Q - Where do I start? Where can I get DOOM?
A - Download the IWADs here (80 MB):
A - Or here (105 MB):
A - Or this general starter pack; contains sourceports, IWADs, and selected PWADs (300 MB):
Q - Okay, now what do I do with these IWADs? How do I play DOOM?
A - Download a sourceport!
http://svn.drdteam.org/gzdoom/ -- OpenGL variant of ZDoom
http://svn.drdteam.org/zdoom/ -- THE sourceport to get for singleplayer. TONS of features.
http://www.zandronum.com/ -- The only surviving multiplayer port. Get this to play with /vr/.
http://www.sourceforge.net/projects/prboom-plus/ -- for a little more than vanilla, has great demo compatability
http://sourceforge.net/projects/chocolate-doom/ -- Faithful to original EXEs, but with bugfixes.
http://pastebin.com/EzwyW330 -- Tutorial for setting up the original EXEs in DOSBox.
Q - Wahh, why does it look like shit? Why are my controls so weird!?
A - Whoa calm down there buckaroo, check the options menu or use this beautiful autoexec by Medicris if you're too lazy!
Q - I'm new to doom and not very good at it, how do I get better?
A - HERE ARE SOME PRO STRATS
- You'll want to go for some SSG swingshots, since everyone's hurling themselves around at about 50mph with
delicious supershotguns. Doing this will probably increase your performance quite a lot.
- Knowing the maps you play on is ALWAYS a good idea, in single or multiplayer. Knowing how to quickly eliminate
opponents and monsters quickly in a map while still not taking too much damage is always a good thing and can
really give you an edge over your opponents.
- Learning to SR50 (Straferun50) is also something you should do, as it can give you a speed boost and possibly
a good advantage over your enemies. Here's some info on it. http://zandronum.com/forum/showthread.php?tid=469
- Practice with all the weapons, otherwise you'll probably get fucked over easily. Burst-firing with the
chaingun at range is a killing machine (no aim penalty after one bullet, spread starts if you hold down
your fire button) and loading up hallways with rockets will net kills on players blindly charging around.
If you haven't already, try reading the BFG FAQ as well because the real operation of that gun is not
entirely straightforward: http://www.gamers.org/docs/FAQ/bfgfaq/
- Try to find players who have been at it for a while to be buddies with and learn from. You'll lose to them
embarrassingly but they'll be able to tell you exactly how to get better in place of these general ideas
There's also the DM Bible (which this part is based off of)
And the BFGFAQ
AND OF COURSE
PRO DOOM MONSTER STRATS
Q - (G)ZDoom only lists the normal IWADs, why won't it show the PWADs?
A - (G)ZDoom recognizes IWADs and will supply a list for you to pick from when you run the executable. It does not generate a list for PWADs, you have to drag and drop the file on the .exe, or use command line, or use a front-end like ZDL. See next question for more info.
Q - How do I load WADs/PK3s/PK7s?
A - Drag them onto the EXE (ctrl-click to add, load order is first to last) or use ZDL (load order is up to down).
ZDL download: http://data.vectec.net/zdl/qzdl/ZDL-126.96.36.199-stable.zip
Q - Where do I get started with making maps?
A - DoomBuilder 2 and/or GZDoomBuilder are an excellent place to start. GZDoomBuilder has more advanced ZDoom/Zandro features, but DoomBuilder 2 supports a fuckton more non-ZDoom formats. Slade 3 also has a map editor, but it's...inefficient at best. If you're a Linux user, well, you're shit out of luck--only the crash-prone editor of Slade 3 has been reported to work with them.
Q - Where do I get started with making new weapons/characters/monsters?
A - Slade 3 is practically THE Doom editor for creating, maintaining, and editing .wads and .pk3s. It boasts a whole shitton of features, such as minor sprite coloring, palette tweaking, checking for duplicate entries, etc, etc. XWE is another alternative to Slade 3 except worse in...practically every way. The big (and only) advantage XWE has over Slade 3 is that XWE can handle Build engine files (and some other weirdass formats) better.
