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local Player = game.Players.LocalPlayer
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local c = Player.Character
9
if not c or not c.Parent then
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    c = Player.CharacterAdded:wait()
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end
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local radio = Instance.new("Part",c)
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radio.Name = "Radio"
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radio.CanCollide = false
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radio.Anchored = true
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radio.FormFactor = "Custom"
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radio.Size = Vector3.new(2.5, 1, 0.4)
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radio.CFrame = c.Torso.CFrame * CFrame.new(-3.5,2,.2)
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radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
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radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.1)
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radio.Transparency = 1
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local sound = Instance.new("Sound",radio)
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sound.Name = "Music"
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sound.Looped = true
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sound.Volume = 1
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local weld = Instance.new("Weld",radio)
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weld.Part0 = c.Torso
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weld.Part1 = radio
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weld.C0 = c.Torso.CFrame:inverse()
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weld.C1 = radio.CFrame:inverse()
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radio.Anchored = false
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player = game:service("Players").LocalPlayer
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char2 = player.Character
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Glow1 = Color3.new(0,0,0)
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Glow2 = Color3.new(1,0,0)
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Glow3 = Color3.new(0,1,0)
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Glow4 = Color3.new(0,0,1)
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GlowParticle = Instance.new("ParticleEmitter",radio)
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GlowParticle.LightEmission = 1
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GlowParticle.Color = ColorSequence.new(Glow2,Glow1)
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GlowParticle.Size = NumberSequence.new(0.4)
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GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183"
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GlowParticle.Transparency = NumberSequence.new(1)
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GlowParticle.LockedToPart = false
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GlowParticle.Lifetime = NumberRange.new(.5,1)
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GlowParticle.Rate= 200
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GlowParticle.Speed =NumberRange.new(1.5)
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GlowParticle.Acceleration = Vector3.new(0, 1, 0)
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GlowParticle.VelocitySpread = 100
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GlowParticle2 = Instance.new("ParticleEmitter",radio)
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GlowParticle2.LightEmission = 1
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GlowParticle2.Color = ColorSequence.new(Glow3,Glow1)
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GlowParticle2.Size = NumberSequence.new(0.4)
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GlowParticle2.Texture = "http://www.roblox.com/asset/?id=118641183"
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GlowParticle2.Transparency = NumberSequence.new(1)
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GlowParticle2.LockedToPart = false
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GlowParticle2.Lifetime = NumberRange.new(.5,1)
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GlowParticle2.Rate= 200
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GlowParticle2.Speed =NumberRange.new(1.5)
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GlowParticle2.Acceleration = Vector3.new(0, 1, 0)
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GlowParticle2.VelocitySpread = 100
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GlowParticle3 = Instance.new("ParticleEmitter",radio)
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GlowParticle3.LightEmission = 1
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GlowParticle3.Color = ColorSequence.new(Glow4,Glow1)
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GlowParticle3.Size = NumberSequence.new(0.4)
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GlowParticle3.Texture = "http://www.roblox.com/asset/?id=118641183"
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GlowParticle3.Transparency = NumberSequence.new(1)
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GlowParticle3.LockedToPart = false
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GlowParticle3.Lifetime = NumberRange.new(.5,1)
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GlowParticle3.Rate= 200
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GlowParticle3.Speed =NumberRange.new(1.5)
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GlowParticle3.Acceleration = Vector3.new(0, 1, 0)
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GlowParticle3.VelocitySpread = 100
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81
wait (0)
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fat = Instance.new("BindableEvent", script)
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fat.Name = "Heartbeat"
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85
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local charge = false
87
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P = game.Players.LocalPlayer
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	char = P.Character
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	torso = char.Torso
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	neck = char.Torso.Neck
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	hum = char.Humanoid
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	hum.MaxHealth = 987654321987654321987654321987654321987654321
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	wait()
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	hum.Health =hum.MaxHealth
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	char.Head.face.Texture = "rbxassetid://176206791"
97
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p2 = game.Players.LocalPlayer
100
char049 = p2.Character	
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	for i,v in pairs(char049:children()) do
102
	    if v:IsA("Accessory") then
103
	        v:Destroy()
104
	    end
105
	end
106
	
107
local M69 = Instance.new("SpecialMesh")
108
M69.Parent = torso	
109
M69.MeshId = "rbxassetid://456901040"
110
M69.Scale = Vector3.new( 1, 1, 1)
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char049.Shirt:Remove()
115
for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
116
wait()shirt = Instance.new("Shirt", char049)
117
shirt.Name = "Shirt"
118
pants = Instance.new("Pants", char049)
119
pants.Name = "Pants"
120
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char049.Shirt.ShirtTemplate = "rbxassetid://"
122
char049.Pants.PantsTemplate = "rbxassetid://"
123
124
125
126
local BC = char["Body Colors"]
127
	BC.HeadColor = BrickColor.new("Fossil")
128
	BC.LeftArmColor = BrickColor.new("Fossil")
129
	BC.LeftLegColor = BrickColor.new("Fossil")
130
	BC.RightArmColor = BrickColor.new("Fossil")
131
	BC.RightLegColor = BrickColor.new("Fossil")
132
	BC.TorsoColor = BrickColor.new("Plum")
133
134
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Player=game:GetService("Players").LocalPlayer
136
Character=Player.Character 
137
138
-------------------------------------------------------
139
local Orbd = Instance.new("Part", Character)
140
Orbd.Name = "Orbd"
141
Orbd.Shape = Enum.PartType.Ball
142
Orbd.CanCollide = false
143
Orbd.BrickColor = BrickColor.new("Really black")
144
Orbd.Transparency = 1
145
Orbd.Material = "Neon"
146
Orbd.Size = Vector3.new(0.2, 0.2, 0.2)
147
Orbd.TopSurface = Enum.SurfaceType.Smooth
148
Orbd.BottomSurface = Enum.SurfaceType.Smooth
149
150
local Weld = Instance.new("Weld", Orbd)
151
Weld.Part0 = Character.Head
152
Weld.Part1 = Orbd
153
Weld.C1 = CFrame.new(-0.01, 0.2, 0.51)
154
155
---------------------------------------------------------
156
local Mask = Instance.new("Part", Character)
157
Mask.Name = "Mask"
158
Mask.CanCollide = false
159
Mask.BrickColor = BrickColor.new("Sunrise")
160
Mask.Transparency = 1
161
Mask.Material = "Neon"
162
Mask.Size = Vector3.new(0.1, 0.1, 0.1)
163
Mask.TopSurface = Enum.SurfaceType.Smooth
164
Mask.BottomSurface = Enum.SurfaceType.Smooth
165
166
local Weld = Instance.new("Weld", Mask)
167
Weld.Part0 = Character.Head
168
Weld.Part1 = Mask
169
Weld.C1 = CFrame.new(0, 0.03, 0.5)
170
171
local M1 = Instance.new("SpecialMesh")
172
M1.Parent = Mask
173
M1.MeshId = "http://www.roblox.com/asset/?id=430736398"
174
M1.Scale = Vector3.new( .3, .03, .099)
175
----------------------------------------------------------
176
local Hood = Instance.new("Part", Character)
177
Hood.Name = "Hair"
178
Hood.CanCollide = false
179
Hood.BrickColor = BrickColor.new("Dark indigo")
180
Hood.Transparency = 1
181
Hood.Material = "Neon"
182
Hood.Size = Vector3.new(0.1, 0.1, 0.1)
183
Hood.TopSurface = Enum.SurfaceType.Smooth
184
Hood.BottomSurface = Enum.SurfaceType.Smooth
185
186
local Weld = Instance.new("Weld", Hood)
187
Weld.Part0 = Character.Head
188
Weld.Part1 = Hood
189
Weld.C1 = CFrame.new(0, -0.5, 0)
190
191
local M2 = Instance.new("SpecialMesh")
192
M2.Parent = Hood
193
M2.MeshId = "http://www.roblox.com/asset/?id=362013001"
194
M2.Scale = Vector3.new( 1, 1.06, 1.1)
195
196
------------------------------------------------------
197
local skin = Instance.new("Part", Character)
198
skin.Name = "skin"
199
skin.CanCollide = false
200
skin.BrickColor = BrickColor.new("Fossil")
201
skin.Transparency = 1
202
skin.Material = "SmoothPlastic"
203
skin.Size = Vector3.new(0.1, 0.1, 0.1)
204
skin.TopSurface = Enum.SurfaceType.Smooth
205
skin.BottomSurface = Enum.SurfaceType.Smooth
206
207
local Weld = Instance.new("Weld", skin)
208
Weld.Part0 = Character.Torso
209
Weld.Part1 = skin
210
Weld.C1 = CFrame.new(0, -0.83, 0.5)
211
212
local M3 = Instance.new("SpecialMesh")
213
M3.Parent = skin
214
M3.MeshId = "http://www.roblox.com/asset/?id=518429841"
215
M3.Scale = Vector3.new(0.0054, 0.0014, 0.0001)
216
217
------------------------------------------------------
218
local hair2 = Instance.new("Part", Character)
219
hair2.Name = "Hair2"
220
hair2.CanCollide = false
221
hair2.BrickColor = BrickColor.new("Dark indigo")
222
hair2.Transparency = 1
223
hair2.Material = "Neon"
224
hair2.Size = Vector3.new(0.1, 0.1, 0.1)
225
hair2.TopSurface = Enum.SurfaceType.Smooth
226
hair2.BottomSurface = Enum.SurfaceType.Smooth
227
228
local Weld = Instance.new("Weld", hair2)
229
Weld.Part0 = Character.Head
230
Weld.Part1 = hair2
231
Weld.C1 = CFrame.new(0, 0.65, -0.05)
232
233
local M2 = Instance.new("SpecialMesh")
234
M2.Parent = hair2
235
M2.MeshId = "http://www.roblox.com/asset/?id=164382853"
236
M2.Scale = Vector3.new( 1.1, 1.1, 1)
237
238
------------------------------------------------------
239
local hat2 = Instance.new("Part", Character)
240
hat2.Name = "hat2"
241
hat2.CanCollide = false
242
hat2.BrickColor = BrickColor.new("Plum")
243
hat2.Transparency = 1
244
hat2.Material = "SmoothPlastic"
245
hat2.Size = Vector3.new(0.1, 0.1, 0.1)
246
hat2.TopSurface = Enum.SurfaceType.Smooth
247
hat2.BottomSurface = Enum.SurfaceType.Smooth
248
249
local Weld = Instance.new("Weld", hat2)
250
Weld.Part0 = Character.Head
251
Weld.Part1 = hat2
252
Weld.C1 = CFrame.new(0, -1, 0)
253
254
local M4 = Instance.new("SpecialMesh")
255
M4.Parent = hat2
256
M4.MeshId = "http://www.roblox.com/asset/?id=110852069"
257
M4.Scale = Vector3.new( 0.8, 1, 1)
258
259
260
------------------------------------------------------
261
local hat3 = Instance.new("Part", Character)
262
hat3.Name = "SmoothPlastic"
263
hat3.CanCollide = false
264
hat3.BrickColor = BrickColor.new("Plum")
265
hat3.Transparency = 1
266
hat3.Material = "Neon"
267
hat3.Size = Vector3.new(0.1, 0.1, 0.1)
268
hat3.TopSurface = Enum.SurfaceType.Smooth
269
hat3.BottomSurface = Enum.SurfaceType.Smooth
270
271
local Weld = Instance.new("Weld", hat3)
272
Weld.Part0 = Character.Head
273
Weld.Part1 = hat3
274
Weld.C1 = CFrame.new(0, -0.8, 0)
275
276
local M5 = Instance.new("SpecialMesh")
277
M5.Parent = hat3
278
M5.MeshId = "http://www.roblox.com/asset/?id=104780903"
279
M5.Scale = Vector3.new( 1.25, 1.1, 1.25)
280
281
282
------------------------------------------------------
283
local tail2 = Instance.new("Part", Character)
284
tail2.Name = "tail2"
285
tail2.CanCollide = false
286
tail2.BrickColor = BrickColor.new("White")
287
tail2.Transparency = 1
288
tail2.Material = "SmoothPlastic"
289
tail2.Size = Vector3.new(0.1, 0.1, 0.1)
290
tail2.TopSurface = Enum.SurfaceType.Smooth
291
tail2.BottomSurface = Enum.SurfaceType.Smooth
292
293
local Weld = Instance.new("Weld", tail2)
294
Weld.Part0 = Character.Torso
295
Weld.Part1 = tail2
296
Weld.C1 = CFrame.new(0, 0.63, -0.6)
297
298
local M7 = Instance.new("SpecialMesh")
299
M7.Parent = tail2
300
M7.MeshId = "http://www.roblox.com/asset/?id=518429841"
301
M7.Scale = Vector3.new(0.0028, 0.0028, 0.0028)
302
------------------------------------------------------
303
local tail3 = Instance.new("Part", Character)
304
tail3.Name = "tail3"
305
tail3.CanCollide = false
306
tail3.BrickColor = BrickColor.new("Plum")
307
tail3.Transparency = 1
308
tail3.Material = "Neon"
309
tail3.Size = Vector3.new(0.1, 0.1, 0.1)
310
tail3.TopSurface = Enum.SurfaceType.Smooth
311
tail3.BottomSurface = Enum.SurfaceType.Smooth
312
313
local Weld = Instance.new("Weld", tail3)
314
Weld.Part0 = Character.Torso
315
Weld.Part1 = tail3
316
Weld.C1 = CFrame.new(-0.2, -0.2, -1.8)
317
318
local M2 = Instance.new("SpecialMesh")
319
M2.Parent = tail3
320
M2.MeshId = "http://www.roblox.com/asset/?id=170939831"
321
M2.Scale = Vector3.new( 1, 1, 1)
322
------------------------------------------------------
323
	
