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1-
Changes: Get extra PP item before Silph, do not get PP Up
1+
Changes: Do not get PP Up. Instead, get a Rare Candy in the Mansion
2
Silph Rival: HD, HD, HD, HD, HD
3-
(Elixir/Ether now) - I don't know whether an Ether here would be faster
3+
(Elixir)
4-
Rocket: Acc: HD, HD, IB (Can save one of these Horn Drills and go for a yolo drill on Weezing at low health, since IB is barely any slower)
4+
Rocket: Acc: IB, HD, IB
5
(2 Rare Candies)
6-
Get Rare Candy in Mansion and use it.
6+
Giovanni: X Acc: HD, HD, IB, HD
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8
Psychic: Thrash x4
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(Elixir)
10
EQ, EQ + TB
11-
Blackbelt: X Acc: HD, HD, HD
11+
Koga: EQ, EQ, EQ, HD/Heal
12-
(Elixir after Giovanni)
12+
(Need to kill Weezing to lvl to 42. Can also X Acc on Koffing if health is good for it)
13-
Lorelei: HD, HD, HD, EQ, HD
13+
14
Use 2 candies to 44 in mansion.
15
16
Erika: EQ, IB, IB
17
Blaine: EQ, EQ, EQ, EQ
18-
Removes damage ranges on Victreebel, Vileplume, Machokes (Which are 82.9, 97.9, 91.4, & 76.4 respectively (I think))
18+
19
Sabrina: EQ, EQ, EQ, EQ
20-
Costs 1 X Sp less. 
20+
IB | Blackbelt: X Spec: EQ, TB, EQ
21-
Can teach Ice Beam over Rock Slide (and then EQ over Thrash) before Silph to open menu one less time.
21+
Giovanni: IB, IB, EQ, EQ, IB + IB
22
Viridian Rival: 2 X Spec: IB, IB, TB, X Spec: TB, EQ, IB
23-
Moves are a lot different. Benefits such as Horn Drill instead of RS on Growlithe, but losses such as no Horn Drill on Blaine/Jynx/Rhydon. Idk exactly what time difference would be, but overall probably a decent loss.
23+
Lorelei: HD, HD, HD, HD, HD
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Champion: X Acc, X Spec: HD, HD, IB, HD, HD, HD
26-
Getting Rare Candy and another PP item is slower than getting the PP Up.
26+
27
Risks:
28-
I don't think the extra health matters defensively, I think you level out of redbar at Bruno too.
28+
Added: Thrash on first Psychic, can confuse and hurt self (25%) - Can have enough health to not die though
29
Removed: Damage ranges on Victreebel, Vileplume, Machokes (Which are 82.9, 97.9, 91.4, & 76.4 respectively (I think))
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Moves: 
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Good: 
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HD on Silph Co Growlithe (was RS)
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Thrash vs EQ on Blackbelt (-4.5 50%, -2.5 25%)
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Bad:
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EQ on Victreebel (was IB)
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EQ on 3 of Blaine's pokes (was HD)
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EQ on second Blackbelt Machoke (was IB)
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IB on Champion Rhydon (was HD)
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Viridian Rival (Minus SE EQ, SE IB, HD vs TB, SE IB, X Item)
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Benefits:
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No PP Up
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No sitting through Growlithe Agility
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-1 X Acc -1 X Spd + 3 X Spec (250 extra dollars)
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Can teach Ice Beam over Rock Slide when going to Silph Co (or when using Elixir, but might be better to Elixir in the fight? Redbar?)
48
If Weezing goes well, potentially have enough defensive power to tank a crit Karate Chop from Blackbelt.
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50
Downsides:
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Pick up Rare Candy (and a second if you die to Weezing)
52
Pretty sure you level up at worse times, on the last poke of fights, meaning less redbar skips
53
Weezing is much harder to play, as just dying is generally a bit slower as you have to get another candy, and use another menu to scroll down twice. But if it works, can actually be a benefit.
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Sample Koga Strats:
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Koffing does 6-7 (1/39 8)
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Weezing is 78-92
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Weezing after X Att is 117-138 (You have 135 HP) - So just heal to full if this comes up
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1-7 HP: Yolo Drill
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8-17 HP: X Acc on Koffing
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17-23 HP: X Acc on Koffing, really want Tackle, or die.
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24-29: Die
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30-47: Super Potion
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48-59: Die
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60-85: Potion
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86+: Tank
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Want to leave at 17 or less. 20 is barely acceptable. Ideal is 14 or less.
69
If died, have to get both candies in mansion. Also have to use 1 before going in.
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+10 from 41 to 44 (redbar at 30) (20)
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+13 to 45 (redbar at 30) (17)
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+17 to 46 (redbar at 31) (14)
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Machokes do 25-30 with crit Karate Chop, so 8-14 at Weezing helps survive.