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- Rules:
- -Lowest possible mana cost for a spell is fifty. When the spell deals damage, the cost has to be at least one-hundred.
- -If your opponent is a player, you cannot kill them.
- -Everyone is neutral to each other unless the relation is stated to be different.
- -Damage is listed in “stages,” those being “No,” “Low,” “Mid,” “High,” and “Extreme.”
- -Spells cannot be dodged unless you have over 5 speed in your base stats Otherwise, you must reflect, absorb, or deflect the spell. If you cannot do this, you WILL get hit.
- -You cannot have more than two homing spells in a deck of cards.
- -The stats of a character will always affect the battle, e.g. high physical strength allows for stronger weapon damage but lower spell damage, or having high power but low stamina makes your character tire very quickly.
- -Ultimate attacks take away the remainder of your power.
- -Keep godmoding at a minimum.
- -Do NOT put names and stuff IN THE BRACKETS. Replace the ENTIRE THING with the name or piece of data!!!
- CHARACTER OVERVIEW
- Name: (First name needed) [Nickname optional] [last name optional]
- Age:
- STATISTICS: base stats
- Level:[you start at level 5]
- HP/Aura: [defence x1000]
- Physical Strength (weapon damage): Physical Strength:
- Magical Strength (spell damage/potency): Magical Strength:
- Physical Defense (HP, how well you take a melee/weapon attack): Physical Defense:
- Magical Defense (how many spells you can take): Magical Defense:
- Mana Power: [0-5000, cannot increase] Mana Power:
- Wisdom (How well you are with plans and weapon-wielding): Wisdom:
- Stamina (How long you can battle without tiring): Stamina
- Movement Speed (How fast are you and your reflexes): Movement Speed:
- Stealth (How good you are when you need to get around without being noticed): Stealth:
- Strengths:
- Weaknesses:
- Hobbies/Professions/Likes:
- Dislikes:
- Personality:
- Close Friends:
- Possible Relationships:
- Physical Appearance: [put as much information as you can about your character here, remove the brackets S.V.P]
- MAGIC:
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive-
- E(Effect):
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Spell Two-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Spell Three-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Spell Four-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Spell Five (Only w/o weapon)-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Secret Art Two- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Secret Art Three- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Secret Art Four (Only w/o weapon)- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Art Two- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Art Three- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Art Four- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Overdrive - “[name here]”
- E:
- R:
- Overdrive Art - “[name here]”
- E:
- D:
- R:
- C:
- Weapon:
- E:
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
- When your sheet is finished, send it to TGN to enter the RP
- ~~~~~~~~~~~~~~~~~~~~~~~~
- |Original Sheet by LowRes|
- ~~~~~~~~~~~~~~~~~~~~~~~~
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