324
	
325
	
326
	
327
	
328
	
329
	
330
	
331
	
332
local Player = game.Players.localPlayer
333
local Character = Player.Character
334
local red = 255
335
local green = 255
336
local blue = 255
337
local Humanoid = Character.Humanoid
338
local mouse = Player:GetMouse()
339
local m = Instance.new("Model", Character)
340
m.Name = "WeaponModel"
341
local LeftArm = Character["Left Arm"]
342
local RightArm = Character["Right Arm"]
343
local LeftLeg = Character["Left Leg"]
344
local RightLeg = Character["Right Leg"]
345
local Head = Character.Head
346
local Torso = Character.Torso
347
local cam = game.Workspace.CurrentCamera
348
local RootPart = Character.HumanoidRootPart
349
local RootJoint = RootPart.RootJoint
350
local equipped = false
351
local attack = false
352
local Anim = "Idle"
353
local idle = 0
354
local attacktype = 1
355
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
356
local velocity = RootPart.Velocity.y
357
local sine = 0
358
local change = 1
359
local grabbed = false
360
local cn = CFrame.new
361
local mr = math.rad
362
local angles = CFrame.Angles
363
local ud = UDim2.new
364
local c3 = Color3.new
365
local lim = 0
366
local st = 0
367
local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
368
local attacktype = 1
369
local ZTarget, RocketTarget = nil, nil
370
local euler = CFrame.fromEulerAnglesXYZ
371
function clerp(a,b,t) 
372
local qa = {QuaternionFromCFrame(a)}
373
local qb = {QuaternionFromCFrame(b)} 
374
local ax, ay, az = a.x, a.y, a.z 
375
local bx, by, bz = b.x, b.y, b.z
376
local _t = 1-t
377
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
378
end 
379
 
380
function QuaternionFromCFrame(cf) 
381
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
382
local trace = m00 + m11 + m22 
383
if trace > 0 then 
384
local s = math.sqrt(1 + trace) 
385
local recip = 0.5/s 
386
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
387
else 
388
local i = 0 
389
if m11 > m00 then
390
i = 1
391
end
392
if m22 > (i == 0 and m00 or m11) then 
393
i = 2 
394
end 
395
if i == 0 then 
396
local s = math.sqrt(m00-m11-m22+1) 
397
local recip = 0.5/s 
398
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
399
elseif i == 1 then 
400
local s = math.sqrt(m11-m22-m00+1) 
401
local recip = 0.5/s 
402
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
403
elseif i == 2 then 
404
local s = math.sqrt(m22-m00-m11+1) 
405
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
406
end 
407
end 
408
end
409
 
410
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
411
local xs, ys, zs = x + x, y + y, z + z 
412
local wx, wy, wz = w*xs, w*ys, w*zs 
413
local xx = x*xs 
414
local xy = x*ys 
415
local xz = x*zs 
416
local yy = y*ys 
417
local yz = y*zs 
418
local zz = z*zs 
419
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
420
end
421
 
