View difference between Paste ID: G8EX9Cif and YLrLY5g4
SHOW: | | - or go back to the newest paste.
1
2
--https://github.com/Mokiros/roblox-FE-compatibility
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
5
local RealPlayer = Player
6
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
7
8
9
10
11
local Player = game.Players.LocalPlayer
12
local c = Player.Character
13
if not c or not c.Parent then
14
    c = Player.CharacterAdded:wait()
15
end
16
17
local radio = Instance.new("Part",c)
18
radio.Name = "Radio"
19
radio.CanCollide = false
20
radio.Anchored = true
21
radio.FormFactor = "Custom"
22
radio.Size = Vector3.new(2.5, 1, 0.4)
23
radio.CFrame = c.Torso.CFrame * CFrame.new(-3.5,2,.2)
24
radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
25
radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.1)
26
radio.Transparency = 1
27
28
local sound = Instance.new("Sound",radio)
29
sound.Name = "Music"
30
sound.Looped = true
31
sound.Volume = 1
32
33
local weld = Instance.new("Weld",radio)
34
weld.Part0 = c.Torso
35
weld.Part1 = radio
36
weld.C0 = c.Torso.CFrame:inverse()
37
weld.C1 = radio.CFrame:inverse()
38
radio.Anchored = false
39
40
player = game:service("Players").LocalPlayer
41
char2 = player.Character
42
Glow1 = Color3.new(0,0,0)
43
Glow2 = Color3.new(1,0,0)
44
Glow3 = Color3.new(0,1,0)
45
Glow4 = Color3.new(0,0,1)
46
GlowParticle = Instance.new("ParticleEmitter",radio)
47
GlowParticle.LightEmission = 1
48
GlowParticle.Color = ColorSequence.new(Glow2,Glow1)
49
GlowParticle.Size = NumberSequence.new(0.4)
50
GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183"
51
GlowParticle.Transparency = NumberSequence.new(1)
52
GlowParticle.LockedToPart = false
53
GlowParticle.Lifetime = NumberRange.new(.5,1)
54
GlowParticle.Rate= 200
55
GlowParticle.Speed =NumberRange.new(1.5)
56
GlowParticle.Acceleration = Vector3.new(0, 1, 0)
57
GlowParticle.VelocitySpread = 100
58
59
GlowParticle2 = Instance.new("ParticleEmitter",radio)
60
GlowParticle2.LightEmission = 1
61
GlowParticle2.Color = ColorSequence.new(Glow3,Glow1)
62
GlowParticle2.Size = NumberSequence.new(0.4)
63
GlowParticle2.Texture = "http://www.roblox.com/asset/?id=118641183"
64
GlowParticle2.Transparency = NumberSequence.new(1)
65
GlowParticle2.LockedToPart = false
66
GlowParticle2.Lifetime = NumberRange.new(.5,1)
67
GlowParticle2.Rate= 200
68
GlowParticle2.Speed =NumberRange.new(1.5)
69
GlowParticle2.Acceleration = Vector3.new(0, 1, 0)
70
GlowParticle2.VelocitySpread = 100
71
72
GlowParticle3 = Instance.new("ParticleEmitter",radio)
73
GlowParticle3.LightEmission = 1
74
GlowParticle3.Color = ColorSequence.new(Glow4,Glow1)
75
GlowParticle3.Size = NumberSequence.new(0.4)
76
GlowParticle3.Texture = "http://www.roblox.com/asset/?id=118641183"
77
GlowParticle3.Transparency = NumberSequence.new(1)
78
GlowParticle3.LockedToPart = false
79
GlowParticle3.Lifetime = NumberRange.new(.5,1)
80
GlowParticle3.Rate= 200
81
GlowParticle3.Speed =NumberRange.new(1.5)
82
GlowParticle3.Acceleration = Vector3.new(0, 1, 0)
83
GlowParticle3.VelocitySpread = 100
84
85
wait (0)
86
fat = Instance.new("BindableEvent", script)
87
fat.Name = "Heartbeat"
88
89
90
local charge = false
91
92
P = game.Players.LocalPlayer
93
	char = P.Character
94
	torso = char.Torso
95
	neck = char.Torso.Neck
96
	hum = char.Humanoid
97
	hum.MaxHealth = 987654321987654321987654321987654321987654321
98
	wait()
99
	hum.Health =hum.MaxHealth
100
	char.Head.face.Texture = "rbxassetid://176206791"
101
102
103
p2 = game.Players.LocalPlayer
104
char049 = p2.Character	
105
	for i,v in pairs(char049:children()) do
106
	    if v:IsA("Accessory") then
107
	        v:Destroy()
108
	    end
109
	end
110
	
111
local M69 = Instance.new("SpecialMesh")
112
M69.Parent = torso	
113
M69.MeshId = "rbxassetid://456901040"
114
M69.Scale = Vector3.new( 1, 1, 1)
115
116
117
118
char049.Shirt:Remove()
119
for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
120
wait()shirt = Instance.new("Shirt", char049)
121
shirt.Name = "Shirt"
122
pants = Instance.new("Pants", char049)
123
pants.Name = "Pants"
124
125
char049.Shirt.ShirtTemplate = "rbxassetid://"
126
char049.Pants.PantsTemplate = "rbxassetid://"
127
128
129
130
local BC = char["Body Colors"]
131
	BC.HeadColor = BrickColor.new("Fossil")
132
	BC.LeftArmColor = BrickColor.new("Fossil")
133
	BC.LeftLegColor = BrickColor.new("Fossil")
134
	BC.RightArmColor = BrickColor.new("Fossil")
135
	BC.RightLegColor = BrickColor.new("Fossil")
136
	BC.TorsoColor = BrickColor.new("Plum")
137
138
139
Player=game:GetService("Players").LocalPlayer
140
Character=Player.Character 
141
142
-------------------------------------------------------
143
local Orbd = Instance.new("Part", Character)
144
Orbd.Name = "Orbd"
145
Orbd.Shape = Enum.PartType.Ball
146
Orbd.CanCollide = false
147
Orbd.BrickColor = BrickColor.new("Really black")
148
Orbd.Transparency = 1
149
Orbd.Material = "Neon"
150
Orbd.Size = Vector3.new(0.2, 0.2, 0.2)
151
Orbd.TopSurface = Enum.SurfaceType.Smooth
152
Orbd.BottomSurface = Enum.SurfaceType.Smooth
153
154
local Weld = Instance.new("Weld", Orbd)
155
Weld.Part0 = Character.Head
156
Weld.Part1 = Orbd
157
Weld.C1 = CFrame.new(-0.01, 0.2, 0.51)
158
159
---------------------------------------------------------
160
local Mask = Instance.new("Part", Character)
161
Mask.Name = "Mask"
162
Mask.CanCollide = false
163
Mask.BrickColor = BrickColor.new("Sunrise")
164
Mask.Transparency = 1
165
Mask.Material = "Neon"
166
Mask.Size = Vector3.new(0.1, 0.1, 0.1)
167
Mask.TopSurface = Enum.SurfaceType.Smooth
168
Mask.BottomSurface = Enum.SurfaceType.Smooth
169
170
local Weld = Instance.new("Weld", Mask)
171
Weld.Part0 = Character.Head
172
Weld.Part1 = Mask
173
Weld.C1 = CFrame.new(0, 0.03, 0.5)
174
175
local M1 = Instance.new("SpecialMesh")
176
M1.Parent = Mask
177
M1.MeshId = "http://www.roblox.com/asset/?id=430736398"
178
M1.Scale = Vector3.new( .3, .03, .099)
179
----------------------------------------------------------
180
local Hood = Instance.new("Part", Character)
181
Hood.Name = "Hair"
182
Hood.CanCollide = false
183
Hood.BrickColor = BrickColor.new("Dark indigo")
184
Hood.Transparency = 1
185
Hood.Material = "Neon"
186
Hood.Size = Vector3.new(0.1, 0.1, 0.1)
187
Hood.TopSurface = Enum.SurfaceType.Smooth
188
Hood.BottomSurface = Enum.SurfaceType.Smooth
189
190
local Weld = Instance.new("Weld", Hood)
191
Weld.Part0 = Character.Head
192
Weld.Part1 = Hood
193
Weld.C1 = CFrame.new(0, -0.5, 0)
194
195
local M2 = Instance.new("SpecialMesh")
196
M2.Parent = Hood
197
M2.MeshId = "http://www.roblox.com/asset/?id=362013001"
198
M2.Scale = Vector3.new( 1, 1.06, 1.1)
199
200
------------------------------------------------------
201
local skin = Instance.new("Part", Character)
202
skin.Name = "skin"
203
skin.CanCollide = false
204
skin.BrickColor = BrickColor.new("Fossil")
205
skin.Transparency = 1
206
skin.Material = "SmoothPlastic"
207
skin.Size = Vector3.new(0.1, 0.1, 0.1)
208
skin.TopSurface = Enum.SurfaceType.Smooth
209
skin.BottomSurface = Enum.SurfaceType.Smooth
210
211
local Weld = Instance.new("Weld", skin)
212
Weld.Part0 = Character.Torso
213
Weld.Part1 = skin
214
Weld.C1 = CFrame.new(0, -0.83, 0.5)
215
216
local M3 = Instance.new("SpecialMesh")
217
M3.Parent = skin
218
M3.MeshId = "http://www.roblox.com/asset/?id=518429841"
219
M3.Scale = Vector3.new(0.0054, 0.0014, 0.0001)
220
221
------------------------------------------------------
222
local hair2 = Instance.new("Part", Character)
223
hair2.Name = "Hair2"
224
hair2.CanCollide = false
225
hair2.BrickColor = BrickColor.new("Dark indigo")
226
hair2.Transparency = 1
227
hair2.Material = "Neon"
228
hair2.Size = Vector3.new(0.1, 0.1, 0.1)
229
hair2.TopSurface = Enum.SurfaceType.Smooth
230
hair2.BottomSurface = Enum.SurfaceType.Smooth
231
232
local Weld = Instance.new("Weld", hair2)
233
Weld.Part0 = Character.Head
234
Weld.Part1 = hair2
235
Weld.C1 = CFrame.new(0, 0.65, -0.05)
236
237
local M2 = Instance.new("SpecialMesh")
238
M2.Parent = hair2
239
M2.MeshId = "http://www.roblox.com/asset/?id=164382853"
240
M2.Scale = Vector3.new( 1.1, 1.1, 1)
241
242
------------------------------------------------------
243
local hat2 = Instance.new("Part", Character)
244
hat2.Name = "hat2"
245
hat2.CanCollide = false
246
hat2.BrickColor = BrickColor.new("Plum")
247
hat2.Transparency = 1
248
hat2.Material = "SmoothPlastic"
249
hat2.Size = Vector3.new(0.1, 0.1, 0.1)
250
hat2.TopSurface = Enum.SurfaceType.Smooth
251
hat2.BottomSurface = Enum.SurfaceType.Smooth
252
253
local Weld = Instance.new("Weld", hat2)
254
Weld.Part0 = Character.Head
255
Weld.Part1 = hat2
256
Weld.C1 = CFrame.new(0, -1, 0)
257
258
local M4 = Instance.new("SpecialMesh")
259
M4.Parent = hat2
260
M4.MeshId = "http://www.roblox.com/asset/?id=110852069"
261
M4.Scale = Vector3.new( 0.8, 1, 1)
262
263
264
------------------------------------------------------
265
local hat3 = Instance.new("Part", Character)
266
hat3.Name = "SmoothPlastic"
267
hat3.CanCollide = false
268
hat3.BrickColor = BrickColor.new("Plum")
269
hat3.Transparency = 1
270
hat3.Material = "Neon"
271
hat3.Size = Vector3.new(0.1, 0.1, 0.1)
272
hat3.TopSurface = Enum.SurfaceType.Smooth
273
hat3.BottomSurface = Enum.SurfaceType.Smooth
274
275
local Weld = Instance.new("Weld", hat3)
276
Weld.Part0 = Character.Head
277
Weld.Part1 = hat3
278
Weld.C1 = CFrame.new(0, -0.8, 0)
279
280
local M5 = Instance.new("SpecialMesh")
281
M5.Parent = hat3
282
M5.MeshId = "http://www.roblox.com/asset/?id=104780903"
283
M5.Scale = Vector3.new( 1.25, 1.1, 1.25)
284
285
286
------------------------------------------------------
287
local tail2 = Instance.new("Part", Character)
288
tail2.Name = "tail2"
289
tail2.CanCollide = false
290
tail2.BrickColor = BrickColor.new("White")
291
tail2.Transparency = 1
292
tail2.Material = "SmoothPlastic"
293
tail2.Size = Vector3.new(0.1, 0.1, 0.1)
294
tail2.TopSurface = Enum.SurfaceType.Smooth
295
tail2.BottomSurface = Enum.SurfaceType.Smooth
296
297
local Weld = Instance.new("Weld", tail2)
298
Weld.Part0 = Character.Torso
299
Weld.Part1 = tail2
300
Weld.C1 = CFrame.new(0, 0.63, -0.6)
301
302
local M7 = Instance.new("SpecialMesh")
303
M7.Parent = tail2
304
M7.MeshId = "http://www.roblox.com/asset/?id=518429841"
305
M7.Scale = Vector3.new(0.0028, 0.0028, 0.0028)
306
------------------------------------------------------
307
local tail3 = Instance.new("Part", Character)
308
tail3.Name = "tail3"
309
tail3.CanCollide = false
310
tail3.BrickColor = BrickColor.new("Plum")
311
tail3.Transparency = 1
312
tail3.Material = "Neon"
313
tail3.Size = Vector3.new(0.1, 0.1, 0.1)
314
tail3.TopSurface = Enum.SurfaceType.Smooth
315
tail3.BottomSurface = Enum.SurfaceType.Smooth
316
317
local Weld = Instance.new("Weld", tail3)
318
Weld.Part0 = Character.Torso
319
Weld.Part1 = tail3
320
Weld.C1 = CFrame.new(-0.2, -0.2, -1.8)
321
322
local M2 = Instance.new("SpecialMesh")
323
M2.Parent = tail3
324
M2.MeshId = "http://www.roblox.com/asset/?id=170939831"
325
M2.Scale = Vector3.new( 1, 1, 1)
326
------------------------------------------------------
327
	
