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local sheetLayout = {
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	spriteSheetFrames = require("game_tiles").GetSpriteSheetData().frames
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}
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local tiles_sheet = graphics.newImageSheet("game_tiles.png", sheetLayout)
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local tiles_sequence = {
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local tiles_sequence = {}
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	name = 'tiles';
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	start = 1, count = #sheetLayout.spriteSheetFrames;
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for i, frame in ipairs(sheetLayout.spriteSheetFrames) do
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	tiles_sequence[i] = { 
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		name = frame.name;
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		start = i, count = 1;
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	}
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end
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function new_tile(parent)
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	return display.newSprite(parent, tiles_sheet, tiles_sequence)
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end