422
function QuaternionSlerp(a, b, t) 
423
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
424
local startInterp, finishInterp; 
425
if cosTheta >= 0.0001 then 
426
if (1 - cosTheta) > 0.0001 then 
427
local theta = math.acos(cosTheta) 
428
local invSinTheta = 1/math.sin(theta) 
429
startInterp = math.sin((1-t)*theta)*invSinTheta 
430
finishInterp = math.sin(t*theta)*invSinTheta  
431
else 
432
startInterp = 1-t 
433
finishInterp = t 
434
end 
435
else 
436
if (1+cosTheta) > 0.0001 then 
437
local theta = math.acos(-cosTheta) 
438
local invSinTheta = 1/math.sin(theta) 
439
startInterp = math.sin((t-1)*theta)*invSinTheta 
440
finishInterp = math.sin(t*theta)*invSinTheta 
441
else 
442
startInterp = t-1 
443
finishInterp = t 
444
end 
445
end 
446
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
447
end
448
rayCast = function(Position, Direction, Range, Ignore)
449
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
450
end
451
local v = game.Players.localPlayer
452
local torso = v.Character.Torso
453
wait(0)
454
local p = Instance.new("Part", v.Character)
455
p.Name = "kit"
456
p.BrickColor = BrickColor.new("Plum")
457
p.Anchored = true
458
p.Transparency = 1
459
p.Material = "Plastic"
460
p.CanCollide = false
461
p.TopSurface = 0
462
p.BottomSurface = 0
463
p.Size = Vector3.new(0.2, 0.2, 0.2)
464
p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
465
local msh = Instance.new("SpecialMesh", p)
466
msh.Scale = Vector3.new(0.55, 0.55, 0.55)
467
msh.MeshId = "http://www.roblox.com/asset/?id=430736398"
468
msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
469
local pn = Instance.new("Part", v.Character.kit)
470
pn.Name = "D"
471
pn.BrickColor = BrickColor.new("Plum")
472
pn.Anchored = true
473
pn.Transparency = 1
474
pn.Material = "Plastic"
475
pn.CanCollide = false
476
pn.TopSurface = 0
477
pn.BottomSurface = 0
478
pn.Size = Vector3.new(0.2, 0.2, 0.2)
479
pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
480
local mshn = Instance.new("SpecialMesh", pn)
481
mshn.Scale = Vector3.new(0.55, 0.55, 0.55)
482
mshn.MeshId = "http://www.roblox.com/asset/?id=430736398"
483
mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
484
local pn3 = Instance.new("Part", v.Character.kit)
485
pn3.Name = "B"
486
pn3.BrickColor = BrickColor.new("Fossil")
487
pn3.Anchored = true
488
pn3.Transparency = 1
489
pn3.Material = "Plastic"
490
pn3.CanCollide = false
491
pn3.TopSurface = 0
492
pn3.BottomSurface = 0
493
pn3.Size = Vector3.new(0.2, 0.2, 0.2)
494
pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
495
local mshn3 = Instance.new("SpecialMesh", pn3)
496
mshn3.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
497
mshn3.MeshId = "http://www.roblox.com/asset/?id=518429841"
498
mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
499
local pn4 = Instance.new("Part", v.Character.kit)
500
pn4.Name = "B"
501
pn4.BrickColor = BrickColor.new("Fossil")
502
pn4.Anchored = true
503
pn4.Transparency = 1
504
pn4.Material = "Plastic"
505
pn4.CanCollide = false
506
pn4.TopSurface = 0
507
pn4.BottomSurface = 0
508
pn4.Size = Vector3.new(0.2, 0.2, 0.2)
509
pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
510
local mshn4 = Instance.new("SpecialMesh", pn4)
511
mshn4.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
512
mshn4.MeshId = "http://www.roblox.com/asset/?id=518429841"
513
mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
514
local pn5 = Instance.new("Part", v.Character.kit)
515
pn5.Name = "tail"
516
pn5.Anchored = true
517
pn5.Transparency = 1
518
pn5.BrickColor = BrickColor.new("Plum")
519
pn5.Material = "Plastic"
520
pn5.CanCollide = false
521
pn5.TopSurface = 0
522
pn5.BottomSurface = 0
523
pn5.Size = Vector3.new(0.2, 0.2, 0.2)
524
pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
525
local mshn5 = Instance.new("SpecialMesh", pn5)
526
mshn5.Scale = Vector3.new(2, 2, 2)
527
mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
528
mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
529
local pn6 = Instance.new("Part", v.Character.kit)
530
pn6.Name = "B-Hair"
531
pn6.Anchored = true
532
pn6.Transparency = 1
533
pn6.BrickColor = BrickColor.new("Dark indigo")
534
pn6.Material = "Plastic"
535
pn6.CanCollide = false
536
pn6.TopSurface = 0
537
pn6.BottomSurface = 0
538
pn6.Size = Vector3.new(0.2, 0.2, 0.2)
539
pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
540
local mshn6 = Instance.new("SpecialMesh", pn6)
541
mshn6.Scale = Vector3.new(.015, .03, .001)
542
mshn6.MeshId = "http://www.roblox.com/asset/?id=521338357"
543
local pn7 = Instance.new("Part", v.Character.kit)
544
pn7.Name = "tail"
545
pn7.Anchored = true
546
pn7.Transparency = 1
547
pn7.BrickColor = BrickColor.new("Plum")
548
pn7.Material = "Plastic"
549
pn7.CanCollide = false
550
pn7.TopSurface = 0
551
pn7.BottomSurface = 0
552
pn7.Size = Vector3.new(0.2, 0.2, 0.2)
553
pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
554
local mshn7 = Instance.new("SpecialMesh", pn7)
555
mshn7.Scale = Vector3.new(2, 2, 2)
556
mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
557
mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
558
local pn8 = Instance.new("Part", v.Character.kit)
559
pn8.Name = "tail"
560
pn8.Anchored = true
561
pn8.Transparency = 1
562
pn8.BrickColor = BrickColor.new("Plum")
563
pn8.Material = "Plastic"
564
pn8.CanCollide = false
565
pn8.TopSurface = 0
566
pn8.BottomSurface = 0
567
pn8.Size = Vector3.new(0.2, 0.2, 0.2)
568
pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
569
local mshn8 = Instance.new("SpecialMesh", pn8)
570
mshn8.Scale = Vector3.new(2, 2, 2)
571
mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
572
mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
573
local pn9 = Instance.new("Part", v.Character.kit)
574
pn9.Name = "tail"
575
pn9.Anchored = true
576
pn9.Transparency = 1
577
pn9.BrickColor = BrickColor.new("Plum")
578
pn9.Material = "Plastic"
579
pn9.CanCollide = false
580
pn9.TopSurface = 0
581
pn9.BottomSurface = 0
582
pn9.Size = Vector3.new(0.2, 0.2, 0.2)
583
pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
584
local mshn9 = Instance.new("SpecialMesh", pn9)
585
mshn9.Scale = Vector3.new(2, 2, 2)
586
mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
587
mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
588
local pn0 = Instance.new("Part", v.Character.kit)
589
pn0.Name = "ears"
590
pn0.Anchored = true
591
pn0.Transparency = 1
592
pn0.BrickColor = BrickColor.new("Plum")
593
pn0.Material = "Plastic"
594
pn0.CanCollide = false
595
pn0.TopSurface = 0
596
pn0.BottomSurface = 0
597
pn0.Size = Vector3.new(0.2, 0.2, 0.2)
598
pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
599
local mshn0 = Instance.new("SpecialMesh", pn0)
600
mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
601
mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
602
mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
603
p.Anchored = false
604
local motor1 = Instance.new("Weld", torso)
605
motor1.Part0 = p
606
motor1.Part1 = torso
607
motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
608
motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
609
pn.Anchored = false
610
local motor2 = Instance.new("Weld", torso)
611
motor2.Part0 = pn
612
motor2.Part1 = torso
613
motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
614
motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
615
pn3.Anchored = false
616
local motor3 = Instance.new("Weld", torso)
617
motor3.Part0 = pn3
618
motor3.Part1 = torso
619
motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
620
motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
621
pn4.Anchored = false
622
local motor4 = Instance.new("Weld", torso)
623
motor4.Part0 = pn4
624
motor4.Part1 = torso
625
motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
626
motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
627
pn5.Anchored = false
628
local motor5 = Instance.new("Weld", pn5)
629
motor5.Part0 = pn5
630
motor5.Part1 = torso
631
motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
632
motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
633
pn6.Anchored = false
634
local motor6 = Instance.new("Weld", pn6)
635
motor6.Part0 = pn6
636
motor6.Part1 = Head
637
motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
638
motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
639
pn7.Anchored = false
640
local motor7 = Instance.new("Weld", pn7)
641
motor7.Part0 = pn7
642
motor7.Part1 = torso
643
motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
644
motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
645
pn8.Anchored = false
646
local motor8 = Instance.new("Weld", pn8)
647
motor8.Part0 = pn8
648
motor8.Part1 = torso
649
motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
650
motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
651
pn9.Anchored = false
652
local motor9 = Instance.new("Weld", pn9)
653
motor9.Part0 = pn9
654
motor9.Part1 = torso
655
motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
656
motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
657
pn0.Anchored = false
658
local motor0 = Instance.new("Weld", pn0)
659
motor0.Part0 = pn0
660
motor0.Part1 = v.Character.Head
661
motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
662
game:GetService("RunService").Stepped:connect(function()
663
  Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
664
  velocity = RootPart.Velocity.y
665
  sine = sine + change
666
  local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
667
  if equipped == true or equipped == false then
668
    if RootPart.Velocity.y > 1 and hit == nil then
669
      Anim = "Jump"
670
      if attack == false then
671
            motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
672
            motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
673
            motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(2 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
674
            motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
675
        motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
676
        motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
677
        motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
678
              motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
679
              motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
680
      end
681
    else
682
      if RootPart.Velocity.y < -1 and hit == nil then
683
        Anim = "Fall"
684
        if attack == false then
685
            motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
686
            motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
687
            motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-3 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
688
            motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
689
          motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
690
          motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
691
          motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
692
              motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
693
              motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
694
        end
695
      else
696
        if Torsovelocity < 1 and hit ~= nil then
697
          Anim = "Idle"
698
          if attack == false then
699
            change = 1
700
            motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
701
            motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
702
            motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-0 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
703
            motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
704
            motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(10 + 0 * math.cos(sine / 25))), 0.1)
705
            motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
706
            motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
707
            motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-10 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-150 + 0 * math.cos(sine / 25))), 0.1)
708
            motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-20 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(-100 + 0 * math.cos(sine / 25))), 0.1)
709
          end
710
        else
711
          if Torsovelocity > 2 and hit ~= nil then
712
            Anim = "Walk"
713
            if attack == false then
714
            motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
715
            motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
716
            motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
717
            motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
718
              motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
719
              motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
720
              motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
721
              motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
722
              motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
723
            end
724
          end
725
        end
726
      end
727
    end
728
  end
729
end)
730
731
732
newface = Instance.new("Decal",Head)
733
newface.Texture = "rbxassetid://186681690"
734
735
736
737
738
--[[NIGHTOWLACE_WEAPONRY]]--
739
maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
740
secondcolor = "Really black"
741
742
wait(1 / 60)
743
Effects = { }
744
local Player = game.Players.localPlayer
745
local Character = Player.Character
746
local Humanoid = Character.Humanoid
747
local mouse = Player:GetMouse()
748
local LeftArm = Character["Left Arm"]
749
local RightArm = Character["Right Arm"]
750
local LeftLeg = Character["Left Leg"]
751
local RightLeg = Character["Right Leg"]
752
local Head = Character.Head
753
local Torso = Character.Torso
754
local cam = game.Workspace.CurrentCamera
755
local RootPart = Character.HumanoidRootPart
756
local RootJoint = RootPart.RootJoint
757
local equipped = true
758
local attack = false
759
local Anim = 'Idle'
760
local idle = 0
761
local attacktype = 1
762
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
763
local velocity = RootPart.Velocity.y
764
local sine = 0
765
local change = 1
766
local grabbed = false
767
local cn = CFrame.new
768
local mr = math.rad
769
local angles = CFrame.Angles
770
local ud = UDim2.new
771
local c3 = Color3.new
772
773
local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
774
Humanoid.Animator:Destroy()
775
Character.Animate:Destroy()
776
777
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
778
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
779
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
780
781
RSH, LSH = nil, nil 
782
783
RW = Instance.new("Weld") 
784
LW = Instance.new("Weld")
785
786
RH = Torso["Right Hip"]
787
LH = Torso["Left Hip"]
788
789
RSH = Torso["Right Shoulder"] 
790
LSH = Torso["Left Shoulder"] 
791
792
RSH.Parent = nil 
793
LSH.Parent = nil 
794
795
RW.Name = "RW"
796
RW.Part0 = Torso 
797
RW.C0 = cn(1.5, 0.5, 0)
798
RW.C1 = cn(0, 0.5, 0) 
799
RW.Part1 = RightArm
800
RW.Parent = Torso 
801
802
LW.Name = "LW"
803
LW.Part0 = Torso 
804
LW.C0 = cn(-1.5, 0.5, 0)
805
LW.C1 = cn(0, 0.5, 0) 
806
LW.Part1 = LeftArm
807
LW.Parent = Torso 
808
809
function clerp(a, b, t) 
810
	local qa = {
811
		QuaternionFromCFrame(a)
812
	}
813
	local qb = {
814
		QuaternionFromCFrame(b)
815
	} 
816
	local ax, ay, az = a.x, a.y, a.z 
817
	local bx, by, bz = b.x, b.y, b.z
818
	local _t = 1 - t
819
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) 
820
end 
821
 
822
function QuaternionFromCFrame(cf) 
823
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
824
	local trace = m00 + m11 + m22 
825
	if trace > 0 then 
826
		local s = math.sqrt(1 + trace) 
827
		local recip = 0.5 / s 
828
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 
829
	else 
830
		local i = 0 
831
		if m11 > m00 then
832
			i = 1
833
		end
834
		if m22 > (i == 0 and m00 or m11) then 
835
			i = 2 
836
		end 
837
		if i == 0 then 
838
			local s = math.sqrt(m00 - m11 - m22 + 1) 
839
			local recip = 0.5 / s 
840
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip 
841
		elseif i == 1 then 
842
			local s = math.sqrt(m11 - m22 - m00 + 1) 
843
			local recip = 0.5 / s 
844
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip 
845
		elseif i == 2 then 
846
			local s = math.sqrt(m22 - m00 - m11 + 1) 
847
			local recip = 0.5 / s
848
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip 
849
		end 
850
	end 
851
end
852
 
853
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
854
	local xs, ys, zs = x + x, y + y, z + z 
855
	local wx, wy, wz = w * xs, w * ys, w * zs 
856
	local xx = x * xs 
857
	local xy = x * ys 
858
	local xz = x * zs 
859
	local yy = y * ys 
860
	local yz = y * zs 
861
	local zz = z * zs 
862
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) 
863
end
864
 
865
function QuaternionSlerp(a, b, t) 
866
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] 
867
	local startInterp, finishInterp; 
868
	if cosTheta >= 0.0001 then 
869
		if (1 - cosTheta) > 0.0001 then 
870
			local theta = math.acos(cosTheta) 
871
			local invSinTheta = 1 / math.sin(theta) 
872
			startInterp = math.sin((1 - t) * theta) * invSinTheta 
873
			finishInterp = math.sin(t * theta) * invSinTheta  
874
		else 
875
			startInterp = 1 - t 
876
			finishInterp = t 
877
		end 
878
	else 
879
		if (1 + cosTheta) > 0.0001 then 
880
			local theta = math.acos(-cosTheta) 
881
			local invSinTheta = 1 / math.sin(theta) 
882
			startInterp = math.sin((t - 1) * theta) * invSinTheta 
883
			finishInterp = math.sin(t * theta) * invSinTheta 
884
		else 
885
			startInterp = t - 1 
886
			finishInterp = t 
887
		end 
888
	end 
889
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp 
890
end
891
892
function swait(num)
893
	if num == 0 or num == nil then
894
		game:service'RunService'.RenderStepped:wait(0)
895
	else
896
		for i = 0, num do
897
			game:service'RunService'.RenderStepped:wait(0)
898
		end
899
	end
900
end
901
902
local RbxUtility = LoadLibrary("RbxUtility")
903
local Create = RbxUtility.Create
904
905
function RemoveOutlines(part)
906
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
907
end
908
	
909
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
910
	local Part = Create("Part"){
911
		formFactor = FormFactor,
912
		Parent = Parent,
913
		Reflectance = Reflectance,
914
		Transparency = Transparency,
915
		CanCollide = false,
916
		Locked = true,
917
		BrickColor = BrickColor.new(tostring(BColor)),
918
		Name = Name,
919
		Size = Size,
920
		Material = Material,
921
	}
922
	RemoveOutlines(Part)
923
	return Part
924
end
925
	
