1x11337

Furry Visualizer

Jul 7th, 2018
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  1.  
  2.  
  3.  
  4.  
  5.  
  6.  
  7. local Player = game.Players.LocalPlayer
  8. local c = Player.Character
  9. if not c or not c.Parent then
  10. c = Player.CharacterAdded:wait()
  11. end
  12.  
  13. local radio = Instance.new("Part",c)
  14. radio.Name = "Radio"
  15. radio.CanCollide = false
  16. radio.Anchored = true
  17. radio.FormFactor = "Custom"
  18. radio.Size = Vector3.new(2.5, 1, 0.4)
  19. radio.CFrame = c.Torso.CFrame * CFrame.new(-3.5,2,.2)
  20. radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
  21. radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.1)
  22. radio.Transparency = 1
  23.  
  24. local sound = Instance.new("Sound",radio)
  25. sound.Name = "Music"
  26. sound.Looped = true
  27. sound.Volume = 1
  28.  
  29. local weld = Instance.new("Weld",radio)
  30. weld.Part0 = c.Torso
  31. weld.Part1 = radio
  32. weld.C0 = c.Torso.CFrame:inverse()
  33. weld.C1 = radio.CFrame:inverse()
  34. radio.Anchored = false
  35.  
  36. player = game:service("Players").LocalPlayer
  37. char2 = player.Character
  38. Glow1 = Color3.new(0,0,0)
  39. Glow2 = Color3.new(1,0,0)
  40. Glow3 = Color3.new(0,1,0)
  41. Glow4 = Color3.new(0,0,1)
  42. GlowParticle = Instance.new("ParticleEmitter",radio)
  43. GlowParticle.LightEmission = 1
  44. GlowParticle.Color = ColorSequence.new(Glow2,Glow1)
  45. GlowParticle.Size = NumberSequence.new(0.4)
  46. GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183"
  47. GlowParticle.Transparency = NumberSequence.new(1)
  48. GlowParticle.LockedToPart = false
  49. GlowParticle.Lifetime = NumberRange.new(.5,1)
  50. GlowParticle.Rate= 200
  51. GlowParticle.Speed =NumberRange.new(1.5)
  52. GlowParticle.Acceleration = Vector3.new(0, 1, 0)
  53. GlowParticle.VelocitySpread = 100
  54.  
  55. GlowParticle2 = Instance.new("ParticleEmitter",radio)
  56. GlowParticle2.LightEmission = 1
  57. GlowParticle2.Color = ColorSequence.new(Glow3,Glow1)
  58. GlowParticle2.Size = NumberSequence.new(0.4)
  59. GlowParticle2.Texture = "http://www.roblox.com/asset/?id=118641183"
  60. GlowParticle2.Transparency = NumberSequence.new(1)
  61. GlowParticle2.LockedToPart = false
  62. GlowParticle2.Lifetime = NumberRange.new(.5,1)
  63. GlowParticle2.Rate= 200
  64. GlowParticle2.Speed =NumberRange.new(1.5)
  65. GlowParticle2.Acceleration = Vector3.new(0, 1, 0)
  66. GlowParticle2.VelocitySpread = 100
  67.  
  68. GlowParticle3 = Instance.new("ParticleEmitter",radio)
  69. GlowParticle3.LightEmission = 1
  70. GlowParticle3.Color = ColorSequence.new(Glow4,Glow1)
  71. GlowParticle3.Size = NumberSequence.new(0.4)
  72. GlowParticle3.Texture = "http://www.roblox.com/asset/?id=118641183"
  73. GlowParticle3.Transparency = NumberSequence.new(1)
  74. GlowParticle3.LockedToPart = false
  75. GlowParticle3.Lifetime = NumberRange.new(.5,1)
  76. GlowParticle3.Rate= 200
  77. GlowParticle3.Speed =NumberRange.new(1.5)
  78. GlowParticle3.Acceleration = Vector3.new(0, 1, 0)
  79. GlowParticle3.VelocitySpread = 100
  80.  
  81. wait (0)
  82. fat = Instance.new("BindableEvent", script)
  83. fat.Name = "Heartbeat"
  84.  
  85.  
  86. local charge = false
  87.  
  88. P = game.Players.LocalPlayer
  89. char = P.Character
  90. torso = char.Torso
  91. neck = char.Torso.Neck
  92. hum = char.Humanoid
  93. hum.MaxHealth = 987654321987654321987654321987654321987654321
  94. wait()
  95. hum.Health =hum.MaxHealth
  96. char.Head.face.Texture = "rbxassetid://176206791"
  97.  
  98.  
  99. p2 = game.Players.LocalPlayer
  100. char049 = p2.Character
  101. for i,v in pairs(char049:children()) do
  102. if v:IsA("Accessory") then
  103. v:Destroy()
  104. end
  105. end
  106.  
  107. local M69 = Instance.new("SpecialMesh")
  108. M69.Parent = torso
  109. M69.MeshId = "rbxassetid://456901040"
  110. M69.Scale = Vector3.new( 1, 1, 1)
  111.  
  112.  
  113.  
  114. char049.Shirt:Remove()
  115. for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  116. wait()shirt = Instance.new("Shirt", char049)
  117. shirt.Name = "Shirt"
  118. pants = Instance.new("Pants", char049)
  119. pants.Name = "Pants"
  120.  
  121. char049.Shirt.ShirtTemplate = "rbxassetid://"
  122. char049.Pants.PantsTemplate = "rbxassetid://"
  123.  
  124.  
  125.  
  126. local BC = char["Body Colors"]
  127. BC.HeadColor = BrickColor.new("Fossil")
  128. BC.LeftArmColor = BrickColor.new("Fossil")
  129. BC.LeftLegColor = BrickColor.new("Fossil")
  130. BC.RightArmColor = BrickColor.new("Fossil")
  131. BC.RightLegColor = BrickColor.new("Fossil")
  132. BC.TorsoColor = BrickColor.new("Plum")
  133.  
  134.  
  135. Player=game:GetService("Players").LocalPlayer
  136. Character=Player.Character
  137.  
  138. -------------------------------------------------------
  139. local Orbd = Instance.new("Part", Character)
  140. Orbd.Name = "Orbd"
  141. Orbd.Shape = Enum.PartType.Ball
  142. Orbd.CanCollide = false
  143. Orbd.BrickColor = BrickColor.new("Really black")
  144. Orbd.Transparency = 1
  145. Orbd.Material = "Neon"
  146. Orbd.Size = Vector3.new(0.2, 0.2, 0.2)
  147. Orbd.TopSurface = Enum.SurfaceType.Smooth
  148. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  149.  
  150. local Weld = Instance.new("Weld", Orbd)
  151. Weld.Part0 = Character.Head
  152. Weld.Part1 = Orbd
  153. Weld.C1 = CFrame.new(-0.01, 0.2, 0.51)
  154.  
  155. ---------------------------------------------------------
  156. local Mask = Instance.new("Part", Character)
  157. Mask.Name = "Mask"
  158. Mask.CanCollide = false
  159. Mask.BrickColor = BrickColor.new("Sunrise")
  160. Mask.Transparency = 1
  161. Mask.Material = "Neon"
  162. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  163. Mask.TopSurface = Enum.SurfaceType.Smooth
  164. Mask.BottomSurface = Enum.SurfaceType.Smooth
  165.  
  166. local Weld = Instance.new("Weld", Mask)
  167. Weld.Part0 = Character.Head
  168. Weld.Part1 = Mask
  169. Weld.C1 = CFrame.new(0, 0.03, 0.5)
  170.  
  171. local M1 = Instance.new("SpecialMesh")
  172. M1.Parent = Mask
  173. M1.MeshId = "http://www.roblox.com/asset/?id=430736398"
  174. M1.Scale = Vector3.new( .3, .03, .099)
  175. ----------------------------------------------------------
  176. local Hood = Instance.new("Part", Character)
  177. Hood.Name = "Hair"
  178. Hood.CanCollide = false
  179. Hood.BrickColor = BrickColor.new("Dark indigo")
  180. Hood.Transparency = 1
  181. Hood.Material = "Neon"
  182. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  183. Hood.TopSurface = Enum.SurfaceType.Smooth
  184. Hood.BottomSurface = Enum.SurfaceType.Smooth
  185.  
  186. local Weld = Instance.new("Weld", Hood)
  187. Weld.Part0 = Character.Head
  188. Weld.Part1 = Hood
  189. Weld.C1 = CFrame.new(0, -0.5, 0)
  190.  
  191. local M2 = Instance.new("SpecialMesh")
  192. M2.Parent = Hood
  193. M2.MeshId = "http://www.roblox.com/asset/?id=362013001"
  194. M2.Scale = Vector3.new( 1, 1.06, 1.1)
  195.  
  196. ------------------------------------------------------
  197. local skin = Instance.new("Part", Character)
  198. skin.Name = "skin"
  199. skin.CanCollide = false
  200. skin.BrickColor = BrickColor.new("Fossil")
  201. skin.Transparency = 1
  202. skin.Material = "SmoothPlastic"
  203. skin.Size = Vector3.new(0.1, 0.1, 0.1)
  204. skin.TopSurface = Enum.SurfaceType.Smooth
  205. skin.BottomSurface = Enum.SurfaceType.Smooth
  206.  
  207. local Weld = Instance.new("Weld", skin)
  208. Weld.Part0 = Character.Torso
  209. Weld.Part1 = skin
  210. Weld.C1 = CFrame.new(0, -0.83, 0.5)
  211.  
  212. local M3 = Instance.new("SpecialMesh")
  213. M3.Parent = skin
  214. M3.MeshId = "http://www.roblox.com/asset/?id=518429841"
  215. M3.Scale = Vector3.new(0.0054, 0.0014, 0.0001)
  216.  
  217. ------------------------------------------------------
  218. local hair2 = Instance.new("Part", Character)
  219. hair2.Name = "Hair2"
  220. hair2.CanCollide = false
  221. hair2.BrickColor = BrickColor.new("Dark indigo")
  222. hair2.Transparency = 1
  223. hair2.Material = "Neon"
  224. hair2.Size = Vector3.new(0.1, 0.1, 0.1)
  225. hair2.TopSurface = Enum.SurfaceType.Smooth
  226. hair2.BottomSurface = Enum.SurfaceType.Smooth
  227.  
  228. local Weld = Instance.new("Weld", hair2)
  229. Weld.Part0 = Character.Head
  230. Weld.Part1 = hair2
  231. Weld.C1 = CFrame.new(0, 0.65, -0.05)
  232.  
  233. local M2 = Instance.new("SpecialMesh")
  234. M2.Parent = hair2
  235. M2.MeshId = "http://www.roblox.com/asset/?id=164382853"
  236. M2.Scale = Vector3.new( 1.1, 1.1, 1)
  237.  
  238. ------------------------------------------------------
  239. local hat2 = Instance.new("Part", Character)
  240. hat2.Name = "hat2"
  241. hat2.CanCollide = false
  242. hat2.BrickColor = BrickColor.new("Plum")
  243. hat2.Transparency = 1
  244. hat2.Material = "SmoothPlastic"
  245. hat2.Size = Vector3.new(0.1, 0.1, 0.1)
  246. hat2.TopSurface = Enum.SurfaceType.Smooth
  247. hat2.BottomSurface = Enum.SurfaceType.Smooth
  248.  
  249. local Weld = Instance.new("Weld", hat2)
  250. Weld.Part0 = Character.Head
  251. Weld.Part1 = hat2
  252. Weld.C1 = CFrame.new(0, -1, 0)
  253.  
  254. local M4 = Instance.new("SpecialMesh")
  255. M4.Parent = hat2
  256. M4.MeshId = "http://www.roblox.com/asset/?id=110852069"
  257. M4.Scale = Vector3.new( 0.8, 1, 1)
  258.  
