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PasterXIV

Untitled

Nov 13th, 2019
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  1. ------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312!
  2.  
  3. ---I couldnt make a GUI cuz im lazy so
  4. -----KEYDOWNS------
  5. --- E(Hold) - OverHeaven Ora Barrages
  6. --- R - OverHeaven Strong Hit
  7. --- T - OverHeaven Blast
  8. --- F - TimeStop
  9. --- Z(Can be Spammed) - Stand Jump
  10. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  11. ------This is a Play Fair script(None of that one shot stuff)
  12.  
  13. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  14. print("FE Compatibility: by WaverlyCole & Mokiros")
  15. InternalData = {}
  16. do
  17. script.Parent = owner.Character
  18. local Event = Instance.new("RemoteEvent")
  19. Event.Name = "UserInput"
  20. local function NewFakeEvent()
  21. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  22. return Fake
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Function then
  32. Trigger.Function(...)
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent
  36. UserInputService.TrigEvent = TriggerEvent
  37. Event.OnServerEvent:Connect(function(FiredBy,Input)
  38. if FiredBy.Name ~= owner.Name then end
  39. if Input.MouseEvent then
  40. Mouse.Target = Input.Target
  41. Mouse.Hit = Input.Hit
  42. else
  43. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  44. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  46. end
  47. for _,Action in pairs(ContextActionService.Actions) do
  48. for _,Key in pairs(Action.Keys) do
  49. if Key==Input.KeyCode then
  50. Action.Function(Action.Name,Input.UserInputState,Input)
  51. end
  52. end
  53. end
  54. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  55. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  56. end
  57. end)
  58. InternalData["Mouse"] = Mouse
  59. InternalData["ContextActionService"] = ContextActionService
  60. InternalData["UserInputService"] = UserInputService
  61. Event.Parent = NLS([[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput")
  64. local UserInputService = game:GetService("UserInputService")
  65. local Mouse = Player:GetMouse()
  66. local Input = function(Input,gameProcessedEvent)
  67. if gameProcessedEvent then return end
  68. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  69. end
  70. UserInputService.InputBegan:Connect(Input)
  71. UserInputService.InputEnded:Connect(Input)
  72. local Hit,Target
  73. while wait(1/30) do
  74. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  75. Hit,Target = Mouse.Hit,Mouse.Target
  76. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  77. end
  78. end
  79. ]],owner.Character)
  80. end
  81. RealGame = game;game = setmetatable({},{
  82. __index = function (self,Index)
  83. local Sandbox = function (Thing)
  84. if Thing:IsA("Player") then
  85. local RealPlayer = Thing
  86. return setmetatable({},{
  87. __index = function (self,Index)
  88. local Type = type(RealPlayer[Index])
  89. if Type == "function" then
  90. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  91. return function (self)
  92. return InternalData["Mouse"]
  93. end
  94. end
  95. return function (self,...)
  96. return RealPlayer[Index](RealPlayer,...)
  97. end
  98. else
  99. return RealPlayer[Index]
  100. end
  101. end;
  102. __tostring = function(self)
  103. return RealPlayer.Name
  104. end
  105. })
  106. end
  107. end
  108. if RealGame[Index] then
  109. local Type = type(RealGame[Index])
  110. if Type == "function" then
  111. if Index:lower() == "getservice" or Index:lower() == "service" then
  112. return function (self,Service)
  113. if Service:lower() == "players" then
  114. return setmetatable({},{
  115. __index = function (self2,Index2)
  116. local RealService = RealGame:GetService(Service)
  117. local Type2 = type(Index2)
  118. if Type2 == "function" then
  119. return function (self,...)
  120. return RealService[Index2](RealService,...)
  121. end
  122. else
  123. if Index2:lower() == "localplayer" then
  124. return Sandbox(owner)
  125. end
  126. return RealService[Index2]
  127. end
  128. end;
  129. __tostring = function(self)
  130. return RealGame:GetService(Service).Name
  131. end
  132. })
  133. elseif Service:lower() == "contextactionservice" then
  134. return InternalData["ContextActionService"]
  135. elseif Service:lower() == "contextactionservice" then
  136. return InternalData["UserInputService"]
  137. elseif Service:lower() == "runservice" then
  138. return setmetatable({},{
  139. __index = function(self2,Index2)
  140. local RealService = RealGame:GetService(Service)
  141. local Type2 = type(Index2)
  142. if Type2 == "function" then
  143. return function (self,...)
  144. return RealService[Index2](RealService,...)
  145. end
  146. else
  147. if Index2:lower() == "bindtorenderstep" then
  148. return function (self,Name,Priority,Function)
  149. return RealGame:GetService("RunService").Stepped:Connect(Function)
  150. end
  151. end
  152. if Index2:lower() == "renderstepped" then
  153. return RealService["Stepped"]
  154. end
  155. return RealService[Index2]
  156. end
  157. end
  158. })
  159. else
  160. return RealGame:GetService(Service)
  161. end
  162. end
  163. end
  164. return function (self,...)
  165. return RealGame[Index](RealGame,...)
  166. end
  167. else
  168. if game:GetService(Index) then
  169. return game:GetService(Index)
  170. end
  171. return RealGame[Index]
  172. end
  173. else
  174. return nil
  175. end
  176. end
  177. });Game = game;owner = game:GetService("Players").LocalPlayer
  178. print("Complete! Running...")
  179.  
  180. wait(0.1)
  181. local Player = game.Players.LocalPlayer
  182. local Character = Player.Character
  183. local Humanoid = Character.Humanoid
  184. local Mouse = Player:GetMouse()
  185. local LeftArm = Character["Left Arm"]
  186. local RightArm = Character["Right Arm"]
  187. local LeftLeg = Character["Left Leg"]
  188. local RightLeg = Character["Right Leg"]
  189. local Head = Character.Head
  190. local Torso = Character.Torso
  191. local Camera = game.Workspace.CurrentCamera
  192. local RootPart = Character.HumanoidRootPart
  193. local RootJoint = RootPart.RootJoint
  194. local Pause = false
  195. local attack = false
  196. local Change = false
  197. local DDZ = false
  198. local LOL = false
  199. local Anim = 'Idle'
  200. local attacktype = 1
  201. local delays = false
  202. local play = true
  203. local Time = 7
  204. local targetted = nil
  205. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  206. local velocity = RootPart.Velocity.y
  207. local sine = 0
  208. local change = 1
  209. local D = false
  210. Loop = false
  211. local DD = false
  212. local doe = 0
  213. local Create = LoadLibrary("RbxUtility").Create
  214. local Stand = Instance.new("Model",Character)
  215. local Music2 = Instance.new("Sound",Torso)
  216. Music2.SoundId = "rbxassetid://460874877"
  217. Music2.Pitch = 1
  218. Music2.Looped = true
  219. Music2.Volume = 100000000
  220. Stand.Name = "Stand"
  221. local ST = Instance.new("Part",Stand)
  222. ST.Size = Vector3.new(2,2,1)
  223. ST.BrickColor = BrickColor.new("Really black")
  224. ST.CanCollide = false
  225. local ST2 = Instance.new("SpecialMesh",ST)
  226. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  227. ST2.Scale = Vector3.new(1,1,1)
  228. local ST3 = Instance.new("Weld",ST)
  229. ST3.Part0 = RootPart
  230. ST3.Part1 = ST
  231. ST3.C0 = CFrame.new(0,0,0)
  232. local SH = Instance.new("Part",Stand)
  233. SH.Size = Vector3.new(1.25,1.25,1.25)
  234. SH.CanCollide = false
  235. SH.BrickColor = BrickColor.new("Really black")
  236. local SH2 = Instance.new("SpecialMesh",SH)
  237. SH2.MeshType = "Head"
  238. SH2.Scale = Vector3.new(1,1,1)
  239. local SH2 = Instance.new("Weld",SH)
  240. SH2.Part0 = ST
  241. SH2.Part1 = SH
  242. SH2.C0 = CFrame.new(0,1.5,0)
  243. local SRA = Instance.new("Part",Stand)
  244. SRA.Size = Vector3.new(1,2,1)
  245. SRA.CanCollide = false
  246. SRA.BrickColor = BrickColor.new("Really black")
  247. local SRA2 = Instance.new("SpecialMesh",SRA)
  248. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  249. SRA2.Scale = Vector3.new(1,1,1)
  250. local SRA3 = Instance.new("Weld",SRA)
  251. SRA3.Part0 = ST
  252. SRA3.Part1 = SRA
  253. SRA3.C0 = CFrame.new(1.5,0,0)
  254. local SLA = Instance.new("Part",Stand)
  255. SLA.Size = Vector3.new(1,2,1)
  256. SLA.CanCollide = false
  257. SLA.BrickColor = BrickColor.new("Really black")
  258. local SLA2 = Instance.new("SpecialMesh",SLA)
  259. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  260. SLA2.Scale = Vector3.new(1,1,1)
  261. local SLA3 = Instance.new("Weld",SLA)
  262. SLA3.Part0 = ST
  263. SLA3.Part1 = SLA
  264. SLA3.C0 = CFrame.new(-1.5,0,0)
  265. local SRL = Instance.new("Part",Stand)
  266. SRL.Size = Vector3.new(1,2,1)
  267. SRL.CanCollide = false
  268. SRL.BrickColor = BrickColor.new("Really black")
  269. local SRL2 = Instance.new("SpecialMesh",SRL)
  270. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  271. SRL2.Scale = Vector3.new(1,1,1)
  272. local SRL3 = Instance.new("Weld",SRL)
  273. SRL3.Part0 = ST
  274. SRL3.Part1 = SRL
  275. SRL3.C0 = CFrame.new(0.5,-2,0)
  276. local SLL = Instance.new("Part",Stand)
  277. SLL.Size = Vector3.new(1,2,1)
  278. SLL.CanCollide = false
  279. SLL.BrickColor = BrickColor.new("Really black")
  280. local SLL2 = Instance.new("SpecialMesh",SLL)
  281. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  282. SLL2.Scale = Vector3.new(1,1,1)
  283. local SLL3 = Instance.new("Weld",SLL)
  284. SLL3.Part0 = ST
  285. SLL3.Part1 = SLL
  286. SLL3.C0 = CFrame.new(-0.5,-2,0)
  287. local FlA = Instance.new("ParticleEmitter",SRA)
  288. FlA.Texture = "rbxassetid://0"
  289. FlA.Size = NumberSequence.new(0.6)
  290. FlA.Rotation = NumberRange.new(-100, 100)
  291. FlA.RotSpeed = NumberRange.new(-200, 200)
