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  1. Getting Doom
  2. -----------
  3.  
  4. Q - Where do I start? Where can I get DOOM?
  5. A - Download the IWADs here:
  6. https://dl.dropboxusercontent.com/u/27048651/iwads.zip
  7.  
  8. Q - Okay, now what do I do with these IWADs? How do I play DOOM?
  9. A - Download a sourceport!
  10. http://svn.drdteam.org/gzdoom/ -- OpenGL variant of ZDoom
  11. http://svn.drdteam.org/zdoom/ -- THE sourceport to get for singleplayer. TONS of features.
  12. http://www.zandronum.com/ -- The only surviving multiplayer port. Get this to play with /vr/.
  13. http://www.sourceforge.net/projects/prboom-plus/ -- for a little more than vanilla, has great demo compatability
  14. http://sourceforge.net/projects/chocolate-doom/ -- Faithful to original EXEs, but with bugfixes.
  15. http://pastebin.com/EzwyW330 -- Tutorial for setting up the original EXEs in DOSBox.
  16.  
  17. Q - Wahh, why does it look like shit? Why are my controls so weird!?
  18. A - Whoa calm down there buckaroo, check the options menu or use this beautiful autoexec by Medicris if you're too lazy!
  19. http://pastebin.com/3G0a4jJC
  20.  
  21. PRO STRATS
  22. ---------
  23. Q - I'm new to doom and not very good at it, how do I get better?
  24. A - HERE ARE SOME PRO STRATS
  25.  
  26.   - You'll want to go for some SSG swingshots, since everyone's hurling themselves around at about 50mph with
  27.     delicious supershotguns. Doing this will probably increase your performance quite a lot.
  28.  
  29.   - Knowing the maps you play on is ALWAYS a good idea, in single or multiplayer. Knowing how to quickly eliminate
  30.     opponents and monsters quickly in a map while still not taking too much damage is always a good thing and can
  31.     really give you an edge over your opponents.
  32.  
  33.   - Learning to SR50 (Straferun50) is also something you should do, as it can give you a speed boost and possibly
  34.     a good advantage over your enemies. Here's some info on it. http://zandronum.com/forum/showthread.php?tid=469
  35.  
  36.   - Practice with all the weapons, otherwise you'll probably get fucked over easily. Burst-firing with the
  37.     chaingun at range is a killing machine (no aim penalty after one bullet, spread starts if you hold down
  38.     your fire button) and loading up hallways with rockets will net kills on players blindly charging around.
  39.     If you haven't already, try reading the BFG FAQ as well because the real operation of that gun is not
  40.     entirely straightforward: http://www.gamers.org/docs/FAQ/bfgfaq/
  41.  
  42.   - Try to find players who have been at it for a while to be buddies with and learn from. You'll lose to them
  43.     embarrassingly but they'll be able to tell you exactly how to get better in place of these general ideas
  44.  
  45. There's also the DM Bible (which this part is based off of)
  46. http://www.doom2.net/~dev/DooMStrategy.pdf
  47.  
  48. And the BFGFAQ
  49. http://www.gamers.org/docs/FAQ/bfgfaq/
  50.  
  51. AND OF COURSE
  52. THE
  53. PRO DOOM MONSTER STRATS
  54. https://www.youtube.com/watch?v=HJcf0aOwmiA
  55.  
  56. Happy fragging!
  57.  
  58. Wad Questions
  59. ------------
  60.  
  61. Q - (G)ZDoom only lists the normal IWADs, why won't it show the PWADs?
  62. A - (G)ZDoom recognizes IWADs and will supply a list for you to pick from when you run the executable. It does not generate a list for PWADs, you have to drag and drop the file on the .exe, or use command line, or use a front-end like ZDL. See next question for more info.
  63.  
  64. Q - How do I load WADs/PK3s/PK7s?
  65. A - Drag them onto the EXE (ctrl-click to add, load order is first to last) or use ZDL (load order is up to down).
  66. ZDL download: http://data.vectec.net/zdl/qzdl/ZDL-3.2.2.2-stable.zip
  67.  