  259.  
  260. ------------------------------------------------------
  261. local hat3 = Instance.new("Part", Character)
  262. hat3.Name = "SmoothPlastic"
  263. hat3.CanCollide = false
  264. hat3.BrickColor = BrickColor.new("Plum")
  265. hat3.Transparency = 1
  266. hat3.Material = "Neon"
  267. hat3.Size = Vector3.new(0.1, 0.1, 0.1)
  268. hat3.TopSurface = Enum.SurfaceType.Smooth
  269. hat3.BottomSurface = Enum.SurfaceType.Smooth
  270.  
  271. local Weld = Instance.new("Weld", hat3)
  272. Weld.Part0 = Character.Head
  273. Weld.Part1 = hat3
  274. Weld.C1 = CFrame.new(0, -0.8, 0)
  275.  
  276. local M5 = Instance.new("SpecialMesh")
  277. M5.Parent = hat3
  278. M5.MeshId = "http://www.roblox.com/asset/?id=104780903"
  279. M5.Scale = Vector3.new( 1.25, 1.1, 1.25)
  280.  
  281.  
  282. ------------------------------------------------------
  283. local tail2 = Instance.new("Part", Character)
  284. tail2.Name = "tail2"
  285. tail2.CanCollide = false
  286. tail2.BrickColor = BrickColor.new("White")
  287. tail2.Transparency = 1
  288. tail2.Material = "SmoothPlastic"
  289. tail2.Size = Vector3.new(0.1, 0.1, 0.1)
  290. tail2.TopSurface = Enum.SurfaceType.Smooth
  291. tail2.BottomSurface = Enum.SurfaceType.Smooth
  292.  
  293. local Weld = Instance.new("Weld", tail2)
  294. Weld.Part0 = Character.Torso
  295. Weld.Part1 = tail2
  296. Weld.C1 = CFrame.new(0, 0.63, -0.6)
  297.  
  298. local M7 = Instance.new("SpecialMesh")
  299. M7.Parent = tail2
  300. M7.MeshId = "http://www.roblox.com/asset/?id=518429841"
  301. M7.Scale = Vector3.new(0.0028, 0.0028, 0.0028)
  302. ------------------------------------------------------
  303. local tail3 = Instance.new("Part", Character)
  304. tail3.Name = "tail3"
  305. tail3.CanCollide = false
  306. tail3.BrickColor = BrickColor.new("Plum")
  307. tail3.Transparency = 1
  308. tail3.Material = "Neon"
  309. tail3.Size = Vector3.new(0.1, 0.1, 0.1)
  310. tail3.TopSurface = Enum.SurfaceType.Smooth
  311. tail3.BottomSurface = Enum.SurfaceType.Smooth
  312.  
  313. local Weld = Instance.new("Weld", tail3)
  314. Weld.Part0 = Character.Torso
  315. Weld.Part1 = tail3
  316. Weld.C1 = CFrame.new(-0.2, -0.2, -1.8)
  317.  
  318. local M2 = Instance.new("SpecialMesh")
  319. M2.Parent = tail3
  320. M2.MeshId = "http://www.roblox.com/asset/?id=170939831"
  321. M2.Scale = Vector3.new( 1, 1, 1)
  322. ------------------------------------------------------
  323.  
  324.  
  325.  
  326.  
  327.  
  328.  
  329.  
  330.  
  331.  
  332. local Player = game.Players.localPlayer
  333. local Character = Player.Character
  334. local red = 255
  335. local green = 255
  336. local blue = 255
  337. local Humanoid = Character.Humanoid
  338. local mouse = Player:GetMouse()
  339. local m = Instance.new("Model", Character)
  340. m.Name = "WeaponModel"
  341. local LeftArm = Character["Left Arm"]
  342. local RightArm = Character["Right Arm"]
  343. local LeftLeg = Character["Left Leg"]
  344. local RightLeg = Character["Right Leg"]
  345. local Head = Character.Head
  346. local Torso = Character.Torso
  347. local cam = game.Workspace.CurrentCamera
  348. local RootPart = Character.HumanoidRootPart
  349. local RootJoint = RootPart.RootJoint
  350. local equipped = false
  351. local attack = false
  352. local Anim = "Idle"
  353. local idle = 0
  354. local attacktype = 1
  355. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  356. local velocity = RootPart.Velocity.y
  357. local sine = 0
  358. local change = 1
  359. local grabbed = false
  360. local cn = CFrame.new
  361. local mr = math.rad
  362. local angles = CFrame.Angles
  363. local ud = UDim2.new
  364. local c3 = Color3.new
  365. local lim = 0
  366. local st = 0
  367. local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  368. local attacktype = 1
  369. local ZTarget, RocketTarget = nil, nil
  370. local euler = CFrame.fromEulerAnglesXYZ
  371. function clerp(a,b,t)
  372. local qa = {QuaternionFromCFrame(a)}
  373. local qb = {QuaternionFromCFrame(b)}
  374. local ax, ay, az = a.x, a.y, a.z
  375. local bx, by, bz = b.x, b.y, b.z
  376. local _t = 1-t
  377. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  378. end
  379.  
  380. function QuaternionFromCFrame(cf)
  381. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  382. local trace = m00 + m11 + m22
  383. if trace > 0 then
  384. local s = math.sqrt(1 + trace)
  385. local recip = 0.5/s
  386. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  387. else
  388. local i = 0
  389. if m11 > m00 then
  390. i = 1
  391. end
  392. if m22 > (i == 0 and m00 or m11) then
  393. i = 2
  394. end
  395. if i == 0 then
  396. local s = math.sqrt(m00-m11-m22+1)
  397. local recip = 0.5/s
  398. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  399. elseif i == 1 then
  400. local s = math.sqrt(m11-m22-m00+1)
  401. local recip = 0.5/s
  402. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  403. elseif i == 2 then
  404. local s = math.sqrt(m22-m00-m11+1)
  405. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  406. end
  407. end
  408. end
  409.  
  410. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  411. local xs, ys, zs = x + x, y + y, z + z
  412. local wx, wy, wz = w*xs, w*ys, w*zs
  413. local xx = x*xs
  414. local xy = x*ys
  415. local xz = x*zs
  416. local yy = y*ys
  417. local yz = y*zs
  418. local zz = z*zs
  419. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  420. end
  421.  
  422. function QuaternionSlerp(a, b, t)
  423. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  424. local startInterp, finishInterp;
  425. if cosTheta >= 0.0001 then
  426. if (1 - cosTheta) > 0.0001 then
  427. local theta = math.acos(cosTheta)
  428. local invSinTheta = 1/math.sin(theta)
  429. startInterp = math.sin((1-t)*theta)*invSinTheta
  430. finishInterp = math.sin(t*theta)*invSinTheta
  431. else
  432. startInterp = 1-t
  433. finishInterp = t
  434. end
  435. else
  436. if (1+cosTheta) > 0.0001 then
  437. local theta = math.acos(-cosTheta)
  438. local invSinTheta = 1/math.sin(theta)
  439. startInterp = math.sin((t-1)*theta)*invSinTheta
  440. finishInterp = math.sin(t*theta)*invSinTheta
  441. else
  442. startInterp = t-1
  443. finishInterp = t
  444. end
  445. end
  446. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  447. end
  448. rayCast = function(Position, Direction, Range, Ignore)
  449. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  450. end
  451. local v = game.Players.localPlayer
  452. local torso = v.Character.Torso
  453. wait(0)
  454. local p = Instance.new("Part", v.Character)
  455. p.Name = "kit"
  456. p.BrickColor = BrickColor.new("Plum")
  457. p.Anchored = true
  458. p.Transparency = 1
  459. p.Material = "Plastic"
  460. p.CanCollide = false
  461. p.TopSurface = 0
  462. p.BottomSurface = 0
  463. p.Size = Vector3.new(0.2, 0.2, 0.2)
  464. p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  465. local msh = Instance.new("SpecialMesh", p)
  466. msh.Scale = Vector3.new(0.55, 0.55, 0.55)
  467. msh.MeshId = "http://www.roblox.com/asset/?id=430736398"
  468. msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  469. local pn = Instance.new("Part", v.Character.kit)
  470. pn.Name = "D"
  471. pn.BrickColor = BrickColor.new("Plum")
  472. pn.Anchored = true
  473. pn.Transparency = 1
  474. pn.Material = "Plastic"
  475. pn.CanCollide = false
  476. pn.TopSurface = 0
  477. pn.BottomSurface = 0
  478. pn.Size = Vector3.new(0.2, 0.2, 0.2)
  479. pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  480. local mshn = Instance.new("SpecialMesh", pn)
  481. mshn.Scale = Vector3.new(0.55, 0.55, 0.55)
  482. mshn.MeshId = "http://www.roblox.com/asset/?id=430736398"
  483. mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  484. local pn3 = Instance.new("Part", v.Character.kit)
  485. pn3.Name = "B"
  486. pn3.BrickColor = BrickColor.new("Fossil")
  487. pn3.Anchored = true
  488. pn3.Transparency = 1
  489. pn3.Material = "Plastic"
  490. pn3.CanCollide = false
  491. pn3.TopSurface = 0
  492. pn3.BottomSurface = 0
  493. pn3.Size = Vector3.new(0.2, 0.2, 0.2)
  494. pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  495. local mshn3 = Instance.new("SpecialMesh", pn3)
  496. mshn3.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
  497. mshn3.MeshId = "http://www.roblox.com/asset/?id=518429841"
  498. mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  499. local pn4 = Instance.new("Part", v.Character.kit)
  500. pn4.Name = "B"
  501. pn4.BrickColor = BrickColor.new("Fossil")
  502. pn4.Anchored = true
  503. pn4.Transparency = 1
  504. pn4.Material = "Plastic"
  505. pn4.CanCollide = false
  506. pn4.TopSurface = 0
  507. pn4.BottomSurface = 0
  508. pn4.Size = Vector3.new(0.2, 0.2, 0.2)
  509. pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  510. local mshn4 = Instance.new("SpecialMesh", pn4)
  511. mshn4.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
  512. mshn4.MeshId = "http://www.roblox.com/asset/?id=518429841"
  513. mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  514. local pn5 = Instance.new("Part", v.Character.kit)
  515. pn5.Name = "tail"
  516. pn5.Anchored = true
  517. pn5.Transparency = 1
  518. pn5.BrickColor = BrickColor.new("Plum")
  519. pn5.Material = "Plastic"
  520. pn5.CanCollide = false
  521. pn5.TopSurface = 0
  522. pn5.BottomSurface = 0
  523. pn5.Size = Vector3.new(0.2, 0.2, 0.2)
  524. pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  525. local mshn5 = Instance.new("SpecialMesh", pn5)
  526. mshn5.Scale = Vector3.new(2, 2, 2)
  527. mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
  528. mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  529. local pn6 = Instance.new("Part", v.Character.kit)
  530. pn6.Name = "B-Hair"
  531. pn6.Anchored = true
  532. pn6.Transparency = 1
  533. pn6.BrickColor = BrickColor.new("Dark indigo")
  534. pn6.Material = "Plastic"
  535. pn6.CanCollide = false
  536. pn6.TopSurface = 0
  537. pn6.BottomSurface = 0
  538. pn6.Size = Vector3.new(0.2, 0.2, 0.2)
  539. pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  540. local mshn6 = Instance.new("SpecialMesh", pn6)
  541. mshn6.Scale = Vector3.new(.015, .03, .001)
  542. mshn6.MeshId = "http://www.roblox.com/asset/?id=521338357"
  543. local pn7 = Instance.new("Part", v.Character.kit)
  544. pn7.Name = "tail"
  545. pn7.Anchored = true
  546. pn7.Transparency = 1
  547. pn7.BrickColor = BrickColor.new("Plum")
  548. pn7.Material = "Plastic"
  549. pn7.CanCollide = false
  550. pn7.TopSurface = 0
  551. pn7.BottomSurface = 0
  552. pn7.Size = Vector3.new(0.2, 0.2, 0.2)
  553. pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  554. local mshn7 = Instance.new("SpecialMesh", pn7)
  555. mshn7.Scale = Vector3.new(2, 2, 2)
  556. mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
  557. mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  558. local pn8 = Instance.new("Part", v.Character.kit)
  559. pn8.Name = "tail"
  560. pn8.Anchored = true
  561. pn8.Transparency = 1
  562. pn8.BrickColor = BrickColor.new("Plum")
  563. pn8.Material = "Plastic"
  564. pn8.CanCollide = false
  565. pn8.TopSurface = 0
  566. pn8.BottomSurface = 0
  567. pn8.Size = Vector3.new(0.2, 0.2, 0.2)
  568. pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  569. local mshn8 = Instance.new("SpecialMesh", pn8)
  570. mshn8.Scale = Vector3.new(2, 2, 2)
  571. mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
  572. mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  573. local pn9 = Instance.new("Part", v.Character.kit)
  574. pn9.Name = "tail"
  575. pn9.Anchored = true
  576. pn9.Transparency = 1
  577. pn9.BrickColor = BrickColor.new("Plum")
  578. pn9.Material = "Plastic"
  579. pn9.CanCollide = false
  580. pn9.TopSurface = 0
  581. pn9.BottomSurface = 0
  582. pn9.Size = Vector3.new(0.2, 0.2, 0.2)
  583. pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  584. local mshn9 = Instance.new("SpecialMesh", pn9)
  585. mshn9.Scale = Vector3.new(2, 2, 2)
  586. mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
  587. mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  588. local pn0 = Instance.new("Part", v.Character.kit)
  589. pn0.Name = "ears"
