PasterXIV

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Nov 13th, 2019
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  1. ------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312!
  2.  
  3. ---I couldnt make a GUI cuz im lazy so
  4. -----KEYDOWNS------
  5. --- E(Hold) - OverHeaven Ora Barrages
  6. --- R - OverHeaven Strong Hit
  7. --- T - OverHeaven Blast
  8. --- F - TimeStop
  9. --- Z(Can be Spammed) - Stand Jump
  10. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  11. ------This is a Play Fair script(None of that one shot stuff)
  12.  
  13. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  14. print("FE Compatibility: by WaverlyCole & Mokiros")
  15. InternalData = {}
  16. do
  17. script.Parent = owner.Character
  18. local Event = Instance.new("RemoteEvent")
  19. Event.Name = "UserInput"
  20. local function NewFakeEvent()
  21. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  22. return Fake
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Function then
  32. Trigger.Function(...)
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent
  36. UserInputService.TrigEvent = TriggerEvent
  37. Event.OnServerEvent:Connect(function(FiredBy,Input)
  38. if FiredBy.Name ~= owner.Name then end
  39. if Input.MouseEvent then
  40. Mouse.Target = Input.Target
  41. Mouse.Hit = Input.Hit
  42. else
  43. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  44. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  46. end
  47. for _,Action in pairs(ContextActionService.Actions) do
  48. for _,Key in pairs(Action.Keys) do
  49. if Key==Input.KeyCode then
  50. Action.Function(Action.Name,Input.UserInputState,Input)
  51. end
  52. end
  53. end
  54. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  55. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  56. end
  57. end)
  58. InternalData["Mouse"] = Mouse
  59. InternalData["ContextActionService"] = ContextActionService
  60. InternalData["UserInputService"] = UserInputService
  61. Event.Parent = NLS([[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput")
  64. local UserInputService = game:GetService("UserInputService")
  65. local Mouse = Player:GetMouse()
  66. local Input = function(Input,gameProcessedEvent)
  67. if gameProcessedEvent then return end
  68. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  69. end
  70. UserInputService.InputBegan:Connect(Input)
  71. UserInputService.InputEnded:Connect(Input)
  72. local Hit,Target
  73. while wait(1/30) do
  74. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  75. Hit,Target = Mouse.Hit,Mouse.Target
  76. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  77. end
  78. end
  79. ]],owner.Character)
  80. end
  81. RealGame = game;game = setmetatable({},{
  82. __index = function (self,Index)
  83. local Sandbox = function (Thing)
  84. if Thing:IsA("Player") then
  85. local RealPlayer = Thing
  86. return setmetatable({},{
  87. __index = function (self,Index)
  88. local Type = type(RealPlayer[Index])
  89. if Type == "function" then
  90. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  91. return function (self)
  92. return InternalData["Mouse"]
  93. end
  94. end
  95. return function (self,...)
  96. return RealPlayer[Index](RealPlayer,...)
  97. end
  98. else
  99. return RealPlayer[Index]
  100. end
  101. end;
  102. __tostring = function(self)
  103. return RealPlayer.Name
  104. end
  105. })
  106. end
  107. end
  108. if RealGame[Index] then
  109. local Type = type(RealGame[Index])
  110. if Type == "function" then
  111. if Index:lower() == "getservice" or Index:lower() == "service" then
  112. return function (self,Service)
  113. if Service:lower() == "players" then
  114. return setmetatable({},{
  115. __index = function (self2,Index2)
  116. local RealService = RealGame:GetService(Service)
  117. local Type2 = type(Index2)
  118. if Type2 == "function" then
  119. return function (self,...)
  120. return RealService[Index2](RealService,...)
  121. end
  122. else
  123. if Index2:lower() == "localplayer" then
  124. return Sandbox(owner)
  125. end
  126. return RealService[Index2]
  127. end
  128. end;
  129. __tostring = function(self)
  130. return RealGame:GetService(Service).Name
  131. end
  132. })
  133. elseif Service:lower() == "contextactionservice" then
  134. return InternalData["ContextActionService"]
  135. elseif Service:lower() == "contextactionservice" then
  136. return InternalData["UserInputService"]
  137. elseif Service:lower() == "runservice" then
  138. return setmetatable({},{
  139. __index = function(self2,Index2)
  140. local RealService = RealGame:GetService(Service)
  141. local Type2 = type(Index2)
  142. if Type2 == "function" then
  143. return function (self,...)
  144. return RealService[Index2](RealService,...)
  145. end
  146. else
  147. if Index2:lower() == "bindtorenderstep" then
  148. return function (self,Name,Priority,Function)
  149. return RealGame:GetService("RunService").Stepped:Connect(Function)
  150. end
  151. end
  152. if Index2:lower() == "renderstepped" then
  153. return RealService["Stepped"]
  154. end
  155. return RealService[Index2]
  156. end
  157. end
  158. })
  159. else
  160. return RealGame:GetService(Service)
  161. end
  162. end
  163. end
  164. return function (self,...)
  165. return RealGame[Index](RealGame,...)
  166. end
  167. else
  168. if game:GetService(Index) then
  169. return game:GetService(Index)
  170. end
  171. return RealGame[Index]
  172. end
  173. else
  174. return nil
  175. end
  176. end
  177. });Game = game;owner = game:GetService("Players").LocalPlayer
  178. print("Complete! Running...")
  179.  
  180. wait(0.1)
  181. local Player = game.Players.LocalPlayer
  182. local Character = Player.Character
  183. local Humanoid = Character.Humanoid
  184. local Mouse = Player:GetMouse()
  185. local LeftArm = Character["Left Arm"]
  186. local RightArm = Character["Right Arm"]
  187. local LeftLeg = Character["Left Leg"]
  188. local RightLeg = Character["Right Leg"]
  189. local Head = Character.Head
  190. local Torso = Character.Torso
  191. local Camera = game.Workspace.CurrentCamera
  192. local RootPart = Character.HumanoidRootPart
  193. local RootJoint = RootPart.RootJoint
  194. local Pause = false
  195. local attack = false
  196. local Change = false
  197. local DDZ = false
  198. local LOL = false
  199. local Anim = 'Idle'
  200. local attacktype = 1
  201. local delays = false
  202. local play = true
  203. local Time = 7
  204. local targetted = nil
  205. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  206. local velocity = RootPart.Velocity.y
  207. local sine = 0
  208. local change = 1
  209. local D = false
  210. Loop = false
  211. local DD = false
  212. local doe = 0
  213. local Create = LoadLibrary("RbxUtility").Create
  214. local Stand = Instance.new("Model",Character)
  215. Stand.Name = "Stand"
  216. local ST = Instance.new("Part",Stand)
  217. ST.Size = Vector3.new(2,2,1)
  218. ST.BrickColor = BrickColor.new("Really black")
  219. ST.CanCollide = false
  220. local ST2 = Instance.new("SpecialMesh",ST)
  221. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  222. ST2.Scale = Vector3.new(1,1,1)
  223. local ST3 = Instance.new("Weld",ST)
  224. ST3.Part0 = RootPart
  225. ST3.Part1 = ST
  226. ST3.C0 = CFrame.new(0,0,0)
  227. local SH = Instance.new("Part",Stand)
  228. SH.Size = Vector3.new(1.25,1.25,1.25)
  229. SH.CanCollide = false
  230. SH.BrickColor = BrickColor.new("Really black")
  231. local SH2 = Instance.new("SpecialMesh",SH)
  232. SH2.MeshType = "Head"
  233. SH2.Scale = Vector3.new(1,1,1)
  234. local SH2 = Instance.new("Weld",SH)
  235. SH2.Part0 = ST
  236. SH2.Part1 = SH
  237. SH2.C0 = CFrame.new(0,1.5,0)
  238. local SRA = Instance.new("Part",Stand)
  239. SRA.Size = Vector3.new(1,2,1)
  240. SRA.CanCollide = false
  241. SRA.BrickColor = BrickColor.new("Really black")
  242. local SRA2 = Instance.new("SpecialMesh",SRA)
  243. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  244. SRA2.Scale = Vector3.new(1,1,1)
  245. local SRA3 = Instance.new("Weld",SRA)
  246. SRA3.Part0 = ST
  247. SRA3.Part1 = SRA
  248. SRA3.C0 = CFrame.new(1.5,0,0)
  249. local SLA = Instance.new("Part",Stand)
  250. SLA.Size = Vector3.new(1,2,1)
  251. SLA.CanCollide = false
  252. SLA.BrickColor = BrickColor.new("Really black")
  253. local SLA2 = Instance.new("SpecialMesh",SLA)
  254. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  255. SLA2.Scale = Vector3.new(1,1,1)
  256. local SLA3 = Instance.new("Weld",SLA)
  257. SLA3.Part0 = ST
  258. SLA3.Part1 = SLA
  259. SLA3.C0 = CFrame.new(-1.5,0,0)
  260. local SRL = Instance.new("Part",Stand)
  261. SRL.Size = Vector3.new(1,2,1)
  262. SRL.CanCollide = false
  263. SRL.BrickColor = BrickColor.new("Really black")
  264. local SRL2 = Instance.new("SpecialMesh",SRL)
  265. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  266. SRL2.Scale = Vector3.new(1,1,1)
  267. local SRL3 = Instance.new("Weld",SRL)
  268. SRL3.Part0 = ST
  269. SRL3.Part1 = SRL
  270. SRL3.C0 = CFrame.new(0.5,-2,0)
  271. local SLL = Instance.new("Part",Stand)
  272. SLL.Size = Vector3.new(1,2,1)
  273. SLL.CanCollide = false
  274. SLL.BrickColor = BrickColor.new("Really black")
  275. local SLL2 = Instance.new("SpecialMesh",SLL)
  276. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  277. SLL2.Scale = Vector3.new(1,1,1)
  278. local SLL3 = Instance.new("Weld",SLL)
  279. SLL3.Part0 = ST
  280. SLL3.Part1 = SLL
  281. SLL3.C0 = CFrame.new(-0.5,-2,0)
  282. local FlA = Instance.new("ParticleEmitter",SRA)
  283. FlA.Texture = "rbxassetid://0"
  284. FlA.Size = NumberSequence.new(0.6)
  285. FlA.Rotation = NumberRange.new(-100, 100)
  286. FlA.RotSpeed = NumberRange.new(-200, 200)
  287. FlA.Transparency = NumberSequence.new(0,1)
  288. FlA.Speed = NumberRange.new(0.1)
  289. FlA.ZOffset = -0.1
  290. FlA.Lifetime = NumberRange.new(1)
