SHOW:
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| 1 | local sheetLayout = {
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| 2 | spriteSheetFrames = require("game_tiles").GetSpriteSheetData().frames
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| 3 | } | |
| 4 | ||
| 5 | local tiles_sheet = graphics.newImageSheet("game_tiles.png", sheetLayout)
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| 6 | ||
| 7 | - | local tiles_sequence = {
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| 7 | + | local tiles_sequence = {}
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| 8 | - | name = 'tiles'; |
| 8 | + | |
| 9 | - | start = 1, count = #sheetLayout.spriteSheetFrames; |
| 9 | + | for i, frame in ipairs(sheetLayout.spriteSheetFrames) do |
| 10 | tiles_sequence[i] = {
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| 11 | name = frame.name; | |
| 12 | start = i, count = 1; | |
| 13 | } | |
| 14 | end | |
| 15 | ||
| 16 | function new_tile(parent) | |
| 17 | return display.newSprite(parent, tiles_sheet, tiles_sequence) | |
| 18 | end |