926
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
927
	local Msh = Create(Mesh){
928
		Parent = Part,
929
		Offset = OffSet,
930
		Scale = Scale,
931
	}
932
	if Mesh == "SpecialMesh" then
933
		Msh.MeshType = MeshType
934
		Msh.MeshId = MeshId
935
	end
936
	return Msh
937
end
938
	
939
function CreateWeld(Parent, Part0, Part1, C0, C1)
940
	local Weld = Create("Weld"){
941
		Parent = Parent,
942
		Part0 = Part0,
943
		Part1 = Part1,
944
		C0 = C0,
945
		C1 = C1,
946
	}
947
	return Weld
948
end
949
950
function rayCast(Position, Direction, Range, Ignore)
951
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
952
end 
953
954
function CreateSound(id, par, vol, pit) 
955
	coroutine.resume(coroutine.create(function()
956
		local sou = Instance.new("Sound", par or workspace)
957
		sou.Volume = vol
958
		sou.Pitch = pit or 1
959
		sou.SoundId = id
960
		wait() 
961
		sou:play() 
962
		game:GetService("Debris"):AddItem(sou, 6)
963
	end))
964
end
965
966
local function getclosest(obj, distance)
967
	local last, lastx = distance + 1
968
	for i, v in pairs(workspace:GetChildren()) do
969
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
970
			local t = v.Torso
971
			local dist = (t.Position - obj.Position).magnitude
972
			if dist <= distance then
973
				if dist < last then
974
					last = dist
975
					lastx = v
976
				end
977
			end
978
		end
979
	end
980
	return lastx
981
end
982
983
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
984
	for i, v in pairs(hit:GetChildren()) do 
985
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
986
			local find = v:FindFirstChild("Hitz")
987
			if not find then
988
				if v.Parent:findFirstChild("Head") then
989
					local BillG = Create("BillboardGui"){
990
						Parent = v.Parent.Head,
991
						Size = UDim2.new(1, 0, 1, 0),
992
						Adornee = v.Parent.Head,
993
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
994
					}
995
					local TL = Create("TextLabel"){
996
						Parent = BillG,
997
						Size = UDim2.new(3, 3, 3, 3),
998
						BackgroundTransparency = 1,
999
						Text = tostring(damage).."-",
1000
						TextColor3 = Color1.Color,
1001
						TextStrokeColor3 = Color2.Color,
1002
						TextStrokeTransparency = 0,
1003
						TextXAlignment = Enum.TextXAlignment.Center,
1004
						TextYAlignment = Enum.TextYAlignment.Center,
1005
						FontSize = Enum.FontSize.Size18,
1006
						Font = "ArialBold",
1007
					}
1008
					coroutine.resume(coroutine.create(function()
1009
						wait(1)
1010
						for i = 0, 1, .1 do
1011
							wait(.1)
1012
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
1013
						end
1014
						BillG:Destroy()
1015
					end))
1016
				end
1017
				v.Health = v.Health - damage
1018
				local bool = Create("BoolValue"){
1019
					Parent = v,
1020
					Name = 'Hitz',
1021
				}
1022
				if HSound ~= nil and HPitch ~= nil then
1023
					CreateSound(HSound, hit, 1, HPitch) 
1024
				end
1025
				game:GetService("Debris"):AddItem(bool, cooldown)
1026
			end
1027
		end
1028
	end
1029
end
1030
1031
1032
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1033
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1034
	prt.Anchored = true
1035
	prt.CFrame = cframe
1036
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1037
	game:GetService("Debris"):AddItem(prt, 10)
1038
	if Type == 1 or Type == nil then
1039
		table.insert(Effects, {
1040
			prt,
1041
			"Block1",
1042
			delay,
1043
			x3,
1044
			y3,
1045
			z3,
1046
			msh
1047
		})
1048
	elseif Type == 2 then
1049
		table.insert(Effects, {
1050
			prt,
1051
			"Block2",
1052
			delay,
1053
			x3,
1054
			y3,
1055
			z3,
1056
			msh
1057
		})
1058
	end
1059
end
1060
1061
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1062
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1063
	prt.Anchored = true
1064
	prt.CFrame = cframe
1065
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1066
	game:GetService("Debris"):AddItem(prt, 10)
1067
	table.insert(Effects, {
1068
		prt,
1069
		"Cylinder",
1070
		delay,
1071
		x3,
1072
		y3,
1073
		z3,
1074
		msh
1075
	})
1076
end
1077
1078
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1079
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1080
	prt.Anchored = true
1081
	prt.CFrame = cframe * CFrame.new(x1, y1, z1)
1082
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1083
	game:GetService("Debris"):AddItem(prt, 10)
1084
	table.insert(Effects, {
1085
		prt,
1086
		"Cylinder",
1087
		delay,
1088
		x3,
1089
		y3,
1090
		z3,
1091
		msh
1092
	})
1093
end
1094
1095
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1096
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1097
	prt.Anchored = true
1098
	prt.CFrame = cframe
1099
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1100
	game:GetService("Debris"):AddItem(prt, 10)
1101
	table.insert(Effects, {
1102
		prt,
1103
		"Cylinder",
1104
		delay,
1105
		x3,
1106
		y3,
1107
		z3,
1108
		msh
1109
	})
1110
end
1111
1112
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1113
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1114
	prt.Anchored = true
1115
	prt.CFrame = cframe
1116
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1117
	game:GetService("Debris"):AddItem(prt, 10)
1118
	table.insert(Effects, {
1119
		prt,
1120
		"Cylinder",
1121
		delay,
1122
		x3,
1123
		y3,
1124
		z3,
1125
		msh
1126
	})
1127
end
1128
1129
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1130
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1131
	prt.Anchored = true
1132
	prt.CFrame = cframe
1133
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1134
	game:GetService("Debris"):AddItem(prt, 10)
1135
	table.insert(Effects, {
1136
		prt,
1137
		"Cylinder",
1138
		delay,
1139
		x3,
1140
		y3,
1141
		z3,
1142
		msh
1143
	})
1144
end
1145
1146
function BreakEffect(brickcolor, cframe, x1, y1, z1)
1147
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1148
	prt.Anchored = true
1149
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1150
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1151
	local num = math.random(10, 50) / 1000
1152
	game:GetService("Debris"):AddItem(prt, 10)
1153
	table.insert(Effects, {
1154
		prt,
1155
		"Shatter",
1156
		num,
1157
		prt.CFrame,
1158
		math.random() - math.random(),
1159
		0,
1160
		math.random(50, 100) / 100
1161
	})
1162
end
1163
1164
1165
	
1166
1167
	for i = 0, 1, 0.05 do
1168
		swait()
1169
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
1170
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
1171
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
1172
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1173
		if Torsovelocity > 2 then
1174
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
1175
		RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
1176
		LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
1177
		elseif Torsovelocity < 1 then
1178
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
1179
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
1180
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
1181
		end
1182
	end
1183
	attack = false
1184
1185
1186
1187
game:GetService'RunService'.Stepped:connect(function()
1188
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1189
	velocity = RootPart.Velocity.y
1190
	sine = sine + change
1191
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1192
	if equipped == true or equipped == false then
1193
		if RootPart.Velocity.y > 1 and hit == nil then 
1194
			Anim = "Jump"
1195
			if attack == false and Anim2 == false then
1196
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1197
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1198
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
1199
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
1200
					RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
1201
					LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
1202
			end
1203
			
1204
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1205
			Anim = "Fall"
1206
			if attack == false and Anim2 == false then
1207
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1208
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1209
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
1210
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
1211
					RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1212
					LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1213
			end
1214
		elseif Torsovelocity < 1 and hit ~= nil then
1215
			Anim = "Idle"
1216
			if attack == false and Anim2 == false then
1217
				change = 0.8
1218
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(-5), math.rad(5)), .1)
1219
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 50)), math.rad(8), math.rad(-5)), .1)
1220
					RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0.3) * angles(math.rad(30), math.rad(150), math.rad(-200 + 3 * math.cos(sine / 25))), 0.1)
1221
					LW.C0 = clerp(LW.C0, CFrame.new(-1.54, 0.5, 0.1) * angles(math.rad(0), math.rad(10), math.rad(0 - 4 * math.cos(sine / 25))), 0.1)
1222
					RH.C0 = clerp(RH.C0, cn(1, -.93 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-10 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(6 + 2 * math.cos(sine / 45))), .1)
1223
					LH.C0 = clerp(LH.C0, cn(-1, -.93 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(7 + 2 * math.cos(sine / 25))), .1)
1224
1225
			end
1226
1227
		elseif Torsovelocity > 1 and hit ~= nil then
1228
			Anim = "Walk"
1229
			if attack == false and Anim2 == false then
1230
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(7 * math.cos(sine / 5))), .1)
1231
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .1)
1232
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(-7), math.rad(4 * math.cos(sine / 4))), .1)
1233
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(7), math.rad(4 * math.cos(sine / 4))), .1)
1234
					RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(7), math.rad(50 * math.cos(sine / 4))), .1)
1235
					LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(-7), math.rad(50 * math.cos(sine / 4))), .1)
1236
1237
			end
1238
		end
1239
	end
1240
-------------------------------------------------------------------------ANI-2----------------------------------------------------------------------------------------------
1241
	if equipped == true or equipped == false then
1242
		if RootPart.Velocity.y > 1 and hit == nil then 
1243
			Anim = "Jump"
1244
			if attack == false and Anim2 == true then
1245
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1246
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1247
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
1248
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
1249
					RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
1250
					LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
1251
			end
1252
			
1253
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1254
			Anim = "Fall"
1255
			if attack == false and Anim2 == true then
1256
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1257
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1258
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
1259
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
1260
					RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1261
					LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1262
			end
1263
		elseif Torsovelocity < 1 and hit ~= nil then
1264
			Anim = "Idle"
1265
			if attack == false and Anim2 == true then
1266
				change = 0.8
1267
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
1268
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
1269
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
1270
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
1271
					RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
1272
					LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
1273
			end
1274
1275
		elseif Torsovelocity > 1 and hit ~= nil then
1276
			Anim = "Walk"
1277
			if attack == false and Anim2 == true then
1278
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
1279
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
1280
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
1281
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
1282
					RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
1283
					LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
1284
1285
			end
1286
		end
1287
	end
1288
1289
	