  291. FlA.Rate = 1111
  292. FlA.LockedToPart = true
  293. FlA.LightEmission = 1
  294. FlA.VelocitySpread = 12121
  295. local ZZA = Instance.new("ParticleEmitter",SRA)
  296. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  297. ZZA.Size = NumberSequence.new(0.005)
  298. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  299. ZZA.RotSpeed = NumberRange.new(-200, 200)
  300. ZZA.Transparency = NumberSequence.new(0.7)
  301. ZZA.Lifetime = NumberRange.new(1)
  302. ZZA.Speed = NumberRange.new(0.48)
  303. ZZA.Rate = 1231231
  304. ZZA.ZOffset = 0.1
  305. ZZA.LockedToPart = true
  306. ZZA.LightEmission = 1e9
  307. ZZA.LightInfluence = 1e9
  308. local FlA1 = Instance.new("ParticleEmitter",SLA)
  309. FlA1.Texture = "rbxassetid://0"
  310. FlA1.Size = NumberSequence.new(0.6)
  311. FlA1.Rotation = NumberRange.new(-100, 100)
  312. FlA1.RotSpeed = NumberRange.new(-200, 200)
  313. FlA1.Transparency = NumberSequence.new(0,1)
  314. FlA1.Speed = NumberRange.new(0.1)
  315. FlA1.ZOffset = -0.1
  316. FlA1.Lifetime = NumberRange.new(1)
  317. FlA1.Rate = 1111
  318. FlA1.LockedToPart = true
  319. FlA1.LightEmission = 1
  320. FlA1.VelocitySpread = 12121
  321. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  322. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  323. ZZA1.Size = NumberSequence.new(0.005)
  324. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  325. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  326. ZZA1.Transparency = NumberSequence.new(0.7)
  327. ZZA1.Lifetime = NumberRange.new(1)
  328. ZZA1.Speed = NumberRange.new(0.48)
  329. ZZA1.Rate = 1231231
  330. ZZA1.ZOffset = 0.1
  331. ZZA1.LockedToPart = true
  332. ZZA1.LightEmission = 1e9
  333. ZZA1.LightInfluence = 1e9
  334. local FlA2 = Instance.new("ParticleEmitter",ST)
  335. FlA2.Texture = "rbxassetid://0"
  336. FlA2.Size = NumberSequence.new(0.6)
  337. FlA2.Rotation = NumberRange.new(-100, 100)
  338. FlA2.RotSpeed = NumberRange.new(-200, 200)
  339. FlA2.Transparency = NumberSequence.new(0,1)
  340. FlA2.Speed = NumberRange.new(0.1)
  341. FlA2.ZOffset = -0.1
  342. FlA2.Lifetime = NumberRange.new(1)
  343. FlA2.Rate = 1111
  344. FlA2.LockedToPart = true
  345. FlA2.LightEmission = 1
  346. FlA2.VelocitySpread = 12121
  347. local ZZA2 = Instance.new("ParticleEmitter",ST)
  348. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  349. ZZA2.Size = NumberSequence.new(0.005)
  350. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  351. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  352. ZZA2.Transparency = NumberSequence.new(0.7)
  353. ZZA2.Lifetime = NumberRange.new(1)
  354. ZZA2.Speed = NumberRange.new(0.48)
  355. ZZA2.Rate = 1231231
  356. ZZA2.ZOffset = 0.1
  357. ZZA2.LockedToPart = true
  358. ZZA2.LightEmission = 1e9
  359. ZZA2.LightInfluence = 1e9
  360. local FlA3 = Instance.new("ParticleEmitter",SRL)
  361. FlA3.Texture = "rbxassetid://0"
  362. FlA3.Size = NumberSequence.new(0.6)
  363. FlA3.Rotation = NumberRange.new(-100, 100)
  364. FlA3.RotSpeed = NumberRange.new(-200, 200)
  365. FlA3.Transparency = NumberSequence.new(0,1)
  366. FlA3.Speed = NumberRange.new(0.1)
  367. FlA3.ZOffset = -0.1
  368. FlA3.Lifetime = NumberRange.new(1)
  369. FlA3.Rate = 1111
  370. FlA3.LockedToPart = true
  371. FlA3.LightEmission = 1
  372. FlA3.VelocitySpread = 12121
  373. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  374. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  375. ZZA3.Size = NumberSequence.new(0.005)
  376. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  377. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  378. ZZA3.Transparency = NumberSequence.new(0.7)
  379. ZZA3.Lifetime = NumberRange.new(1)
  380. ZZA3.Speed = NumberRange.new(0.48)
  381. ZZA3.Rate = 1231231
  382. ZZA3.ZOffset = 0.1
  383. ZZA3.LockedToPart = true
  384. ZZA3.LightEmission = 1e9
  385. ZZA3.LightInfluence = 1e9
  386. local FlA4 = Instance.new("ParticleEmitter",SLL)
  387. FlA4.Texture = "rbxassetid://0"
  388. FlA4.Size = NumberSequence.new(0.6)
  389. FlA4.Rotation = NumberRange.new(-100, 100)
  390. FlA4.RotSpeed = NumberRange.new(-200, 200)
  391. FlA4.Transparency = NumberSequence.new(0,1)
  392. FlA4.Speed = NumberRange.new(0.1)
  393. FlA4.ZOffset = -0.1
  394. FlA4.Lifetime = NumberRange.new(1)
  395. FlA4.Rate = 1111
  396. FlA4.LockedToPart = true
  397. FlA4.LightEmission = 1
  398. FlA4.VelocitySpread = 12121
  399. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  400. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  401. ZZA4.Size = NumberSequence.new(0.005)
  402. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  403. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  404. ZZA4.Transparency = NumberSequence.new(0.7)
  405. ZZA4.Lifetime = NumberRange.new(1)
  406. ZZA4.Speed = NumberRange.new(0.48)
  407. ZZA4.Rate = 1231231
  408. ZZA4.ZOffset = 0.1
  409. ZZA4.LockedToPart = true
  410. ZZA4.LightEmission = 1e9
  411. ZZA4.LightInfluence = 1e9
  412. local FlA5 = Instance.new("ParticleEmitter",SH)
  413. FlA5.Texture = "rbxassetid://0"
  414. FlA5.Size = NumberSequence.new(0.6)
  415. FlA5.Rotation = NumberRange.new(-100, 100)
  416. FlA5.RotSpeed = NumberRange.new(-200, 200)
  417. FlA5.Transparency = NumberSequence.new(0,1)
  418. FlA5.Speed = NumberRange.new(0.1)
  419. FlA5.ZOffset = -0.1
  420. FlA5.Lifetime = NumberRange.new(1)
  421. FlA5.Rate = 20
  422. FlA5.LockedToPart = true
  423. FlA5.LightEmission = 1
  424. FlA5.VelocitySpread = 12121
  425. local ZZA5 = Instance.new("ParticleEmitter",SH)
  426. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  427. ZZA5.Size = NumberSequence.new(0.005)
  428. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  429. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  430. ZZA5.Transparency = NumberSequence.new(0.7)
  431. ZZA5.Lifetime = NumberRange.new(1)
  432. ZZA5.Speed = NumberRange.new(0.48)
  433. ZZA5.Rate = 1231233
  434. ZZA5.ZOffset = 0.1
  435. ZZA5.LockedToPart = true
  436. ZZA5.LightEmission = 1e9
  437. ZZA5.LightInfluence = 1e9
  438. FlA.Enabled = false
  439. FlA1.Enabled = false
  440. FlA2.Enabled = false
  441. FlA3.Enabled = false
  442. FlA4.Enabled = false
  443. FlA5.Enabled = false
  444. ZZA.Enabled= false
  445. ZZA1.Enabled = false
  446. ZZA2.Enabled = false
  447. ZZA3.Enabled = false
  448. ZZA4.Enabled = false
  449. ZZA5.Enabled = false
  450. local Face = Instance.new("Decal",SH)
  451. Face.Face = "Front"
  452. Face.Texture = "rbxassetid://0"
  453. Humanoid.Animator.Parent = nil
  454. Character.Animate.Parent = nil
  455. mas = Instance.new("Model",game:GetService("Lighting"))
  456. WeldConstraint0 = Instance.new("WeldConstraint")
  457. WeldConstraint1 = Instance.new("WeldConstraint")
  458. WeldConstraint2 = Instance.new("WeldConstraint")
  459. WeldConstraint3 = Instance.new("WeldConstraint")
  460. WeldConstraint4 = Instance.new("WeldConstraint")
  461. WeldConstraint5 = Instance.new("WeldConstraint")
  462. WeldConstraint6 = Instance.new("WeldConstraint")
  463. WeldConstraint7 = Instance.new("WeldConstraint")
  464. WeldConstraint8 = Instance.new("WeldConstraint")
  465. WeldConstraint9 = Instance.new("WeldConstraint")
  466. WeldConstraint10 = Instance.new("WeldConstraint")
  467. WeldConstraint11 = Instance.new("WeldConstraint")
  468. WeldConstraint12 = Instance.new("WeldConstraint")
  469. WeldConstraint13 = Instance.new("WeldConstraint")
  470. Part14 = Instance.new("Part")
  471. Part15 = Instance.new("Part")
  472. WeldConstraint16 = Instance.new("WeldConstraint")
  473. WeldConstraint17 = Instance.new("WeldConstraint")
  474. WeldConstraint18 = Instance.new("WeldConstraint")
  475. WeldConstraint19 = Instance.new("WeldConstraint")
  476. WeldConstraint20 = Instance.new("WeldConstraint")
  477. WeldConstraint21 = Instance.new("WeldConstraint")
  478. WeldConstraint22 = Instance.new("WeldConstraint")
  479. WeldConstraint23 = Instance.new("WeldConstraint")
  480. WeldConstraint24 = Instance.new("WeldConstraint")
  481. WeldConstraint25 = Instance.new("WeldConstraint")
  482. WeldConstraint26 = Instance.new("WeldConstraint")
  483. WeldConstraint27 = Instance.new("WeldConstraint")
  484. WeldConstraint28 = Instance.new("WeldConstraint")
  485. WeldConstraint29 = Instance.new("WeldConstraint")
  486. Part30 = Instance.new("Part")
  487. Part31 = Instance.new("Part")
  488. Part32 = Instance.new("Part")
  489. Part33 = Instance.new("Part")
  490. Part34 = Instance.new("Part")
  491. Part35 = Instance.new("Part")
  492. Part36 = Instance.new("Part")
  493. Part37 = Instance.new("Part")
  494. Part38 = Instance.new("Part")
  495. Part39 = Instance.new("Part")
  496. Part40 = Instance.new("Part")
  497. Part41 = Instance.new("Part")
  498. Part42 = Instance.new("Part")
  499. WeldConstraint20.Parent = Part15
  500. WeldConstraint20.Part0 = Part15
  501. WeldConstraint20.Part1 = Part33
  502. WeldConstraint22.Parent = Part15
  503. WeldConstraint22.Part0 = Part15
  504. WeldConstraint22.Part1 = Part35
  505. WeldConstraint21.Parent = Part15
  506. WeldConstraint21.Part0 = Part15
  507. WeldConstraint21.Part1 = Part34
  508. WeldConstraint23.Parent = Part15
  509. WeldConstraint23.Part0 = Part15
  510. WeldConstraint23.Part1 = Part36
  511. WeldConstraint24.Parent = Part15
  512. WeldConstraint24.Part0 = Part15
  513. WeldConstraint24.Part1 = Part37
  514. WeldConstraint25.Parent = Part15
  515. WeldConstraint25.Part0 = Part15
  516. WeldConstraint25.Part1 = Part38
  517. WeldConstraint26.Parent = Part15
  518. WeldConstraint26.Part0 = Part15
  519. WeldConstraint26.Part1 = Part39
  520. WeldConstraint27.Parent = Part15
  521. WeldConstraint27.Part0 = Part15
  522. WeldConstraint27.Part1 = Part40
  523. WeldConstraint29.Parent = Part15
  524. WeldConstraint29.Part0 = Part15
  525. WeldConstraint29.Part1 = Part42
  526. WeldConstraint28.Parent = Part15
  527. WeldConstraint28.Part0 = Part15
  528. WeldConstraint28.Part1 = Part41
  529. WeldConstraint16.Parent = Part15