  292. FlA.Transparency = NumberSequence.new(0,1)
  293. FlA.Speed = NumberRange.new(0.1)
  294. FlA.ZOffset = -0.1
  295. FlA.Lifetime = NumberRange.new(1)
  296. FlA.Rate = 1111
  297. FlA.LockedToPart = true
  298. FlA.LightEmission = 1
  299. FlA.VelocitySpread = 12121
  300. local ZZA = Instance.new("ParticleEmitter",SRA)
  301. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  302. ZZA.Size = NumberSequence.new(0.005)
  303. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  304. ZZA.RotSpeed = NumberRange.new(-200, 200)
  305. ZZA.Transparency = NumberSequence.new(0.7)
  306. ZZA.Lifetime = NumberRange.new(1)
  307. ZZA.Speed = NumberRange.new(0.48)
  308. ZZA.Rate = 1231231
  309. ZZA.ZOffset = 0.1
  310. ZZA.LockedToPart = true
  311. ZZA.LightEmission = 1e9
  312. ZZA.LightInfluence = 1e9
  313. local FlA1 = Instance.new("ParticleEmitter",SLA)
  314. FlA1.Texture = "rbxassetid://0"
  315. FlA1.Size = NumberSequence.new(0.6)
  316. FlA1.Rotation = NumberRange.new(-100, 100)
  317. FlA1.RotSpeed = NumberRange.new(-200, 200)
  318. FlA1.Transparency = NumberSequence.new(0,1)
  319. FlA1.Speed = NumberRange.new(0.1)
  320. FlA1.ZOffset = -0.1
  321. FlA1.Lifetime = NumberRange.new(1)
  322. FlA1.Rate = 1111
  323. FlA1.LockedToPart = true
  324. FlA1.LightEmission = 1
  325. FlA1.VelocitySpread = 12121
  326. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  327. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  328. ZZA1.Size = NumberSequence.new(0.005)
  329. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  330. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  331. ZZA1.Transparency = NumberSequence.new(0.7)
  332. ZZA1.Lifetime = NumberRange.new(1)
  333. ZZA1.Speed = NumberRange.new(0.48)
  334. ZZA1.Rate = 1231231
  335. ZZA1.ZOffset = 0.1
  336. ZZA1.LockedToPart = true
  337. ZZA1.LightEmission = 1e9
  338. ZZA1.LightInfluence = 1e9
  339. local FlA2 = Instance.new("ParticleEmitter",ST)
  340. FlA2.Texture = "rbxassetid://0"
  341. FlA2.Size = NumberSequence.new(0.6)
  342. FlA2.Rotation = NumberRange.new(-100, 100)
  343. FlA2.RotSpeed = NumberRange.new(-200, 200)
  344. FlA2.Transparency = NumberSequence.new(0,1)
  345. FlA2.Speed = NumberRange.new(0.1)
  346. FlA2.ZOffset = -0.1
  347. FlA2.Lifetime = NumberRange.new(1)
  348. FlA2.Rate = 1111
  349. FlA2.LockedToPart = true
  350. FlA2.LightEmission = 1
  351. FlA2.VelocitySpread = 12121
  352. local ZZA2 = Instance.new("ParticleEmitter",ST)
  353. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  354. ZZA2.Size = NumberSequence.new(0.005)
  355. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  356. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  357. ZZA2.Transparency = NumberSequence.new(0.7)
  358. ZZA2.Lifetime = NumberRange.new(1)
  359. ZZA2.Speed = NumberRange.new(0.48)
  360. ZZA2.Rate = 1231231
  361. ZZA2.ZOffset = 0.1
  362. ZZA2.LockedToPart = true
  363. ZZA2.LightEmission = 1e9
  364. ZZA2.LightInfluence = 1e9
  365. local FlA3 = Instance.new("ParticleEmitter",SRL)
  366. FlA3.Texture = "rbxassetid://0"
  367. FlA3.Size = NumberSequence.new(0.6)
  368. FlA3.Rotation = NumberRange.new(-100, 100)
  369. FlA3.RotSpeed = NumberRange.new(-200, 200)
  370. FlA3.Transparency = NumberSequence.new(0,1)
  371. FlA3.Speed = NumberRange.new(0.1)
  372. FlA3.ZOffset = -0.1
  373. FlA3.Lifetime = NumberRange.new(1)
  374. FlA3.Rate = 1111
  375. FlA3.LockedToPart = true
  376. FlA3.LightEmission = 1
  377. FlA3.VelocitySpread = 12121
  378. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  379. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  380. ZZA3.Size = NumberSequence.new(0.005)
  381. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  382. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  383. ZZA3.Transparency = NumberSequence.new(0.7)
  384. ZZA3.Lifetime = NumberRange.new(1)
  385. ZZA3.Speed = NumberRange.new(0.48)
  386. ZZA3.Rate = 1231231
  387. ZZA3.ZOffset = 0.1
  388. ZZA3.LockedToPart = true
  389. ZZA3.LightEmission = 1e9
  390. ZZA3.LightInfluence = 1e9
  391. local FlA4 = Instance.new("ParticleEmitter",SLL)
  392. FlA4.Texture = "rbxassetid://0"
  393. FlA4.Size = NumberSequence.new(0.6)
  394. FlA4.Rotation = NumberRange.new(-100, 100)
  395. FlA4.RotSpeed = NumberRange.new(-200, 200)
  396. FlA4.Transparency = NumberSequence.new(0,1)
  397. FlA4.Speed = NumberRange.new(0.1)
  398. FlA4.ZOffset = -0.1
  399. FlA4.Lifetime = NumberRange.new(1)
  400. FlA4.Rate = 1111
  401. FlA4.LockedToPart = true
  402. FlA4.LightEmission = 1
  403. FlA4.VelocitySpread = 12121
  404. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  405. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  406. ZZA4.Size = NumberSequence.new(0.005)
  407. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  408. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  409. ZZA4.Transparency = NumberSequence.new(0.7)
  410. ZZA4.Lifetime = NumberRange.new(1)
  411. ZZA4.Speed = NumberRange.new(0.48)
  412. ZZA4.Rate = 1231231
  413. ZZA4.ZOffset = 0.1
  414. ZZA4.LockedToPart = true
  415. ZZA4.LightEmission = 1e9
  416. ZZA4.LightInfluence = 1e9
  417. local FlA5 = Instance.new("ParticleEmitter",SH)
  418. FlA5.Texture = "rbxassetid://0"
  419. FlA5.Size = NumberSequence.new(0.6)
  420. FlA5.Rotation = NumberRange.new(-100, 100)
  421. FlA5.RotSpeed = NumberRange.new(-200, 200)
  422. FlA5.Transparency = NumberSequence.new(0,1)
  423. FlA5.Speed = NumberRange.new(0.1)
  424. FlA5.ZOffset = -0.1
  425. FlA5.Lifetime = NumberRange.new(1)
  426. FlA5.Rate = 20
  427. FlA5.LockedToPart = true
  428. FlA5.LightEmission = 1
  429. FlA5.VelocitySpread = 12121
  430. local ZZA5 = Instance.new("ParticleEmitter",SH)
  431. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  432. ZZA5.Size = NumberSequence.new(0.005)
  433. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  434. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  435. ZZA5.Transparency = NumberSequence.new(0.7)
  436. ZZA5.Lifetime = NumberRange.new(1)
  437. ZZA5.Speed = NumberRange.new(0.48)
  438. ZZA5.Rate = 1231233
  439. ZZA5.ZOffset = 0.1
  440. ZZA5.LockedToPart = true
  441. ZZA5.LightEmission = 1e9
  442. ZZA5.LightInfluence = 1e9
  443. FlA.Enabled = false
  444. FlA1.Enabled = false
  445. FlA2.Enabled = false
  446. FlA3.Enabled = false
  447. FlA4.Enabled = false
  448. FlA5.Enabled = false
  449. ZZA.Enabled= false
  450. ZZA1.Enabled = false
  451. ZZA2.Enabled = false
  452. ZZA3.Enabled = false
  453. ZZA4.Enabled = false
  454. ZZA5.Enabled = false
  455. local Face = Instance.new("Decal",SH)
  456. Face.Face = "Front"
  457. Face.Texture = "rbxassetid://0"
  458. Humanoid.Animator.Parent = nil
  459. Character.Animate.Parent = nil
  460. mas = Instance.new("Model",game:GetService("Lighting"))
  461. WeldConstraint0 = Instance.new("WeldConstraint")
  462. WeldConstraint1 = Instance.new("WeldConstraint")
  463. WeldConstraint2 = Instance.new("WeldConstraint")
  464. WeldConstraint3 = Instance.new("WeldConstraint")
  465. WeldConstraint4 = Instance.new("WeldConstraint")
  466. WeldConstraint5 = Instance.new("WeldConstraint")
  467. WeldConstraint6 = Instance.new("WeldConstraint")
  468. WeldConstraint7 = Instance.new("WeldConstraint")
  469. WeldConstraint8 = Instance.new("WeldConstraint")
  470. WeldConstraint9 = Instance.new("WeldConstraint")
  471. WeldConstraint10 = Instance.new("WeldConstraint")
  472. WeldConstraint11 = Instance.new("WeldConstraint")
  473. WeldConstraint12 = Instance.new("WeldConstraint")
  474. WeldConstraint13 = Instance.new("WeldConstraint")
  475. Part14 = Instance.new("Part")
  476. Part15 = Instance.new("Part")
  477. WeldConstraint16 = Instance.new("WeldConstraint")
  478. WeldConstraint17 = Instance.new("WeldConstraint")
  479. WeldConstraint18 = Instance.new("WeldConstraint")
  480. WeldConstraint19 = Instance.new("WeldConstraint")
  481. WeldConstraint20 = Instance.new("WeldConstraint")
  482. WeldConstraint21 = Instance.new("WeldConstraint")
  483. WeldConstraint22 = Instance.new("WeldConstraint")
  484. WeldConstraint23 = Instance.new("WeldConstraint")
  485. WeldConstraint24 = Instance.new("WeldConstraint")
  486. WeldConstraint25 = Instance.new("WeldConstraint")
  487. WeldConstraint26 = Instance.new("WeldConstraint")
  488. WeldConstraint27 = Instance.new("WeldConstraint")
  489. WeldConstraint28 = Instance.new("WeldConstraint")
  490. WeldConstraint29 = Instance.new("WeldConstraint")
  491. Part30 = Instance.new("Part")
  492. Part31 = Instance.new("Part")
  493. Part32 = Instance.new("Part")
  494. Part33 = Instance.new("Part")
  495. Part34 = Instance.new("Part")
  496. Part35 = Instance.new("Part")
  497. Part36 = Instance.new("Part")
  498. Part37 = Instance.new("Part")
  499. Part38 = Instance.new("Part")
  500. Part39 = Instance.new("Part")
  501. Part40 = Instance.new("Part")
  502. Part41 = Instance.new("Part")
  503. Part42 = Instance.new("Part")
  504. WeldConstraint20.Parent = Part15
  505. WeldConstraint20.Part0 = Part15
  506. WeldConstraint20.Part1 = Part33
  507. WeldConstraint22.Parent = Part15
  508. WeldConstraint22.Part0 = Part15
  509. WeldConstraint22.Part1 = Part35
  510. WeldConstraint21.Parent = Part15
  511. WeldConstraint21.Part0 = Part15
  512. WeldConstraint21.Part1 = Part34
  513. WeldConstraint23.Parent = Part15
  514. WeldConstraint23.Part0 = Part15
  515. WeldConstraint23.Part1 = Part36
  516. WeldConstraint24.Parent = Part15
  517. WeldConstraint24.Part0 = Part15
  518. WeldConstraint24.Part1 = Part37
  519. WeldConstraint25.Parent = Part15
  520. WeldConstraint25.Part0 = Part15
  521. WeldConstraint25.Part1 = Part38
  522. WeldConstraint26.Parent = Part15
  523. WeldConstraint26.Part0 = Part15
  524. WeldConstraint26.Part1 = Part39
  525. WeldConstraint27.Parent = Part15
  526. WeldConstraint27.Part0 = Part15
  527. WeldConstraint27.Part1 = Part40
  528. WeldConstraint29.Parent = Part15
  529. WeldConstraint29.Part0 = Part15
  530. WeldConstraint29.Part1 = Part42
  531. WeldConstraint28.Parent = Part15