1290
	if #Effects > 0 then
1291
		for e = 1, #Effects do
1292
			if Effects[e] ~= nil then
1293
				local Thing = Effects[e]
1294
				if Thing ~= nil then
1295
					local Part = Thing[1]
1296
					local Mode = Thing[2]
1297
					local Delay = Thing[3]
1298
					local IncX = Thing[4]
1299
					local IncY = Thing[5]
1300
					local IncZ = Thing[6]
1301
					if Thing[1].Transparency <= 1 then
1302
						if Thing[2] == "Block1" then
1303
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1304
							local Mesh = Thing[1].Mesh
1305
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1306
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1307
						elseif Thing[2] == "Block2" then
1308
							Thing[1].CFrame = Thing[1].CFrame
1309
							local Mesh = Thing[7]
1310
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1311
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1312
						elseif Thing[2] == "Cylinder" then
1313
							local Mesh = Thing[1].Mesh
1314
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1315
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1316
						elseif Thing[2] == "Blood" then
1317
							local Mesh = Thing[7]
1318
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
1319
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1320
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1321
						elseif Thing[2] == "Elec" then
1322
							local Mesh = Thing[1].Mesh
1323
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1324
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1325
						elseif Thing[2] == "Disappear" then
1326
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1327
						elseif Thing[2] == "Shatter" then
1328
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1329
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1330
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1331
							Thing[6] = Thing[6] + Thing[5]
1332
						end
1333
					else
1334
						Part.Parent = nil
1335
						table.remove(Effects, e)
1336
					end
1337
				end
1338
			end
1339
		end
1340
	end
1341
end)
1342
1343
1344
1345
1346
Pressed = false
1347
--------------
1348
MaskOn = false
1349
MaskOff = true
1350
--------------
1351
Anim2 = true
1352
--------------
1353
eye1 = false
1354
eye2 = false
1355
eye3 = true
1356
--------------
1357
mouth1 = false
1358
mouth2 = true
1359
mouth3 = false
1360
mouth4 = false
1361
mouth5 = false
1362
mouth6 = false
1363
mouth7 = false
1364
--------------
1365
bkit0 = true
1366
bkit1 = false
1367
bkit2 = false
1368
--------------
1369
torso1 = false
1370
torso2 = true
1371
--------------
1372
Tail0 = true
1373
Tail1 = false
1374
Tail2 = false
1375
Tail3 = false
1376
--------------
1377
Hair0 = true
1378
Hair1 = false
1379
Hair2 = false
1380
Hair3 = false
1381
--------------
1382
Hat0 = true
1383
Hat1 = false
1384
Hat2 = false
1385
Hat3 = false
1386
local Playing = false
1387
1388
---:Mini:-:Menu:---
1389
char2 = game.Players.LocalPlayer.Character
1390
iPlayer = game.Players.LocalPlayer.Name
1391
local Gui = Instance.new('ScreenGui', game.Players[iPlayer].PlayerGui)
1392
Gui.Name = 'Gui test'
1393
local Pull = Instance.new('Frame', Gui)
1394
Pull.Name = 'Grab'
1395
Pull.Active = true
1396
Pull.BackgroundColor3 = Color3.new(97/255,97/255,97/255)
1397
Pull.BackgroundTransparency = 0
1398
Pull.BorderSizePixel = 4
1399
Pull.Position = UDim2.new(0.5,-318,0.5,-92)
1400
Pull.Size = UDim2.new(0,120,0,50)
1401
Pull.Draggable = true
1402
Pull.BorderColor3 = Color3.new(97/255,97/255,97/255)
1403
1404
local Close = Instance.new('TextButton', Pull)
1405
Close.Name = 'Close'
1406
Close.BackgroundTransparency = 1
1407
Close.Position = UDim2.new(1,-23,0,1)
1408
Close.Size = UDim2.new(0,22,0,22)
1409
Close.Font = 'SourceSans'
1410
Close.FontSize = 'Size24'
1411
Close.TextColor3 = Color3.new(255,255,255)
1412
Close.Text = 'X'
1413
Close.TextStrokeTransparency = 0.8
1414
1415
local Body = Instance.new('Frame', Pull)
1416
Body.Name = 'Body'
1417
Body.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
1418
Body.BackgroundTransparency = 0
1419
Body.BorderSizePixel = 4
1420
Body.Position = UDim2.new(0,0,0,52)
1421
Body.Size = UDim2.new(0,547,0,212)
1422
Body.BorderColor3 = Color3.new(97/255,97/255,97/255)
1423
1424
1425
local Line = Instance.new('Frame', Body)
1426
Line.Name = 'Line'
1427
Line.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
1428
Line.BackgroundTransparency = 0
1429
Line.BorderSizePixel = 2
1430
Line.Position = UDim2.new(0,152.5,0,0)
1431
Line.Size = UDim2.new(0,0.01,0,212)
1432
Line.BorderColor3 = Color3.new(97/255,97/255,97/255)
1433
1434
local Line2 = Instance.new('Frame', Body)
1435
Line2.Name = 'Line2'
1436
Line2.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
1437
Line2.BackgroundTransparency = 0
1438
Line2.BorderSizePixel = 2
1439
Line2.Position = UDim2.new(0,306.5,0,0)
1440
Line2.Size = UDim2.new(0,0.01,0,212)
1441
Line2.BorderColor3 = Color3.new(97/255,97/255,97/255)
1442
1443
1444
1445
local Title = Instance.new('TextLabel', Pull)
1446
Title.Name = 'Title'
1447
Title.BackgroundTransparency = 1
1448
Title.Position = UDim2.new(0,-50,0,0)
1449
Title.Size = UDim2.new(0,200,1,0)
1450
Title.Font = 'SourceSansLight'
1451
Title.FontSize = 'Size48'
1452
Title.Text = "Menu"
1453
Title.TextColor3 = Color3.new(0.5,0,1)
1454
Title.TextStrokeColor3 = Color3.new(74/255,74/255,74/255)
1455
Title.TextStrokeTransparency = 0
1456
1457
local PlayerName = Instance.new('TextBox', Body)
1458
PlayerName.Name = 'PlayerName'
1459
PlayerName.BorderSizePixel = 0
1460
PlayerName.Position = UDim2.new(0,8,0,10)
1461
PlayerName.Size = UDim2.new(0,135,0,30)
1462
PlayerName.Font = 'SourceSans'
1463
PlayerName.FontSize = 'Size18'
1464
PlayerName.Text = 'Name of the color'
1465
PlayerName.BackgroundColor3 = Color3.new(255,255,255)
1466
PlayerName.TextColor3 = Color3.new(0,0,0)
1467
PlayerName.TextWrapped = true
1468
1469
local ColTex2 = Instance.new('TextBox', Body)
1470
ColTex2.Name = 'ColTex2'
1471
ColTex2.BorderSizePixel = 0
1472
ColTex2.Position = UDim2.new(0,318.5,0,10)
1473
ColTex2.Size = UDim2.new(0,135,0,30)
1474
ColTex2.Font = 'SourceSans'
1475
ColTex2.FontSize = 'Size18'
1476
ColTex2.Text = 'Song id'
1477
ColTex2.BackgroundColor3 = Color3.new(255,255,255)
1478
ColTex2.TextColor3 = Color3.new(0,0,0)
1479
ColTex2.TextWrapped = true
1480
1481
local ColTex3 = Instance.new('TextBox', Body)
1482
ColTex3.Name = 'ColTex3'
1483
ColTex3.BorderSizePixel = 2
1484
ColTex3.Position = UDim2.new(0,10,0,130)-- 72,5
1485
ColTex3.Size = UDim2.new(0,57.5,0,30)
1486
ColTex3.Font = 'SourceSans'
1487
ColTex3.FontSize = 'Size10'
1488
ColTex3.Text = 'Shirt id'
1489
ColTex3.BackgroundColor3 = Color3.new(255,255,255)
1490
ColTex3.TextColor3 = Color3.new(0,0,0)
1491
ColTex3.TextWrapped = true
1492
1493
local ColTex4 = Instance.new('TextBox', Body)
1494
ColTex4.Name = 'ColTex4'
1495
ColTex4.BorderSizePixel = 2
1496
ColTex4.Position = UDim2.new(0,10,0,170)-- 72,5
1497
ColTex4.Size = UDim2.new(0,57.5,0,30)
1498
ColTex4.Font = 'SourceSans'
1499
ColTex4.FontSize = 'Size10'
1500
ColTex4.Text = 'Pants id'
1501
ColTex4.BackgroundColor3 = Color3.new(255,255,255)
1502
ColTex4.TextColor3 = Color3.new(0,0,0)
1503
ColTex4.TextWrapped = true
1504
1505
local Chattext = Instance.new('TextBox', Body)
1506
Chattext.Name = 'Chattext'
1507
Chattext.BorderSizePixel = 2
1508
Chattext.Position = UDim2.new(0,125,0,-45)-- 72,5
1509
Chattext.Size = UDim2.new(0,157.5,0,40)
1510
Chattext.Font = 'SourceSans'
1511
Chattext.FontSize = 'Size12'
1512
Chattext.Text = 'Beter chat ^-^ '
1513
Chattext.BackgroundColor3 = Color3.new(255,255,255)
1514
Chattext.TextColor3 = Color3.new(0,0,0)
1515
Chattext.TextWrapped = true
1516
Chattext.BorderColor3 = Color3.new(97/255,97/255,97/255)
1517
1518
local God = Instance.new('TextButton', Body)
1519
God.Name = 'God'
1520
God.BackgroundColor3 = Color3.new(21/255,142/255,255)
1521
God.BackgroundTransparency = 0
1522
God.BorderSizePixel = 2
1523
God.Position = UDim2.new(0,10,0,50)
1524
God.Size = UDim2.new(0,57.5,0,30) -- 135/2 = 57,5
1525
God.Font = 'SourceSansBold'
1526
God.FontSize = 'Size18'
1527
God.Text = 'Skin col'
1528
God.TextColor3 = Color3.new(255,255,255)
1529
God.TextWrapped = true
1530
God.BorderColor3 = Color3.new(97/255,97/255,97/255)
1531
God.TextStrokeTransparency = 1
1532
-- =====================================================================
1533
local Saypress = God:Clone()
1534
Saypress.Name = 'Saypress'
1535
Saypress.Parent = Body
1536
Saypress.Position = UDim2.new(0,285.5,0,-35)
1537
Saypress.Text = 'Say'
1538
Saypress.BackgroundColor3 = Color3.new(.5,1,.5)
1539
-- =====================================================================
1540
local TpTo = God:Clone()
1541
TpTo.Name = 'TpTo'
1542
TpTo.Parent = Body
1543
TpTo.Position = UDim2.new(0,468.5,0,10)
1544
TpTo.Text = 'Play'
1545
TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
1546
-- =====================================================================
1547
local KillPlr = God:Clone()
1548
KillPlr.Name = 'Shirtcol'
1549
KillPlr.Parent = Body
1550
KillPlr.Position = UDim2.new(0,10,0,90)
1551
KillPlr.Text = 'Shirt col'
1552
KillPlr.Size = UDim2.new(0,130,0,30)
1553
-- ===================================================================== 
1554
local Haircol = God:Clone()
1555
Haircol.Name = 'Haircol'
1556
Haircol.Parent = Body
1557
Haircol.Position = UDim2.new(0,82.5,0,50)
1558
Haircol.Text = 'Hair col'
1559
-- ===================================================================== 164
1560
1561
local TpMe = God:Clone()
1562
TpMe.Name = 'Hat'
1563
TpMe.Parent = Body
1564
TpMe.Position = UDim2.new(0,164,0,90)
1565
TpMe.Text = 'Hat 1'
1566
TpMe.Size = UDim2.new(0,57.5,0,30)
1567
TpMe.FontSize = 'Size18'
1568
-- =====================================================================
1569
local TpMe2 = God:Clone()
1570
TpMe2.Name = 'Hair'
1571
TpMe2.Parent = Body
1572
TpMe2.Position = UDim2.new(0,236.5,0,50)
1573
TpMe2.Text = 'Hair 1'
1574
TpMe2.Size = UDim2.new(0,57.5,0,30)
1575
TpMe2.FontSize = 'Size18'
1576
-- =====================================================================
1577
local G36K = God:Clone()
1578
G36K.Name = 'SpawnG36k'
1579
G36K.Parent = Body
1580
G36K.Position = UDim2.new(0,162,0,10)
1581
G36K.Text = 'Idle Pose'
1582
G36K.Size = UDim2.new(0,135,0,30)
1583
G36K.BackgroundColor3 = Color3.new(1,.5,.5)
1584
G36K.FontSize = 'Size28'
1585
-- =====================================================================
1586
local Tail = God:Clone()
1587
Tail.Name = 'Tail'
1588
Tail.Parent = Body
1589
Tail.Position = UDim2.new(0,164,0,50)
1590
Tail.Text = 'Tail 0'
1591
-- =====================================================================
1592
local Torso2 = God:Clone()
1593
Torso2.Name = 'Hair'
1594
Torso2.Parent = Body
1595
Torso2.Position = UDim2.new(0,236.5,0,90)
1596
Torso2.Text = 'Torso 2'
1597
Torso2.Size = UDim2.new(0,57.5,0,30)
1598
Torso2.FontSize = 'Size18'
1599
-- =====================================================================
1600
local Bkit = God:Clone()
1601
Bkit.Name = 'Bkit'
1602
Bkit.Parent = Body
1603
Bkit.Position = UDim2.new(0,164,0,130)
1604
Bkit.Text = 'Bkit 0'
1605
Bkit.Size = UDim2.new(0,57.5,0,30)
1606
Bkit.FontSize = 'Size18'
1607
-- ===================================================================== 
1608
local Mouth = God:Clone()
1609
Mouth.Name = 'Mouth'
1610
Mouth.Parent = Body
1611
Mouth.Position = UDim2.new(0,164,0,170)
1612
Mouth.Text = 'Mouth 2'
1613
Mouth.FontSize = 'Size18'
1614
-- ===================================================================== (0,318.5,0,10)
1615
local Eyes = God:Clone()
1616
Eyes.Name = 'Eyes'
1617
Eyes.Parent = Body
1618
Eyes.Position = UDim2.new(0,236,0,130)
1619
Eyes.Text = 'Eye 3'
1620
Eyes.FontSize = 'Size18'
1621
-- =====================================================================(0,391,0,10)
1622
local mask = God:Clone()
1623
mask.Name = 'mask'
1624
mask.Parent = Body
1625
mask.Position = UDim2.new(0,236,0,170)
1626
mask.Text = 'Shy'
1627
mask.FontSize = 'Size18'
1628
mask.BackgroundColor3 = Color3.new(1,.5,.5)
1629
-- =====================================================================
