TTHelvianTT

Helvian Altar

Aug 10th, 2014
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  1. Helvian Altar
  2.  
  3. --------------------------------------------------------------------------------------------------------------------------------------
  4.  
  5. Consumables
  6.  
  7. Health potion: 10 souls
  8.  
  9. Mana potion: 10 souls
  10.  
  11. Full Mana potion: 15 souls
  12.  
  13. Mana package: 20 souls for 10 mana (2 souls per mana point.) Upon reaching 100 mana players must pay 80 souls to gain 30 mana.
  14.  
  15. Revival potion: 50 souls
  16.  
  17.  
  18.  
  19. --------------------------------------------------------------------------------------------------------------------------------------
  20. Weapons
  21. Material modifiers
  22. Steel x1
  23. Orcanium x2
  24. Runic Steel: Enchanted steel. Deals additional damage when enchanted, and is overall higher quality than orcanium or steel. x3
  25. Runic Orcanium: Same as the above; but is made with Orcanium. x4
  26.  
  27. Exotic weapons cost +5 additional souls.
  28.  
  29. Daggers: 10 souls
  30.  
  31. One-handed: 20 souls
  32.  
  33. Pole weapons: Spear, Pike. 20 souls
  34.  
  35. Large pole weapons: Halberd, Bardiche. 30 souls
  36.  
  37. Greatweapons: 30 souls
  38.  
  39. Crossbows/Bows: 20 souls
  40.  
  41. Throwing Daggers: 5 souls a pop.
  42.  
  43. Bolts/Arrows: 10 souls for 10
  44.  
  45. Spellsword: Must be made with a weapon of runic quality. Holds a single spell of your choosing, which can be cast free of cost once every 3 rounds. If the spell sword critically hits, the spell automatically casts on the enemy. (Weapon price+Spell price+30 .)
  46.  
  47. --------------------------------------------------------------------------------------------------------------------------------------
  48. Armor
  49.  
  50. Material Modifiers
  51. Steel: X1
  52. Orcanium: x3
  53.  
  54. Bucklers: 10 souls
  55.  
  56. Kite shield: 20 souls
  57.  
  58. Greatshield: 40 souls.
  59.  
  60. Leather: 20 souls.
  61.  
  62. Studded: 25 souls
  63.  
  64. Scale/Chain: 40 souls
  65.  
  66. Full plate: 100 souls.
  67.  
  68. Mage shield: 50(+spell cost) souls. A buckler that can store a spell for instant use. The spell can be cast every 3 rounds.
  69.  
  70.  
  71. --------------------------------------------------------------------------------------------------------------------------------------
  72.  
  73.  
  74. Magic
  75.  
  76. Magic Missile: Effects one target. Accurate, but deals small damage. Cost 10 mana to cast. 20 souls.
  77.  
  78. Firebolt: Effects one target; deals area of effect damage on critical hit. Cost 15 mana to cast. 30 Souls
  79.  
  80. Fireball: Combusts into a small fiery blast; deals area of effect damage. Cost 30 mana to cast. 50 souls.
  81.  
  82. Great Fireball: Combusts into a large fiery blast, dealing area of effect damage. Cannot critically hit. Costs 60 mana to cast. 150 souls.
  83.  
  84. Icebolt: Effects one target; slows. Cost 15 mana. 30 souls
  85.  
  86. Ice spear: Conjure a spear of ice that can be used as a weapon. When thrown the spear is magically guided. Cost 30 mana to cast. 50 souls.
  87.  
  88. Earth spike: Lasts for 2 rounds before crumbling. Chance of instantly killing average enemies. Cost 30 mana to cast. 50 souls.
  89.  
  90. Chain Lightning: Generate a surge of powerful electricity, bouncing along up to two other enemies. Chain lightning deals more damage to the first target, an deals the least to the last. 50 mana. 150 souls.
  91.  
  92. Lightning Bolt: Fling a basic volt of electricity at the target. 15 mana. 30 Souls.
  93.  
  94. Lightning Lance: Fire a powerful bolt of electricity at the target. Has a chance of stunning. 30 mana, 50 souls.
  95.  
  96. Meditate: Rest and restore 50% of your mana. 30 souls.
  97.  
  98. Enchant weapon: Enchant your weapon with an element of your choosing. Costs 20 mana. 30 souls.
  99.  
  100.  
  101. Magical Upgrades; Magical upgrades CANNOT be chained together.
  102.  
  103. Slow spell: You store a spell to cast it instantly in the next, or future round. Saving a spell for five rounds makes the cast free. 20 souls. Slow spell can be chained with another upgrade.
  104.  
  105. Quick Spell: You can attack and immediately cast a spell. Quick spell can be chained with another upgrade. 50 souls.
  106.  
  107. Spell split: Splits certain spells into three separate bolts. (I.E: 3 magic bolts.). The price of a split spell is equal to the normal mana cost *the amount of times you wish to split it. 100 souls.
  108.  
  109. Spell Flux: Cause a spell to explode on the target, dealing Area of effect damage. 100 souls.
  110.  
  111. Mana
  112. Custom Magic: Design your own magic. Priced depending on its effects.
  113.  
  114.  
  115.  
  116. --------------------------------------------------------------------------------------------------------------------------------------
  117.  
  118.  
  119. Transformations
  120.  
  121. N/A
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