  590. pn0.Anchored = true
  591. pn0.Transparency = 1
  592. pn0.BrickColor = BrickColor.new("Plum")
  593. pn0.Material = "Plastic"
  594. pn0.CanCollide = false
  595. pn0.TopSurface = 0
  596. pn0.BottomSurface = 0
  597. pn0.Size = Vector3.new(0.2, 0.2, 0.2)
  598. pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  599. local mshn0 = Instance.new("SpecialMesh", pn0)
  600. mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
  601. mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
  602. mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  603. p.Anchored = false
  604. local motor1 = Instance.new("Weld", torso)
  605. motor1.Part0 = p
  606. motor1.Part1 = torso
  607. motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  608. motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  609. pn.Anchored = false
  610. local motor2 = Instance.new("Weld", torso)
  611. motor2.Part0 = pn
  612. motor2.Part1 = torso
  613. motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  614. motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  615. pn3.Anchored = false
  616. local motor3 = Instance.new("Weld", torso)
  617. motor3.Part0 = pn3
  618. motor3.Part1 = torso
  619. motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  620. motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  621. pn4.Anchored = false
  622. local motor4 = Instance.new("Weld", torso)
  623. motor4.Part0 = pn4
  624. motor4.Part1 = torso
  625. motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  626. motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  627. pn5.Anchored = false
  628. local motor5 = Instance.new("Weld", pn5)
  629. motor5.Part0 = pn5
  630. motor5.Part1 = torso
  631. motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  632. motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  633. pn6.Anchored = false
  634. local motor6 = Instance.new("Weld", pn6)
  635. motor6.Part0 = pn6
  636. motor6.Part1 = Head
  637. motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  638. motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  639. pn7.Anchored = false
  640. local motor7 = Instance.new("Weld", pn7)
  641. motor7.Part0 = pn7
  642. motor7.Part1 = torso
  643. motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  644. motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  645. pn8.Anchored = false
  646. local motor8 = Instance.new("Weld", pn8)
  647. motor8.Part0 = pn8
  648. motor8.Part1 = torso
  649. motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  650. motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  651. pn9.Anchored = false
  652. local motor9 = Instance.new("Weld", pn9)
  653. motor9.Part0 = pn9
  654. motor9.Part1 = torso
  655. motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  656. motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  657. pn0.Anchored = false
  658. local motor0 = Instance.new("Weld", pn0)
  659. motor0.Part0 = pn0
  660. motor0.Part1 = v.Character.Head
  661. motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  662. game:GetService("RunService").Stepped:connect(function()
  663. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  664. velocity = RootPart.Velocity.y
  665. sine = sine + change
  666. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  667. if equipped == true or equipped == false then
  668. if RootPart.Velocity.y > 1 and hit == nil then
  669. Anim = "Jump"
  670. if attack == false then
  671. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  672. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  673. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(2 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  674. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  675. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  676. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  677. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  678. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  679. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  680. end
  681. else
  682. if RootPart.Velocity.y < -1 and hit == nil then
  683. Anim = "Fall"
  684. if attack == false then
  685. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  686. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  687. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-3 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  688. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  689. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  690. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  691. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  692. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  693. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  694. end
  695. else
  696. if Torsovelocity < 1 and hit ~= nil then
  697. Anim = "Idle"
  698. if attack == false then
  699. change = 1
  700. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  701. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  702. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-0 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  703. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  704. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(10 + 0 * math.cos(sine / 25))), 0.1)
  705. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  706. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
  707. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-10 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-150 + 0 * math.cos(sine / 25))), 0.1)
  708. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-20 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(-100 + 0 * math.cos(sine / 25))), 0.1)
  709. end
  710. else
  711. if Torsovelocity > 2 and hit ~= nil then
  712. Anim = "Walk"
  713. if attack == false then
  714. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
  715. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
  716. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
  717. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
  718. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  719. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  720. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  721. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  722. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  723. end
  724. end
  725. end
  726. end
  727. end
  728. end
  729. end)
  730.  
  731.  
  732. newface = Instance.new("Decal",Head)
  733. newface.Texture = "rbxassetid://186681690"
  734.  
  735.  
  736.  
  737.  
  738. --[[NIGHTOWLACE_WEAPONRY]]--
  739. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  740. secondcolor = "Really black"
  741.  
  742. wait(1 / 60)
  743. Effects = { }
  744. local Player = game.Players.localPlayer
  745. local Character = Player.Character
  746. local Humanoid = Character.Humanoid
  747. local mouse = Player:GetMouse()
  748. local LeftArm = Character["Left Arm"]
  749. local RightArm = Character["Right Arm"]
  750. local LeftLeg = Character["Left Leg"]
  751. local RightLeg = Character["Right Leg"]
  752. local Head = Character.Head
  753. local Torso = Character.Torso
  754. local cam = game.Workspace.CurrentCamera
  755. local RootPart = Character.HumanoidRootPart
  756. local RootJoint = RootPart.RootJoint
  757. local equipped = true
  758. local attack = false
  759. local Anim = 'Idle'
  760. local idle = 0
  761. local attacktype = 1
  762. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  763. local velocity = RootPart.Velocity.y
  764. local sine = 0
  765. local change = 1
  766. local grabbed = false
  767. local cn = CFrame.new
  768. local mr = math.rad
  769. local angles = CFrame.Angles
  770. local ud = UDim2.new
  771. local c3 = Color3.new
  772.  
  773. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  774. Humanoid.Animator:Destroy()
  775. Character.Animate:Destroy()
  776.  
  777. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  778. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  779. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  780.  
  781. RSH, LSH = nil, nil
  782.  
  783. RW = Instance.new("Weld")
  784. LW = Instance.new("Weld")
  785.  
  786. RH = Torso["Right Hip"]
  787. LH = Torso["Left Hip"]
  788.  
  789. RSH = Torso["Right Shoulder"]
  790. LSH = Torso["Left Shoulder"]
  791.  
  792. RSH.Parent = nil
  793. LSH.Parent = nil
  794.  
  795. RW.Name = "RW"
  796. RW.Part0 = Torso
  797. RW.C0 = cn(1.5, 0.5, 0)
  798. RW.C1 = cn(0, 0.5, 0)
  799. RW.Part1 = RightArm
  800. RW.Parent = Torso
  801.  
  802. LW.Name = "LW"
  803. LW.Part0 = Torso
  804. LW.C0 = cn(-1.5, 0.5, 0)
  805. LW.C1 = cn(0, 0.5, 0)
  806. LW.Part1 = LeftArm
  807. LW.Parent = Torso
  808.  
  809. function clerp(a, b, t)
  810. local qa = {
  811. QuaternionFromCFrame(a)
  812. }
  813. local qb = {
  814. QuaternionFromCFrame(b)
  815. }
  816. local ax, ay, az = a.x, a.y, a.z
  817. local bx, by, bz = b.x, b.y, b.z
  818. local _t = 1 - t
  819. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  820. end
  821.  
  822. function QuaternionFromCFrame(cf)
  823. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  824. local trace = m00 + m11 + m22
  825. if trace > 0 then
  826. local s = math.sqrt(1 + trace)
  827. local recip = 0.5 / s
  828. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  829. else
  830. local i = 0
  831. if m11 > m00 then
  832. i = 1
  833. end
  834. if m22 > (i == 0 and m00 or m11) then
  835. i = 2
  836. end
  837. if i == 0 then
  838. local s = math.sqrt(m00 - m11 - m22 + 1)
  839. local recip = 0.5 / s
  840. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  841. elseif i == 1 then
  842. local s = math.sqrt(m11 - m22 - m00 + 1)
  843. local recip = 0.5 / s
  844. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  845. elseif i == 2 then
  846. local s = math.sqrt(m22 - m00 - m11 + 1)
  847. local recip = 0.5 / s
  848. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  849. end
  850. end
  851. end
  852.  
  853. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  854. local xs, ys, zs = x + x, y + y, z + z
  855. local wx, wy, wz = w * xs, w * ys, w * zs
  856. local xx = x * xs
  857. local xy = x * ys
  858. local xz = x * zs
  859. local yy = y * ys
  860. local yz = y * zs
  861. local zz = z * zs
  862. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  863. end
  864.  
  865. function QuaternionSlerp(a, b, t)
  866. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  867. local startInterp, finishInterp;
  868. if cosTheta >= 0.0001 then
  869. if (1 - cosTheta) > 0.0001 then
  870. local theta = math.acos(cosTheta)
  871. local invSinTheta = 1 / math.sin(theta)
  872. startInterp = math.sin((1 - t) * theta) * invSinTheta
  873. finishInterp = math.sin(t * theta) * invSinTheta
  874. else
  875. startInterp = 1 - t
  876. finishInterp = t
  877. end
  878. else
  879. if (1 + cosTheta) > 0.0001 then
  880. local theta = math.acos(-cosTheta)
  881. local invSinTheta = 1 / math.sin(theta)
  882. startInterp = math.sin((t - 1) * theta) * invSinTheta
  883. finishInterp = math.sin(t * theta) * invSinTheta
  884. else
  885. startInterp = t - 1
  886. finishInterp = t
  887. end
  888. end
  889. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  890. end
  891.  
  892. function swait(num)
  893. if num == 0 or num == nil then
  894. game:service'RunService'.RenderStepped:wait(0)
  895. else
  896. for i = 0, num do
  897. game:service'RunService'.RenderStepped:wait(0)
  898. end
  899. end
  900. end
  901.  
  902. local RbxUtility = LoadLibrary("RbxUtility")
  903. local Create = RbxUtility.Create
  904.  
  905. function RemoveOutlines(part)
  906. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  907. end
  908.  
  909. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  910. local Part = Create("Part"){
  911. formFactor = FormFactor,
  912. Parent = Parent,
  913. Reflectance = Reflectance,
  914. Transparency = Transparency,
  915. CanCollide = false,
  916. Locked = true,
  917. BrickColor = BrickColor.new(tostring(BColor)),
  918. Name = Name,
  919. Size = Size,
  920. Material = Material,
  921. }
  922. RemoveOutlines(Part)
  923. return Part
  924. end
  925.  