  532. WeldConstraint28.Part0 = Part15
  533. WeldConstraint28.Part1 = Part41
  534. WeldConstraint16.Parent = Part15
  535. WeldConstraint16.Part0 = Part15
  536. WeldConstraint16.Part1 = Part14
  537. WeldConstraint17.Parent = Part15
  538. WeldConstraint17.Part0 = Part15
  539. WeldConstraint17.Part1 = Part30
  540. WeldConstraint18.Parent = Part15
  541. WeldConstraint18.Part0 = Part15
  542. WeldConstraint18.Part1 = Part31
  543. WeldConstraint19.Parent = Part15
  544. WeldConstraint19.Part0 = Part15
  545. WeldConstraint19.Part1 = Part32
  546. Part14.Name = "Glove"
  547. Part14.Parent = mas
  548. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  549. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  550. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  551. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  552. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  553. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  554. Part14.BottomSurface = Enum.SurfaceType.Smooth
  555. Part14.BrickColor = BrickColor.new("Bright red")
  556. Part14.CanCollide = false
  557. Part14.Material = Enum.Material.ForceField
  558. Part14.TopSurface = Enum.SurfaceType.Smooth
  559. Part14.brickColor = BrickColor.new("Bright red")
  560. Part15.Name = "LeftHandle"
  561. Part15.Parent = mas
  562. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  563. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  564. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  565. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  566. Part15.Color = Color3.new(1, 1, 0)
  567. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  568. Part15.BottomSurface = Enum.SurfaceType.Smooth
  569. Part15.BrickColor = BrickColor.new("Bright red")
  570. Part15.CanCollide = false
  571. Part15.Material = Enum.Material.ForceField
  572. Part15.TopSurface = Enum.SurfaceType.Smooth
  573. Part15.brickColor = BrickColor.new("Bright red")
  574. Part15.Shape = Enum.PartType.Ball
  575. WeldConstraint16.Parent = Part15
  576. WeldConstraint16.Part0 = Part15
  577. WeldConstraint16.Part1 = Part14
  578. WeldConstraint17.Parent = Part15
  579. WeldConstraint17.Part0 = Part15
  580. WeldConstraint17.Part1 = Part30
  581. WeldConstraint18.Parent = Part15
  582. WeldConstraint18.Part0 = Part15
  583. WeldConstraint18.Part1 = Part31
  584. WeldConstraint19.Parent = Part15
  585. WeldConstraint19.Part0 = Part15
  586. WeldConstraint19.Part1 = Part32
  587. WeldConstraint20.Parent = Part15
  588. WeldConstraint20.Part0 = Part15
  589. WeldConstraint20.Part1 = Part33
  590. WeldConstraint21.Parent = Part15
  591. WeldConstraint21.Part0 = Part15
  592. WeldConstraint21.Part1 = Part34
  593. WeldConstraint22.Parent = Part15
  594. WeldConstraint22.Part0 = Part15
  595. WeldConstraint22.Part1 = Part35
  596. WeldConstraint23.Parent = Part15
  597. WeldConstraint23.Part0 = Part15
  598. WeldConstraint23.Part1 = Part36
  599. WeldConstraint24.Parent = Part15
  600. WeldConstraint24.Part0 = Part15
  601. WeldConstraint24.Part1 = Part37
  602. WeldConstraint25.Parent = Part15
  603. WeldConstraint25.Part0 = Part15
  604. WeldConstraint25.Part1 = Part38
  605. WeldConstraint26.Parent = Part15
  606. WeldConstraint26.Part0 = Part15
  607. WeldConstraint26.Part1 = Part39
  608. WeldConstraint27.Parent = Part15
  609. WeldConstraint27.Part0 = Part15
  610. WeldConstraint27.Part1 = Part40
  611. WeldConstraint28.Parent = Part15
  612. WeldConstraint28.Part0 = Part15
  613. WeldConstraint28.Part1 = Part41
  614. WeldConstraint29.Parent = Part15
  615. WeldConstraint29.Part0 = Part15
  616. WeldConstraint29.Part1 = Part42
  617. Part30.Parent = mas
  618. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  619. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  620. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  621. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  622. Part30.Color = Color3.new(1, 1, 0)
  623. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  624. Part30.BottomSurface = Enum.SurfaceType.Smooth
  625. Part30.BrickColor = BrickColor.new("Really black")
  626. Part30.CanCollide = false
  627. Part30.Material = Enum.Material.ForceField
  628. Part30.TopSurface = Enum.SurfaceType.Smooth
  629. Part30.brickColor = BrickColor.new("Really black")
  630. Part30.Shape = Enum.PartType.Ball
  631. Part31.Parent = mas
  632. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  633. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  634. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  635. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  636. Part31.Color = Color3.new(1, 1, 0)
  637. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  638. Part31.BottomSurface = Enum.SurfaceType.Smooth
  639. Part31.BrickColor = BrickColor.new("Really black")
  640. Part31.CanCollide = false
  641. Part31.Material = Enum.Material.ForceField
  642. Part31.TopSurface = Enum.SurfaceType.Smooth
  643. Part31.brickColor = BrickColor.new("Really black")
  644. Part31.Shape = Enum.PartType.Ball
  645. Part32.Parent = mas
  646. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  647. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  648. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  649. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  650. Part32.Color = Color3.new(1, 1, 0)
  651. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  652. Part32.BottomSurface = Enum.SurfaceType.Smooth
  653. Part32.BrickColor = BrickColor.new("Really black")
  654. Part32.CanCollide = false
  655. Part32.Material = Enum.Material.ForceField
  656. Part32.TopSurface = Enum.SurfaceType.Smooth
  657. Part32.brickColor = BrickColor.new("Really black")
  658. Part32.Shape = Enum.PartType.Ball
  659. Part33.Parent = mas
  660. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  661. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  662. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  663. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  664. Part33.Color = Color3.new(1, 1, 0)
  665. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  666. Part33.BottomSurface = Enum.SurfaceType.Smooth
  667. Part33.BrickColor = BrickColor.new("Really black")
  668. Part33.CanCollide = false
  669. Part33.Material = Enum.Material.ForceField
  670. Part33.TopSurface = Enum.SurfaceType.Smooth
  671. Part33.brickColor = BrickColor.new("Really black")
  672. Part33.Shape = Enum.PartType.Ball
  673. Part34.Parent = mas
  674. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  675. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  676. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  677. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  678. Part34.Color = Color3.new(1, 1, 0)
  679. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  680. Part34.BottomSurface = Enum.SurfaceType.Smooth
  681. Part34.BrickColor = BrickColor.new("Really black")
  682. Part34.CanCollide = false
  683. Part34.Material = Enum.Material.ForceField
  684. Part34.TopSurface = Enum.SurfaceType.Smooth
  685. Part34.brickColor = BrickColor.new("Really black")
  686. Part34.Shape = Enum.PartType.Ball
  687. Part35.Parent = mas
  688. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  689. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  690. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  691. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  692. Part35.Color = Color3.new(1, 1, 0)
  693. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  694. Part35.BottomSurface = Enum.SurfaceType.Smooth
  695. Part35.BrickColor = BrickColor.new("Really black")
  696. Part35.CanCollide = false
  697. Part35.Material = Enum.Material.ForceField
  698. Part35.TopSurface = Enum.SurfaceType.Smooth
  699. Part35.brickColor = BrickColor.new("Really black")
  700. Part35.Shape = Enum.PartType.Ball
  701. Part36.Parent = mas
  702. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  703. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  704. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  705. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  706. Part36.Color = Color3.new(1, 1, 0)
  707. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  708. Part36.BottomSurface = Enum.SurfaceType.Smooth
  709. Part36.BrickColor = BrickColor.new("Really black")
  710. Part36.CanCollide = false
  711. Part36.Material = Enum.Material.ForceField
  712. Part36.TopSurface = Enum.SurfaceType.Smooth
  713. Part36.brickColor = BrickColor.new("Really black")
  714. Part36.Shape = Enum.PartType.Ball
  715. Part37.Parent = mas
  716. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  717. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  718. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  719. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  720. Part37.Color = Color3.new(1, 1, 0)
  721. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  722. Part37.BottomSurface = Enum.SurfaceType.Smooth
  723. Part37.BrickColor = BrickColor.new("Really black")
  724. Part37.CanCollide = false
  725. Part37.Material = Enum.Material.ForceField
  726. Part37.TopSurface = Enum.SurfaceType.Smooth
  727. Part37.brickColor = BrickColor.new("Really black")
  728. Part37.Shape = Enum.PartType.Ball
  729. Part38.Parent = mas
  730. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  731. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  732. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  733. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  734. Part38.Color = Color3.new(1, 1, 0)
  735. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  736. Part38.BottomSurface = Enum.SurfaceType.Smooth
  737. Part38.BrickColor = BrickColor.new("Really black")
  738. Part38.CanCollide = false
  739. Part38.Material = Enum.Material.ForceField
  740. Part38.TopSurface = Enum.SurfaceType.Smooth
  741. Part38.brickColor = BrickColor.new("Really black")
  742. Part38.Shape = Enum.PartType.Ball
  743. Part39.Parent = mas