328
	
329
	
330
	
331
	
332
	
333
	
334
	
335
	
336
local Player = game.Players.localPlayer
337
local Character = Player.Character
338
local red = 255
339
local green = 255
340
local blue = 255
341
local Humanoid = Character.Humanoid
342
local mouse = Player:GetMouse()
343
local m = Instance.new("Model", Character)
344
m.Name = "WeaponModel"
345
local LeftArm = Character["Left Arm"]
346
local RightArm = Character["Right Arm"]
347
local LeftLeg = Character["Left Leg"]
348
local RightLeg = Character["Right Leg"]
349
local Head = Character.Head
350
local Torso = Character.Torso
351
local cam = game.Workspace.CurrentCamera
352
local RootPart = Character.HumanoidRootPart
353
local RootJoint = RootPart.RootJoint
354
local equipped = false
355
local attack = false
356
local Anim = "Idle"
357
local idle = 0
358
local attacktype = 1
359
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
360
local velocity = RootPart.Velocity.y
361
local sine = 0
362
local change = 1
363
local grabbed = false
364
local cn = CFrame.new
365
local mr = math.rad
366
local angles = CFrame.Angles
367
local ud = UDim2.new
368
local c3 = Color3.new
369
local lim = 0
370
local st = 0
371
local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
372
local attacktype = 1
373
local ZTarget, RocketTarget = nil, nil
374
local euler = CFrame.fromEulerAnglesXYZ
375
function clerp(a,b,t) 
376
local qa = {QuaternionFromCFrame(a)}
377
local qb = {QuaternionFromCFrame(b)} 
378
local ax, ay, az = a.x, a.y, a.z 
379
local bx, by, bz = b.x, b.y, b.z
380
local _t = 1-t
381
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
382
end 
383
 
384
function QuaternionFromCFrame(cf) 
385
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
386
local trace = m00 + m11 + m22 
387
if trace > 0 then 
388
local s = math.sqrt(1 + trace) 
389
local recip = 0.5/s 
390
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
391
else 
392
local i = 0 
393
if m11 > m00 then
394
i = 1
395
end
396
if m22 > (i == 0 and m00 or m11) then 
397
i = 2 
398
end 
399
if i == 0 then 
400
local s = math.sqrt(m00-m11-m22+1) 
401
local recip = 0.5/s 
402
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
403
elseif i == 1 then 
404
local s = math.sqrt(m11-m22-m00+1) 
405
local recip = 0.5/s 
406
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
407
elseif i == 2 then 
408
local s = math.sqrt(m22-m00-m11+1) 
409
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
410
end 
411
end 
412
end
413
 
414
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
415
local xs, ys, zs = x + x, y + y, z + z 
416
local wx, wy, wz = w*xs, w*ys, w*zs 
417
local xx = x*xs 
418
local xy = x*ys 
419
local xz = x*zs 
420
local yy = y*ys 
421
local yz = y*zs 
422
local zz = z*zs 
423
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
424
end
425
 
