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| 1 | - | -If you want to use spells that aren’t of your character’s magic type, they need to learn them. They also cost life force AND mana to cast unless they make a full switch. |
| 1 | + | Rules: |
| 2 | - | -The lowest possible mana cost for a spell if 50, but when a spell deals damage, it is raised to 100. |
| 2 | + | -Lowest possible mana cost for a spell is fifty. When the spell deals damage, the cost has to be at least one-hundred. |
| 3 | - | -Don’t try and kill another player unless permission has been given. |
| 3 | + | -If your opponent is a player, you cannot kill them. |
| 4 | - | -Attacks have base spell strengths of low-50dmg, mid-100dmg, high-200dmg and extreme-500dmg |
| 4 | + | -Everyone is neutral to each other unless the relation is stated to be different. |
| 5 | - | -Damage is equal to spell strength x [magical or physical stat, dependent on the spell type] |
| 5 | + | -Damage is listed in “stages,” those being “No,” “Low,” “Mid,” “High,” and “Extreme.” |
| 6 | - | -Don’t make ridiculously overpowered spells if your character has just learnt that magic |
| 6 | + | -Spells cannot be dodged unless you have over 5 speed in your base stats Otherwise, you must reflect, absorb, or deflect the spell. If you cannot do this, you WILL get hit. |
| 7 | - | -Max base stat total is 55, unless a guild master or higher position. |
| 7 | + | -You cannot have more than two homing spells in a deck of cards. |
| 8 | - | -just don’t be a cunt in general, it makes fighting boring. |
| 8 | + | -The stats of a character will always affect the battle, e.g. high physical strength allows for stronger weapon damage but lower spell damage, or having high power but low stamina makes your character tire very quickly. |
| 9 | - | -For the love of nothing holy, please delete any information in brackets. I’m sick of removing them myself. |
| 9 | + | -Ultimate attacks take away the remainder of your power. |
| 10 | -Keep godmoding at a minimum. | |
| 11 | -Do NOT put names and stuff IN THE BRACKETS. Replace the ENTIRE THING with the name or piece of data!!! | |
| 12 | CHARACTER OVERVIEW | |
| 13 | ||
| 14 | Name: (First name needed) [Nickname optional] [last name optional] | |
| 15 | - | STATISTICS: base stats |
| 15 | + | |
| 16 | - | Level: [you start at level 1] |
| 16 | + | |
| 17 | - | HP/Aura: [Both defence stats added together x1000] |
| 17 | + | STATISTICS: base stats |
| 18 | - | Physical Strength (weapon/melee damage): |
| 18 | + | Level:[you start at level 5] |
| 19 | - | [for every value=100pounds of force] |
| 19 | + | HP/Aura: [defence x1000] |
| 20 | - | Magical Strength (spell damage/potency): |
| 20 | + | Physical Strength (weapon damage): Physical Strength: |
| 21 | - | [for every value=100 magical power] |
| 21 | + | Magical Strength (spell damage/potency): Magical Strength: |
| 22 | - | Physical Defence (HP, how well you take a melee/weapon attack): |
| 22 | + | Physical Defense (HP, how well you take a melee/weapon attack): Physical Defense: |
| 23 | - | [for every value=100 pounds of force] |
| 23 | + | Magical Defense (how many spells you can take): Magical Defense: |
| 24 | - | Magical Defence (how many spells you can take): |