  926. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  927. local Msh = Create(Mesh){
  928. Parent = Part,
  929. Offset = OffSet,
  930. Scale = Scale,
  931. }
  932. if Mesh == "SpecialMesh" then
  933. Msh.MeshType = MeshType
  934. Msh.MeshId = MeshId
  935. end
  936. return Msh
  937. end
  938.  
  939. function CreateWeld(Parent, Part0, Part1, C0, C1)
  940. local Weld = Create("Weld"){
  941. Parent = Parent,
  942. Part0 = Part0,
  943. Part1 = Part1,
  944. C0 = C0,
  945. C1 = C1,
  946. }
  947. return Weld
  948. end
  949.  
  950. function rayCast(Position, Direction, Range, Ignore)
  951. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  952. end
  953.  
  954. function CreateSound(id, par, vol, pit)
  955. coroutine.resume(coroutine.create(function()
  956. local sou = Instance.new("Sound", par or workspace)
  957. sou.Volume = vol
  958. sou.Pitch = pit or 1
  959. sou.SoundId = id
  960. wait()
  961. sou:play()
  962. game:GetService("Debris"):AddItem(sou, 6)
  963. end))
  964. end
  965.  
  966. local function getclosest(obj, distance)
  967. local last, lastx = distance + 1
  968. for i, v in pairs(workspace:GetChildren()) do
  969. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  970. local t = v.Torso
  971. local dist = (t.Position - obj.Position).magnitude
  972. if dist <= distance then
  973. if dist < last then
  974. last = dist
  975. lastx = v
  976. end
  977. end
  978. end
  979. end
  980. return lastx
  981. end
  982.  
  983. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  984. for i, v in pairs(hit:GetChildren()) do
  985. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  986. local find = v:FindFirstChild("Hitz")
  987. if not find then
  988. if v.Parent:findFirstChild("Head") then
  989. local BillG = Create("BillboardGui"){
  990. Parent = v.Parent.Head,
  991. Size = UDim2.new(1, 0, 1, 0),
  992. Adornee = v.Parent.Head,
  993. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  994. }
  995. local TL = Create("TextLabel"){
  996. Parent = BillG,
  997. Size = UDim2.new(3, 3, 3, 3),
  998. BackgroundTransparency = 1,
  999. Text = tostring(damage).."-",
  1000. TextColor3 = Color1.Color,
  1001. TextStrokeColor3 = Color2.Color,
  1002. TextStrokeTransparency = 0,
  1003. TextXAlignment = Enum.TextXAlignment.Center,
  1004. TextYAlignment = Enum.TextYAlignment.Center,
  1005. FontSize = Enum.FontSize.Size18,
  1006. Font = "ArialBold",
  1007. }
  1008. coroutine.resume(coroutine.create(function()
  1009. wait(1)
  1010. for i = 0, 1, .1 do
  1011. wait(.1)
  1012. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1013. end
  1014. BillG:Destroy()
  1015. end))
  1016. end
  1017. v.Health = v.Health - damage
  1018. local bool = Create("BoolValue"){
  1019. Parent = v,
  1020. Name = 'Hitz',
  1021. }
  1022. if HSound ~= nil and HPitch ~= nil then
  1023. CreateSound(HSound, hit, 1, HPitch)
  1024. end
  1025. game:GetService("Debris"):AddItem(bool, cooldown)
  1026. end
  1027. end
  1028. end
  1029. end
  1030.  
  1031.  
  1032. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1033. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1034. prt.Anchored = true
  1035. prt.CFrame = cframe
  1036. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1037. game:GetService("Debris"):AddItem(prt, 10)
  1038. if Type == 1 or Type == nil then
  1039. table.insert(Effects, {
  1040. prt,
  1041. "Block1",
  1042. delay,
  1043. x3,
  1044. y3,
  1045. z3,
  1046. msh
  1047. })
  1048. elseif Type == 2 then
  1049. table.insert(Effects, {
  1050. prt,
  1051. "Block2",
  1052. delay,
  1053. x3,
  1054. y3,
  1055. z3,
  1056. msh
  1057. })
  1058. end
  1059. end
  1060.  
  1061. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1062. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1063. prt.Anchored = true
  1064. prt.CFrame = cframe
  1065. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1066. game:GetService("Debris"):AddItem(prt, 10)
  1067. table.insert(Effects, {
  1068. prt,
  1069. "Cylinder",
  1070. delay,
  1071. x3,
  1072. y3,
  1073. z3,
  1074. msh
  1075. })
  1076. end
  1077.  
  1078. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1079. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1080. prt.Anchored = true
  1081. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1082. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1083. game:GetService("Debris"):AddItem(prt, 10)
  1084. table.insert(Effects, {
  1085. prt,
  1086. "Cylinder",
  1087. delay,
  1088. x3,
  1089. y3,
  1090. z3,
  1091. msh
  1092. })
  1093. end
  1094.  
  1095. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1096. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1097. prt.Anchored = true
  1098. prt.CFrame = cframe
  1099. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1100. game:GetService("Debris"):AddItem(prt, 10)
  1101. table.insert(Effects, {
  1102. prt,
  1103. "Cylinder",
  1104. delay,
  1105. x3,
  1106. y3,
  1107. z3,
  1108. msh
  1109. })
  1110. end
  1111.  
  1112. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1113. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1114. prt.Anchored = true
  1115. prt.CFrame = cframe
  1116. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1117. game:GetService("Debris"):AddItem(prt, 10)
  1118. table.insert(Effects, {
  1119. prt,
  1120. "Cylinder",
  1121. delay,
  1122. x3,
  1123. y3,
  1124. z3,
  1125. msh
  1126. })
  1127. end
  1128.  
  1129. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1130. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1131. prt.Anchored = true
  1132. prt.CFrame = cframe
  1133. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1134. game:GetService("Debris"):AddItem(prt, 10)
  1135. table.insert(Effects, {
  1136. prt,
  1137. "Cylinder",
  1138. delay,
  1139. x3,
  1140. y3,
  1141. z3,
  1142. msh
  1143. })
  1144. end
  1145.  
  1146. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1147. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1148. prt.Anchored = true
  1149. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1150. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1151. local num = math.random(10, 50) / 1000
  1152. game:GetService("Debris"):AddItem(prt, 10)
  1153. table.insert(Effects, {
  1154. prt,
  1155. "Shatter",
  1156. num,
  1157. prt.CFrame,
  1158. math.random() - math.random(),
  1159. 0,
  1160. math.random(50, 100) / 100
  1161. })
  1162. end
  1163.  
  1164.  
  1165.  
  1166.  
  1167. for i = 0, 1, 0.05 do
  1168. swait()
  1169. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1170. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1171. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1172. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1173. if Torsovelocity > 2 then
  1174. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1175. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1176. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1177. elseif Torsovelocity < 1 then
  1178. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1179. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1180. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1181. end
  1182. end
  1183. attack = false
  1184.  
  1185.  
  1186.  
  1187. game:GetService'RunService'.Stepped:connect(function()
  1188. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1189. velocity = RootPart.Velocity.y
  1190. sine = sine + change
  1191. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1192. if equipped == true or equipped == false then
  1193. if RootPart.Velocity.y > 1 and hit == nil then
  1194. Anim = "Jump"
  1195. if attack == false and Anim2 == false then
  1196. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1197. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1198. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1199. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1200. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1201. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1202. end
  1203.  
  1204. elseif RootPart.Velocity.y < -1 and hit == nil then
  1205. Anim = "Fall"
  1206. if attack == false and Anim2 == false then
  1207. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1208. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1209. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1210. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1211. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1212. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1213. end
  1214. elseif Torsovelocity < 1 and hit ~= nil then
  1215. Anim = "Idle"
  1216. if attack == false and Anim2 == false then
  1217. change = 0.8
  1218. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(-5), math.rad(5)), .1)
  1219. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 50)), math.rad(8), math.rad(-5)), .1)
  1220. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0.3) * angles(math.rad(30), math.rad(150), math.rad(-200 + 3 * math.cos(sine / 25))), 0.1)
  1221. LW.C0 = clerp(LW.C0, CFrame.new(-1.54, 0.5, 0.1) * angles(math.rad(0), math.rad(10), math.rad(0 - 4 * math.cos(sine / 25))), 0.1)
  1222. RH.C0 = clerp(RH.C0, cn(1, -.93 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-10 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(6 + 2 * math.cos(sine / 45))), .1)
  1223. LH.C0 = clerp(LH.C0, cn(-1, -.93 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(7 + 2 * math.cos(sine / 25))), .1)
  1224.  
  1225. end
  1226.  
  1227. elseif Torsovelocity > 1 and hit ~= nil then
  1228. Anim = "Walk"
  1229. if attack == false and Anim2 == false then
  1230. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(7 * math.cos(sine / 5))), .1)
  1231. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .1)
  1232. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(-7), math.rad(4 * math.cos(sine / 4))), .1)
  1233. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(7), math.rad(4 * math.cos(sine / 4))), .1)
  1234. RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(7), math.rad(50 * math.cos(sine / 4))), .1)
  1235. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(-7), math.rad(50 * math.cos(sine / 4))), .1)
  1236.  
  1237. end
  1238. end
  1239. end
  1240. -------------------------------------------------------------------------ANI-2----------------------------------------------------------------------------------------------
  1241. if equipped == true or equipped == false then
  1242. if RootPart.Velocity.y > 1 and hit == nil then
  1243. Anim = "Jump"
  1244. if attack == false and Anim2 == true then
  1245. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1246. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1247. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1248. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1249. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1250. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1251. end
  1252.  
  1253. elseif RootPart.Velocity.y < -1 and hit == nil then
  1254. Anim = "Fall"
  1255. if attack == false and Anim2 == true then
  1256. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1257. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1258. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1259. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1260. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1261. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1262. end
  1263. elseif Torsovelocity < 1 and hit ~= nil then
  1264. Anim = "Idle"
  1265. if attack == false and Anim2 == true then
  1266. change = 0.8
  1267. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1268. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1269. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1270. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
  1271. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1272. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1273. end
  1274.  
  1275. elseif Torsovelocity > 1 and hit ~= nil then
  1276. Anim = "Walk"
  1277. if attack == false and Anim2 == true then
  1278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1279. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1280. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
  1281. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
  1282. RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
  1283. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
  1284.  
  1285. end
  1286. end
  1287. end
  1288.  
  1289.  
  1290. if #Effects > 0 then
  1291. for e = 1, #Effects do
  1292. if Effects[e] ~= nil then
  1293. local Thing = Effects[e]
  1294. if Thing ~= nil then
  1295. local Part = Thing[1]
  1296. local Mode = Thing[2]
  1297. local Delay = Thing[3]
  1298. local IncX = Thing[4]
  1299. local IncY = Thing[5]
  1300. local IncZ = Thing[6]
  1301. if Thing[1].Transparency <= 1 then
  1302. if Thing[2] == "Block1" then
  1303. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1304. local Mesh = Thing[1].Mesh
  1305. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1306. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1307. elseif Thing[2] == "Block2" then
  1308. Thing[1].CFrame = Thing[1].CFrame
  1309. local Mesh = Thing[7]
  1310. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1311. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1312. elseif Thing[2] == "Cylinder" then
  1313. local Mesh = Thing[1].Mesh
  1314. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1315. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1316. elseif Thing[2] == "Blood" then
  1317. local Mesh = Thing[7]
  1318. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1319. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1320. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1321. elseif Thing[2] == "Elec" then
  1322. local Mesh = Thing[1].Mesh
  1323. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1324. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1325. elseif Thing[2] == "Disappear" then
  1326. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1327. elseif Thing[2] == "Shatter" then
  1328. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1329. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1330. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1331. Thing[6] = Thing[6] + Thing[5]
  1332. end
  1333. else
  1334. Part.Parent = nil
  1335. table.remove(Effects, e)
  1336. end
  1337. end
  1338. end
  1339. end
  1340. end
  1341. end)
  1342.  