426
function QuaternionSlerp(a, b, t) 
427
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
428
local startInterp, finishInterp; 
429
if cosTheta >= 0.0001 then 
430
if (1 - cosTheta) > 0.0001 then 
431
local theta = math.acos(cosTheta) 
432
local invSinTheta = 1/math.sin(theta) 
433
startInterp = math.sin((1-t)*theta)*invSinTheta 
434
finishInterp = math.sin(t*theta)*invSinTheta  
435
else 
436
startInterp = 1-t 
437
finishInterp = t 
438
end 
439
else 
440
if (1+cosTheta) > 0.0001 then 
441
local theta = math.acos(-cosTheta) 
442
local invSinTheta = 1/math.sin(theta) 
443
startInterp = math.sin((t-1)*theta)*invSinTheta 
444
finishInterp = math.sin(t*theta)*invSinTheta 
445
else 
446
startInterp = t-1 
447
finishInterp = t 
448
end 
449
end 
450
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
451
end
452
rayCast = function(Position, Direction, Range, Ignore)
453
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
454
end
455
local v = game.Players.localPlayer
456
local torso = v.Character.Torso
457
wait(0)
458
local p = Instance.new("Part", v.Character)
459
p.Name = "kit"
460
p.BrickColor = BrickColor.new("Plum")
461
p.Anchored = true
462
p.Transparency = 1
463
p.Material = "Plastic"
464
p.CanCollide = false
465
p.TopSurface = 0
466
p.BottomSurface = 0
467
p.Size = Vector3.new(0.2, 0.2, 0.2)
468
p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
469
local msh = Instance.new("SpecialMesh", p)
470
msh.Scale = Vector3.new(0.55, 0.55, 0.55)
471
msh.MeshId = "http://www.roblox.com/asset/?id=430736398"
472
msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
473
local pn = Instance.new("Part", v.Character.kit)
474
pn.Name = "D"
475
pn.BrickColor = BrickColor.new("Plum")
476
pn.Anchored = true
477
pn.Transparency = 1
478
pn.Material = "Plastic"
479
pn.CanCollide = false
480
pn.TopSurface = 0
481
pn.BottomSurface = 0
482
pn.Size = Vector3.new(0.2, 0.2, 0.2)
483
pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
484
local mshn = Instance.new("SpecialMesh", pn)
485
mshn.Scale = Vector3.new(0.55, 0.55, 0.55)
486
mshn.MeshId = "http://www.roblox.com/asset/?id=430736398"
487
mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
488
local pn3 = Instance.new("Part", v.Character.kit)
489
pn3.Name = "B"
490
pn3.BrickColor = BrickColor.new("Fossil")
491
pn3.Anchored = true
492
pn3.Transparency = 1
493
pn3.Material = "Plastic"
494
pn3.CanCollide = false
495
pn3.TopSurface = 0
496
pn3.BottomSurface = 0
497
pn3.Size = Vector3.new(0.2, 0.2, 0.2)
498
pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
499
local mshn3 = Instance.new("SpecialMesh", pn3)
500
mshn3.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
501
mshn3.MeshId = "http://www.roblox.com/asset/?id=518429841"
502
mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
503
local pn4 = Instance.new("Part", v.Character.kit)
504
pn4.Name = "B"
505
pn4.BrickColor = BrickColor.new("Fossil")
506
pn4.Anchored = true
507
pn4.Transparency = 1
508
pn4.Material = "Plastic"
509
pn4.CanCollide = false
510
pn4.TopSurface = 0
511
pn4.BottomSurface = 0
512
pn4.Size = Vector3.new(0.2, 0.2, 0.2)
513
pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
514
local mshn4 = Instance.new("SpecialMesh", pn4)
515
mshn4.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
516
mshn4.MeshId = "http://www.roblox.com/asset/?id=518429841"
517
mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
518
local pn5 = Instance.new("Part", v.Character.kit)
519
pn5.Name = "tail"
520
pn5.Anchored = true
521
pn5.Transparency = 1
522
pn5.BrickColor = BrickColor.new("Plum")
523
pn5.Material = "Plastic"
524
pn5.CanCollide = false
525
pn5.TopSurface = 0
526
pn5.BottomSurface = 0
527
pn5.Size = Vector3.new(0.2, 0.2, 0.2)
528
pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
529
local mshn5 = Instance.new("SpecialMesh", pn5)
530
mshn5.Scale = Vector3.new(2, 2, 2)
531
mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
532
mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
533
local pn6 = Instance.new("Part", v.Character.kit)
534
pn6.Name = "B-Hair"
535
pn6.Anchored = true
536
pn6.Transparency = 1
537
pn6.BrickColor = BrickColor.new("Dark indigo")
538
pn6.Material = "Plastic"
539
pn6.CanCollide = false
540
pn6.TopSurface = 0
541
pn6.BottomSurface = 0
542
pn6.Size = Vector3.new(0.2, 0.2, 0.2)
543
pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
544
local mshn6 = Instance.new("SpecialMesh", pn6)
545
mshn6.Scale = Vector3.new(.015, .03, .001)
546
mshn6.MeshId = "http://www.roblox.com/asset/?id=521338357"
547
local pn7 = Instance.new("Part", v.Character.kit)
548
pn7.Name = "tail"
549
pn7.Anchored = true
550
pn7.Transparency = 1
551
pn7.BrickColor = BrickColor.new("Plum")
552
pn7.Material = "Plastic"
553
pn7.CanCollide = false
554
pn7.TopSurface = 0
555
pn7.BottomSurface = 0
556
pn7.Size = Vector3.new(0.2, 0.2, 0.2)
557
pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
558
local mshn7 = Instance.new("SpecialMesh", pn7)
559
mshn7.Scale = Vector3.new(2, 2, 2)
560
mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
561
mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
562
local pn8 = Instance.new("Part", v.Character.kit)
563
pn8.Name = "tail"
564
pn8.Anchored = true
565
pn8.Transparency = 1
566
pn8.BrickColor = BrickColor.new("Plum")
567
pn8.Material = "Plastic"
568
pn8.CanCollide = false
569
pn8.TopSurface = 0
570
pn8.BottomSurface = 0
571
pn8.Size = Vector3.new(0.2, 0.2, 0.2)
572
pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
573
local mshn8 = Instance.new("SpecialMesh", pn8)
574
mshn8.Scale = Vector3.new(2, 2, 2)
575
mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
576
mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
577
local pn9 = Instance.new("Part", v.Character.kit)
578
pn9.Name = "tail"
579
pn9.Anchored = true
580
pn9.Transparency = 1
581
pn9.BrickColor = BrickColor.new("Plum")
582
pn9.Material = "Plastic"
583
pn9.CanCollide = false
584
pn9.TopSurface = 0
585
pn9.BottomSurface = 0
586
pn9.Size = Vector3.new(0.2, 0.2, 0.2)
587
pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
588
local mshn9 = Instance.new("SpecialMesh", pn9)
589
mshn9.Scale = Vector3.new(2, 2, 2)
590
mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
591
mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
592
local pn0 = Instance.new("Part", v.Character.kit)
593
pn0.Name = "ears"
594
pn0.Anchored = true
595
pn0.Transparency = 1
596
pn0.BrickColor = BrickColor.new("Plum")
597
pn0.Material = "Plastic"
598
pn0.CanCollide = false
599
pn0.TopSurface = 0
600
pn0.BottomSurface = 0
601
pn0.Size = Vector3.new(0.2, 0.2, 0.2)
602
pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
603
local mshn0 = Instance.new("SpecialMesh", pn0)
604
mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
605
mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
606
mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
607
p.Anchored = false
608
local motor1 = Instance.new("Weld", torso)
609
motor1.Part0 = p
610
motor1.Part1 = torso
611
motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
612
motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
613
pn.Anchored = false
614
local motor2 = Instance.new("Weld", torso)
615
motor2.Part0 = pn
616
motor2.Part1 = torso
617
motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
618
motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
619
pn3.Anchored = false
620
local motor3 = Instance.new("Weld", torso)
621
motor3.Part0 = pn3
622
motor3.Part1 = torso
623
motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
624
motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
625
pn4.Anchored = false
626
local motor4 = Instance.new("Weld", torso)
627
motor4.Part0 = pn4
628
motor4.Part1 = torso
629
motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
630
motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
631
pn5.Anchored = false
632
local motor5 = Instance.new("Weld", pn5)
633
motor5.Part0 = pn5
634
motor5.Part1 = torso
635
motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
636
motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
637
pn6.Anchored = false
638
local motor6 = Instance.new("Weld", pn6)
639
motor6.Part0 = pn6
640
motor6.Part1 = Head
641
motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
642
motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
643
pn7.Anchored = false
644
local motor7 = Instance.new("Weld", pn7)
645
motor7.Part0 = pn7
646
motor7.Part1 = torso
647
motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
648
motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
649
pn8.Anchored = false
650
local motor8 = Instance.new("Weld", pn8)
651
motor8.Part0 = pn8
652
motor8.Part1 = torso
653
motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
654
motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
655
pn9.Anchored = false
656
local motor9 = Instance.new("Weld", pn9)
657
motor9.Part0 = pn9
658
motor9.Part1 = torso
659
motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
660
motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
661
pn0.Anchored = false
662
local motor0 = Instance.new("Weld", pn0)
663
motor0.Part0 = pn0
664
motor0.Part1 = v.Character.Head
665
motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
666
game:GetService("RunService").Stepped:connect(function()
667
  Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
668
  velocity = RootPart.Velocity.y
669
  sine = sine + change
670
  local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
671
  if equipped == true or equipped == false then
672
    if RootPart.Velocity.y > 1 and hit == nil then
673
      Anim = "Jump"
674
      if attack == false then
675
            motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
676
            motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
677
            motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(2 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
678
            motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
679
        motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
680
        motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
681
        motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
682
              motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
683
              motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
684
      end
685
    else
686
      if RootPart.Velocity.y < -1 and hit == nil then
687
        Anim = "Fall"
688
        if attack == false then
689
            motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
690
            motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
691
            motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-3 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
692
            motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
693
          motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
694
          motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
695
          motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
696
              motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
697
              motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
698
        end
699
      else
700
        if Torsovelocity < 1 and hit ~= nil then
701
          Anim = "Idle"
702
          if attack == false then
703
            change = 1
704
            motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
705
            motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
706
            motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-0 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
707
            motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
708
            motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(10 + 0 * math.cos(sine / 25))), 0.1)
709
            motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
710
            motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
711
            motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-10 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-150 + 0 * math.cos(sine / 25))), 0.1)
712
            motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-20 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(-100 + 0 * math.cos(sine / 25))), 0.1)
713
          end
714
        else
715
          if Torsovelocity > 2 and hit ~= nil then
716
            Anim = "Walk"
717
            if attack == false then
718
            motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
719
            motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
720
            motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
721
            motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
722
              motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
723
              motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
724
              motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
725
              motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
726
              motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
727
            end
728
          end
729
        end
730
      end
731
    end
732
  end
733
end)
734
735
736
newface = Instance.new("Decal",Head)
737
newface.Texture = "rbxassetid://186681690"
738
739
740
741
742
--[[NIGHTOWLACE_WEAPONRY]]--
743
maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
744
secondcolor = "Really black"
745
746
wait(1 / 60)
747
Effects = { }
748
local Player = game.Players.localPlayer
749
local Character = Player.Character
750
local Humanoid = Character.Humanoid
751
local mouse = Player:GetMouse()
752
local LeftArm = Character["Left Arm"]
753
local RightArm = Character["Right Arm"]
754
local LeftLeg = Character["Left Leg"]
755
local RightLeg = Character["Right Leg"]
756
local Head = Character.Head
757
local Torso = Character.Torso
758
local cam = game.Workspace.CurrentCamera
759
local RootPart = Character.HumanoidRootPart
760
local RootJoint = RootPart.RootJoint
761
local equipped = true
762
local attack = false
763
local Anim = 'Idle'
764
local idle = 0
765
local attacktype = 1
766
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
767
local velocity = RootPart.Velocity.y
768
local sine = 0
769
local change = 1
770
local grabbed = false
771
local cn = CFrame.new
772
local mr = math.rad
773
local angles = CFrame.Angles
774
local ud = UDim2.new
775
local c3 = Color3.new
776
777
local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
778
Humanoid.Animator:Destroy()
779
Character.Animate:Destroy()
780
781
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
782
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
783
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
784
785
RSH, LSH = nil, nil 
786
787
RW = Instance.new("Weld") 
788
LW = Instance.new("Weld")
789
790
RH = Torso["Right Hip"]
791
LH = Torso["Left Hip"]
792
793
RSH = Torso["Right Shoulder"] 
794
LSH = Torso["Left Shoulder"] 
795
796
RSH.Parent = nil 
797
LSH.Parent = nil 
798
799
RW.Name = "RW"
800
RW.Part0 = Torso 
801
RW.C0 = cn(1.5, 0.5, 0)
802
RW.C1 = cn(0, 0.5, 0) 
803
RW.Part1 = RightArm
804
RW.Parent = Torso 
805
806
LW.Name = "LW"
807
LW.Part0 = Torso 
808
LW.C0 = cn(-1.5, 0.5, 0)
809
LW.C1 = cn(0, 0.5, 0) 
810
LW.Part1 = LeftArm
811
LW.Parent = Torso 
812
813
function clerp(a, b, t) 
814
	local qa = {
815
		QuaternionFromCFrame(a)
816
	}
817
	local qb = {
818
		QuaternionFromCFrame(b)
819
	} 
820
	local ax, ay, az = a.x, a.y, a.z 
821
	local bx, by, bz = b.x, b.y, b.z
822
	local _t = 1 - t
823
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) 
824
end 
825
 
826
function QuaternionFromCFrame(cf) 
827
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
828
	local trace = m00 + m11 + m22 
829
	if trace > 0 then 
830
		local s = math.sqrt(1 + trace) 
831
		local recip = 0.5 / s 
832
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 
833
	else 
834
		local i = 0 
835
		if m11 > m00 then
836
			i = 1
837
		end
838
		if m22 > (i == 0 and m00 or m11) then 
839
			i = 2 
840
		end 
841
		if i == 0 then 
842
			local s = math.sqrt(m00 - m11 - m22 + 1) 
843
			local recip = 0.5 / s 
844
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip 
845
		elseif i == 1 then 
846
			local s = math.sqrt(m11 - m22 - m00 + 1) 
847
			local recip = 0.5 / s 
848
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip 
849
		elseif i == 2 then 
850
			local s = math.sqrt(m22 - m00 - m11 + 1) 
851
			local recip = 0.5 / s
852
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip 
853
		end 
854
	end 
855
end
856
 
857
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
858
	local xs, ys, zs = x + x, y + y, z + z 
859
	local wx, wy, wz = w * xs, w * ys, w * zs 
860
	local xx = x * xs 
861
	local xy = x * ys 
862
	local xz = x * zs 
863
	local yy = y * ys 
864
	local yz = y * zs 
865
	local zz = z * zs 
866
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) 
867
end
868
 
869
function QuaternionSlerp(a, b, t) 
870
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] 
871
	local startInterp, finishInterp; 
872
	if cosTheta >= 0.0001 then 
873
		if (1 - cosTheta) > 0.0001 then 
874
			local theta = math.acos(cosTheta) 
875
			local invSinTheta = 1 / math.sin(theta) 
876
			startInterp = math.sin((1 - t) * theta) * invSinTheta 
877
			finishInterp = math.sin(t * theta) * invSinTheta  
878
		else 
879
			startInterp = 1 - t 
880
			finishInterp = t 
881
		end 
882
	else 
883
		if (1 + cosTheta) > 0.0001 then 
884
			local theta = math.acos(-cosTheta) 
885
			local invSinTheta = 1 / math.sin(theta) 
886
			startInterp = math.sin((t - 1) * theta) * invSinTheta 
887
			finishInterp = math.sin(t * theta) * invSinTheta 
888
		else 
889
			startInterp = t - 1 
890
			finishInterp = t 
891
		end 
892
	end 
893
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp 
894
end
895
896
function swait(num)
897
	if num == 0 or num == nil then
898
		game:service'RunService'.RenderStepped:wait(0)
899
	else
900
		for i = 0, num do
901
			game:service'RunService'.RenderStepped:wait(0)
902
		end
903
	end
904
end
905
906
local RbxUtility = LoadLibrary("RbxUtility")
907
local Create = RbxUtility.Create
908
909
function RemoveOutlines(part)
910
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
911
end
912
	
