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alestane

Dynamic Sequence example

Oct 24th, 2012
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  1. local sheetLayout = {
  2.     spriteSheetFrames = require("game_tiles").GetSpriteSheetData().frames
  3. }
  4.  
  5. local tiles_sheet = graphics.newImageSheet("game_tiles.png", sheetLayout)
  6.  
  7. local tiles_sequence = {
  8.     name = 'tiles';
  9.     start = 1, count = #sheetLayout.spriteSheetFrames;
  10. }
  11.  
  12. function new_tile(parent)
  13.     return display.newSprite(parent, tiles_sheet, tiles_sequence)
  14. end
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