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Getting Doom
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Q - Where do I start? Where can I get DOOM?
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A - Download the IWADs here:
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A - Download the IWADs here (80 MB):
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https://dl.dropboxusercontent.com/u/27048651/iwads.zip
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A - Or here (105 MB):
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https://www.mediafire.com/?5daxmd5azqmrvvz
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A - Or this general starter pack; contains sourceports, IWADs, and selected PWADs (300 MB):
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https://www.mediafire.com/?n2ss723v0sbpjmu
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Q - Okay, now what do I do with these IWADs? How do I play DOOM?
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A - Download a sourceport!
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http://svn.drdteam.org/gzdoom/ -- OpenGL variant of ZDoom
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http://svn.drdteam.org/zdoom/ -- THE sourceport to get for singleplayer. TONS of features.
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http://www.zandronum.com/ -- The only surviving multiplayer port. Get this to play with /vr/.
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http://www.sourceforge.net/projects/prboom-plus/ -- for a little more than vanilla, has great demo compatability
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http://sourceforge.net/projects/chocolate-doom/ -- Faithful to original EXEs, but with bugfixes.
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http://pastebin.com/EzwyW330 -- Tutorial for setting up the original EXEs in DOSBox.
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Q - Wahh, why does it look like shit? Why are my controls so weird!?
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A - Whoa calm down there buckaroo, check the options menu or use this beautiful autoexec by Medicris if you're too lazy!
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http://pastebin.com/3G0a4jJC
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PRO STRATS
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Q - I'm new to doom and not very good at it, how do I get better?
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A - HERE ARE SOME PRO STRATS
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  - You'll want to go for some SSG swingshots, since everyone's hurling themselves around at about 50mph with
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    delicious supershotguns. Doing this will probably increase your performance quite a lot.
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  - Knowing the maps you play on is ALWAYS a good idea, in single or multiplayer. Knowing how to quickly eliminate
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    opponents and monsters quickly in a map while still not taking too much damage is always a good thing and can
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    really give you an edge over your opponents.
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  - Learning to SR50 (Straferun50) is also something you should do, as it can give you a speed boost and possibly
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    a good advantage over your enemies. Here's some info on it. http://zandronum.com/forum/showthread.php?tid=469
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  - Practice with all the weapons, otherwise you'll probably get fucked over easily. Burst-firing with the
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    chaingun at range is a killing machine (no aim penalty after one bullet, spread starts if you hold down
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    your fire button) and loading up hallways with rockets will net kills on players blindly charging around.
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    If you haven't already, try reading the BFG FAQ as well because the real operation of that gun is not
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    entirely straightforward: http://www.gamers.org/docs/FAQ/bfgfaq/
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  - Try to find players who have been at it for a while to be buddies with and learn from. You'll lose to them
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    embarrassingly but they'll be able to tell you exactly how to get better in place of these general ideas
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There's also the DM Bible (which this part is based off of)
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http://www.doom2.net/~dev/DooMStrategy.pdf
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And the BFGFAQ
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http://www.gamers.org/docs/FAQ/bfgfaq/
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AND OF COURSE
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THE
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PRO DOOM MONSTER STRATS
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https://www.youtube.com/watch?v=HJcf0aOwmiA
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Happy fragging!
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Wad Questions
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------------
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Q - (G)ZDoom only lists the normal IWADs, why won't it show the PWADs?
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A - (G)ZDoom recognizes IWADs and will supply a list for you to pick from when you run the executable. It does not generate a list for PWADs, you have to drag and drop the file on the .exe, or use command line, or use a front-end like ZDL. See next question for more info.
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Q - How do I load WADs/PK3s/PK7s?
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A - Drag them onto the EXE (ctrl-click to add, load order is first to last) or use ZDL (load order is up to down).
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ZDL download: http://data.vectec.net/zdl/qzdl/ZDL-3.2.2.2-stable.zip
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Q - Where do I get started with making maps?
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A - DoomBuilder 2 and/or GZDoomBuilder are an excellent place to start. GZDoomBuilder has more advanced ZDoom/Zandro features, but DoomBuilder 2 supports a fuckton more non-ZDoom formats. Slade 3 also has a map editor, but it's...inefficient at best. If you're a Linux user, well, you're shit out of luck--only the crash-prone editor of Slade 3 has been reported to work with them.
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Q - Where do I get started with making new weapons/characters/monsters?
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A - Slade 3 is practically THE Doom editor for creating, maintaining, and editing .wads and .pk3s. It boasts a whole shitton of features, such as minor sprite coloring, palette tweaking, checking for duplicate entries, etc, etc. XWE is another alternative to Slade 3 except worse in...practically every way. The big (and only) advantage XWE has over Slade 3 is that XWE can handle Build engine files (and some other weirdass formats) better.
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Weapon Making Tuts
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   http://zdoom.org/wiki/Creating_new_weapons
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   http://gunlabs.blogspot.com/2011/01/tutorials.html
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   Pick out a SIMPLE weapon mod and try to edit it in a private build. See what breaks and what doesn't.
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Mapping Tuts
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   http://www.youtube.com/playlist?list=PLCE835098C82D8F24 - ChubZDoomer's DB2 tutorial, slightly outdated.
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   http://www.doombuilder.com/?p=tutorials - The official site's tutorials, also slightly outdated.
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   http://zandronum.com/forum/showthread.php?tid=1303 - Not outdated but made by an Italian with poor English.
