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There's going to be a lot of things we will be running into. I mean, a LOT of things. Various energies, plants, the works. What if you want to make a magical place of your own? In this case, the Garden of Eternity? There needs to be a way you don't just explode like a firecracker the second you turn it on. That's why we need to make doubly sure we can handle whatever is dished out.
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In order to survive wielding the powers of the Garden of Eternity, we will need to do extensive modification on the self. To start, we will need the following:
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To start, we will need the following:
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-Jagan Eye/Hybrid from Yu Yu Hakusho
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-No Sell from Tsukihime
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-Jagan Eye/Hybrid (Yu Yu Hakusho)
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-Magical Body from Elona
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-No Sell (Tsukihime)
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-Magical Body (Elona)
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-Bloody Magical (LOSS)
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-Throne of Creation from Etrian Odyssey
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-Conjoined Conjures (Cardcaptor Sakura)
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-Gene modifying perks from Resident Evil, Geneforge, etc.
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-Demigod Atelier/Cyber Hindu Godbody/Mantra Reactor (Asura's Wrath)
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-Warlock/Demonology (World of Warcraft)
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The primary functions are as follows:
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-Jurai Trees (the base of the tree stuff) can bond with people and share a form of their power (in the canon case, agelessness and if need be the superdimensional energy)
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-Exotic Materials/Consumable Chaos (E.V.O. Search for Eden)
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-WoW magic has a habit of changing/shaping a being when they absorb a lot of magic, such as when Fel energy turns a person into a demon (Demonology Warlock ho!) and provides a great boost in spell ability, or when the Holy magic of the Sunwell altered the magical nature of the Blood Elves.
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-Throne of Creation (Etrian Odyssey)
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-No Sell from Tsukihime weakens the effect of weaknesses on beings, even to the point of letting a demon hold a Holy Weapon. Combined with YYH's perks that let me manipulate my own energies, this can be made to a non-lethal level.
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-Virologist (Resident Evil)
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-Elona's Magical Body makes it so it's VERY difficult to tell where the body ends and the magic begins. It's a being of partially magic now, and as such one could argue that the more magic you possess, the more intense your body becomes, or even to the point where you start changing and growing due to the effects of WoW mana.
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-Key Genes/Hypnos Gene (Resident Evil)
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-Throne of Creation, Virologist, the Geneforge, and other things will allow you to tinker with yourself so you can potentially increase your own tolerance to magical power thanks to Elona's Magical Body turning your magic into part of your biology, thereby increasing your own capacity to handle it all
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-Adaptive Body (God of War)
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-Reshaping (Geneforge)
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Of course, this can't be the ONLY precautions we take. Nooo, remember how Cyber Hindu Godbody from Asura's Wrath goes with Mantra? And the Mantra Reactor?
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-Crazy Theme (Flesh) (Swat Kats)
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-Cheat Mode: FIRE ANT (Water) (SimAnt)
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Oh yes, those things. Nasty, powerful things. They work off of Mantra, powerful emotional energy that essentially works off of the essence of prayer and feeling. But remember what Tech Tree does in Civilization? You designate a goal, then it helps you figure out where to go and what to research to figure stuff out. Combine that with Overcoming Sample Bias from Tenchi, Connections from Starcraft, Cryptarch’s Teaching from Destiny, and Arcane from Smite to get a full on, comprehensive knowledge of how to work things... and throw in Demigod Atelier to understand the technology.
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-Genetic Assimilation (Underworld)
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-Essence Spinner/Primal Evolution (Starcraft: Zerg)
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All to convert the cybernetics so it will accept Mana as an acceptable source.
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-Mazone (Captain Harlock)
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-Karma Chameleon/Karmatron Dynamics (GUNNM)
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Jagan Eye and Hybrid comes into effect once more, allowing us to study, manipulate, and merge the energies of Mantra and Mana to work together. And we all know what happens when you get a surplus of Mantra in AW...
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-Node Mastery (Masters of Magic)
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-Infusion (Kingdom of Loathing)
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Really, the whole point of this was to ensure I had a way to combine Holy and Fel energies without completely imploding, and then it came to a point where I needed to account for the INTENSE POWERS of one Well, to say nothing of 3-4 of them (including a Spirit version of it)... and with all the different waters essentially encouraging combined effects and the Trees (which, thanks to Metaphysical Biology and the mass-produced EVAs from SEELE giving a nice amount of resources each have a single S2 core) fueling that power?
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-Malleable Form (Blame!)
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-Starro-Tech Notes (Young Justice)
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I should probably mention that I used Conjoining Conjures from CCS to combine WoW magic and Elona magic for the sake of tying things up. Yes a lot of people feel Mana is Mana regardless of the source, but I always find it never hurts to keep track and cover your bases. You NEVER know what will help you out.
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-Prototyper (Polity)
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-Alchemy Machines (SBURB)
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Speaking of, there must be a means to modify the Mantra technology already within oneself, and as such you need the following perks/items:
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-Plug 'N Play/Above the Influence (Kamen Rider: Neo-Heisei)
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-Jakara-type Spyrer Armor (Light of Terra)
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Jurai Trees (the base of the tree stuff) can bond with people and share a form of their power (in the canon case, agelessness and if need be the superdimensional energy), hence the crux of this entire thing and the need to survive just about fucking anything that's shoved into us. WoW magic has a habit of changing/shaping a being when they absorb a lot of magic, such as when Fel energy turns a person into a demon ('Demonology' Warlock ho!) and provides a great boost in spell ability, or when the Holy magic of the Sunwell altered the magical nature of the Blood Elves. So being versed in that kind of magic and being able to wield it would help us a bunch.
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-Transformium (Transformers-Bayformer Verse)
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-VWES (Megaman Series)
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'No Sell' from Tsukihime weakens the effect of weaknesses on beings, even to the point of letting a demon hold a Holy Weapon, while 'Node Mastery' from Masters of Magic lets us suffer no problems from conflicting energies within the self. Combined with YYH's perks that lets us manipulate our own energies, this can be made to a non-lethal level long enough to potentially adapt to it. Elona's 'Magical Body' along with 'Bloody Magical' makes it so it's VERY difficult to tell where the body ends and the magic begins. It's a being of partially magic now, and as such one could argue that the more magic you possess, the more intense your body becomes, or even to the point where you start changing and growing due to the effects of WoW mana or other magic sources.
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-Craftsman of the Gods (Viking Saga)
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'Throne of Creation', 'Virologist', the Geneforge, and other things will allow you to tinker with yourself so you can potentially increase your own tolerance to magical power thanks to Elona's 'Magical Body' turning your magic into part of your biology, thereby increasing your own capacity to handle it all. Which is good, because along with 'Infusion' giving us more ability to channel magic, we seriously fucking need that. By selecting 'Crazy Theme' from Swat Kats, we can get access to the Flesh perk. Along with crazy amazing biology, you yourself end up having less complications from differing biology that SHOULD by normally conflicting. This will further increase our tolerance along with 'Genetic Assimilation', 'Key Genes', 'Hypnos Gene', 'Malleable Form' and 'Primal Evolution', topped off with 'Exotic Materials' and 'Consumable Chaos' to devour things and increase our potential. We're also going to use 'Starro-Tech Notes' on the nanites we shove into ourselves, to ensure that we blur the lines a bunch and let the power of technology and other things assist us.
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-Magitech Perks (Gargoyles, Banjo-Kazooie, etc)
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It should be mentioned that using 'Conjoining Conjures' from CCS to combine WoW magic and Elona magic for the sake of tying things up would be a really good call too. Yes a lot of people feel Mana is Mana regardless of the source, but it never hurts to keep track and cover your bases. You NEVER know what will help you out. We'll also be using 'Plug 'N Play' due to a very special effect... as long as we keep the various amounts of energies on a relatively even level with each other, the more stable the results will be! With how many sources there are, this is godlike. We can also use 'Above the Influence' to help ignore and remove any possible ideas of 'addictive' effects of magical energies on the mind, in order to help us out.
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-Miniaturization/Efficiency Tinker (Worm)
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By becoming 'Mazone', we become partially plant. By doing THAT, we suddenly gain the ability to alter our genetics to be more similar to Jurai Trees, thus allowing us to handle a great deal of dimensional energy... and if we can handle that, we can handle a great deal of other things as well. But we want to increase our potential since we're going to be using technology eventually. So 'Karma Chameleon' which can allow us to advance and adapt to the struggles we place upon ourselves, AND 'Karmatron Dynamics' to include the nanotech that further improves our bodies... no such thing as 'too safe' for us. We'll also be utilizing the 'Alchemy Machines' so that way we can find ways to alchemize different machinery and technology together as needed, with 'Prototyper' only further rounding this out for us.
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Of course, this can't be the ONLY precautions we take. Nooo, remember how 'Cyber Hindu Godbody' from Asura's Wrath goes with Mantra? And the 'Mantra Reactor'? Yeah, those things need to be tossed in, along with the 'Cheat Mode: FIRE ANT (Water)' to ensure we can ingest and eventually absorb magical waters by mixing it with our blood. Otherwise we're not going to be able to get the groundwork in for additional things. What kind of groundwork? Modifying the Mantra to accept different forms of energy to further help us. So we're gonna need more stuff:
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-Connections (Starcraft)
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The Jakara-type Spyrer Armor we must study to effectively figure out how it can absorb so many different energies and even evolve to encompass different energies. We also must study the VWES to see how it changes itself to utilize different items, and Transformium will ensure that the technology can alter and adapt itself in the event a different form is required. Moon Tech likewise has the ability to change itself and form different shapes, which means we'll be using that too. Gargoyles/Banjo-Kazooie Magitech will ensure they can all run off of magic as well, along with other magitech perks. Artificial Alloys will help us create about any kind of naturally-occuring material that would assist, and Technician from Alpha Centauri lets us mix and match theories to ensure minimal conflict if we add it with the prior knowledge/research combo.
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-Arcane (Smite)
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-Overcoming Sample Bias (Tenchi Muyo)
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Cybernetic from Alpha Centauri allows us to make just about ANYTHING into a cybernetic function as well, and throwing in Miniaturization/Efficiency would mean we can shrink it down and make it efficient enough to more or less be nanotechnology that can be placed inside anyone who wishes to visit the Gardens. Finally, Savage Salvage allows us to eat machines and assimilate some form of traits the machine could do, which means we'll always be able to update ourselves when new things are created or encountered.