
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1838
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1839
			end
1840
			coroutine.resume(coroutine.create(function()
1841
				wait(1)
1842
				CCB:remove()
1843
			end))
1844
			game:GetService("RunService").RenderStepped:wait()
1845
		end
1846
		wait(0.2)
1847
		D = false
1848
	end
1849
end
1850
1851
function Stop()
1852
	Pause = false
1853
	SoundZ:remove()
1854
	Loop = false
1855
end
1856
1857
function UnStand()
1858
	if D == false then
1859
		D = true
1860
		FlA.Enabled = false
1861
		FlA1.Enabled = false
1862
		FlA2.Enabled = false
1863
		FlA3.Enabled = false
1864
		FlA4.Enabled = false
1865
		FlA5.Enabled = false
1866
		ZZA.Enabled= false
1867
		ZZA1.Enabled = false
1868
		ZZA2.Enabled = false
1869
		ZZA3.Enabled = false
1870
		ZZA4.Enabled = false
1871
		ZZA5.Enabled = false
1872
		Pause = true
1873
		coroutine.resume(coroutine.create(function()
1874
		for i = 0,1.2,0.1 do
1875
		swait()
1876
		PlayAnimationFromTable({
1877
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1878
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1879
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1880
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1881
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1882
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1883
		}, .5, false)
1884
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1885
		end
1886
		Pause = false
1887
		ZZZ:disconnect()
1888
		ZZZ1:disconnect()
1889
		end))
1890
		for i,v in pairs(Character.Stand:children()) do
1891
		    if v:IsA("Part") then
1892
				coroutine.resume(coroutine.create(function()
1893
				for i = 1,11 do
1894
		        v.Transparency = v.Transparency + 0.1
1895
				Face.Transparency = Face.Transparency + 0.1
1896
				game:GetService("RunService").RenderStepped:wait()
1897
				end
1898
				end))
1899
		    end
1900
		end
1901
		wait(0.5)
1902
		D = false
1903
		
1904
	end
1905
end
1906
1907
1908
New = function(Object, Parent, Name, Data)
1909
	local Object = Instance.new(Object)
1910
	for Index, Value in pairs(Data or {}) do
1911
		Object[Index] = Value
1912
	end
1913
	Object.Parent = Parent
1914
	Object.Name = Name
1915
	return Object
1916
end
1917
function rayCast(Position, Direction, Range, Ignore)
1918
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1919
end 
1920
1921
1922
1923
1924
coroutine.wrap(function()
1925
while 1 do
1926
swait()
1927
if doe <= 360 then
1928
	doe = doe + 2
1929
else
1930
	doe = 0
1931
end
1932
end
1933
end)()
1934
while true do
1935
	swait()
1936
	for i, v in pairs(Character:GetChildren()) do
1937
		if v:IsA("Part") then
1938
			v.Material = "ForceField"
1939
		elseif v:IsA("Accessory") then
1940
			v:WaitForChild("Handle").Material = "ForceField"
1941
		end
1942
	end
1943
1944
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1945
	velocity = RootPart.Velocity.y
1946
	sine = sine + change
1947
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1948
		if RootPart.Velocity.y > 1 and hit == nil then 
1949
			Anim = "Jump"
1950
			if Pause == false then
1951
		PlayAnimationFromTable({
1952
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
1953
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
1954
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
1955
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
1956
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
1957
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
1958
		}, .3, false)
1959
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1960
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1961
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1962
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1963
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1964
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1965
					end
1966
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1967
			Anim = "Fall"
1968
			if Pause == false then
1969
		PlayAnimationFromTable({
1970
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
1971
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
1972
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
1973
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
1974
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
1975
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
1976
		}, .3, false)
1977
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1978
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1979
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1980
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1981
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1982
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1983
					end
1984
		elseif Torsovelocity < 1 and hit ~= nil then
1985
			Anim = "Idle"
1986
			if Pause == false then
1987
				change = 1
1988
		PlayAnimationFromTable({
1989
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
1990
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
1991
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
1992
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
1993
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
1994
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
1995
		}, .3, false)
1996
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1997
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1998
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1999
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2000
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2001
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2002
			end
2003
		elseif Torsovelocity > 2 and hit ~= nil then
2004
			Anim = "Walk"
2005
			if Pause == false then
2006
		PlayAnimationFromTable({		
2007
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
2008
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
2009
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
2010
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
2011
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
2012
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2013
		}, .3, false)
2014
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2015
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2016
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2017
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2018
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2019
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2020
			end
2021
		end
2022
end