  744. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  745. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  746. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  747. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  748. Part39.Color = Color3.new(1, 1, 0)
  749. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  750. Part39.BottomSurface = Enum.SurfaceType.Smooth
  751. Part39.BrickColor = BrickColor.new("Really black")
  752. Part39.CanCollide = false
  753. Part39.Material = Enum.Material.ForceField
  754. Part39.TopSurface = Enum.SurfaceType.Smooth
  755. Part39.brickColor = BrickColor.new("Really black")
  756. Part39.Shape = Enum.PartType.Ball
  757. Part40.Parent = mas
  758. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  759. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  760. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  761. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  762. Part40.Color = Color3.new(1, 1, 0)
  763. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  764. Part40.BottomSurface = Enum.SurfaceType.Smooth
  765. Part40.BrickColor = BrickColor.new("Really black")
  766. Part40.CanCollide = false
  767. Part40.Material = Enum.Material.ForceField
  768. Part40.TopSurface = Enum.SurfaceType.Smooth
  769. Part40.brickColor = BrickColor.new("Really black")
  770. Part41.Parent = mas
  771. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  772. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  773. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  774. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  775. Part41.Color = Color3.new(1, 1, 0)
  776. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  777. Part41.BottomSurface = Enum.SurfaceType.Smooth
  778. Part41.BrickColor = BrickColor.new("Really black")
  779. Part41.CanCollide = false
  780. Part41.Material = Enum.Material.ForceField
  781. Part41.TopSurface = Enum.SurfaceType.Smooth
  782. Part41.brickColor = BrickColor.new("Really black")
  783. Part42.Parent = mas
  784. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  785. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  786. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  787. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  788. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  789. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  790. Part42.BottomSurface = Enum.SurfaceType.Smooth
  791. Part42.BrickColor = BrickColor.new("Really black")
  792. Part42.CanCollide = false
  793. Part42.Material = Enum.Material.ForceField
  794. Part42.TopSurface = Enum.SurfaceType.Smooth
  795. Part42.brickColor = BrickColor.new("Really black")
  796. for i,v in pairs(mas:GetChildren()) do
  797. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  798. pcall(function() v:MakeJoints() end)
  799. end
  800. local Wld = Instance.new("Weld",Part15)
  801. Wld.Part0 = SLA
  802. Wld.Part1 = Part15
  803. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  804. mas2 = Instance.new("Model",game:GetService("Lighting"))
  805. WeldConstraint0 = Instance.new("WeldConstraint")
  806. WeldConstraint1 = Instance.new("WeldConstraint")
  807. WeldConstraint2 = Instance.new("WeldConstraint")
  808. WeldConstraint3 = Instance.new("WeldConstraint")
  809. WeldConstraint4 = Instance.new("WeldConstraint")
  810. WeldConstraint5 = Instance.new("WeldConstraint")
  811. WeldConstraint6 = Instance.new("WeldConstraint")
  812. WeldConstraint7 = Instance.new("WeldConstraint")
  813. WeldConstraint8 = Instance.new("WeldConstraint")
  814. WeldConstraint9 = Instance.new("WeldConstraint")
  815. WeldConstraint10 = Instance.new("WeldConstraint")
  816. WeldConstraint11 = Instance.new("WeldConstraint")
  817. WeldConstraint12 = Instance.new("WeldConstraint")
  818. WeldConstraint13 = Instance.new("WeldConstraint")
  819. Part14 = Instance.new("Part")
  820. Part15 = Instance.new("Part")
  821. WeldConstraint16 = Instance.new("WeldConstraint")
  822. WeldConstraint17 = Instance.new("WeldConstraint")
  823. WeldConstraint18 = Instance.new("WeldConstraint")
  824. WeldConstraint19 = Instance.new("WeldConstraint")
  825. WeldConstraint20 = Instance.new("WeldConstraint")
  826. WeldConstraint21 = Instance.new("WeldConstraint")
  827. WeldConstraint22 = Instance.new("WeldConstraint")
  828. WeldConstraint23 = Instance.new("WeldConstraint")
  829. WeldConstraint24 = Instance.new("WeldConstraint")
  830. WeldConstraint25 = Instance.new("WeldConstraint")
  831. WeldConstraint26 = Instance.new("WeldConstraint")
  832. WeldConstraint27 = Instance.new("WeldConstraint")
  833. WeldConstraint28 = Instance.new("WeldConstraint")
  834. WeldConstraint29 = Instance.new("WeldConstraint")
  835. Part30 = Instance.new("Part")
  836. Part31 = Instance.new("Part")
  837. Part32 = Instance.new("Part")
  838. Part33 = Instance.new("Part")
  839. Part34 = Instance.new("Part")
  840. Part35 = Instance.new("Part")
  841. Part36 = Instance.new("Part")
  842. Part37 = Instance.new("Part")
  843. Part38 = Instance.new("Part")
  844. Part39 = Instance.new("Part")
  845. Part40 = Instance.new("Part")
  846. Part41 = Instance.new("Part")
  847. Part42 = Instance.new("Part")
  848. WeldConstraint20.Parent = Part15
  849. WeldConstraint20.Part0 = Part15
  850. WeldConstraint20.Part1 = Part33
  851. WeldConstraint22.Parent = Part15
  852. WeldConstraint22.Part0 = Part15
  853. WeldConstraint22.Part1 = Part35
  854. WeldConstraint21.Parent = Part15
  855. WeldConstraint21.Part0 = Part15
  856. WeldConstraint21.Part1 = Part34
  857. WeldConstraint23.Parent = Part15
  858. WeldConstraint23.Part0 = Part15
  859. WeldConstraint23.Part1 = Part36
  860. WeldConstraint24.Parent = Part15
  861. WeldConstraint24.Part0 = Part15
  862. WeldConstraint24.Part1 = Part37
  863. WeldConstraint25.Parent = Part15
  864. WeldConstraint25.Part0 = Part15
  865. WeldConstraint25.Part1 = Part38
  866. WeldConstraint26.Parent = Part15
  867. WeldConstraint26.Part0 = Part15
  868. WeldConstraint26.Part1 = Part39
  869. WeldConstraint27.Parent = Part15
  870. WeldConstraint27.Part0 = Part15
  871. WeldConstraint27.Part1 = Part40
  872. WeldConstraint29.Parent = Part15
  873. WeldConstraint29.Part0 = Part15
  874. WeldConstraint29.Part1 = Part42
  875. WeldConstraint28.Parent = Part15
  876. WeldConstraint28.Part0 = Part15
  877. WeldConstraint28.Part1 = Part41
  878. WeldConstraint16.Parent = Part15
  879. WeldConstraint16.Part0 = Part15
  880. WeldConstraint16.Part1 = Part14
  881. WeldConstraint17.Parent = Part15
  882. WeldConstraint17.Part0 = Part15
  883. WeldConstraint17.Part1 = Part30
  884. WeldConstraint18.Parent = Part15
  885. WeldConstraint18.Part0 = Part15
  886. WeldConstraint18.Part1 = Part31
  887. WeldConstraint19.Parent = Part15
  888. WeldConstraint19.Part0 = Part15
  889. WeldConstraint19.Part1 = Part32
  890. Part14.Name = "Glove"
  891. Part14.Parent = mas2
  892. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  893. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  894. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  895. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  896. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  897. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  898. Part14.BottomSurface = Enum.SurfaceType.Smooth
  899. Part14.BrickColor = BrickColor.new("Bright red")
  900. Part14.CanCollide = false
  901. Part14.Material = Enum.Material.ForceField
  902. Part14.TopSurface = Enum.SurfaceType.Smooth
  903. Part14.brickColor = BrickColor.new("Bright red")
  904. Part15.Name = "LeftHandle"
  905. Part15.Parent = mas2
  906. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  907. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  908. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  909. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  910. Part15.Color = Color3.new(1, 1, 0)
  911. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  912. Part15.BottomSurface = Enum.SurfaceType.Smooth
  913. Part15.BrickColor = BrickColor.new("Really black")
  914. Part15.CanCollide = false
  915. Part15.Material = Enum.Material.ForceField
  916. Part15.TopSurface = Enum.SurfaceType.Smooth
  917. Part15.brickColor = BrickColor.new("Really black")
  918. Part15.Shape = Enum.PartType.Ball
  919. WeldConstraint16.Parent = Part15
  920. WeldConstraint16.Part0 = Part15
  921. WeldConstraint16.Part1 = Part14
  922. WeldConstraint17.Parent = Part15
  923. WeldConstraint17.Part0 = Part15
  924. WeldConstraint17.Part1 = Part30
  925. WeldConstraint18.Parent = Part15
  926. WeldConstraint18.Part0 = Part15
  927. WeldConstraint18.Part1 = Part31
  928. WeldConstraint19.Parent = Part15
  929. WeldConstraint19.Part0 = Part15
  930. WeldConstraint19.Part1 = Part32
  931. WeldConstraint20.Parent = Part15
  932. WeldConstraint20.Part0 = Part15
  933. WeldConstraint20.Part1 = Part33
  934. WeldConstraint21.Parent = Part15
  935. WeldConstraint21.Part0 = Part15
  936. WeldConstraint21.Part1 = Part34
  937. WeldConstraint22.Parent = Part15
  938. WeldConstraint22.Part0 = Part15
  939. WeldConstraint22.Part1 = Part35
  940. WeldConstraint23.Parent = Part15
  941. WeldConstraint23.Part0 = Part15
  942. WeldConstraint23.Part1 = Part36
  943. WeldConstraint24.Parent = Part15
  944. WeldConstraint24.Part0 = Part15
  945. WeldConstraint24.Part1 = Part37
  946. WeldConstraint25.Parent = Part15
  947. WeldConstraint25.Part0 = Part15
  948. WeldConstraint25.Part1 = Part38
  949. WeldConstraint26.Parent = Part15
  950. WeldConstraint26.Part0 = Part15
  951. WeldConstraint26.Part1 = Part39
  952. WeldConstraint27.Parent = Part15
  953. WeldConstraint27.Part0 = Part15
  954. WeldConstraint27.Part1 = Part40
  955. WeldConstraint28.Parent = Part15
  956. WeldConstraint28.Part0 = Part15
  957. WeldConstraint28.Part1 = Part41
  958. WeldConstraint29.Parent = Part15
  959. WeldConstraint29.Part0 = Part15
  960. WeldConstraint29.Part1 = Part42
  961. Part30.Parent = mas2