  530. WeldConstraint16.Part0 = Part15
  531. WeldConstraint16.Part1 = Part14
  532. WeldConstraint17.Parent = Part15
  533. WeldConstraint17.Part0 = Part15
  534. WeldConstraint17.Part1 = Part30
  535. WeldConstraint18.Parent = Part15
  536. WeldConstraint18.Part0 = Part15
  537. WeldConstraint18.Part1 = Part31
  538. WeldConstraint19.Parent = Part15
  539. WeldConstraint19.Part0 = Part15
  540. WeldConstraint19.Part1 = Part32
  541. Part14.Name = "Glove"
  542. Part14.Parent = mas
  543. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  544. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  545. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  546. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  547. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  548. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  549. Part14.BottomSurface = Enum.SurfaceType.Smooth
  550. Part14.BrickColor = BrickColor.new("Bright red")
  551. Part14.CanCollide = false
  552. Part14.Material = Enum.Material.ForceField
  553. Part14.TopSurface = Enum.SurfaceType.Smooth
  554. Part14.brickColor = BrickColor.new("Bright red")
  555. Part15.Name = "LeftHandle"
  556. Part15.Parent = mas
  557. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  558. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  559. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  560. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  561. Part15.Color = Color3.new(1, 1, 0)
  562. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  563. Part15.BottomSurface = Enum.SurfaceType.Smooth
  564. Part15.BrickColor = BrickColor.new("Bright red")
  565. Part15.CanCollide = false
  566. Part15.Material = Enum.Material.ForceField
  567. Part15.TopSurface = Enum.SurfaceType.Smooth
  568. Part15.brickColor = BrickColor.new("Bright red")
  569. Part15.Shape = Enum.PartType.Ball
  570. WeldConstraint16.Parent = Part15
  571. WeldConstraint16.Part0 = Part15
  572. WeldConstraint16.Part1 = Part14
  573. WeldConstraint17.Parent = Part15
  574. WeldConstraint17.Part0 = Part15
  575. WeldConstraint17.Part1 = Part30
  576. WeldConstraint18.Parent = Part15
  577. WeldConstraint18.Part0 = Part15
  578. WeldConstraint18.Part1 = Part31
  579. WeldConstraint19.Parent = Part15
  580. WeldConstraint19.Part0 = Part15
  581. WeldConstraint19.Part1 = Part32
  582. WeldConstraint20.Parent = Part15
  583. WeldConstraint20.Part0 = Part15
  584. WeldConstraint20.Part1 = Part33
  585. WeldConstraint21.Parent = Part15
  586. WeldConstraint21.Part0 = Part15
  587. WeldConstraint21.Part1 = Part34
  588. WeldConstraint22.Parent = Part15
  589. WeldConstraint22.Part0 = Part15
  590. WeldConstraint22.Part1 = Part35
  591. WeldConstraint23.Parent = Part15
  592. WeldConstraint23.Part0 = Part15
  593. WeldConstraint23.Part1 = Part36
  594. WeldConstraint24.Parent = Part15
  595. WeldConstraint24.Part0 = Part15
  596. WeldConstraint24.Part1 = Part37
  597. WeldConstraint25.Parent = Part15
  598. WeldConstraint25.Part0 = Part15
  599. WeldConstraint25.Part1 = Part38
  600. WeldConstraint26.Parent = Part15
  601. WeldConstraint26.Part0 = Part15
  602. WeldConstraint26.Part1 = Part39
  603. WeldConstraint27.Parent = Part15
  604. WeldConstraint27.Part0 = Part15
  605. WeldConstraint27.Part1 = Part40
  606. WeldConstraint28.Parent = Part15
  607. WeldConstraint28.Part0 = Part15
  608. WeldConstraint28.Part1 = Part41
  609. WeldConstraint29.Parent = Part15
  610. WeldConstraint29.Part0 = Part15
  611. WeldConstraint29.Part1 = Part42
  612. Part30.Parent = mas
  613. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  614. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  615. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  616. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  617. Part30.Color = Color3.new(1, 1, 0)
  618. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  619. Part30.BottomSurface = Enum.SurfaceType.Smooth
  620. Part30.BrickColor = BrickColor.new("Really black")
  621. Part30.CanCollide = false
  622. Part30.Material = Enum.Material.ForceField
  623. Part30.TopSurface = Enum.SurfaceType.Smooth
  624. Part30.brickColor = BrickColor.new("Really black")
  625. Part30.Shape = Enum.PartType.Ball
  626. Part31.Parent = mas
  627. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  628. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  629. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  630. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  631. Part31.Color = Color3.new(1, 1, 0)
  632. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  633. Part31.BottomSurface = Enum.SurfaceType.Smooth
  634. Part31.BrickColor = BrickColor.new("Really black")
  635. Part31.CanCollide = false
  636. Part31.Material = Enum.Material.ForceField
  637. Part31.TopSurface = Enum.SurfaceType.Smooth
  638. Part31.brickColor = BrickColor.new("Really black")
  639. Part31.Shape = Enum.PartType.Ball
  640. Part32.Parent = mas
  641. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  642. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  643. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  644. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  645. Part32.Color = Color3.new(1, 1, 0)
  646. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  647. Part32.BottomSurface = Enum.SurfaceType.Smooth
  648. Part32.BrickColor = BrickColor.new("Really black")
  649. Part32.CanCollide = false
  650. Part32.Material = Enum.Material.ForceField
  651. Part32.TopSurface = Enum.SurfaceType.Smooth
  652. Part32.brickColor = BrickColor.new("Really black")
  653. Part32.Shape = Enum.PartType.Ball
  654. Part33.Parent = mas
  655. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  656. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  657. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  658. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  659. Part33.Color = Color3.new(1, 1, 0)
  660. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  661. Part33.BottomSurface = Enum.SurfaceType.Smooth
  662. Part33.BrickColor = BrickColor.new("Really black")
  663. Part33.CanCollide = false
  664. Part33.Material = Enum.Material.ForceField
  665. Part33.TopSurface = Enum.SurfaceType.Smooth
  666. Part33.brickColor = BrickColor.new("Really black")
  667. Part33.Shape = Enum.PartType.Ball
  668. Part34.Parent = mas
  669. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  670. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  671. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  672. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  673. Part34.Color = Color3.new(1, 1, 0)
  674. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  675. Part34.BottomSurface = Enum.SurfaceType.Smooth
  676. Part34.BrickColor = BrickColor.new("Really black")
  677. Part34.CanCollide = false
  678. Part34.Material = Enum.Material.ForceField
  679. Part34.TopSurface = Enum.SurfaceType.Smooth
  680. Part34.brickColor = BrickColor.new("Really black")
  681. Part34.Shape = Enum.PartType.Ball
  682. Part35.Parent = mas
  683. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  684. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  685. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  686. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  687. Part35.Color = Color3.new(1, 1, 0)
  688. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  689. Part35.BottomSurface = Enum.SurfaceType.Smooth
  690. Part35.BrickColor = BrickColor.new("Really black")
  691. Part35.CanCollide = false
  692. Part35.Material = Enum.Material.ForceField
  693. Part35.TopSurface = Enum.SurfaceType.Smooth
  694. Part35.brickColor = BrickColor.new("Really black")
  695. Part35.Shape = Enum.PartType.Ball
  696. Part36.Parent = mas
  697. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  698. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  699. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  700. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  701. Part36.Color = Color3.new(1, 1, 0)
  702. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  703. Part36.BottomSurface = Enum.SurfaceType.Smooth
  704. Part36.BrickColor = BrickColor.new("Really black")
  705. Part36.CanCollide = false
  706. Part36.Material = Enum.Material.ForceField
  707. Part36.TopSurface = Enum.SurfaceType.Smooth
  708. Part36.brickColor = BrickColor.new("Really black")
  709. Part36.Shape = Enum.PartType.Ball
  710. Part37.Parent = mas
  711. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  712. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  713. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  714. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  715. Part37.Color = Color3.new(1, 1, 0)
  716. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  717. Part37.BottomSurface = Enum.SurfaceType.Smooth
  718. Part37.BrickColor = BrickColor.new("Really black")
  719. Part37.CanCollide = false
  720. Part37.Material = Enum.Material.ForceField
  721. Part37.TopSurface = Enum.SurfaceType.Smooth
  722. Part37.brickColor = BrickColor.new("Really black")
  723. Part37.Shape = Enum.PartType.Ball
  724. Part38.Parent = mas
  725. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  726. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  727. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  728. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  729. Part38.Color = Color3.new(1, 1, 0)
  730. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  731. Part38.BottomSurface = Enum.SurfaceType.Smooth
  732. Part38.BrickColor = BrickColor.new("Really black")
  733. Part38.CanCollide = false
  734. Part38.Material = Enum.Material.ForceField
  735. Part38.TopSurface = Enum.SurfaceType.Smooth
  736. Part38.brickColor = BrickColor.new("Really black")
  737. Part38.Shape = Enum.PartType.Ball
  738. Part39.Parent = mas