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References
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   http://zdoom.org/wiki/ACS
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   http://zdoom.org/zdkb/zdkbviewer.php
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   http://zdoom.org/wiki/Tutorials
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Downloads
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   http://www.doombuilder.com/
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   http://svn.drdteam.org/doombuilder2-gzdb/
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   http://svn.drdteam.org/slade/
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   http://www.doomworld.com/xwe/
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Other Games
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Q - What about Wolf3D? How do I play that on a modern machine?
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A - We gotcha covered. Your options are
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1. Download the Wolfenstein 3D TC for ZDoom
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http://zdoom.org/wiki/Wolfenstein_3D_TC
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2. Download ECWolf
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http://maniacsvault.net/ecwolf/
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http://puu.sh/5kGNE.7z - Game data
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Q - I wanna play the good ol' QUAKE! How do I do that?
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A - Well, you have several options here as well.
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1. For Singleplayer, use Darkplaces
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https://icculus.org/twilight/darkplaces/download.html
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2. For Netplay, use EZQuake
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http://ezquake.sourceforge.net/
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And some cool mods
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Hi-res map textures: http://qrp.quakeone.com/downloads/
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Hi-res monster textures: http://quakeone.com/reforged/downloads.html
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Dynamic lighting: http://quakeone.com/forums/quake-mod-releases/finished-works/6465-inkub0-new-rtlights.html
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Transparent water: http://vispatch.sourceforge.net/
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HQ Music: http://quakeone.com/forums/quake-mod-releases/finished-works/7337-high-quality-music-packs.html
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Q - I wanna kick ass and chew bubblegum, though at the same time be out of gum.
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A - Well, there's EDuke32 which even has its own script language.
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EDuke32 - http://www.eduke32.com/
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High res pack - http://hrp.duke4.net/download.php
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Full Copies - http://pastebin.com/ywSx8g9E
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MODS
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---
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Q - Hey what are some good mods? And can I get your guys opinions on them?
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A - Small list of good mods:
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Samsara
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http://forum.zdoom.org/viewtopic.php?f=19&t=33219
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"Samsara? What a piece of shit." - Jon St. John, Nov 15 2012
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In all seriousness, it's a good mod that adds in classic FPS heroes. Pretty fun online too.
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Pirate Doom
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http://forum.zdoom.org/viewtopic.php?f=19&t=32674
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It's monkey island. In doom. And it's hilarious and silly.
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That's really all there is to say.
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Wrath of Cronos
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http://forum.zdoom.org/viewtopic.php?f=19&t=35846
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Hexen in DOOM with RPG elements. Pretty cool stuff.
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Project MSX
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http://forum.zdoom.org/viewtopic.php?f=19&t=25836
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Mod that adds aspects from halo and speeds up the gameplay 10x.
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Hideous Destructor
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http://forum.zdoom.org/viewtopic.php?f=19&t=12973
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Hey, we took doom and made every aspect of it harder. Have fun.
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Crossfire
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http://forum.zdoom.org/viewtopic.php?f=19&t=36667
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WIP mod that has RPG elements and tasty weapons. Pretty damn fun.
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Cyberrunner
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http://forum.zdoom.org/viewtopic.php?f=19&t=36608
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Race the wind.
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Community
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--------
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Q - Why is this not on /vg/? This is a general, right???
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A - We're not on /vg/ because of the community. /vg/ has a far more insulated group of posters, and having the threads there would result in a total stagnation of new traffic. We even asked on /q/ whether it was allowed, they said they'd be fine with it.
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http://users.greyserv.net/fh/marrub/moot.png
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Q - Where can I find the newest DOOM thread?
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A - It should be on the front page, or you can look here:
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http://boards.4chan.org/vr/catalog#s=Doom%20Thread
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Q - Why do most people tend to hate brutal doom?/Why do some people tend to love brutal doom?
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A - Everyone has their reason (reloading, ironsights, general feel/speed, tons of gore, the author, etc)...
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    ...but ultimately, nobody should care. Cause, well, >opinions
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Q - So, there's the DOOM threads, but where's the rest of the community at?
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A - Over here!
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ZDoom Forums: http://forum.zdoom.org/
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Doomworld Forums: http://www.doomworld.com/vb/
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Zandronum Forums: http://zandronum.com/forum/
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Steam Group: https://steamcommunity.com/groups/vrDOOM
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some /vr/ servers:
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Name: vr Doom
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IP: vrfps.servegame.com:666
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Name: Time for Hexen co-op
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IP: vrfps.servegame.com:1200
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Name: Time for Hexen dm
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IP: vrfps.servegame.com:6112
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Masters of DOOM pdf: http://www.mita.lt/uploads/files/96840060_document_2_13464824385073.pdf
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Other pastebins
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Hosting with BE tutorial: http://pastebin.com/XLeN2pxe
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Old FAQ: http://pastebin.com/q0kKJy36
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/vr/oom's stuff: http://pastebin.com/5sKRiJzS
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Soundfont Q&A: http://pastebin.com/y0Mnk9s4
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IRC Channel:
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Server: irc.zandronum.com
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Channel: #vr
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Pass: gmotasux
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Good IRC clients:
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Hexchat               - http://hexchat.github.io/
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Chatzilla (XULRunner) - http://chatzilla.rdmsoft.com/xulrunner/
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Our bans will redirect to #REKT, where #REKT people go.
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You can also publicly join #REKT if you are #REKT or want to join in on the #REKKAGE