  962. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  963. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  964. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  965. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  966. Part30.Color = Color3.new(1, 1, 0)
  967. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  968. Part30.BottomSurface = Enum.SurfaceType.Smooth
  969. Part30.BrickColor = BrickColor.new("Really black")
  970. Part30.CanCollide = false
  971. Part30.Material = Enum.Material.ForceField
  972. Part30.TopSurface = Enum.SurfaceType.Smooth
  973. Part30.brickColor = BrickColor.new("Really black")
  974. Part30.Shape = Enum.PartType.Ball
  975. Part31.Parent = mas2
  976. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  977. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  978. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  979. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  980. Part31.Color = Color3.new(1, 1, 0)
  981. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  982. Part31.BottomSurface = Enum.SurfaceType.Smooth
  983. Part31.BrickColor = BrickColor.new("Really black")
  984. Part31.CanCollide = false
  985. Part31.Material = Enum.Material.ForceField
  986. Part31.TopSurface = Enum.SurfaceType.Smooth
  987. Part31.brickColor = BrickColor.new("Really black")
  988. Part31.Shape = Enum.PartType.Ball
  989. Part32.Parent = mas2
  990. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  991. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  992. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  993. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  994. Part32.Color = Color3.new(1, 1, 0)
  995. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  996. Part32.BottomSurface = Enum.SurfaceType.Smooth
  997. Part32.BrickColor = BrickColor.new("Really black")
  998. Part32.CanCollide = false
  999. Part32.Material = Enum.Material.ForceField
  1000. Part32.TopSurface = Enum.SurfaceType.Smooth
  1001. Part32.brickColor = BrickColor.new("Really black")
  1002. Part32.Shape = Enum.PartType.Ball
  1003. Part33.Parent = mas2
  1004. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1005. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1006. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1007. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1008. Part33.Color = Color3.new(1, 1, 0)
  1009. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1010. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1011. Part33.BrickColor = BrickColor.new("Really black")
  1012. Part33.CanCollide = false
  1013. Part33.Material = Enum.Material.ForceField
  1014. Part33.TopSurface = Enum.SurfaceType.Smooth
  1015. Part33.brickColor = BrickColor.new("Really black")
  1016. Part33.Shape = Enum.PartType.Ball
  1017. Part34.Parent = mas2
  1018. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1019. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1020. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1021. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1022. Part34.Color = Color3.new(1, 1, 0)
  1023. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1024. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1025. Part34.BrickColor = BrickColor.new("Really black")
  1026. Part34.CanCollide = false
  1027. Part34.Material = Enum.Material.ForceField
  1028. Part34.TopSurface = Enum.SurfaceType.Smooth
  1029. Part34.brickColor = BrickColor.new("Really black")
  1030. Part34.Shape = Enum.PartType.Ball
  1031. Part35.Parent = mas2
  1032. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1033. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1034. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1035. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1036. Part35.Color = Color3.new(1, 1, 0)
  1037. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1038. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1039. Part35.BrickColor = BrickColor.new("Really black")
  1040. Part35.CanCollide = false
  1041. Part35.Material = Enum.Material.ForceField
  1042. Part35.TopSurface = Enum.SurfaceType.Smooth
  1043. Part35.brickColor = BrickColor.new("Really black")
  1044. Part35.Shape = Enum.PartType.Ball
  1045. Part36.Parent = mas2
  1046. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1047. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1048. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1049. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1050. Part36.Color = Color3.new(1, 1, 0)
  1051. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1052. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1053. Part36.BrickColor = BrickColor.new("Really black")
  1054. Part36.CanCollide = false
  1055. Part36.Material = Enum.Material.ForceField
  1056. Part36.TopSurface = Enum.SurfaceType.Smooth
  1057. Part36.brickColor = BrickColor.new("Really black")
  1058. Part36.Shape = Enum.PartType.Ball
  1059. Part37.Parent = mas2
  1060. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1061. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1062. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1063. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1064. Part37.Color = Color3.new(1, 1, 0)
  1065. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1066. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1067. Part37.BrickColor = BrickColor.new("Really black")
  1068. Part37.CanCollide = false
  1069. Part37.Material = Enum.Material.ForceField
  1070. Part37.TopSurface = Enum.SurfaceType.Smooth
  1071. Part37.brickColor = BrickColor.new("Really black")
  1072. Part37.Shape = Enum.PartType.Ball
  1073. Part38.Parent = mas2
  1074. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1075. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1076. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1077. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1078. Part38.Color = Color3.new(1, 1, 0)
  1079. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1080. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1081. Part38.BrickColor = BrickColor.new("Really black")
  1082. Part38.CanCollide = false
  1083. Part38.Material = Enum.Material.ForceField
  1084. Part38.TopSurface = Enum.SurfaceType.Smooth
  1085. Part38.brickColor = BrickColor.new("Really black")
  1086. Part38.Shape = Enum.PartType.Ball
  1087. Part39.Parent = mas2
  1088. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1089. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1090. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1091. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1092. Part39.Color = Color3.new(1, 1, 0)
  1093. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1094. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1095. Part39.BrickColor = BrickColor.new("Really black")
  1096. Part39.CanCollide = false
  1097. Part39.Material = Enum.Material.ForceField
  1098. Part39.TopSurface = Enum.SurfaceType.Smooth
  1099. Part39.brickColor = BrickColor.new("Really black")
  1100. Part39.Shape = Enum.PartType.Ball
  1101. Part40.Parent = mas2
  1102. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1103. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1104. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1105. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1106. Part40.Color = Color3.new(1, 1, 0)
  1107. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1108. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1109. Part40.BrickColor = BrickColor.new("Really black")
  1110. Part40.CanCollide = false
  1111. Part40.Material = Enum.Material.ForceField
  1112. Part40.TopSurface = Enum.SurfaceType.Smooth
  1113. Part40.brickColor = BrickColor.new("Really black")
  1114. Part41.Parent = mas2
  1115. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1116. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1117. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1118. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1119. Part41.Color = Color3.new(1, 1, 0)
  1120. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1121. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1122. Part41.BrickColor = BrickColor.new("Really black")
  1123. Part41.CanCollide = false
  1124. Part41.Material = Enum.Material.ForceField
  1125. Part41.TopSurface = Enum.SurfaceType.Smooth
  1126. Part41.brickColor = BrickColor.new("Really black")
  1127. Part42.Parent = mas2
  1128. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1129. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1130. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1131. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1132. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1133. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1134. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1135. Part42.BrickColor = BrickColor.new("Really black")
  1136. Part42.CanCollide = false
  1137. Part42.Material = Enum.Material.ForceField
  1138. Part42.TopSurface = Enum.SurfaceType.Smooth
  1139. Part42.brickColor = BrickColor.new("Really black")
  1140. for i,v in pairs(mas2:GetChildren()) do
  1141. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1142. pcall(function() v:MakeJoints() end)
  1143. end
  1144. local Wld = Instance.new("Weld",Part15)
  1145. Wld.Part0 = SRA
  1146. Wld.Part1 = Part15
  1147. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1148. for i,v in pairs(mas:children()) do
  1149. if v:IsA("Part") then
  1150. v.Transparency = 1
  1151. end
  1152. end
  1153. for i,v in pairs(Character.Stand:children()) do
  1154. if v:IsA("Part") then
  1155. v.Transparency = 1
  1156. Face.Transparency = 1
  1157. end
  1158. end
  1159. local newMotor = function(part0, part1, c0, c1)
  1160. local w = Create('Motor'){
  1161. Parent = part0,
  1162. Part0 = part0,
  1163. Part1 = part1,
  1164. C0 = c0,
  1165. C1 = c1,
  1166. }
  1167. return w
  1168. end
  1169. function clerp(a, b, t)
  1170. return a:lerp(b, t)
  1171. end
  1172.  