  739. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  740. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  741. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  742. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  743. Part39.Color = Color3.new(1, 1, 0)
  744. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  745. Part39.BottomSurface = Enum.SurfaceType.Smooth
  746. Part39.BrickColor = BrickColor.new("Really black")
  747. Part39.CanCollide = false
  748. Part39.Material = Enum.Material.ForceField
  749. Part39.TopSurface = Enum.SurfaceType.Smooth
  750. Part39.brickColor = BrickColor.new("Really black")
  751. Part39.Shape = Enum.PartType.Ball
  752. Part40.Parent = mas
  753. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  754. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  755. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  756. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  757. Part40.Color = Color3.new(1, 1, 0)
  758. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  759. Part40.BottomSurface = Enum.SurfaceType.Smooth
  760. Part40.BrickColor = BrickColor.new("Really black")
  761. Part40.CanCollide = false
  762. Part40.Material = Enum.Material.ForceField
  763. Part40.TopSurface = Enum.SurfaceType.Smooth
  764. Part40.brickColor = BrickColor.new("Really black")
  765. Part41.Parent = mas
  766. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  767. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  768. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  769. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  770. Part41.Color = Color3.new(1, 1, 0)
  771. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  772. Part41.BottomSurface = Enum.SurfaceType.Smooth
  773. Part41.BrickColor = BrickColor.new("Really black")
  774. Part41.CanCollide = false
  775. Part41.Material = Enum.Material.ForceField
  776. Part41.TopSurface = Enum.SurfaceType.Smooth
  777. Part41.brickColor = BrickColor.new("Really black")
  778. Part42.Parent = mas
  779. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  780. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  781. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  782. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  783. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  784. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  785. Part42.BottomSurface = Enum.SurfaceType.Smooth
  786. Part42.BrickColor = BrickColor.new("Really black")
  787. Part42.CanCollide = false
  788. Part42.Material = Enum.Material.ForceField
  789. Part42.TopSurface = Enum.SurfaceType.Smooth
  790. Part42.brickColor = BrickColor.new("Really black")
  791. for i,v in pairs(mas:GetChildren()) do
  792. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  793. pcall(function() v:MakeJoints() end)
  794. end
  795. local Wld = Instance.new("Weld",Part15)
  796. Wld.Part0 = SLA
  797. Wld.Part1 = Part15
  798. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  799. mas2 = Instance.new("Model",game:GetService("Lighting"))
  800. WeldConstraint0 = Instance.new("WeldConstraint")
  801. WeldConstraint1 = Instance.new("WeldConstraint")
  802. WeldConstraint2 = Instance.new("WeldConstraint")
  803. WeldConstraint3 = Instance.new("WeldConstraint")
  804. WeldConstraint4 = Instance.new("WeldConstraint")
  805. WeldConstraint5 = Instance.new("WeldConstraint")
  806. WeldConstraint6 = Instance.new("WeldConstraint")
  807. WeldConstraint7 = Instance.new("WeldConstraint")
  808. WeldConstraint8 = Instance.new("WeldConstraint")
  809. WeldConstraint9 = Instance.new("WeldConstraint")
  810. WeldConstraint10 = Instance.new("WeldConstraint")
  811. WeldConstraint11 = Instance.new("WeldConstraint")
  812. WeldConstraint12 = Instance.new("WeldConstraint")
  813. WeldConstraint13 = Instance.new("WeldConstraint")
  814. Part14 = Instance.new("Part")
  815. Part15 = Instance.new("Part")
  816. WeldConstraint16 = Instance.new("WeldConstraint")
  817. WeldConstraint17 = Instance.new("WeldConstraint")
  818. WeldConstraint18 = Instance.new("WeldConstraint")
  819. WeldConstraint19 = Instance.new("WeldConstraint")
  820. WeldConstraint20 = Instance.new("WeldConstraint")
  821. WeldConstraint21 = Instance.new("WeldConstraint")
  822. WeldConstraint22 = Instance.new("WeldConstraint")
  823. WeldConstraint23 = Instance.new("WeldConstraint")
  824. WeldConstraint24 = Instance.new("WeldConstraint")
  825. WeldConstraint25 = Instance.new("WeldConstraint")
  826. WeldConstraint26 = Instance.new("WeldConstraint")
  827. WeldConstraint27 = Instance.new("WeldConstraint")
  828. WeldConstraint28 = Instance.new("WeldConstraint")
  829. WeldConstraint29 = Instance.new("WeldConstraint")
  830. Part30 = Instance.new("Part")
  831. Part31 = Instance.new("Part")
  832. Part32 = Instance.new("Part")
  833. Part33 = Instance.new("Part")
  834. Part34 = Instance.new("Part")
  835. Part35 = Instance.new("Part")
  836. Part36 = Instance.new("Part")
  837. Part37 = Instance.new("Part")
  838. Part38 = Instance.new("Part")
  839. Part39 = Instance.new("Part")
  840. Part40 = Instance.new("Part")
  841. Part41 = Instance.new("Part")
  842. Part42 = Instance.new("Part")
  843. WeldConstraint20.Parent = Part15
  844. WeldConstraint20.Part0 = Part15
  845. WeldConstraint20.Part1 = Part33
  846. WeldConstraint22.Parent = Part15
  847. WeldConstraint22.Part0 = Part15
  848. WeldConstraint22.Part1 = Part35
  849. WeldConstraint21.Parent = Part15
  850. WeldConstraint21.Part0 = Part15
  851. WeldConstraint21.Part1 = Part34
  852. WeldConstraint23.Parent = Part15
  853. WeldConstraint23.Part0 = Part15
  854. WeldConstraint23.Part1 = Part36
  855. WeldConstraint24.Parent = Part15
  856. WeldConstraint24.Part0 = Part15
  857. WeldConstraint24.Part1 = Part37
  858. WeldConstraint25.Parent = Part15
  859. WeldConstraint25.Part0 = Part15
  860. WeldConstraint25.Part1 = Part38
  861. WeldConstraint26.Parent = Part15
  862. WeldConstraint26.Part0 = Part15
  863. WeldConstraint26.Part1 = Part39
  864. WeldConstraint27.Parent = Part15
  865. WeldConstraint27.Part0 = Part15
  866. WeldConstraint27.Part1 = Part40
  867. WeldConstraint29.Parent = Part15
  868. WeldConstraint29.Part0 = Part15
  869. WeldConstraint29.Part1 = Part42
  870. WeldConstraint28.Parent = Part15
  871. WeldConstraint28.Part0 = Part15
  872. WeldConstraint28.Part1 = Part41
  873. WeldConstraint16.Parent = Part15
  874. WeldConstraint16.Part0 = Part15
  875. WeldConstraint16.Part1 = Part14
  876. WeldConstraint17.Parent = Part15
  877. WeldConstraint17.Part0 = Part15
  878. WeldConstraint17.Part1 = Part30
  879. WeldConstraint18.Parent = Part15
  880. WeldConstraint18.Part0 = Part15
  881. WeldConstraint18.Part1 = Part31
  882. WeldConstraint19.Parent = Part15
  883. WeldConstraint19.Part0 = Part15
  884. WeldConstraint19.Part1 = Part32
  885. Part14.Name = "Glove"
  886. Part14.Parent = mas2
  887. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  888. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  889. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  890. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  891. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  892. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  893. Part14.BottomSurface = Enum.SurfaceType.Smooth
  894. Part14.BrickColor = BrickColor.new("Bright red")
  895. Part14.CanCollide = false
  896. Part14.Material = Enum.Material.ForceField
  897. Part14.TopSurface = Enum.SurfaceType.Smooth
  898. Part14.brickColor = BrickColor.new("Bright red")
  899. Part15.Name = "LeftHandle"
  900. Part15.Parent = mas2
  901. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  902. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  903. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  904. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  905. Part15.Color = Color3.new(1, 1, 0)
  906. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  907. Part15.BottomSurface = Enum.SurfaceType.Smooth
  908. Part15.BrickColor = BrickColor.new("Really black")
  909. Part15.CanCollide = false
  910. Part15.Material = Enum.Material.ForceField
  911. Part15.TopSurface = Enum.SurfaceType.Smooth
  912. Part15.brickColor = BrickColor.new("Really black")
  913. Part15.Shape = Enum.PartType.Ball
  914. WeldConstraint16.Parent = Part15
  915. WeldConstraint16.Part0 = Part15
  916. WeldConstraint16.Part1 = Part14
  917. WeldConstraint17.Parent = Part15
  918. WeldConstraint17.Part0 = Part15
  919. WeldConstraint17.Part1 = Part30
  920. WeldConstraint18.Parent = Part15
  921. WeldConstraint18.Part0 = Part15
  922. WeldConstraint18.Part1 = Part31
  923. WeldConstraint19.Parent = Part15
  924. WeldConstraint19.Part0 = Part15
  925. WeldConstraint19.Part1 = Part32
  926. WeldConstraint20.Parent = Part15
  927. WeldConstraint20.Part0 = Part15
  928. WeldConstraint20.Part1 = Part33
  929. WeldConstraint21.Parent = Part15
  930. WeldConstraint21.Part0 = Part15
  931. WeldConstraint21.Part1 = Part34
  932. WeldConstraint22.Parent = Part15
  933. WeldConstraint22.Part0 = Part15
  934. WeldConstraint22.Part1 = Part35
  935. WeldConstraint23.Parent = Part15
  936. WeldConstraint23.Part0 = Part15
  937. WeldConstraint23.Part1 = Part36
  938. WeldConstraint24.Parent = Part15
  939. WeldConstraint24.Part0 = Part15
  940. WeldConstraint24.Part1 = Part37
  941. WeldConstraint25.Parent = Part15
  942. WeldConstraint25.Part0 = Part15
  943. WeldConstraint25.Part1 = Part38
  944. WeldConstraint26.Parent = Part15
  945. WeldConstraint26.Part0 = Part15
  946. WeldConstraint26.Part1 = Part39
  947. WeldConstraint27.Parent = Part15
  948. WeldConstraint27.Part0 = Part15
  949. WeldConstraint27.Part1 = Part40
  950. WeldConstraint28.Parent = Part15
  951. WeldConstraint28.Part0 = Part15
  952. WeldConstraint28.Part1 = Part41
  953. WeldConstraint29.Parent = Part15
  954. WeldConstraint29.Part0 = Part15
  955. WeldConstraint29.Part1 = Part42
  956. Part30.Parent = mas2