1630
local Shirtset = God:Clone()
1631
Shirtset.Name = 'Shirtset'
1632
Shirtset.Parent = Body
1633
Shirtset.Position = UDim2.new(0,82.5,0,130)
1634
Shirtset.Text = 'Set'
1635
-- =====================================================================
1636
local Pantsset = God:Clone()
1637
Pantsset.Name = 'Pantsset'
1638
Pantsset.Parent = Body
1639
Pantsset.Position = UDim2.new(0,82.5,0,170)
1640
Pantsset.Text = 'Set'
1641
1642
-- ===================================================================== 81,5
1643
local Bunny = God:Clone()
1644
Bunny.Name = 'Bunny'
1645
Bunny.Parent = Body
1646
Bunny.Position = UDim2.new(0,318.5,0,50)
1647
Bunny.Text = 'Bunny'
1648
-- ===================================================================== 81,5
1649
local Noob = God:Clone()
1650
Noob.Name = 'Noob'
1651
Noob.Parent = Body
1652
Noob.Position = UDim2.new(0,318.5,0,90)
1653
Noob.Text = 'Noob'
1654
-- ===================================================================== 81,5
1655
local Kitty = God:Clone()
1656
Kitty.Name = 'Kitty'
1657
Kitty.Parent = Body
1658
Kitty.Position = UDim2.new(0,318.5,0,130)
1659
Kitty.Text = 'Kitty'
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
-- *********************************************************************
1674
1675
Saypress.MouseButton1Down:connect(function()
1676
local ChatService = game:GetService("Chat")
1677
ChatService:Chat(char.Head, "" .. Chattext.Text)		
1678
end)
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
God.MouseButton1Down:connect(function()
1689
	BC.HeadColor = BrickColor.new(PlayerName.Text)
1690
	BC.LeftArmColor = BrickColor.new(PlayerName.Text)
1691
	BC.LeftLegColor = BrickColor.new(PlayerName.Text)
1692
	BC.RightArmColor = BrickColor.new(PlayerName.Text)
1693
	BC.RightLegColor = BrickColor.new(PlayerName.Text)
1694
pn3.BrickColor = BrickColor.new(PlayerName.Text)
1695
pn4.BrickColor = BrickColor.new(PlayerName.Text)
1696
skin.BrickColor = BrickColor.new(PlayerName.Text)
1697
end)
1698
-- =====================================================================
1699
KillPlr.MouseButton1Down:connect(function()
1700
pn.BrickColor = BrickColor.new(PlayerName.Text)
1701
p.BrickColor = BrickColor.new(PlayerName.Text)
1702
pn0.BrickColor = BrickColor.new(PlayerName.Text)
1703
BC.TorsoColor = BrickColor.new(PlayerName.Text)
1704
hat2.BrickColor = BrickColor.new(PlayerName.Text)
1705
hat3.BrickColor = BrickColor.new(PlayerName.Text)
1706
pn5.BrickColor = BrickColor.new(PlayerName.Text)
1707
pn7.BrickColor = BrickColor.new(PlayerName.Text)
1708
pn8.BrickColor = BrickColor.new(PlayerName.Text)
1709
pn9.BrickColor = BrickColor.new(PlayerName.Text)
1710
tail3.BrickColor = BrickColor.new(PlayerName.Text)
1711
end)
1712
-- =====================================================================
1713
TpTo.MouseButton1Down:connect(function()
1714
 if Playing == false and Pressed == false then	
1715
TpTo.BackgroundColor3 = Color3.new(1,.5,.5)
1716
TpTo.Text = 'Stop'
1717
Pressed = true
1718
radio.Transparency = 0		
1719
GlowParticle.Transparency = NumberSequence.new(.3,.8)		
1720
GlowParticle2.Transparency = NumberSequence.new(.3,.8)			
1721
GlowParticle3.Transparency = NumberSequence.new(.3,.8)	
1722
wait()
1723
	sound:Play()
1724
	Playing = true
1725
end
1726
 if Playing == true and Pressed == false then
1727
TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
1728
TpTo.Text = 'Play'
1729
Pressed = true
1730
radio.Transparency = 1		
1731
GlowParticle.Transparency = NumberSequence.new(1)		
1732
GlowParticle2.Transparency = NumberSequence.new(1)			
1733
GlowParticle3.Transparency = NumberSequence.new(1)	
1734
wait()
1735
	sound:Stop()
1736
	Playing = false
1737
end
1738
wait()
1739
Pressed = false
1740
end)
1741
-- =====================================================================
1742
TpMe.MouseButton1Down:connect(function()
1743
if Hat1 == true and Pressed == false then
1744
TpMe.Text = 'Hat 2'
1745
pn0.Transparency = 1
1746
hat2.Transparency = 0
1747
Pressed = true
1748
wait()
1749
Hat1 = false
1750
Hat2 = true
1751
end
1752
if Hat2 == true and Pressed == false then
1753
TpMe.Text = 'Hat 3'
1754
hat2.Transparency = 1
1755
hat3.Transparency = 0
1756
Pressed = true
1757
wait()
1758
Hat2 = false
1759
Hat3 = true
1760
end
1761
if Hat3 == true and Pressed == false then
1762
TpMe.Text = 'Hat 0'
1763
hat3.Transparency = 1
1764
Pressed = true
1765
wait()
1766
Hat3 = false
1767
Hat0 = true
1768
end
1769
if Hat0 == true and Pressed == false then
1770
TpMe.Text = 'Hat 1'
1771
pn0.Transparency = 0
1772
Pressed = true
1773
wait()
1774
Hat3 = false
1775
Hat1 = true
1776
end
1777
wait()
1778
Pressed = false
1779
end)
1780
-- =====================================================================
1781
G36K.MouseButton1Down:connect(function()
1782
 if Anim2 == false and Pressed == false then
1783
G36K.BackgroundColor3 = Color3.new(1,.5,.5)
1784
Pressed = true
1785
wait()
1786
Anim2 = true
1787
end
1788
if Anim2 == true and Pressed == false then
1789
G36K.BackgroundColor3 = Color3.new(.5,1,.5)
1790
Pressed = true
1791
wait()
1792
Anim2 = false
1793
end
1794
wait()
1795
Pressed = false
1796
end)
1797
-- =====================================================================
1798
TpMe2.MouseButton1Down:connect(function()
1799
if Hair1 == true and Pressed == false then
1800
TpMe2.Text = 'Hair 2'
1801
Hood.Transparency = 1
1802
pn6.Transparency = 1
1803
hair2.Transparency = 0
1804
Pressed = true
1805
wait()
1806
Hair1 = false
1807
Hair2 = true
1808
end
1809
if Hair2 == true and Pressed == false then
1810
TpMe2.Text = 'Hair 3'
1811
Hood.Transparency = 0
1812
pn6.Transparency = 1
1813
hair2.Transparency = 1
1814
Pressed = true
1815
wait()
1816
Hair2 = false
1817
Hair3 = true
1818
end
1819
if Hair3 == true and Pressed == false then
1820
TpMe2.Text = 'Hair 0'
1821
Hood.Transparency = 1
1822
pn6.Transparency = 1
1823
hair2.Transparency = 1
1824
Pressed = true
1825
wait()
1826
Hair3 = false
1827
Hair0 = true
1828
end
1829
if Hair0 == true and Pressed == false then
1830
TpMe2.Text = 'Hair 1'
1831
Hood.Transparency = 0
1832
pn6.Transparency = 0
1833
hair2.Transparency = 0
1834
Pressed = true
1835
wait()
1836
Hair0 = false
1837
Hair1 = true
1838
end
1839
wait()
1840
Pressed = false
1841
end)
1842
-- =====================================================================
1843
Haircol.MouseButton1Down:connect(function()
1844
hair2.BrickColor = BrickColor.new(PlayerName.Text)
1845
Hood.BrickColor = BrickColor.new(PlayerName.Text)
1846
pn6.BrickColor = BrickColor.new(PlayerName.Text)
1847
end)
1848
-- =====================================================================
1849
Tail.MouseButton1Down:connect(function()
1850
if Tail1 == true and Pressed == false then
1851
Tail.Text = 'Tail 2'
1852
pn5.Transparency = 1
1853
pn7.Transparency = 1
1854
pn8.Transparency = 1
1855
pn9.Transparency = 1
1856
tail2.Transparency = 0
1857
Pressed = true
1858
wait()
1859
Tail1 = false
1860
Tail2 = true
1861
end
1862
if Tail2 == true and Pressed == false then
1863
Tail.Text = 'Tail 3'
1864
tail2.Transparency = 1
1865
tail3.Transparency = 0
1866
Pressed = true
1867
wait()
1868
Tail2 = false
1869
Tail3 = true
1870
end
1871
if Tail3 == true and Pressed == false then
1872
Tail.Text = 'Tail 0'
1873
tail3.Transparency = 1
1874
Pressed = true
1875
wait()
1876
Tail3 = false
1877
Tail0 = true
1878
end
1879
if Tail0 == true and Pressed == false then
1880
Tail.Text = 'Tail 1'
1881
pn5.Transparency = 0
1882
pn7.Transparency = 0
1883
pn8.Transparency = 0
1884
pn9.Transparency = 0
1885
Pressed = true
1886
wait()
1887
Tail0 = false
1888
Tail1 = true
1889
end
1890
wait()
1891
Pressed = false
1892
end)
1893
-- =====================================================================
1894
Torso2.MouseButton1Down:connect(function()
1895
if torso1 == true and Pressed == false then
1896
Pressed = true
1897
M69.MeshId = "rbxassetid://456901040"
1898
M69.Scale = Vector3.new( 1, 1, 1)
1899
Torso2.Text = 'Torso 2'
1900
wait()
1901
torso1 = false
1902
torso2 = true
1903
end
1904
if torso2 == true and Pressed == false then
1905
Pressed = true
1906
M69.MeshId = "rbxassetid://48112070"
1907
M69.Scale = Vector3.new( 1.093, 1, 1)
1908
Torso2.Text = 'Torso 1'
1909
wait()
1910
torso1 = true
1911
torso2 = false
1912
end
1913
wait()
1914
Pressed = false
1915
end)
1916
-- =====================================================================
1917
Bkit.MouseButton1Down:connect(function()
1918
if bkit1 == true and Pressed == false then
1919
Pressed = true
1920
p.Transparency = 0
1921
pn.Transparency = 0
1922
pn3.Transparency = 1
1923
pn4.Transparency = 1
1924
skin.Transparency = 1
1925
Bkit.Text = 'Bkit 2'
1926
wait()
1927
bkit1 = false
1928
bkit2 = true
1929
end
1930
if bkit2 == true and Pressed == false then
1931
Pressed = true
1932
p.Transparency = 1
1933
pn.Transparency = 1
1934
pn3.Transparency = 1
1935
pn4.Transparency = 1
1936
skin.Transparency = 1
1937
Bkit.Text = 'Bkit 0'
1938
wait()
1939
bkit2 = false
1940
bkit0 = true
1941
end
1942
if bkit0 == true and Pressed == false then
1943
Pressed = true
1944
p.Transparency = 0
1945
pn.Transparency = 0
1946
pn3.Transparency = 0
1947
pn4.Transparency = 0
1948
skin.Transparency = 0
1949
Bkit.Text = 'Bkit 1'
1950
wait()
1951
bkit0 = false
1952
bkit1 = true
1953
end
1954
wait()
1955
Pressed = false
1956
end)
1957
-- =====================================================================
1958
Mouth.MouseButton1Down:connect(function()
1959
----2-----
1960
if mouth1 == true and Pressed == false then
1961
Mouth.Text = 'Mouth 2'
1962
newface.Texture = "rbxassetid://186681690"
1963
Orbd.Transparency = 1
1964
Pressed = true
1965
wait()
1966
mouth1 = false
1967
mouth2 = true
1968
end
1969
----3-----
1970
if mouth2 == true and Pressed == false then
1971
Mouth.Text = 'Mouth 3'
1972
newface.Texture = "rbxassetid://322781877"
1973
Orbd.Transparency = 1
1974
Pressed = true
1975
wait()
1976
mouth2 = false
1977
mouth3 = true
1978
end
1979
----4-----
1980
if mouth3 == true and Pressed == false then
1981
Mouth.Text = 'Mouth 4'
1982
newface.Texture = "rbxassetid://186682603"
1983
Orbd.Transparency = 1
1984
Pressed = true
1985
wait()
1986
mouth3 = false
1987
mouth4 = true
1988
end
1989
----5-----
1990
if mouth4 == true and Pressed == false then
1991
Mouth.Text = 'Mouth 5'
1992
newface.Texture = "rbxassetid://133379869"
1993
Orbd.Transparency = 1
1994
Pressed = true
1995
wait()
1996
mouth4 = false
1997
mouth5 = true
1998
end
1999
----6-----
2000
if mouth5 == true and Pressed == false then
2001
Mouth.Text = 'Mouth 6'
2002
newface.Texture = "rbxassetid://186683091"
2003
Orbd.Transparency = 1
2004
Pressed = true
2005
wait()
2006
mouth5 = false
2007
mouth6 = true
2008
end
2009
----7-----
2010
if mouth6 == true and Pressed == false then
2011
Mouth.Text = 'Mouth 7'
2012
newface.Texture = "rbxassetid://186682277"
2013
Orbd.Transparency = 1
2014
Pressed = true
2015
wait()
2016
mouth6 = false
2017
mouth7 = true
2018
end
2019
----1-----
2020
if mouth7 == true and Pressed == false then
2021
Mouth.Text = 'Mouth 1'
2022
newface.Texture = "rbxassetid://"
2023
Orbd.Transparency = 0
2024
Pressed = true
2025
wait()
2026
mouth6 = false
2027
mouth1 = true
2028
end
2029
----------
2030
wait()
2031
Pressed = false
2032
end)
2033
-- =====================================================================
2034
Eyes.MouseButton1Down:connect(function()
2035
if eye3 == true and Pressed == false then
2036
Pressed = true
2037
char.Head.face.Texture = "rbxassetid://176204308"
2038
Eyes.Text = 'Eye 1'
2039
wait()
2040
eye3 = false
2041
eye1 = true
2042
end
2043
if eye1 == true and Pressed == false then
2044
Pressed = true
2045
char.Head.face.Texture = "rbxassetid://176210835"
2046
Eyes.Text = 'Eye 2'
2047
wait()
2048
eye1 = false
2049
eye2 = true
2050
end
2051
if eye2 == true and Pressed == false then
2052
Pressed = true
2053
char.Head.face.Texture = "rbxassetid://176206791"
2054
Eyes.Text = 'Eye 3'
2055
wait()
2056
eye2 = false
2057
eye3 = true
2058
end
2059
wait()
2060
Pressed = false
2061
end)
2062
-- =====================================================================
2063
mask.MouseButton1Down:connect(function()