  1173. coroutine.resume(coroutine.create(function()
  1174. while true do
  1175. Humanoid.Health = Humanoid.Health + 1.7
  1176. game:GetService("RunService").RenderStepped:wait()
  1177. end
  1178. end))
  1179. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1180. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1181.  
  1182. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1183. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1184. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1185. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1186. RootJoint.C1 = CFrame.new(0, 0, 0)
  1187. RootJoint.C0 = CFrame.new(0, 0, 0)
  1188. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1189. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1190.  
  1191. local rarmc1 = RW.C1
  1192. local larmc1 = LW.C1
  1193. local rlegc1 = RH.C1
  1194. local llegc1 = LH.C1
  1195.  
  1196. local resetc1 = false
  1197.  
  1198. function PlayAnimationFromTable(table, speed, bool)
  1199. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1200. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1201. RW.C0 = clerp(RW.C0, table[3], speed)
  1202. LW.C0 = clerp(LW.C0, table[4], speed)
  1203. RH.C0 = clerp(RH.C0, table[5], speed)
  1204. LH.C0 = clerp(LH.C0, table[6], speed)
  1205. if bool == true then
  1206. if resetc1 == false then
  1207. resetc1 = true
  1208. RootJoint.C1 = RootJoint.C1
  1209. Torso.Neck.C1 = Torso.Neck.C1
  1210. RW.C1 = rarmc1
  1211. LW.C1 = larmc1
  1212. RH.C1 = rlegc1
  1213. LH.C1 = llegc1
  1214. end
  1215. end
  1216. end
  1217.  
  1218. ArtificialHB = Create("BindableEvent", script){
  1219. Parent = script,
  1220. Name = "Heartbeat",
  1221. }
  1222.  
  1223. script:WaitForChild("Heartbeat")
  1224.  
  1225. frame = 1 / 30
  1226. tf = 0
  1227. allowframeloss = false
  1228. tossremainder = false
  1229. lastframe = tick()
  1230. script.Heartbeat:Fire()
  1231.  
  1232. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1233. tf = tf + s
  1234. if tf >= frame then
  1235. if allowframeloss then
  1236. script.Heartbeat:Fire()
  1237. lastframe = tick()
  1238. else
  1239. for i = 1, math.floor(tf / frame) do
  1240. script.Heartbeat:Fire()
  1241. end
  1242. lastframe = tick()
  1243. end
  1244. if tossremainder then
  1245. tf = 0
  1246. else
  1247. tf = tf - frame * math.floor(tf / frame)
  1248. end
  1249. end
  1250. end)
  1251.  
  1252. function swait(num)
  1253. if num == 0 or num == nil then
  1254. ArtificialHB.Event:wait()
  1255. else
  1256. for i = 0, num do
  1257. ArtificialHB.Event:wait()
  1258. end
  1259. end
  1260. end
  1261.  
  1262.  
  1263.  
  1264. Mouse.KeyDown:connect(function(key)
  1265. if key == "q" then
  1266. if Change == false then
  1267. Stand()
  1268. Change = true
  1269. elseif Change == true then
  1270. UnStand()
  1271. Change = false
  1272. end
  1273. end
  1274. end)
  1275.  
  1276.  
  1277. function Stand()
  1278. if D == false then
  1279. D = true
  1280. Pause = true
  1281. for i = 0,0.1,0.1 do
  1282. swait()
  1283. PlayAnimationFromTable({
  1284. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1287. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. }, .5, false)
  1291. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1292. end
  1293. coroutine.resume(coroutine.create(function()
  1294. for i = 0,1.2,0.1 do
  1295. swait()
  1296. PlayAnimationFromTable({
  1297. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1298. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1299. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1300. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1301. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1302. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1303. }, .5, false)
  1304. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1305. end
  1306. Pause = false
  1307. end))
  1308. local Sound = Instance.new("Sound",ST)
  1309. Sound.Pitch = 1
  1310. Sound.Volume = 121
  1311. Sound.Looped = false
  1312. Sound.SoundId = "rbxassetid://463010917"
  1313. Sound:play()
  1314. coroutine.resume(coroutine.create(function()
  1315. for i,v in pairs(mas:children()) do
  1316. if v:IsA("Part") then
  1317. coroutine.resume(coroutine.create(function()
  1318. v.Transparency = v.Transparency - 0.1
  1319. game:GetService("RunService").RenderStepped:wait()
  1320. end))
  1321. v.Transparency = 1
  1322. end
  1323. end
  1324. end))
  1325. for i,v in pairs(Character.Stand:children()) do
  1326. if v:IsA("Part") then
  1327. coroutine.resume(coroutine.create(function()
  1328. for i = 1,11 do
  1329. v.Transparency = v.Transparency - 0.1
  1330. Face.Transparency = Face.Transparency - 0.1
  1331. game:GetService("RunService").RenderStepped:wait()
  1332. end
  1333. FlA.Enabled = true
  1334. FlA1.Enabled = true
  1335. FlA2.Enabled = true
  1336. FlA3.Enabled = true
  1337. FlA4.Enabled = true
  1338. FlA5.Enabled = true
  1339. ZZA.Enabled = true
  1340. ZZA1.Enabled = true
  1341. ZZA2.Enabled = true
  1342. ZZA3.Enabled = true
  1343. ZZA4.Enabled = true
  1344. ZZA5.Enabled = true
  1345. end))
  1346. end
  1347. end
  1348. ZZZ = Mouse.KeyDown:connect(function(key)
  1349. if key == "t" then
  1350. Blast()
  1351. end
  1352. if key == "r" then
  1353. StrongOra()
  1354. end
  1355. if key == "e" then
  1356. OHOra()
  1357. end
  1358. if key == "f" then
  1359. TimeStop()
  1360. end
  1361. if key == "z" then
  1362. Jump()
  1363. end
  1364. end)
  1365. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1366. if key == "e" then
  1367. Stop()
  1368. end
  1369. end)
  1370. wait(0.5)
  1371. D = false
  1372. end
  1373. end
  1374.  