913
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
914
	local Part = Create("Part"){
915
		formFactor = FormFactor,
916
		Parent = Parent,
917
		Reflectance = Reflectance,
918
		Transparency = Transparency,
919
		CanCollide = false,
920
		Locked = true,
921
		BrickColor = BrickColor.new(tostring(BColor)),
922
		Name = Name,
923
		Size = Size,
924
		Material = Material,
925
	}
926
	RemoveOutlines(Part)
927
	return Part
928
end
929
	
930
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
931
	local Msh = Create(Mesh){
932
		Parent = Part,
933
		Offset = OffSet,
934
		Scale = Scale,
935
	}
936
	if Mesh == "SpecialMesh" then
937
		Msh.MeshType = MeshType
938
		Msh.MeshId = MeshId
939
	end
940
	return Msh
941
end
942
	
943
function CreateWeld(Parent, Part0, Part1, C0, C1)
944
	local Weld = Create("Weld"){
945
		Parent = Parent,
946
		Part0 = Part0,
947
		Part1 = Part1,
948
		C0 = C0,
949
		C1 = C1,
950
	}
951
	return Weld
952
end
953
954
function rayCast(Position, Direction, Range, Ignore)
955
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
956
end 
957
958
function CreateSound(id, par, vol, pit) 
959
	coroutine.resume(coroutine.create(function()
960
		local sou = Instance.new("Sound", par or workspace)
961
		sou.Volume = vol
962
		sou.Pitch = pit or 1
963
		sou.SoundId = id
964
		wait() 
965
		sou:play() 
966
		game:GetService("Debris"):AddItem(sou, 6)
967
	end))
968
end
969
970
local function getclosest(obj, distance)
971
	local last, lastx = distance + 1
972
	for i, v in pairs(workspace:GetChildren()) do
973
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
974
			local t = v.Torso
975
			local dist = (t.Position - obj.Position).magnitude
976
			if dist <= distance then
977
				if dist < last then
978
					last = dist
979
					lastx = v
980
				end
981
			end
982
		end
983
	end
984
	return lastx
985
end
986
987
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
988
	for i, v in pairs(hit:GetChildren()) do 
989
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
990
			local find = v:FindFirstChild("Hitz")
991
			if not find then
992
				if v.Parent:findFirstChild("Head") then
993
					local BillG = Create("BillboardGui"){
994
						Parent = v.Parent.Head,
995
						Size = UDim2.new(1, 0, 1, 0),
996
						Adornee = v.Parent.Head,
997
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
998
					}
999
					local TL = Create("TextLabel"){
1000
						Parent = BillG,
1001
						Size = UDim2.new(3, 3, 3, 3),
1002
						BackgroundTransparency = 1,
1003
						Text = tostring(damage).."-",
1004
						TextColor3 = Color1.Color,
1005
						TextStrokeColor3 = Color2.Color,
1006
						TextStrokeTransparency = 0,
1007
						TextXAlignment = Enum.TextXAlignment.Center,
1008
						TextYAlignment = Enum.TextYAlignment.Center,
1009
						FontSize = Enum.FontSize.Size18,
1010
						Font = "ArialBold",
1011
					}
1012
					coroutine.resume(coroutine.create(function()
1013
						wait(1)
1014
						for i = 0, 1, .1 do
1015
							wait(.1)
1016
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
1017
						end
1018
						BillG:Destroy()
1019
					end))
1020
				end
1021
				v.Health = v.Health - damage
1022
				local bool = Create("BoolValue"){
1023
					Parent = v,
1024
					Name = 'Hitz',
1025
				}
1026
				if HSound ~= nil and HPitch ~= nil then
1027
					CreateSound(HSound, hit, 1, HPitch) 
1028
				end
1029
				game:GetService("Debris"):AddItem(bool, cooldown)
1030
			end
1031
		end
1032
	end
1033
end
1034
1035
1036
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1037
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1038
	prt.Anchored = true
1039
	prt.CFrame = cframe
1040
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1041
	game:GetService("Debris"):AddItem(prt, 10)
1042
	if Type == 1 or Type == nil then
1043
		table.insert(Effects, {
1044
			prt,
1045
			"Block1",
1046
			delay,
1047
			x3,
1048
			y3,
1049
			z3,
1050
			msh
1051
		})
1052
	elseif Type == 2 then
1053
		table.insert(Effects, {
1054
			prt,
1055
			"Block2",
1056
			delay,
1057
			x3,
1058
			y3,
1059
			z3,
1060
			msh
1061
		})
1062
	end
1063
end
1064
1065
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1066
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1067
	prt.Anchored = true
1068
	prt.CFrame = cframe
1069
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1070
	game:GetService("Debris"):AddItem(prt, 10)
1071
	table.insert(Effects, {
1072
		prt,
1073
		"Cylinder",
1074
		delay,
1075
		x3,
1076
		y3,
1077
		z3,
1078
		msh
1079
	})
1080
end
1081
1082
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1083
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1084
	prt.Anchored = true
1085
	prt.CFrame = cframe * CFrame.new(x1, y1, z1)
1086
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1087
	game:GetService("Debris"):AddItem(prt, 10)
1088
	table.insert(Effects, {
1089
		prt,
1090
		"Cylinder",
1091
		delay,
1092
		x3,
1093
		y3,
1094
		z3,
1095
		msh
1096
	})
1097
end
1098
1099
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1100
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1101
	prt.Anchored = true
1102
	prt.CFrame = cframe
1103
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1104
	game:GetService("Debris"):AddItem(prt, 10)
1105
	table.insert(Effects, {
1106
		prt,
1107
		"Cylinder",
1108
		delay,
1109
		x3,
1110
		y3,
1111
		z3,
1112
		msh
1113
	})
1114
end
1115
1116
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1117
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1118
	prt.Anchored = true
1119
	prt.CFrame = cframe
1120
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1121
	game:GetService("Debris"):AddItem(prt, 10)
1122
	table.insert(Effects, {
1123
		prt,
1124
		"Cylinder",
1125
		delay,
1126
		x3,
1127
		y3,
1128
		z3,
1129
		msh
1130
	})
1131
end
1132
1133
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1134
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1135
	prt.Anchored = true
1136
	prt.CFrame = cframe
1137
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1138
	game:GetService("Debris"):AddItem(prt, 10)
1139
	table.insert(Effects, {
1140
		prt,
1141
		"Cylinder",
1142
		delay,
1143
		x3,
1144
		y3,
1145
		z3,
1146
		msh
1147
	})
1148
end
1149
1150
function BreakEffect(brickcolor, cframe, x1, y1, z1)
1151
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1152
	prt.Anchored = true
1153
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1154
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1155
	local num = math.random(10, 50) / 1000
1156
	game:GetService("Debris"):AddItem(prt, 10)
1157
	table.insert(Effects, {
1158
		prt,
1159
		"Shatter",
1160
		num,
1161
		prt.CFrame,
1162
		math.random() - math.random(),
1163
		0,
1164
		math.random(50, 100) / 100
1165
	})
1166
end
1167
1168
1169
	
1170
1171
	for i = 0, 1, 0.05 do
1172
		swait()
1173
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
1174
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
1175
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
1176
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1177
		if Torsovelocity > 2 then
1178
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
1179
		RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
1180
		LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
1181
		elseif Torsovelocity < 1 then
1182
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
1183
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
1184
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
1185
		end
1186
	end
1187
	attack = false
1188
1189
1190
1191
game:GetService'RunService'.Stepped:connect(function()
1192
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1193
	velocity = RootPart.Velocity.y
1194
	sine = sine + change
1195
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1196
	if equipped == true or equipped == false then
1197
		if RootPart.Velocity.y > 1 and hit == nil then 
1198
			Anim = "Jump"
1199
			if attack == false and Anim2 == false then
1200
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1201
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1202
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
1203
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
1204
					RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
1205
					LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
1206
			end
1207
			
1208
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1209
			Anim = "Fall"
1210
			if attack == false and Anim2 == false then
1211
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1212
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1213
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
1214
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
1215
					RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1216
					LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1217
			end
1218
		elseif Torsovelocity < 1 and hit ~= nil then
1219
			Anim = "Idle"
1220
			if attack == false and Anim2 == false then
1221
				change = 0.8
1222
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(-5), math.rad(5)), .1)
1223
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 50)), math.rad(8), math.rad(-5)), .1)
1224
					RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0.3) * angles(math.rad(30), math.rad(150), math.rad(-200 + 3 * math.cos(sine / 25))), 0.1)
1225
					LW.C0 = clerp(LW.C0, CFrame.new(-1.54, 0.5, 0.1) * angles(math.rad(0), math.rad(10), math.rad(0 - 4 * math.cos(sine / 25))), 0.1)
1226
					RH.C0 = clerp(RH.C0, cn(1, -.93 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-10 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(6 + 2 * math.cos(sine / 45))), .1)
1227
					LH.C0 = clerp(LH.C0, cn(-1, -.93 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(7 + 2 * math.cos(sine / 25))), .1)
1228
1229
			end
1230
1231
		elseif Torsovelocity > 1 and hit ~= nil then
1232
			Anim = "Walk"
1233
			if attack == false and Anim2 == false then
1234
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(7 * math.cos(sine / 5))), .1)
1235
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .1)
1236
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(-7), math.rad(4 * math.cos(sine / 4))), .1)
1237
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(7), math.rad(4 * math.cos(sine / 4))), .1)
1238
					RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(7), math.rad(50 * math.cos(sine / 4))), .1)
1239
					LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(-7), math.rad(50 * math.cos(sine / 4))), .1)
1240
1241
			end
1242
		end
1243
	end
1244
-------------------------------------------------------------------------ANI-2----------------------------------------------------------------------------------------------
1245
	if equipped == true or equipped == false then
1246
		if RootPart.Velocity.y > 1 and hit == nil then 
1247
			Anim = "Jump"
1248
			if attack == false and Anim2 == true then
1249
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1250
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1251
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
1252
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
1253
					RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
1254
					LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
1255
			end
1256
			
1257
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1258
			Anim = "Fall"
1259
			if attack == false and Anim2 == true then
1260
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1261
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1262
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
1263
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
1264
					RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1265
					LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1266
			end
1267
		elseif Torsovelocity < 1 and hit ~= nil then
1268
			Anim = "Idle"
1269
			if attack == false and Anim2 == true then
1270
				change = 0.8
1271
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
1272
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
1273
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
1274
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
1275
					RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
1276
					LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
1277
			end
1278
1279
		elseif Torsovelocity > 1 and hit ~= nil then
1280
			Anim = "Walk"
1281
			if attack == false and Anim2 == true then
1282
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
1283
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
1284
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
1285
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
1286
					RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
1287
					LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
1288
1289
			end
1290
		end
1291
	end
1292
1293
	
