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- local sheetLayout = {
- spriteSheetFrames = require("game_tiles").GetSpriteSheetData().frames
- }
- local tiles_sheet = graphics.newImageSheet("game_tiles.png", sheetLayout)
- local tiles_sequence = {
- name = 'tiles';
- start = 1, count = #sheetLayout.spriteSheetFrames;
- }
- function new_tile(parent)
- return display.newSprite(parent, tiles_sheet, tiles_sequence)
- end
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