Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local sheetLayout = {
- spriteSheetFrames = require("game_tiles").GetSpriteSheetData().frames
- }
- local tiles_sheet = graphics.newImageSheet("game_tiles.png", sheetLayout)
- local tiles_sequence = {}
- for i, frame in ipairs(sheetLayout.spriteSheetFrames) do
- tiles_sequence[i] = {
- name = frame.name;
- start = i, count = 1;
- }
- end
- function new_tile(parent)
- return display.newSprite(parent, tiles_sheet, tiles_sequence)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement