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How to Survive the Garden

Apr 15th, 2015 (edited)
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  1. There's going to be a lot of things we will be running into. I mean, a LOT of things. Various energies, plants, the works. What if you want to make a magical place of your own? In this case, the Garden of Eternity? There needs to be a way you don't just explode like a firecracker the second you turn it on. That's why we need to make doubly sure we can handle whatever is dished out.
  2.  
  3. To start, we will need the following:
  4.  
  5. -Jagan Eye/Hybrid (Yu Yu Hakusho)
  6. -No Sell (Tsukihime)
  7. -Magical Body (Elona)
  8. -Bloody Magical (LOSS)
  9. -Conjoined Conjures (Cardcaptor Sakura)
  10. -Demigod Atelier/Cyber Hindu Godbody/Mantra Reactor (Asura's Wrath)
  11. -Warlock/Demonology (World of Warcraft)
  12. -Bucket/Mana capacity perks from places like Slayers, DxD, Strike Witches, etc.
  13. -Magic ENHANCING perks from places like Negima, Avernum, etc.
  14. -Exotic Materials/Consumable Chaos (E.V.O. Search for Eden)
  15. -Throne of Creation (Etrian Odyssey)
  16. -Virologist (Resident Evil)
  17. -Key Genes/Hypnos Gene (Resident Evil)
  18. -Adaptive Body (God of War)
  19. -Reshaping (Geneforge)
  20. -Crazy Theme (Flesh) (Swat Kats)
  21. -Cheat Mode: FIRE ANT (Water) (SimAnt)
  22. -Genetic Assimilation (Underworld)
  23. -Essence Spinner/Primal Evolution (Starcraft: Zerg)
  24. -Mazone (Captain Harlock)
  25. -Karma Chameleon/Karmatron Dynamics (GUNNM)
  26. -Node Mastery (Masters of Magic)
  27. -Infusion (Kingdom of Loathing)
  28. -Malleable Form (Blame!)
  29. -Starro-Tech Notes (Young Justice)
  30. -Prototyper (Polity)
  31. -Alchemy Machines (SBURB)
  32. -Plug 'N Play/Above the Influence (Kamen Rider: Neo-Heisei)
  33.  
  34. Jurai Trees (the base of the tree stuff) can bond with people and share a form of their power (in the canon case, agelessness and if need be the superdimensional energy), hence the crux of this entire thing and the need to survive just about fucking anything that's shoved into us. WoW magic has a habit of changing/shaping a being when they absorb a lot of magic, such as when Fel energy turns a person into a demon ('Demonology' Warlock ho!) and provides a great boost in spell ability, or when the Holy magic of the Sunwell altered the magical nature of the Blood Elves. So being versed in that kind of magic and being able to wield it would help us a bunch.
  35.  
  36. 'No Sell' from Tsukihime weakens the effect of weaknesses on beings, even to the point of letting a demon hold a Holy Weapon, while 'Node Mastery' from Masters of Magic lets us suffer no problems from conflicting energies within the self. Combined with YYH's perks that lets us manipulate our own energies, this can be made to a non-lethal level long enough to potentially adapt to it. Elona's 'Magical Body' along with 'Bloody Magical' makes it so it's VERY difficult to tell where the body ends and the magic begins. It's a being of partially magic now, and as such one could argue that the more magic you possess, the more intense your body becomes, or even to the point where you start changing and growing due to the effects of WoW mana or other magic sources.
  37.  
  38. 'Throne of Creation', 'Virologist', the Geneforge, and other things will allow you to tinker with yourself so you can potentially increase your own tolerance to magical power thanks to Elona's 'Magical Body' turning your magic into part of your biology, thereby increasing your own capacity to handle it all. Which is good, because along with 'Infusion' giving us more ability to channel magic, we seriously fucking need that. By selecting 'Crazy Theme' from Swat Kats, we can get access to the Flesh perk. Along with crazy amazing biology, you yourself end up having less complications from differing biology that SHOULD by normally conflicting. This will further increase our tolerance along with 'Genetic Assimilation', 'Key Genes', 'Hypnos Gene', 'Malleable Form' and 'Primal Evolution', topped off with 'Exotic Materials' and 'Consumable Chaos' to devour things and increase our potential. We're also going to use 'Starro-Tech Notes' on the nanites we shove into ourselves, to ensure that we blur the lines a bunch and let the power of technology and other things assist us.
  39.  
  40. It should be mentioned that using 'Conjoining Conjures' from CCS to combine WoW magic and Elona magic for the sake of tying things up would be a really good call too. Yes a lot of people feel Mana is Mana regardless of the source, but it never hurts to keep track and cover your bases. You NEVER know what will help you out. We'll also be using 'Plug 'N Play' due to a very special effect... as long as we keep the various amounts of energies on a relatively even level with each other, the more stable the results will be! With how many sources there are, this is godlike. We can also use 'Above the Influence' to help ignore and remove any possible ideas of 'addictive' effects of magical energies on the mind, in order to help us out.
  41.  
  42. By becoming 'Mazone', we become partially plant. By doing THAT, we suddenly gain the ability to alter our genetics to be more similar to Jurai Trees, thus allowing us to handle a great deal of dimensional energy... and if we can handle that, we can handle a great deal of other things as well. But we want to increase our potential since we're going to be using technology eventually. So 'Karma Chameleon' which can allow us to advance and adapt to the struggles we place upon ourselves, AND 'Karmatron Dynamics' to include the nanotech that further improves our bodies... no such thing as 'too safe' for us. We'll also be utilizing the 'Alchemy Machines' so that way we can find ways to alchemize different machinery and technology together as needed, with 'Prototyper' only further rounding this out for us.
  43.  
  44. Of course, this can't be the ONLY precautions we take. Nooo, remember how 'Cyber Hindu Godbody' from Asura's Wrath goes with Mantra? And the 'Mantra Reactor'? Yeah, those things need to be tossed in, along with the 'Cheat Mode: FIRE ANT (Water)' to ensure we can ingest and eventually absorb magical waters by mixing it with our blood. Otherwise we're not going to be able to get the groundwork in for additional things. What kind of groundwork? Modifying the Mantra to accept different forms of energy to further help us. So we're gonna need more stuff:
  45.  
  46. -Connections (Starcraft)
  47. -Arcane (Smite)
  48. -Overcoming Sample Bias (Tenchi Muyo)
  49. -Putting It All Together (Tales of Vesparia)
  50. -Tech Tree/The Enlightenment (Civilization)
  51. -Missing Link (Jurassic Park)
  52. -Cryptarch's Teaching (Destiny)
  53. -Innovator (Codex Alera)
  54. -Technician (Alpha Centauri)
  55. -An Order To Things (Gunnerkrigg Court)
  56. -Elementary My Dear/The Sherlock Scan/Pieces of a Puzzle (Sherlock Holmes)
  57. -Font of Knowledge (Kamen Rider: Neo-Heisei)
  58.  
  59. Remember what 'Tech Tree' does in Civilization? You designate a goal, then it helps you figure out where to go and what to research to figure stuff out. Combine that with 'Overcoming Sample Bias' from Tenchi, 'Connections' from Starcraft, 'Cryptarch’s Teaching' from Destiny, and 'Arcane' from Smite to get a full on, comprehensive knowledge of how to work things... and throw in 'Demigod Atelier' from before to understand the technology. If we want to throw in MORE understanding, 'Putting It All Together', 'The Enlightenment', 'Innovator', and 'Technician'. We'll also be using 'Font of Knowledge' which lets us pick out anything in a written or digital archive, using three 'Keywords' to sort through them and gain the information! 'An Order to Things' to sweeten the deal on complete and comprehensive understanding. Combined with 'Elementary My Dear' and 'Pieces of a Puzzle' which works with the prior perks of fitting things together, AND 'The Sherlock Scan' which lets us enter a hyper-state to review all the knowledge at once?
  60.  
  61. All to understand, and from there convert the cybernetics so it will accept Mana and other energies as an acceptable source of power. One would think that this isn't needed, but considering the shit we come across we are going to need it so very very badly. 'Jagan Eye' and 'Hybrid' comes into effect once more, allowing us to study, manipulate, and merge the energies of Mantra and Mana to work together along with other energies. And we all know what happens when you get a surplus of Mantra in AW...
  62.  
  63. Really, the whole point of this was to ensure there is a way to combine Holy and Fel energies without completely imploding, and then accounting for the INTENSE POWERS of one Well, to say nothing of multiple versions of them (including a Spirit version of it)... and with all the different waters essentially encouraging combined effects and the Trees (which, thanks to Metaphysical Biology and the mass-produced EVAs from SEELE giving a nice amount of resources each have a single S2 core) fueling that power?
  64.  
  65. Speaking of, there must be a means to modify the Mantra technology already within oneself to work with magic in order to accept it, and as such you need the following perks/items:
  66.  
  67. -Jakara-type Spyrer Armor (Light of Terra)
  68. -Gadget Master (007)
  69. -Tinkerer (RWBY)
  70. -Transformium (Transformers)
  71. -Specialty: Mechanics/Engineering (Transformers)
  72. -Master Builder (Transformers)
  73. -Miniaturization/Efficiency (Worm)
  74. -Nano-techician/Nanoforge (Red Faction)
  75. -Sohon (Legacy of the Aldenata)
  76. -Nanite Sciences/Nanite Removal and Control (Generator Rex)
  77. -Weapons Recombination Template (Final Fantasy XIII-2)
  78. -Hybridization Theory (Zoids: Legacy)
  79. -Nanotech Wizard (Ratchet & Clank)
  80. -Reliable Invention (Kim Possible)
  81. -What's Yours Is Mine/Light of the Orokin (Warframe)
  82. -Robust Engineering (Dune)
  83. -Built to Last (Assassin's Creed)
  84. -Panzerkampf (Sabaton)
  85. -Prototyper (Polity)
  86. -They're Like Legoes, Right?/This Is How I want It (Kerbal Space Program)
  87.  
  88. Admittedly the primary requirements are everywhere here, but it is the entire package that is needed to ensure the safety of oneself.
  89.  
  90. The 'Jakara-type Spyrer Armor' we must study to effectively figure out how it can absorb so many different energies and even evolve to encompass different energies, as this will be a pretty big crux in our plans. 'Transformium' will ensure that the technology can alter and adapt itself in the event a different form is required. We also require as many size reducing/nanotech perks to ensure we can crunch all of this down to actually work AS a form of nanotech along with sufficiently controlling these nanites in the event there's an energy we DON'T want to absorb. After all, if we can't even control ourselves then what is even the point? This is why 'Sohon' is also placed in, so that we may control what is inside ourselves. We'll also throw in 'Prototyper' and 'What's Yours Is Mine'/'Light of the Orokin' to ACTUALLY be able to mix and combine different technologies together, to ensure maximum efficiency. Speaking of efficiency, we can also use 'They're Like Legoes, Right?' and 'This Is How I Want It' to design some truly absurd modular technology, which will be in demand if we want to save space on the nanites we'll be using.
  91.  
  92. The other thing is making sure these nanites last as long as we do. 'Reliable Invention' and 'Panzerkampf' to make sure the damned things don't explode on us by accident, and 'Robust Engineering' with 'Built to Last' can likewise help us with making sure they weather all manners of issues and problems. We don't want to be repairing them every three years or so, do we? Especially with the amount of stress we may be placing upon it and ourselves? That's like asking a person to crack open a nuclear reactor and fixing it while it's still running on full power, and we don't want that.
  93.  
  94. But how do we help it out? Simple! Magic.
  95.  
  96. -Moon Tech (Okami)
  97. -Doll Maker of Bucuresti (Touhou)
  98. -Technosorcery (Gargoyles)
  99. -Crystal Mechanics (Final Fantasy Type-0)
  100. -Digitized Sorcery (Fate/Extra)
  101. -Crimson Saint (Maoyuu Hero and Demon King)
  102. -Magitech (Banjo-Kazooie)
  103. -Device Meister (Lyrical Nanoha)
  104. -Setup Wizard (Harry Potter)
  105. -Manadrives (Final Fantasy 13)
  106. -The Magic of Science (The Witcher)
  107. -Sufficiently Analyzed Magic (FF8)
  108. -Magitech (Thundercats)
  109. -Mechanist/Magitek Mastery (Final Fantasy VI)
  110. -Arcane Interface (Storm Hawks)
  111. -Magitek/The Legionsx5/Garland Ironworks buff (Final Fantasy XIV)
  112. -Ruins of the Last Age/Mythology/Azys Lla data (Final Fantasy XIV)
  113. -Mega Bomb/Guru (Chrono Trigger)
  114. -Tech Wizard (Devil Survivor)
  115. -Technomage (Libriomancer)
  116. -Technomancy (Mage: The Awakening)
  117. -Magnus Crafter (Baten Kairos)
  118. -Hextech Notebook (League of Legends)
  119.  
  120. Or rather, Magitech. Gargoyles/Banjo-Kazooie 'Magitech' will ensure they can all run off of magic, along with other magitech perks such as 'Device Meister' to sufficiently convert technology to run on magic. To boot, 'Magitek Mastery' allows us to turn ANY cybernetics partially magic, which means we can improve them with magic and further make them more accepting of the energies that may be flowing in. This along with our biological modifications can at least help us with assimilating this stuff, which is like... DAMNED useful. Speaking of, 'Mega Bomb' not only lets us mix magic seamlessly into our technology, but 'Guru' lets us study and delve into magic as though we were an engineer applying science... no points for guessing what we can do there. We can also seamlessly blend magic and technology even further with 'Technomancy' to truly blur the lines into something we need.
  121.  
  122. We can buff it, too. 'Magitech Augmentation Theories, 14th' along with 'Magitek', five ranks of 'The Legions', and a bit of help from 'Garland Ironworks' can ensure whatever magitech we make will be so ridiculously buffed up that it is SICK. Like, it's going to be crazy. Then we have 'Ruins of the Last Age', 'Mythology', and the data from 'Azys Lla'. This means we have a good understanding of Allagan technology, which... was more or less Magitech on crack. Since we know a bunch of this stuff, it means we're in ridiculous business. 'Magnus Crafter' can also let us add effects by infusing 'Magnus' into the equipment in question, adding effects and upgrading them. Splendid.
  123.  
  124. But can we upgrade the technology we have? Or what about utilizing other forms of tech?
  125.  
  126. -Craftsman of the Gods (Viking Saga)
  127. -Expert Smithing (Ragnarok Online)
  128. -Technical Expertise (Iji)
  129. -Remodelling (Medaka Box)
  130. -Glove of the East (Binbougami ga)
  131. -Soul Smith (Dark Souls)
  132. -Soulcraft/Sage (Demons' Souls)
  133. -Feel It Out/Synchronicity Event (F.E.A.R.)
  134. -Mythical Forge (Jade Empire)
  135. -Master Craftsman (King Arthur)
  136. -Daedalus' Student/Titan's Blood (God of War)
  137. -Special Attention (Gundam AGE)
  138. -Maker's Prodigy/Maker (Darksiders)
  139. -Mechanical Master (Borderlands)
  140. -Chosen of Death (Lord of Light)
  141. -Minor Blessings/Unnatural Skill/Divine Child (Percy Jackson)
  142. -Artificial Alloys (Anno 2070)
  143. -Technician/Cybernetic (Alpha Centauri)
  144. -Deity's Weapon/Weapon Synthesis (Warrior's Orochi)
  145. -Ambrosial Artificer (Macross)
  146. -Fixer Upper (Dark Cloud 2)
  147. -Lathe of Heaven (Chrono Trigger)
  148.  
  149. 'Artificial Alloys' will help us create about any kind of naturally-occuring material that would assist, and 'Technician' from Alpha Centauri lets us mix and match theories to ensure minimal conflict if we add it with the prior knowledge/research combo. To boot, 'Technical Expertise' can help us augment these machines to work more effectively with what we need as well. Extra sorts of fun for us!
  150.  
  151. 'Cybernetic' from Alpha Centauri allows us to make just about ANYTHING into a cybernetic function as well, and throwing in 'Miniaturization/Efficiency' would mean we can shrink it down and make it efficient enough to more or less be nanotechnology that can be placed inside anyone who wishes to visit the Gardens. But we can do even more. We have an ACTUAL nanoforge that we can use in tandem with the 'Mythical Forge', and combining that with our combination of 'Master Crafter', 'Expert Smithing', and 'Craftsman of the Gods' will utterly guarantee if we put in the work then it will be a STUPENDOUS set of nanites.
  152.  
  153. But let's further help this out by using 'Soul Smith' and 'Glove of the East' to imbue a sort of spiritual acceptance into the machines we'll be implanting... spirit energy is another form of energy! So are psionics as well, so 'Feel It Out' can help us attune ourselves to psychic energies! ...which the Garden has plenty of. On top of that, 'Deity's Weapon' and 'Weapon Synthesis' both from Warriors Orochi can ensure that the more we use something or try to draw it out, the better enhanced it will become and the more its inherent properties will be magnified. On top of that, 'Ambrosial Artificer' and 'Fixer Upper' will ensure we can discard unneeded parts while improving the ones we DO need! Combining those with the 'Lathe of Heaven' ability that lets us maximize strengths and minimize weaknesses... well. Let's just say we're really playing for keeps.
  154.  
  155. But what about other technologies? What can we use for that?
  156.  
  157. -Certified Tech (Fallout)
  158. -Tech Expert (Starcraft)
  159. -Machinist (Skies of Arcadia)
  160. -Analysis (Red Alert 3)
  161. -Whispered (Full Metal Panic)
  162. -Machines, They Just Speak To Me (Firefly)
  163. -Analysis (Adventure Time)
  164. -Engineer/Erudition (Halo)
  165. -Not A Stupid Grunt (Mass Effect)
  166. -Technomage (Strike Witches)
  167. -Ancient Knowledge (Mysterious Cities of Gold)
  168. -Gadgeteering (Blazblue)
  169. -Independent Innovation (Gundam AGE)
  170. -upgrades! Upgrades!! UPGRADES!!! (Red Faction)
  171. -Hard Science (Raildex Science)
  172. -Xenoarchaeologist (Stargate SG-1)
  173. -Engineering Basics (Dead Space)
  174. -The Divine Machines (Lord of Light)
  175. -Skills (Star Trek: TNG)
  176. -Demigod Atelier (Asura's Wrath)
  177. -Grease Monkey (Bubblegum Crisis)
  178. -The Plecian Tome (Light of Terra)
  179. -The Maddest Science Yet! (Tenchi Muyo)
  180. -Inventor (Futurama)
  181. -Reverse Engineering (Sekirei)
  182. -Xenospecialist (Gears of War)
  183. -Valkyrian Science (Valkyria Chronicles)
  184. -I Am Iron Man/Retro-Engineer (MCU)
  185. -Etoria Disciple (Final Fantasy XII)
  186. -Holy Forge (Hellgate London)
  187. -Technician (Alpha Cenaturi)
  188. -Engineering (Teen Titans)
  189. -Light of the Orokin (Warframe)
  190. -An Order To Things (Gunnerkrigg Court)
  191. -Arch-Magos (40k Redux)
  192. -Feel It Out (F.E.A.R.)
  193. -Damaged Microchip (Terminator)
  194. -Item Construction A+++ (Fate/Extra)
  195. -What's This Do? (Titanfall)
  196. -Xenotechnology (STALKER)
  197. -Technician/Core Competence (Spiral Knights)
  198. -Fitting into a Mould: Scientist (Gravity Rush)
  199. -Peak ADVENT Technology (XCOM 2)
  200. -Hands of Icarus (Heaven's Lost Property)
  201. -Walk Towards The Light/"Minor" Infection (Phantasy Star Online: Episodes 1 & 2)
  202. -Artificer (Exalted: Dragonblooded)
  203. -OOPArts? No Problem (Cyber Knight)
  204.  
  205. Along with KNOWING advanced technologies, we still need to be able to UNDERSTAND them. Various 'Analysis' perks along with understanding perks such as 'An Order To Things', 'Xenospecialist', 'Certified Tech', 'Independent Innovation', 'upgrades! Upgrades!! UPGRADES!!!', 'Tech Expert', 'Xenotechnology', 'OOParts? No Problem' and 'Xenoarchaeologist' will let us figure out all manners of shit to accomplish with any modifications to our cybernetics or nanites. But just to be safe, 'Retro-Engineer', 'Reverse Engineering' and 'Whispered' will help us out even more. One may think 'that's too many perks', but really one can NEVER have enough perks to understand something that we're relying on to not die.
  206.  
  207. Things like 'Erudition', 'Demigod Atelier', 'Light of the Orokin', 'Arch-Magos', and 'The Divine Machines' will also guarantee our technology is EXTREMELY advanced, because if we're going to be toying with this shit then we're putting in as much effort as we fucking can. Throwing in 'The Plecian Tome' for reference along with 'Valkyrian Science', 'Hard Science', and 'The Maddest Science Yet!' and additional assistance from 'Technomage', 'Holy Forge', and Star Trek 'Skills' can potentially let us offset this stuff with even more bullshit.
  208.  
  209. And then the basics. We have a bunch of various perks to give us understanding in basic technologies, which is kind of important because a lot of tech works off of basic concepts still, on SOME level. If we can't even master the basics, how can we be expected to understand all the important shit to bolster ourselves with? Answer: We can't. Always know your damn basics.
  210.  
  211. But once we get down to basics, there is... well, there's the necessary functions of augmenting the materials we have right now. What can do that? Why, alchemy of course!
  212.  
  213. -Simple/Advanced/Alkahestry/Truth (Full Metal Alchemist)
  214. -Alchemy (Gothic)
  215. -Alchemy (Castlevania)
  216. -Alchemy/Mixing Mixtures (Banjo-Kazooie)
  217. -Alchemy (Samurai Jack)
  218. -Alchemy (Valkyrie Profile)
  219. -Alchemy (Kingdoms of Amalur: Reckoning)
  220. -Alchemy (World of Warcraft)
  221. -Alchemy (Masters of Magic)
  222. -Alchemy Knowledge (Golden Sun)
  223. -Alchemist (Overlord: Light Novel)
  224. -Alchemist (Farscape)
  225. -Alchemist (The Mighty Boosh)
  226. -Equivalent Exchange (Minecraft)
  227. -Alchemist/Formula Formulator (Secrets of Evermore)
  228. -Deranged Alchemist (Van Helsing)
  229. -Trigram Knowledge and Manipulation (Journey to the West)
  230. -Transmutation/Alchemy (Fate/)
  231. -Creation Prodigy (Ar Tonelico)
  232. -Synthesis: Rank 3/Efficiency: Rank 1 (Atelier: Arland Trilogy)
  233. -Alchemization (SBURB)
  234. -Alchemical Expertise (eXceed)
  235. -Master Synthesist (Kingdom Hearts)
  236. -Alchemy (Internal/External) (World of Darkness: Mortal)
  237.  
  238. We have to gain as much alchemical knowledge as possible to make full use of this scheme. EVERYTHING from Full Metal Alchemist goes in, and adding things like 'Trigram Knowledge and Manipulation' and 'Master Synthesist' only further increases what we can turn shit into. 'Alchemy' from so many different places, along with 'Deranged Alchemist' from Van Helsing and 'Alchemy Knowledge' from Golden Sun not only lets us further transmute matter but it also allows us to create potions and methods to reinforce the body! Speaking of reinforcement and enhancement, 'Synthesis' at our rank lets us not only increase the effects of the item but it also adds on a small additional effect to help! Even lets us improve an item quality the more we make it, up to twice the amount! Better yet, 'Efficiency' lets us reduce waste along with increasing effects and quality slightly if we take our time with it. Say, if it can reinforce MAGITECH that would be just keen! We can also mix together technologies and help get a better idea of how to synthesize items together through the use of 'Alchemization' in order to get the most bang for our buck, too. Save space by making everything awesome!
  239.  
  240. 'Equivalent Exchange' and 'Transmutation/Alchemy' will further increase our knowledge and what we can do, especially if you bought the material from Minecraft to work it to its fullest... and since Fate-style magic is total bullshit, it will only increase what we can do in time. And wouldn't you know it, 'Creation Prodigy' is also a form of transmutation and alchemy! We want to work as much as we can, as hard as we can. To tinker with the composition of the materials, to ensure our equipment is grand in function and form. Everything down to the molecular state must be taken into account, which is why we're also adding 'Mixing Mixtures'... which lets us mix our alchemical potions together without any risk of conflicting problems. 'Alchemical Expertise' is even more bullshit though... if we find out everything ever about an object, no concerns or questions and able to explain everything... we could start taking traits from it and start imbuing other things with those traits! That is absurdly useful. Very useful.
  241.  
  242. But we still need to focus. We have all this stuff, but what if we find something we need to absorb NOW?
  243.  
  244. -Orb Design Plans (Swat Kats)
  245. -Scanner (Iji)
  246. -Savage Salvage (KanColle)
  247. -Reverse-Engineering (Lego: Legend of Chima)
  248. -Weapon Absorption (Dark Cloud)
  249. -Weapon Synthesis (Dark Cloud)
  250. -Self-Made Shopkeeper (Recettear)
  251. -Augment Blade System (Dark Cloud 2)
  252. -Heretical Adaptation (Senki Zesshou Symphogear)
  253.  
  254. 'Savage Salvage' and 'Reverse-Engineering' allows us to eat machines and assimilate some form of traits the machine could do, which means we'll always be able to update ourselves when new things are created or encountered. It's pretty sweet, but why not take it a step further? By combining 'Savage Salvage' with the assimilated blueprints of the 'Orb Design Plans' and the 'Scanner' from Iji, our adaptation and scanning potential to further improve ourselves is bolstered, increasing the chances of understanding and utilizing technology that can assist us.
  255.  
  256. The one thing that helps us stand out, though? 'Weapon Absorption' and 'Weapon Synthesis'. The first one lets our items actually grow from experience and self-improve from battle ALONG with absorbing other weapons into the base template, which is amazing in of itself if we want to absorb other nanites to improve our own. We'll even add the 'Augment Blade System' and 'Heretical Adaptation' to it in order to amplify its ability to grow. But 'Weapon Synthesis'? We can crystallize a weapon, then pass ANY ONE PROPERTY into another item. Do you have any idea how amazing that is? It's fucking amazing. We can basically create weapons and items that we require with a certain property, or even just take something we really want, before crystallizing it and shoving a property into our machinery. We can then use 'Self-Made Shopkeeper' beforehand on it to make sure a SECOND trait was passed on. Do you have any idea how amazing that is? It's fucking amazing. That is beyond fucking amazing. It's near godly for adaptation.
  257.  
  258.  
  259. So with this, we SHOULD have a pretty good basis for being able to survive the sheer influx of energy from the Garden... to say nothing of being able to absorb and assimilate energies of all other kinds as well. Which is seriously good, because otherwise we'd explode from all the conflicting energies inside of us. But with all this preparation?
  260.  
  261. Light 'em up.
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