1294
	if #Effects > 0 then
1295
		for e = 1, #Effects do
1296
			if Effects[e] ~= nil then
1297
				local Thing = Effects[e]
1298
				if Thing ~= nil then
1299
					local Part = Thing[1]
1300
					local Mode = Thing[2]
1301
					local Delay = Thing[3]
1302
					local IncX = Thing[4]
1303
					local IncY = Thing[5]
1304
					local IncZ = Thing[6]
1305
					if Thing[1].Transparency <= 1 then
1306
						if Thing[2] == "Block1" then
1307
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1308
							local Mesh = Thing[1].Mesh
1309
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1310
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1311
						elseif Thing[2] == "Block2" then
1312
							Thing[1].CFrame = Thing[1].CFrame
1313
							local Mesh = Thing[7]
1314
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1315
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1316
						elseif Thing[2] == "Cylinder" then
1317
							local Mesh = Thing[1].Mesh
1318
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1319
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1320
						elseif Thing[2] == "Blood" then
1321
							local Mesh = Thing[7]
1322
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
1323
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1324
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1325
						elseif Thing[2] == "Elec" then
1326
							local Mesh = Thing[1].Mesh
1327
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1328
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1329
						elseif Thing[2] == "Disappear" then
1330
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1331
						elseif Thing[2] == "Shatter" then
1332
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1333
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1334
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1335
							Thing[6] = Thing[6] + Thing[5]
1336
						end
1337
					else
1338
						Part.Parent = nil
1339
						table.remove(Effects, e)
1340
					end
1341
				end
1342
			end
1343
		end
1344
	end
1345
end)
1346
1347
1348
1349
1350
Pressed = false
1351
--------------
1352
MaskOn = false
1353
MaskOff = true
1354
--------------
1355
Anim2 = true
1356
--------------
1357
eye1 = false
1358
eye2 = false
1359
eye3 = true
1360
--------------
1361
mouth1 = false
1362
mouth2 = true
1363
mouth3 = false
1364
mouth4 = false
1365
mouth5 = false
1366
mouth6 = false
1367
mouth7 = false
1368
--------------
1369
bkit0 = true
1370
bkit1 = false
1371
bkit2 = false
1372
--------------
1373
torso1 = false
1374
torso2 = true
1375
--------------
1376
Tail0 = true
1377
Tail1 = false
1378
Tail2 = false
1379
Tail3 = false
1380
--------------
1381
Hair0 = true
1382
Hair1 = false
1383
Hair2 = false
1384
Hair3 = false
1385
--------------
1386
Hat0 = true
1387
Hat1 = false
1388
Hat2 = false
1389
Hat3 = false
1390
local Playing = false
1391
1392
---:Mini:-:Menu:---
1393
char2 = game.Players.LocalPlayer.Character
1394
iPlayer = game.Players.LocalPlayer.Name
1395
local Gui = Instance.new('ScreenGui', game.Players[iPlayer].PlayerGui)
1396
Gui.Name = 'Gui test'
1397
local Pull = Instance.new('Frame', Gui)
1398
Pull.Name = 'Grab'
1399
Pull.Active = true
1400
Pull.BackgroundColor3 = Color3.new(97/255,97/255,97/255)
1401
Pull.BackgroundTransparency = 0
1402
Pull.BorderSizePixel = 4
1403
Pull.Position = UDim2.new(0.5,-318,0.5,-92)
1404
Pull.Size = UDim2.new(0,120,0,50)
1405
Pull.Draggable = true
1406
Pull.BorderColor3 = Color3.new(97/255,97/255,97/255)
1407
1408
local Close = Instance.new('TextButton', Pull)
1409
Close.Name = 'Close'
1410
Close.BackgroundTransparency = 1
1411
Close.Position = UDim2.new(1,-23,0,1)
1412
Close.Size = UDim2.new(0,22,0,22)
1413
Close.Font = 'SourceSans'
1414
Close.FontSize = 'Size24'
1415
Close.TextColor3 = Color3.new(255,255,255)
1416
Close.Text = 'X'
1417
Close.TextStrokeTransparency = 0.8
1418
1419
local Body = Instance.new('Frame', Pull)
1420
Body.Name = 'Body'
1421
Body.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
1422
Body.BackgroundTransparency = 0
1423
Body.BorderSizePixel = 4
1424
Body.Position = UDim2.new(0,0,0,52)
1425
Body.Size = UDim2.new(0,547,0,212)
1426
Body.BorderColor3 = Color3.new(97/255,97/255,97/255)
1427
1428
1429
local Line = Instance.new('Frame', Body)
1430
Line.Name = 'Line'
1431
Line.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
1432
Line.BackgroundTransparency = 0
1433
Line.BorderSizePixel = 2
1434
Line.Position = UDim2.new(0,152.5,0,0)
1435
Line.Size = UDim2.new(0,0.01,0,212)
1436
Line.BorderColor3 = Color3.new(97/255,97/255,97/255)
1437
1438
local Line2 = Instance.new('Frame', Body)
1439
Line2.Name = 'Line2'
1440
Line2.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
1441
Line2.BackgroundTransparency = 0
1442
Line2.BorderSizePixel = 2
1443
Line2.Position = UDim2.new(0,306.5,0,0)
1444
Line2.Size = UDim2.new(0,0.01,0,212)
1445
Line2.BorderColor3 = Color3.new(97/255,97/255,97/255)
1446
1447
1448
1449
local Title = Instance.new('TextLabel', Pull)
1450
Title.Name = 'Title'
1451
Title.BackgroundTransparency = 1
1452
Title.Position = UDim2.new(0,-50,0,0)
1453
Title.Size = UDim2.new(0,200,1,0)
1454
Title.Font = 'SourceSansLight'
1455
Title.FontSize = 'Size48'
1456
Title.Text = "Menu"
1457
Title.TextColor3 = Color3.new(0.5,0,1)
1458
Title.TextStrokeColor3 = Color3.new(74/255,74/255,74/255)
1459
Title.TextStrokeTransparency = 0
1460
1461
local PlayerName = Instance.new('TextBox', Body)
1462
PlayerName.Name = 'PlayerName'
1463
PlayerName.BorderSizePixel = 0
1464
PlayerName.Position = UDim2.new(0,8,0,10)
1465
PlayerName.Size = UDim2.new(0,135,0,30)
1466
PlayerName.Font = 'SourceSans'
1467
PlayerName.FontSize = 'Size18'
1468
PlayerName.Text = 'Name of the color'
1469
PlayerName.BackgroundColor3 = Color3.new(255,255,255)
1470
PlayerName.TextColor3 = Color3.new(0,0,0)
1471
PlayerName.TextWrapped = true
1472
1473
local ColTex2 = Instance.new('TextBox', Body)
1474
ColTex2.Name = 'ColTex2'
1475
ColTex2.BorderSizePixel = 0
1476
ColTex2.Position = UDim2.new(0,318.5,0,10)
1477
ColTex2.Size = UDim2.new(0,135,0,30)
1478
ColTex2.Font = 'SourceSans'
1479
ColTex2.FontSize = 'Size18'
1480
ColTex2.Text = 'Song id'
1481
ColTex2.BackgroundColor3 = Color3.new(255,255,255)
1482
ColTex2.TextColor3 = Color3.new(0,0,0)
1483
ColTex2.TextWrapped = true
1484
1485
local ColTex3 = Instance.new('TextBox', Body)
1486
ColTex3.Name = 'ColTex3'
1487
ColTex3.BorderSizePixel = 2
1488
ColTex3.Position = UDim2.new(0,10,0,130)-- 72,5
1489
ColTex3.Size = UDim2.new(0,57.5,0,30)
1490
ColTex3.Font = 'SourceSans'
1491
ColTex3.FontSize = 'Size10'
1492
ColTex3.Text = 'Shirt id'
1493
ColTex3.BackgroundColor3 = Color3.new(255,255,255)
1494
ColTex3.TextColor3 = Color3.new(0,0,0)
1495
ColTex3.TextWrapped = true
1496
1497
local ColTex4 = Instance.new('TextBox', Body)
1498
ColTex4.Name = 'ColTex4'
1499
ColTex4.BorderSizePixel = 2
1500
ColTex4.Position = UDim2.new(0,10,0,170)-- 72,5
1501
ColTex4.Size = UDim2.new(0,57.5,0,30)
1502
ColTex4.Font = 'SourceSans'
1503
ColTex4.FontSize = 'Size10'
1504
ColTex4.Text = 'Pants id'
1505
ColTex4.BackgroundColor3 = Color3.new(255,255,255)
1506
ColTex4.TextColor3 = Color3.new(0,0,0)
1507
ColTex4.TextWrapped = true
1508
1509
local Chattext = Instance.new('TextBox', Body)
1510
Chattext.Name = 'Chattext'
1511
Chattext.BorderSizePixel = 2
1512
Chattext.Position = UDim2.new(0,125,0,-45)-- 72,5
1513
Chattext.Size = UDim2.new(0,157.5,0,40)
1514
Chattext.Font = 'SourceSans'
1515
Chattext.FontSize = 'Size12'
1516
Chattext.Text = 'Beter chat ^-^ '
1517
Chattext.BackgroundColor3 = Color3.new(255,255,255)
1518
Chattext.TextColor3 = Color3.new(0,0,0)
1519
Chattext.TextWrapped = true
1520
Chattext.BorderColor3 = Color3.new(97/255,97/255,97/255)
1521
1522
local God = Instance.new('TextButton', Body)
1523
God.Name = 'God'
1524
God.BackgroundColor3 = Color3.new(21/255,142/255,255)
1525
God.BackgroundTransparency = 0
1526
God.BorderSizePixel = 2
1527
God.Position = UDim2.new(0,10,0,50)
1528
God.Size = UDim2.new(0,57.5,0,30) -- 135/2 = 57,5
1529
God.Font = 'SourceSansBold'
1530
God.FontSize = 'Size18'
1531
God.Text = 'Skin col'
1532
God.TextColor3 = Color3.new(255,255,255)
1533
God.TextWrapped = true
1534
God.BorderColor3 = Color3.new(97/255,97/255,97/255)
1535
God.TextStrokeTransparency = 1
1536
-- =====================================================================
1537
local Saypress = God:Clone()
1538
Saypress.Name = 'Saypress'
1539
Saypress.Parent = Body
1540
Saypress.Position = UDim2.new(0,285.5,0,-35)
1541
Saypress.Text = 'Say'
1542
Saypress.BackgroundColor3 = Color3.new(.5,1,.5)
1543
-- =====================================================================
1544
local TpTo = God:Clone()
1545
TpTo.Name = 'TpTo'
1546
TpTo.Parent = Body
1547
TpTo.Position = UDim2.new(0,468.5,0,10)
1548
TpTo.Text = 'Play'
1549
TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
1550
-- =====================================================================
1551
local KillPlr = God:Clone()
1552
KillPlr.Name = 'Shirtcol'
1553
KillPlr.Parent = Body
1554
KillPlr.Position = UDim2.new(0,10,0,90)
1555
KillPlr.Text = 'Shirt col'
1556
KillPlr.Size = UDim2.new(0,130,0,30)
1557
-- ===================================================================== 
1558
local Haircol = God:Clone()
1559
Haircol.Name = 'Haircol'
1560
Haircol.Parent = Body
1561
Haircol.Position = UDim2.new(0,82.5,0,50)
1562
Haircol.Text = 'Hair col'
1563
-- ===================================================================== 164
1564
1565
local TpMe = God:Clone()
1566
TpMe.Name = 'Hat'
1567
TpMe.Parent = Body
1568
TpMe.Position = UDim2.new(0,164,0,90)
1569
TpMe.Text = 'Hat 1'
1570
TpMe.Size = UDim2.new(0,57.5,0,30)
1571
TpMe.FontSize = 'Size18'
1572
-- =====================================================================
1573
local TpMe2 = God:Clone()
1574
TpMe2.Name = 'Hair'
1575
TpMe2.Parent = Body
1576
TpMe2.Position = UDim2.new(0,236.5,0,50)
1577
TpMe2.Text = 'Hair 1'
1578
TpMe2.Size = UDim2.new(0,57.5,0,30)
1579
TpMe2.FontSize = 'Size18'
1580
-- =====================================================================
1581
local G36K = God:Clone()
1582
G36K.Name = 'SpawnG36k'
1583
G36K.Parent = Body
1584
G36K.Position = UDim2.new(0,162,0,10)
1585
G36K.Text = 'Idle Pose'
1586
G36K.Size = UDim2.new(0,135,0,30)
1587
G36K.BackgroundColor3 = Color3.new(1,.5,.5)
1588
G36K.FontSize = 'Size28'
1589
-- =====================================================================
1590
local Tail = God:Clone()
1591
Tail.Name = 'Tail'
1592
Tail.Parent = Body
1593
Tail.Position = UDim2.new(0,164,0,50)
1594
Tail.Text = 'Tail 0'
1595
-- =====================================================================
1596
local Torso2 = God:Clone()
1597
Torso2.Name = 'Hair'
1598
Torso2.Parent = Body
1599
Torso2.Position = UDim2.new(0,236.5,0,90)
1600
Torso2.Text = 'Torso 2'
1601
Torso2.Size = UDim2.new(0,57.5,0,30)
1602
Torso2.FontSize = 'Size18'
1603
-- =====================================================================
1604
local Bkit = God:Clone()
1605
Bkit.Name = 'Bkit'
1606
Bkit.Parent = Body
1607
Bkit.Position = UDim2.new(0,164,0,130)
1608
Bkit.Text = 'Bkit 0'
1609
Bkit.Size = UDim2.new(0,57.5,0,30)
1610
Bkit.FontSize = 'Size18'
1611
-- ===================================================================== 
1612
local Mouth = God:Clone()
1613
Mouth.Name = 'Mouth'
1614
Mouth.Parent = Body
1615
Mouth.Position = UDim2.new(0,164,0,170)
1616
Mouth.Text = 'Mouth 2'
1617
Mouth.FontSize = 'Size18'
1618
-- ===================================================================== (0,318.5,0,10)
1619
local Eyes = God:Clone()
1620
Eyes.Name = 'Eyes'
1621
Eyes.Parent = Body
1622
Eyes.Position = UDim2.new(0,236,0,130)
1623
Eyes.Text = 'Eye 3'
1624
Eyes.FontSize = 'Size18'
1625
-- =====================================================================(0,391,0,10)
1626
local mask = God:Clone()
1627
mask.Name = 'mask'
1628
mask.Parent = Body
1629
mask.Position = UDim2.new(0,236,0,170)
1630
mask.Text = 'Shy'
1631
mask.FontSize = 'Size18'
1632
mask.BackgroundColor3 = Color3.new(1,.5,.5)
1633
-- =====================================================================
