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General Altar
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Helvian Altar 
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								Consumables
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Health potion: 10 souls
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Mana potion: 10 souls
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Full Mana potion: 15 souls
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Mana package: 20 souls for 10 mana (2 souls per mana point.) Upon reaching 100 mana players must pay 80 souls to gain 30 mana.
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Revival potion: 50 souls
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								Weapons
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Material modifiers
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Steel x1
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Orcanium x2
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Runic Steel: Enchanted steel. Deals additional damage when enchanted, and is overall higher quality than orcanium or steel. x3
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Runic Orcanium: Same as the above; but is made with Orcanium. x4
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Exotic weapons cost +5 additional souls.
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Daggers: 10 souls
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One-handed: 20 souls
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Pole weapons: Spear, Pike. 20 souls
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Large pole weapons: Halberd, Bardiche. 30 souls
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Greatweapons: 30 souls
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Crossbows/Bows: 20 souls
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Throwing Daggers: 5 souls a pop.
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Bolts/Arrows: 10 souls for 10
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Spellsword: Must be made with a weapon of runic quality. Holds a single spell of your choosing, which can be cast free of cost once every 3 rounds. If the spell sword critically hits, the spell automatically casts on the enemy.  (Weapon price+Spell price+30 .)
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								Armor
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Material Modifiers
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Steel: X1
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Orcanium: x3
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Bucklers: 10 souls
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Kite shield: 20 souls
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Greatshield: 40 souls.
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Leather: 20 souls.
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Studded: 25 souls
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Scale/Chain: 40 souls
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Full plate: 100 souls.
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Mage shield: 50(+spell cost) souls. A buckler that can store a spell for instant use. The spell can be cast every 3 rounds.
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							         Magic
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Magic Missile: Effects one target. Accurate, but deals small damage. Cost 10 mana to cast. 20 souls. 
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Firebolt: Effects one target; deals area of effect damage on critical hit. Cost 15 mana to cast. 30 Souls
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								Other
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Fireball: Combusts into a small fiery blast; deals area of effect damage. Cost 30 mana to cast. 50 souls.
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Human: Return to your human form; lose all the benefits and downfalls of being whatever race you were before, at the price of 30 souls.
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Great Fireball: Combusts into a large fiery blast, dealing area of effect damage. Cannot critically hit. Costs 60 mana to cast. 150 souls.
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Upgrade Pet: Upgrade pet to next tier. Price is dependent on the level and strength of your pet. 
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Icebolt: Effects one target; slows. Cost 15 mana. 30 souls
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Upgrade Weapon: Enhance your weapon with a +1 bonus; costs 20(+5 for every bonus it already has) to enhance. At the third enhancement you may add a custom feature to your weapon. Has 40% chance of failing at third enhancement and beyond. 60% at 6, and 80% at 9. The Cap is +10.
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Ice spear: Conjure a spear of ice that can be used as a weapon. When thrown the spear is magically guided. Cost 30 mana to cast. 50 souls.
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Earth spike: Lasts for 2 rounds before crumbling. Chance of instantly killing average enemies. Cost 30 mana to cast. 50 souls.
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Chain Lightning: Generate a surge of powerful electricity, bouncing along up to two other enemies. Chain lightning deals more damage to the first target, an deals the least to the last. 50 mana. 150 souls.
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Lightning Bolt: Fling a basic volt of electricity at the target. 15 mana. 30 Souls.
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Lightning Lance: Fire a powerful bolt of electricity at the target. Has a chance of stunning. 30 mana, 50 souls.
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Meditate: Rest and restore 50% of your mana. 30 souls.
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Enchant weapon: Enchant your weapon with an element of your choosing. Costs 20 mana. 30 souls.
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Magical Upgrades; Magical upgrades CANNOT be chained together.
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Slow spell: You store a spell to cast it instantly in the next, or future round. Saving a spell for five rounds makes the cast free. 20 souls. Slow spell can be chained with another upgrade.
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Quick Spell: You can attack and immediately cast a spell. Quick spell can be chained with another upgrade. 50 souls.
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Spell split: Splits certain spells into three separate bolts. (I.E: 3 magic bolts.). The price of a split spell is equal to the normal mana cost *the amount of times you wish to split it. 100 souls.
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Spell Flux: Cause a spell to explode on the target, dealing Area of effect damage. 100 souls.
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Mana 
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Custom Magic: Design your own magic. Priced depending on its effects. 
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								Transformations
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N/A