| 24 | + | Mana Power: [0-5000, cannot increase] Mana Power: |
| 25 | - | [for every value=100 magical power] |
| 25 | + | Wisdom (How well you are with plans and weapon-wielding): Wisdom: |
| 26 | - | Mana Power: [0-5000, cannot increase] |
| 26 | + | Stamina (How long you can battle without tiring): Stamina |
| 27 | - | Wisdom (How easily weapons are wielded): |
| 27 | + | Movement Speed (How fast are you and your reflexes): Movement Speed: |
| 28 | - | Intelligence(How smart your character is): |
| 28 | + | Stealth (How good you are when you need to get around without being noticed): Stealth: |
| 29 | - | Stamina (How long your character can fight for): |
| 29 | + | |
| 30 | - | [For every value=5mins] |
| 30 | + | |
| 31 | - | Movement Speed (How fast your character is along with their reflexes): |
| 31 | + | |
| 32 | - | Stealth (How easy it is for your character to sneak around.): |
| 32 | + | |
| 33 | - | -------------------------------------------------------------------------------------------------------------------------------------- |
| 33 | + | Hobbies/Professions/Likes: |
| 34 | Dislikes: | |
| 35 | - | Physical Appearance: [put as much information as you can about your character here] |
| 35 | + | |
| 36 | Personality: | |
| 37 | ||
| 38 | - | Hobbies: |
| 38 | + | Close Friends: |
| 39 | - | Professions: |
| 39 | + | |
| 40 | - | Likes: |
| 40 | + | Possible Relationships: |
| 41 | ||
| 42 | Physical Appearance: [put as much information as you can about your character here, remove the brackets S.V.P] | |
| 43 | - | Place of birth: |
| 43 | + | |
| 44 | ||
| 45 | MAGIC: | |
| 46 | ||
| 47 | - | PASSIVE: An effect that's always there, unless in a magicless environment |
| 47 | + | PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect. |
| 48 | ||
| 49 | Passive- | |
| 50 | E(Effect): | |
| 51 | ||
| 52 | ||
| 53 | BASIC SPELLS: Five if you do not wield weapons, four if you do. | |
| 54 | ||
| 55 | Basic Spell One- | |
| 56 | E(Effect): | |
| 57 | D(Damage): | |
| 58 | C(Cost): | |
| 59 | R(Recoil/Drawback): | |
| 60 | ||
| 61 | Basic Spell Two- | |
| 62 | E(Effect): | |
| 63 | D(Damage): | |
| 64 | C(Cost): | |
| 65 | R(Recoil/Drawback): | |
| 66 | ||
| 67 | Basic Spell Three- | |
| 68 | E(Effect): | |
| 69 | D(Damage): | |
| 70 | C(Cost): | |
| 71 | R(Recoil/Drawback): | |
| 72 | ||
| 73 | Basic Spell Four- | |
| 74 | E(Effect): | |
| 75 | D(Damage): | |
| 76 | C(Cost): | |
| 77 | R(Recoil/Drawback): | |
| 78 | ||
| 79 | Basic Spell Five (Only w/o weapon)- | |
| 80 | E(Effect): | |
| 81 | D(Damage): | |
| 82 | C(Cost): | |
| 83 | R(Recoil/Drawback): | |
| 84 | ||
| 85 | SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one. | |
| 86 | ||
| 87 | - | Secret Art One- |
| 87 | + | Secret Art One- “[name here]” |
| 88 | E(Effect): | |
| 89 | D(Damage): | |
| 90 | C(Cost): | |
| 91 | R(Recoil/Drawback): | |
| 92 | ||
| 93 | - | Secret Art Two- |
| 93 | + | Secret Art Two- “[name here]” |
| 94 | E(Effect): | |
| 95 | D(Damage): | |
| 96 | C(Cost): | |
| 97 | R(Recoil/Drawback): | |
| 98 | ||
| 99 | - | Secret Art Three- |
| 99 | + | Secret Art Three- “[name here]” |
| 100 | E(Effect): | |
| 101 | D(Damage): | |
| 102 | C(Cost): | |
| 103 | R(Recoil/Drawback): | |
| 104 | ||