  1343.  
  1344.  
  1345.  
  1346. Pressed = false
  1347. --------------
  1348. MaskOn = false
  1349. MaskOff = true
  1350. --------------
  1351. Anim2 = true
  1352. --------------
  1353. eye1 = false
  1354. eye2 = false
  1355. eye3 = true
  1356. --------------
  1357. mouth1 = false
  1358. mouth2 = true
  1359. mouth3 = false
  1360. mouth4 = false
  1361. mouth5 = false
  1362. mouth6 = false
  1363. mouth7 = false
  1364. --------------
  1365. bkit0 = true
  1366. bkit1 = false
  1367. bkit2 = false
  1368. --------------
  1369. torso1 = false
  1370. torso2 = true
  1371. --------------
  1372. Tail0 = true
  1373. Tail1 = false
  1374. Tail2 = false
  1375. Tail3 = false
  1376. --------------
  1377. Hair0 = true
  1378. Hair1 = false
  1379. Hair2 = false
  1380. Hair3 = false
  1381. --------------
  1382. Hat0 = true
  1383. Hat1 = false
  1384. Hat2 = false
  1385. Hat3 = false
  1386. local Playing = false
  1387.  
  1388. ---:Mini:-:Menu:---
  1389. char2 = game.Players.LocalPlayer.Character
  1390. iPlayer = game.Players.LocalPlayer.Name
  1391. local Gui = Instance.new('ScreenGui', game.Players[iPlayer].PlayerGui)
  1392. Gui.Name = 'Gui test'
  1393. local Pull = Instance.new('Frame', Gui)
  1394. Pull.Name = 'Grab'
  1395. Pull.Active = true
  1396. Pull.BackgroundColor3 = Color3.new(97/255,97/255,97/255)
  1397. Pull.BackgroundTransparency = 0
  1398. Pull.BorderSizePixel = 4
  1399. Pull.Position = UDim2.new(0.5,-318,0.5,-92)
  1400. Pull.Size = UDim2.new(0,120,0,50)
  1401. Pull.Draggable = true
  1402. Pull.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1403.  
  1404. local Close = Instance.new('TextButton', Pull)
  1405. Close.Name = 'Close'
  1406. Close.BackgroundTransparency = 1
  1407. Close.Position = UDim2.new(1,-23,0,1)
  1408. Close.Size = UDim2.new(0,22,0,22)
  1409. Close.Font = 'SourceSans'
  1410. Close.FontSize = 'Size24'
  1411. Close.TextColor3 = Color3.new(255,255,255)
  1412. Close.Text = 'X'
  1413. Close.TextStrokeTransparency = 0.8
  1414.  
  1415. local Body = Instance.new('Frame', Pull)
  1416. Body.Name = 'Body'
  1417. Body.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1418. Body.BackgroundTransparency = 0
  1419. Body.BorderSizePixel = 4
  1420. Body.Position = UDim2.new(0,0,0,52)
  1421. Body.Size = UDim2.new(0,547,0,212)
  1422. Body.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1423.  
  1424.  
  1425. local Line = Instance.new('Frame', Body)
  1426. Line.Name = 'Line'
  1427. Line.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1428. Line.BackgroundTransparency = 0
  1429. Line.BorderSizePixel = 2
  1430. Line.Position = UDim2.new(0,152.5,0,0)
  1431. Line.Size = UDim2.new(0,0.01,0,212)
  1432. Line.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1433.  
  1434. local Line2 = Instance.new('Frame', Body)
  1435. Line2.Name = 'Line2'
  1436. Line2.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1437. Line2.BackgroundTransparency = 0
  1438. Line2.BorderSizePixel = 2
  1439. Line2.Position = UDim2.new(0,306.5,0,0)
  1440. Line2.Size = UDim2.new(0,0.01,0,212)
  1441. Line2.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1442.  
  1443.  
  1444.  
  1445. local Title = Instance.new('TextLabel', Pull)
  1446. Title.Name = 'Title'
  1447. Title.BackgroundTransparency = 1
  1448. Title.Position = UDim2.new(0,-50,0,0)
  1449. Title.Size = UDim2.new(0,200,1,0)
  1450. Title.Font = 'SourceSansLight'
  1451. Title.FontSize = 'Size48'
  1452. Title.Text = "Menu"
  1453. Title.TextColor3 = Color3.new(0.5,0,1)
  1454. Title.TextStrokeColor3 = Color3.new(74/255,74/255,74/255)
  1455. Title.TextStrokeTransparency = 0
  1456.  
  1457. local PlayerName = Instance.new('TextBox', Body)
  1458. PlayerName.Name = 'PlayerName'
  1459. PlayerName.BorderSizePixel = 0
  1460. PlayerName.Position = UDim2.new(0,8,0,10)
  1461. PlayerName.Size = UDim2.new(0,135,0,30)
  1462. PlayerName.Font = 'SourceSans'
  1463. PlayerName.FontSize = 'Size18'
  1464. PlayerName.Text = 'Name of the color'
  1465. PlayerName.BackgroundColor3 = Color3.new(255,255,255)
  1466. PlayerName.TextColor3 = Color3.new(0,0,0)
  1467. PlayerName.TextWrapped = true
  1468.  
  1469. local ColTex2 = Instance.new('TextBox', Body)
  1470. ColTex2.Name = 'ColTex2'
  1471. ColTex2.BorderSizePixel = 0
  1472. ColTex2.Position = UDim2.new(0,318.5,0,10)
  1473. ColTex2.Size = UDim2.new(0,135,0,30)
  1474. ColTex2.Font = 'SourceSans'
  1475. ColTex2.FontSize = 'Size18'
  1476. ColTex2.Text = 'Song id'
  1477. ColTex2.BackgroundColor3 = Color3.new(255,255,255)
  1478. ColTex2.TextColor3 = Color3.new(0,0,0)
  1479. ColTex2.TextWrapped = true
  1480.  
  1481. local ColTex3 = Instance.new('TextBox', Body)
  1482. ColTex3.Name = 'ColTex3'
  1483. ColTex3.BorderSizePixel = 2
  1484. ColTex3.Position = UDim2.new(0,10,0,130)-- 72,5
  1485. ColTex3.Size = UDim2.new(0,57.5,0,30)
  1486. ColTex3.Font = 'SourceSans'
  1487. ColTex3.FontSize = 'Size10'
  1488. ColTex3.Text = 'Shirt id'
  1489. ColTex3.BackgroundColor3 = Color3.new(255,255,255)
  1490. ColTex3.TextColor3 = Color3.new(0,0,0)
  1491. ColTex3.TextWrapped = true
  1492.  
  1493. local ColTex4 = Instance.new('TextBox', Body)
  1494. ColTex4.Name = 'ColTex4'
  1495. ColTex4.BorderSizePixel = 2
  1496. ColTex4.Position = UDim2.new(0,10,0,170)-- 72,5
  1497. ColTex4.Size = UDim2.new(0,57.5,0,30)
  1498. ColTex4.Font = 'SourceSans'
  1499. ColTex4.FontSize = 'Size10'
  1500. ColTex4.Text = 'Pants id'
  1501. ColTex4.BackgroundColor3 = Color3.new(255,255,255)
  1502. ColTex4.TextColor3 = Color3.new(0,0,0)
  1503. ColTex4.TextWrapped = true
  1504.  
  1505. local Chattext = Instance.new('TextBox', Body)
  1506. Chattext.Name = 'Chattext'
  1507. Chattext.BorderSizePixel = 2
  1508. Chattext.Position = UDim2.new(0,125,0,-45)-- 72,5
  1509. Chattext.Size = UDim2.new(0,157.5,0,40)
  1510. Chattext.Font = 'SourceSans'
  1511. Chattext.FontSize = 'Size12'
  1512. Chattext.Text = 'Beter chat ^-^ '
  1513. Chattext.BackgroundColor3 = Color3.new(255,255,255)
  1514. Chattext.TextColor3 = Color3.new(0,0,0)
  1515. Chattext.TextWrapped = true
  1516. Chattext.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1517.  
  1518. local God = Instance.new('TextButton', Body)
  1519. God.Name = 'God'
  1520. God.BackgroundColor3 = Color3.new(21/255,142/255,255)
  1521. God.BackgroundTransparency = 0
  1522. God.BorderSizePixel = 2
  1523. God.Position = UDim2.new(0,10,0,50)
  1524. God.Size = UDim2.new(0,57.5,0,30) -- 135/2 = 57,5
  1525. God.Font = 'SourceSansBold'
  1526. God.FontSize = 'Size18'
  1527. God.Text = 'Skin col'
  1528. God.TextColor3 = Color3.new(255,255,255)
  1529. God.TextWrapped = true
  1530. God.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1531. God.TextStrokeTransparency = 1
  1532. -- =====================================================================
  1533. local Saypress = God:Clone()
  1534. Saypress.Name = 'Saypress'
  1535. Saypress.Parent = Body
  1536. Saypress.Position = UDim2.new(0,285.5,0,-35)
  1537. Saypress.Text = 'Say'
  1538. Saypress.BackgroundColor3 = Color3.new(.5,1,.5)
  1539. -- =====================================================================
  1540. local TpTo = God:Clone()
  1541. TpTo.Name = 'TpTo'
  1542. TpTo.Parent = Body
  1543. TpTo.Position = UDim2.new(0,468.5,0,10)
  1544. TpTo.Text = 'Play'
  1545. TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
  1546. -- =====================================================================
  1547. local KillPlr = God:Clone()
  1548. KillPlr.Name = 'Shirtcol'
  1549. KillPlr.Parent = Body
  1550. KillPlr.Position = UDim2.new(0,10,0,90)
  1551. KillPlr.Text = 'Shirt col'
  1552. KillPlr.Size = UDim2.new(0,130,0,30)
  1553. -- =====================================================================
  1554. local Haircol = God:Clone()
  1555. Haircol.Name = 'Haircol'
  1556. Haircol.Parent = Body
  1557. Haircol.Position = UDim2.new(0,82.5,0,50)
  1558. Haircol.Text = 'Hair col'
  1559. -- ===================================================================== 164
  1560.  