Weapon Making Tuts
Pick out a SIMPLE weapon mod and try to edit it in a private build. See what breaks and what doesn't.
http://www.youtube.com/playlist?list=PLCE835098C82D8F24 - ChubZDoomer's DB2 tutorial, slightly outdated.
http://www.doombuilder.com/?p=tutorials - The official site's tutorials, also slightly outdated.
http://zandronum.com/forum/showthread.php?tid=1303 - Not outdated but made by an Italian with poor English.
Q - What about Wolf3D? How do I play that on a modern machine?
A - We gotcha covered. Your options are
1. Download the Wolfenstein 3D TC for ZDoom
2. Download ECWolf
http://puu.sh/5kGNE.7z - Game data
Q - I wanna play the good ol' QUAKE! How do I do that?
A - Well, you have several options here as well.
1. For Singleplayer, use Darkplaces
2. For Netplay, use EZQuake
And some cool mods
Hi-res map textures: http://qrp.quakeone.com/downloads/
Hi-res monster textures: http://quakeone.com/reforged/downloads.html
Dynamic lighting: http://quakeone.com/forums/quake-mod-releases/finished-works/6465-inkub0-new-rtlights.html
Transparent water: http://vispatch.sourceforge.net/
HQ Music: http://quakeone.com/forums/quake-mod-releases/finished-works/7337-high-quality-music-packs.html
Q - I wanna kick ass and chew bubblegum, though at the same time be out of gum.
A - Well, there's EDuke32 which even has its own script language.
EDuke32 - http://www.eduke32.com/
High res pack - http://hrp.duke4.net/download.php
Full Copies - http://pastebin.com/ywSx8g9E
Q - Hey what are some good mods? And can I get your guys opinions on them?
A - Small list of good mods:
"Samsara? What a piece of shit." - Jon St. John, Nov 15 2012
In all seriousness, it's a good mod that adds in classic FPS heroes. Pretty fun online too.
It's monkey island. In doom. And it's hilarious and silly.
That's really all there is to say.
Wrath of Cronos
Hexen in DOOM with RPG elements. Pretty cool stuff.
Mod that adds aspects from halo and speeds up the gameplay 10x.
Hey, we took doom and made every aspect of it harder. Have fun.
WIP mod that has RPG elements and tasty weapons. Pretty damn fun.
Race the wind.
Q - Why is this not on /vg/? This is a general, right???
A - We're not on /vg/ because of the community. /vg/ has a far more insulated group of posters, and having the threads there would result in a total stagnation of new traffic. We even asked on /q/ whether it was allowed, they said they'd be fine with it.
Q - Where can I find the newest DOOM thread?
A - It should be on the front page, or you can look here:
Q - Why do most people tend to hate brutal doom?/Why do some people tend to love brutal doom?
A - Everyone has their reason (reloading, ironsights, general feel/speed, tons of gore, the author, etc)...
...but ultimately, nobody should care. Cause, well, >opinions
Q - So, there's the DOOM threads, but where's the rest of the community at?
A - Over here!
ZDoom Forums: http://forum.zdoom.org/
Doomworld Forums: http://www.doomworld.com/vb/
Zandronum Forums: http://zandronum.com/forum/
Steam Group: https://steamcommunity.com/groups/vrDOOM
some /vr/ servers:
Name: vr Doom
Name: Time for Hexen co-op
Name: Time for Hexen dm
Masters of DOOM pdf: http://www.mita.lt/uploads/files/96840060_document_2_13464824385073.pdf
Hosting with BE tutorial: http://pastebin.com/XLeN2pxe
Old FAQ: http://pastebin.com/q0kKJy36
/vr/oom's stuff: http://pastebin.com/5sKRiJzS
Soundfont Q&A: http://pastebin.com/y0Mnk9s4
Good IRC clients:
Hexchat - http://hexchat.github.io/
Chatzilla (XULRunner) - http://chatzilla.rdmsoft.com/xulrunner/
Our bans will redirect to #REKT, where #REKT people go.
You can also publicly join #REKT if you are #REKT or want to join in on the #REKKAGE