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| 1 | - | Plot: You are in search of one of the few standing cities within this world: Dragonspring. Not only would this city promise you a safe haven against the dying world, but rumors of this city's eternal spring more than likely enticed you to make the pilgrimage. |
| 1 | + | Name: Uric Goldbeard |
| 2 | ||
| 3 | - | Too bad you died along the way! |
| 3 | + | Race: Dwarf |
| 4 | ||
| 5 | - | System: https://docs.google.com/document/d/1jKHEE2DBzV-gvdHKD8j0nDwYZshpzN_i7eBLwT3-1xA/edit?usp=sharing |
| 5 | + | Appearance: He is rather tall for a dwarf, at 4'1", that he prides himself on. He has a rather pale, almost a white, that he prides himself on, with bright red cheeks. His eyes are a glistening green, with small specks of almost gold, veined through the coloring. His hair is long, and glorious, with a bright, bright red hair, normally reaching far to the ground, but braided and twisted in an intricate pattern, taking a Gaelic knot, adorned with gold and gems, twisting as a tapestry. His beard is long, so long it has been braided into a scarf, adorned with gold rings with gems that created an alternating pattern of green and blue. He has ear rings covering his ears, with two nose rings, with a gold chain to each ear, hanging aloft on his cheek. He wears rings across his fingers, and two on each foot. |
| 6 | ||
| 7 | - | Name: |
| 7 | + | He is a pimpin dwarf. |
| 8 | ||
| 9 | - | Race: https://docs.google.com/document/d/1oRPMTe2MvmVxCsThr10szqFmU1Qcb1CtKLHTU8U-kXQ/edit?usp=sharing |
| 9 | + | |
| 10 | ||
| 11 | - | Classes: https://docs.google.com/document/d/1JhSZcQt6FiNpL84tun61fahYhRNJi6rCZuOGkiphKPQ/edit?usp=sharing |
| 11 | + | Weapon(s): |
| 12 | Golden Spellbook: | |
| 13 | - | Appearance: |
| 13 | + | Small Etching Tool: |
| 14 | ||
| 15 | Armour: | |
| 16 | - | Anything else you want to add (backstory, personality) is optional. Likewise, ask for any lore you require. Below are a few things for those of you interested in learning about the world. |
| 16 | + | Kapper Av Den Som Ringer Frykt For Den Uendelige Avgrunnen: http://pastebin.com/hPWSkvTR |
| 17 | ||
| 18 | ||
| 19 | --------------------------------- | |
| 20 | - | Deities: http://pastebin.com/TX7iCr8C |
| 20 | + | |
| 21 | ||
| 22 | - | Countries: http://pastebin.com/pp7EhaH1 |
| 22 | + | |
| 23 | ||
| 24 | - | General lore snippets: http://pastebin.com/YPsmyMGH |
| 24 | + | STR: 0 |
| 25 | ||
| 26 | AGL: 0 | |
| 27 | - | Combat |
| 27 | + | |
| 28 | FOR: 2 | |
| 29 | - | Initiative: |
| 29 | + | |
| 30 | INT: 3 | |
| 31 | - | Weapon(s): |
| 31 | + | |
| 32 | WIS: 3 | |
| 33 | ||
| 34 | PER: 0 | |
| 35 | - | HP: Racial HD+(Fort Mod *2) |
| 35 | + | |
| 36 | AC: 10 | |
| 37 | - | Dodge: |
| 37 | + | |
| 38 | Death Resist: Base of 60%. | |
| 39 | - | AC: |
| 39 | + | |
| 40 | -------------------------------------------- | |
| 41 | - | Death Resist: Base of 50%, add +15% per two points above 10. Subtract 10% for every two points below 10. |
| 41 | + | |
| 42 | Skills: | |
| 43 | ||
| 44 | Skill cap is currently (Your level+2) | |
| 45 | ||
| 46 | Intimidation(STR): (3) | |
| 47 | ||
| 48 | Stealth(AGL): (-1) | |
| 49 | - | Brave players roll 3d6 6 times. Arrange the results in however you see fit. |
| 49 | + | |
| 50 | Acrobatics(AGL): (0) | |
| 51 | - | Alternatively, I will allow players to roll 4d6 and drop the lowest number 6 times instead. |
| 51 | + | |
| 52 | Dexterity(AGL): (0) | |
| 53 | - | STR: |
| 53 | + | |
| 54 | Survival(FORT): (2) | |
| 55 | - | AGL: |
| 55 | + | |
| 56 | Taming(WIS): (3) | |
| 57 | - | FORT |
| 57 | + | |
| 58 | Medical(WIS): (3) | |
| 59 | - | INT: |
| 59 | + | |
| 60 | Crafting(INT): (3) | |
| 61 | - | WIS: |
| 61 | + | |
| 62 | Knowledge(INT): 3 (6) | |
| 63 | - | PER: |
| 63 | + | |
| 64 | Spellcraft(INT): 3 (6) | |
| 65 | ||
| 66 | Sense Motive(PER): (0) | |
| 67 | ||
| 68 | - | Professions: You may begin with up to two professions, which are listed on the mechanics document. Certain classes may begin with unique professions. |
| 68 | + | |
| 69 | ------------------------------ | |
| 70 | - | One profession adds a +3 bonus to checks relevant to that profession. |
| 70 | + | |
| 71 | Feats | |
| 72 | ||
| 73 | ------------------------------ | |
| 74 | - | Talents |
| 74 | + | |
| 75 | ||
| 76 | Spells | |
| 77 | ||
| 78 | Ray of Enfeeblement: You tether a chain of arcane energy to shackle the target. Saps away their strength score, reducing it up to -5. | |
| 79 | - | Spell Slots: |
| 79 | + | |
| 80 | Fear: The target must make a DC save against you or be forced to run. | |
| 81 | ||
| 82 | - | Attuned Spells: |
| 82 | + | Conjure Fog: You conjure an obscuring mist to cloud the area. |