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Plot: You are in search of one of the few standing cities within this world: Dragonspring. Not only would this city promise you a safe haven against the dying world, but rumors of this city's eternal spring more than likely enticed you to make the pilgrimage.
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Name: Uric Goldbeard 
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Too bad you died along the way! 
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Race: Dwarf
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System: https://docs.google.com/document/d/1jKHEE2DBzV-gvdHKD8j0nDwYZshpzN_i7eBLwT3-1xA/edit?usp=sharing
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Appearance: He is rather tall for a dwarf, at 4'1", that he prides himself on. He has a rather pale, almost a white, that he prides himself on, with bright red cheeks. His eyes are a glistening green, with small specks of almost gold, veined through the coloring. His hair is long, and glorious, with a bright, bright red hair, normally reaching far to the ground, but braided and twisted in an intricate pattern, taking a Gaelic knot, adorned with gold and gems, twisting as a tapestry. His beard is long, so long it has been braided into a scarf, adorned with gold rings with gems that created an alternating pattern of green and blue. He has ear rings covering his ears, with two nose rings, with a gold chain to each ear, hanging aloft on his cheek. He wears rings across his fingers, and two on each foot. 
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Name: 
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He is a pimpin dwarf.
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Race: https://docs.google.com/document/d/1oRPMTe2MvmVxCsThr10szqFmU1Qcb1CtKLHTU8U-kXQ/edit?usp=sharing
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Classes: https://docs.google.com/document/d/1JhSZcQt6FiNpL84tun61fahYhRNJi6rCZuOGkiphKPQ/edit?usp=sharing
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Weapon(s): 
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Golden Spellbook:
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Appearance:
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Small Etching Tool:
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Armour:
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Anything else you want to add (backstory, personality) is optional. Likewise, ask for any lore you require. Below are a few things for those of you interested in learning about the world.
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Kapper Av Den Som Ringer Frykt For Den Uendelige Avgrunnen: http://pastebin.com/hPWSkvTR
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Deities: http://pastebin.com/TX7iCr8C 
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Countries: http://pastebin.com/pp7EhaH1
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General lore snippets: http://pastebin.com/YPsmyMGH
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STR: 0
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AGL: 0
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Combat
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FOR: 2 
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Initiative:
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INT: 3
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Weapon(s):
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WIS: 3
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PER: 0
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HP: Racial HD+(Fort Mod *2)
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AC: 10
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Dodge: 
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Death Resist: Base of 60%.
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AC: 
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Death Resist: Base of 50%, add +15% per two points above 10. Subtract 10% for every two points below 10.
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Skills:
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Skill cap is currently (Your level+2)
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Intimidation(STR): (3) 
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Stealth(AGL): (-1)
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Brave players roll 3d6 6 times. Arrange the results in however you see fit. 
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Acrobatics(AGL): (0)
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Alternatively, I will allow players to roll 4d6 and drop the lowest number 6 times instead. 
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Dexterity(AGL): (0)
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STR: 
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Survival(FORT): (2)
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AGL: 
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Taming(WIS): (3)
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FORT
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Medical(WIS): (3)
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INT:
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Crafting(INT): (3)
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WIS:
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Knowledge(INT): 3 (6)
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PER:
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Spellcraft(INT): 3 (6) 
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Sense Motive(PER): (0) 
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Professions: You may begin with up to two professions, which are listed on the mechanics document. Certain classes may begin with unique professions.
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One profession adds a +3 bonus to checks relevant to that profession.
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Feats
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Talents
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Spells
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Ray of Enfeeblement: You tether a chain of arcane energy to shackle the target. Saps away their strength score, reducing it up to -5.
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Spell Slots:
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Fear: The target must make a DC save against you or be forced to run.
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Attuned Spells:
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Conjure Fog: You conjure an obscuring mist to cloud the area.