  957. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  958. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  959. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  960. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  961. Part30.Color = Color3.new(1, 1, 0)
  962. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  963. Part30.BottomSurface = Enum.SurfaceType.Smooth
  964. Part30.BrickColor = BrickColor.new("Really black")
  965. Part30.CanCollide = false
  966. Part30.Material = Enum.Material.ForceField
  967. Part30.TopSurface = Enum.SurfaceType.Smooth
  968. Part30.brickColor = BrickColor.new("Really black")
  969. Part30.Shape = Enum.PartType.Ball
  970. Part31.Parent = mas2
  971. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  972. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  973. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  974. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  975. Part31.Color = Color3.new(1, 1, 0)
  976. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  977. Part31.BottomSurface = Enum.SurfaceType.Smooth
  978. Part31.BrickColor = BrickColor.new("Really black")
  979. Part31.CanCollide = false
  980. Part31.Material = Enum.Material.ForceField
  981. Part31.TopSurface = Enum.SurfaceType.Smooth
  982. Part31.brickColor = BrickColor.new("Really black")
  983. Part31.Shape = Enum.PartType.Ball
  984. Part32.Parent = mas2
  985. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  986. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  987. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  988. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  989. Part32.Color = Color3.new(1, 1, 0)
  990. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  991. Part32.BottomSurface = Enum.SurfaceType.Smooth
  992. Part32.BrickColor = BrickColor.new("Really black")
  993. Part32.CanCollide = false
  994. Part32.Material = Enum.Material.ForceField
  995. Part32.TopSurface = Enum.SurfaceType.Smooth
  996. Part32.brickColor = BrickColor.new("Really black")
  997. Part32.Shape = Enum.PartType.Ball
  998. Part33.Parent = mas2
  999. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1000. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1001. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1002. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1003. Part33.Color = Color3.new(1, 1, 0)
  1004. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1005. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1006. Part33.BrickColor = BrickColor.new("Really black")
  1007. Part33.CanCollide = false
  1008. Part33.Material = Enum.Material.ForceField
  1009. Part33.TopSurface = Enum.SurfaceType.Smooth
  1010. Part33.brickColor = BrickColor.new("Really black")
  1011. Part33.Shape = Enum.PartType.Ball
  1012. Part34.Parent = mas2
  1013. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1014. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1015. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1016. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1017. Part34.Color = Color3.new(1, 1, 0)
  1018. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1019. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1020. Part34.BrickColor = BrickColor.new("Really black")
  1021. Part34.CanCollide = false
  1022. Part34.Material = Enum.Material.ForceField
  1023. Part34.TopSurface = Enum.SurfaceType.Smooth
  1024. Part34.brickColor = BrickColor.new("Really black")
  1025. Part34.Shape = Enum.PartType.Ball
  1026. Part35.Parent = mas2
  1027. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1028. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1029. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1030. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1031. Part35.Color = Color3.new(1, 1, 0)
  1032. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1033. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1034. Part35.BrickColor = BrickColor.new("Really black")
  1035. Part35.CanCollide = false
  1036. Part35.Material = Enum.Material.ForceField
  1037. Part35.TopSurface = Enum.SurfaceType.Smooth
  1038. Part35.brickColor = BrickColor.new("Really black")
  1039. Part35.Shape = Enum.PartType.Ball
  1040. Part36.Parent = mas2
  1041. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1042. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1043. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1044. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1045. Part36.Color = Color3.new(1, 1, 0)
  1046. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1047. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1048. Part36.BrickColor = BrickColor.new("Really black")
  1049. Part36.CanCollide = false
  1050. Part36.Material = Enum.Material.ForceField
  1051. Part36.TopSurface = Enum.SurfaceType.Smooth
  1052. Part36.brickColor = BrickColor.new("Really black")
  1053. Part36.Shape = Enum.PartType.Ball
  1054. Part37.Parent = mas2
  1055. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1056. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1057. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1058. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1059. Part37.Color = Color3.new(1, 1, 0)
  1060. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1061. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1062. Part37.BrickColor = BrickColor.new("Really black")
  1063. Part37.CanCollide = false
  1064. Part37.Material = Enum.Material.ForceField
  1065. Part37.TopSurface = Enum.SurfaceType.Smooth
  1066. Part37.brickColor = BrickColor.new("Really black")
  1067. Part37.Shape = Enum.PartType.Ball
  1068. Part38.Parent = mas2
  1069. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1070. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1071. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1072. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1073. Part38.Color = Color3.new(1, 1, 0)
  1074. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1075. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1076. Part38.BrickColor = BrickColor.new("Really black")
  1077. Part38.CanCollide = false
  1078. Part38.Material = Enum.Material.ForceField
  1079. Part38.TopSurface = Enum.SurfaceType.Smooth
  1080. Part38.brickColor = BrickColor.new("Really black")
  1081. Part38.Shape = Enum.PartType.Ball
  1082. Part39.Parent = mas2
  1083. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1084. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1085. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1086. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1087. Part39.Color = Color3.new(1, 1, 0)
  1088. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1089. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1090. Part39.BrickColor = BrickColor.new("Really black")
  1091. Part39.CanCollide = false
  1092. Part39.Material = Enum.Material.ForceField
  1093. Part39.TopSurface = Enum.SurfaceType.Smooth
  1094. Part39.brickColor = BrickColor.new("Really black")
  1095. Part39.Shape = Enum.PartType.Ball
  1096. Part40.Parent = mas2
  1097. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1098. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1099. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1100. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1101. Part40.Color = Color3.new(1, 1, 0)
  1102. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1103. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1104. Part40.BrickColor = BrickColor.new("Really black")
  1105. Part40.CanCollide = false
  1106. Part40.Material = Enum.Material.ForceField
  1107. Part40.TopSurface = Enum.SurfaceType.Smooth
  1108. Part40.brickColor = BrickColor.new("Really black")
  1109. Part41.Parent = mas2
  1110. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1111. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1112. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1113. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1114. Part41.Color = Color3.new(1, 1, 0)
  1115. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1116. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1117. Part41.BrickColor = BrickColor.new("Really black")
  1118. Part41.CanCollide = false
  1119. Part41.Material = Enum.Material.ForceField
  1120. Part41.TopSurface = Enum.SurfaceType.Smooth
  1121. Part41.brickColor = BrickColor.new("Really black")
  1122. Part42.Parent = mas2
  1123. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1124. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1125. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1126. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1127. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1128. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1129. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1130. Part42.BrickColor = BrickColor.new("Really black")
  1131. Part42.CanCollide = false
  1132. Part42.Material = Enum.Material.ForceField
  1133. Part42.TopSurface = Enum.SurfaceType.Smooth
  1134. Part42.brickColor = BrickColor.new("Really black")
  1135. for i,v in pairs(mas2:GetChildren()) do
  1136. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1137. pcall(function() v:MakeJoints() end)
  1138. end
  1139. local Wld = Instance.new("Weld",Part15)
  1140. Wld.Part0 = SRA
  1141. Wld.Part1 = Part15
  1142. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1143. for i,v in pairs(mas:children()) do
  1144. if v:IsA("Part") then
  1145. v.Transparency = 1
  1146. end
  1147. end
  1148. for i,v in pairs(Character.Stand:children()) do
  1149. if v:IsA("Part") then
  1150. v.Transparency = 1
  1151. Face.Transparency = 1
  1152. end
  1153. end
  1154. local newMotor = function(part0, part1, c0, c1)
  1155. local w = Create('Motor'){
  1156. Parent = part0,
  1157. Part0 = part0,
  1158. Part1 = part1,
  1159. C0 = c0,
  1160. C1 = c1,
  1161. }
  1162. return w
  1163. end
  1164. function clerp(a, b, t)
  1165. return a:lerp(b, t)
  1166. end
  1167.  