  68. Q - Where do I get started with making maps?
  69. A - DoomBuilder 2 and/or GZDoomBuilder are an excellent place to start. GZDoomBuilder has more advanced ZDoom/Zandro features, but DoomBuilder 2 supports a fuckton more non-ZDoom formats. Slade 3 also has a map editor, but it's...inefficient at best. If you're a Linux user, well, you're shit out of luck--only the crash-prone editor of Slade 3 has been reported to work with them.
  70.  
  71. Q - Where do I get started with making new weapons/characters/monsters?
  72. A - Slade 3 is practically THE Doom editor for creating, maintaining, and editing .wads and .pk3s. It boasts a whole shitton of features, such as minor sprite coloring, palette tweaking, checking for duplicate entries, etc, etc. XWE is another alternative to Slade 3 except worse in...practically every way. The big (and only) advantage XWE has over Slade 3 is that XWE can handle Build engine files (and some other weirdass formats) better.
  73.  
  74. Weapon Making Tuts
  75.    http://zdoom.org/wiki/Creating_new_weapons
  76.    http://gunlabs.blogspot.com/2011/01/tutorials.html
  77.    Pick out a SIMPLE weapon mod and try to edit it in a private build. See what breaks and what doesn't.
  78.  
  79. Mapping Tuts
  80.    http://www.youtube.com/playlist?list=PLCE835098C82D8F24 - ChubZDoomer's DB2 tutorial, slightly outdated.
  81.    http://www.doombuilder.com/?p=tutorials - The official site's tutorials, also slightly outdated.
  82.    http://zandronum.com/forum/showthread.php?tid=1303 - Not outdated but made by an Italian with poor English.
  83.  
  84. References
  85.    http://zdoom.org/wiki/ACS
  86.    http://zdoom.org/zdkb/zdkbviewer.php
  87.    http://zdoom.org/wiki/Tutorials
  88.  
  89. Downloads
  90.    http://www.doombuilder.com/
  91.    http://svn.drdteam.org/doombuilder2-gzdb/
  92.    http://svn.drdteam.org/slade/
  93.    http://www.doomworld.com/xwe/
  94.  
  95. Other Games
  96. ----------
  97.  
  98. Q - What about Wolf3D? How do I play that on a modern machine?
  99. A - We gotcha covered. Your options are
  100. 1. Download the Wolfenstein 3D TC for ZDoom
  101. http://zdoom.org/wiki/Wolfenstein_3D_TC
  102. 2. Download ECWolf
  103. http://maniacsvault.net/ecwolf/
  104. http://puu.sh/5kGNE.7z - Game data
  105.  
  106. Q - I wanna play the good ol' QUAKE! How do I do that?
  107. A - Well, you have several options here as well.
  108. 1. For Singleplayer, use Darkplaces
  109. https://icculus.org/twilight/darkplaces/download.html
  110. 2. For Netplay, use EZQuake
  111. http://ezquake.sourceforge.net/
  112.  
  113. And some cool mods
  114. Hi-res map textures: http://qrp.quakeone.com/downloads/
  115. Hi-res monster textures: http://quakeone.com/reforged/downloads.html
  116. Dynamic lighting: http://quakeone.com/forums/quake-mod-releases/finished-works/6465-inkub0-new-rtlights.html
  117. Transparent water: http://vispatch.sourceforge.net/
  118. HQ Music: http://quakeone.com/forums/quake-mod-releases/finished-works/7337-high-quality-music-packs.html
  119.  
  120. Q - I wanna kick ass and chew bubblegum, though at the same time be out of gum.
  121. A - Well, there's EDuke32 which even has its own script language.
  122. EDuke32 - http://www.eduke32.com/
  123. High res pack - http://hrp.duke4.net/download.php
  124. Full Copies - http://pastebin.com/ywSx8g9E
  125.  
  126. MODS
  127. ---
  128.  
  129. Q - Hey what are some good mods? And can I get your guys opinions on them?
  130. A - Small list of good mods:
  131.  