  1375. function Blast()
  1376. if D == false then
  1377. D = true
  1378. Pause = true
  1379. for i = 0,1.2,0.1 do
  1380. swait()
  1381. PlayAnimationFromTable({
  1382. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1385. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388. }, .5, false)
  1389. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1390. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1391. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1392. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1393. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1394. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1395. end
  1396. coroutine.resume(coroutine.create(function()
  1397. wait(0.7)
  1398. Pause = false
  1399. end))
  1400. local Bl = Instance.new("Part",workspace)
  1401. Bl.CanCollide = false
  1402. Bl.Material = "ForceField"
  1403. Bl.Shape = "Ball"
  1404. Bl.Size = Vector3.new(20,20,20)
  1405. Bl.BrickColor = BrickColor.new("Really black")
  1406. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1407. local Fl = Instance.new("BodyVelocity",Bl)
  1408. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1409. Fl.Velocity = RootPart.CFrame.lookVector*160
  1410. local Ring = Instance.new("Part",RootPart)
  1411. Ring.Size = Vector3.new(1,1,1)
  1412. Ring.CanCollide = false
  1413. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1414. Ring.Anchored = true
  1415. Ring.BrickColor = BrickColor.new("Really black")
  1416. Ring.Transparency = 0
  1417. local Ring2 = Instance.new("SpecialMesh",Ring)
  1418. Ring2.MeshId = "rbxassetid://3270017"
  1419. Ring2.Scale = Vector3.new(1,1,0.1)
  1420. coroutine.resume(coroutine.create(function()
  1421. for i = 1,50 do
  1422. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1423. Ring.Transparency = Ring.Transparency + 0.07
  1424. game:GetService("RunService").RenderStepped:wait()
  1425. end
  1426. Ring:remove()
  1427. end))
  1428. Bl.Touched:connect(function(hit)
  1429. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1430. Bl:remove()
  1431. local S = Instance.new("Sound",hit.Parent.Head)
  1432. S.SoundId = "rbxassetid://539294959"
  1433. S.Volume = 1
  1434. S.Looped = false
  1435. S:play()
  1436. hit.Parent.Humanoid:TakeDamage(60)
  1437. hit.Parent.Humanoid.WalkSpeed = 2
  1438. local Ef = Instance.new("Part",workspace)
  1439. Ef.Size = Vector3.new(1,1,1)
  1440. Ef.CanCollide = false
  1441. Ef.Shape = "Ball"
  1442. Ef.Material = "ForceField"
  1443. Ef.BrickColor = BrickColor.new("Really black")
  1444. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1445. Ef.Anchored = true
  1446. local Ef2 = Instance.new("SpecialMesh",Ef)
  1447. Ef2.MeshType = "Sphere"
  1448. Ef2.Scale = Vector3.new(1,1,1)
  1449. coroutine.resume(coroutine.create(function()
  1450. for i = 1,6 do
  1451. local random = math.random(-4,4)
  1452. local random2 = math.random(-4,4)
  1453. local random3 = math.random(-4,4)
  1454. local Ring = Instance.new("Part",Ef)
  1455. Ring.Size = Vector3.new(1,1,1)
  1456. Ring.CanCollide = false
  1457. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1458. Ring.Anchored = true
  1459. Ring.BrickColor = BrickColor.new("Really black")
  1460. Ring.Transparency = 0
  1461. local Ring2 = Instance.new("SpecialMesh",Ring)
  1462. Ring2.MeshId = "rbxassetid://3270017"
  1463. Ring2.Scale = Vector3.new(1,1,0.1)
  1464. coroutine.resume(coroutine.create(function()
  1465. for i = 1,170 do
  1466. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1467. Ring.Transparency = Ring.Transparency + 0.01
  1468. game:GetService("RunService").RenderStepped:wait()
  1469. end
  1470. Ring:remove()
  1471. end))
  1472. end
  1473. end))
  1474. for i = 1,170 do
  1475. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1476. Ef.Transparency = Ef.Transparency + 0.01
  1477. game:GetService("RunService").RenderStepped:wait()
  1478. end
  1479. Ef:remove()
  1480. end
  1481. end)
  1482. wait(1.5)
  1483. D = false
  1484. end
  1485. end
  1486.  
  1487. function Jump()
  1488. if DD == false then
  1489. DD = true
  1490. print("ASD")
  1491. local Bod = Instance.new("BodyPosition",RootPart)
  1492. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1493. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1494. local Ef = Instance.new("Part",workspace)
  1495. Ef.Size = Vector3.new(1,1,1)
  1496. Ef.CanCollide = false
  1497. Ef.Anchored = true
  1498. Ef.BrickColor = BrickColor.new("Really black")
  1499. Ef.Material = "ForceField"
  1500. Ef.Shape = "Ball"
  1501. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1502. coroutine.resume(coroutine.create(function()
  1503. for i = 1,30 do
  1504. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1505. Ef.Transparency = Ef.Transparency + 0.07
  1506. game:GetService("RunService").RenderStepped:wait()
  1507. end
  1508. Ef:remove()
  1509. end))
  1510. wait(0.1)
  1511. Bod:remove()
  1512. wait(1)
  1513. DD = false
  1514. end
  1515. end
  1516.  
  1517. function TimeStop()
  1518. if DDZ == false then
  1519. DDZ = true
  1520. local S = Instance.new("Sound",ST)
  1521. S.SoundId = "rbxassetid://1631612542"
  1522. S.Pitch = 1.2
  1523. S.Volume = 12312
  1524. S.Looped = false
  1525. S:play()
  1526. local Ef = Instance.new("Part",workspace)
  1527. Ef.Size = Vector3.new(1,1,1)
  1528. Ef.Material = "ForceField"
  1529. Ef.BrickColor = BrickColor.new("Really black")
  1530. Ef.Transparency = 0.4
  1531. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1532. Ef.Anchored = true
  1533. Ef.CanCollide = false
  1534. Ef.Shape = "Ball"
  1535. local Ef2 = Instance.new("SpecialMesh",Ef)
  1536. Ef2.MeshType = "Sphere"
  1537. Ef2.Scale = Vector3.new(1,1,1)
  1538. coroutine.resume(coroutine.create(function()
  1539. for i = 1,70 do
  1540. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1541. game:GetService("RunService").RenderStepped:wait()
  1542. end
  1543. for i = 1,70 do
  1544. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1545. game:GetService("RunService").RenderStepped:wait()
  1546. end
  1547. Ef:remove()
  1548. end))
  1549. local HB = Instance.new("Part",workspace)
  1550. HB.CanCollide = false
  1551. HB.Anchored = true
  1552. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1553. HB.Size = Vector3.new(300,300,300)
  1554. HB.Transparency = 1
  1555. HB.Touched:connect(function(hit)
  1556. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1557. hit.Parent.Torso.Anchored = true
  1558. hit.Parent.Head.Anchored = true
  1559. hit.Parent["Right Arm"].Anchored = true
  1560. hit.Parent["Left Arm"].Anchored = true
  1561. hit.Parent["Right Leg"].Anchored = true
  1562. hit.Parent["Left Leg"].Anchored = true
  1563. wait(Time)
  1564. hit.Parent.Torso.Anchored = false
  1565. hit.Parent.Head.Anchored = false
  1566. hit.Parent["Right Arm"].Anchored = false
  1567. hit.Parent["Left Arm"].Anchored = false
  1568. hit.Parent["Right Leg"].Anchored = false
  1569. hit.Parent["Left Leg"].Anchored = false
  1570. end
  1571. end)
  1572. wait(32)
  1573. HB:remove()
  1574. DDZ = false
  1575. end
  1576. end
  1577.  
  1578. function StrongOra()
  1579. if D == false then
  1580. D = true
  1581. Pause = true
  1582. local HB = Instance.new("Part",SRA)
  1583. HB.CanCollide = false
  1584. HB.Transparency = 1
  1585. HB.Size = Vector3.new(1,1,1)
  1586. local HB2 = Instance.new("Weld",HB)
  1587. HB2.Part0 = SRA
  1588. HB2.Part1 = HB
  1589. HB2.C0 = CFrame.new(0,0,0)
  1590. HB.Touched:connect(function(hit)
  1591. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1592. HB:remove()
  1593. hit.Parent.Humanoid:TakeDamage(30)
  1594. hit.Parent.Humanoid.PlatformStand = true
  1595. local Ef = Instance.new("Part",workspace)
  1596. Ef.Size = Vector3.new(1,1,1)
  1597. Ef.CanCollide = false
  1598. Ef.Anchored = true
  1599. Ef.Shape = "Ball"
  1600. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1601. Ef.Material = "ForceField"
  1602. Ef.BrickColor = BrickColor.new("Really black")
  1603. local Ef2 = Instance.new("SpecialMesh",Ef)
  1604. Ef2.MeshType = "Sphere"
  1605. Ef2.Scale = Vector3.new(1,1,1)
  1606. coroutine.resume(coroutine.create(function()
  1607. for i = 1,5 do
  1608. local random = math.random(-3,3)
  1609. local random2 = math.random(-3,3)
  1610. local random3 = math.random(-3,3)
  1611. local ZC = Instance.new("Part",workspace)
  1612. ZC.Size = Vector3.new(1,1,1)
  1613. ZC.CanCollide = false
  1614. ZC.Anchored = true
  1615. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1616. ZC.Shape = "Ball"
  1617. ZC.Material = "ForceField"
  1618. ZC.BrickColor = BrickColor.new("Really black")
  1619. local ZC2 = Instance.new("SpecialMesh",ZC)
  1620. ZC2.MeshType = "Sphere"
  1621. ZC2.Scale = Vector3.new(1,1,1)
  1622. coroutine.resume(coroutine.create(function()
  1623. for i = 1,100 do
  1624. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1625. ZC.Transparency = ZC.Transparency + 0.03
  1626. game:GetService("RunService").RenderStepped:wait()
  1627. end
  1628. ZC:remove()
  1629. end))
  1630. end
  1631. end))
  1632. coroutine.resume(coroutine.create(function()
  1633. for i = 1,100 do
  1634. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1635. Ef.Transparency = Ef.Transparency + 0.03
  1636. game:GetService("RunService").RenderStepped:wait()
  1637. end
  1638. Ef:remove()
  1639. end))
  1640. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1641. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1642. Fl.velocity = RootPart.CFrame.lookVector*190
  1643. wait(0.3)
  1644. Fl:remove()
  1645. wait(0.5)
  1646. hit.Parent.Humanoid.PlatformStand = false
  1647. end
  1648. end)
  1649. for i = 0,0.5,0.1 do
  1650. swait()
  1651. PlayAnimationFromTable({
  1652. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1653. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1654. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1655. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1656. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1657. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1658. }, .5, false)
  1659. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1660. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1661. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1662. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1663. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1664. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1665. end
  1666. local Ora = Instance.new("Sound",ST)
  1667. Ora.SoundId = "rbxassetid://271120244"
  1668. Ora.Pitch = 1
  1669. Ora.Looped = false
  1670. Ora.Volume = 12312
  1671. Ora:play()
  1672. for i = 0,0.6,0.1 do
  1673. swait()
  1674. PlayAnimationFromTable({
  1675. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1676. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1677. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1678. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1679. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1680. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1681. }, .5, false)
  1682. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1683. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1684. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1685. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1686. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1687. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1688. end
  1689. coroutine.resume(coroutine.create(function()
  1690. wait(0.4)
  1691. HB:remove()
  1692. end))
  1693. Pause = false
  1694. wait(0.5)
  1695. D = false
  1696. end
  1697. end
  1698. function OHOra()
  1699. if D == false then
  1700. D = true
  1701. Pause = true
  1702. Loop = true
  1703. SoundZ = Instance.new("Sound",ST)
  1704. SoundZ.SoundId = "rbxassetid://791374350"
  1705. SoundZ.Volume = 2
  1706. SoundZ.Looped = true
  1707. SoundZ.Pitch = 0.95
  1708. SoundZ:play()