1634
local Shirtset = God:Clone()
1635
Shirtset.Name = 'Shirtset'
1636
Shirtset.Parent = Body
1637
Shirtset.Position = UDim2.new(0,82.5,0,130)
1638
Shirtset.Text = 'Set'
1639
-- =====================================================================
1640
local Pantsset = God:Clone()
1641
Pantsset.Name = 'Pantsset'
1642
Pantsset.Parent = Body
1643
Pantsset.Position = UDim2.new(0,82.5,0,170)
1644
Pantsset.Text = 'Set'
1645
1646
-- ===================================================================== 81,5
1647
local Bunny = God:Clone()
1648
Bunny.Name = 'Bunny'
1649
Bunny.Parent = Body
1650
Bunny.Position = UDim2.new(0,318.5,0,50)
1651
Bunny.Text = 'Bunny'
1652
-- ===================================================================== 81,5
1653
local Noob = God:Clone()
1654
Noob.Name = 'Noob'
1655
Noob.Parent = Body
1656
Noob.Position = UDim2.new(0,318.5,0,90)
1657
Noob.Text = 'Noob'
1658
-- ===================================================================== 81,5
1659
local Kitty = God:Clone()
1660
Kitty.Name = 'Kitty'
1661
Kitty.Parent = Body
1662
Kitty.Position = UDim2.new(0,318.5,0,130)
1663
Kitty.Text = 'Kitty'
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
-- *********************************************************************
1678
1679
Saypress.MouseButton1Down:connect(function()
1680
local ChatService = game:GetService("Chat")
1681
ChatService:Chat(char.Head, "" .. Chattext.Text)		
1682
end)
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
God.MouseButton1Down:connect(function()
1693
	BC.HeadColor = BrickColor.new(PlayerName.Text)
1694
	BC.LeftArmColor = BrickColor.new(PlayerName.Text)
1695
	BC.LeftLegColor = BrickColor.new(PlayerName.Text)
1696
	BC.RightArmColor = BrickColor.new(PlayerName.Text)
1697
	BC.RightLegColor = BrickColor.new(PlayerName.Text)
1698
pn3.BrickColor = BrickColor.new(PlayerName.Text)
1699
pn4.BrickColor = BrickColor.new(PlayerName.Text)
1700
skin.BrickColor = BrickColor.new(PlayerName.Text)
1701
end)
1702
-- =====================================================================
1703
KillPlr.MouseButton1Down:connect(function()
1704
pn.BrickColor = BrickColor.new(PlayerName.Text)
1705
p.BrickColor = BrickColor.new(PlayerName.Text)
1706
pn0.BrickColor = BrickColor.new(PlayerName.Text)
1707
BC.TorsoColor = BrickColor.new(PlayerName.Text)
1708
hat2.BrickColor = BrickColor.new(PlayerName.Text)
1709
hat3.BrickColor = BrickColor.new(PlayerName.Text)
1710
pn5.BrickColor = BrickColor.new(PlayerName.Text)
1711
pn7.BrickColor = BrickColor.new(PlayerName.Text)
1712
pn8.BrickColor = BrickColor.new(PlayerName.Text)
1713
pn9.BrickColor = BrickColor.new(PlayerName.Text)
1714
tail3.BrickColor = BrickColor.new(PlayerName.Text)
1715
end)
1716
-- =====================================================================
1717
TpTo.MouseButton1Down:connect(function()
1718
 if Playing == false and Pressed == false then	
1719
TpTo.BackgroundColor3 = Color3.new(1,.5,.5)
1720
TpTo.Text = 'Stop'
1721
Pressed = true
1722
radio.Transparency = 0		
1723
GlowParticle.Transparency = NumberSequence.new(.3,.8)		
1724
GlowParticle2.Transparency = NumberSequence.new(.3,.8)			
1725
GlowParticle3.Transparency = NumberSequence.new(.3,.8)	
1726
wait()
1727
	sound:Play()
1728
	Playing = true
1729
end
1730
 if Playing == true and Pressed == false then
1731
TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
1732
TpTo.Text = 'Play'
1733
Pressed = true
1734
radio.Transparency = 1		
1735
GlowParticle.Transparency = NumberSequence.new(1)		
1736
GlowParticle2.Transparency = NumberSequence.new(1)			
1737
GlowParticle3.Transparency = NumberSequence.new(1)	
1738
wait()
1739
	sound:Stop()
1740
	Playing = false
1741
end
1742
wait()
1743
Pressed = false
1744
end)
1745
-- =====================================================================
1746
TpMe.MouseButton1Down:connect(function()
1747
if Hat1 == true and Pressed == false then
1748
TpMe.Text = 'Hat 2'
1749
pn0.Transparency = 1
1750
hat2.Transparency = 0
1751
Pressed = true
1752
wait()
1753
Hat1 = false
1754
Hat2 = true
1755
end
1756
if Hat2 == true and Pressed == false then
1757
TpMe.Text = 'Hat 3'
1758
hat2.Transparency = 1
1759
hat3.Transparency = 0
1760
Pressed = true
1761
wait()
1762
Hat2 = false
1763
Hat3 = true
1764
end
1765
if Hat3 == true and Pressed == false then
1766
TpMe.Text = 'Hat 0'
1767
hat3.Transparency = 1
1768
Pressed = true
1769
wait()
1770
Hat3 = false
1771
Hat0 = true
1772
end
1773
if Hat0 == true and Pressed == false then
1774
TpMe.Text = 'Hat 1'
1775
pn0.Transparency = 0
1776
Pressed = true
1777
wait()
1778
Hat3 = false
1779
Hat1 = true
1780
end
1781
wait()
1782
Pressed = false
1783
end)
1784
-- =====================================================================
1785
G36K.MouseButton1Down:connect(function()
1786
 if Anim2 == false and Pressed == false then
1787
G36K.BackgroundColor3 = Color3.new(1,.5,.5)
1788
Pressed = true
1789
wait()
1790
Anim2 = true
1791
end
1792
if Anim2 == true and Pressed == false then
1793
G36K.BackgroundColor3 = Color3.new(.5,1,.5)
1794
Pressed = true
1795
wait()
1796
Anim2 = false
1797
end
1798
wait()
1799
Pressed = false
1800
end)
1801
-- =====================================================================
1802
TpMe2.MouseButton1Down:connect(function()
1803
if Hair1 == true and Pressed == false then
1804
TpMe2.Text = 'Hair 2'
1805
Hood.Transparency = 1
1806
pn6.Transparency = 1
1807
hair2.Transparency = 0
1808
Pressed = true
1809
wait()
1810
Hair1 = false
1811
Hair2 = true
1812
end
1813
if Hair2 == true and Pressed == false then
1814
TpMe2.Text = 'Hair 3'
1815
Hood.Transparency = 0
1816
pn6.Transparency = 1
1817
hair2.Transparency = 1
1818
Pressed = true
1819
wait()
1820
Hair2 = false
1821
Hair3 = true
1822
end
1823
if Hair3 == true and Pressed == false then
1824
TpMe2.Text = 'Hair 0'
1825
Hood.Transparency = 1
1826
pn6.Transparency = 1
1827
hair2.Transparency = 1
1828
Pressed = true
1829
wait()
1830
Hair3 = false
1831
Hair0 = true
1832
end
1833
if Hair0 == true and Pressed == false then
1834
TpMe2.Text = 'Hair 1'
1835
Hood.Transparency = 0
1836
pn6.Transparency = 0
1837
hair2.Transparency = 0
1838
Pressed = true
1839
wait()
1840
Hair0 = false
1841
Hair1 = true
1842
end
1843
wait()
1844
Pressed = false
1845
end)
1846
-- =====================================================================
1847
Haircol.MouseButton1Down:connect(function()
1848
hair2.BrickColor = BrickColor.new(PlayerName.Text)
1849
Hood.BrickColor = BrickColor.new(PlayerName.Text)
1850
pn6.BrickColor = BrickColor.new(PlayerName.Text)
1851
end)
1852
-- =====================================================================
1853
Tail.MouseButton1Down:connect(function()
1854
if Tail1 == true and Pressed == false then
1855
Tail.Text = 'Tail 2'
1856
pn5.Transparency = 1
1857
pn7.Transparency = 1
1858
pn8.Transparency = 1
1859
pn9.Transparency = 1
1860
tail2.Transparency = 0
1861
Pressed = true
1862
wait()
1863
Tail1 = false
1864
Tail2 = true
1865
end
1866
if Tail2 == true and Pressed == false then
1867
Tail.Text = 'Tail 3'
1868
tail2.Transparency = 1
1869
tail3.Transparency = 0
1870
Pressed = true
1871
wait()
1872
Tail2 = false
1873
Tail3 = true
1874
end
1875
if Tail3 == true and Pressed == false then
1876
Tail.Text = 'Tail 0'
1877
tail3.Transparency = 1
1878
Pressed = true
1879
wait()
1880
Tail3 = false
1881
Tail0 = true
1882
end
1883
if Tail0 == true and Pressed == false then
1884
Tail.Text = 'Tail 1'
1885
pn5.Transparency = 0
1886
pn7.Transparency = 0
1887
pn8.Transparency = 0
1888
pn9.Transparency = 0
1889
Pressed = true
1890
wait()
1891
Tail0 = false
1892
Tail1 = true
1893
end
1894
wait()
1895
Pressed = false
1896
end)
1897
-- =====================================================================
1898
Torso2.MouseButton1Down:connect(function()
1899
if torso1 == true and Pressed == false then
1900
Pressed = true
1901
M69.MeshId = "rbxassetid://456901040"
1902
M69.Scale = Vector3.new( 1, 1, 1)
1903
Torso2.Text = 'Torso 2'
1904
wait()
1905
torso1 = false
1906
torso2 = true
1907
end
1908
if torso2 == true and Pressed == false then
1909
Pressed = true
1910
M69.MeshId = "rbxassetid://48112070"
1911
M69.Scale = Vector3.new( 1.093, 1, 1)
1912
Torso2.Text = 'Torso 1'
1913
wait()
1914
torso1 = true
1915
torso2 = false
1916
end
1917
wait()
1918
Pressed = false
1919
end)
1920
-- =====================================================================
1921
Bkit.MouseButton1Down:connect(function()
1922
if bkit1 == true and Pressed == false then
1923
Pressed = true
1924
p.Transparency = 0
1925
pn.Transparency = 0
1926
pn3.Transparency = 1
1927
pn4.Transparency = 1
1928
skin.Transparency = 1
1929
Bkit.Text = 'Bkit 2'
1930
wait()
1931
bkit1 = false
1932
bkit2 = true
1933
end
1934
if bkit2 == true and Pressed == false then
1935
Pressed = true
1936
p.Transparency = 1
1937
pn.Transparency = 1
1938
pn3.Transparency = 1
1939
pn4.Transparency = 1
1940
skin.Transparency = 1
1941
Bkit.Text = 'Bkit 0'
1942
wait()
1943
bkit2 = false
1944
bkit0 = true
1945
end
1946
if bkit0 == true and Pressed == false then
1947
Pressed = true
1948
p.Transparency = 0
1949
pn.Transparency = 0
1950
pn3.Transparency = 0
1951
pn4.Transparency = 0
1952
skin.Transparency = 0
1953
Bkit.Text = 'Bkit 1'
1954
wait()
1955
bkit0 = false
1956
bkit1 = true
1957
end
1958
wait()
1959
Pressed = false
1960
end)
1961
-- =====================================================================
1962
Mouth.MouseButton1Down:connect(function()
1963
----2-----
1964
if mouth1 == true and Pressed == false then
1965
Mouth.Text = 'Mouth 2'
1966
newface.Texture = "rbxassetid://186681690"
1967
Orbd.Transparency = 1
1968
Pressed = true
1969
wait()
1970
mouth1 = false
1971
mouth2 = true
1972
end
1973
----3-----
1974
if mouth2 == true and Pressed == false then
1975
Mouth.Text = 'Mouth 3'
1976
newface.Texture = "rbxassetid://322781877"
1977
Orbd.Transparency = 1
1978
Pressed = true
1979
wait()
1980
mouth2 = false
1981
mouth3 = true
1982
end
1983
----4-----
1984
if mouth3 == true and Pressed == false then
1985
Mouth.Text = 'Mouth 4'
1986
newface.Texture = "rbxassetid://186682603"
1987
Orbd.Transparency = 1
1988
Pressed = true
1989
wait()
1990
mouth3 = false
1991
mouth4 = true
1992
end
1993
----5-----
1994
if mouth4 == true and Pressed == false then
1995
Mouth.Text = 'Mouth 5'
1996
newface.Texture = "rbxassetid://133379869"
1997
Orbd.Transparency = 1
1998
Pressed = true
1999
wait()
2000
mouth4 = false
2001
mouth5 = true
2002
end
2003
----6-----
2004
if mouth5 == true and Pressed == false then
2005
Mouth.Text = 'Mouth 6'
2006
newface.Texture = "rbxassetid://186683091"
2007
Orbd.Transparency = 1
2008
Pressed = true
2009
wait()
2010
mouth5 = false
2011
mouth6 = true
2012
end
2013
----7-----
2014
if mouth6 == true and Pressed == false then
2015
Mouth.Text = 'Mouth 7'
2016
newface.Texture = "rbxassetid://186682277"
2017
Orbd.Transparency = 1
2018
Pressed = true
2019
wait()
2020
mouth6 = false
2021
mouth7 = true
2022
end
2023
----1-----
2024
if mouth7 == true and Pressed == false then
2025
Mouth.Text = 'Mouth 1'
2026
newface.Texture = "rbxassetid://"
2027
Orbd.Transparency = 0
2028
Pressed = true
2029
wait()
2030
mouth6 = false
2031
mouth1 = true
2032
end
2033
----------
2034
wait()
2035
Pressed = false
2036
end)
2037
-- =====================================================================
2038
Eyes.MouseButton1Down:connect(function()
2039
if eye3 == true and Pressed == false then
2040
Pressed = true
2041
char.Head.face.Texture = "rbxassetid://176204308"
2042
Eyes.Text = 'Eye 1'
2043
wait()
2044
eye3 = false
2045
eye1 = true
2046
end
2047
if eye1 == true and Pressed == false then
2048
Pressed = true
2049
char.Head.face.Texture = "rbxassetid://176210835"
2050
Eyes.Text = 'Eye 2'
2051
wait()
2052
eye1 = false
2053
eye2 = true
2054
end
2055
if eye2 == true and Pressed == false then
2056
Pressed = true
2057
char.Head.face.Texture = "rbxassetid://176206791"
2058
Eyes.Text = 'Eye 3'
2059
wait()
2060
eye2 = false
2061
eye3 = true
2062
end
2063
wait()
2064
Pressed = false
2065
end)
2066
-- =====================================================================
2067
mask.MouseButton1Down:connect(function()