  1561. local TpMe = God:Clone()
  1562. TpMe.Name = 'Hat'
  1563. TpMe.Parent = Body
  1564. TpMe.Position = UDim2.new(0,164,0,90)
  1565. TpMe.Text = 'Hat 1'
  1566. TpMe.Size = UDim2.new(0,57.5,0,30)
  1567. TpMe.FontSize = 'Size18'
  1568. -- =====================================================================
  1569. local TpMe2 = God:Clone()
  1570. TpMe2.Name = 'Hair'
  1571. TpMe2.Parent = Body
  1572. TpMe2.Position = UDim2.new(0,236.5,0,50)
  1573. TpMe2.Text = 'Hair 1'
  1574. TpMe2.Size = UDim2.new(0,57.5,0,30)
  1575. TpMe2.FontSize = 'Size18'
  1576. -- =====================================================================
  1577. local G36K = God:Clone()
  1578. G36K.Name = 'SpawnG36k'
  1579. G36K.Parent = Body
  1580. G36K.Position = UDim2.new(0,162,0,10)
  1581. G36K.Text = 'Idle Pose'
  1582. G36K.Size = UDim2.new(0,135,0,30)
  1583. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  1584. G36K.FontSize = 'Size28'
  1585. -- =====================================================================
  1586. local Tail = God:Clone()
  1587. Tail.Name = 'Tail'
  1588. Tail.Parent = Body
  1589. Tail.Position = UDim2.new(0,164,0,50)
  1590. Tail.Text = 'Tail 0'
  1591. -- =====================================================================
  1592. local Torso2 = God:Clone()
  1593. Torso2.Name = 'Hair'
  1594. Torso2.Parent = Body
  1595. Torso2.Position = UDim2.new(0,236.5,0,90)
  1596. Torso2.Text = 'Torso 2'
  1597. Torso2.Size = UDim2.new(0,57.5,0,30)
  1598. Torso2.FontSize = 'Size18'
  1599. -- =====================================================================
  1600. local Bkit = God:Clone()
  1601. Bkit.Name = 'Bkit'
  1602. Bkit.Parent = Body
  1603. Bkit.Position = UDim2.new(0,164,0,130)
  1604. Bkit.Text = 'Bkit 0'
  1605. Bkit.Size = UDim2.new(0,57.5,0,30)
  1606. Bkit.FontSize = 'Size18'
  1607. -- =====================================================================
  1608. local Mouth = God:Clone()
  1609. Mouth.Name = 'Mouth'
  1610. Mouth.Parent = Body
  1611. Mouth.Position = UDim2.new(0,164,0,170)
  1612. Mouth.Text = 'Mouth 2'
  1613. Mouth.FontSize = 'Size18'
  1614. -- ===================================================================== (0,318.5,0,10)
  1615. local Eyes = God:Clone()
  1616. Eyes.Name = 'Eyes'
  1617. Eyes.Parent = Body
  1618. Eyes.Position = UDim2.new(0,236,0,130)
  1619. Eyes.Text = 'Eye 3'
  1620. Eyes.FontSize = 'Size18'
  1621. -- =====================================================================(0,391,0,10)
  1622. local mask = God:Clone()
  1623. mask.Name = 'mask'
  1624. mask.Parent = Body
  1625. mask.Position = UDim2.new(0,236,0,170)
  1626. mask.Text = 'Shy'
  1627. mask.FontSize = 'Size18'
  1628. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  1629. -- =====================================================================
  1630. local Shirtset = God:Clone()
  1631. Shirtset.Name = 'Shirtset'
  1632. Shirtset.Parent = Body
  1633. Shirtset.Position = UDim2.new(0,82.5,0,130)
  1634. Shirtset.Text = 'Set'
  1635. -- =====================================================================
  1636. local Pantsset = God:Clone()
  1637. Pantsset.Name = 'Pantsset'
  1638. Pantsset.Parent = Body
  1639. Pantsset.Position = UDim2.new(0,82.5,0,170)
  1640. Pantsset.Text = 'Set'
  1641.  
  1642. -- ===================================================================== 81,5
  1643. local Bunny = God:Clone()
  1644. Bunny.Name = 'Bunny'
  1645. Bunny.Parent = Body
  1646. Bunny.Position = UDim2.new(0,318.5,0,50)
  1647. Bunny.Text = 'Bunny'
  1648. -- ===================================================================== 81,5
  1649. local Noob = God:Clone()
  1650. Noob.Name = 'Noob'
  1651. Noob.Parent = Body
  1652. Noob.Position = UDim2.new(0,318.5,0,90)
  1653. Noob.Text = 'Noob'
  1654. -- ===================================================================== 81,5
  1655. local Kitty = God:Clone()
  1656. Kitty.Name = 'Kitty'
  1657. Kitty.Parent = Body
  1658. Kitty.Position = UDim2.new(0,318.5,0,130)
  1659. Kitty.Text = 'Kitty'
  1660.  
  1661.  
  1662.  
  1663.  
  1664.  
  1665.  
  1666.  
  1667.  
  1668.  
  1669.  
  1670.  
  1671.  
  1672.  
  1673. -- *********************************************************************
  1674.  
  1675. Saypress.MouseButton1Down:connect(function()
  1676. local ChatService = game:GetService("Chat")
  1677. ChatService:Chat(char.Head, "" .. Chattext.Text)
  1678. end)
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686.  
  1687.  
  1688. God.MouseButton1Down:connect(function()
  1689. BC.HeadColor = BrickColor.new(PlayerName.Text)
  1690. BC.LeftArmColor = BrickColor.new(PlayerName.Text)
  1691. BC.LeftLegColor = BrickColor.new(PlayerName.Text)
  1692. BC.RightArmColor = BrickColor.new(PlayerName.Text)
  1693. BC.RightLegColor = BrickColor.new(PlayerName.Text)
  1694. pn3.BrickColor = BrickColor.new(PlayerName.Text)
  1695. pn4.BrickColor = BrickColor.new(PlayerName.Text)
  1696. skin.BrickColor = BrickColor.new(PlayerName.Text)
  1697. end)
  1698. -- =====================================================================
  1699. KillPlr.MouseButton1Down:connect(function()
  1700. pn.BrickColor = BrickColor.new(PlayerName.Text)
  1701. p.BrickColor = BrickColor.new(PlayerName.Text)
  1702. pn0.BrickColor = BrickColor.new(PlayerName.Text)
  1703. BC.TorsoColor = BrickColor.new(PlayerName.Text)
  1704. hat2.BrickColor = BrickColor.new(PlayerName.Text)
  1705. hat3.BrickColor = BrickColor.new(PlayerName.Text)
  1706. pn5.BrickColor = BrickColor.new(PlayerName.Text)
  1707. pn7.BrickColor = BrickColor.new(PlayerName.Text)
  1708. pn8.BrickColor = BrickColor.new(PlayerName.Text)
  1709. pn9.BrickColor = BrickColor.new(PlayerName.Text)
  1710. tail3.BrickColor = BrickColor.new(PlayerName.Text)
  1711. end)
  1712. -- =====================================================================
  1713. TpTo.MouseButton1Down:connect(function()
  1714. if Playing == false and Pressed == false then
  1715. TpTo.BackgroundColor3 = Color3.new(1,.5,.5)
  1716. TpTo.Text = 'Stop'
  1717. Pressed = true
  1718. radio.Transparency = 0
  1719. GlowParticle.Transparency = NumberSequence.new(.3,.8)
  1720. GlowParticle2.Transparency = NumberSequence.new(.3,.8)
  1721. GlowParticle3.Transparency = NumberSequence.new(.3,.8)
  1722. wait()
  1723. sound:Play()
  1724. Playing = true
  1725. end
  1726. if Playing == true and Pressed == false then
  1727. TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
  1728. TpTo.Text = 'Play'
  1729. Pressed = true
  1730. radio.Transparency = 1
  1731. GlowParticle.Transparency = NumberSequence.new(1)
  1732. GlowParticle2.Transparency = NumberSequence.new(1)
  1733. GlowParticle3.Transparency = NumberSequence.new(1)
  1734. wait()
  1735. sound:Stop()
  1736. Playing = false
  1737. end
  1738. wait()
  1739. Pressed = false
  1740. end)
  1741. -- =====================================================================
  1742. TpMe.MouseButton1Down:connect(function()
  1743. if Hat1 == true and Pressed == false then
  1744. TpMe.Text = 'Hat 2'
  1745. pn0.Transparency = 1
  1746. hat2.Transparency = 0
  1747. Pressed = true
  1748. wait()
  1749. Hat1 = false
  1750. Hat2 = true
  1751. end
  1752. if Hat2 == true and Pressed == false then
  1753. TpMe.Text = 'Hat 3'
  1754. hat2.Transparency = 1
  1755. hat3.Transparency = 0
  1756. Pressed = true
  1757. wait()
  1758. Hat2 = false
  1759. Hat3 = true
  1760. end
  1761. if Hat3 == true and Pressed == false then
  1762. TpMe.Text = 'Hat 0'
  1763. hat3.Transparency = 1
  1764. Pressed = true
  1765. wait()
  1766. Hat3 = false
  1767. Hat0 = true
  1768. end
  1769. if Hat0 == true and Pressed == false then
  1770. TpMe.Text = 'Hat 1'
  1771. pn0.Transparency = 0
  1772. Pressed = true
  1773. wait()
  1774. Hat3 = false
  1775. Hat1 = true
  1776. end
  1777. wait()
  1778. Pressed = false
  1779. end)
  1780. -- =====================================================================
  1781. G36K.MouseButton1Down:connect(function()
  1782. if Anim2 == false and Pressed == false then
  1783. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  1784. Pressed = true
  1785. wait()
  1786. Anim2 = true
  1787. end
  1788. if Anim2 == true and Pressed == false then
  1789. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  1790. Pressed = true
  1791. wait()
  1792. Anim2 = false
  1793. end
  1794. wait()
  1795. Pressed = false
  1796. end)
  1797. -- =====================================================================
  1798. TpMe2.MouseButton1Down:connect(function()
  1799. if Hair1 == true and Pressed == false then
  1800. TpMe2.Text = 'Hair 2'
  1801. Hood.Transparency = 1
  1802. pn6.Transparency = 1
  1803. hair2.Transparency = 0
  1804. Pressed = true
  1805. wait()
  1806. Hair1 = false
  1807. Hair2 = true
  1808. end
  1809. if Hair2 == true and Pressed == false then
  1810. TpMe2.Text = 'Hair 3'
  1811. Hood.Transparency = 0
  1812. pn6.Transparency = 1
  1813. hair2.Transparency = 1
  1814. Pressed = true
  1815. wait()
  1816. Hair2 = false
  1817. Hair3 = true
  1818. end
  1819. if Hair3 == true and Pressed == false then
  1820. TpMe2.Text = 'Hair 0'
  1821. Hood.Transparency = 1
  1822. pn6.Transparency = 1
  1823. hair2.Transparency = 1
  1824. Pressed = true
  1825. wait()
  1826. Hair3 = false
  1827. Hair0 = true
  1828. end
  1829. if Hair0 == true and Pressed == false then
  1830. TpMe2.Text = 'Hair 1'
  1831. Hood.Transparency = 0
  1832. pn6.Transparency = 0
  1833. hair2.Transparency = 0
  1834. Pressed = true
  1835. wait()
  1836. Hair0 = false
  1837. Hair1 = true
  1838. end
  1839. wait()
  1840. Pressed = false
  1841. end)
  1842. -- =====================================================================
  1843. Haircol.MouseButton1Down:connect(function()
  1844. hair2.BrickColor = BrickColor.new(PlayerName.Text)
  1845. Hood.BrickColor = BrickColor.new(PlayerName.Text)
  1846. pn6.BrickColor = BrickColor.new(PlayerName.Text)
  1847. end)
  1848. -- =====================================================================
  1849. Tail.MouseButton1Down:connect(function()
  1850. if Tail1 == true and Pressed == false then
  1851. Tail.Text = 'Tail 2'
  1852. pn5.Transparency = 1
  1853. pn7.Transparency = 1
  1854. pn8.Transparency = 1
  1855. pn9.Transparency = 1
  1856. tail2.Transparency = 0
  1857. Pressed = true
  1858. wait()
  1859. Tail1 = false
  1860. Tail2 = true
  1861. end
  1862. if Tail2 == true and Pressed == false then