  1709. while Loop do
  1710. local HB = Instance.new("Part",SRA)
  1711. HB.CanCollide = false
  1712. HB.Transparency = 1
  1713. local HB2 = Instance.new("Weld",HB)
  1714. HB2.Part0 = SRA
  1715. HB2.Part1 = HB
  1716. HB2.C0 = CFrame.new(0,-1.1,0)
  1717. HB.Touched:connect(function(hit)
  1718. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1719. HB:remove()
  1720. hit.Parent.Humanoid:TakeDamage(1.5)
  1721. hit.Parent.Humanoid.WalkSpeed = 2
  1722. local random = math.random(-3,3)
  1723. local random2 = math.random(-3,3)
  1724. local random3 = math.random(-3,3)
  1725. local Ef = Instance.new("Part",workspace)
  1726. Ef.Size = Vector3.new(1,1,1)
  1727. Ef.CanCollide = false
  1728. Ef.Material = "ForceField"
  1729. Ef.BrickColor = BrickColor.new("Really black")
  1730. Ef.Anchored = true
  1731. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1732. local Ef2 = Instance.new("SpecialMesh",Ef)
  1733. Ef2.MeshType = "Sphere"
  1734. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1735. local Part = Instance.new("Part",workspace)
  1736. Part.Size = Vector3.new(1,1,1)
  1737. Part.CanCollide = false
  1738. Part.BrickColor = BrickColor.new("Really black")
  1739. Part.Material = "ForceField"
  1740. Part.Anchored = true
  1741. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1742. local Part2 = Instance.new("SpecialMesh",Part)
  1743. Part2.MeshType = "Sphere"
  1744. Part2.Scale = Vector3.new(1,1,1)
  1745. for i = 1,50 do
  1746. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1747. Part.Transparency = Part.Transparency + 0.07
  1748. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1749. Ef.Transparency = Ef.Transparency + 0.07
  1750. game:GetService("RunService").RenderStepped:wait()
  1751. end
  1752. Part:remove()
  1753. Ef:remove()
  1754. end
  1755. end)
  1756. for i = 0,0.15,0.1 do
  1757. swait()
  1758. PlayAnimationFromTable({
  1759. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1760. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1761. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1762. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1763. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1764. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1765. }, .5, false)
  1766. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1767. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1768. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1769. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1770. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1771. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1772. end
  1773. coroutine.resume(coroutine.create(function()
  1774. wait(1)
  1775. HB:remove()
  1776. end))
  1777. local CCB = Instance.new("Part",SRA)
  1778. CCB.CanCollide = false
  1779. CCB.Transparency = 1
  1780. local CCB2 = Instance.new("Weld",CCB)
  1781. CCB2.Part0 = SRA
  1782. CCB2.Part1 = CCB
  1783. CCB2.C0 = CFrame.new(0,-1.1,0)
  1784. CCB.Touched:connect(function(hit)
  1785. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1786. CCB:remove()
  1787. hit.Parent.Humanoid:TakeDamage(1.5)
  1788. hit.Parent.Humanoid.WalkSpeed = 2
  1789. local random = math.random(-3,3)
  1790. local random2 = math.random(-3,3)
  1791. local random3 = math.random(-3,3)
  1792. local Ef = Instance.new("Part",workspace)
  1793. Ef.Size = Vector3.new(1,1,1)
  1794. Ef.CanCollide = false
  1795. Ef.Material = "ForceField"
  1796. Ef.BrickColor = BrickColor.new("Really black")
  1797. Ef.Anchored = true
  1798. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1799. local Ef2 = Instance.new("SpecialMesh",Ef)
  1800. Ef2.MeshType = "Sphere"
  1801. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1802. local Part = Instance.new("Part",workspace)
  1803. Part.Size = Vector3.new(1,1,1)
  1804. Part.CanCollide = false
  1805. Part.BrickColor = BrickColor.new("Really black")
  1806. Part.Material = "ForceField"
  1807. Part.Anchored = true
  1808. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1809. local Part2 = Instance.new("SpecialMesh",Part)
  1810. Part2.MeshType = "Sphere"
  1811. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1812. for i = 1,50 do
  1813. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1814. Part.Transparency = Part.Transparency + 0.07
  1815. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1816. Ef.Transparency = Ef.Transparency + 0.07
  1817. game:GetService("RunService").RenderStepped:wait()
  1818. end
  1819. Part:remove()
  1820. Ef:remove()
  1821. end
  1822. end)
  1823. for i = 0,0.15,0.1 do
  1824. swait()
  1825. PlayAnimationFromTable({
  1826. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1827. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1828. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1829. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1830. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1831. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1832. }, .5, false)
  1833. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1834. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1835. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1836. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1837. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1838. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1839. end
  1840. coroutine.resume(coroutine.create(function()
  1841. wait(1)
  1842. CCB:remove()
  1843. end))
  1844. game:GetService("RunService").RenderStepped:wait()
  1845. end
  1846. wait(0.2)
  1847. D = false
  1848. end
  1849. end
  1850.  
  1851. function Stop()
  1852. Pause = false
  1853. SoundZ:remove()
  1854. Loop = false
  1855. end
  1856.  
  1857. function UnStand()
  1858. if D == false then
  1859. D = true
  1860. FlA.Enabled = false
  1861. FlA1.Enabled = false
  1862. FlA2.Enabled = false
  1863. FlA3.Enabled = false
  1864. FlA4.Enabled = false
  1865. FlA5.Enabled = false
  1866. ZZA.Enabled= false
  1867. ZZA1.Enabled = false
  1868. ZZA2.Enabled = false
  1869. ZZA3.Enabled = false
  1870. ZZA4.Enabled = false
  1871. ZZA5.Enabled = false
  1872. Pause = true
  1873. coroutine.resume(coroutine.create(function()
  1874. for i = 0,1.2,0.1 do
  1875. swait()
  1876. PlayAnimationFromTable({
  1877. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1878. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1879. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1880. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1881. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1882. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1883. }, .5, false)
  1884. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1885. end
  1886. Pause = false
  1887. ZZZ:disconnect()
  1888. ZZZ1:disconnect()
  1889. end))
  1890. for i,v in pairs(Character.Stand:children()) do
  1891. if v:IsA("Part") then
  1892. coroutine.resume(coroutine.create(function()
  1893. for i = 1,11 do
  1894. v.Transparency = v.Transparency + 0.1
  1895. Face.Transparency = Face.Transparency + 0.1
  1896. game:GetService("RunService").RenderStepped:wait()
  1897. end
  1898. end))
  1899. end
  1900. end
  1901. wait(0.5)
  1902. D = false
  1903.  
  1904. end
  1905. end
  1906.  
  1907.  
  1908. New = function(Object, Parent, Name, Data)
  1909. local Object = Instance.new(Object)
  1910. for Index, Value in pairs(Data or {}) do
  1911. Object[Index] = Value
  1912. end
  1913. Object.Parent = Parent
  1914. Object.Name = Name
  1915. return Object
  1916. end
  1917. function rayCast(Position, Direction, Range, Ignore)
  1918. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1919. end
  1920.  
  1921.  
  1922.  
  1923.  
  1924. coroutine.wrap(function()
  1925. while 1 do
  1926. swait()
  1927. if doe <= 360 then
  1928. doe = doe + 2
  1929. else
  1930. doe = 0
  1931. end
  1932. end
  1933. end)()
  1934. while true do
  1935. swait()
  1936. for i, v in pairs(Character:GetChildren()) do
  1937. if v:IsA("Part") then
  1938. v.Material = "ForceField"
  1939. elseif v:IsA("Accessory") then
  1940. v:WaitForChild("Handle").Material = "ForceField"
  1941. end
  1942. end
  1943.  
  1944. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1945. velocity = RootPart.Velocity.y
  1946. sine = sine + change
  1947. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1948. if RootPart.Velocity.y > 1 and hit == nil then
  1949. Anim = "Jump"
  1950. if Pause == false then
  1951. PlayAnimationFromTable({
  1952. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1953. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1954. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1955. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1956. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1957. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1958. }, .3, false)
  1959. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1960. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1961. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1962. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1963. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1964. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1965. end
  1966. elseif RootPart.Velocity.y < -1 and hit == nil then
  1967. Anim = "Fall"
  1968. if Pause == false then
  1969. PlayAnimationFromTable({
  1970. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1971. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1972. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  1973. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1974. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1975. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1976. }, .3, false)
  1977. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1978. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1979. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1980. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1981. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1982. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1983. end
  1984. elseif Torsovelocity < 1 and hit ~= nil then
  1985. Anim = "Idle"
  1986. if Pause == false then
  1987. change = 1
  1988. PlayAnimationFromTable({
  1989. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  1990. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  1991. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  1992. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1993. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1994. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1995. }, .3, false)
  1996. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1997. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1998. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1999. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2000. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2001. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2002. end
  2003. elseif Torsovelocity > 2 and hit ~= nil then
  2004. Anim = "Walk"
  2005. if Pause == false then
  2006. PlayAnimationFromTable({
  2007. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2008. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2009. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2010. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2011. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2012. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2013. }, .3, false)
  2014. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2015. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2016. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2017. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2018. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2019. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2020. end
  2021. end
  2022. end
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