| 105 | - | Secret Art Four (Only w/o weapon)- |
| 105 | + | Secret Art Four (Only w/o weapon)- “[name here]” |
| 106 | E(Effect): | |
| 107 | D(Damage): | |
| 108 | C(Cost): | |
| 109 | R(Recoil/Drawback): | |
| 110 | ||
| 111 | - | FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. |
| 111 | + | FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use. |
| 112 | - | Forbidden Art One- |
| 112 | + | |
| 113 | Forbidden Art One- “[name here]” | |
| 114 | E(Effect): | |
| 115 | D(Damage): | |
| 116 | C(Cost): | |
| 117 | R(Recoil/Drawback): | |
| 118 | - | Forbidden Art Two- |
| 118 | + | |
| 119 | Forbidden Art Two- “[name here]” | |
| 120 | E(Effect): | |
| 121 | D(Damage): | |
| 122 | C(Cost): | |
| 123 | R(Recoil/Drawback): | |
| 124 | - | Forbidden Art Three- |
| 124 | + | |
| 125 | Forbidden Art Three- “[name here]” | |
| 126 | E(Effect): | |
| 127 | D(Damage): | |
| 128 | C(Cost): | |
| 129 | R(Recoil/Drawback): | |
| 130 | - | Forbidden Art Four- |
| 130 | + | |
| 131 | Forbidden Art Four- “[name here]” | |
| 132 | E(Effect): | |
| 133 | D(Damage): | |
| 134 | C(Cost): | |
| 135 | R(Recoil/Drawback): | |
| 136 | ||
| 137 | - | ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats. |
| 137 | + | |
| 138 | ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats. | |
| 139 | BANNED-As of normal fights, only story line fights may use Ultimate arts. | |
| 140 | - | Ultimate Move- |
| 140 | + | |
| 141 | Ultimate Move- “[name here]” | |
| 142 | E(Effect): | |
| 143 | D(Damage): | |
| 144 | C(Cost): | |
| 145 | R(Recoil/Drawback): | |
| 146 | ||
| 147 | TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc. | |
| 148 | - | Takeover- |
| 148 | + | |
| 149 | Takeover- “[name here]” | |
| 150 | E(Effect): | |
| 151 | D(Damage): | |
| 152 | C(Cost): | |
| 153 | R(Recoil/Drawback): | |
| 154 | ||
| 155 | - | Overdrive - (Often changes the field and your character's form) |
| 155 | + | |
| 156 | Overdrive - “[name here]” | |
| 157 | E: | |
| 158 | R: | |
| 159 | - | Overdrive Art - (often a powerful attack) |
| 159 | + | |
| 160 | Overdrive Art - “[name here]” | |
| 161 | E: | |
| 162 | - | C; |
| 162 | + | |
| 163 | R: | |
| 164 | C: | |
| 165 | - | Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used. |
| 165 | + | |
| 166 | Weapon: | |
| 167 | E: | |
| 168 | Power-ups: | |
| 169 | ||
| 170 | - | Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost. |
| 170 | + | UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you. |
| 171 | ||
| 172 | Upgrades: | |
| 173 | E: | |
| 174 | Power-Ups: | |
| 175 | ||
| 176 | - | Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable. |
| 176 | + | Equipment: They can be related to your character or just what they pick up over time. |
| 177 | ||
| 178 | - | Gear: |
| 178 | + | Equipment: |
| 179 | E: | |
| 180 | Power-Ups: | |
| 181 | ||
| 182 | - | Extra spells(Optional) |
| 182 | + | Extra Spells(Optional) |
| 183 | - | ~~~~~~~~~~~~~~~~~~ |
| 183 | + | ~~~~~~~~~~~~~~~~~~~~~~ |
| 184 | ||
| 185 | - | When your sheet is finished, put it in #sheet-submissions for a review. |
| 185 | + | When your sheet is finished, send it to TGN to enter the RP |
| 186 | ~~~~~~~~~~~~~~~~~~~~~~~~ | |
| 187 | |Original Sheet by LowRes| | |
| 188 | ~~~~~~~~~~~~~~~~~~~~~~~~ |