  132. Samsara
  133. http://forum.zdoom.org/viewtopic.php?f=19&t=33219
  134. "Samsara? What a piece of shit." - Jon St. John, Nov 15 2012
  135. In all seriousness, it's a good mod that adds in classic FPS heroes. Pretty fun online too.
  136.  
  137. Pirate Doom
  138. http://forum.zdoom.org/viewtopic.php?f=19&t=32674
  139. It's monkey island. In doom. And it's hilarious and silly.
  140. That's really all there is to say.
  141.  
  142. Wrath of Cronos
  143. http://forum.zdoom.org/viewtopic.php?f=19&t=35846
  144. Hexen in DOOM with RPG elements. Pretty cool stuff.
  145.  
  146. Project MSX
  147. http://forum.zdoom.org/viewtopic.php?f=19&t=25836
  148. Mod that adds aspects from halo and speeds up the gameplay 10x.
  149.  
  150. Hideous Destructor
  151. http://forum.zdoom.org/viewtopic.php?f=19&t=12973
  152. Hey, we took doom and made every aspect of it harder. Have fun.
  153.  
  154. Crossfire
  155. http://forum.zdoom.org/viewtopic.php?f=19&t=36667
  156. WIP mod that has RPG elements and tasty weapons. Pretty damn fun.
  157.  
  158. Cyberrunner
  159. http://forum.zdoom.org/viewtopic.php?f=19&t=36608
  160. Race the wind.
  161.  
  162. Community
  163. --------
  164.  
  165. Q - Why is this not on /vg/? This is a general, right???
  166. A - We're not on /vg/ because of the community. /vg/ has a far more insulated group of posters, and having the threads there would result in a total stagnation of new traffic. We even asked on /q/ whether it was allowed, they said they'd be fine with it.
  167. http://users.greyserv.net/fh/marrub/moot.png
  168.  
  169. Q - Where can I find the newest DOOM thread?
  170. A - It should be on the front page, or you can look here:
  171. http://boards.4chan.org/vr/catalog#s=Doom%20Thread
  172.  
  173. Q - Why do most people tend to hate brutal doom?/Why do some people tend to love brutal doom?
  174. A - Everyone has their reason (reloading, ironsights, general feel/speed, tons of gore, the author, etc)...
  175.     ...but ultimately, nobody should care. Cause, well, >opinions
  176.  
  177. Q - So, there's the DOOM threads, but where's the rest of the community at?
  178. A - Over here!
  179. ZDoom Forums: http://forum.zdoom.org/
  180. Doomworld Forums: http://www.doomworld.com/vb/
  181. Zandronum Forums: http://zandronum.com/forum/
  182. Steam Group: https://steamcommunity.com/groups/vrDOOM
  183.  
  184. some /vr/ servers:
  185. Name: vr Doom
  186. IP: vrfps.servegame.com:666
  187.  
  188. Name: Time for Hexen co-op
  189. IP: vrfps.servegame.com:1200
  190.  
  191. Name: Time for Hexen dm
  192. IP: vrfps.servegame.com:6112
  193.  
  194. Masters of DOOM pdf: http://www.mita.lt/uploads/files/96840060_document_2_13464824385073.pdf
  195.  
  196. Other pastebins
  197. Hosting with BE tutorial: http://pastebin.com/XLeN2pxe
  198. Old FAQ: http://pastebin.com/q0kKJy36
  199. /vr/oom's stuff: http://pastebin.com/5sKRiJzS
  200. Soundfont Q&A: http://pastebin.com/y0Mnk9s4
  201.  
  202. IRC Channel:
  203. Server: irc.zandronum.com
  204. Channel: #vr
  205. Pass: gmotasux
  206.  
  207. Good IRC clients:
  208. Hexchat               - http://hexchat.github.io/
  209. Chatzilla (XULRunner) - http://chatzilla.rdmsoft.com/xulrunner/
  210.  
  211. Our bans will redirect to #REKT, where #REKT people go.
  212. You can also publicly join #REKT if you are #REKT or want to join in on the #REKKAGE
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