  1863. Tail.Text = 'Tail 3'
  1864. tail2.Transparency = 1
  1865. tail3.Transparency = 0
  1866. Pressed = true
  1867. wait()
  1868. Tail2 = false
  1869. Tail3 = true
  1870. end
  1871. if Tail3 == true and Pressed == false then
  1872. Tail.Text = 'Tail 0'
  1873. tail3.Transparency = 1
  1874. Pressed = true
  1875. wait()
  1876. Tail3 = false
  1877. Tail0 = true
  1878. end
  1879. if Tail0 == true and Pressed == false then
  1880. Tail.Text = 'Tail 1'
  1881. pn5.Transparency = 0
  1882. pn7.Transparency = 0
  1883. pn8.Transparency = 0
  1884. pn9.Transparency = 0
  1885. Pressed = true
  1886. wait()
  1887. Tail0 = false
  1888. Tail1 = true
  1889. end
  1890. wait()
  1891. Pressed = false
  1892. end)
  1893. -- =====================================================================
  1894. Torso2.MouseButton1Down:connect(function()
  1895. if torso1 == true and Pressed == false then
  1896. Pressed = true
  1897. M69.MeshId = "rbxassetid://456901040"
  1898. M69.Scale = Vector3.new( 1, 1, 1)
  1899. Torso2.Text = 'Torso 2'
  1900. wait()
  1901. torso1 = false
  1902. torso2 = true
  1903. end
  1904. if torso2 == true and Pressed == false then
  1905. Pressed = true
  1906. M69.MeshId = "rbxassetid://48112070"
  1907. M69.Scale = Vector3.new( 1.093, 1, 1)
  1908. Torso2.Text = 'Torso 1'
  1909. wait()
  1910. torso1 = true
  1911. torso2 = false
  1912. end
  1913. wait()
  1914. Pressed = false
  1915. end)
  1916. -- =====================================================================
  1917. Bkit.MouseButton1Down:connect(function()
  1918. if bkit1 == true and Pressed == false then
  1919. Pressed = true
  1920. p.Transparency = 0
  1921. pn.Transparency = 0
  1922. pn3.Transparency = 1
  1923. pn4.Transparency = 1
  1924. skin.Transparency = 1
  1925. Bkit.Text = 'Bkit 2'
  1926. wait()
  1927. bkit1 = false
  1928. bkit2 = true
  1929. end
  1930. if bkit2 == true and Pressed == false then
  1931. Pressed = true
  1932. p.Transparency = 1
  1933. pn.Transparency = 1
  1934. pn3.Transparency = 1
  1935. pn4.Transparency = 1
  1936. skin.Transparency = 1
  1937. Bkit.Text = 'Bkit 0'
  1938. wait()
  1939. bkit2 = false
  1940. bkit0 = true
  1941. end
  1942. if bkit0 == true and Pressed == false then
  1943. Pressed = true
  1944. p.Transparency = 0
  1945. pn.Transparency = 0
  1946. pn3.Transparency = 0
  1947. pn4.Transparency = 0
  1948. skin.Transparency = 0
  1949. Bkit.Text = 'Bkit 1'
  1950. wait()
  1951. bkit0 = false
  1952. bkit1 = true
  1953. end
  1954. wait()
  1955. Pressed = false
  1956. end)
  1957. -- =====================================================================
  1958. Mouth.MouseButton1Down:connect(function()
  1959. ----2-----
  1960. if mouth1 == true and Pressed == false then
  1961. Mouth.Text = 'Mouth 2'
  1962. newface.Texture = "rbxassetid://186681690"
  1963. Orbd.Transparency = 1
  1964. Pressed = true
  1965. wait()
  1966. mouth1 = false
  1967. mouth2 = true
  1968. end
  1969. ----3-----
  1970. if mouth2 == true and Pressed == false then
  1971. Mouth.Text = 'Mouth 3'
  1972. newface.Texture = "rbxassetid://322781877"
  1973. Orbd.Transparency = 1
  1974. Pressed = true
  1975. wait()
  1976. mouth2 = false
  1977. mouth3 = true
  1978. end
  1979. ----4-----
  1980. if mouth3 == true and Pressed == false then
  1981. Mouth.Text = 'Mouth 4'
  1982. newface.Texture = "rbxassetid://186682603"
  1983. Orbd.Transparency = 1
  1984. Pressed = true
  1985. wait()
  1986. mouth3 = false
  1987. mouth4 = true
  1988. end
  1989. ----5-----
  1990. if mouth4 == true and Pressed == false then
  1991. Mouth.Text = 'Mouth 5'
  1992. newface.Texture = "rbxassetid://133379869"
  1993. Orbd.Transparency = 1
  1994. Pressed = true
  1995. wait()
  1996. mouth4 = false
  1997. mouth5 = true
  1998. end
  1999. ----6-----
  2000. if mouth5 == true and Pressed == false then
  2001. Mouth.Text = 'Mouth 6'
  2002. newface.Texture = "rbxassetid://186683091"
  2003. Orbd.Transparency = 1
  2004. Pressed = true
  2005. wait()
  2006. mouth5 = false
  2007. mouth6 = true
  2008. end
  2009. ----7-----
  2010. if mouth6 == true and Pressed == false then
  2011. Mouth.Text = 'Mouth 7'
  2012. newface.Texture = "rbxassetid://186682277"
  2013. Orbd.Transparency = 1
  2014. Pressed = true
  2015. wait()
  2016. mouth6 = false
  2017. mouth7 = true
  2018. end
  2019. ----1-----
  2020. if mouth7 == true and Pressed == false then
  2021. Mouth.Text = 'Mouth 1'
  2022. newface.Texture = "rbxassetid://"
  2023. Orbd.Transparency = 0
  2024. Pressed = true
  2025. wait()
  2026. mouth6 = false
  2027. mouth1 = true
  2028. end
  2029. ----------
  2030. wait()
  2031. Pressed = false
  2032. end)
  2033. -- =====================================================================
  2034. Eyes.MouseButton1Down:connect(function()
  2035. if eye3 == true and Pressed == false then
  2036. Pressed = true
  2037. char.Head.face.Texture = "rbxassetid://176204308"
  2038. Eyes.Text = 'Eye 1'
  2039. wait()
  2040. eye3 = false
  2041. eye1 = true
  2042. end
  2043. if eye1 == true and Pressed == false then
  2044. Pressed = true
  2045. char.Head.face.Texture = "rbxassetid://176210835"
  2046. Eyes.Text = 'Eye 2'
  2047. wait()
  2048. eye1 = false
  2049. eye2 = true
  2050. end
  2051. if eye2 == true and Pressed == false then
  2052. Pressed = true
  2053. char.Head.face.Texture = "rbxassetid://176206791"
  2054. Eyes.Text = 'Eye 3'
  2055. wait()
  2056. eye2 = false
  2057. eye3 = true
  2058. end
  2059. wait()
  2060. Pressed = false
  2061. end)
  2062. -- =====================================================================
  2063. mask.MouseButton1Down:connect(function()
  2064. if MaskOn == true and Pressed == false then
  2065. Mask.Transparency = 1
  2066. Pressed = true
  2067. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  2068. wait()
  2069. MaskOn = false
  2070. MaskOff = true
  2071. end
  2072. if MaskOff == true and Pressed == false then
  2073. Mask.Transparency = 0
  2074. Pressed = true
  2075. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2076. wait()
  2077. MaskOn = true
  2078. MaskOff = false
  2079. end
  2080. wait()
  2081. Pressed = false
  2082. end)
  2083. -- =====================================================================
  2084. Shirtset.MouseButton1Down:connect(function()
  2085. char049.Shirt.ShirtTemplate = "rbxassetid://" .. ColTex3.Text
  2086. end)
  2087. -- =====================================================================
  2088. Pantsset.MouseButton1Down:connect(function()
  2089. char049.Pants.PantsTemplate = "rbxassetid://" .. ColTex4.Text
  2090. end)
  2091. -- =====================================================================
  2092. Bunny.MouseButton1Down:connect(function()
  2093. --------------
  2094. MaskOn = true
  2095. MaskOff = false
  2096. --------------
  2097. Anim2 = false
  2098. --------------
  2099. eye1 = true
  2100. eye2 = false
  2101. eye3 = false
  2102. --------------
  2103. mouth1 = false
  2104. mouth2 = false
  2105. mouth3 = false
  2106. mouth4 = true
  2107. mouth5 = false
  2108. mouth6 = false
  2109. mouth7 = false
  2110. --------------
  2111. bkit0 = false
  2112. bkit1 = true
  2113. bkit2 = false
  2114. --------------
  2115. torso1 = true
  2116. torso2 = false
  2117. --------------
  2118. Tail0 = false
  2119. Tail1 = false
  2120. Tail2 = true
  2121. Tail3 = false
  2122. --------------
  2123. Hair0 = false
  2124. Hair1 = false
  2125. Hair2 = true
  2126. Hair3 = false
  2127. --------------
  2128. Hat0 = false
  2129. Hat1 = false
  2130. Hat2 = true
  2131. Hat3 = false
  2132. --------------
  2133. char.Head.face.Texture = "rbxassetid://176204308"
  2134. Eyes.Text = 'Eye 1'
  2135. --------------
  2136. Mouth.Text = 'Mouth 4'
  2137. newface.Texture = "rbxassetid://186682603"
  2138. Orbd.Transparency = 1
  2139. --------------
  2140. p.Transparency = 0
  2141. pn.Transparency = 0
  2142. pn3.Transparency = 0
  2143. pn4.Transparency = 0
  2144. skin.Transparency = 0
  2145. Bkit.Text = 'Bkit 1'
  2146. --------------
  2147. M69.MeshId = "rbxassetid://48112070"
  2148. M69.Scale = Vector3.new( 1.093, 1, 1)
  2149. Torso2.Text = 'Torso 1'
  2150. --------------
  2151. Tail.Text = 'Tail 2'
  2152. pn5.Transparency = 1
  2153. pn7.Transparency = 1
  2154. pn8.Transparency = 1
  2155. pn9.Transparency = 1
  2156. tail2.Transparency = 0
  2157. tail3.Transparency = 1
  2158. --------------
  2159. hair2.BrickColor = BrickColor.new("Cool yellow")
  2160. Hood.BrickColor = BrickColor.new("Cool yellow")
  2161. pn6.BrickColor = BrickColor.new("Cool yellow")
  2162. --------------
  2163. TpMe2.Text = 'Hair 2'
  2164. Hood.Transparency = 1
  2165. pn6.Transparency = 1
  2166. hair2.Transparency = 0
  2167. --------------
  2168. TpMe.Text = 'Hat 2'
  2169. pn0.Transparency = 1
  2170. hat2.Transparency = 0
  2171. hat3.Transparency = 1
  2172. --------------
  2173. pn.BrickColor = BrickColor.new("Really black")
  2174. p.BrickColor = BrickColor.new("Really black")
  2175. pn0.BrickColor = BrickColor.new("Really black")
  2176. BC.TorsoColor = BrickColor.new("Really black")
  2177. hat2.BrickColor = BrickColor.new("Really black")
  2178. hat3.BrickColor = BrickColor.new("Really black")
  2179. pn5.BrickColor = BrickColor.new("Really black")
  2180. pn7.BrickColor = BrickColor.new("Really black")
  2181. pn8.BrickColor = BrickColor.new("Really black")
  2182. pn9.BrickColor = BrickColor.new("Really black")
  2183. tail3.BrickColor = BrickColor.new("Really black")
  2184. --------------
  2185. BC.HeadColor = BrickColor.new("Pastel brown")
  2186. BC.LeftArmColor = BrickColor.new("Pastel brown")
  2187. BC.LeftLegColor = BrickColor.new("Pastel brown")
  2188. BC.RightArmColor = BrickColor.new("Pastel brown")
  2189. BC.RightLegColor = BrickColor.new("Pastel brown")
  2190. pn3.BrickColor = BrickColor.new("Pastel brown")
  2191. pn4.BrickColor = BrickColor.new("Pastel brown")
  2192. skin.BrickColor = BrickColor.new("Pastel brown")
  2193. --------------
  2194. char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
  2195. char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=145038586"
  2196. --------------
  2197. Mask.Transparency = 0
  2198. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2199. --------------
  2200. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  2201. end)
  2202. -- =====================================================================
  2203.  