2068
if MaskOn == true and Pressed == false then
2069
Mask.Transparency = 1
2070
Pressed = true
2071
mask.BackgroundColor3 = Color3.new(1,.5,.5)
2072
wait()
2073
MaskOn = false
2074
MaskOff = true
2075
end
2076
if MaskOff == true and Pressed == false then
2077
Mask.Transparency = 0
2078
Pressed = true
2079
mask.BackgroundColor3 = Color3.new(.5,1,.5)
2080
wait()
2081
MaskOn = true
2082
MaskOff = false
2083
end
2084
wait()
2085
Pressed = false
2086
end)
2087
-- =====================================================================
2088
Shirtset.MouseButton1Down:connect(function()
2089
char049.Shirt.ShirtTemplate = "rbxassetid://" .. ColTex3.Text
2090
end)
2091
-- =====================================================================
2092
Pantsset.MouseButton1Down:connect(function()
2093
char049.Pants.PantsTemplate = "rbxassetid://" .. ColTex4.Text
2094
end)
2095
-- =====================================================================
2096
Bunny.MouseButton1Down:connect(function()
2097
--------------
2098
MaskOn = true
2099
MaskOff = false
2100
--------------
2101
Anim2 = false
2102
--------------
2103
eye1 = true
2104
eye2 = false
2105
eye3 = false
2106
--------------
2107
mouth1 = false
2108
mouth2 = false
2109
mouth3 = false
2110
mouth4 = true
2111
mouth5 = false
2112
mouth6 = false
2113
mouth7 = false
2114
--------------
2115
bkit0 = false
2116
bkit1 = true
2117
bkit2 = false
2118
--------------
2119
torso1 = true
2120
torso2 = false
2121
--------------
2122
Tail0 = false
2123
Tail1 = false
2124
Tail2 = true
2125
Tail3 = false
2126
--------------
2127
Hair0 = false
2128
Hair1 = false
2129
Hair2 = true
2130
Hair3 = false
2131
--------------
2132
Hat0 = false
2133
Hat1 = false
2134
Hat2 = true
2135
Hat3 = false
2136
--------------
2137
char.Head.face.Texture = "rbxassetid://176204308"
2138
Eyes.Text = 'Eye 1'
2139
--------------
2140
Mouth.Text = 'Mouth 4'
2141
newface.Texture = "rbxassetid://186682603"
2142
Orbd.Transparency = 1
2143
--------------
2144
p.Transparency = 0
2145
pn.Transparency = 0
2146
pn3.Transparency = 0
2147
pn4.Transparency = 0
2148
skin.Transparency = 0
2149
Bkit.Text = 'Bkit 1'
2150
--------------
2151
M69.MeshId = "rbxassetid://48112070"
2152
M69.Scale = Vector3.new( 1.093, 1, 1)
2153
Torso2.Text = 'Torso 1'
2154
--------------
2155
Tail.Text = 'Tail 2'
2156
pn5.Transparency = 1
2157
pn7.Transparency = 1
2158
pn8.Transparency = 1
2159
pn9.Transparency = 1
2160
tail2.Transparency = 0
2161
tail3.Transparency = 1
2162
--------------
2163
hair2.BrickColor = BrickColor.new("Cool yellow")
2164
Hood.BrickColor = BrickColor.new("Cool yellow")
2165
pn6.BrickColor = BrickColor.new("Cool yellow")
2166
--------------
2167
TpMe2.Text = 'Hair 2'
2168
Hood.Transparency = 1
2169
pn6.Transparency = 1
2170
hair2.Transparency = 0
2171
--------------
2172
TpMe.Text = 'Hat 2'
2173
pn0.Transparency = 1
2174
hat2.Transparency = 0
2175
hat3.Transparency = 1
2176
--------------
2177
pn.BrickColor = BrickColor.new("Really black")
2178
p.BrickColor = BrickColor.new("Really black")
2179
pn0.BrickColor = BrickColor.new("Really black")
2180
BC.TorsoColor = BrickColor.new("Really black")
2181
hat2.BrickColor = BrickColor.new("Really black")
2182
hat3.BrickColor = BrickColor.new("Really black")
2183
pn5.BrickColor = BrickColor.new("Really black")
2184
pn7.BrickColor = BrickColor.new("Really black")
2185
pn8.BrickColor = BrickColor.new("Really black")
2186
pn9.BrickColor = BrickColor.new("Really black")
2187
tail3.BrickColor = BrickColor.new("Really black")
2188
--------------
2189
BC.HeadColor = BrickColor.new("Pastel brown")
2190
BC.LeftArmColor = BrickColor.new("Pastel brown")
2191
BC.LeftLegColor = BrickColor.new("Pastel brown")
2192
BC.RightArmColor = BrickColor.new("Pastel brown")
2193
BC.RightLegColor = BrickColor.new("Pastel brown")
2194
pn3.BrickColor = BrickColor.new("Pastel brown")
2195
pn4.BrickColor = BrickColor.new("Pastel brown")
2196
skin.BrickColor = BrickColor.new("Pastel brown")
2197
--------------
2198
char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
2199
char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=145038586"
2200
--------------
2201
Mask.Transparency = 0
2202
mask.BackgroundColor3 = Color3.new(.5,1,.5)
2203
--------------
2204
G36K.BackgroundColor3 = Color3.new(.5,1,.5)
2205
end)
2206
-- =====================================================================
2207
2208
Noob.MouseButton1Down:connect(function()
2209
--------------
2210
MaskOn = true
2211
MaskOff = false
2212
--------------
2213
Anim2 = true
2214
--------------
2215
eye1 = false
2216
eye2 = false
2217
eye3 = true
2218
--------------
2219
mouth1 = false
2220
mouth2 = true
2221
mouth3 = false
2222
mouth4 = false
2223
mouth5 = false
2224
mouth6 = false
2225
mouth7 = false
2226
--------------
2227
bkit0 = true
2228
bkit1 = false
2229
bkit2 = false
2230
--------------
2231
torso1 = false
2232
torso2 = true
2233
--------------
2234
Tail0 = true
2235
Tail1 = false
2236
Tail2 = false
2237
Tail3 = false
2238
--------------
2239
Hair0 = true
2240
Hair1 = false
2241
Hair2 = false
2242
Hair3 = false
2243
--------------
2244
Hat0 = true
2245
Hat1 = false
2246
Hat2 = false
2247
Hat3 = false
2248
--------------
2249
char.Head.face.Texture = "rbxassetid://176206791"
2250
Eyes.Text = 'Eye 3'
2251
--------------
2252
Mouth.Text = 'Mouth 2'
2253
newface.Texture = "rbxassetid://186681690"
2254
Orbd.Transparency = 1
2255
--------------
2256
p.Transparency = 1
2257
pn.Transparency = 1
2258
pn3.Transparency = 1
2259
pn4.Transparency = 1
2260
skin.Transparency = 1
2261
Bkit.Text = 'Bkit 0'
2262
--------------
2263
M69.MeshId = "rbxassetid://456901040"
2264
M69.Scale = Vector3.new( 1, 1, 1)
2265
Torso2.Text = 'Torso 2'
2266
--------------
2267
Tail.Text = 'Tail 0'
2268
pn5.Transparency = 1
2269
pn7.Transparency = 1
2270
pn8.Transparency = 1
2271
pn9.Transparency = 1
2272
tail2.Transparency = 1
2273
tail3.Transparency = 1
2274
--------------
2275
hair2.BrickColor = BrickColor.new("Black")
2276
Hood.BrickColor = BrickColor.new("Black")
2277
pn6.BrickColor = BrickColor.new("Black")
2278
--------------
2279
TpMe2.Text = 'Hair 0'
2280
Hood.Transparency = 1
2281
pn6.Transparency = 1
2282
hair2.Transparency = 1
2283
--------------
2284
TpMe.Text = 'Hat 0'
2285
pn0.Transparency = 1
2286
hat2.Transparency = 1
2287
hat3.Transparency = 1
2288
--------------
2289
pn.BrickColor = BrickColor.new("Deep blue")
2290
p.BrickColor = BrickColor.new("Deep blue")
2291
pn0.BrickColor = BrickColor.new("Deep blue")
2292
BC.TorsoColor = BrickColor.new("Deep blue")
2293
hat2.BrickColor = BrickColor.new("Deep blue")
2294
hat3.BrickColor = BrickColor.new("Deep blue")
2295
pn5.BrickColor = BrickColor.new("Deep blue")
2296
pn7.BrickColor = BrickColor.new("Deep blue")
2297
pn8.BrickColor = BrickColor.new("Deep blue")
2298
pn9.BrickColor = BrickColor.new("Deep blue")
2299
tail3.BrickColor = BrickColor.new("Deep blue")
2300
--------------
2301
BC.HeadColor = BrickColor.new("Bright yellow")
2302
BC.LeftArmColor = BrickColor.new("Bright yellow")
2303
BC.LeftLegColor = BrickColor.new("Br. yellowish green")
2304
BC.RightArmColor = BrickColor.new("Bright yellow")
2305
BC.RightLegColor = BrickColor.new("Br. yellowish green")
2306
pn3.BrickColor = BrickColor.new("Bright yellow")
2307
pn4.BrickColor = BrickColor.new("Bright yellow")
2308
skin.BrickColor = BrickColor.new("Bright yellow")
2309
--------------
2310
char049.Shirt.ShirtTemplate = "rbxassetid://"
2311
char049.Pants.PantsTemplate = "rbxassetid://"
2312
--------------
2313
Mask.Transparency = 1
2314
mask.BackgroundColor3 = Color3.new(1,.5,.5)
2315
--------------
2316
G36K.BackgroundColor3 = Color3.new(1,.5,.5)
2317
end)
2318
2319
-- =====================================================================
2320
Kitty.MouseButton1Down:connect(function()
2321
2322
--------------
2323
MaskOn = true
2324
MaskOff = false
2325
--------------
2326
Anim2 = false
2327
--------------
2328
eye1 = false
2329
eye2 = true
2330
eye3 = false
2331
--------------
2332
mouth1 = false
2333
mouth2 = false
2334
mouth3 = false
2335
mouth4 = true
2336
mouth5 = false
2337
mouth6 = false
2338
mouth7 = false
2339
--------------
2340
bkit0 = false
2341
bkit1 = true
2342
bkit2 = false
2343
--------------
2344
torso1 = true
2345
torso2 = false
2346
--------------
2347
Tail0 = false
2348
Tail1 = false
2349
Tail2 = false
2350
Tail3 = true
2351
--------------
2352
Hair0 = false
2353
Hair1 = true
2354
Hair2 = false
2355
Hair3 = false
2356
--------------
2357
Hat0 = false
2358
Hat1 = false
2359
Hat2 = false
2360
Hat3 = true
2361
--------------
2362
char.Head.face.Texture = "rbxassetid://176210835"
2363
Eyes.Text = 'Eye 2'
2364
--------------
2365
Mouth.Text = 'Mouth 4'
2366
newface.Texture = "rbxassetid://186682603"
2367
Orbd.Transparency = 1
2368
--------------
2369
p.Transparency = 0
2370
pn.Transparency = 0
2371
pn3.Transparency = 0
2372
pn4.Transparency = 0
2373
skin.Transparency = 0
2374
Bkit.Text = 'Bkit 1'
2375
--------------
2376
M69.MeshId = "rbxassetid://48112070"
2377
M69.Scale = Vector3.new( 1.093, 1, 1)
2378
Torso2.Text = 'Torso 1'
2379
--------------
2380
Tail.Text = 'Tail 3'
2381
pn5.Transparency = 1
2382
pn7.Transparency = 1
2383
pn8.Transparency = 1
2384
pn9.Transparency = 1
2385
tail2.Transparency = 1
2386
tail3.Transparency = 0
2387
--------------
2388
hair2.BrickColor = BrickColor.new("White")
2389
Hood.BrickColor = BrickColor.new("White")
2390
pn6.BrickColor = BrickColor.new("White")
2391
--------------
2392
TpMe2.Text = 'Hair 1'
2393
Hood.Transparency = 0
2394
pn6.Transparency = 0
2395
hair2.Transparency = 0
2396
--------------
2397
TpMe.Text = 'Hat 3'
2398
pn0.Transparency = 1
2399
hat2.Transparency = 1
2400
hat3.Transparency = 0
2401
--------------
2402
pn.BrickColor = BrickColor.new("Really black")
2403
p.BrickColor = BrickColor.new("Really black")
2404
pn0.BrickColor = BrickColor.new("Really black")
2405
BC.TorsoColor = BrickColor.new("Really black")
2406
hat2.BrickColor = BrickColor.new("Really black")
2407
hat3.BrickColor = BrickColor.new("Really black")
2408
pn5.BrickColor = BrickColor.new("Really black")
2409
pn7.BrickColor = BrickColor.new("Really black")
2410
pn8.BrickColor = BrickColor.new("Really black")
2411
pn9.BrickColor = BrickColor.new("Really black")
2412
tail3.BrickColor = BrickColor.new("Really black")
2413
--------------
2414
BC.HeadColor = BrickColor.new("Fossil")
2415
BC.LeftArmColor = BrickColor.new("Fossil")
2416
BC.LeftLegColor = BrickColor.new("Fossil")
2417
BC.RightArmColor = BrickColor.new("Fossil")
2418
BC.RightLegColor = BrickColor.new("Fossil")
2419
pn3.BrickColor = BrickColor.new("Fossil")
2420
pn4.BrickColor = BrickColor.new("Fossil")
2421
skin.BrickColor = BrickColor.new("Fossil")
2422
--------------
2423
char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
2424
char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=78589488"
2425
--------------
2426
Mask.Transparency = 0
2427
mask.BackgroundColor3 = Color3.new(.5,1,.5)
2428
--------------
2429
G36K.BackgroundColor3 = Color3.new(.5,1,.5)
2430
end)
2431
2432
-- =====================================================================
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
Close.MouseButton1Down:connect(function()
2443
if Body.Visible == true then
2444
Body.Visible = false
2445
Close.Text = '+'
2446
Title.FontSize = 'Size24'
2447
Pull.Size = UDim2(0,125,0,12.5)
2448
elseif Body.Visible == false then
2449
Body.Visible = true
2450
Close.Text = 'X'
2451
Title.FontSize = 'Size48'
2452
Graf_f.Size = UDim2(0,500,0,50)
2453
end
2454
end)
2455
2456
2457
2458
2459
2460
---------------------------------------------------------------------------------
2461
2462
2463
2464
2465
2466
2467
2468
2469
local mesh = Instance.new("SpecialMesh",radio)
2470
mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
2471
mesh.TextureId = "rbxassetid://151760072"
2472
mesh.Scale = Vector3.new(.7, .7, .7)
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
ColTex2.Changed:connect(function()
2490
	sound.SoundId = "rbxassetid://" .. ColTex2.Text
2491
end)
2492
2493
2494
2495
while true do
2496
	if Playing then
2497
	