  1168. coroutine.resume(coroutine.create(function()
  1169. while true do
  1170. Humanoid.Health = Humanoid.Health + 1.7
  1171. game:GetService("RunService").RenderStepped:wait()
  1172. end
  1173. end))
  1174. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1175. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1176.  
  1177. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1178. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1179. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1180. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1181. RootJoint.C1 = CFrame.new(0, 0, 0)
  1182. RootJoint.C0 = CFrame.new(0, 0, 0)
  1183. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1184. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1185.  
  1186. local rarmc1 = RW.C1
  1187. local larmc1 = LW.C1
  1188. local rlegc1 = RH.C1
  1189. local llegc1 = LH.C1
  1190.  
  1191. local resetc1 = false
  1192.  
  1193. function PlayAnimationFromTable(table, speed, bool)
  1194. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1195. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1196. RW.C0 = clerp(RW.C0, table[3], speed)
  1197. LW.C0 = clerp(LW.C0, table[4], speed)
  1198. RH.C0 = clerp(RH.C0, table[5], speed)
  1199. LH.C0 = clerp(LH.C0, table[6], speed)
  1200. if bool == true then
  1201. if resetc1 == false then
  1202. resetc1 = true
  1203. RootJoint.C1 = RootJoint.C1
  1204. Torso.Neck.C1 = Torso.Neck.C1
  1205. RW.C1 = rarmc1
  1206. LW.C1 = larmc1
  1207. RH.C1 = rlegc1
  1208. LH.C1 = llegc1
  1209. end
  1210. end
  1211. end
  1212.  
  1213. ArtificialHB = Create("BindableEvent", script){
  1214. Parent = script,
  1215. Name = "Heartbeat",
  1216. }
  1217.  
  1218. script:WaitForChild("Heartbeat")
  1219.  
  1220. frame = 1 / 30
  1221. tf = 0
  1222. allowframeloss = false
  1223. tossremainder = false
  1224. lastframe = tick()
  1225. script.Heartbeat:Fire()
  1226.  
  1227. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1228. tf = tf + s
  1229. if tf >= frame then
  1230. if allowframeloss then
  1231. script.Heartbeat:Fire()
  1232. lastframe = tick()
  1233. else
  1234. for i = 1, math.floor(tf / frame) do
  1235. script.Heartbeat:Fire()
  1236. end
  1237. lastframe = tick()
  1238. end
  1239. if tossremainder then
  1240. tf = 0
  1241. else
  1242. tf = tf - frame * math.floor(tf / frame)
  1243. end
  1244. end
  1245. end)
  1246.  
  1247. function swait(num)
  1248. if num == 0 or num == nil then
  1249. ArtificialHB.Event:wait()
  1250. else
  1251. for i = 0, num do
  1252. ArtificialHB.Event:wait()
  1253. end
  1254. end
  1255. end
  1256.  
  1257.  
  1258.  
  1259. Mouse.KeyDown:connect(function(key)
  1260. if key == "q" then
  1261. if Change == false then
  1262. Stand()
  1263. Change = true
  1264. elseif Change == true then
  1265. UnStand()
  1266. Change = false
  1267. end
  1268. end
  1269. end)
  1270.  
  1271.  
  1272. function Stand()
  1273. if D == false then
  1274. D = true
  1275. Pause = true
  1276. for i = 0,0.1,0.1 do
  1277. swait()
  1278. PlayAnimationFromTable({
  1279. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1280. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1282. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. }, .5, false)
  1286. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1287. end
  1288. coroutine.resume(coroutine.create(function()
  1289. for i = 0,1.2,0.1 do
  1290. swait()
  1291. PlayAnimationFromTable({
  1292. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1293. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1294. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1295. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1296. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1297. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1298. }, .5, false)
  1299. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1300. end
  1301. Pause = false
  1302. end))
  1303. local Sound = Instance.new("Sound",ST)
  1304. Sound.Pitch = 1
  1305. Sound.Volume = 121
  1306. Sound.Looped = false
  1307. Sound.SoundId = "rbxassetid://463010917"
  1308. Sound:play()
  1309. coroutine.resume(coroutine.create(function()
  1310. for i,v in pairs(mas:children()) do
  1311. if v:IsA("Part") then
  1312. coroutine.resume(coroutine.create(function()
  1313. v.Transparency = v.Transparency - 0.1
  1314. game:GetService("RunService").RenderStepped:wait()
  1315. end))
  1316. v.Transparency = 1
  1317. end
  1318. end
  1319. end))
  1320. for i,v in pairs(Character.Stand:children()) do
  1321. if v:IsA("Part") then
  1322. coroutine.resume(coroutine.create(function()
  1323. for i = 1,11 do
  1324. v.Transparency = v.Transparency - 0.1
  1325. Face.Transparency = Face.Transparency - 0.1
  1326. game:GetService("RunService").RenderStepped:wait()
  1327. end
  1328. FlA.Enabled = true
  1329. FlA1.Enabled = true
  1330. FlA2.Enabled = true
  1331. FlA3.Enabled = true
  1332. FlA4.Enabled = true
  1333. FlA5.Enabled = true
  1334. ZZA.Enabled = true
  1335. ZZA1.Enabled = true
  1336. ZZA2.Enabled = true
  1337. ZZA3.Enabled = true
  1338. ZZA4.Enabled = true
  1339. ZZA5.Enabled = true
  1340. end))
  1341. end
  1342. end
  1343. ZZZ = Mouse.KeyDown:connect(function(key)
  1344. if key == "t" then
  1345. Blast()
  1346. end
  1347. if key == "r" then
  1348. StrongOra()
  1349. end
  1350. if key == "e" then
  1351. OHOra()
  1352. end
  1353. if key == "f" then
  1354. TimeStop()
  1355. end
  1356. if key == "z" then
  1357. Jump()
  1358. end
  1359. end)
  1360. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1361. if key == "e" then
  1362. Stop()
  1363. end
  1364. end)
  1365. wait(0.5)
  1366. D = false
  1367. end
  1368. end
  1369.  