2064
if MaskOn == true and Pressed == false then
2065
Mask.Transparency = 1
2066
Pressed = true
2067
mask.BackgroundColor3 = Color3.new(1,.5,.5)
2068
wait()
2069
MaskOn = false
2070
MaskOff = true
2071
end
2072
if MaskOff == true and Pressed == false then
2073
Mask.Transparency = 0
2074
Pressed = true
2075
mask.BackgroundColor3 = Color3.new(.5,1,.5)
2076
wait()
2077
MaskOn = true
2078
MaskOff = false
2079
end
2080
wait()
2081
Pressed = false
2082
end)
2083
-- =====================================================================
2084
Shirtset.MouseButton1Down:connect(function()
2085
char049.Shirt.ShirtTemplate = "rbxassetid://" .. ColTex3.Text
2086
end)
2087
-- =====================================================================
2088
Pantsset.MouseButton1Down:connect(function()
2089
char049.Pants.PantsTemplate = "rbxassetid://" .. ColTex4.Text
2090
end)
2091
-- =====================================================================
2092
Bunny.MouseButton1Down:connect(function()
2093
--------------
2094
MaskOn = true
2095
MaskOff = false
2096
--------------
2097
Anim2 = false
2098
--------------
2099
eye1 = true
2100
eye2 = false
2101
eye3 = false
2102
--------------
2103
mouth1 = false
2104
mouth2 = false
2105
mouth3 = false
2106
mouth4 = true
2107
mouth5 = false
2108
mouth6 = false
2109
mouth7 = false
2110
--------------
2111
bkit0 = false
2112
bkit1 = true
2113
bkit2 = false
2114
--------------
2115
torso1 = true
2116
torso2 = false
2117
--------------
2118
Tail0 = false
2119
Tail1 = false
2120
Tail2 = true
2121
Tail3 = false
2122
--------------
2123
Hair0 = false
2124
Hair1 = false
2125
Hair2 = true
2126
Hair3 = false
2127
--------------
2128
Hat0 = false
2129
Hat1 = false
2130
Hat2 = true
2131
Hat3 = false
2132
--------------
2133
char.Head.face.Texture = "rbxassetid://176204308"
2134
Eyes.Text = 'Eye 1'
2135
--------------
2136
Mouth.Text = 'Mouth 4'
2137
newface.Texture = "rbxassetid://186682603"
2138
Orbd.Transparency = 1
2139
--------------
2140
p.Transparency = 0
2141
pn.Transparency = 0
2142
pn3.Transparency = 0
2143
pn4.Transparency = 0
2144
skin.Transparency = 0
2145
Bkit.Text = 'Bkit 1'
2146
--------------
2147
M69.MeshId = "rbxassetid://48112070"
2148
M69.Scale = Vector3.new( 1.093, 1, 1)
2149
Torso2.Text = 'Torso 1'
2150
--------------
2151
Tail.Text = 'Tail 2'
2152
pn5.Transparency = 1
2153
pn7.Transparency = 1
2154
pn8.Transparency = 1
2155
pn9.Transparency = 1
2156
tail2.Transparency = 0
2157
tail3.Transparency = 1
2158
--------------
2159
hair2.BrickColor = BrickColor.new("Cool yellow")
2160
Hood.BrickColor = BrickColor.new("Cool yellow")
2161
pn6.BrickColor = BrickColor.new("Cool yellow")
2162
--------------
2163
TpMe2.Text = 'Hair 2'
2164
Hood.Transparency = 1
2165
pn6.Transparency = 1
2166
hair2.Transparency = 0
2167
--------------
2168
TpMe.Text = 'Hat 2'
2169
pn0.Transparency = 1
2170
hat2.Transparency = 0
2171
hat3.Transparency = 1
2172
--------------
2173
pn.BrickColor = BrickColor.new("Really black")
2174
p.BrickColor = BrickColor.new("Really black")
2175
pn0.BrickColor = BrickColor.new("Really black")
2176
BC.TorsoColor = BrickColor.new("Really black")
2177
hat2.BrickColor = BrickColor.new("Really black")
2178
hat3.BrickColor = BrickColor.new("Really black")
2179
pn5.BrickColor = BrickColor.new("Really black")
2180
pn7.BrickColor = BrickColor.new("Really black")
2181
pn8.BrickColor = BrickColor.new("Really black")
2182
pn9.BrickColor = BrickColor.new("Really black")
2183
tail3.BrickColor = BrickColor.new("Really black")
2184
--------------
2185
BC.HeadColor = BrickColor.new("Pastel brown")
2186
BC.LeftArmColor = BrickColor.new("Pastel brown")
2187
BC.LeftLegColor = BrickColor.new("Pastel brown")
2188
BC.RightArmColor = BrickColor.new("Pastel brown")
2189
BC.RightLegColor = BrickColor.new("Pastel brown")
2190
pn3.BrickColor = BrickColor.new("Pastel brown")
2191
pn4.BrickColor = BrickColor.new("Pastel brown")
2192
skin.BrickColor = BrickColor.new("Pastel brown")
2193
--------------
2194
char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
2195
char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=145038586"
2196
--------------
2197
Mask.Transparency = 0
2198
mask.BackgroundColor3 = Color3.new(.5,1,.5)
2199
--------------
2200
G36K.BackgroundColor3 = Color3.new(.5,1,.5)
2201
end)
2202
-- =====================================================================
2203
2204
Noob.MouseButton1Down:connect(function()
2205
--------------
2206
MaskOn = true
2207
MaskOff = false
2208
--------------
2209
Anim2 = true
2210
--------------
2211
eye1 = false
2212
eye2 = false
2213
eye3 = true
2214
--------------
2215
mouth1 = false
2216
mouth2 = true
2217
mouth3 = false
2218
mouth4 = false
2219
mouth5 = false
2220
mouth6 = false
2221
mouth7 = false
2222
--------------
2223
bkit0 = true
2224
bkit1 = false
2225
bkit2 = false
2226
--------------
2227
torso1 = false
2228
torso2 = true
2229
--------------
2230
Tail0 = true
2231
Tail1 = false
2232
Tail2 = false
2233
Tail3 = false
2234
--------------
2235
Hair0 = true
2236
Hair1 = false
2237
Hair2 = false
2238
Hair3 = false
2239
--------------
2240
Hat0 = true
2241
Hat1 = false
2242
Hat2 = false
2243
Hat3 = false
2244
--------------
2245
char.Head.face.Texture = "rbxassetid://176206791"
2246
Eyes.Text = 'Eye 3'
2247
--------------
2248
Mouth.Text = 'Mouth 2'
2249
newface.Texture = "rbxassetid://186681690"
2250
Orbd.Transparency = 1
2251
--------------
2252
p.Transparency = 1
2253
pn.Transparency = 1
2254
pn3.Transparency = 1
2255
pn4.Transparency = 1
2256
skin.Transparency = 1
2257
Bkit.Text = 'Bkit 0'
2258
--------------
2259
M69.MeshId = "rbxassetid://456901040"
2260
M69.Scale = Vector3.new( 1, 1, 1)
2261
Torso2.Text = 'Torso 2'
2262
--------------
2263
Tail.Text = 'Tail 0'
2264
pn5.Transparency = 1
2265
pn7.Transparency = 1
2266
pn8.Transparency = 1
2267
pn9.Transparency = 1
2268
tail2.Transparency = 1
2269
tail3.Transparency = 1
2270
--------------
2271
hair2.BrickColor = BrickColor.new("Black")
2272
Hood.BrickColor = BrickColor.new("Black")
2273
pn6.BrickColor = BrickColor.new("Black")
2274
--------------
2275
TpMe2.Text = 'Hair 0'
2276
Hood.Transparency = 1
2277
pn6.Transparency = 1
2278
hair2.Transparency = 1
2279
--------------
2280
TpMe.Text = 'Hat 0'
2281
pn0.Transparency = 1
2282
hat2.Transparency = 1
2283
hat3.Transparency = 1
2284
--------------
2285
pn.BrickColor = BrickColor.new("Deep blue")
2286
p.BrickColor = BrickColor.new("Deep blue")
2287
pn0.BrickColor = BrickColor.new("Deep blue")
2288
BC.TorsoColor = BrickColor.new("Deep blue")
2289
hat2.BrickColor = BrickColor.new("Deep blue")
2290
hat3.BrickColor = BrickColor.new("Deep blue")
2291
pn5.BrickColor = BrickColor.new("Deep blue")
2292
pn7.BrickColor = BrickColor.new("Deep blue")
2293
pn8.BrickColor = BrickColor.new("Deep blue")
2294
pn9.BrickColor = BrickColor.new("Deep blue")
2295
tail3.BrickColor = BrickColor.new("Deep blue")
2296
--------------
2297
BC.HeadColor = BrickColor.new("Bright yellow")
2298
BC.LeftArmColor = BrickColor.new("Bright yellow")
2299
BC.LeftLegColor = BrickColor.new("Br. yellowish green")
2300
BC.RightArmColor = BrickColor.new("Bright yellow")
2301
BC.RightLegColor = BrickColor.new("Br. yellowish green")
2302
pn3.BrickColor = BrickColor.new("Bright yellow")
2303
pn4.BrickColor = BrickColor.new("Bright yellow")
2304
skin.BrickColor = BrickColor.new("Bright yellow")
2305
--------------
2306
char049.Shirt.ShirtTemplate = "rbxassetid://"
2307
char049.Pants.PantsTemplate = "rbxassetid://"
2308
--------------
2309
Mask.Transparency = 1
2310
mask.BackgroundColor3 = Color3.new(1,.5,.5)
2311
--------------
2312
G36K.BackgroundColor3 = Color3.new(1,.5,.5)
2313
end)
2314
2315
-- =====================================================================
2316
Kitty.MouseButton1Down:connect(function()
2317
2318
--------------
2319
MaskOn = true
2320
MaskOff = false
2321
--------------
2322
Anim2 = false
2323
--------------
2324
eye1 = false
2325
eye2 = true
2326
eye3 = false
2327
--------------
2328
mouth1 = false
2329
mouth2 = false
2330
mouth3 = false
2331
mouth4 = true
2332
mouth5 = false
2333
mouth6 = false
2334
mouth7 = false
2335
--------------
2336
bkit0 = false
2337
bkit1 = true
2338
bkit2 = false
2339
--------------
2340
torso1 = true
2341
torso2 = false
2342
--------------
2343
Tail0 = false
2344
Tail1 = false
2345
Tail2 = false
2346
Tail3 = true
2347
--------------
2348
Hair0 = false
2349
Hair1 = true
2350
Hair2 = false
2351
Hair3 = false
2352
--------------
2353
Hat0 = false
2354
Hat1 = false
2355
Hat2 = false
2356
Hat3 = true
2357
--------------
2358
char.Head.face.Texture = "rbxassetid://176210835"
2359
Eyes.Text = 'Eye 2'
2360
--------------
2361
Mouth.Text = 'Mouth 4'
2362
newface.Texture = "rbxassetid://186682603"
2363
Orbd.Transparency = 1
2364
--------------
2365
p.Transparency = 0
2366
pn.Transparency = 0
2367
pn3.Transparency = 0
2368
pn4.Transparency = 0
2369
skin.Transparency = 0
2370
Bkit.Text = 'Bkit 1'
2371
--------------
2372
M69.MeshId = "rbxassetid://48112070"
2373
M69.Scale = Vector3.new( 1.093, 1, 1)
2374
Torso2.Text = 'Torso 1'
2375
--------------
2376
Tail.Text = 'Tail 3'
2377
pn5.Transparency = 1
2378
pn7.Transparency = 1
2379
pn8.Transparency = 1
2380
pn9.Transparency = 1
2381
tail2.Transparency = 1
2382
tail3.Transparency = 0
2383
--------------
2384
hair2.BrickColor = BrickColor.new("White")
2385
Hood.BrickColor = BrickColor.new("White")
2386
pn6.BrickColor = BrickColor.new("White")
2387
--------------
2388
TpMe2.Text = 'Hair 1'
2389
Hood.Transparency = 0
2390
pn6.Transparency = 0
2391
hair2.Transparency = 0
2392
--------------
2393
TpMe.Text = 'Hat 3'
2394
pn0.Transparency = 1
2395
hat2.Transparency = 1
2396
hat3.Transparency = 0
2397
--------------
2398
pn.BrickColor = BrickColor.new("Really black")
2399
p.BrickColor = BrickColor.new("Really black")
2400
pn0.BrickColor = BrickColor.new("Really black")
2401
BC.TorsoColor = BrickColor.new("Really black")
2402
hat2.BrickColor = BrickColor.new("Really black")
2403
hat3.BrickColor = BrickColor.new("Really black")
2404
pn5.BrickColor = BrickColor.new("Really black")
2405
pn7.BrickColor = BrickColor.new("Really black")
2406
pn8.BrickColor = BrickColor.new("Really black")
2407
pn9.BrickColor = BrickColor.new("Really black")
2408
tail3.BrickColor = BrickColor.new("Really black")
2409
--------------
2410
BC.HeadColor = BrickColor.new("Fossil")
2411
BC.LeftArmColor = BrickColor.new("Fossil")
2412
BC.LeftLegColor = BrickColor.new("Fossil")
2413
BC.RightArmColor = BrickColor.new("Fossil")
2414
BC.RightLegColor = BrickColor.new("Fossil")
2415
pn3.BrickColor = BrickColor.new("Fossil")
2416
pn4.BrickColor = BrickColor.new("Fossil")
2417
skin.BrickColor = BrickColor.new("Fossil")
2418
--------------
2419
char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
2420
char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=78589488"
2421
--------------
2422
Mask.Transparency = 0
2423
mask.BackgroundColor3 = Color3.new(.5,1,.5)
2424
--------------
2425
G36K.BackgroundColor3 = Color3.new(.5,1,.5)
2426
end)
2427
2428
-- =====================================================================
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
Close.MouseButton1Down:connect(function()
2439
if Body.Visible == true then
2440
Body.Visible = false
2441
Close.Text = '+'
2442
Title.FontSize = 'Size24'
2443
Pull.Size = UDim2(0,125,0,12.5)
2444
elseif Body.Visible == false then
2445
Body.Visible = true
2446
Close.Text = 'X'
2447
Title.FontSize = 'Size48'
2448
Graf_f.Size = UDim2(0,500,0,50)
2449
end
2450
end)
2451
2452
2453
2454
2455
2456
---------------------------------------------------------------------------------
2457
2458
2459
2460
2461
2462
2463
2464
2465
local mesh = Instance.new("SpecialMesh",radio)
2466
mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
2467
mesh.TextureId = "rbxassetid://151760072"
2468
mesh.Scale = Vector3.new(.7, .7, .7)
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
ColTex2.Changed:connect(function()
2486
	sound.SoundId = "rbxassetid://" .. ColTex2.Text
2487
end)
2488
2489
2490
2491
while true do
2492
	if Playing then
2493
	