2498
				
2499
				
2500
				
2501
		
2502
		
2503
		mesh.Scale = Vector3.new(.71, .71, .71)
2504
		wait(.000001)			
2505
		mesh.Scale = Vector3.new(.709, .709, .709)
2506
		wait(.000001)
2507
		mesh.Scale = Vector3.new(.708, .708, .708)
2508
		wait(.000001)	
2509
		mesh.Scale = Vector3.new(.707, .707, .707)
2510
		wait(.000001)
2511
		mesh.Scale = Vector3.new(.706, .706, .706)
2512
		wait(.000001)	
2513
		mesh.Scale = Vector3.new(.705, .705, .705)
2514
		wait(.000001)	
2515
		mesh.Scale = Vector3.new(.704, .704, .704)
2516
		wait(.000001)	
2517
		mesh.Scale = Vector3.new(.703, .703, .703)
2518
		wait(.000001)	
2519
		mesh.Scale = Vector3.new(.702, .702, .702)
2520
		wait(.000001)
2521
		mesh.Scale = Vector3.new(.701, .701, .701)
2522
		wait(.000001)
2523
		
2524
		
2525
		
2526
		
2527
		mesh.Scale = Vector3.new(.7, .7, .7)
2528
	end
2529
	wait(.2)
2530
2531
2532
2533
2534
2535
2536
end