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1 | local sheetLayout = { | |
2 | spriteSheetFrames = require("game_tiles").GetSpriteSheetData().frames | |
3 | } | |
4 | ||
5 | local tiles_sheet = graphics.newImageSheet("game_tiles.png", sheetLayout) | |
6 | ||
7 | - | local tiles_sequence = { |
7 | + | local tiles_sequence = {} |
8 | - | name = 'tiles'; |
8 | + | |
9 | - | start = 1, count = #sheetLayout.spriteSheetFrames; |
9 | + | for i, frame in ipairs(sheetLayout.spriteSheetFrames) do |
10 | tiles_sequence[i] = { | |
11 | name = frame.name; | |
12 | start = i, count = 1; | |
13 | } | |
14 | end | |
15 | ||
16 | function new_tile(parent) | |
17 | return display.newSprite(parent, tiles_sheet, tiles_sequence) | |
18 | end |