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- Changes: Get extra PP item before Silph, do not get PP Up
- Silph Rival: HD, HD, HD, HD, HD
- (Elixir/Ether now) - I don't know whether an Ether here would be faster
- Rocket: Acc: HD, HD, IB (Can save one of these Horn Drills and go for a yolo drill on Weezing at low health, since IB is barely any slower)
- Get Rare Candy in Mansion and use it.
- Erika: EQ, IB, IB
- (Elixir now)
- Blaine: EQ, EQ, EQ, EQ
- Blackbelt: X Acc: HD, HD, HD
- (Elixir after Giovanni)
- Lorelei: HD, HD, HD, EQ, HD
- Champion: X Acc, X Spec: HD, HD, IB, HD, HD, HD
- Benefits:
- Removes damage ranges on Victreebel, Vileplume, Machokes (Which are 82.9, 97.9, 91.4, & 76.4 respectively (I think))
- No sitting through Growlithe Agility
- Costs 1 X Sp less.
- Can teach Ice Beam over Rock Slide (and then EQ over Thrash) before Silph to open menu one less time.
- Moves are a lot different. Benefits such as Horn Drill instead of RS on Growlithe, but losses such as no Horn Drill on Blaine/Jynx/Rhydon. Idk exactly what time difference would be, but overall probably a decent loss.
- Downsides:
- Getting Rare Candy and another PP item is slower than getting the PP Up.
- Pretty sure you level up at worse times, on the last poke of fights, meaning less redbar skips
- I don't think the extra health matters defensively, I think you level out of redbar at Bruno too.
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