  2204. Noob.MouseButton1Down:connect(function()
  2205. --------------
  2206. MaskOn = true
  2207. MaskOff = false
  2208. --------------
  2209. Anim2 = true
  2210. --------------
  2211. eye1 = false
  2212. eye2 = false
  2213. eye3 = true
  2214. --------------
  2215. mouth1 = false
  2216. mouth2 = true
  2217. mouth3 = false
  2218. mouth4 = false
  2219. mouth5 = false
  2220. mouth6 = false
  2221. mouth7 = false
  2222. --------------
  2223. bkit0 = true
  2224. bkit1 = false
  2225. bkit2 = false
  2226. --------------
  2227. torso1 = false
  2228. torso2 = true
  2229. --------------
  2230. Tail0 = true
  2231. Tail1 = false
  2232. Tail2 = false
  2233. Tail3 = false
  2234. --------------
  2235. Hair0 = true
  2236. Hair1 = false
  2237. Hair2 = false
  2238. Hair3 = false
  2239. --------------
  2240. Hat0 = true
  2241. Hat1 = false
  2242. Hat2 = false
  2243. Hat3 = false
  2244. --------------
  2245. char.Head.face.Texture = "rbxassetid://176206791"
  2246. Eyes.Text = 'Eye 3'
  2247. --------------
  2248. Mouth.Text = 'Mouth 2'
  2249. newface.Texture = "rbxassetid://186681690"
  2250. Orbd.Transparency = 1
  2251. --------------
  2252. p.Transparency = 1
  2253. pn.Transparency = 1
  2254. pn3.Transparency = 1
  2255. pn4.Transparency = 1
  2256. skin.Transparency = 1
  2257. Bkit.Text = 'Bkit 0'
  2258. --------------
  2259. M69.MeshId = "rbxassetid://456901040"
  2260. M69.Scale = Vector3.new( 1, 1, 1)
  2261. Torso2.Text = 'Torso 2'
  2262. --------------
  2263. Tail.Text = 'Tail 0'
  2264. pn5.Transparency = 1
  2265. pn7.Transparency = 1
  2266. pn8.Transparency = 1
  2267. pn9.Transparency = 1
  2268. tail2.Transparency = 1
  2269. tail3.Transparency = 1
  2270. --------------
  2271. hair2.BrickColor = BrickColor.new("Black")
  2272. Hood.BrickColor = BrickColor.new("Black")
  2273. pn6.BrickColor = BrickColor.new("Black")
  2274. --------------
  2275. TpMe2.Text = 'Hair 0'
  2276. Hood.Transparency = 1
  2277. pn6.Transparency = 1
  2278. hair2.Transparency = 1
  2279. --------------
  2280. TpMe.Text = 'Hat 0'
  2281. pn0.Transparency = 1
  2282. hat2.Transparency = 1
  2283. hat3.Transparency = 1
  2284. --------------
  2285. pn.BrickColor = BrickColor.new("Deep blue")
  2286. p.BrickColor = BrickColor.new("Deep blue")
  2287. pn0.BrickColor = BrickColor.new("Deep blue")
  2288. BC.TorsoColor = BrickColor.new("Deep blue")
  2289. hat2.BrickColor = BrickColor.new("Deep blue")
  2290. hat3.BrickColor = BrickColor.new("Deep blue")
  2291. pn5.BrickColor = BrickColor.new("Deep blue")
  2292. pn7.BrickColor = BrickColor.new("Deep blue")
  2293. pn8.BrickColor = BrickColor.new("Deep blue")
  2294. pn9.BrickColor = BrickColor.new("Deep blue")
  2295. tail3.BrickColor = BrickColor.new("Deep blue")
  2296. --------------
  2297. BC.HeadColor = BrickColor.new("Bright yellow")
  2298. BC.LeftArmColor = BrickColor.new("Bright yellow")
  2299. BC.LeftLegColor = BrickColor.new("Br. yellowish green")
  2300. BC.RightArmColor = BrickColor.new("Bright yellow")
  2301. BC.RightLegColor = BrickColor.new("Br. yellowish green")
  2302. pn3.BrickColor = BrickColor.new("Bright yellow")
  2303. pn4.BrickColor = BrickColor.new("Bright yellow")
  2304. skin.BrickColor = BrickColor.new("Bright yellow")
  2305. --------------
  2306. char049.Shirt.ShirtTemplate = "rbxassetid://"
  2307. char049.Pants.PantsTemplate = "rbxassetid://"
  2308. --------------
  2309. Mask.Transparency = 1
  2310. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  2311. --------------
  2312. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  2313. end)
  2314.  
  2315. -- =====================================================================
  2316. Kitty.MouseButton1Down:connect(function()
  2317.  
  2318. --------------
  2319. MaskOn = true
  2320. MaskOff = false
  2321. --------------
  2322. Anim2 = false
  2323. --------------
  2324. eye1 = false
  2325. eye2 = true
  2326. eye3 = false
  2327. --------------
  2328. mouth1 = false
  2329. mouth2 = false
  2330. mouth3 = false
  2331. mouth4 = true
  2332. mouth5 = false
  2333. mouth6 = false
  2334. mouth7 = false
  2335. --------------
  2336. bkit0 = false
  2337. bkit1 = true
  2338. bkit2 = false
  2339. --------------
  2340. torso1 = true
  2341. torso2 = false
  2342. --------------
  2343. Tail0 = false
  2344. Tail1 = false
  2345. Tail2 = false
  2346. Tail3 = true
  2347. --------------
  2348. Hair0 = false
  2349. Hair1 = true
  2350. Hair2 = false
  2351. Hair3 = false
  2352. --------------
  2353. Hat0 = false
  2354. Hat1 = false
  2355. Hat2 = false
  2356. Hat3 = true
  2357. --------------
  2358. char.Head.face.Texture = "rbxassetid://176210835"
  2359. Eyes.Text = 'Eye 2'
  2360. --------------
  2361. Mouth.Text = 'Mouth 4'
  2362. newface.Texture = "rbxassetid://186682603"
  2363. Orbd.Transparency = 1
  2364. --------------
  2365. p.Transparency = 0
  2366. pn.Transparency = 0
  2367. pn3.Transparency = 0
  2368. pn4.Transparency = 0
  2369. skin.Transparency = 0
  2370. Bkit.Text = 'Bkit 1'
  2371. --------------
  2372. M69.MeshId = "rbxassetid://48112070"
  2373. M69.Scale = Vector3.new( 1.093, 1, 1)
  2374. Torso2.Text = 'Torso 1'
  2375. --------------
  2376. Tail.Text = 'Tail 3'
  2377. pn5.Transparency = 1
  2378. pn7.Transparency = 1
  2379. pn8.Transparency = 1
  2380. pn9.Transparency = 1
  2381. tail2.Transparency = 1
  2382. tail3.Transparency = 0
  2383. --------------
  2384. hair2.BrickColor = BrickColor.new("White")
  2385. Hood.BrickColor = BrickColor.new("White")
  2386. pn6.BrickColor = BrickColor.new("White")
  2387. --------------
  2388. TpMe2.Text = 'Hair 1'
  2389. Hood.Transparency = 0
  2390. pn6.Transparency = 0
  2391. hair2.Transparency = 0
  2392. --------------
  2393. TpMe.Text = 'Hat 3'
  2394. pn0.Transparency = 1
  2395. hat2.Transparency = 1
  2396. hat3.Transparency = 0
  2397. --------------
  2398. pn.BrickColor = BrickColor.new("Really black")
  2399. p.BrickColor = BrickColor.new("Really black")
  2400. pn0.BrickColor = BrickColor.new("Really black")
  2401. BC.TorsoColor = BrickColor.new("Really black")
  2402. hat2.BrickColor = BrickColor.new("Really black")
  2403. hat3.BrickColor = BrickColor.new("Really black")
  2404. pn5.BrickColor = BrickColor.new("Really black")
  2405. pn7.BrickColor = BrickColor.new("Really black")
  2406. pn8.BrickColor = BrickColor.new("Really black")
  2407. pn9.BrickColor = BrickColor.new("Really black")
  2408. tail3.BrickColor = BrickColor.new("Really black")
  2409. --------------
  2410. BC.HeadColor = BrickColor.new("Fossil")
  2411. BC.LeftArmColor = BrickColor.new("Fossil")
  2412. BC.LeftLegColor = BrickColor.new("Fossil")
  2413. BC.RightArmColor = BrickColor.new("Fossil")
  2414. BC.RightLegColor = BrickColor.new("Fossil")
  2415. pn3.BrickColor = BrickColor.new("Fossil")
  2416. pn4.BrickColor = BrickColor.new("Fossil")
  2417. skin.BrickColor = BrickColor.new("Fossil")
  2418. --------------
  2419. char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
  2420. char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=78589488"
  2421. --------------
  2422. Mask.Transparency = 0
  2423. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2424. --------------
  2425. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  2426. end)
  2427.  
  2428. -- =====================================================================
  2429.  
  2430.  
  2431.  
  2432.  
  2433.  
  2434.  
  2435.  
  2436.  
  2437.  
  2438. Close.MouseButton1Down:connect(function()
  2439. if Body.Visible == true then
  2440. Body.Visible = false
  2441. Close.Text = '+'
  2442. Title.FontSize = 'Size24'
  2443. Pull.Size = UDim2(0,125,0,12.5)
  2444. elseif Body.Visible == false then
  2445. Body.Visible = true
  2446. Close.Text = 'X'
  2447. Title.FontSize = 'Size48'
  2448. Graf_f.Size = UDim2(0,500,0,50)
  2449. end
  2450. end)
  2451.  
  2452.  
  2453.  
  2454.  
  2455.  
  2456. ---------------------------------------------------------------------------------
  2457.  
  2458.  
  2459.  
  2460.  
  2461.  
  2462.  
  2463.  
  2464.  
  2465. local mesh = Instance.new("SpecialMesh",radio)
  2466. mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
  2467. mesh.TextureId = "rbxassetid://151760072"
  2468. mesh.Scale = Vector3.new(.7, .7, .7)
  2469.  
  2470.  
  2471.  
  2472.  
  2473.  
  2474.  
  2475.  
  2476.  
  2477.  
  2478.  
  2479.  
  2480.  
  2481.  
  2482.  
  2483.  
  2484.  
  2485. ColTex2.Changed:connect(function()
  2486. sound.SoundId = "rbxassetid://" .. ColTex2.Text
  2487. end)
  2488.  
  2489.  
  2490.  
  2491. while true do
  2492. if Playing then
  2493.  
  2494.  
  2495.  
  2496.  
  2497.  
  2498.  
  2499. mesh.Scale = Vector3.new(.71, .71, .71)
  2500. wait(.000001)
  2501. mesh.Scale = Vector3.new(.709, .709, .709)
  2502. wait(.000001)
  2503. mesh.Scale = Vector3.new(.708, .708, .708)
  2504. wait(.000001)
  2505. mesh.Scale = Vector3.new(.707, .707, .707)
  2506. wait(.000001)
  2507. mesh.Scale = Vector3.new(.706, .706, .706)
  2508. wait(.000001)
  2509. mesh.Scale = Vector3.new(.705, .705, .705)
  2510. wait(.000001)
  2511. mesh.Scale = Vector3.new(.704, .704, .704)
  2512. wait(.000001)
  2513. mesh.Scale = Vector3.new(.703, .703, .703)
  2514. wait(.000001)
  2515. mesh.Scale = Vector3.new(.702, .702, .702)
  2516. wait(.000001)
  2517. mesh.Scale = Vector3.new(.701, .701, .701)
  2518. wait(.000001)
  2519.  
  2520.  
  2521.  
  2522.  
  2523. mesh.Scale = Vector3.new(.7, .7, .7)
  2524. end
  2525. wait(.2)
  2526.  
  2527.  
  2528.  
  2529.  
  2530.  
  2531.  
  2532. end
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