  1370. function Blast()
  1371. if D == false then
  1372. D = true
  1373. Pause = true
  1374. for i = 0,1.2,0.1 do
  1375. swait()
  1376. PlayAnimationFromTable({
  1377. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1380. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. }, .5, false)
  1384. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1385. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1386. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1387. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1388. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1389. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1390. end
  1391. coroutine.resume(coroutine.create(function()
  1392. wait(0.7)
  1393. Pause = false
  1394. end))
  1395. local Bl = Instance.new("Part",workspace)
  1396. Bl.CanCollide = false
  1397. Bl.Material = "ForceField"
  1398. Bl.Shape = "Ball"
  1399. Bl.Size = Vector3.new(20,20,20)
  1400. Bl.BrickColor = BrickColor.new("Really black")
  1401. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1402. local Fl = Instance.new("BodyVelocity",Bl)
  1403. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1404. Fl.Velocity = RootPart.CFrame.lookVector*160
  1405. local Ring = Instance.new("Part",RootPart)
  1406. Ring.Size = Vector3.new(1,1,1)
  1407. Ring.CanCollide = false
  1408. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1409. Ring.Anchored = true
  1410. Ring.BrickColor = BrickColor.new("Really black")
  1411. Ring.Transparency = 0
  1412. local Ring2 = Instance.new("SpecialMesh",Ring)
  1413. Ring2.MeshId = "rbxassetid://3270017"
  1414. Ring2.Scale = Vector3.new(1,1,0.1)
  1415. coroutine.resume(coroutine.create(function()
  1416. for i = 1,50 do
  1417. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1418. Ring.Transparency = Ring.Transparency + 0.07
  1419. game:GetService("RunService").RenderStepped:wait()
  1420. end
  1421. Ring:remove()
  1422. end))
  1423. Bl.Touched:connect(function(hit)
  1424. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1425. Bl:remove()
  1426. local S = Instance.new("Sound",hit.Parent.Head)
  1427. S.SoundId = "rbxassetid://539294959"
  1428. S.Volume = 1
  1429. S.Looped = false
  1430. S:play()
  1431. hit.Parent.Humanoid:TakeDamage(60)
  1432. hit.Parent.Humanoid.WalkSpeed = 2
  1433. local Ef = Instance.new("Part",workspace)
  1434. Ef.Size = Vector3.new(1,1,1)
  1435. Ef.CanCollide = false
  1436. Ef.Shape = "Ball"
  1437. Ef.Material = "ForceField"
  1438. Ef.BrickColor = BrickColor.new("Really black")
  1439. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1440. Ef.Anchored = true
  1441. local Ef2 = Instance.new("SpecialMesh",Ef)
  1442. Ef2.MeshType = "Sphere"
  1443. Ef2.Scale = Vector3.new(1,1,1)
  1444. coroutine.resume(coroutine.create(function()
  1445. for i = 1,6 do
  1446. local random = math.random(-4,4)
  1447. local random2 = math.random(-4,4)
  1448. local random3 = math.random(-4,4)
  1449. local Ring = Instance.new("Part",Ef)
  1450. Ring.Size = Vector3.new(1,1,1)
  1451. Ring.CanCollide = false
  1452. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1453. Ring.Anchored = true
  1454. Ring.BrickColor = BrickColor.new("Really black")
  1455. Ring.Transparency = 0
  1456. local Ring2 = Instance.new("SpecialMesh",Ring)
  1457. Ring2.MeshId = "rbxassetid://3270017"
  1458. Ring2.Scale = Vector3.new(1,1,0.1)
  1459. coroutine.resume(coroutine.create(function()
  1460. for i = 1,170 do
  1461. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1462. Ring.Transparency = Ring.Transparency + 0.01
  1463. game:GetService("RunService").RenderStepped:wait()
  1464. end
  1465. Ring:remove()
  1466. end))
  1467. end
  1468. end))
  1469. for i = 1,170 do
  1470. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1471. Ef.Transparency = Ef.Transparency + 0.01
  1472. game:GetService("RunService").RenderStepped:wait()
  1473. end
  1474. Ef:remove()
  1475. end
  1476. end)
  1477. wait(1.5)
  1478. D = false
  1479. end
  1480. end
  1481.  
  1482. function Jump()
  1483. if DD == false then
  1484. DD = true
  1485. print("ASD")
  1486. local Bod = Instance.new("BodyPosition",RootPart)
  1487. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1488. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1489. local Ef = Instance.new("Part",workspace)
  1490. Ef.Size = Vector3.new(1,1,1)
  1491. Ef.CanCollide = false
  1492. Ef.Anchored = true
  1493. Ef.BrickColor = BrickColor.new("Really black")
  1494. Ef.Material = "ForceField"
  1495. Ef.Shape = "Ball"
  1496. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1497. coroutine.resume(coroutine.create(function()
  1498. for i = 1,30 do
  1499. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1500. Ef.Transparency = Ef.Transparency + 0.07
  1501. game:GetService("RunService").RenderStepped:wait()
  1502. end
  1503. Ef:remove()
  1504. end))
  1505. wait(0.1)
  1506. Bod:remove()
  1507. wait(1)
  1508. DD = false
  1509. end
  1510. end
  1511.  
  1512. function TimeStop()
  1513. if DDZ == false then
  1514. DDZ = true
  1515. local S = Instance.new("Sound",ST)
  1516. S.SoundId = "rbxassetid://1631612542"
  1517. S.Pitch = 1.2
  1518. S.Volume = 12312
  1519. S.Looped = false
  1520. S:play()
  1521. local Ef = Instance.new("Part",workspace)
  1522. Ef.Size = Vector3.new(1,1,1)
  1523. Ef.Material = "ForceField"
  1524. Ef.BrickColor = BrickColor.new("Really black")
  1525. Ef.Transparency = 0.4
  1526. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1527. Ef.Anchored = true
  1528. Ef.CanCollide = false
  1529. Ef.Shape = "Ball"
  1530. local Ef2 = Instance.new("SpecialMesh",Ef)
  1531. Ef2.MeshType = "Sphere"
  1532. Ef2.Scale = Vector3.new(1,1,1)
  1533. coroutine.resume(coroutine.create(function()
  1534. for i = 1,70 do
  1535. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1536. game:GetService("RunService").RenderStepped:wait()
  1537. end
  1538. for i = 1,70 do
  1539. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1540. game:GetService("RunService").RenderStepped:wait()
  1541. end
  1542. Ef:remove()
  1543. end))
  1544. local HB = Instance.new("Part",workspace)
  1545. HB.CanCollide = false
  1546. HB.Anchored = true
  1547. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1548. HB.Size = Vector3.new(300,300,300)
  1549. HB.Transparency = 1
  1550. HB.Touched:connect(function(hit)
  1551. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1552. hit.Parent.Torso.Anchored = true
  1553. hit.Parent.Head.Anchored = true
  1554. hit.Parent["Right Arm"].Anchored = true
  1555. hit.Parent["Left Arm"].Anchored = true
  1556. hit.Parent["Right Leg"].Anchored = true
  1557. hit.Parent["Left Leg"].Anchored = true
  1558. wait(Time)
  1559. hit.Parent.Torso.Anchored = false
  1560. hit.Parent.Head.Anchored = false
  1561. hit.Parent["Right Arm"].Anchored = false
  1562. hit.Parent["Left Arm"].Anchored = false
  1563. hit.Parent["Right Leg"].Anchored = false
  1564. hit.Parent["Left Leg"].Anchored = false
  1565. end
  1566. end)
  1567. wait(32)
  1568. HB:remove()
  1569. DDZ = false
  1570. end
  1571. end
  1572.  
  1573. function StrongOra()
  1574. if D == false then
  1575. D = true
  1576. Pause = true
  1577. local HB = Instance.new("Part",SRA)
  1578. HB.CanCollide = false
  1579. HB.Transparency = 1
  1580. HB.Size = Vector3.new(1,1,1)
  1581. local HB2 = Instance.new("Weld",HB)
  1582. HB2.Part0 = SRA
  1583. HB2.Part1 = HB
  1584. HB2.C0 = CFrame.new(0,0,0)
  1585. HB.Touched:connect(function(hit)
  1586. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1587. HB:remove()
  1588. hit.Parent.Humanoid:TakeDamage(30)
  1589. hit.Parent.Humanoid.PlatformStand = true
  1590. local Ef = Instance.new("Part",workspace)
  1591. Ef.Size = Vector3.new(1,1,1)
  1592. Ef.CanCollide = false
  1593. Ef.Anchored = true
  1594. Ef.Shape = "Ball"
  1595. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1596. Ef.Material = "ForceField"
  1597. Ef.BrickColor = BrickColor.new("Really black")
  1598. local Ef2 = Instance.new("SpecialMesh",Ef)
  1599. Ef2.MeshType = "Sphere"
  1600. Ef2.Scale = Vector3.new(1,1,1)
  1601. coroutine.resume(coroutine.create(function()
  1602. for i = 1,5 do
  1603. local random = math.random(-3,3)
  1604. local random2 = math.random(-3,3)
  1605. local random3 = math.random(-3,3)
  1606. local ZC = Instance.new("Part",workspace)
  1607. ZC.Size = Vector3.new(1,1,1)
  1608. ZC.CanCollide = false
  1609. ZC.Anchored = true
  1610. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1611. ZC.Shape = "Ball"
  1612. ZC.Material = "ForceField"
  1613. ZC.BrickColor = BrickColor.new("Really black")
  1614. local ZC2 = Instance.new("SpecialMesh",ZC)
  1615. ZC2.MeshType = "Sphere"
  1616. ZC2.Scale = Vector3.new(1,1,1)
  1617. coroutine.resume(coroutine.create(function()
  1618. for i = 1,100 do
  1619. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1620. ZC.Transparency = ZC.Transparency + 0.03
  1621. game:GetService("RunService").RenderStepped:wait()
  1622. end
  1623. ZC:remove()
  1624. end))
  1625. end
  1626. end))
  1627. coroutine.resume(coroutine.create(function()
  1628. for i = 1,100 do
  1629. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1630. Ef.Transparency = Ef.Transparency + 0.03
  1631. game:GetService("RunService").RenderStepped:wait()
  1632. end
  1633. Ef:remove()
  1634. end))
  1635. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1636. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1637. Fl.velocity = RootPart.CFrame.lookVector*190
  1638. wait(0.3)
  1639. Fl:remove()
  1640. wait(0.5)
  1641. hit.Parent.Humanoid.PlatformStand = false
  1642. end
  1643. end)
  1644. for i = 0,0.5,0.1 do
  1645. swait()
  1646. PlayAnimationFromTable({
  1647. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1648. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1649. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1650. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1651. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1652. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1653. }, .5, false)
  1654. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1655. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1656. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1657. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1658. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1659. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1660. end
  1661. local Ora = Instance.new("Sound",ST)
  1662. Ora.SoundId = "rbxassetid://271120244"
  1663. Ora.Pitch = 1
  1664. Ora.Looped = false
  1665. Ora.Volume = 12312
  1666. Ora:play()
  1667. for i = 0,0.6,0.1 do
  1668. swait()
  1669. PlayAnimationFromTable({
  1670. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1671. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1672. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1673. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1674. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1675. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1676. }, .5, false)
  1677. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1678. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1679. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1680. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1681. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1682. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1683. end
  1684. coroutine.resume(coroutine.create(function()
  1685. wait(0.4)
  1686. HB:remove()
  1687. end))
  1688. Pause = false
  1689. wait(0.5)
  1690. D = false
  1691. end
  1692. end
  1693. function OHOra()
  1694. if D == false then
  1695. D = true
  1696. Pause = true
  1697. Loop = true
  1698. SoundZ = Instance.new("Sound",ST)
  1699. SoundZ.SoundId = "rbxassetid://791374350"
  1700. SoundZ.Volume = 2
  1701. SoundZ.Looped = true
  1702. SoundZ.Pitch = 0.95
  1703. SoundZ:play()