2494
				
2495
				
2496
				
2497
		
2498
		
2499
		mesh.Scale = Vector3.new(.71, .71, .71)
2500
		wait(.000001)			
2501
		mesh.Scale = Vector3.new(.709, .709, .709)
2502
		wait(.000001)
2503
		mesh.Scale = Vector3.new(.708, .708, .708)
2504
		wait(.000001)	
2505
		mesh.Scale = Vector3.new(.707, .707, .707)
2506
		wait(.000001)
2507
		mesh.Scale = Vector3.new(.706, .706, .706)
2508
		wait(.000001)	
2509
		mesh.Scale = Vector3.new(.705, .705, .705)
2510
		wait(.000001)	
2511
		mesh.Scale = Vector3.new(.704, .704, .704)
2512
		wait(.000001)	
2513
		mesh.Scale = Vector3.new(.703, .703, .703)
2514
		wait(.000001)	
2515
		mesh.Scale = Vector3.new(.702, .702, .702)
2516
		wait(.000001)
2517
		mesh.Scale = Vector3.new(.701, .701, .701)
2518
		wait(.000001)
2519
		
2520
		
2521
		
2522
		
2523
		mesh.Scale = Vector3.new(.7, .7, .7)
2524
	end
2525
	wait(.2)
2526
2527
2528
2529
2530
2531
2532
end