  1704. while Loop do
  1705. local HB = Instance.new("Part",SRA)
  1706. HB.CanCollide = false
  1707. HB.Transparency = 1
  1708. local HB2 = Instance.new("Weld",HB)
  1709. HB2.Part0 = SRA
  1710. HB2.Part1 = HB
  1711. HB2.C0 = CFrame.new(0,-1.1,0)
  1712. HB.Touched:connect(function(hit)
  1713. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1714. HB:remove()
  1715. hit.Parent.Humanoid:TakeDamage(1.5)
  1716. hit.Parent.Humanoid.WalkSpeed = 2
  1717. local random = math.random(-3,3)
  1718. local random2 = math.random(-3,3)
  1719. local random3 = math.random(-3,3)
  1720. local Ef = Instance.new("Part",workspace)
  1721. Ef.Size = Vector3.new(1,1,1)
  1722. Ef.CanCollide = false
  1723. Ef.Material = "ForceField"
  1724. Ef.BrickColor = BrickColor.new("Really black")
  1725. Ef.Anchored = true
  1726. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1727. local Ef2 = Instance.new("SpecialMesh",Ef)
  1728. Ef2.MeshType = "Sphere"
  1729. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1730. local Part = Instance.new("Part",workspace)
  1731. Part.Size = Vector3.new(1,1,1)
  1732. Part.CanCollide = false
  1733. Part.BrickColor = BrickColor.new("Really black")
  1734. Part.Material = "ForceField"
  1735. Part.Anchored = true
  1736. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1737. local Part2 = Instance.new("SpecialMesh",Part)
  1738. Part2.MeshType = "Sphere"
  1739. Part2.Scale = Vector3.new(1,1,1)
  1740. for i = 1,50 do
  1741. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1742. Part.Transparency = Part.Transparency + 0.07
  1743. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1744. Ef.Transparency = Ef.Transparency + 0.07
  1745. game:GetService("RunService").RenderStepped:wait()
  1746. end
  1747. Part:remove()
  1748. Ef:remove()
  1749. end
  1750. end)
  1751. for i = 0,0.15,0.1 do
  1752. swait()
  1753. PlayAnimationFromTable({
  1754. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1755. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1756. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1757. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1758. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1759. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1760. }, .5, false)
  1761. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1762. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1763. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1764. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1765. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1766. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1767. end
  1768. coroutine.resume(coroutine.create(function()
  1769. wait(1)
  1770. HB:remove()
  1771. end))
  1772. local CCB = Instance.new("Part",SRA)
  1773. CCB.CanCollide = false
  1774. CCB.Transparency = 1
  1775. local CCB2 = Instance.new("Weld",CCB)
  1776. CCB2.Part0 = SRA
  1777. CCB2.Part1 = CCB
  1778. CCB2.C0 = CFrame.new(0,-1.1,0)
  1779. CCB.Touched:connect(function(hit)
  1780. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1781. CCB:remove()
  1782. hit.Parent.Humanoid:TakeDamage(1.5)
  1783. hit.Parent.Humanoid.WalkSpeed = 2
  1784. local random = math.random(-3,3)
  1785. local random2 = math.random(-3,3)
  1786. local random3 = math.random(-3,3)
  1787. local Ef = Instance.new("Part",workspace)
  1788. Ef.Size = Vector3.new(1,1,1)
  1789. Ef.CanCollide = false
  1790. Ef.Material = "ForceField"
  1791. Ef.BrickColor = BrickColor.new("Really black")
  1792. Ef.Anchored = true
  1793. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1794. local Ef2 = Instance.new("SpecialMesh",Ef)
  1795. Ef2.MeshType = "Sphere"
  1796. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1797. local Part = Instance.new("Part",workspace)
  1798. Part.Size = Vector3.new(1,1,1)
  1799. Part.CanCollide = false
  1800. Part.BrickColor = BrickColor.new("Really black")
  1801. Part.Material = "ForceField"
  1802. Part.Anchored = true
  1803. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1804. local Part2 = Instance.new("SpecialMesh",Part)
  1805. Part2.MeshType = "Sphere"
  1806. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1807. for i = 1,50 do
  1808. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1809. Part.Transparency = Part.Transparency + 0.07
  1810. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1811. Ef.Transparency = Ef.Transparency + 0.07
  1812. game:GetService("RunService").RenderStepped:wait()
  1813. end
  1814. Part:remove()
  1815. Ef:remove()
  1816. end
  1817. end)
  1818. for i = 0,0.15,0.1 do
  1819. swait()
  1820. PlayAnimationFromTable({
  1821. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1822. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1823. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1824. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1825. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1826. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1827. }, .5, false)
  1828. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1829. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1830. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1831. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1832. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1833. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1834. end
  1835. coroutine.resume(coroutine.create(function()
  1836. wait(1)
  1837. CCB:remove()
  1838. end))
  1839. game:GetService("RunService").RenderStepped:wait()
  1840. end
  1841. wait(0.2)
  1842. D = false
  1843. end
  1844. end
  1845.  
  1846. function Stop()
  1847. Pause = false
  1848. SoundZ:remove()
  1849. Loop = false
  1850. end
  1851.  
  1852. function UnStand()
  1853. if D == false then
  1854. D = true
  1855. FlA.Enabled = false
  1856. FlA1.Enabled = false
  1857. FlA2.Enabled = false
  1858. FlA3.Enabled = false
  1859. FlA4.Enabled = false
  1860. FlA5.Enabled = false
  1861. ZZA.Enabled= false
  1862. ZZA1.Enabled = false
  1863. ZZA2.Enabled = false
  1864. ZZA3.Enabled = false
  1865. ZZA4.Enabled = false
  1866. ZZA5.Enabled = false
  1867. Pause = true
  1868. coroutine.resume(coroutine.create(function()
  1869. for i = 0,1.2,0.1 do
  1870. swait()
  1871. PlayAnimationFromTable({
  1872. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1873. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1874. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1875. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1876. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1877. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1878. }, .5, false)
  1879. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1880. end
  1881. Pause = false
  1882. ZZZ:disconnect()
  1883. ZZZ1:disconnect()
  1884. end))
  1885. for i,v in pairs(Character.Stand:children()) do
  1886. if v:IsA("Part") then
  1887. coroutine.resume(coroutine.create(function()
  1888. for i = 1,11 do
  1889. v.Transparency = v.Transparency + 0.1
  1890. Face.Transparency = Face.Transparency + 0.1
  1891. game:GetService("RunService").RenderStepped:wait()
  1892. end
  1893. end))
  1894. end
  1895. end
  1896. wait(0.5)
  1897. D = false
  1898.  
  1899. end
  1900. end
  1901.  
  1902.  
  1903. New = function(Object, Parent, Name, Data)
  1904. local Object = Instance.new(Object)
  1905. for Index, Value in pairs(Data or {}) do
  1906. Object[Index] = Value
  1907. end
  1908. Object.Parent = Parent
  1909. Object.Name = Name
  1910. return Object
  1911. end
  1912. function rayCast(Position, Direction, Range, Ignore)
  1913. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1914. end
  1915.  
  1916.  
  1917.  
  1918.  
  1919. coroutine.wrap(function()
  1920. while 1 do
  1921. swait()
  1922. if doe <= 360 then
  1923. doe = doe + 2
  1924. else
  1925. doe = 0
  1926. end
  1927. end
  1928. end)()
  1929. while true do
  1930. swait()
  1931. for i, v in pairs(Character:GetChildren()) do
  1932. if v:IsA("Part") then
  1933. v.Material = "ForceField"
  1934. elseif v:IsA("Accessory") then
  1935. v:WaitForChild("Handle").Material = "ForceField"
  1936. end
  1937. end
  1938.  
  1939. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1940. velocity = RootPart.Velocity.y
  1941. sine = sine + change
  1942. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1943. if RootPart.Velocity.y > 1 and hit == nil then
  1944. Anim = "Jump"
  1945. if Pause == false then
  1946. PlayAnimationFromTable({
  1947. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1948. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1949. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1950. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1951. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1952. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1953. }, .3, false)
  1954. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1955. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1956. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1957. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1958. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1959. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1960. end
  1961. elseif RootPart.Velocity.y < -1 and hit == nil then
  1962. Anim = "Fall"
  1963. if Pause == false then
  1964. PlayAnimationFromTable({
  1965. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1966. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1967. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  1968. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1969. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1970. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1971. }, .3, false)
  1972. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1973. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1974. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1975. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1976. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1977. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1978. end
  1979. elseif Torsovelocity < 1 and hit ~= nil then
  1980. Anim = "Idle"
  1981. if Pause == false then
  1982. change = 1
  1983. PlayAnimationFromTable({
  1984. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  1985. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  1986. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  1987. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1988. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1989. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1990. }, .3, false)
  1991. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1992. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1993. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1994. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1995. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1996. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  1997. end
  1998. elseif Torsovelocity > 2 and hit ~= nil then
  1999. Anim = "Walk"
  2000. if Pause == false then
  2001. PlayAnimationFromTable({
  2002. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2003. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2004. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2005. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2006. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2007. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2008. }, .3, false)
  2009. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2010. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2011. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2012. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2013. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2014. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2015. end
  2016. end
  2017. end
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